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- [06:16:17 1416 ] Callback error (type=115, callback = SendDataToBackendCallback): UnityEngine.MissingReferenceException: The object of type 'ScreenWeapon' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled(UnityEngine.Behaviour)
- at RW.UI.Screens.ScreenWeapon.ScreenWeapon.<PostInitialize>b__6_1 (RW.Core.EventArgs.UpgradeWeaponEventArgs eventArgs) [0x00001] in D:\rw.client\Assets\Scripts\UI\Screens\ScreenWeapon\ScreenWeapon.cs:59
- at (wrapper delegate-invoke) System.Action`1[RW.Core.EventArgs.UpgradeWeaponEventArgs].invoke_void_T(RW.Core.EventArgs.UpgradeWeaponEventArgs)
- at RW.Plugins.Project_A.Runtime.Base.AEvent`1[T].Invoke (T data) [0x00092] in D:\rw.client\Assets\Plugins\Project A\Runtime\Base\AEvent.cs:167
- at RW.Core.Managers.Common.DataManager+<>c__DisplayClass37_0.<SkipWeaponUpgrade>b__0 (RW.Data.DTO.Response.InstantCompleteWeaponUpgradeResponse response) [0x00066] in D:\rw.client\Assets\Scripts\Core\Managers\Common\DataManager.BuyPlayerItem.cs:288
- at RW.Core.Managers.Common.DataManager+<>c__DisplayClass118_0.<InstantCompleteUpgradeWeapon>b__0 (RW.Data.DTO.Response.InstantCompleteWeaponUpgradeResponse response) [0x00001] in D:\rw.client\Assets\Scripts\Core\Managers\Common\DataManager.Upgrade.cs:98
- at RW.Data.RwStorage+<>c__DisplayClass294_0.<InstantCompleteWeaponUpgrade>b__0 (RW.Data.DTO.Response.RwOperationResponse r) [0x00041] in <09c3f07efd604d699b97f8ec8759a9f5>:0
- at (wrapper delegate-invoke) System.Action`1[RW.Data.DTO.Response.RwOperationResponse].invoke_void_T(RW.Data.DTO.Response.RwOperationResponse)
- at RW.Network.PhotonNetworkManager+<>c__DisplayClass136_0.<SendDataToBackendCoroutine>b__0 (System.Byte[] data) [0x002a2] in D:\rw.client\Assets\Scripts\Network\PhotonNetworkManager.cs:1552
- UnityEngine.Debug:LogError(Object)
- RW.Core.Utils.Debuggers.LogMachine:LogError(String) (at Assets/Scripts/Core/Utils/Debuggers/LogMachine.cs:56)
- RW.Network.<>c__DisplayClass136_0:<SendDataToBackendCoroutine>b__0(Byte[]) (at Assets/Scripts/Network/PhotonNetworkManager.cs:1556)
- RW.Network.<RW-Network-IWebRequester-Post>d__2:MoveNext() (at Assets/Scripts/Network/WebRequesterSystem.cs:59)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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