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Crowfall - ACE Q&A for April

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  1. https://youtu.be/Iic_FxpojL4
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  3. -
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  6. 00:00:14,360 --> 00:00:17,160
  7. howdy everybody on Thomas Blair I'm mark
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  9. 3
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  11. Hollis and this is the April ace QA
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  13. 4
  14. 00:00:19,949 --> 00:00:22,020
  15. where we take questions from our ace
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  17. 5
  18. 00:00:22,020 --> 00:00:24,180
  19. development partners forum and answer
  20.  
  21. 6
  22. 00:00:24,180 --> 00:00:26,519
  23. them for you question we're getting all
  24.  
  25. 7
  26. 00:00:26,519 --> 00:00:28,260
  27. the pieces to make castles depending on
  28.  
  29. 8
  30. 00:00:28,260 --> 00:00:30,750
  31. our bundles and that's cool will we have
  32.  
  33. 9
  34. 00:00:30,750 --> 00:00:32,579
  35. the option to plunk down a default
  36.  
  37. 10
  38. 00:00:32,579 --> 00:00:34,739
  39. castle with the kit this particular
  40.  
  41. 11
  42. 00:00:34,739 --> 00:00:36,390
  43. player has two castles and they don't
  44.  
  45. 12
  46. 00:00:36,390 --> 00:00:38,070
  47. want to play in the building game or if
  48.  
  49. 13
  50. 00:00:38,070 --> 00:00:40,379
  51. it was me I really couldn't do a good
  52.  
  53. 14
  54. 00:00:40,379 --> 00:00:41,879
  55. job at playing the building game I
  56.  
  57. 15
  58. 00:00:41,879 --> 00:00:43,379
  59. always go get an environment artist to
  60.  
  61. 16
  62. 00:00:43,379 --> 00:00:45,090
  63. help me out what I want to make my home
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  65. 17
  66. 00:00:45,090 --> 00:00:46,800
  67. spaces look pretty what do you think
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  69. 18
  70. 00:00:46,800 --> 00:00:48,690
  71. work alright well never fear we we
  72.  
  73. 19
  74. 00:00:48,690 --> 00:00:51,480
  75. basically I'll leave that the castles
  76.  
  77. 20
  78. 00:00:51,480 --> 00:00:53,309
  79. and whatnot that we have are pre-made
  80.  
  81. 21
  82. 00:00:53,309 --> 00:00:56,219
  83. defend with and any upgrade pieces that
  84.  
  85. 22
  86. 00:00:56,219 --> 00:00:58,230
  87. are available to you will basically
  88.  
  89. 23
  90. 00:00:58,230 --> 00:01:00,300
  91. won't require much more design skill
  92.  
  93. 24
  94. 00:01:00,300 --> 00:01:02,820
  95. than walking up to a wall and attaching
  96.  
  97. 25
  98. 00:01:02,820 --> 00:01:04,739
  99. it to the appropriate socket here's a
  100.  
  101. 26
  102. 00:01:04,739 --> 00:01:07,340
  103. suggestion if you want good activity
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  105. 27
  106. 00:01:07,340 --> 00:01:10,070
  107. level and conflict in five point five
  108.  
  109. 28
  110. 00:01:10,070 --> 00:01:13,409
  111. don't bring up the eks force everyone to
  112.  
  113. 29
  114. 00:01:13,409 --> 00:01:15,299
  115. do everything in the campaign role and
  116.  
  117. 30
  118. 00:01:15,299 --> 00:01:18,390
  119. see what happens and well that is an
  120.  
  121. 31
  122. 00:01:18,390 --> 00:01:20,939
  123. interesting idea we are bringing up lots
  124.  
  125. 32
  126. 00:01:20,939 --> 00:01:24,600
  127. of parallel features at the same time we
  128.  
  129. 33
  130. 00:01:24,600 --> 00:01:26,939
  131. have to test everything and just
  132.  
  133. 34
  134. 00:01:26,939 --> 00:01:29,220
  135. shutting off the eks isn't a good way to
  136.  
  137. 35
  138. 00:01:29,220 --> 00:01:31,710
  139. test a lot of the ek features especially
  140.  
  141. 36
  142. 00:01:31,710 --> 00:01:33,900
  143. since we have some really big ones I
  144.  
  145. 37
  146. 00:01:33,900 --> 00:01:36,840
  147. think in the next update I'm actually
  148.  
  149. 38
  150. 00:01:36,840 --> 00:01:38,280
  151. positive the next update
  152.  
  153. 39
  154. 00:01:38,280 --> 00:01:41,250
  155. so just turning them off isn't isn't an
  156.  
  157. 40
  158. 00:01:41,250 --> 00:01:42,810
  159. option at this point when we have so
  160.  
  161. 41
  162. 00:01:42,810 --> 00:01:44,549
  163. many things to test we need everything
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  165. 42
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  167. tested and yes I understand you want to
  168.  
  169. 43
  170. 00:01:48,420 --> 00:01:50,820
  171. get people the crafting stations but we
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  173. 44
  174. 00:01:50,820 --> 00:01:52,290
  175. can wait for those days in the future
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  177. 45
  178. 00:01:52,290 --> 00:01:56,460
  179. okay next question only grief I have in
  180.  
  181. 46
  182. 00:01:56,460 --> 00:01:59,369
  183. crow forum is movement speed I'm falling
  184.  
  185. 47
  186. 00:01:59,369 --> 00:02:01,439
  187. asleep when running back to my body
  188.  
  189. 48
  190. 00:02:01,439 --> 00:02:04,530
  191. please please speed up its movement okay
  192.  
  193. 49
  194. 00:02:04,530 --> 00:02:09,149
  195. yes granted yeah the the speed up should
  196.  
  197. 50
  198. 00:02:09,149 --> 00:02:12,060
  199. be in the next update it will be a
  200.  
  201. 51
  202. 00:02:12,060 --> 00:02:13,060
  203. faster to get
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  205. 52
  206. 00:02:13,060 --> 00:02:14,920
  207. to your body and then in a later update
  208.  
  209. 53
  210. 00:02:14,920 --> 00:02:17,050
  211. we're gonna work on making just it feel
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  213. 54
  214. 00:02:17,050 --> 00:02:20,020
  215. good when you are flying around as a
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  217. 55
  218. 00:02:20,020 --> 00:02:23,800
  219. crow feeling good to be dead yeah yes
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  221. 56
  222. 00:02:23,800 --> 00:02:26,680
  223. okay next question uh is the who command
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  225. 57
  226. 00:02:26,680 --> 00:02:29,290
  227. for testing only or is this command
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  231. going to make it into the live version
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  233. 59
  234. 00:02:30,670 --> 00:02:32,920
  235. of the game well I believe that's going
  236.  
  237. 60
  238. 00:02:32,920 --> 00:02:35,410
  239. to be a CSR only command eventually so
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  243. yeah because we don't want to reveal
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  245. 62
  246. 00:02:37,170 --> 00:02:40,180
  247. who's in the zone just by using a check
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  249. 63
  250. 00:02:40,180 --> 00:02:42,250
  251. that's yep so don't get used to it
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  253. 64
  254. 00:02:42,250 --> 00:02:45,010
  255. yes it's useful for now though next
  256.  
  257. 65
  258. 00:02:45,010 --> 00:02:48,730
  259. question you I request on barriers right
  260.  
  261. 66
  262. 00:02:48,730 --> 00:02:50,590
  263. now we can see an enemy's barrier as a
  264.  
  265. 67
  266. 00:02:50,590 --> 00:02:52,000
  267. white line around their health bar and
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  271. barrier is essentially a temporary
  272.  
  273. 69
  274. 00:02:54,519 --> 00:02:56,920
  275. shield around the character that you
  276.  
  277. 70
  278. 00:02:56,920 --> 00:02:58,330
  279. have to punch through an axe just like
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  281. 71
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  283. health and what's its value hit zero the
  284.  
  285. 72
  286. 00:03:00,580 --> 00:03:03,160
  287. barrier goes away so this question is
  288.  
  289. 73
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  291. largely around can you make it easier to
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  293. 74
  294. 00:03:05,769 --> 00:03:08,019
  295. understand when someone has a barrier
  296.  
  297. 75
  298. 00:03:08,019 --> 00:03:09,040
  299. and when someone doesn't have the
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  301. 76
  302. 00:03:09,040 --> 00:03:11,260
  303. barrier I think that's something we can
  304.  
  305. 77
  306. 00:03:11,260 --> 00:03:12,970
  307. accomplish I think we could do that I
  308.  
  309. 78
  310. 00:03:12,970 --> 00:03:15,130
  311. mean we have the first draft of it in
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  315. there and I know it's on Billy's plate
  316.  
  317. 80
  318. 00:03:17,260 --> 00:03:18,519
  319. to go and look at some of the combat has
  320.  
  321. 81
  322. 00:03:18,519 --> 00:03:21,880
  323. put stuff so that will happen when can
  324.  
  325. 82
  326. 00:03:21,880 --> 00:03:24,100
  327. we expect to see a combat log at what
  328.  
  329. 83
  330. 00:03:24,100 --> 00:03:25,870
  331. forum will it take currently it is in
  332.  
  333. 84
  334. 00:03:25,870 --> 00:03:29,170
  335. the planning phases and you will see it
  336.  
  337. 85
  338. 00:03:29,170 --> 00:03:32,950
  339. as one of the tabs within the social
  340.  
  341. 86
  342. 00:03:32,950 --> 00:03:35,019
  343. system basically we're all of your your
  344.  
  345. 87
  346. 00:03:35,019 --> 00:03:36,850
  347. tabs and channels and all that stuff
  348.  
  349. 88
  350. 00:03:36,850 --> 00:03:39,160
  351. that's happening we are going to do an
  352.  
  353. 89
  354. 00:03:39,160 --> 00:03:41,049
  355. overhaul of that entire thing and one
  356.  
  357. 90
  358. 00:03:41,049 --> 00:03:42,549
  359. things that will be inserted as a combat
  360.  
  361. 91
  362. 00:03:42,549 --> 00:03:44,290
  363. log so you can go see what the heck just
  364.  
  365. 92
  366. 00:03:44,290 --> 00:03:48,040
  367. killed us right cuz yes I think we had a
  368.  
  369. 93
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  371. funny video in the last cycle oh yes
  372.  
  373. 94
  374. 00:03:50,260 --> 00:03:51,519
  375. with the champion someone's like
  376.  
  377. 95
  378. 00:03:51,519 --> 00:03:55,090
  379. champion hit me for over like 5,000 172
  380.  
  381. 96
  382. 00:03:55,090 --> 00:03:56,590
  383. damage and then we look back at the
  384.  
  385. 97
  386. 00:03:56,590 --> 00:03:58,450
  387. videos like no that's actually you'd
  388.  
  389. 98
  390. 00:03:58,450 --> 00:04:01,299
  391. have 5,000 172 hit points well it was
  392.  
  393. 99
  394. 00:04:01,299 --> 00:04:02,799
  395. full damage it was fall backwards right
  396.  
  397. 100
  398. 00:04:02,799 --> 00:04:05,170
  399. yeah so it was had there been a combat
  400.  
  401. 101
  402. 00:04:05,170 --> 00:04:06,840
  403. log that would have been super easy to
  404.  
  405. 102
  406. 00:04:06,840 --> 00:04:09,430
  407. to discern right instead of reading the
  408.  
  409. 103
  410. 00:04:09,430 --> 00:04:12,730
  411. tea leaves of the video yes so we will
  412.  
  413. 104
  414. 00:04:12,730 --> 00:04:15,760
  415. get a combat log and it is soon it's
  416.  
  417. 105
  418. 00:04:15,760 --> 00:04:17,560
  419. it's much more than on the horizon now
  420.  
  421. 106
  422. 00:04:17,560 --> 00:04:20,470
  423. so there you go retaliate versus crowd
  424.  
  425. 107
  426. 00:04:20,470 --> 00:04:23,470
  427. control does the chance to retaliate not
  428.  
  429. 108
  430. 00:04:23,470 --> 00:04:26,080
  431. undermine the crowd control increasing
  432.  
  433. 109
  434. 00:04:26,080 --> 00:04:26,750
  435. do
  436.  
  437. 110
  438. 00:04:26,750 --> 00:04:29,660
  439. creasing skill notes Doggett had to come
  440.  
  441. 111
  442. 00:04:29,660 --> 00:04:30,380
  443. say hi
  444.  
  445. 112
  446. 00:04:30,380 --> 00:04:32,960
  447. I know Doggett so of course it has a
  448.  
  449. 113
  450. 00:04:32,960 --> 00:04:35,840
  451. value so when you get knocked down
  452.  
  453. 114
  454. 00:04:35,840 --> 00:04:37,790
  455. initially say a knock down has a
  456.  
  457. 115
  458. 00:04:37,790 --> 00:04:39,460
  459. duration of five seconds which it does
  460.  
  461. 116
  462. 00:04:39,460 --> 00:04:43,250
  463. the CC increase and decrease stats give
  464.  
  465. 117
  466. 00:04:43,250 --> 00:04:47,360
  467. you a flat increase decrease to that on
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  469. 118
  470. 00:04:47,360 --> 00:04:49,430
  471. top of that we also have resolve so
  472.  
  473. 119
  474. 00:04:49,430 --> 00:04:52,580
  475. resolve decreases a percentage based on
  476.  
  477. 120
  478. 00:04:52,580 --> 00:04:54,980
  479. how you know how recently you just
  480.  
  481. 121
  482. 00:04:54,980 --> 00:04:57,230
  483. experienced a control effect so when you
  484.  
  485. 122
  486. 00:04:57,230 --> 00:04:59,570
  487. get knocked down if you get knocked down
  488.  
  489. 123
  490. 00:04:59,570 --> 00:05:01,160
  491. immediately after that the duration
  492.  
  493. 124
  494. 00:05:01,160 --> 00:05:03,140
  495. would go from five seconds to let's say
  496.  
  497. 125
  498. 00:05:03,140 --> 00:05:04,730
  499. about three seconds right because that
  500.  
  501. 126
  502. 00:05:04,730 --> 00:05:07,240
  503. starts at 45% and then it ticks down
  504.  
  505. 127
  506. 00:05:07,240 --> 00:05:09,560
  507. fairly rapidly but if you get lluvia
  508.  
  509. 128
  510. 00:05:09,560 --> 00:05:11,210
  511. knocked down again you're not going to
  512.  
  513. 129
  514. 00:05:11,210 --> 00:05:13,370
  515. be you're not gonna get to suffer the
  516.  
  517. 130
  518. 00:05:13,370 --> 00:05:14,720
  519. full five seconds probably gonna be more
  520.  
  521. 131
  522. 00:05:14,720 --> 00:05:17,030
  523. like three seconds yeah I think a lot of
  524.  
  525. 132
  526. 00:05:17,030 --> 00:05:19,280
  527. the the the question here was revolving
  528.  
  529. 133
  530. 00:05:19,280 --> 00:05:21,050
  531. around well if I could just spend
  532.  
  533. 134
  534. 00:05:21,050 --> 00:05:23,000
  535. stamina does it negate all of these
  536.  
  537. 135
  538. 00:05:23,000 --> 00:05:25,190
  539. threats and and the answer is absolutely
  540.  
  541. 136
  542. 00:05:25,190 --> 00:05:27,740
  543. not and from the other direction too if
  544.  
  545. 137
  546. 00:05:27,740 --> 00:05:29,540
  547. somebody is already retaliated twice
  548.  
  549. 138
  550. 00:05:29,540 --> 00:05:31,970
  551. right and so that they're you're right
  552.  
  553. 139
  554. 00:05:31,970 --> 00:05:33,710
  555. they're there they're gonna have to
  556.  
  557. 140
  558. 00:05:33,710 --> 00:05:34,640
  559. right they're not gonna be able to
  560.  
  561. 141
  562. 00:05:34,640 --> 00:05:38,060
  563. retaliate again a be there you're
  564.  
  565. 142
  566. 00:05:38,060 --> 00:05:40,040
  567. knocked down because their resolve is
  568.  
  569. 143
  570. 00:05:40,040 --> 00:05:42,410
  571. gonna be so high they're not down as oil
  572.  
  573. 144
  574. 00:05:42,410 --> 00:05:44,000
  575. and gonna yeah it's only gonna last like
  576.  
  577. 145
  578. 00:05:44,000 --> 00:05:45,830
  579. maybe two seconds or less right right
  580.  
  581. 146
  582. 00:05:45,830 --> 00:05:48,260
  583. but if your bonus is giving you an extra
  584.  
  585. 147
  586. 00:05:48,260 --> 00:05:50,510
  587. second on your on your knock down all
  588.  
  589. 148
  590. 00:05:50,510 --> 00:05:52,130
  591. the sudden that two second knockdown is
  592.  
  593. 149
  594. 00:05:52,130 --> 00:05:53,810
  595. gonna be three seconds and that's a big
  596.  
  597. 150
  598. 00:05:53,810 --> 00:05:56,060
  599. that's a that's a big deal yes right so
  600.  
  601. 151
  602. 00:05:56,060 --> 00:05:58,490
  603. definitely there's value always value
  604.  
  605. 152
  606. 00:05:58,490 --> 00:06:01,460
  607. okay next question question on vessels
  608.  
  609. 153
  610. 00:06:01,460 --> 00:06:03,620
  611. even with the advent of craftable
  612.  
  613. 154
  614. 00:06:03,620 --> 00:06:05,390
  615. vessels nothing has really changed with
  616.  
  617. 155
  618. 00:06:05,390 --> 00:06:07,010
  619. their usage they are bound to the world
  620.  
  621. 156
  622. 00:06:07,010 --> 00:06:09,080
  623. they're equipped in you cannot unequip
  624.  
  625. 157
  626. 00:06:09,080 --> 00:06:11,210
  627. only delete they do not carry over to
  628.  
  629. 158
  630. 00:06:11,210 --> 00:06:12,710
  631. any other world will that change in the
  632.  
  633. 159
  634. 00:06:12,710 --> 00:06:17,300
  635. future yes it will that list of avatars
  636.  
  637. 160
  638. 00:06:17,300 --> 00:06:19,250
  639. you have in the crypt that will carry
  640.  
  641. 161
  642. 00:06:19,250 --> 00:06:21,320
  643. with you to every world so you'll only
  644.  
  645. 162
  646. 00:06:21,320 --> 00:06:25,100
  647. have those six character slots so that
  648.  
  649. 163
  650. 00:06:25,100 --> 00:06:26,750
  651. is something that is being worked on
  652.  
  653. 164
  654. 00:06:26,750 --> 00:06:29,540
  655. right now I don't I can't promise a date
  656.  
  657. 165
  658. 00:06:29,540 --> 00:06:31,400
  659. on when that will come out but currently
  660.  
  661. 166
  662. 00:06:31,400 --> 00:06:33,350
  663. you're in an in-between state but we've
  664.  
  665. 167
  666. 00:06:33,350 --> 00:06:35,180
  667. got remnants of the old tech the new
  668.  
  669. 168
  670. 00:06:35,180 --> 00:06:36,680
  671. Tech's being built so it's just gonna
  672.  
  673. 169
  674. 00:06:36,680 --> 00:06:39,470
  675. play like it is where you have six per
  676.  
  677. 170
  678. 00:06:39,470 --> 00:06:41,930
  679. but daddy's gonna go away so don't uh
  680.  
  681. 171
  682. 00:06:41,930 --> 00:06:43,780
  683. don't think it works like that long-term
  684.  
  685. 172
  686. 00:06:43,780 --> 00:06:46,460
  687. question about the UI will we be able to
  688.  
  689. 173
  690. 00:06:46,460 --> 00:06:48,170
  691. move and scale everything in the
  692.  
  693. 174
  694. 00:06:48,170 --> 00:06:50,630
  695. interface specifically I would like to
  696.  
  697. 175
  698. 00:06:50,630 --> 00:06:51,980
  699. be able to move the target reticle
  700.  
  701. 176
  702. 00:06:51,980 --> 00:06:54,230
  703. higher a few inches and scale a few
  704.  
  705. 177
  706. 00:06:54,230 --> 00:06:56,300
  707. things getting older and I can't see as
  708.  
  709. 178
  710. 00:06:56,300 --> 00:06:59,680
  711. well yes that is certainly on Billy's
  712.  
  713. 179
  714. 00:06:59,680 --> 00:07:02,060
  715. Billy's plate to make it so that there's
  716.  
  717. 180
  718. 00:07:02,060 --> 00:07:04,070
  719. just a universal you can make everything
  720.  
  721. 181
  722. 00:07:04,070 --> 00:07:06,950
  723. in really big mode well it doesn't have
  724.  
  725. 182
  726. 00:07:06,950 --> 00:07:08,390
  727. to go really big it just has to be
  728.  
  729. 183
  730. 00:07:08,390 --> 00:07:11,300
  731. bigger so that we can make it so you're
  732.  
  733. 184
  734. 00:07:11,300 --> 00:07:14,180
  735. comfortable where your UI is and we've
  736.  
  737. 185
  738. 00:07:14,180 --> 00:07:15,830
  739. known about that for a long time that's
  740.  
  741. 186
  742. 00:07:15,830 --> 00:07:17,990
  743. just one of the later things after we've
  744.  
  745. 187
  746. 00:07:17,990 --> 00:07:20,570
  747. added the UI's all right next question
  748.  
  749. 188
  750. 00:07:20,570 --> 00:07:22,190
  751. well it's more of a series of questions
  752.  
  753. 189
  754. 00:07:22,190 --> 00:07:24,410
  755. and comments about the improvements to
  756.  
  757. 190
  758. 00:07:24,410 --> 00:07:26,470
  759. the raft map which player saw the
  760.  
  761. 191
  762. 00:07:26,470 --> 00:07:29,870
  763. introduction of in 5/5 how much they
  764.  
  765. 192
  766. 00:07:29,870 --> 00:07:31,490
  767. liked the adventure zones like the
  768.  
  769. 193
  770. 00:07:31,490 --> 00:07:33,020
  771. concentration of the resources and the
  772.  
  773. 194
  774. 00:07:33,020 --> 00:07:35,420
  775. adventure zones the physical layout of
  776.  
  777. 195
  778. 00:07:35,420 --> 00:07:37,040
  779. the zone and the way it's presented to
  780.  
  781. 196
  782. 00:07:37,040 --> 00:07:40,010
  783. the map and the central keep in the 3/4
  784.  
  785. 197
  786. 00:07:40,010 --> 00:07:42,440
  787. so we now have a world building strike
  788.  
  789. 198
  790. 00:07:42,440 --> 00:07:45,169
  791. team and they are focusing specifically
  792.  
  793. 199
  794. 00:07:45,169 --> 00:07:47,240
  795. on the map and how the parcels are built
  796.  
  797. 200
  798. 00:07:47,240 --> 00:07:50,330
  799. and how they are assembled and we will
  800.  
  801. 201
  802. 00:07:50,330 --> 00:07:52,040
  803. pass this feedback on to those guys
  804.  
  805. 202
  806. 00:07:52,040 --> 00:07:53,180
  807. because it's always great to hear some
  808.  
  809. 203
  810. 00:07:53,180 --> 00:07:55,490
  811. positive feedback and here's some
  812.  
  813. 204
  814. 00:07:55,490 --> 00:07:56,840
  815. comments that they would like changed
  816.  
  817. 205
  818. 00:07:56,840 --> 00:07:58,760
  819. and certainly the stuff that we can do
  820.  
  821. 206
  822. 00:07:58,760 --> 00:08:01,400
  823. for example all the boards are ranked
  824.  
  825. 207
  826. 00:08:01,400 --> 00:08:04,070
  827. one in this map that's because the
  828.  
  829. 208
  830. 00:08:04,070 --> 00:08:06,440
  831. boards are only in the beachhead and I
  832.  
  833. 209
  834. 00:08:06,440 --> 00:08:08,480
  835. understand that people want higher-level
  836.  
  837. 210
  838. 00:08:08,480 --> 00:08:11,510
  839. leather from those guys so we will
  840.  
  841. 211
  842. 00:08:11,510 --> 00:08:12,860
  843. certainly put some higher-level bores
  844.  
  845. 212
  846. 00:08:12,860 --> 00:08:14,900
  847. out deeper into the map so you get some
  848.  
  849. 213
  850. 00:08:14,900 --> 00:08:18,410
  851. of that sweet more leather sweet sweet
  852.  
  853. 214
  854. 00:08:18,410 --> 00:08:20,930
  855. board leather there's a huge number of
  856.  
  857. 215
  858. 00:08:20,930 --> 00:08:22,669
  859. very low rank resources spread across
  860.  
  861. 216
  862. 00:08:22,669 --> 00:08:29,660
  863. the map yes so we're gonna see one of
  864.  
  865. 217
  866. 00:08:29,660 --> 00:08:31,520
  867. the big challenges with the wrath map is
  868.  
  869. 218
  870. 00:08:31,520 --> 00:08:33,559
  871. we're kind of at an in-between map stage
  872.  
  873. 219
  874. 00:08:33,559 --> 00:08:37,460
  875. with that our multi maps for a single
  876.  
  877. 220
  878. 00:08:37,460 --> 00:08:39,860
  879. campaign basically where you go from
  880.  
  881. 221
  882. 00:08:39,860 --> 00:08:41,710
  883. island to island and this one is a
  884.  
  885. 222
  886. 00:08:41,710 --> 00:08:45,230
  887. forest island and this one is a swamp
  888.  
  889. 223
  890. 00:08:45,230 --> 00:08:46,970
  891. island and this one is the highlands
  892.  
  893. 224
  894. 00:08:46,970 --> 00:08:49,360
  895. island yeah whatever
  896.  
  897. 225
  898. 00:08:49,360 --> 00:08:51,800
  899. that's not quite online yet so we're
  900.  
  901. 226
  902. 00:08:51,800 --> 00:08:53,450
  903. kind of combining
  904.  
  905. 227
  906. 00:08:53,450 --> 00:08:55,280
  907. everything into one map and trying to
  908.  
  909. 228
  910. 00:08:55,280 --> 00:08:56,840
  911. make it a playable experience like The
  912.  
  913. 229
  914. 00:08:56,840 --> 00:08:58,520
  915. Reader's Digest condensed version you
  916.  
  917. 230
  918. 00:08:58,520 --> 00:09:00,740
  919. know you have a campaign so ultimately
  920.  
  921. 231
  922. 00:09:00,740 --> 00:09:02,630
  923. that's not where we're gonna go we're
  924.  
  925. 232
  926. 00:09:02,630 --> 00:09:03,980
  927. gonna start splitting these things out
  928.  
  929. 233
  930. 00:09:03,980 --> 00:09:07,760
  931. and that forest map will feel like a
  932.  
  933. 234
  934. 00:09:07,760 --> 00:09:09,980
  935. forest and it will predominantly have
  936.  
  937. 235
  938. 00:09:09,980 --> 00:09:12,020
  939. trees on it and they will rank all the
  940.  
  941. 236
  942. 00:09:12,020 --> 00:09:15,740
  943. way across the scale so again some of
  944.  
  945. 237
  946. 00:09:15,740 --> 00:09:18,080
  947. this is growing pains as we grow into
  948.  
  949. 238
  950. 00:09:18,080 --> 00:09:20,840
  951. bigger maps from the single map so many
  952.  
  953. 239
  954. 00:09:20,840 --> 00:09:22,130
  955. of these things will change just by us
  956.  
  957. 240
  958. 00:09:22,130 --> 00:09:24,800
  959. getting that tech online where are the
  960.  
  961. 241
  962. 00:09:24,800 --> 00:09:26,930
  963. high ranked trees again similar problem
  964.  
  965. 242
  966. 00:09:26,930 --> 00:09:29,140
  967. we just don't have enough space for them
  968.  
  969. 243
  970. 00:09:29,140 --> 00:09:31,250
  971. those things will come online with the
  972.  
  973. 244
  974. 00:09:31,250 --> 00:09:34,040
  975. multiple Island maps and I'd like to see
  976.  
  977. 245
  978. 00:09:34,040 --> 00:09:35,870
  979. a few high ranked resources not in the
  980.  
  981. 246
  982. 00:09:35,870 --> 00:09:37,910
  983. adventure zones again we're gonna start
  984.  
  985. 247
  986. 00:09:37,910 --> 00:09:39,710
  987. making each of the maps feel different
  988.  
  989. 248
  990. 00:09:39,710 --> 00:09:41,690
  991. so there will be interesting reasons to
  992.  
  993. 249
  994. 00:09:41,690 --> 00:09:43,670
  995. go to each of them be it high level
  996.  
  997. 250
  998. 00:09:43,670 --> 00:09:46,880
  999. resources adventure parcels for its it
  1000.  
  1001. 251
  1002. 00:09:46,880 --> 00:09:51,860
  1003. keeps not quite there yet okay next
  1004.  
  1005. 252
  1006. 00:09:51,860 --> 00:09:55,580
  1007. question a variety of crafting tables in
  1008.  
  1009. 253
  1010. 00:09:55,580 --> 00:09:57,440
  1011. a ideal world we'd like to see the New
  1012.  
  1013. 254
  1014. 00:09:57,440 --> 00:09:59,750
  1015. Castle in a campaign world that should
  1016.  
  1017. 255
  1018. 00:09:59,750 --> 00:10:01,280
  1019. have all of the crafting stations as
  1020.  
  1021. 256
  1022. 00:10:01,280 --> 00:10:03,670
  1023. well as write ten resources around it
  1024.  
  1025. 257
  1026. 00:10:03,670 --> 00:10:05,450
  1027. wow it sounds like they want to put
  1028.  
  1029. 258
  1030. 00:10:05,450 --> 00:10:08,420
  1031. everything or in this one spot which is
  1032.  
  1033. 259
  1034. 00:10:08,420 --> 00:10:10,970
  1035. generally not what we're going to do
  1036.  
  1037. 260
  1038. 00:10:10,970 --> 00:10:13,190
  1039. yeah we're gonna put pieces around so
  1040.  
  1041. 261
  1042. 00:10:13,190 --> 00:10:14,660
  1043. you have to move around you just can't
  1044.  
  1045. 262
  1046. 00:10:14,660 --> 00:10:16,880
  1047. sit there in the one area because well I
  1048.  
  1049. 263
  1050. 00:10:16,880 --> 00:10:18,050
  1051. have a world if you're not going to
  1052.  
  1053. 264
  1054. 00:10:18,050 --> 00:10:19,910
  1055. explore it this is one of the reasons
  1056.  
  1057. 265
  1058. 00:10:19,910 --> 00:10:23,090
  1059. that some of the forts in the initial
  1060.  
  1061. 266
  1062. 00:10:23,090 --> 00:10:25,760
  1063. design only had one in two types of the
  1064.  
  1065. 267
  1066. 00:10:25,760 --> 00:10:28,040
  1067. crafting stations so if you wanted to go
  1068.  
  1069. 268
  1070. 00:10:28,040 --> 00:10:30,200
  1071. make jewelry you had to take that fort
  1072.  
  1073. 269
  1074. 00:10:30,200 --> 00:10:32,030
  1075. which meant that the team that owns that
  1076.  
  1077. 270
  1078. 00:10:32,030 --> 00:10:34,520
  1079. fort is getting stronger masters because
  1080.  
  1081. 271
  1082. 00:10:34,520 --> 00:10:35,960
  1083. they're the jewelry masters and they
  1084.  
  1085. 272
  1086. 00:10:35,960 --> 00:10:40,580
  1087. they own that so that is a bit by design
  1088.  
  1089. 273
  1090. 00:10:40,580 --> 00:10:42,980
  1091. as well as us wanting to you to spread
  1092.  
  1093. 274
  1094. 00:10:42,980 --> 00:10:45,680
  1095. out again with the previous question
  1096.  
  1097. 275
  1098. 00:10:45,680 --> 00:10:48,230
  1099. about the multi Island Maps you're gonna
  1100.  
  1101. 276
  1102. 00:10:48,230 --> 00:10:50,660
  1103. start seeing that as we start teasing
  1104.  
  1105. 277
  1106. 00:10:50,660 --> 00:10:52,760
  1107. all of these elements out into
  1108.  
  1109. 278
  1110. 00:10:52,760 --> 00:10:55,130
  1111. individual maps for gameplay reasons the
  1112.  
  1113. 279
  1114. 00:10:55,130 --> 00:10:57,200
  1115. removal of crafting potions in five five
  1116.  
  1117. 280
  1118. 00:10:57,200 --> 00:10:58,910
  1119. has revealed some significant flaws in
  1120.  
  1121. 281
  1122. 00:10:58,910 --> 00:11:01,250
  1123. the crafting process characters of maxed
  1124.  
  1125. 282
  1126. 00:11:01,250 --> 00:11:02,750
  1127. out skills are not able to get their
  1128.  
  1129. 283
  1130. 00:11:02,750 --> 00:11:04,310
  1131. experimentation skills high enough to
  1132.  
  1133. 284
  1134. 00:11:04,310 --> 00:11:06,980
  1135. make good gear without potion
  1136.  
  1137. 285
  1138. 00:11:06,980 --> 00:11:10,290
  1139. well one of the reasons for us to pull
  1140.  
  1141. 286
  1142. 00:11:10,290 --> 00:11:12,000
  1143. out the potions was so we could start
  1144.  
  1145. 287
  1146. 00:11:12,000 --> 00:11:13,829
  1147. seeing things like this they've been a
  1148.  
  1149. 288
  1150. 00:11:13,829 --> 00:11:15,750
  1151. big old crush that we've had in now for
  1152.  
  1153. 289
  1154. 00:11:15,750 --> 00:11:18,660
  1155. yeah ever forever so we need to start
  1156.  
  1157. 290
  1158. 00:11:18,660 --> 00:11:20,490
  1159. pulling these things out and seeing if
  1160.  
  1161. 291
  1162. 00:11:20,490 --> 00:11:22,589
  1163. stats are too low if they're too high
  1164.  
  1165. 292
  1166. 00:11:22,589 --> 00:11:24,990
  1167. this is why I basically wanted to get
  1168.  
  1169. 293
  1170. 00:11:24,990 --> 00:11:27,690
  1171. all of that testing stuff how now that
  1172.  
  1173. 294
  1174. 00:11:27,690 --> 00:11:29,130
  1175. we have the real systems in place and
  1176.  
  1177. 295
  1178. 00:11:29,130 --> 00:11:31,529
  1179. most of the vectors for delivering stats
  1180.  
  1181. 296
  1182. 00:11:31,529 --> 00:11:34,319
  1183. and attributes to you guys are are or
  1184.  
  1185. 297
  1186. 00:11:34,319 --> 00:11:36,870
  1187. should be in within the 5 5 5 6
  1188.  
  1189. 298
  1190. 00:11:36,870 --> 00:11:39,360
  1191. timeframe and then we can start tuning
  1192.  
  1193. 299
  1194. 00:11:39,360 --> 00:11:41,819
  1195. those and you may see some stats going
  1196.  
  1197. 300
  1198. 00:11:41,819 --> 00:11:43,500
  1199. up or you may see some coming down
  1200.  
  1201. 301
  1202. 00:11:43,500 --> 00:11:46,500
  1203. probably see some stats going up to make
  1204.  
  1205. 302
  1206. 00:11:46,500 --> 00:11:50,850
  1207. things easier for you guys and the
  1208.  
  1209. 303
  1210. 00:11:50,850 --> 00:11:52,649
  1211. secondary question to this is how are
  1212.  
  1213. 304
  1214. 00:11:52,649 --> 00:11:54,480
  1215. they supposed to fill in this gap and in
  1216.  
  1217. 305
  1218. 00:11:54,480 --> 00:11:56,579
  1219. some ways that they haven't figured out
  1220.  
  1221. 306
  1222. 00:11:56,579 --> 00:11:59,009
  1223. yet that you can stair-step your way
  1224.  
  1225. 307
  1226. 00:11:59,009 --> 00:12:01,199
  1227. into better gear so you make a green
  1228.  
  1229. 308
  1230. 00:12:01,199 --> 00:12:03,180
  1231. quality thing that gets you just enough
  1232.  
  1233. 309
  1234. 00:12:03,180 --> 00:12:04,620
  1235. so that you get one or two
  1236.  
  1237. 310
  1238. 00:12:04,620 --> 00:12:06,060
  1239. experimentation points that you can use
  1240.  
  1241. 311
  1242. 00:12:06,060 --> 00:12:08,279
  1243. on a blue or purple one which will make
  1244.  
  1245. 312
  1246. 00:12:08,279 --> 00:12:09,779
  1247. those even better which will let you
  1248.  
  1249. 313
  1250. 00:12:09,779 --> 00:12:11,579
  1251. stair step your way up so in some cases
  1252.  
  1253. 314
  1254. 00:12:11,579 --> 00:12:13,110
  1255. you're gonna have to make the multiple
  1256.  
  1257. 315
  1258. 00:12:13,110 --> 00:12:15,360
  1259. levels of gear to get to the better gear
  1260.  
  1261. 316
  1262. 00:12:15,360 --> 00:12:18,540
  1263. so that however is as designed and
  1264.  
  1265. 317
  1266. 00:12:18,540 --> 00:12:20,459
  1267. hopefully you guys will start doing
  1268.  
  1269. 318
  1270. 00:12:20,459 --> 00:12:24,509
  1271. things like that F key woes why is it so
  1272.  
  1273. 319
  1274. 00:12:24,509 --> 00:12:26,339
  1275. difficult to get proper positioning to
  1276.  
  1277. 320
  1278. 00:12:26,339 --> 00:12:29,639
  1279. loot move through a gate etc can we make
  1280.  
  1281. 321
  1282. 00:12:29,639 --> 00:12:32,850
  1283. this easier we think we're I think the
  1284.  
  1285. 322
  1286. 00:12:32,850 --> 00:12:34,709
  1287. answer is yes to that we can make it
  1288.  
  1289. 323
  1290. 00:12:34,709 --> 00:12:35,759
  1291. easier what do you think this is
  1292.  
  1293. 324
  1294. 00:12:35,759 --> 00:12:37,370
  1295. mechanically going on behind the scenes
  1296.  
  1297. 325
  1298. 00:12:37,370 --> 00:12:39,930
  1299. um I'm going to guess it has something
  1300.  
  1301. 326
  1302. 00:12:39,930 --> 00:12:43,310
  1303. to do with colliders and Ray casts
  1304.  
  1305. 327
  1306. 00:12:43,310 --> 00:12:46,110
  1307. basically we send a point out and it
  1308.  
  1309. 328
  1310. 00:12:46,110 --> 00:12:48,029
  1311. hits something and if it either hits
  1312.  
  1313. 329
  1314. 00:12:48,029 --> 00:12:49,380
  1315. that thing it does something or does it
  1316.  
  1317. 330
  1318. 00:12:49,380 --> 00:12:51,630
  1319. and I'm guessing what we're looking at
  1320.  
  1321. 331
  1322. 00:12:51,630 --> 00:12:55,380
  1323. is just too too tight right it's a very
  1324.  
  1325. 332
  1326. 00:12:55,380 --> 00:12:58,380
  1327. small ray cast and it's a very small
  1328.  
  1329. 333
  1330. 00:12:58,380 --> 00:13:00,240
  1331. collider and we just need to be more
  1332.  
  1333. 334
  1334. 00:13:00,240 --> 00:13:02,370
  1335. generous to make it easier on those
  1336.  
  1337. 335
  1338. 00:13:02,370 --> 00:13:05,550
  1339. kinds of things any plans to have a
  1340.  
  1341. 336
  1342. 00:13:05,550 --> 00:13:07,980
  1343. phone app or the ability to log in from
  1344.  
  1345. 337
  1346. 00:13:07,980 --> 00:13:10,170
  1347. a browser to train skills or micromanage
  1348.  
  1349. 338
  1350. 00:13:10,170 --> 00:13:14,250
  1351. skill trees from work it's a cool idea
  1352.  
  1353. 339
  1354. 00:13:14,250 --> 00:13:16,350
  1355. we've had that idea for a long time it's
  1356.  
  1357. 340
  1358. 00:13:16,350 --> 00:13:17,760
  1359. certainly not a launch feature but we
  1360.  
  1361. 341
  1362. 00:13:17,760 --> 00:13:19,640
  1363. would love to add it in because
  1364.  
  1365. 342
  1366. 00:13:19,640 --> 00:13:21,200
  1367. keeping you in contact with your guild
  1368.  
  1369. 343
  1370. 00:13:21,200 --> 00:13:23,750
  1371. and/or your account and your skill
  1372.  
  1373. 344
  1374. 00:13:23,750 --> 00:13:25,730
  1375. training is definitely something we want
  1376.  
  1377. 345
  1378. 00:13:25,730 --> 00:13:28,850
  1379. to enable you guys to do okay so not a
  1380.  
  1381. 346
  1382. 00:13:28,850 --> 00:13:30,920
  1383. question this month but a follow up from
  1384.  
  1385. 347
  1386. 00:13:30,920 --> 00:13:32,870
  1387. a question last month where somebody
  1388.  
  1389. 348
  1390. 00:13:32,870 --> 00:13:36,170
  1391. asked about the comparison between armor
  1392.  
  1393. 349
  1394. 00:13:36,170 --> 00:13:38,540
  1395. caps and penetration the answer to that
  1396.  
  1397. 350
  1398. 00:13:38,540 --> 00:13:41,060
  1399. is now or as a56 will be if you come in
  1400.  
  1401. 351
  1402. 00:13:41,060 --> 00:13:45,320
  1403. if you have 85% mitigation capping to 75
  1404.  
  1405. 352
  1406. 00:13:45,320 --> 00:13:48,020
  1407. and somebody comes in with 20% armor
  1408.  
  1409. 353
  1410. 00:13:48,020 --> 00:13:49,730
  1411. penetration you're only going down to
  1412.  
  1413. 354
  1414. 00:13:49,730 --> 00:13:52,970
  1415. 65% instead of 55 percent correct so so
  1416.  
  1417. 355
  1418. 00:13:52,970 --> 00:13:55,640
  1419. go this will be our first app that lets
  1420.  
  1421. 356
  1422. 00:13:55,640 --> 00:13:58,760
  1423. you essentially go over the the cap it's
  1424.  
  1425. 357
  1426. 00:13:58,760 --> 00:13:59,840
  1427. what you're not really going over you're
  1428.  
  1429. 358
  1430. 00:13:59,840 --> 00:14:01,310
  1431. not going over the cabbage is like a
  1432.  
  1433. 359
  1434. 00:14:01,310 --> 00:14:04,160
  1435. soft benefit yeah we're yeah so it's a
  1436.  
  1437. 360
  1438. 00:14:04,160 --> 00:14:05,780
  1439. new way to look at it and it also means
  1440.  
  1441. 361
  1442. 00:14:05,780 --> 00:14:08,030
  1443. that the tank characters can continue to
  1444.  
  1445. 362
  1446. 00:14:08,030 --> 00:14:10,400
  1447. stack mitigation to fight off the
  1448.  
  1449. 363
  1450. 00:14:10,400 --> 00:14:11,930
  1451. increasing penetration of the other
  1452.  
  1453. 364
  1454. 00:14:11,930 --> 00:14:13,910
  1455. characters but more importantly it was a
  1456.  
  1457. 365
  1458. 00:14:13,910 --> 00:14:17,150
  1459. great question from a QA and we left the
  1460.  
  1461. 366
  1462. 00:14:17,150 --> 00:14:18,560
  1463. meeting and said this is lame we should
  1464.  
  1465. 367
  1466. 00:14:18,560 --> 00:14:21,470
  1467. fix this and we got a ticket in and it
  1468.  
  1469. 368
  1470. 00:14:21,470 --> 00:14:23,870
  1471. was fixed relatively quickly so keep the
  1472.  
  1473. 369
  1474. 00:14:23,870 --> 00:14:25,640
  1475. questions coming we take them very
  1476.  
  1477. 370
  1478. 00:14:25,640 --> 00:14:28,250
  1479. seriously and we always see what we can
  1480.  
  1481. 371
  1482. 00:14:28,250 --> 00:14:30,410
  1483. do to make things better if it is
  1484.  
  1485. 372
  1486. 00:14:30,410 --> 00:14:32,210
  1487. actually a something that we should
  1488.  
  1489. 373
  1490. 00:14:32,210 --> 00:14:35,330
  1491. write so okay thanks for sending all the
  1492.  
  1493. 374
  1494. 00:14:35,330 --> 00:14:37,100
  1495. questions and we will see you in the
  1496.  
  1497. 375
  1498. 00:14:37,100 --> 00:14:38,960
  1499. live streams that come out later in
  1500.  
  1501. 376
  1502. 00:14:38,960 --> 00:14:42,880
  1503. April fine bye
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