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DanSpedey

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Nov 4th, 2013
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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: true
  14. enable-signs: true
  15. config-version: twelve
  16. disable-waterlife: flase
  17. keep-spawn-in-memory: true
  18.  
  19. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  20. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  21. config-updater:
  22. force-update: false
  23.  
  24. #Disable new chunk generation, or just put a cap on how many can load at once.
  25. # -- THIS DOES NOT WORK WITH 1.6.4!
  26. chunk-limiter:
  27. enabled: false
  28. limit: 6000
  29. create-new-chunks: true
  30.  
  31. #This modifies not only the view of the mobs, but will also simplify how they spawn
  32. # -- They may spawn with armor, even if it was spawned with commands
  33. # -- Lower it is, the better your entity tick will be
  34. # -- If it's too high, expect bugs / lots of lag
  35. # -- You MUST reboot your server to use these, /lagg reload will NOT work...
  36. mob-range:
  37. enabled: false
  38. zombie: 30
  39. skeleton: 30
  40. creeper: 20
  41.  
  42. #How long should items/Mobs be left on the ground
  43. # -- Goes by seconds
  44. live-time:
  45. enabled: true
  46. interval: 10
  47. mobtimer: true
  48. itemtimer: true
  49. moblivetime: 600
  50. itemlivetime: 240
  51.  
  52. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  53. # -- This will also respect cancelations, unlike minecraft's native code
  54. custom-mobspawner:
  55. enabled: false
  56. #How many times should clearlag attempt to find a safe location for the mob to spawn
  57. max-tries: 50
  58. #(In seconds) how often should clearlag try to spawn mobs?
  59. interval: 30
  60. #This is the radius around the player
  61. radius: 30
  62. #This is the radius FROM the player (in blocks!)
  63. radius-from: 7
  64. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  65. mob-radius: 1010
  66. #Should we keep trying to spawn a mob if a clear location isn't found
  67. forcespawn: false
  68. #4 = nighttime, what light level should mobs spawn in
  69. lightlevel: 4
  70. #Chance mobs will have armor/sword, 1 being diamond every time
  71. armor-chance: 30
  72. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  73. - zombie 5
  74. - skeleton 3
  75. - creeper
  76. - enderman
  77. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  78. - pig 4
  79. - sheep 1
  80. - cow 6
  81. - chicken 2
  82.  
  83. #This option disallows the placement of too many tnt-minecarts
  84. tnt-minecart:
  85. enabled: false
  86. max: 2
  87. radius: 6
  88.  
  89. #This option reduces global dispenser rate
  90. dispenser-reducer:
  91. enabled: false
  92. time: 100
  93.  
  94. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  95. tnt:
  96. tnt-reducer: false
  97.  
  98. #This option reduces fire spread rate
  99. firespread-reducer:
  100. enabled: false
  101. time: 2000
  102.  
  103. #How many entities should one chunk be allowed to hold?
  104. chunk-entity-limiter:
  105. enabled: false
  106. clean-chunk: true
  107. limit: 40
  108.  
  109. spawn-limiter:
  110. enabled: false
  111. interval: 15
  112. monsters: 300
  113. animals: 300
  114.  
  115. #Meters your TPS, if it goes to low, run the commands you wrote below!
  116. tps-meter:
  117. enabled: false
  118. interval: 15
  119. tps-trigger: 14.0
  120. commands:
  121. - 'lagg killmobs'
  122. - 'lagg clear'
  123.  
  124. #This is /lagg killmobs, put what you DON'T want removed!
  125. kill-mobs:
  126. disable-build-wither: true
  127. mob-filter:
  128. - Villager
  129. - Wolf
  130. - Horse
  131. - Cow
  132. - Pig
  133. - Chicken
  134. - Wolf
  135. - Sheep
  136. - VillagerGolem
  137. - SnowMan
  138. - Ocelot
  139.  
  140. #This takes care of mob spawners
  141. mobspawner:
  142. enabled: false
  143. max-spawn: 4
  144.  
  145. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  146. item-merger:
  147. enabled: false
  148. radius: 6
  149.  
  150. #Auto-removal options
  151. auto-removal:
  152. warning-message: '&4[ClearLag] &cWarning Ground items will be removed in one minute!'
  153. broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
  154. broadcast-warning: true
  155. enable-scheduler: true
  156. autoremoval-interval: 400
  157. warning-delay: 60
  158.  
  159. #What should be removed during an auto-removal
  160. remove:
  161. world-filter:
  162. - this_world
  163. broadcast-removal: true
  164. boat: true
  165. falling-block: true
  166. experienceOrb: true
  167. painting: false
  168. projectile: true
  169. item: true
  170. itemframe: false
  171. minecart: flase
  172. primed-tnt: true
  173. arrow: true
  174. snowball: true
  175. fireball: true
  176. ender-signal: true
  177. item-filter:
  178. # - 264
  179. # - 265
  180. # - 311
  181. # - 312
  182. # - 266
  183. mobs:
  184.  
  185. #What should be removed during /lagg clear
  186. command-remove:
  187. world-filter:
  188. - this_world
  189. broadcast-removal: false
  190. boat: true
  191. falling-block: true
  192. experienceOrb: true
  193. painting: true
  194. projectile: true
  195. item: true
  196. itemframe: false
  197. minecart: true
  198. primed-tnt: true
  199. arrow: true
  200. snowball: true
  201. fireball: true
  202. ender-signal: true
  203. item-filter:
  204. # - 264
  205. # - 265
  206. # - 311
  207. # - 312
  208. # - 266
  209. mobs:
  210.  
  211. check:
  212. world-filter:
  213. - this_world
  214. boat: true
  215. falling-block: true
  216. experienceOrb: true
  217. painting: true
  218. projectile: true
  219. item: true
  220. itemframe: false
  221. minecart: true
  222. primed-tnt: true
  223. arrow: true
  224. snowball: true
  225. fireball: true
  226. ender-signal: true
  227. item-filter:
  228. # - 264
  229. # - 265
  230. # - 311
  231. # - 312
  232. # - 266
  233. mobs:
  234. creature: true
  235. animals: true
  236. monster: true
  237.  
  238. limit:
  239. enable-limit: false
  240. max: 1000
  241. check-interval: 60
  242. world-filter:
  243. - this_world
  244. broadcast-removal: true
  245. remove:
  246. boat: true
  247. falling-block: true
  248. experienceOrb: true
  249. painting: true
  250. projectile: true
  251. item: true
  252. itemframe: false
  253. minecart: true
  254. primed-tnt: true
  255. arrow: true
  256. snowball: true
  257. fireball: true
  258. ender-signal: true
  259. item-filter:
  260. # - 264
  261. # - 265
  262. # - 311
  263. # - 312
  264. # - 266
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