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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole & Fireboltofdeath");print("https://github.com/WaverlyCole/FE-Compatibility-VoidSb-")
  2. local Wrapper = {};Wrapper.Fake = {};Wrapper.Real = {};Wrapper.Data = {};
  3. local sGame = game;local sScript = script;local sOwner = owner;local sInstance = Instance;local sLoadLibrary = LoadLibrary
  4. Wrapper.Event = Instance.new("RemoteEvent");Wrapper.Event.Name = "UserInput";
  5. Wrapper.CreateObject = function(connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. Wrapper.Mouse = Wrapper.CreateObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. Wrapper.UserInputService = Wrapper.CreateObject({"InputBegan","InputEnded"},{})
  17. Wrapper.ContextActionService = {Actions={};BindAction = function(self,actionName,Func,touch,...)self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end;UnBindAction = function(self,actionName,Func,touch,...)self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};
  18. Wrapper.Sandbox = function(...)
  19. local Unwrap = {...};
  20. for obi = 1,#Unwrap do
  21. local Object = Unwrap[obi];
  22. if (Wrapper.Fake[Object] == nil and Wrapper.Real[Object] == nil) then
  23. local Type = typeof(Object);local Replacement = Object;
  24. if (Type == "function") then
  25. Replacement = function(...)
  26. local IsRoblox = not (pcall(function() string.dump(Object) end))
  27. if IsRoblox then
  28. return Object(Wrapper.Unsandbox(...))
  29. end
  30. return Object(Wrapper.Sandbox(...))
  31. end
  32. elseif (Type == "table") then
  33. Replacement = {};
  34. setmetatable(Replacement, {
  35. __index = function(self, i)
  36. return Wrapper.Sandbox(Object[Wrapper.Unsandbox(i)])
  37. end,
  38. __newindex = function(self,i,v)
  39. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v)
  40. end;
  41. })
  42. elseif (Type == "Instance") then
  43. Replacement = newproxy(true);
  44. local Mt = getmetatable(Replacement);
  45. Mt.__namecall = function(self, ...)
  46. local Pack = {...};local Name = Pack[#Pack];table.remove(Pack, #Pack);
  47. local Rest = nil;pcall(function()Rest = Object[Name];end);
  48. for g, x in pairs (Wrapper.InstanceMT["GET"]) do
  49. if (Object:IsA(g) or g == "Global") then
  50. for t, v in pairs(x) do
  51. for str in string.gmatch(t .. ",", "(%w+),") do
  52. if (Name == str) then
  53. if typeof(v) == "function" then
  54. return Wrapper.Sandbox(v(Wrapper.Unsandbox(self), Wrapper.Unsandbox(unpack(Pack))))
  55. else
  56. return v;
  57. end
  58. end
  59. end
  60. end
  61. end
  62. end
  63. if (Rest == nil) then
  64. if Wrapper.Sandbox(sGame):GetService(unpack(Pack)) then return Wrapper.Sandbox(sGame):GetService(unpack(Pack))end;
  65. return Wrapper.Sandbox(Object[Name]);
  66. elseif (typeof(Rest) == "function") then
  67. return Wrapper.Sandbox(Rest(Wrapper.Unsandbox(self), Wrapper.Unsandbox(unpack(Pack))))
  68. end
  69. return Wrapper.Sandbox(Object[Name]);
  70. end
  71. Mt.__index = function(self, i)
  72. local Rest = nil;pcall(function()Rest = Object[i];end)
  73. for g, x in pairs (Wrapper.InstanceMT["GET"]) do
  74. if (Object:IsA(g) or g == "Global") then
  75. for t, v in pairs(x) do
  76. for str in string.gmatch(t .. ",", "(%w+),") do
  77. if (i == str) then
  78. if typeof(v) == "function" then
  79. return function(...)return Wrapper.Sandbox(v(Wrapper.Unsandbox(self), Wrapper.Unsandbox(...)))end;
  80. else
  81. return v;
  82. end
  83. end
  84. end
  85. end
  86. end
  87. end
  88. if (Object:IsA("Sound") and i == "PlaybackLoudness") then return Wrapper.SoundLoudness[Wrapper.Unsandbox(Object)];end;
  89. if (Rest == nil) then
  90. if Wrapper.Sandbox(sGame):GetService(i) then return Wrapper.Sandbox(sGame):GetService(i)end;
  91. return Wrapper.Sandbox(Object[i]);
  92. elseif (typeof(Rest) == "function") then
  93. local isService,Service = pcall(function() return sGame:GetService(i) end)
  94. if isService and Service then return Wrapper.Sandbox(Service) end
  95. return function(self, ...)
  96. return Wrapper.Sandbox(Rest(Wrapper.Unsandbox(self), Wrapper.Unsandbox(...)))
  97. end
  98. end
  99. return Wrapper.Sandbox(Object[i]);
  100. end
  101. Mt.__newindex = function(self, i, v)
  102. for g,x in pairs (Wrapper.InstanceMT["SET"]) do
  103. if (Object:IsA(g)) then
  104. for t, v in pairs(x) do
  105. for str in string.gmatch( t .. ",", "(%w+),") do
  106. if v(Wrapper.Unsandbox(self, i, v)) == true then
  107. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v);return
  108. end
  109. end
  110. end
  111. end
  112. end
  113. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v);
  114. end
  115. Mt.__tostring = function(self) return tostring(Object) end
  116. --elseif (Type == "") then -- Etc
  117. end
  118. Wrapper.Fake[Object] = Replacement;Wrapper.Real[Replacement] = Object;Unwrap[obi] = Replacement;
  119. else
  120. return Wrapper.Fake[Object] or Object;
  121. end
  122. end
  123. return unpack(Unwrap);
  124. end
  125. Wrapper.Unsandbox = function(...)
  126. local Unsandbox = {...};
  127. for i,v in pairs (Unsandbox) do Unsandbox[i] = Wrapper.Real[v] or Unsandbox[i]end;
  128. return unpack(Unsandbox)
  129. end
  130. Wrapper.Services = {
  131. ['contextactionservice'] = Wrapper.ContextActionService;
  132. ["userinputservice"] = Wrapper.UserInputService;
  133. }
  134. Wrapper.InstanceMT = {
  135. ["GET"] = {
  136. ["Global"] = {
  137. ["IsFake,isFake"] = function(self)return true;end;
  138. };
  139. ["Player"] = {
  140. ["mouse,Mouse,getMouse,GetMouse"] = function(self)return Wrapper.Mouse;end;
  141. };
  142. ["Players"] = {
  143. ["localPlayer,LocalPlayer"] = Wrapper.Sandbox(owner)
  144. };
  145. ["DataModel"] = {
  146. ["getService,GetService"] = function(self,service)
  147. if Wrapper.Services[service:lower()] then return Wrapper.Sandbox(Wrapper.Services[service:lower()])end;
  148. return Wrapper.Sandbox(sGame:GetService(service))
  149. end
  150. };
  151. ["RunService"] = {
  152. ["renderstepped,renderStepped,RenderStepped"] = sGame:GetService("RunService").Stepped;
  153. }
  154. };
  155. ["SET"] = {
  156. }
  157. }
  158. Wrapper.SoundLoudness = {};
  159. Wrapper.Event.OnServerEvent:Connect(function(FiredBy,Input)
  160. if FiredBy ~= sOwner then return end
  161. if Input.MouseEvent then
  162. Wrapper.Mouse.Target = Input.Target;Wrapper.Mouse.Hit = Input.Hit;Wrapper.Mouse:TriggerEvent("Move")
  163. elseif Input.Sound then
  164. if Wrapper.SoundLoudness[Input.Sound] then Wrapper.SoundLoudness[Input.Sound] = Input.Loudness end
  165. else
  166. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  167. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Wrapper.Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  168. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Wrapper.Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  169. for _,Action in pairs(Wrapper.ContextActionService.Actions) do
  170. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  171. end
  172. Wrapper.Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());Wrapper.UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  173. end
  174. end);
  175. Wrapper.Event.Parent = NLS([[
  176. local Player = owner;local Sounds = {};local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse();
  177. local Input = function(Input,gameProcessedEvent)
  178. if gameProcessedEvent then return end;
  179. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  180. end
  181. Event.OnClientEvent:connect(function(Args)
  182. if Args[1] == "NewSound" and Args[2]:IsA("Sound") then table.insert(Sounds,Args[2]) end
  183. end)
  184. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  185. local Hit,Target;while wait(1/30) do
  186. for x,Sound in pairs(Sounds) do if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end; end;
  187. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  188. Hit = Mouse.Hit;Target = Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  189. end
  190. end]],sOwner.Character)
  191. Instance = {
  192. ["new"] = function(Type,Parent)
  193. local Real = sInstance.new(Type,Wrapper.Unsandbox(Parent))
  194. if Type:lower() == "sound" then
  195. if not Parent then
  196. Parent = sOwner.Character
  197. end
  198. Wrapper.SoundLoudness[Real] = 0;Wrapper.Event:FireClient(sOwner,{"NewSound",Real})
  199. end
  200. return Wrapper.Sandbox(Real)
  201. end
  202. }
  203. LoadLibrary = function(Library)
  204. if Library == "RbxUtility" then
  205. return setmetatable({},{
  206. __tostring = function() return "RbxUtility" end;
  207. __index = function(self, Index)
  208. if Index:lower() == "create" then
  209. return function(Type) return function(Data)
  210. Data = Data or {};local Inst = Instance.new(Type)
  211. for x,y in pairs(Data) do Inst[x] = y end
  212. return Inst
  213. end;end;
  214. end
  215. return sLoadLibrary(Library)[Index]
  216. end})
  217. end
  218. return sLoadLibrary(Library)
  219. end
  220. owner = Wrapper.Sandbox(owner);game = Wrapper.Sandbox(game)workspace = Wrapper.Sandbox(workspace)
  221. Game= game;Workspace = workspace;
  222.  
  223. --//Paste script below this line.
  224. local Player = game:service'Players':GetPlayerFromCharacter(script.Parent)
  225. if Player then
  226. local Owner = script.Owner
  227. Owner.Value = Owner.Value
  228. Owner:Destroy()
  229. local FakeMouse = script.FakeMouse:Clone();
  230. FakeMouse.Parent = Player.Character;
  231. script.FakeMouse:Destroy()
  232. do
  233. local GUID = {}
  234. do
  235. GUID.IDs = {};
  236. function GUID:new(len)
  237. local id;
  238. if(not len)then
  239. id = (tostring(function() end))
  240. id = id:gsub("function: ","")
  241. else
  242. local function genID(len)
  243. local newID = ""
  244. for i = 1,len do
  245. newID = newID..string.char(math.random(48,90))
  246. end
  247. return newID
  248. end
  249. repeat id = genID(len) until not GUID.IDs[id]
  250. local oid = id;
  251. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  252. GUID.IDs[oid]=true;
  253. end
  254. return id
  255. end
  256. end
  257.  
  258. local AHB = Instance.new("BindableEvent")
  259.  
  260. local FPS = 30
  261.  
  262. local TimeFrame = 0
  263.  
  264. local LastFrame = tick()
  265. local Frame = 1/FPS
  266.  
  267. game:service'RunService'.Heartbeat:connect(function(s,p)
  268. TimeFrame = TimeFrame + s
  269. if(TimeFrame >= Frame)then
  270. for i = 1,math.floor(TimeFrame/Frame) do
  271. AHB:Fire()
  272. end
  273. LastFrame=tick()
  274. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  275. end
  276. end)
  277.  
  278.  
  279. function swait(dur)
  280. if(dur == 0 or typeof(dur) ~= 'number')then
  281. AHB.Event:wait()
  282. else
  283. for i = 1, dur*FPS do
  284. AHB.Event:wait()
  285. end
  286. end
  287. end
  288.  
  289. local oPlayer = Player
  290. local Player = oPlayer
  291.  
  292. local loudnesses={}
  293. script.Parent = Player.Character
  294. local CoAS = {Actions={}}
  295. local Event = Instance.new("RemoteEvent")
  296. Event.Name = "UserInputEvent"
  297. Event.Parent = Player.Character
  298. local Func = Instance.new("RemoteFunction")
  299. Func.Name = "GetClientProperty"
  300. Func.Parent = Player.Character
  301. local fakeEvent = function()
  302. local t = {_fakeEvent=true,Waited={},Connected={}}
  303. t.Connect = function(self,f)
  304. local ft={}
  305. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  306. ft.Disconnect=ft.disconnect
  307.  
  308. ft.Func=function(...)
  309. for id,_ in next, t.Waited do
  310. t.Waited[id] = true
  311. end
  312. return f(...)
  313. end;
  314.  
  315. table.insert(self.Connected,ft)
  316. return ft;
  317. end
  318. t.connect = t.Connect
  319. t.Wait = function()
  320. local guid = GUID:new(25)
  321. local waitingId = guid:Get()
  322. t.Waited[waitingId]=false
  323. repeat swait() until t.Waited[waitingId]==true
  324. t.Waited[waitingId]=nil;
  325. guid:Trash()
  326. end
  327. t.wait = t.Wait
  328. return t
  329. end
  330. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  331. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  332. local Run = {RenderStepped=fakeEvent()}
  333.  
  334. function CoAS:BindAction(name,fun,touch,...)
  335. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  336. end
  337. function CoAS:UnbindAction(name)
  338. CoAS.Actions[name] = nil
  339. end
  340. local function te(self,ev,...)
  341. local t = self[ev]
  342. if t and t._fakeEvent and t.Connected then
  343. for i,v in next, t.Connected do
  344. if(v.Func and not v.Disconnected)then
  345. v.Func(...)
  346. else
  347. t.Connected[i]=nil
  348. end
  349. end
  350. end
  351. end
  352. m.TrigEvent = te
  353. UsIS.TrigEvent = te
  354. Run.TrigEvent = te
  355. Event.OnServerEvent:Connect(function(plr,io)
  356. if plr~=Player then return end
  357. --[[table.foreach(io,print)
  358. print'---']]
  359. if io.Mouse then
  360. m.Target = io.Target
  361. m.Hit = io.Hit
  362. elseif io.KeyEvent then
  363. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  364. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  365. if io.UserInputState == Enum.UserInputState.Begin then
  366. m:TrigEvent("Button1Down")
  367. else
  368. m:TrigEvent("Button1Up")
  369. end
  370. end
  371. if(not io.KeyEvent and not io.Mouse)then
  372.  
  373. for n,t in pairs(CoAS.Actions) do
  374. for _,k in pairs(t.Keys) do
  375. if k==io.KeyCode then
  376. t.Function(t.Name,io.UserInputState,io)
  377. end
  378. end
  379. end
  380. if io.UserInputState == Enum.UserInputState.Begin then
  381. UsIS:TrigEvent("InputBegan",io,false)
  382. else
  383. UsIS:TrigEvent("InputEnded",io,false)
  384. end
  385. end
  386. end)
  387.  
  388. Func.OnServerInvoke = function(plr,inst,play)
  389. if plr~=Player then return end
  390. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  391. loudnesses[inst]=play
  392. end
  393. end
  394.  
  395. function GetClientProperty(inst,prop)
  396. --if(script:IsA'LocalScript' or game:service'RunService':IsStudio())then return prop[inst] end
  397. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  398. return loudnesses[inst]
  399. elseif(prop == 'PlaybackLoudness')then
  400. return Func:InvokeClient(Player,'RegSound',inst)
  401. end
  402. return Func:InvokeClient(Player,inst,prop)
  403. end
  404.  
  405.  
  406. local oldGame = game;
  407. local function GetService(s,i)
  408. local service = s:GetService(i)
  409. if(i == 'Players')then
  410. local oldService = service;
  411. local fakeService = newproxy(true)
  412. getmetatable(fakeService).__index = function(s,i)
  413. if(s == fakeService)then s=oldService end
  414. if(i == 'LocalPlayer' or i == 'localPlayer')then
  415. local oldPlayer = Player;
  416. local fakePlayer = newproxy(true)
  417. getmetatable(fakePlayer).__index = function(s,i)
  418. if(i == 'GetMouse')then
  419. return function() return m; end
  420. end
  421. return Player[i]
  422. end
  423. getmetatable(fakePlayer).__newindex = function(s,i,v)
  424. Player[i]=v
  425. end
  426. getmetatable(fakePlayer).__call=function(self,...)
  427. if(self == fakePlayer)then self = Player end
  428. local wh = {...}
  429. local name = table.remove(wh,1)
  430. for i,v in next, wh do
  431. wh[i]=v
  432. end
  433. if(name == 'GetMouse')then
  434. return m;
  435. end
  436. return self(name,unpack(wh))
  437. end
  438. getmetatable(fakePlayer).__namecall=function(self,...)
  439. if(self == fakePlayer)then self = Player end
  440. local tuple={...}
  441. local name = table.remove(tuple,#tuple)
  442.  
  443. if(name == 'GetMouse')then
  444. return m;
  445. else
  446. return self[name](self,unpack(tuple))
  447. end
  448. end
  449.  
  450. return fakePlayer
  451. elseif(i == 'oPlayer')then
  452. return oPlayer
  453. else
  454. return s[i]
  455. end
  456. end
  457. getmetatable(fakeService).__newindex = function(s,i,v)
  458. if(s == fakeService)then s=oldService end
  459. s[i]=v
  460. end
  461. getmetatable(fakeService).__call=function(self,...)
  462. if(self == fakeService)then self = oldService end
  463. local wh = {...}
  464. local name = table.remove(wh,1)
  465. for i,v in next, wh do
  466. wh[i]=v
  467. end
  468. return self(name,unpack(wh))
  469. end
  470. getmetatable(fakeService).__namecall=function(self,...)
  471. if(self == fakeService)then self = oldService end
  472. local tuple={...}
  473. local name = table.remove(tuple,#tuple)
  474.  
  475. return self[name](self,unpack(tuple))
  476. end
  477. getmetatable(fakeService).__metatable = 'gay'
  478. return fakeService
  479. elseif(i == 'RunService')then
  480. local oldService = service;
  481. local fakeService = newproxy(true)
  482. getmetatable(fakeService).__index = function(s,i)
  483. if(s == fakeService)then s=oldService end
  484. return Run[i] or s[i]
  485. end
  486. getmetatable(fakeService).__newindex = function(s,i,v)
  487. if(s == fakeService)then s=oldService end
  488. s[i]=v
  489. end
  490. getmetatable(fakeService).__call=function(self,...)
  491. if(self == fakeService)then self = oldService end
  492. local wh = {...}
  493. local name = table.remove(wh,1)
  494. for i,v in next, wh do
  495. wh[i]=v
  496. end
  497. return self(name,unpack(wh))
  498. end
  499. getmetatable(fakeService).__namecall=function(self,...)
  500. if(self == fakeService)then self = oldService end
  501. local tuple={...}
  502. local name = table.remove(tuple,#tuple)
  503.  
  504. return self[name](self,unpack(tuple))
  505. end
  506. getmetatable(fakeService).__metatable = 'gay'
  507. return fakeService
  508. elseif(i == 'UserInputService')then
  509. return UsIS
  510. elseif(i == 'ContextActionService')then
  511. return CoAS;
  512. else
  513. return service
  514. end
  515. end
  516. local serviceFunctions={
  517. service=true,
  518. GetService=true,
  519. }
  520. local fakeGame = newproxy(true)
  521. getmetatable(fakeGame).__index = function(s,i)
  522. if(s == fakeGame)then s=oldGame end
  523. local serv = GetService(oldGame,i)
  524. if serviceFunctions[i] then
  525. return GetService
  526. elseif(serv)then
  527. return serv
  528. else
  529. return s[i]
  530. end
  531. end
  532. getmetatable(fakeGame).__newindex = function(s,i,v)
  533. if(s == fakeGame)then s=oldGame end
  534. s[i]=v
  535. end
  536. getmetatable(fakeGame).__call=function(self,...)
  537. if(self == fakeGame)then self = oldGame end
  538. local wh = {...}
  539. local name = table.remove(wh,1)
  540. for i,v in next, wh do
  541. if(v == fakeGame)then v = oldGame end
  542. wh[i]=v
  543. end
  544. if serviceFunctions[name] then
  545. return GetService(self,unpack(wh))
  546. else
  547. return self(name,unpack(wh))
  548. end
  549. end
  550. getmetatable(fakeGame). __namecall=function(self,...)
  551. if(self == fakeGame)then self = oldGame end
  552. local tuple={...}
  553. local name = table.remove(tuple,#tuple)
  554.  
  555. local funcToCall=self[name]
  556.  
  557. if serviceFunctions[name] then
  558. return GetService(self,unpack(tuple))
  559. else
  560. return self[name](self,unpack(tuple))
  561. end
  562. end
  563. getmetatable(fakeGame).__metatable = 'gay'
  564.  
  565. coroutine.wrap(function()
  566. while true do
  567. Run:TrigEvent('RenderStepped')
  568. swait()
  569. end
  570. end)()
  571. game=fakeGame
  572. UserInputService,ContextActionService = UsIS,CoAS
  573. end
  574. end
  575. --//====================================================\\--
  576. --|| CREATED BY SHACKLUSTER
  577. --\\====================================================//--
  578.  
  579. wait(0.2)
  580.  
  581. Player = game:GetService("Players").LocalPlayer
  582. PlayerGui = Player.PlayerGui
  583. Cam = workspace.CurrentCamera
  584. Backpack = Player.Backpack
  585. Character = Player.Character
  586. Humanoid = Character.Humanoid
  587. Mouse = Player:GetMouse()
  588. RootPart = Character["HumanoidRootPart"]
  589. Torso = Character["Torso"]
  590. Head = Character["Head"]
  591. RightArm = Character["Right Arm"]
  592. LeftArm = Character["Left Arm"]
  593. RightLeg = Character["Right Leg"]
  594. LeftLeg = Character["Left Leg"]
  595. RootJoint = RootPart["RootJoint"]
  596. Neck = Torso["Neck"]
  597. RightShoulder = Torso["Right Shoulder"]
  598. LeftShoulder = Torso["Left Shoulder"]
  599. RightHip = Torso["Right Hip"]
  600. LeftHip = Torso["Left Hip"]
  601.  
  602. IT = Instance.new
  603. CF = CFrame.new
  604. VT = Vector3.new
  605. RAD = math.rad
  606. C3 = Color3.new
  607. UD2 = UDim2.new
  608. BRICKC = BrickColor.new
  609. ANGLES = CFrame.Angles
  610. EULER = CFrame.fromEulerAnglesXYZ
  611. COS = math.cos
  612. ACOS = math.acos
  613. SIN = math.sin
  614. ASIN = math.asin
  615. ABS = math.abs
  616. MRANDOM = math.random
  617. FLOOR = math.floor
  618.  
  619. --//=================================\\
  620. --|| USEFUL VALUES
  621. --\\=================================//
  622.  
  623. Animation_Speed = 3
  624. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  625. local Speed = 16
  626. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  627. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  628. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  629. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  630. local DAMAGEMULTIPLIER = 1
  631. local ANIM = "Idle"
  632. local ATTACK = false
  633. local EQUIPPED = false
  634. local HOLD = false
  635. local COMBO = 1
  636. local Rooted = false
  637. local SINE = 0
  638. local KEYHOLD = false
  639. local CHANGE = 2 / Animation_Speed
  640. local WALKINGANIM = false
  641. local VALUE1 = false
  642. local VALUE2 = false
  643. local ROBLOXIDLEANIMATION = IT("Animation")
  644. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  645. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  646. --ROBLOXIDLEANIMATION.Parent = Humanoid
  647. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  648. WEAPONGUI.Name = "Weapon GUI"
  649. local Effects = IT("Folder", Character)
  650. Effects.Name = "Effects"
  651. local ANIMATOR = Humanoid.Animator
  652. local ANIMATE = Character.Animate
  653. local UNANCHOR = true
  654. local SC = false
  655.  
  656. --//=================================\\
  657. --\\=================================//
  658.  
  659.  
  660. --//=================================\\
  661. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  662. --\\=================================//
  663.  
  664. ArtificialHB = Instance.new("BindableEvent", script)
  665. ArtificialHB.Name = "ArtificialHB"
  666.  
  667. script:WaitForChild("ArtificialHB")
  668.  
  669. frame = Frame_Speed
  670. tf = 0
  671. allowframeloss = false
  672. tossremainder = false
  673. lastframe = tick()
  674. script.ArtificialHB:Fire()
  675.  
  676. game:GetService("RunService").Heartbeat:connect(function(s, p)
  677. tf = tf + s
  678. if tf >= frame then
  679. if allowframeloss then
  680. ArtificialHB:Fire()
  681. lastframe = tick()
  682. else
  683. for i = 1, math.floor(tf / frame) do
  684. ArtificialHB:Fire()
  685. end
  686. lastframe = tick()
  687. end
  688. if tossremainder then
  689. tf = 0
  690. else
  691. tf = tf - frame * math.floor(tf / frame)
  692. end
  693. end
  694. end)
  695.  
  696. --//=================================\\
  697. --\\=================================//
  698.  
  699. --//=================================\\
  700. --|| SOME FUNCTIONS
  701. --\\=================================//
  702.  
  703. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  704. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  705. end
  706.  
  707. function PositiveAngle(NUMBER)
  708. if NUMBER >= 0 then
  709. NUMBER = 0
  710. end
  711. return NUMBER
  712. end
  713.  
  714. function NegativeAngle(NUMBER)
  715. if NUMBER <= 0 then
  716. NUMBER = 0
  717. end
  718. return NUMBER
  719. end
  720.  
  721. function Swait(NUMBER)
  722. if NUMBER == 0 or NUMBER == nil then
  723. ArtificialHB.Event:wait()
  724. else
  725. for i = 1, NUMBER do
  726. ArtificialHB.Event:wait()
  727. end
  728. end
  729. end
  730.  
  731. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  732. local NEWMESH = IT(MESH)
  733. if MESH == "SpecialMesh" then
  734. NEWMESH.MeshType = MESHTYPE
  735. if MESHID ~= "nil" and MESHID ~= "" then
  736. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  737. end
  738. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  739. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  740. end
  741. end
  742. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  743. NEWMESH.Scale = SCALE
  744. NEWMESH.Parent = PARENT
  745. return NEWMESH
  746. end
  747.  
  748. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  749. local NEWPART = IT("Part")
  750. NEWPART.formFactor = FORMFACTOR
  751. NEWPART.Reflectance = REFLECTANCE
  752. NEWPART.Transparency = TRANSPARENCY
  753. NEWPART.CanCollide = false
  754. NEWPART.Locked = true
  755. NEWPART.Anchored = true
  756. if ANCHOR == false then
  757. NEWPART.Anchored = false
  758. end
  759. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  760. NEWPART.Name = NAME
  761. NEWPART.Size = SIZE
  762. NEWPART.Position = Torso.Position
  763. NEWPART.Material = MATERIAL
  764. NEWPART:BreakJoints()
  765. NEWPART.Parent = PARENT
  766. return NEWPART
  767. end
  768.  
  769. local function weldBetween(a, b)
  770. local weldd = Instance.new("ManualWeld")
  771. weldd.Part0 = a
  772. weldd.Part1 = b
  773. weldd.C0 = CFrame.new()
  774. weldd.C1 = b.CFrame:inverse() * a.CFrame
  775. weldd.Parent = a
  776. return weldd
  777. end
  778.  
  779.  
  780. function QuaternionFromCFrame(cf)
  781. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  782. local trace = m00 + m11 + m22
  783. if trace > 0 then
  784. local s = math.sqrt(1 + trace)
  785. local recip = 0.5 / s
  786. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  787. else
  788. local i = 0
  789. if m11 > m00 then
  790. i = 1
  791. end
  792. if m22 > (i == 0 and m00 or m11) then
  793. i = 2
  794. end
  795. if i == 0 then
  796. local s = math.sqrt(m00 - m11 - m22 + 1)
  797. local recip = 0.5 / s
  798. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  799. elseif i == 1 then
  800. local s = math.sqrt(m11 - m22 - m00 + 1)
  801. local recip = 0.5 / s
  802. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  803. elseif i == 2 then
  804. local s = math.sqrt(m22 - m00 - m11 + 1)
  805. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  806. end
  807. end
  808. end
  809.  
  810. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  811. local xs, ys, zs = x + x, y + y, z + z
  812. local wx, wy, wz = w * xs, w * ys, w * zs
  813. local xx = x * xs
  814. local xy = x * ys
  815. local xz = x * zs
  816. local yy = y * ys
  817. local yz = y * zs
  818. local zz = z * zs
  819. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  820. end
  821.  
  822. function QuaternionSlerp(a, b, t)
  823. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  824. local startInterp, finishInterp;
  825. if cosTheta >= 0.0001 then
  826. if (1 - cosTheta) > 0.0001 then
  827. local theta = ACOS(cosTheta)
  828. local invSinTheta = 1 / SIN(theta)
  829. startInterp = SIN((1 - t) * theta) * invSinTheta
  830. finishInterp = SIN(t * theta) * invSinTheta
  831. else
  832. startInterp = 1 - t
  833. finishInterp = t
  834. end
  835. else
  836. if (1 + cosTheta) > 0.0001 then
  837. local theta = ACOS(-cosTheta)
  838. local invSinTheta = 1 / SIN(theta)
  839. startInterp = SIN((t - 1) * theta) * invSinTheta
  840. finishInterp = SIN(t * theta) * invSinTheta
  841. else
  842. startInterp = t - 1
  843. finishInterp = t
  844. end
  845. end
  846. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  847. end
  848.  
  849. function Clerp(a, b, t)
  850. local qa = {QuaternionFromCFrame(a)}
  851. local qb = {QuaternionFromCFrame(b)}
  852. local ax, ay, az = a.x, a.y, a.z
  853. local bx, by, bz = b.x, b.y, b.z
  854. local _t = 1 - t
  855. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  856. end
  857.  
  858. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  859. local frame = IT("Frame")
  860. frame.BackgroundTransparency = TRANSPARENCY
  861. frame.BorderSizePixel = BORDERSIZEPIXEL
  862. frame.Position = POSITION
  863. frame.Size = SIZE
  864. frame.BackgroundColor3 = COLOR
  865. frame.BorderColor3 = BORDERCOLOR
  866. frame.Name = NAME
  867. frame.Parent = PARENT
  868. return frame
  869. end
  870.  
  871. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  872. local label = IT("TextLabel")
  873. label.BackgroundTransparency = 1
  874. label.Size = UD2(1, 0, 1, 0)
  875. label.Position = UD2(0, 0, 0, 0)
  876. label.TextColor3 = TEXTCOLOR
  877. label.TextStrokeTransparency = STROKETRANSPARENCY
  878. label.TextTransparency = TRANSPARENCY
  879. label.FontSize = TEXTFONTSIZE
  880. label.Font = TEXTFONT
  881. label.BorderSizePixel = BORDERSIZEPIXEL
  882. label.TextScaled = false
  883. label.Text = TEXT
  884. label.Name = NAME
  885. label.Parent = PARENT
  886. return label
  887. end
  888.  
  889. function NoOutlines(PART)
  890. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  891. end
  892.  
  893. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  894. local NEWWELD = IT(TYPE)
  895. NEWWELD.Part0 = PART0
  896. NEWWELD.Part1 = PART1
  897. NEWWELD.C0 = C0
  898. NEWWELD.C1 = C1
  899. NEWWELD.Parent = PARENT
  900. return NEWWELD
  901. end
  902.  
  903. local S = IT("Sound")
  904. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  905. local NEWSOUND = nil
  906. coroutine.resume(coroutine.create(function()
  907. NEWSOUND = S:Clone()
  908. NEWSOUND.Parent = PARENT
  909. NEWSOUND.Volume = VOLUME
  910. NEWSOUND.Pitch = PITCH
  911. NEWSOUND.SoundId = "rbxassetid://"..ID
  912. NEWSOUND:play()
  913. if DOESLOOP == true then
  914. NEWSOUND.Looped = true
  915. else
  916. repeat wait(1) until NEWSOUND.Playing == false
  917. NEWSOUND:remove()
  918. end
  919. end))
  920. return NEWSOUND
  921. end
  922.  
  923. function CFrameFromTopBack(at, top, back)
  924. local right = top:Cross(back)
  925. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  926. end
  927.  
  928. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  929. function WACKYEFFECT(Table)
  930. local TYPE = (Table.EffectType or "Sphere")
  931. local SIZE = (Table.Size or VT(1,1,1))
  932. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  933. local TRANSPARENCY = (Table.Transparency or 0)
  934. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  935. local CFRAME = (Table.CFrame or Torso.CFrame)
  936. local MOVEDIRECTION = (Table.MoveToPos or nil)
  937. local ROTATION1 = (Table.RotationX or 0)
  938. local ROTATION2 = (Table.RotationY or 0)
  939. local ROTATION3 = (Table.RotationZ or 0)
  940. local MATERIAL = (Table.Material or "Neon")
  941. local COLOR = (Table.Color or C3(1,1,1))
  942. local TIME = (Table.Time or 45)
  943. local SOUNDID = (Table.SoundID or nil)
  944. local SOUNDPITCH = (Table.SoundPitch or nil)
  945. local SOUNDVOLUME = (Table.SoundVolume or nil)
  946. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  947. local BOOMERANG = (Table.Boomerang or 0)
  948. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  949. coroutine.resume(coroutine.create(function()
  950. local PLAYSSOUND = false
  951. local SOUND = nil
  952. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  953. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  954. PLAYSSOUND = true
  955. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  956. end
  957. EFFECT.Color = COLOR
  958. local MSH = nil
  959. if TYPE == "Sphere" then
  960. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  961. elseif TYPE == "Block" or TYPE == "Box" then
  962. MSH = IT("BlockMesh",EFFECT)
  963. MSH.Scale = SIZE
  964. elseif TYPE == "Wave" then
  965. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  966. elseif TYPE == "Ring" then
  967. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  968. elseif TYPE == "Slash" then
  969. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  970. elseif TYPE == "Round Slash" then
  971. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  972. elseif TYPE == "Swirl" then
  973. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  974. elseif TYPE == "Skull" then
  975. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  976. elseif TYPE == "Crystal" then
  977. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  978. end
  979. if MSH ~= nil then
  980. local BOOMR1 = 1+BOOMERANG/50
  981. local BOOMR2 = 1+SIZEBOOMERANG/50
  982. local MOVESPEED = nil
  983. if MOVEDIRECTION ~= nil then
  984. if USEBOOMERANGMATH == true then
  985. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  986. else
  987. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  988. end
  989. end
  990. local GROWTH = nil
  991. if USEBOOMERANGMATH == true then
  992. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  993. else
  994. GROWTH = (SIZE - ENDSIZE)
  995. end
  996. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  997. if TYPE == "Block" then
  998. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  999. else
  1000. EFFECT.CFrame = CFRAME
  1001. end
  1002. if USEBOOMERANGMATH == true then
  1003. for LOOP = 1, TIME+1 do
  1004. Swait()
  1005. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  1006. if TYPE == "Wave" then
  1007. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  1008. end
  1009. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1010. if TYPE == "Block" then
  1011. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1012. else
  1013. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1014. end
  1015. if MOVEDIRECTION ~= nil then
  1016. local ORI = EFFECT.Orientation
  1017. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  1018. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  1019. end
  1020. end
  1021. else
  1022. for LOOP = 1, TIME+1 do
  1023. Swait()
  1024. MSH.Scale = MSH.Scale - GROWTH/TIME
  1025. if TYPE == "Wave" then
  1026. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  1027. end
  1028. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1029. if TYPE == "Block" then
  1030. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1031. else
  1032. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1033. end
  1034. if MOVEDIRECTION ~= nil then
  1035. local ORI = EFFECT.Orientation
  1036. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1037. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  1038. end
  1039. end
  1040. end
  1041. EFFECT.Transparency = 1
  1042. if PLAYSSOUND == false then
  1043. EFFECT:remove()
  1044. else
  1045. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1046. EFFECT:remove()
  1047. end
  1048. else
  1049. if PLAYSSOUND == false then
  1050. EFFECT:remove()
  1051. else
  1052. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1053. EFFECT:remove()
  1054. end
  1055. end
  1056. end))
  1057. end
  1058.  
  1059. function MakeForm(PART,TYPE)
  1060. if TYPE == "Cyl" then
  1061. local MSH = IT("CylinderMesh",PART)
  1062. elseif TYPE == "Ball" then
  1063. local MSH = IT("SpecialMesh",PART)
  1064. MSH.MeshType = "Sphere"
  1065. elseif TYPE == "Wedge" then
  1066. local MSH = IT("SpecialMesh",PART)
  1067. MSH.MeshType = "Wedge"
  1068. end
  1069. end
  1070.  
  1071. Debris = game:GetService("Debris")
  1072.  
  1073. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1074. local DIRECTION = CF(StartPos,EndPos).lookVector
  1075. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1076. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1077. end
  1078.  
  1079. --Debree({Delay = 1.5,Variant = "",Location = Torso.Position,Color = C3(1,1,1),Size = 1,Distance = 1,Material = "Slate",Scatter = 1,Amount = 1,DebreeCount = 1})
  1080. function Debree(Table)
  1081. local KindOf = (Table.Variant or "Ring")
  1082. local Position = (Table.Location or Torso.Position)
  1083. local Coloration = (Table.Color or C3(1,1,1))
  1084. local Texture = (Table.Material or "Slate")
  1085. local Fling = (Table.Scatter or 1)
  1086. local Number = (Table.Amount or 1)
  1087. local Rocks = (Table.DebreeCount or 1)
  1088. local Range = (Table.Distance or 1)
  1089. local Scale = (Table.Size or 1)
  1090. local Timer = (Table.Delay or 1.5)
  1091. coroutine.resume(coroutine.create(function()
  1092. local ScaleVector = VT(Scale,Scale,Scale)
  1093. local Boulders = {}
  1094. Position = CF(Position)
  1095. if KindOf == "Ring" or KindOf == "Both" then
  1096. for RockValue = 1, Number do
  1097. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),Range)
  1098. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  1099. BOULDER.CanCollide = true
  1100. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1101. BOULDER.Color = Coloration
  1102. table.insert(Boulders,BOULDER)
  1103. end
  1104. end
  1105. if KindOf == "Loose" or KindOf == "Both" then
  1106. for RockValue = 1, Rocks do
  1107. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale-(Scale/2)),math.ceil(Scale-(Scale/2))),0.7)
  1108. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
  1109. BOULDER.CanCollide = true
  1110. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1111. BOULDER.Velocity = CF(BOULDER.Position-VT(0,4,0),BOULDER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,5,0).p).lookVector*MRANDOM(Fling-(Fling/1.5),Fling+(Fling/1.5))
  1112. BOULDER.Color = Coloration
  1113. table.insert(Boulders,BOULDER)
  1114. end
  1115. end
  1116. if KindOf == "Random" then
  1117. for RockValue = 1, Number do
  1118. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),MRANDOM(0,Range))
  1119. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  1120. BOULDER.CanCollide = true
  1121. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1122. BOULDER.Color = Coloration
  1123. table.insert(Boulders,BOULDER)
  1124. end
  1125. end
  1126. wait(Timer)
  1127. for E = 1, 45 do
  1128. Swait()
  1129. for A = 1, #Boulders do
  1130. Boulders[A].Transparency = Boulders[A].Transparency + 1/45
  1131. end
  1132. end
  1133. for A = 1, #Boulders do
  1134. Boulders[A]:Destroy()
  1135. end
  1136. end))
  1137. end
  1138.  
  1139. --//=================================\\
  1140. --|| MUSIC AND COLORS
  1141. --\\=================================//
  1142.  
  1143. local BASECOLOR = C3(0,0,0)
  1144. local BMUSIC = IT("Sound",RootPart)
  1145. local VOLUME = 1
  1146. local PITCH = 1
  1147. local SONGID = 1442022177
  1148. local PLAYING = false
  1149. local INTRO = false
  1150. local SCREENS = {}
  1151. local SCREENWELDS = {}
  1152. local GUISTEXT = {}
  1153.  
  1154. --//=================================\\
  1155. --|| DAMAGING
  1156. --\\=================================//
  1157.  
  1158. function ApplyDamage(Humanoid,Damage)
  1159. if Damage > 0 then
  1160. Damage = Damage * DAMAGEMULTIPLIER
  1161. if Humanoid.Health < 2000 then
  1162. if Humanoid.Health - Damage > 0 then
  1163. Humanoid.Health = Humanoid.Health - Damage
  1164. else
  1165. Humanoid.Parent:BreakJoints()
  1166. end
  1167. else
  1168. Humanoid.Parent:BreakJoints()
  1169. end
  1170. end
  1171. end
  1172.  
  1173. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1174. for index, CHILD in pairs(workspace:GetDescendants()) do
  1175. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1176. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1177. if HUM then
  1178. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1179. if TORSO then
  1180. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1181. if INSTAKILL == true then
  1182. CHILD:BreakJoints()
  1183. else
  1184. local DMG = MRANDOM(MINDMG,MAXDMG)
  1185. ApplyDamage(HUM,DMG)
  1186. end
  1187. if FLING > 0 then
  1188. for _, c in pairs(CHILD:GetChildren()) do
  1189. if c:IsA("BasePart") then
  1190. local bv = Instance.new("BodyVelocity")
  1191. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1192. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1193. bv.Parent = c
  1194. Debris:AddItem(bv,0.05)
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. end
  1201. end
  1202. end
  1203. end
  1204.  
  1205. --//=================================\\
  1206. --|| ATTACK FUNCTIONS AND STUFF
  1207. --\\=================================//
  1208.  
  1209. local GLASSESWLD = nil
  1210. function IntroThing()
  1211. ATTACK = true
  1212. Rooted = true
  1213. RootJoint.C0 = CF(0,250,0)
  1214. CONNECT = Mouse.KeyDown:connect(function(NEWKEY)
  1215. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1216. if HITFLOOR then
  1217. CONNECT:Disconnect()
  1218. local SOUND = CreateSound(606241996, Effects, 5, 1)
  1219. coroutine.resume(coroutine.create(function()
  1220. repeat Swait() SOUND.Parent = Effects until SOUND.Playing == false
  1221. PLAYING = true
  1222. end))
  1223. for i=0, 0.4, 0.1 / Animation_Speed do
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. end
  1232. for i = 1, 3 do
  1233. WACKYEFFECT({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1234. end
  1235. Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 3,Distance = 15,Material = HITFLOOR.Material,Scatter = 1,Amount = 30,DebreeCount = 8})
  1236. for i=0, 0.85, 0.1 / Animation_Speed do
  1237. Swait()
  1238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. end
  1245. for i=0, 1, 0.1 / Animation_Speed do
  1246. Swait()
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. end
  1254. for i=0, 1, 0.1 / Animation_Speed do
  1255. Swait()
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.7) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. end
  1263. local GLASSES = CreatePart(3, Character, "Fabric", 0, 0, BRICKC("Pearl"), "Glasses", VT(0,0,0), false)
  1264. CreateMesh("SpecialMesh", GLASSES, "FileMesh", "1577360", "1577349", VT(1, 1.3, 1), VT(0,0,0))
  1265. local HELDWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GLASSES, CF(0,-1.4,0) * ANGLES(RAD(90), RAD(0), RAD(180)), CF(0,0,0))
  1266. CreateSound(147722227, GLASSES, 2, 1.3, false)
  1267. for i=0, 0.25, 0.1 / Animation_Speed do
  1268. Swait()
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -0.1) * ANGLES(RAD(30), RAD(-5), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. end
  1276. for i=0, 0.3, 0.1 / Animation_Speed do
  1277. Swait()
  1278. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-35)), 0.1)
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.8) * ANGLES(RAD(160), RAD(-5), RAD(-46)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. end
  1286. HELDWELD.Part0 = Head
  1287. HELDWELD.Parent = Head
  1288. HELDWELD.C0 = CF(0,0.1,-0.15)
  1289. HELDWELD.C1 = CF(0,0,0)
  1290. for i = 1, 3 do
  1291. for i=0, 0.4, 0.1 / Animation_Speed do
  1292. Swait()
  1293. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-5)), 0.25)
  1294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1298. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. end
  1301. for i=0, 0.4, 0.1 / Animation_Speed do
  1302. Swait()
  1303. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.25)
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. end
  1311. end
  1312. for i = 1, 4 do
  1313. Swait()
  1314. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*2, false)
  1315. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(0),RAD((360/6)*i),RAD(0)) * CF(0,0,3+(i/1.5)), CF(0,0,0))
  1316. table.insert(SCREENS,SCREEN)
  1317. table.insert(SCREENWELDS,SCREENWELD)
  1318. local GUI = IT("SurfaceGui",SCREEN)
  1319. for i = 1, 5 do
  1320. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, ((1/5)*i)-1/5, 0), UD2(1, 0, 1/5, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1321. local TEXT = CreateLabel(SCREENFRAME, "[BOOTING UP...]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1322. TEXT.TextXAlignment = "Left"
  1323. TEXT.TextWrapped = true
  1324. table.insert(GUISTEXT,TEXT)
  1325. end
  1326. end
  1327. for i=0, 1, 0.1 / Animation_Speed do
  1328. Swait()
  1329. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.4)
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(-5), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(5), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. end
  1337. for i=0, 0.1, 0.1 / Animation_Speed do
  1338. Swait()
  1339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. end
  1346. GLASSESWLD = HELDWELD
  1347. ATTACK = false
  1348. Rooted = false
  1349. end
  1350. end)
  1351. end
  1352. function Screening(Text,FinishesMoveEnd,WaitTillFinished)
  1353. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1354. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1355. local GUI = IT("SurfaceGui",SCREEN)
  1356. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1357. local TEXT = CreateLabel(SCREENFRAME, Text, C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1358. TEXT.TextScaled = true
  1359. coroutine.resume(coroutine.create(function()
  1360. coroutine.resume(coroutine.create(function()
  1361. for i = 1, 5 do
  1362. Swait()
  1363. SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1364. end
  1365. end))
  1366. if WaitTillFinished == false then
  1367. for i=0, 1.7, 0.1 / Animation_Speed do
  1368. Swait()
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. end
  1376. elseif WaitTillFinished == true then
  1377. repeat
  1378. Swait()
  1379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. until ATTACK == false
  1386. end
  1387. coroutine.resume(coroutine.create(function()
  1388. SCREENWELD:Remove()
  1389. SCREEN.Anchored = true
  1390. for i = 1, 5 do
  1391. Swait()
  1392. SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1393. end
  1394. SCREEN:Remove()
  1395. end))
  1396. if FinishesMoveEnd == true then
  1397. ATTACK = false
  1398. Rooted = false
  1399. end
  1400. end))
  1401. return SCREEN,TEXT
  1402. end
  1403. local Fling = function()
  1404. ATTACK = true
  1405. Rooted = false
  1406. Screening(";Fling",true,false)
  1407. wait(0.25)
  1408. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1409. CreateSound(138204323, RightArm, 2, 1.3, false)
  1410. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1411. if HITFLOOR then
  1412. Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 4,Distance = 75,Material = HITFLOOR.Material,Scatter = 1,Amount = MRANDOM(75,85),DebreeCount = 8})
  1413. end
  1414. ApplyAoE(RootPart.Position-VT(0,4,0),75,5,12,550,false)
  1415. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 610359590, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  1416. end
  1417. local TpTo = function()
  1418. ATTACK = true
  1419. Rooted = true
  1420. local SCR, TEXT = Screening("",false,true)
  1421. for i = 1, 35 do
  1422. Swait()
  1423. local TPSPOT = "TPTO: ["..math.ceil(Mouse.Hit.p.X).."."..math.ceil(Mouse.Hit.p.Y+3.15).."."..math.ceil(Mouse.Hit.p.Z).."]"
  1424. TEXT.Text = TPSPOT
  1425. end
  1426. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1427. CreateSound(138204323, RightArm, 2, 1.3, false)
  1428. CreateSound(1127492102, Torso, 2, 1, false)
  1429. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3.15,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1430. wait(0.1)
  1431. ATTACK = false
  1432. Rooted = false
  1433. end
  1434. local Hurl = function()
  1435. ATTACK = true
  1436. Rooted = false
  1437. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1438. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1439. local GUI = IT("SurfaceGui",SCREEN)
  1440. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1441. local TEXT = CreateLabel(SCREENFRAME, "[COLLECTING DEBREE]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1442. local ROCKS = {}
  1443. coroutine.resume(coroutine.create(function()
  1444. for i = 1, 5 do
  1445. Swait()
  1446. SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1447. end
  1448. end))
  1449. for i = 1, 12 do
  1450. local SPOT = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(4,15))
  1451. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1452. if HITFLOOR then
  1453. coroutine.resume(coroutine.create(function()
  1454. local BOULDER = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, BRICKC("Cyan"), "Debree", VT(1,1,1)*(MRANDOM(5,25)/10), true)
  1455. BOULDER.Color = HITFLOOR.Color
  1456. BOULDER.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1457. local CFRAME = SPOT*CF(0,MRANDOM(7,12),0)
  1458. table.insert(ROCKS,BOULDER)
  1459. for i = 1, 35 do
  1460. Swait()
  1461. BOULDER.CFrame = Clerp(BOULDER.CFrame,CFRAME,0.1)
  1462. end
  1463. end))
  1464. end
  1465. end
  1466. for i=0, 1.7, 0.1 / Animation_Speed do
  1467. Swait()
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75 + 0.1 * COS(SINE / 12), -0.1) * ANGLES(RAD(145), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. end
  1475. if #ROCKS > 0 then
  1476. TEXT.Text = "[HURLING DEBREE]"
  1477. local GYRO = IT("BodyGyro",RootPart)
  1478. GYRO.D = 2
  1479. GYRO.P = 20000
  1480. GYRO.MaxTorque = VT(0,4000000,0)
  1481. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1482. coroutine.resume(coroutine.create(function()
  1483. repeat
  1484. Swait()
  1485. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1486. until ATTACK == false
  1487. GYRO:Remove()
  1488. end))
  1489. local THROWING = true
  1490. coroutine.resume(coroutine.create(function()
  1491. repeat
  1492. Swait()
  1493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(25)), 1 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(90), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. until THROWING == false
  1500. end))
  1501. for E = 1, #ROCKS do
  1502. wait(0.05)
  1503. local ROCK = ROCKS[E]
  1504. coroutine.resume(coroutine.create(function()
  1505. ROCK.CFrame = CF(ROCK.Position,Mouse.Hit.p)
  1506. CreateSound(147722227, ROCK, 2, 1.3, false)
  1507. local KILL = false
  1508. for i = 1, 70 do
  1509. Swait()
  1510. for i = 1, 4 do
  1511. ROCK.CFrame = ROCK.CFrame * CF(0,0,-ROCK.Size.Z/2)
  1512. local HIT,POS,NORMAL = Raycast(ROCK.Position,ROCK.CFrame.lookVector,ROCK.Size.Z/1.5,Character)
  1513. if HIT then
  1514. KILL = true
  1515. CreateSound(174580476, ROCK, 2, 1.6, false)
  1516. ApplyAoE(ROCK.Position,6*ROCK.Size.Z,25,35,12,false)
  1517. for E = 1, 2 do
  1518. for i = 1, 4 do
  1519. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = (VT(E,0,E)/15)*ROCK.Size.Z, Transparency = 0.8, Transparency2 = 1, CFrame = CF(ROCK.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1520. end
  1521. end
  1522. Debree({Delay = 0.8,Variant = "Loose",Location = ROCK.Position,Color = ROCK.Color,Size = ROCK.Size.Z/3,Distance = 75,Material = ROCK.Material,Scatter = 35,Amount = MRANDOM(75,85),DebreeCount = 8})
  1523. break
  1524. else
  1525. WACKYEFFECT({Time = 6, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(3,1,3)*ROCK.Size.Z, Transparency = 0.97, Transparency2 = 1, CFrame = ROCK.CFrame*CF(0,0,-ROCK.Size.Z/2) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = MRANDOM(-1,1), RotationY = MRANDOM(-1,1), RotationZ = MRANDOM(-1,1), Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1526. end
  1527. end
  1528. if KILL == true then
  1529. break
  1530. end
  1531. end
  1532. ROCK.Transparency = 1
  1533. Debris:AddItem(ROCK,5)
  1534. end))
  1535. wait(0.05)
  1536. end
  1537. THROWING = false
  1538. end
  1539. coroutine.resume(coroutine.create(function()
  1540. SCREENWELD:Remove()
  1541. SCREEN.Anchored = true
  1542. for i = 1, 5 do
  1543. Swait()
  1544. SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1545. end
  1546. SCREEN:Remove()
  1547. end))
  1548. ATTACK = false
  1549. Rooted = false
  1550. end
  1551. local Kill = function()
  1552. local TARGET = Mouse.Target
  1553. if TARGET ~= nil then
  1554. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1555. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1556. local ROOT = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso")
  1557. if ROOT and HUM.Health > 0 then
  1558. local FOE = ROOT.Parent
  1559. ATTACK = true
  1560. Rooted = false
  1561. Screening(";Kill",true,false)
  1562. wait(0.25)
  1563. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1564. CreateSound(138204323, RightArm, 2, 1.3, false)
  1565. for index, CHILD in pairs(FOE:GetChildren()) do
  1566. if CHILD:IsA("BasePart") then
  1567. if CHILD.Name == "Head" then
  1568. WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  1569. elseif CHILD.Name ~= "HumanoidRootPart" then
  1570. WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  1571. end
  1572. end
  1573. end
  1574. FOE:BreakJoints()
  1575. end
  1576. end
  1577. end
  1578. end
  1579. local ATTAC = function()
  1580. ATTACK = true
  1581. Rooted = false
  1582. for i=0, 1, 0.1 / Animation_Speed do
  1583. Swait()
  1584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. end
  1591. ATTACK = false
  1592. Rooted = false
  1593. end
  1594. local LITTLEIDLE = false
  1595. function UniqueIdleAnimation()
  1596. coroutine.resume(coroutine.create(function()
  1597. for i=0, 0.1, 0.1 / Animation_Speed do
  1598. Swait()
  1599. if ATTACK == true or ANIM ~= "Idle" then
  1600. break
  1601. end
  1602. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. end
  1610. for i=0, 0.4, 0.1 / Animation_Speed do
  1611. Swait()
  1612. if ATTACK == true or ANIM ~= "Idle" then
  1613. break
  1614. end
  1615. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. end
  1623. for i=0, 1.3, 0.1 / Animation_Speed do
  1624. Swait()
  1625. if ATTACK == true or ANIM ~= "Idle" then
  1626. break
  1627. end
  1628. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.2 / Animation_Speed)
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. end
  1636. for i=0, 0.3, 0.1 / Animation_Speed do
  1637. Swait()
  1638. if ATTACK == true or ANIM ~= "Idle" then
  1639. break
  1640. end
  1641. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 1 / Animation_Speed)
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.05, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. end
  1649. for i=0, 0.1, 0.1 / Animation_Speed do
  1650. Swait()
  1651. if ATTACK == true or ANIM ~= "Idle" then
  1652. break
  1653. end
  1654. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. LITTLEIDLE = false
  1663. end))
  1664. end
  1665.  
  1666. --//=================================\\
  1667. --|| GUIS AND KEYS
  1668. --\\=================================//
  1669.  
  1670. local COLOR = C3(1,1,1)
  1671. local SKILLFONT = "Legacy"
  1672. local SIZE = 2.5
  1673. local MOUSE = 2097542191
  1674. local MELEE = 2097543015
  1675. local BODY = 2097543382
  1676. local PROJECTILE = 2097544084
  1677. local AOE = 2097544884
  1678. local ULTIMATE = 2097545381
  1679.  
  1680. local ATTACKS = {{"Switch ScreenBehaviour","m"},{";Fling","z",AOE,Fling},{";TpTo","x",BODY,TpTo},{";Hurl","c",PROJECTILE,Hurl},{";Kill","v",MOUSE,Kill}}
  1681. local GUIS = {}
  1682.  
  1683. for i = 1, #ATTACKS do
  1684. local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(1-(0.3*(SIZE/5)), 0, 1-((0.08*(SIZE/5))*i), 0), UD2(0.3*(SIZE/5), 0, 0.06*(SIZE/4), 0), C3(0,0,0), COLOR, "Skill Frame")
  1685. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i][1].."]", COLOR, SIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1686. SKILLTEXT.TextXAlignment = "Right"
  1687. local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "["..string.upper(ATTACKS[i][2]).."]", COLOR, SIZE-1, SKILLFONT, 0, 2, 0, "Skill text")
  1688. BUTTONDISPLAY.TextXAlignment = "Left"
  1689. if ATTACKS[i][3] then
  1690. local IMAGETODISPLAY = IT("ImageLabel",SKILLFRAME)
  1691. IMAGETODISPLAY.Image = "rbxassetid://"..ATTACKS[i][3]
  1692. IMAGETODISPLAY.Size = UD2(0.2,0,1,0)
  1693. IMAGETODISPLAY.Position = UD2(0.065,0,0,0)
  1694. IMAGETODISPLAY.BackgroundTransparency = 1
  1695. IMAGETODISPLAY.ZIndex = 0
  1696. end
  1697. table.insert(GUIS,SKILLTEXT)
  1698. end
  1699.  
  1700. Mouse.Button1Down:connect(function(NEWKEY)
  1701.  
  1702. end)
  1703. Mouse.Button1Up:connect(function(NEWKEY)
  1704.  
  1705. end)
  1706. Mouse.KeyDown:connect(function(NEWKEY)
  1707. KEYHOLD = true
  1708. if NEWKEY == "m" then
  1709. if SC == false then
  1710. SC = true
  1711. else
  1712. SC = false
  1713. end
  1714. end
  1715. if ATTACK == false then
  1716. for E = 1, #ATTACKS do
  1717. if ATTACKS[E][4] ~= nil then
  1718. if NEWKEY == ATTACKS[E][2] then
  1719. ATTACKS[E][4]()
  1720. end
  1721. end
  1722. end
  1723. end
  1724. end)
  1725. Mouse.KeyUp:connect(function(NEWKEY)
  1726. KEYHOLD = false
  1727. end)
  1728.  
  1729. --//=================================\\
  1730. --\\=================================//
  1731.  
  1732. function unanchor()
  1733. for _, c in pairs(Character:GetChildren()) do
  1734. if c:IsA("BasePart") and c ~= RootPart then
  1735. c.Anchored = false
  1736. end
  1737. end
  1738. if UNANCHOR == true then
  1739. RootPart.Anchored = false
  1740. else
  1741. RootPart.Anchored = true
  1742. end
  1743. end
  1744.  
  1745. --//=================================\\
  1746. --|| WRAP THE WHOLE SCRIPT UP
  1747. --\\=================================//
  1748.  
  1749. Humanoid.Changed:connect(function(Jump)
  1750. if Jump == "Jump" and (Disable_Jump == true) then
  1751. Humanoid.Jump = false
  1752. end
  1753. end)
  1754.  
  1755. local MOVINGSCREENS = false
  1756. local TIMESTAMP = 0
  1757. while true do
  1758. Swait()
  1759. script.Parent = WEAPONGUI
  1760. ANIMATE.Parent = nil
  1761. ANIMATOR.Parent = nil
  1762. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1763. v:Stop();
  1764. end
  1765. SINE = SINE + CHANGE
  1766. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1767. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1768. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1769. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1770. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1771. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1772. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1773. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1774. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1775. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1776. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1777. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1778. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1779. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1780. end
  1781. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1782. ANIM = "Jump"
  1783. if ATTACK == false then
  1784. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. end
  1791. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1792. ANIM = "Fall"
  1793. if ATTACK == false then
  1794. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. end
  1801. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1802. ANIM = "Idle"
  1803. if ATTACK == false then
  1804. if MRANDOM(1,650) == 1 and LITTLEIDLE == false then
  1805. LITTLEIDLE = true
  1806. UniqueIdleAnimation()
  1807. end
  1808. if LITTLEIDLE == false then
  1809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. end
  1816. end
  1817. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1818. ANIM = "Walk"
  1819. if ATTACK == false then
  1820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1824. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1826. end
  1827. end
  1828. for _, c in pairs(Character:GetChildren()) do
  1829. if c:IsA("Accessory") then
  1830. if c.Name == "Nerd Glasses" then
  1831. c:Destroy()
  1832. end
  1833. end
  1834. end
  1835. unanchor()
  1836. Humanoid.MaxHealth = 1e3
  1837. Humanoid.Health = 1e3
  1838. if Rooted == false then
  1839. Disable_Jump = false
  1840. Humanoid.WalkSpeed = Speed
  1841. elseif Rooted == true then
  1842. Disable_Jump = true
  1843. Humanoid.WalkSpeed = 0
  1844. end
  1845. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1846. BMUSIC.Looped = true
  1847. BMUSIC.Pitch = PITCH
  1848. BMUSIC.Volume = VOLUME
  1849. BMUSIC.Playing = PLAYING
  1850. BMUSIC.EmitterSize = 50
  1851. if BMUSIC.Parent ~= RootPart then
  1852. print("Fixing music")
  1853. BMUSIC = IT("Sound",RootPart)
  1854. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1855. BMUSIC.Looped = true
  1856. BMUSIC.Pitch = PITCH
  1857. BMUSIC.Volume = VOLUME
  1858. BMUSIC.Playing = true
  1859. BMUSIC.EmitterSize = 50
  1860. BMUSIC.TimePosition = TIMESTAMP
  1861. FIXING = true
  1862. else
  1863. if FIXING == false then
  1864. TIMESTAMP = BMUSIC.TimePosition
  1865. else
  1866. FIXING = false
  1867. end
  1868. end
  1869. if Head:FindFirstChild("face") then
  1870. Head.face.Texture = "rbxassetid://62682458"
  1871. end
  1872. Humanoid.Name = "ADMIN"
  1873. if INTRO == false and ATTACK == false then
  1874. INTRO = true
  1875. coroutine.resume(coroutine.create(function()
  1876. IntroThing()
  1877. end))
  1878. end
  1879. if #SCREENS > 0 then
  1880. for E = 1, #SCREENS do
  1881. SCREENS[E].Transparency = MRANDOM(90,99)/100
  1882. end
  1883. end
  1884. if #SCREENWELDS > 0 then
  1885. if SC == true then
  1886. if MRANDOM(1,75) == 1 and MOVINGSCREENS == false then
  1887. MOVINGSCREENS = true
  1888. coroutine.resume(coroutine.create(function()
  1889. wait(1)
  1890. MOVINGSCREENS = false
  1891. end))
  1892. for E = 1, #SCREENWELDS do
  1893. coroutine.resume(coroutine.create(function()
  1894. local MATH1 = MRANDOM(-25,25)/10+1
  1895. local MATH2 = MRANDOM(-45,45)
  1896. for i = 1, 55 do
  1897. Swait()
  1898. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,MATH1,0) * ANGLES(RAD(0), RAD(MATH2+180), RAD(0)) * CF(0,0,3+(E/1.5)),0.1)
  1899. end
  1900. end))
  1901. end
  1902. end
  1903. elseif SC == false then
  1904. for E = 1, #SCREENWELDS do
  1905. if E == 1 then
  1906. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(-40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1907. elseif E == 2 then
  1908. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1909. elseif E == 3 then
  1910. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(-38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1911. elseif E == 4 then
  1912. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1913. end
  1914. end
  1915. end
  1916. end
  1917. local SECONDS = math.floor(workspace.DistributedGameTime)
  1918. local MINUTES = math.floor(workspace.DistributedGameTime/60)
  1919. local HOURS = math.floor(workspace.DistributedGameTime/60/60)
  1920. local SECONDS = SECONDS - (MINUTES * 60)
  1921. local MINUTES = MINUTES - (HOURS * 60)
  1922. if #GUISTEXT > 0 then
  1923. for E = 1, #GUISTEXT do
  1924. local TXT = GUISTEXT[E]
  1925. if E == 1 then
  1926. TXT.Text = "SERVER STATS;"
  1927. elseif E == 2 then
  1928. TXT.Text = "SERVER TIME = ["..SECONDS..":"..MINUTES..":"..HOURS.."]"
  1929. elseif E == 3 then
  1930. TXT.Text = "WORKSPACE GRAVITY = ["..workspace.Gravity.."]"
  1931. elseif E == 4 then
  1932. TXT.Text = "SERVER JOBID = ["..game.JobId.."]"
  1933. elseif E == 5 then
  1934. TXT.Text = "SERVER VERSION = ["..game.PlaceVersion.."]"
  1935. end
  1936. end
  1937. end
  1938. local SPACEJECTS = {}
  1939. for index, CHILD in pairs(workspace:GetChildren()) do
  1940. table.insert(SPACEJECTS,CHILD)
  1941. end
  1942. table.insert(SPACEJECTS,game.Lighting)
  1943. table.insert(SPACEJECTS,game.Workspace)
  1944. local MALWARE = {"BlurEffect","BloomEffect","Fire","ParticleEmitter","Smoke"}
  1945. if #GUISTEXT > 0 then
  1946. if MRANDOM(1,125) == 1 then
  1947. for E = 1, #GUISTEXT do
  1948. local TXT = GUISTEXT[E]
  1949. local TEXT = ""
  1950. local DOINGS = {"MONITORING","CHECKING"}
  1951. local OLDTEXT = string.sub(TXT.Text,3)
  1952. if E > 5 then
  1953. if E <= 15 then
  1954. if MRANDOM(1,3) == 1 then
  1955. repeat
  1956. local MONITORME = SPACEJECTS[MRANDOM(1,#SPACEJECTS)]
  1957. if MRANDOM(1,2) == 1 then
  1958. TEXT = DOINGS[MRANDOM(1,#DOINGS)].."; ["..MONITORME.Name.."]..."
  1959. for Z = 1, #MALWARE do
  1960. if MONITORME:FindFirstChildOfClass(MALWARE[Z]) then
  1961. TEXT = "!FOUND MALICIOUS CONTENT IN ["..MONITORME.Name.."]; FOUND: ["..MALWARE[Z].."]"
  1962. if TEXT ~= OLDTEXT then
  1963. CreateSound(136075117, TXT.Parent.Parent, 0.6, MRANDOM(8,12)/10)
  1964. end
  1965. TXT.TextColor3 = C3(1,0,0)
  1966. break
  1967. else
  1968. TXT.TextColor3 = C3(1,1,1)
  1969. end
  1970. end
  1971. break
  1972. end
  1973. if MRANDOM(1,6) == 1 and TXT.TextColor3 == C3(1,1,1) then
  1974. local ES = {"SUCCES.","!FAILURE!"}
  1975. TEXT = "TESTING FILE #"..MRANDOM(100,999).." ["..ES[MRANDOM(1,#ES)].."]"
  1976. end
  1977. until TEXT ~= ""
  1978. local DESIREDTEXT = ">>"..TEXT
  1979. TXT.Text = DESIREDTEXT
  1980. end
  1981. elseif E > 15 then
  1982. local N = E-15
  1983. local POP = 0
  1984. repeat
  1985. for index, CHILD in pairs(game:GetService("Players"):GetChildren()) do
  1986. POP = POP + 1
  1987. if POP == N then
  1988. TEXT = "MONITORING USER; ".."["..CHILD.Name.."]..."
  1989. break
  1990. else
  1991. TEXT = "NOP"
  1992. end
  1993. end
  1994. until TEXT ~= ""
  1995. if TEXT ~= "NOP" then
  1996. local DESIREDTEXT = ">>"..TEXT
  1997. TXT.Text = DESIREDTEXT
  1998. else
  1999. TXT.Text = ""
  2000. end
  2001. end
  2002. end
  2003. end
  2004. end
  2005. end
  2006. end
  2007.  
  2008. --//=================================\\
  2009. --\\=================================//
  2010.  
  2011.  
  2012.  
  2013.  
  2014.  
  2015. --//====================================================\\--
  2016. --|| END OF SCRIPT
  2017. --\\====================================================//--
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