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- Writing this for Domi on 5/4/2012
- ==Quick 3.95 noteskin 3d tut==
- =Quick bug list=
- -In 3.95 the explosions are being used for every direction
- which means that if you want explosions in 3.95 to work fine
- use "Down Tap Explosion Bright marvelous", "Down Tap Explosion Bright Perfect"
- and so on till "Down Tap Explosion Bright boo", you can see the
- names of the explosions in the metric.ini under "[GhostArrowBright]"
- =Main Part
- The way the 3d noteskins work in 3.95 is kinda diffrent than sm5, the main reason is that all the files are separate unlike in sm5, in sm5 we use a code to combine all this, this means we need to make files for notetypes, so that means 4ths, 8th's and so on.
- We start with getting the model, to get the model we use milkshape 3d, milkshape 3d is what stepmania uses for models so we save the file as "MilkShape 3D ASCII" here is an example file http://pastebin.com/UKNSYVkP
- ofcourse we can just make a load of these files for every notetype, but the models are the same, only the material is diffrent, so what we do is we make some text files
- -_tap note mat 4th.txt
- -_tap note mat 8th.txt
- and so on till we got all notetypes
- for the model self we just make
- -_tap note mesh.txt
- okey lets open those files and add the data, take a look at the example file again.
- in the "_tap note mesh.txt" we put everything between
- "// MilkShape 3D ASCII"
- and
- "0 82 83 91 93 93 93 1"
- in other words everything before the "Materials:"
- after that we put everything after materials, the bone file also in that file
- so after "0 82 83 91 93 93 93 1" you should put "Bones: 0" and everything under it.
- ok so now we got the "_tap note mesh.txt" file done, time for the mat files
- lets open "-_tap note mat 4th.txt" in there we put all the stuff between
- "Materials: 5"
- and the last
- ""
- before the bones start
- the reason for this is because we want a diffrent file for 4th's 8th's and so on because of the colour being diffrent in the other files.
- okey after we are done making the mesh and mat files me make the actual .model files
- the model files are basicly the same as .sprite files aside that they direct to a model
- so lets make "Down Tap Note 4th.model"
- after we have done that, lets make the content inside the file, open it with a text editor.
- [Model]
- Meshes=_tap note mesh.txt
- Materials=_tap note mat 4th.txt
- Bones=_tap note mesh.txt
- and for the "Down Tap Note 8th.model" we do the same aside that instead of
- "Materials=_tap note mat 4th.txt"
- we do
- "Materials=_tap note mat 8th.txt"
- and thats how you make 3.95 3d noteskins
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