G4U55

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Oct 4th, 2016
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  1. Ver 1.113, 2016 10 04
  2.  
  3. * trailers should not bounce sideways at high speeds.
  4. * trailers should not pull the tractor sideways
  5. * trailers with shorter thill should attach properly
  6. * Landini tractor: proper displays on internal monitor (gears, hour, mileage etc) for new interior.
  7. * fixed holes in two meshes (barns)
  8. * more realistic (stronger) torques at low gears for manual transmissions
  9.  
  10. ***********************************************************************************************
  11.  
  12. Ver 1.112, 2016 10 01
  13.  
  14. * fixed memory leak by the end of AI work
  15. * square bales are dropped out of the baler better (esp. Kuhn).
  16. * square bales do not multiply on a trailer after loading a game (it was a tricky bug). Saved multiple bales will still load, but new saves will not multiply them.
  17. * non-wrapped round bales indeed do look non-wrapped.
  18.  
  19. ***********************************************************************************************
  20.  
  21. Ver 1.111, 2016 09 30
  22.  
  23. * Proper hay/corn silage maximum amounts (80000) through all the game.
  24. * all vehicle parts and attachments get properly dirty and worn (some were propagated but not correctly displayed)
  25. * attached machines don't generate wheel spin
  26. * bigger trailers on wheels dig into terrain as they properly should
  27. * orchard planting speeds adjusted so that on T1 bushes are planted one by one
  28. * fixed problems of being unable to change direction when moving backwards while driving forwards and v/v.
  29. * more realistic tractor accelleration params
  30. * more realistic slow driving for orchard tractors (esp. on low tempomats - 1 and 2).
  31. * adjusted texture filtering for sharper textures (even more so for vehicles)
  32. * amount of lime used depends directly on lime spreader working width (but still should not be too big)
  33. * Friedle VOX 450 trailer properly receives grain from player silo.
  34. * longer OM objects appearing/disappearing
  35. * properly displayed loading screens for save loaded games
  36. * no need to exit/enter vehicle when teleported into it - should be running on player teleport (arcade steering mode).
  37. * properly limited crate fruits, should not be over the crate any more.
  38. * adjusted physics params for greenhouse sprayer
  39. * vehicles in player's parking lot can be reset again to player's parking lot. Sometimes these are stuck or in a wrong place, this should help.
  40. * added icons (on hud and pad map) for players' grain and potato silos.
  41. * hovering with mouse over silo icon on pad map gives info on detailed silo contents.
  42. * ability to enter bank directly from map pad (similar to entering agro shop).
  43. * proper engine sounds for worker AI vehicle
  44. * much more stable trailers
  45. * driving up the hills with trailers should be easier
  46. * VSync can be turned on/off using video options.
  47. * proper water specular (intensity, colors, daytime)
  48. * improvements to global illumination params
  49. * better (and a bit more efficient) calculation of several light equations, esp. skylight & specular
  50. * better light params at night
  51. * better sun and moon
  52. * Sunny Valley: removed fences near field, AI harvester could not turn back
  53. * Friedle DSA 1100: improved manure fill plane
  54. * foliage lighting adjusted
  55. * bloom power lowered
  56. * various textures adjusted
  57. * Home silo: fixed trouble with high-trailers, grain flew through the trailers
  58. * Landini 6 and McCormick X7: new interior
  59. * New orchard tractors: Valpadana 3680, 4600
  60. * Sprayers: fixed working width
  61. * Improved Krampe BigBody 460 hitch - properly connects to tractors' upper hooks
  62. * number of minor graphics fixes (meshes, textures)
  63. * editor: added possibility to smoothly flatten terrain up to a road bezier curve.
  64. * editor: road and hurdles params moved from markers to bezier nodes directly.
  65. * editor: added possibility to mark water areas as puddles, drying up during sunny weather (currently for DLC)
  66. * editor: bezier nodes with road changing capabilities marked in different colour
  67.  
  68. ***********************************************************************************************
  69.  
  70. Ver 1.110, 2016 09 15
  71.  
  72. * more player-friendly (much smaller) lime usage. We're thinking about doing it settings-dependent (realistic vs arcade setting) - again depends on community feedback.
  73. * lime spreaders more stable
  74. * self-propelled lawn mower nicely stable
  75. * (by request) PL version loadings switched to commercials
  76.  
  77. ***********************************************************************************************
  78.  
  79. Ver 1.109, 2016 09 14
  80.  
  81. * improved trailer stability, especially for taller trailers like Brantner.
  82. * improved tractor inertias and suspension hardness params.
  83. * improved linear damping for tractors, esp when moving loose.
  84. * a lot of smaller & recombining improvements to vehicle stability in lower and higher speeds.
  85. * improvements to wheel restitution and inertias, espacially for taller tractors with thin wheels (but not limited to)
  86. * more realistic speeds for frontloader operations
  87. * dirty and worn states properly updated for frontloaders
  88. * vehicles get dirty much, much slower when they work in the greenhouses
  89. * gathering greenhouse vegetables increases proper player skill
  90. * proper skill advance when planting in greenhouse and/or orchard
  91. * lime working properly, loaded to lime machines and then put into soil.
  92. * ground machines (ploughs, cultivators) destroy lime visual effect, but ofc soil acidity is unharmed.
  93. * lime should be put into soil every 3-4 years (though it may be every year)
  94. * Solar Valley: removed lamps surrounding field, AI cannot harvest properly.
  95. * Voogel TerraDig XS: lifted higher on the hook
  96. * trailers Friedle: improved grain fill
  97. * McCormick, Landini: less bright lights in the cabin
  98. * improved maize icon at home silos.
  99. * fixed rare issue when teleporting drowned machine home, then being unable to fix it as it was still presumed drowned.
  100. * shops display proper working width for most (if not all) machines - where applicable.
  101. * added alarm lights for round balers - if nearly full
  102. * fixed missing silo infos for EN version
  103.  
  104. ***********************************************************************************************
  105.  
  106. Ver 1.108, 2016 09 08
  107.  
  108. * greenhouse tractor (the smallest one) stable, driving smoothly
  109. * greenhouse sprayer stable, not choking while driving.
  110. * small lawnmower (self-propelled one) stable, driving much better (and with larger speeds)
  111. * SIPMA Dromader, SIPMA NS 1600 COMBO, SIPMA PR 600 EKO, 800 EKO, 1000 EKO: corrected overfill effect and physics collisions
  112. * Brantner E TA 14045: improved wheel size
  113. * trailers should move in less jumpy fashion
  114. * more differentiated textures for cultivated and sown field
  115. * a bit deeper water driving allowed
  116. * engine destruction in water is no longer instant. It happens over short time (with growing warning indicator on HUD), so fast driving across deeper, narrow river is possible.
  117. * fixed garage functionality when changing parts to fix via side buttons.
  118. * it was sometimes possible to flip tractor when driving backwards fast - should not be possible anymore.
  119. * fixes for grass mowing delays when using both forward and rear grass mower attached to tractor and operational at the same time.
  120. * disapperaing grass/hay should be fixed - probably needs more testing as it was a rare bug.
  121. * same with overfilling grain trailers - needs more testing as it was a rare bug.
  122. * fixed Galadhon TDD 1406
  123. * proper operation for grass raking for rakes/tedders
  124. * adjustments for grass amounts left after mowing, depending on soil state and grass age.
  125. * restored ability to fill orchard sprayers with fertilizer (proper amounts etc).
  126. * added info if fertilised for each greenhouse plant (on look at).
  127. * lowered time of vehicles getting dirty
  128. * added ability to fill greenhouse sprayers also in greenhouses, to avoid neccessity of driving back home every now and then
  129. * greenhouse: added vehicle (sprayer) fill info on GPS panel under F2.
  130. * rain doesn't fall through greenhouse roof
  131. * rain doesn't get inside player vehicle even if driving fast
  132. * tempomat should work for beets and potatoes harvesters.
  133. * better (smoother) drive inside greenhouse farm in the last world
  134. * Sipma Dromader bale trailer should have better physics (not pushed down by bales).
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