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Quick 3.95 noteskin 3d tut

May 4th, 2012
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  1. Writing this for Domi on 5/4/2012
  2.  
  3. ==Quick 3.95 noteskin 3d tut==
  4.  
  5. =Quick bug list=
  6. -In 3.95 the explosions are being used for every direction
  7. which means that if you want explosions in 3.95 to work fine
  8. use "Down Tap Explosion Bright marvelous", "Down Tap Explosion Bright Perfect"
  9. and so on till "Down Tap Explosion Bright boo", you can see the
  10. names of the explosions in the metric.ini under "[GhostArrowBright]"
  11.  
  12.  
  13. =Main Part
  14. The way the 3d noteskins work in 3.95 is kinda diffrent than sm5, the main reason is that all the files are separate unlike in sm5, in sm5 we use a code to combine all this, this means we need to make files for notetypes, so that means 4ths, 8th's and so on.
  15.  
  16. We start with getting the model, to get the model we use milkshape 3d, milkshape 3d is what stepmania uses for models so we save the file as "MilkShape 3D ASCII" here is an example file http://pastebin.com/UKNSYVkP
  17.  
  18. ofcourse we can just make a load of these files for every notetype, but the models are the same, only the material is diffrent, so what we do is we make some text files
  19. -_tap note mat 4th.txt
  20. -_tap note mat 8th.txt
  21. and so on till we got all notetypes
  22. for the model self we just make
  23. -_tap note mesh.txt
  24.  
  25. okey lets open those files and add the data, take a look at the example file again.
  26. in the "_tap note mesh.txt" we put everything between
  27. "// MilkShape 3D ASCII"
  28. and
  29. "0 82 83 91 93 93 93 1"
  30. in other words everything before the "Materials:"
  31.  
  32. after that we put everything after materials, the bone file also in that file
  33. so after "0 82 83 91 93 93 93 1" you should put "Bones: 0" and everything under it.
  34.  
  35. ok so now we got the "_tap note mesh.txt" file done, time for the mat files
  36.  
  37. lets open "-_tap note mat 4th.txt" in there we put all the stuff between
  38. "Materials: 5"
  39. and the last
  40. ""
  41. before the bones start
  42. the reason for this is because we want a diffrent file for 4th's 8th's and so on because of the colour being diffrent in the other files.
  43.  
  44. okey after we are done making the mesh and mat files me make the actual .model files
  45. the model files are basicly the same as .sprite files aside that they direct to a model
  46. so lets make "Down Tap Note 4th.model"
  47. after we have done that, lets make the content inside the file, open it with a text editor.
  48.  
  49. [Model]
  50. Meshes=_tap note mesh.txt
  51. Materials=_tap note mat 4th.txt
  52. Bones=_tap note mesh.txt
  53.  
  54. and for the "Down Tap Note 8th.model" we do the same aside that instead of
  55. "Materials=_tap note mat 4th.txt"
  56. we do
  57. "Materials=_tap note mat 8th.txt"
  58.  
  59. and thats how you make 3.95 3d noteskins
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