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- =====================================================================
- == F:\SteamLibrary\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe
- == arma2oaserver.exe -port=2325 "-config=instance_16_panthera\config.cfg" "-cfg=instance_16_panthera\basic.cfg" "-profiles=instance_16_panthera" -name=instance_16_panthera "-mod=@DayZEpochPanthera;@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2017/11/20 08:03:06
- Current time: 2018/01/20 09:47:11
- Version 1.63.131129
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'span class="re5"> holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: &lt'
- Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: &lt'
- Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: &lt'
- Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: &lt'
- Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
- Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
- Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
- Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
- Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
- Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
- Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
- Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
- Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
- Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
- Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
- Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- 9:47:20 Initializing Steam server - Game Port: 2325, Steam Query Port: 2326
- 9:47:20 Connected to Steam servers
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:27 Server error: Player without identity John Galt (id 1589254212)
- 9:48:28 Server error: Player without identity John Galt (id 1589254212)
- 9:48:28 Server error: Player without identity John Galt (id 1589254212)
- 9:48:28 Server error: Player without identity John Galt (id 1589254212)
- 9:48:28 Server error: Player without identity John Galt (id 1589254212)
- 9:48:37 Old style material 207 used in ReportStack not available
- 9:48:41 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 9:48:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 9:48:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 9:48:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 9:48:43 Old style material 204 used in ReportStack not available
- 9:48:43 Old style material 207 used in ReportStack not available
- 9:48:43 Old style material 207 used in ReportStack not available
- 9:48:43 Old style material 207 used in ReportStack not available
- 9:49:09 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 9:49:09 "MPframework inited"
- 9:49:09 "dayz_preloadFinished reset"
- 9:49:17 "Loading custom server compiles"
- 9:49:17 BIKE: loading version 2.8.2 ...
- 9:49:17 BIKE: adding bike to safe vehicle list...
- 9:49:18 "Admin Tools: config.sqf loaded"
- 9:49:18 "Admin Tools: variables.sqf loaded"
- 9:49:19 "HIVE: Starting"
- 9:49:19 "SERVER FPS: 15 PLAYERS: 1"
- 9:49:19 ["TIME SYNC: Local Time set to:",[2018,1,20,9,49],"Fullmoon:",false,"Date given by HiveExt.dll:",[2018,1,20,9,49]]
- 9:49:19 "HIVE: trying to get objects"
- 9:49:19 "HIVE: found 32 objects"
- 9:49:19 "HIVE: Request sent"
- 9:49:19 "HIVE: Streamed 32 objects"
- 9:49:19 No owner
- 9:49:20 "Res3tting B!S effects..."
- 9:49:20 No owner
- 9:49:21 No owner
- 9:49:26 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 32 objects in 6.666 seconds (unscheduled)"
- 9:49:26 "Total Number of spawn locations 11"
- 9:49:26 "INFO - Player: PID#3(John Galt)(UID:76561198099059601/CID:1) Status: LOGGING IN"
- 9:49:26 "CLEANUP: INITIALIZING Vehicle SCRIPT"
- 9:49:26 "Admin Tools: Activate.sqf loaded"
- 9:49:26 "EPOCH EVENTS INIT"
- 9:49:27 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:27 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 9:49:33 Old style material 201 used in ReportStack not available
- 9:49:33 Old style material 201 used in ReportStack not available
- 9:49:33 Old style material 201 used in ReportStack not available
- 9:49:33 Old style material 201 used in ReportStack not available
- 9:49:33 Old style material 204 used in ReportStack not available
- 9:49:33 Old style material 205 used in ReportStack not available
- 9:49:44 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
- 9:49:44 "INFO - Player: PID#3(John Galt)(UID:76561198099059601/CID:1) Status: LOGIN PUBLISHING, Location Ukanc [047062]"
- 9:49:44 "HIVE: WRITE: "span class="re5"> CHILD:306:5:[["velka vrtule",0.954],["glass1",0.157],["glass2",0.208],["glass3",0.386],["glass4",0.354],["NEtrup",0.977],["motor",1],["elektronika",1],["mala vrtule",0.944],["munice",1],["sklo predni P",0.648],["sklo predni L",0.776],["glass5",0.039],["glass6",0.871]]:0.117:""
- 9:49:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6690.13,2200.97,0] with 5 items."
- 9:49:44 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [532.571,8873.07,0] with 8 items."
- 9:49:45 "INFO: needUpdate_objects=[20d54100# 305763: ka52.p3d]"
- 9:49:45 "HIVE: WRITE: "span class="re5"> CHILD:306:5:[["velka vrtule",0.954],["glass1",0.157],["glass2",0.208],["glass3",0.386],["glass4",0.354],["NEtrup",0.977],["motor",1],["elektronika",1],["mala vrtule",0.944],["munice",1],["sklo predni P",0.648],["sklo predni L",0.776],["glass5",0.039],["glass6",0.871]]:0.119303:""
- 9:49:45 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2018,1,20,9,49],"Fullmoon:",false,"Date given by HiveExt.dll:",[2018,1,20,9,49]]
- 9:49:48 "INFO: Cannot Sync Character John Galt near respawn_west [5132.99,-3091.04,27.8705]. This is normal when relogging or changing clothes."
- 9:49:49 "INFO - Player: John Galt(UID:76561198099059601/CID:1) Status: CLIENT LOADED & PLAYING"
- 9:49:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5259.48,3301.58,0] with 9 items."
- 9:49:49 "WAI: AI Config File Loaded"
- 9:49:49 "HIVE: WRITE: "span class="re5"> CHILD:306:25:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["telo",0.207]]:0.133:""
- 9:49:49 "WAI: Blacklist Loaded"
- 9:49:49 "=== [IBEN WAI AUTOCLAIM ADDON, v1.0] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]"
- 9:49:49 "INFO: needUpdate_objects=[24230100# 305783: an2.p3d]"
- 9:49:49 "HIVE: WRITE: "span class="re5"> CHILD:306:25:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["telo",0.207]]:0.163531:""
- 9:49:49 "WAI: Custom Config File Loaded"
- 9:49:50 "WAI: Initialising missions"
- 9:49:50 "WAI: AI Monitor Started"
- 9:49:51 No owner
- 9:49:51 No owner
- 9:49:51 "HIVE: Vehicle Spawn limit reached!"
- 9:49:51 "HIVE: Spawning # of Debris: 50"
- 9:49:52 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3263.79,8552.28,0] with 5 items."
- 9:49:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5144.35,5177.72,0] with 5 items."
- 9:49:54 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3063.78,4897.4,0] with 4 items."
- 9:49:54 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5712.15,3209.43,0] with 6 items."
- 9:49:57 "HIVE: Spawning # of Ammo Boxes: 3"
- 9:49:57 "HIVE: Spawning # of Veins: 50"
- 9:49:59 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 50 Debris, 3 SupplyCrates and 50 MineVeins in 32.208 seconds (scheduled)"
- 9:50:12 Error in expression <PublishVehicle3",(_worldspace select 1),_clientKey,_playerUID,_activatingPlayer]>
- 9:50:12 Error position: <_clientKey,_playerUID,_activatingPlayer]>
- 9:50:12 Error Undefined variable in expression: _clientkey
- 9:50:12 File z\addons\dayz_server\compile\server_publishVehicle3.sqf, line 21
- 9:51:05 "span class="re5"> HIVE: WRITE: "CHILD:303:33:[[[],[]],[[],[]],[[],[]]]:-1:""
- 9:51:05 "span class="re5"> HIVE: WRITE: "CHILD:303:32:[[[],[]],[[],[]],[[],[]]]:-1:""
- 9:51:07 "span class="re5"> INFO - Player: John Galt(UID:76561198099059601/CID:1) Status: LOGGED OUT, Location Ukanc [047062]"
- 9:51:07 Client: Remote object 3:5 not found
- 9:51:07 Warning: Cleanup player - person 3:4 not found
- 9:51:09 Warning: Cleanup player - person 3:4 not found
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