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Jan 20th, 2018
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  1. =====================================================================
  2. == F:\SteamLibrary\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe
  3. == arma2oaserver.exe  -port=2325 "-config=instance_16_panthera\config.cfg" "-cfg=instance_16_panthera\basic.cfg" "-profiles=instance_16_panthera" -name=instance_16_panthera "-mod=@DayZEpochPanthera;@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
  4. =====================================================================
  5. Exe timestamp: 2017/11/20 08:03:06
  6. Current time:  2018/01/20 09:47:11
  7.  
  8. Version 1.63.131129
  9. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'span class="re5"> holdenmonaro\'
  10. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  11. Unsupported language English in stringtable
  12. Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  13. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  14.         <English>From world.guns.ru: &lt'
  15. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  16. Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  17.         <;Italian>From world.guns.ru: &;lt'
  18. Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  19. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  20.         <Spanish>From world.guns.ru: &lt'
  21. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  22. Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  23.         <;French>From world.guns.ru: &;lt'
  24. Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  25. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  26.         <Czech>From world.guns.ru: &lt'
  27. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  28. Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  29.         <;Russian>From world.guns.ru: &;lt'
  30. Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  31. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  32.         <Polish>From world.guns.ru: &lt'
  33. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  34. Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  35.         <;Hungarian>From world.guns.ru: &;lt'
  36. Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  37. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  38.    </Key>
  39.    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  40.      <German>Compact assault rifle with silenced grenade launcher&lt'
  41. Item STR_VIL_DN_BS1 listed twice
  42. Item STR_AUTHOR_VILAS listed twice
  43. Item STR_VIL_EASTERN listed twice
  44. Item STR_VIL_WEAPONS listed twice
  45. Item str_dss_10rnd_vss listed twice
  46. Item str_dss_20rnd_vss listed twice
  47. Item str_dn_20rnd_9x39_sp5_vss listed twice
  48. Item str_dn_ak_107_gl_pso listed twice
  49. Item str_dn_ak_107_kobra listed twice
  50. Item str_dn_M40A3 listed twice
  51. Item str_dn_rpk_74 listed twice
  52. Item str_ep1_dn_fn_fal listed twice
  53. Updating base class ->;NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
  54. Updating base class ->;HouseBase, by ca\config.bin/CfgVehicles/Ruins/
  55. Updating base class ->;DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
  56. Updating base class ->;FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  57. Updating base class ->;Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  58. Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
  59. Updating base class ->;BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  60. Updating base class ->;GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  61. Updating base class ->;VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  62. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  63. Updating base class Default->;RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  64. Updating base class ->;LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  65. Updating base class ->;RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  66. Updating base class ->;Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  67. Updating base class ->;Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  68. Updating base class ->;Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  69. Updating base class Man->;CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  70. Updating base class TalkTopics->;TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  71. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  72. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  73. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  74. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  75. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  76. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  77. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  78. Updating base class ->;USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  79. Updating base class ->;USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  80. Updating base class ->;USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  81. Updating base class ->;USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  82. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  83. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  84. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  85. Updating base class ->;USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  86. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  87. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  88. Updating base class ->;USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  89. Updating base class ->;FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  90. Updating base class ->;FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  91. Updating base class ->;FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  92. Updating base class ->;FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  93. Updating base class ->;FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  94. Updating base class ->;FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  95. Updating base class ->;FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  96. Updating base class ->;FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  97. Updating base class ->;RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  98. Updating base class Soldier->;MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  99. Updating base class ->;US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  100. Updating base class ->;US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  101. Updating base class ->;US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  102. Updating base class ->;US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  103. Updating base class ->;US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  104. Updating base class ->;US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  105. Updating base class ->;HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  106. Updating base class ->;HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  107. Updating base class ->;HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  108. Updating base class Car->;SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  109. Updating base class ->;Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  110. Updating base class ->;Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  111. Updating base class ->;Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  112. Updating base class ->;UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  113. Updating base class ->;Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  114. Updating base class AKS_BASE->;AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  115. Updating base class AK_BASE->;AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  116. Updating base class ->;Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
  117. Updating base class ->;Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
  118. Updating base class Small_items->;ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
  119. Updating base class StreetLamp_EP1->;StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  120. Updating base class StreetLamp_EP1->;StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  121. Updating base class StreetLamp_EP1->;StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  122. Updating base class StreetLamp_EP1->;StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  123. Updating base class StreetLamp_EP1->;StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  124. Updating base class StreetLamp_BaseMediumOrange->;StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  125. Updating base class StreetLamp_BaseMediumOrange->;StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  126. Updating base class StreetLamp_BaseMediumOrange->;StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  127. Updating base class StreetLamp_BaseWeakYellow->;StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  128. Updating base class StreetLamp_BaseWeakYellow->;StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  129. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  130. Updating base class RscShortcutButton->;RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  131. Updating base class CA_IGUI_Title->;RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
  132. Updating base class Available_items_Text->;RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
  133. Updating base class CA_Gear_slot_item7->;CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
  134. Updating base class CA_Gear_slot_item7->;CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
  135. Updating base class CA_Gear_slot_item7->;CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
  136. Updating base class CA_Gear_slot_item7->;CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
  137. Updating base class CA_Gear_slot_item7->;CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
  138. Updating base class CA_Gear_slot_handgun_item5->;CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
  139. Updating base class CA_Gear_slot_handgun_item5->;CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
  140. Updating base class CA_Gear_slot_handgun_item5->;CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
  141. Updating base class CA_Gear_slot_special1->;CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
  142. Updating base class CA_Gear_slot_inventory7->;CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
  143. Updating base class CA_Gear_slot_inventory7->;CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
  144. Updating base class CA_Gear_slot_inventory7->;CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
  145. Updating base class CA_Gear_slot_inventory7->;CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
  146. Updating base class CA_Gear_slot_inventory7->;CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
  147. Updating base class CA_Gear_slot_item1->;CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
  148. Updating base class RscIGUIShortcutButton->;RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
  149. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  150. Updating base class ->;ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  151. Updating base class ->;ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  152. Updating base class ->;ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  153. Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
  154. Updating base class HighCommand->;Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  155. Updating base class NonStrategic->;BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  156. Updating base class ->;DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
  157. Updating base class AnimationSources->;AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
  158. Updating base class ->;DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
  159. Updating base class BuiltItems->;Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
  160. Updating base class VehicleMagazine->;CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  161. Updating base class VehicleMagazine->;CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  162. Updating base class 4000Rnd_762x51_M134->;CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  163. Updating base class VehicleMagazine->;CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  164. Updating base class VehicleMagazine->;CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  165. Updating base class 4000Rnd_762x51_M134->;CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
  166. Updating base class 100Rnd_762x51_M240->;CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
  167. Updating base class 6Rnd_Grenade_Camel->;CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
  168. Updating base class VehicleMagazine->;CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
  169. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  170. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  171. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  172. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  173. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  174. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  175. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  176. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  177. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  178. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  179. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  180. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  181. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  182. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  183. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  184. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  185. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  186. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  187. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  188. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  189. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  190. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  191. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  192. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  193. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  194. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  195. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  196. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  197. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  198. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  199. Updating base class ->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  200. Updating base class ->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  201. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  202. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  203. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  204. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  205. Updating base class Default->;OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  206. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  207. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  208. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  209. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  210. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  211. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  212. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  213. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  214. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  215. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  216. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  217. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  218. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  219. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  220. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  221. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  222. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  223. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  224. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  225. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  226. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  227. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  228. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  229. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  230. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  231. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  232. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  233. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  234. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  235. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  236. Updating base class ->;None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  237. Updating base class DropWeapon->;None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
  238. Updating base class DropMagazine->;None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
  239. Updating base class Land_HouseV_1I2->;House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  240. Updating base class Land_HouseV_1I2->;House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  241. Updating base class House->;DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  242.  9:47:20 Initializing Steam server - Game Port: 2325, Steam Query Port: 2326
  243.  9:47:20 Connected to Steam servers
  244.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  245.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  246.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  247.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  248.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  249.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  250.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  251.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  252.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  253.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  254.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  255.  9:48:27 Server error: Player without identity John Galt (id 1589254212)
  256.  9:48:28 Server error: Player without identity John Galt (id 1589254212)
  257.  9:48:28 Server error: Player without identity John Galt (id 1589254212)
  258.  9:48:28 Server error: Player without identity John Galt (id 1589254212)
  259.  9:48:28 Server error: Player without identity John Galt (id 1589254212)
  260.  9:48:37 Old style material 207 used in ReportStack not available
  261.  9:48:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  262.  9:48:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  263.  9:48:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  264.  9:48:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  265.  9:48:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  266.  9:48:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  267.  9:48:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  268.  9:48:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  269.  9:48:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  270.  9:48:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  271.  9:48:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  272.  9:48:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  273.  9:48:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  274.  9:48:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  275.  9:48:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  276.  9:48:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  277.  9:48:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  278.  9:48:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  279.  9:48:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  280.  9:48:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  281.  9:48:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  282.  9:48:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  283.  9:48:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  284.  9:48:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  285.  9:48:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  286.  9:48:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  287.  9:48:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  288.  9:48:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  289.  9:48:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  290.  9:48:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  291.  9:48:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  292.  9:48:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  293.  9:48:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  294.  9:48:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  295.  9:48:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  296.  9:48:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  297.  9:48:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  298.  9:48:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  299.  9:48:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  300.  9:48:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  301.  9:48:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  302.  9:48:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  303.  9:48:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  304.  9:48:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  305.  9:48:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  306.  9:48:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  307.  9:48:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  308.  9:48:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  309.  9:48:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  310.  9:48:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  311.  9:48:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  312.  9:48:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  313.  9:48:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  314.  9:48:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  315.  9:48:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  316.  9:48:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  317.  9:48:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  318.  9:48:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  319.  9:48:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  320.  9:48:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  321.  9:48:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  322.  9:48:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  323.  9:48:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  324.  9:48:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  325.  9:48:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  326.  9:48:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  327.  9:48:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  328.  9:48:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  329.  9:48:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  330.  9:48:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  331.  9:48:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  332.  9:48:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  333.  9:48:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  334.  9:48:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  335.  9:48:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  336.  9:48:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  337.  9:48:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  338.  9:48:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  339.  9:48:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  340.  9:48:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  341.  9:48:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  342.  9:48:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  343.  9:48:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  344.  9:48:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  345.  9:48:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  346.  9:48:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  347.  9:48:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  348.  9:48:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  349.  9:48:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  350.  9:48:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  351.  9:48:43 Old style material 204 used in ReportStack not available
  352.  9:48:43 Old style material 207 used in ReportStack not available
  353.  9:48:43 Old style material 207 used in ReportStack not available
  354.  9:48:43 Old style material 207 used in ReportStack not available
  355.  9:49:09 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
  356.  9:49:09 "MPframework inited"
  357.  9:49:09 "dayz_preloadFinished reset"
  358.  9:49:17 "Loading custom server compiles"
  359.  9:49:17 BIKE: loading version 2.8.2 ...
  360.  9:49:17 BIKE: adding bike to safe vehicle list...
  361.  9:49:18 "Admin Tools: config.sqf loaded"
  362.  9:49:18 "Admin Tools: variables.sqf loaded"
  363.  9:49:19 "HIVE: Starting"
  364.  9:49:19 "SERVER FPS: 15  PLAYERS: 1"
  365.  9:49:19 ["TIME SYNC: Local Time set to:",[2018,1,20,9,49],"Fullmoon:",false,"Date given by HiveExt.dll:",[2018,1,20,9,49]]
  366.  9:49:19 "HIVE: trying to get objects"
  367.  9:49:19 "HIVE: found 32 objects"
  368.  9:49:19 "HIVE: Request sent"
  369.  9:49:19 "HIVE: Streamed 32 objects"
  370.  9:49:19 No owner
  371.  9:49:20 "Res3tting B!S effects..."
  372.  9:49:20 No owner
  373.  9:49:21 No owner
  374.  9:49:26 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 32 objects in 6.666 seconds (unscheduled)"
  375.  9:49:26 "Total Number of spawn locations 11"
  376.  9:49:26 "INFO - Player: PID#3(John Galt)(UID:76561198099059601/CID:1) Status: LOGGING IN"
  377.  9:49:26 "CLEANUP: INITIALIZING Vehicle SCRIPT"
  378.  9:49:26 "Admin Tools: Activate.sqf loaded"
  379.  9:49:26 "EPOCH EVENTS INIT"
  380.  9:49:27 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  381.  9:49:27 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  382.  9:49:27 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  383.  9:49:27 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  384.  9:49:27 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  385.  9:49:27 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  386.  9:49:27 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  387.  9:49:27 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  388.  9:49:27 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  389.  9:49:27 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  390.  9:49:27 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  391.  9:49:27 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  392.  9:49:27 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  393.  9:49:27 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  394.  9:49:27 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  395.  9:49:27 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  396.  9:49:27 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  397.  9:49:27 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  398.  9:49:27 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  399.  9:49:27 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  400.  9:49:27 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  401.  9:49:27 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  402.  9:49:27 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  403.  9:49:27 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  404.  9:49:27 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  405.  9:49:27 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  406.  9:49:27 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  407.  9:49:27 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  408.  9:49:27 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  409.  9:49:27 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  410.  9:49:27 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  411.  9:49:27 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  412.  9:49:27 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  413.  9:49:27 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  414.  9:49:27 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  415.  9:49:27 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  416.  9:49:27 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  417.  9:49:27 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  418.  9:49:27 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  419.  9:49:27 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  420.  9:49:33 Old style material 201 used in ReportStack not available
  421.  9:49:33 Old style material 201 used in ReportStack not available
  422.  9:49:33 Old style material 201 used in ReportStack not available
  423.  9:49:33 Old style material 201 used in ReportStack not available
  424.  9:49:33 Old style material 204 used in ReportStack not available
  425.  9:49:33 Old style material 205 used in ReportStack not available
  426.  9:49:44 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
  427.  9:49:44 "INFO - Player: PID#3(John Galt)(UID:76561198099059601/CID:1) Status: LOGIN PUBLISHING, Location Ukanc [047062]"
  428.  9:49:44 "HIVE: WRITE: "span class="re5"> CHILD:306:5:[["velka vrtule",0.954],["glass1",0.157],["glass2",0.208],["glass3",0.386],["glass4",0.354],["NEtrup",0.977],["motor",1],["elektronika",1],["mala vrtule",0.944],["munice",1],["sklo predni P",0.648],["sklo predni L",0.776],["glass5",0.039],["glass6",0.871]]:0.117:""
  429.  9:49:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6690.13,2200.97,0] with 5 items."
  430.  9:49:44 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [532.571,8873.07,0] with 8 items."
  431.  9:49:45 "INFO: needUpdate_objects=[20d54100# 305763: ka52.p3d]"
  432.  9:49:45 "HIVE: WRITE: "span class="re5"> CHILD:306:5:[["velka vrtule",0.954],["glass1",0.157],["glass2",0.208],["glass3",0.386],["glass4",0.354],["NEtrup",0.977],["motor",1],["elektronika",1],["mala vrtule",0.944],["munice",1],["sklo predni P",0.648],["sklo predni L",0.776],["glass5",0.039],["glass6",0.871]]:0.119303:""
  433.  9:49:45 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2018,1,20,9,49],"Fullmoon:",false,"Date given by HiveExt.dll:",[2018,1,20,9,49]]
  434.  9:49:48 "INFO: Cannot Sync Character John Galt near respawn_west [5132.99,-3091.04,27.8705]. This is normal when relogging or changing clothes."
  435.  9:49:49 "INFO - Player: John Galt(UID:76561198099059601/CID:1) Status: CLIENT LOADED & PLAYING"
  436.  9:49:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5259.48,3301.58,0] with 9 items."
  437.  9:49:49 "WAI: AI Config File Loaded"
  438.  9:49:49 "HIVE: WRITE: "span class="re5"> CHILD:306:25:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["telo",0.207]]:0.133:""
  439.  9:49:49 "WAI: Blacklist Loaded"
  440.  9:49:49 "=== [IBEN WAI AUTOCLAIM ADDON, v1.0] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]"
  441.  9:49:49 "INFO: needUpdate_objects=[24230100# 305783: an2.p3d]"
  442.  9:49:49 "HIVE: WRITE: "span class="re5"> CHILD:306:25:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["telo",0.207]]:0.163531:""
  443.  9:49:49 "WAI: Custom Config File Loaded"
  444.  9:49:50 "WAI: Initialising missions"
  445.  9:49:50 "WAI: AI Monitor Started"
  446.  9:49:51 No owner
  447.  9:49:51 No owner
  448.  9:49:51 "HIVE: Vehicle Spawn limit reached!"
  449.  9:49:51 "HIVE: Spawning # of Debris: 50"
  450.  9:49:52 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3263.79,8552.28,0] with 5 items."
  451.  9:49:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5144.35,5177.72,0] with 5 items."
  452.  9:49:54 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3063.78,4897.4,0] with 4 items."
  453.  9:49:54 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5712.15,3209.43,0] with 6 items."
  454.  9:49:57 "HIVE: Spawning # of Ammo Boxes: 3"
  455.  9:49:57 "HIVE: Spawning # of Veins: 50"
  456.  9:49:59 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 50 Debris, 3 SupplyCrates and 50 MineVeins in 32.208 seconds (scheduled)"
  457.  9:50:12 Error in expression <;PublishVehicle3",(_worldspace select 1),_clientKey,_playerUID,_activatingPlayer]>
  458. 9:50:12   Error position: <_clientKey,_playerUID,_activatingPlayer]>
  459. 9:50:12   Error Undefined variable in expression: _clientkey
  460. 9:50:12 File z\addons\dayz_server\compile\server_publishVehicle3.sqf, line 21
  461. 9:51:05 "span class="re5"> HIVE: WRITE: "CHILD:303:33:[[[],[]],[[],[]],[[],[]]]:-1:""
  462. 9:51:05 "span class="re5"> HIVE: WRITE: "CHILD:303:32:[[[],[]],[[],[]],[[],[]]]:-1:""
  463. 9:51:07 "span class="re5"> INFO - Player: John Galt(UID:76561198099059601/CID:1) Status: LOGGED OUT, Location Ukanc [047062]"
  464. 9:51:07 Client: Remote object 3:5 not found
  465. 9:51:07 Warning: Cleanup player - person 3:4 not found
  466. 9:51:09 Warning: Cleanup player - person 3:4 not found
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