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- Minecraft Tutorial - McPatcher CIT (Armor, Bows Items ) https://www.youtube.com/watch?v=dSqRUSHppVY
- Normal Item
- Item.png - Picture
- In the properties file:
- (Item.properties this is the file name in the file is everything from matchItem to tile=Item)
- Item.properties
- matchItems=ID
- nbt.display.Name=IngameName
- damage=0-1561
- tile=Item
- Bow:
- Textures you need
- Bow.png
- Bow1.png
- Bow2.png
- Bow3.png
- In the properties
- Bow.properties :
- matchItems=261
- nbt.display.Name=IngameName
- type=item
- texture.bow_standby=Bow
- texture.bow_pulling_0=Bow1
- texture.bow_pulling_1=Bow2
- texture.bow_pulling_2=Bow3
- Armor
- leather_layer_1.png
- leather_layer_2.png
- (this is how the armor look on the player)
- ArmorA.png
- ArmorB.png
- ArmorC.png
- ArmorD.png
- (this is how it looks in your hand)
- L1.png
- L2.png
- (only for leather armor, as big as leather_layer_1/2, but empty)
- for on player:
- Chestplate1.properties
- type=armor
- matchItems=ID
- texture.leather_layer_1=leather_layer_1
- texture.leather_layer_2=leather_layer_2
- texture.leather_layer_1_overlay=L1
- texture.leather_layer_2_overlay=L2
- nbt.display.Name=InGameName
- for in hand:
- Chestplate2.properties
- type=item
- matchItems=ID
- texture=ArmorA
- nbt.display.Name=IngameName
- ^ this is only for one armor piece: ArmorA
- ---------------------------------------------
- ID = Item ID
- IngameNAme = Name of Item in minecraft
- look in the versions folder for the names of other armor
- and replace texture.leather_layer_1=...
- with what you find
- (texture.(Name of file)=...)
- YOu can change the texture files name but then there has to be the new file name at
- Texture=
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