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- local a = 0
- coroutine.resume(coroutine.create(function()
- while true do
- game:GetService("RunService").Stepped:Wait()
- a = a + 0.02
- if a == 1 or a > 1 then
- a = 0
- end
- end
- end))
- while true do
- game:GetService("RunService").Stepped:Wait()
- for _,v in pairs(owner.Character:GetDescendants()) do
- if v:IsA("Part") then
- v.CanCollide = false
- v.Material = Enum.Material.ForceField
- v.Color = Color3.fromHSV(255,a,1)
- end
- end
- end
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