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Eliskik

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Aug 30th, 2019
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  1. [06:16:17 1416 ] Callback error (type=115, callback = SendDataToBackendCallback): UnityEngine.MissingReferenceException: The object of type 'ScreenWeapon' has been destroyed but you are still trying to access it.
  2. Your script should either check if it is null or you should not destroy the object.
  3. at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled(UnityEngine.Behaviour)
  4. at RW.UI.Screens.ScreenWeapon.ScreenWeapon.<PostInitialize>b__6_1 (RW.Core.EventArgs.UpgradeWeaponEventArgs eventArgs) [0x00001] in D:\rw.client\Assets\Scripts\UI\Screens\ScreenWeapon\ScreenWeapon.cs:59
  5. at (wrapper delegate-invoke) System.Action`1[RW.Core.EventArgs.UpgradeWeaponEventArgs].invoke_void_T(RW.Core.EventArgs.UpgradeWeaponEventArgs)
  6. at RW.Plugins.Project_A.Runtime.Base.AEvent`1[T].Invoke (T data) [0x00092] in D:\rw.client\Assets\Plugins\Project A\Runtime\Base\AEvent.cs:167
  7. at RW.Core.Managers.Common.DataManager+<>c__DisplayClass37_0.<SkipWeaponUpgrade>b__0 (RW.Data.DTO.Response.InstantCompleteWeaponUpgradeResponse response) [0x00066] in D:\rw.client\Assets\Scripts\Core\Managers\Common\DataManager.BuyPlayerItem.cs:288
  8. at RW.Core.Managers.Common.DataManager+<>c__DisplayClass118_0.<InstantCompleteUpgradeWeapon>b__0 (RW.Data.DTO.Response.InstantCompleteWeaponUpgradeResponse response) [0x00001] in D:\rw.client\Assets\Scripts\Core\Managers\Common\DataManager.Upgrade.cs:98
  9. at RW.Data.RwStorage+<>c__DisplayClass294_0.<InstantCompleteWeaponUpgrade>b__0 (RW.Data.DTO.Response.RwOperationResponse r) [0x00041] in <09c3f07efd604d699b97f8ec8759a9f5>:0
  10. at (wrapper delegate-invoke) System.Action`1[RW.Data.DTO.Response.RwOperationResponse].invoke_void_T(RW.Data.DTO.Response.RwOperationResponse)
  11. at RW.Network.PhotonNetworkManager+<>c__DisplayClass136_0.<SendDataToBackendCoroutine>b__0 (System.Byte[] data) [0x002a2] in D:\rw.client\Assets\Scripts\Network\PhotonNetworkManager.cs:1552
  12. UnityEngine.Debug:LogError(Object)
  13. RW.Core.Utils.Debuggers.LogMachine:LogError(String) (at Assets/Scripts/Core/Utils/Debuggers/LogMachine.cs:56)
  14. RW.Network.<>c__DisplayClass136_0:<SendDataToBackendCoroutine>b__0(Byte[]) (at Assets/Scripts/Network/PhotonNetworkManager.cs:1556)
  15. RW.Network.<RW-Network-IWebRequester-Post>d__2:MoveNext() (at Assets/Scripts/Network/WebRequesterSystem.cs:59)
  16. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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