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- import pygame
- pygame.init()
- clock = pygame.time.Clock()
- screen = pygame.display.set_mode((800,600))
- pygame.display.set_caption("LENSES")
- font_16 = pygame.font.Font('freesansbold.ttf', 16)
- font_23 = pygame.font.Font('freesansbold.ttf', 23)
- move = 5
- x1 = 10
- x2 = 110
- y1 = 200
- y2 = 250
- y3 = 350
- y4 = 400
- y11 = 200
- y22 = 250
- y33 = 350
- y44 = 400
- o = False
- f = False
- running = True
- while running:
- screen.fill((50,50,50))
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- pygame.draw.ellipse(screen, (176,208,218), (385, 150, 30, 300))
- pygame.draw.line(screen, (255,0,0), (0,300), (800,300))
- pygame.draw.line(screen, (255,0,0), (400,290), (400,310))
- screen.blit(font_16.render("O", True, (255,0,0)), (395,315))
- pygame.draw.line(screen, (255,0,0), (200, 290), (200,310))
- screen.blit(font_16.render("C", True, (255,0,0)), (195,315))
- pygame.draw.line(screen, (255,0,0), (300, 290), (300,310))
- screen.blit(font_16.render("F", True, (255,0,0)), (295,315))
- pygame.draw.line(screen, (255,0,0), (600, 290), (600,310))
- screen.blit(font_16.render("C", True, (255,0,0)), (595,315))
- pygame.draw.line(screen, (255,0,0), (500, 290), (500,310))
- screen.blit(font_16.render("F", True, (255,0,0)), (495,315))
- pygame.draw.line(screen, (255,255,255), (5,190), (5,410), 4)
- if not(o):
- x1 += move
- x2 += move
- if x2 == 400:
- o = True
- if o and not(f):
- move = 2
- x1 += move
- x2 += move
- y11 += 2
- y22 += 1
- y33 += -1
- y44 += -2
- if x2 == 500:
- f = True
- if f:
- move = 2
- x1 += move
- x2 += move
- y1 += 2
- y2 += 1
- y3 += -1
- y4 += -2
- y11 += 2
- y22 += 1
- y33 += -1
- y44 += -2
- if x2 > 605:
- move = 5
- x1 = 10
- x2 = 110
- y1 = 200
- y2 = 250
- y3 = 350
- y4 = 400
- y11 = 200
- y22 = 250
- y33 = 350
- y44 = 400
- o = False
- f = False
- pygame.draw.line(screen, (255,255,255), (x1,y1), (x2,y11), 2)
- pygame.draw.line(screen, (255,255,255), (x1,y2), (x2,y22), 2)
- pygame.draw.line(screen, (255,255,255), (x1,300), (x2,300), 2)
- pygame.draw.line(screen, (255,255,255), (x1,y3), (x2,y33), 2)
- pygame.draw.line(screen, (255,255,255), (x1,y4), (x2,y44), 2)
- msg1 = "When an object is placed at infinity, the real image is formed at the"
- msg2 = "focus. The size of the image is point sized (highly diminished)."
- screen.blit(font_23.render(msg1, True, (255,255,255)), (5,10))
- screen.blit(font_23.render(msg2, True, (255,255,255)), (5,35))
- clock.tick(10)
- pygame.display.update()
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