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- Shader "BlendBetweenTwo" {
- Properties {
- _Blend ("Blend", Range (0, 1) ) = 0.5
- _MainTex ("Texture 1", 2D) = ""
- _Texture2 ("Texture 2", 2D) = ""
- }
- SubShader {
- Pass {
- SetTexture[_MainTex]
- SetTexture[_Texture2] {
- ConstantColor (0,0,0, [_Blend])
- Combine texture Lerp(constant) previous
- }
- }
- }
- }
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