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- local a=loadstring(game:HttpGet("https://pastebin.com/raw/F4647K32",true))()local b=game:GetService("Players").LocalPlayer;local c=b.Character.HumanoidRootPart;local d=b.Character.Humanoid;local e=game:GetService("RunService").Stepped;local f=b:GetMouse()b.CharacterAdded:Connect(function(g)c=g:WaitForChild("HumanoidRootPart")d=g:WaitForChild("Humanoid")end)a.options.underlinecolor="rainbow"local N=a:CreateWindow("Movement")N:Toggle("Speed",{flag="SpeedHacks"})N:Slider("Current Speed",{flag="SpeedCR",min=20,max=300},function()end)N:Toggle("Gravity",{flag="Gravity"})N:Slider("Current Gravity",{flag="GravityCR",min=10,max=150},function()end)N:Toggle("NoClip",{flag="NoClip"})N:Toggle("Inf Jump",{flag="InfJump"})game:GetService("RunService").RenderStepped:Connect(function()if N.flags.SpeedHacks then if d~=nil then d.WalkSpeed=N.flags.SpeedCR end end end)e:Connect(function()if _G.TPC then workspace.Gravity=0 elseif N.flags.Gravity then workspace.Gravity=N.flags.GravityCR else workspace.Gravity=196.2 end end)e:Connect(function()if N.flags.NoClip then if b.Character~=nil then for j,z in pairs(b.Character:GetDescendants())do if z:IsA("BasePart")then z.CanCollide=false end end end end end)f.KeyDown:Connect(function(H)if H==" "and N.flags.InfJump and d~=nil then d:ChangeState('Jumping')wait()d:ChangeState('Seated')end end)local R={}R.Cage=CFrame.new(-292,27,296)R.Sell=CFrame.new(1768,51,-1792)R.Jewl=CFrame.new(110,118,1305)R.Jewlrob=CFrame.new(125,18,1315)R.Bank=CFrame.new(30,18,790)R.Museum=CFrame.new(1077,135,1233)R.Jetpack=CFrame.new(1367,170,2581)R.Yard=CFrame.new(-1220,18,-1760)R.CrimBase=CFrame.new(-229,18,1596)R.VolcanoBaseTop=CFrame.new(1561,50,-1755)R.VolcanoBaseBottom=CFrame.new(1715,18,-1691)R.PowerPlant=CFrame.new(704,37,2356)R.Helicopter1=CFrame.new(-1144,57,-1572)R.Helicopter2=CFrame.new(721,71,1122)R.ControlTower=CFrame.new(94,18,1122)coroutine.resume(coroutine.create(function()while wait()do local S={}S.BankAdded=false;S.TrainAdded=false;if workspace.Banks:FindFirstChildOfClass("Model")then local T=workspace.Banks:FindFirstChildOfClass("Model")if T:FindFirstChild("Layout")then local U=T.Layout;if U:FindFirstChildOfClass("Model")then local V=U:FindFirstChildOfClass("Model")if V:FindFirstChild("Money")then R.BankV=V.Money.CFrame;S.BankAdded=true end end end end;for j,W in pairs(workspace.Trains:GetChildren())do if W.Name=="LocomotiveFront"then if W:FindFirstChild("Model")then if W.Model:FindFirstChild("Body")then R.Train=W.Model.Body.CFrame*CFrame.new(0,12/2+5,0)S.TrainAdded=true end end elseif W.Name=="SteamEngine"then if W:FindFirstChild("Model")then if W:FindFirstChild("Train")then if W.Model:FindFirstChild("MeshPart")then R.Train=W.Model.Train.MeshPart.CFrame*CFrame.new(0,12/2+5,0)S.TrainAdded=true end end end end end;if S.TrainAdded==false then R.Train=nil end;if S.BankAdded==false then R.BankV=nil end end end))local X={Version=1,Env={OKStat=Enum.PlaybackState.Playing,Step=game:GetService("RunService").Stepped,Running=false}}function X:Fire(Y,Z)if not X.Env.Running then if game:GetService("Players").LocalPlayer.Character~=nil then if game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")then X.Env.Running=true;workspace.Camera.CameraType=Enum.CameraType.Scriptable;local _=game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")local a0=game:GetService("Players").LocalPlayer.Character:FindFirstChild("Humanoid")X.TeleportClipBypass=X.Env.Step:Connect(function()a0.PlatformStand=true;for j,z in pairs(a0.Parent:GetDescendants())do if z:IsA("BasePart")then z.CanCollide=false end end end)_G.TPC=true;local a1=CFrame.new(_.CFrame.X,Y.Y,_.CFrame.Z)local a2=game:GetService("Players").LocalPlayer:DistanceFromCharacter(a1.p)local a3=game.TweenService:Create(_,TweenInfo.new(a2/Z,0,0,0,false,0),{CFrame=a1})a3:Play()repeat wait()until a3.PlaybackState~=X.Env.OKStat or _==nil or a0.Health==0;local a1=CFrame.new(Y.X,_.CFrame.Y,_.CFrame.Z)local a2=game:GetService("Players").LocalPlayer:DistanceFromCharacter(a1.p)local a3=game.TweenService:Create(_,TweenInfo.new(a2/Z,0,0,0,false,0),{CFrame=a1})a3:Play()repeat wait()until a3.PlaybackState~=X.Env.OKStat or _==nil or a0.Health==0;local a1=CFrame.new(_.CFrame.X,_.CFrame.Y,Y.Z)local a2=game:GetService("Players").LocalPlayer:DistanceFromCharacter(a1.p)local a3=game.TweenService:Create(_,TweenInfo.new(a2/Z,0,0,0,false,0),{CFrame=a1})a3:Play()repeat wait()until a3.PlaybackState~=X.Env.OKStat or _==nil or a0.Health==0;X.TeleportClipBypass:Disconnect()X.TeleportClipBypass=nil;_G.TPC=false;workspace.Camera.CameraType=Enum.CameraType.Custom;a0.PlatformStand=false;X.Env.Running=false end end end end;
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