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- https://youtu.be/Iic_FxpojL4
- -
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- howdy everybody on Thomas Blair I'm mark
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- 00:00:17,160 --> 00:00:19,949
- Hollis and this is the April ace QA
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- where we take questions from our ace
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- development partners forum and answer
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- them for you question we're getting all
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- the pieces to make castles depending on
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- our bundles and that's cool will we have
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- the option to plunk down a default
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- castle with the kit this particular
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- player has two castles and they don't
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- want to play in the building game or if
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- it was me I really couldn't do a good
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- job at playing the building game I
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- always go get an environment artist to
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- help me out what I want to make my home
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- spaces look pretty what do you think
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- work alright well never fear we we
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- basically I'll leave that the castles
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- and whatnot that we have are pre-made
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- defend with and any upgrade pieces that
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- are available to you will basically
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- won't require much more design skill
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- than walking up to a wall and attaching
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- it to the appropriate socket here's a
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- suggestion if you want good activity
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- level and conflict in five point five
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- don't bring up the eks force everyone to
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- do everything in the campaign role and
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- see what happens and well that is an
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- interesting idea we are bringing up lots
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- of parallel features at the same time we
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- have to test everything and just
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- shutting off the eks isn't a good way to
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- test a lot of the ek features especially
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- since we have some really big ones I
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- think in the next update I'm actually
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- positive the next update
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- so just turning them off isn't isn't an
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- option at this point when we have so
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- many things to test we need everything
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- tested and yes I understand you want to
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- get people the crafting stations but we
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- can wait for those days in the future
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- okay next question only grief I have in
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- crow forum is movement speed I'm falling
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- asleep when running back to my body
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- please please speed up its movement okay
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- yes granted yeah the the speed up should
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- be in the next update it will be a
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- faster to get
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- to your body and then in a later update
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- we're gonna work on making just it feel
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- good when you are flying around as a
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- crow feeling good to be dead yeah yes
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- okay next question uh is the who command
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- for testing only or is this command
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- going to make it into the live version
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- of the game well I believe that's going
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- to be a CSR only command eventually so
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- yeah because we don't want to reveal
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- who's in the zone just by using a check
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- that's yep so don't get used to it
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- yes it's useful for now though next
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- question you I request on barriers right
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- now we can see an enemy's barrier as a
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- white line around their health bar and
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- barrier is essentially a temporary
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- shield around the character that you
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- have to punch through an axe just like
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- health and what's its value hit zero the
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- barrier goes away so this question is
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- largely around can you make it easier to
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- understand when someone has a barrier
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- and when someone doesn't have the
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- barrier I think that's something we can
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- accomplish I think we could do that I
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- mean we have the first draft of it in
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- there and I know it's on Billy's plate
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- to go and look at some of the combat has
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- put stuff so that will happen when can
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- we expect to see a combat log at what
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- forum will it take currently it is in
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- the planning phases and you will see it
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- as one of the tabs within the social
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- system basically we're all of your your
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- tabs and channels and all that stuff
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- that's happening we are going to do an
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- overhaul of that entire thing and one
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- things that will be inserted as a combat
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- log so you can go see what the heck just
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- killed us right cuz yes I think we had a
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- funny video in the last cycle oh yes
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- with the champion someone's like
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- champion hit me for over like 5,000 172
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- damage and then we look back at the
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- videos like no that's actually you'd
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- have 5,000 172 hit points well it was
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- full damage it was fall backwards right
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- yeah so it was had there been a combat
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- log that would have been super easy to
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- to discern right instead of reading the
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- tea leaves of the video yes so we will
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- get a combat log and it is soon it's
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- it's much more than on the horizon now
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- so there you go retaliate versus crowd
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- control does the chance to retaliate not
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- undermine the crowd control increasing
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- do
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- creasing skill notes Doggett had to come
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- say hi
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- I know Doggett so of course it has a
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- value so when you get knocked down
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- initially say a knock down has a
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- duration of five seconds which it does
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- the CC increase and decrease stats give
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- you a flat increase decrease to that on
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- top of that we also have resolve so
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- resolve decreases a percentage based on
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- how you know how recently you just
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- experienced a control effect so when you
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- get knocked down if you get knocked down
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- immediately after that the duration
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- would go from five seconds to let's say
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- about three seconds right because that
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- starts at 45% and then it ticks down
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- fairly rapidly but if you get lluvia
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- knocked down again you're not going to
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- be you're not gonna get to suffer the
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- full five seconds probably gonna be more
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- like three seconds yeah I think a lot of
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- the the the question here was revolving
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- around well if I could just spend
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- stamina does it negate all of these
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- threats and and the answer is absolutely
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- not and from the other direction too if
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- somebody is already retaliated twice
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- right and so that they're you're right
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- they're there they're gonna have to
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- right they're not gonna be able to
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- retaliate again a be there you're
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- knocked down because their resolve is
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- gonna be so high they're not down as oil
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- and gonna yeah it's only gonna last like
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- maybe two seconds or less right right
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- but if your bonus is giving you an extra
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- second on your on your knock down all
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- the sudden that two second knockdown is
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- gonna be three seconds and that's a big
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- that's a that's a big deal yes right so
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- definitely there's value always value
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- okay next question question on vessels
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- even with the advent of craftable
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- vessels nothing has really changed with
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- their usage they are bound to the world
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- they're equipped in you cannot unequip
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- only delete they do not carry over to
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- any other world will that change in the
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- future yes it will that list of avatars
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- you have in the crypt that will carry
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- with you to every world so you'll only
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- have those six character slots so that
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- is something that is being worked on
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- right now I don't I can't promise a date
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- on when that will come out but currently
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- you're in an in-between state but we've
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- got remnants of the old tech the new
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- Tech's being built so it's just gonna
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- play like it is where you have six per
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- but daddy's gonna go away so don't uh
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- don't think it works like that long-term
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- question about the UI will we be able to
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- move and scale everything in the
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- interface specifically I would like to
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- be able to move the target reticle
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- higher a few inches and scale a few
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- things getting older and I can't see as
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- well yes that is certainly on Billy's
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- Billy's plate to make it so that there's
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- just a universal you can make everything
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- in really big mode well it doesn't have
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- to go really big it just has to be
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- bigger so that we can make it so you're
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- comfortable where your UI is and we've
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- known about that for a long time that's
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- just one of the later things after we've
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- added the UI's all right next question
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- well it's more of a series of questions
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- and comments about the improvements to
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- the raft map which player saw the
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- introduction of in 5/5 how much they
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- liked the adventure zones like the
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- concentration of the resources and the
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- adventure zones the physical layout of
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- the zone and the way it's presented to
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- the map and the central keep in the 3/4
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- so we now have a world building strike
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- team and they are focusing specifically
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- on the map and how the parcels are built
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- and how they are assembled and we will
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- pass this feedback on to those guys
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- because it's always great to hear some
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- positive feedback and here's some
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- comments that they would like changed
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- and certainly the stuff that we can do
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- for example all the boards are ranked
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- one in this map that's because the
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- boards are only in the beachhead and I
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- understand that people want higher-level
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- leather from those guys so we will
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- certainly put some higher-level bores
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- out deeper into the map so you get some
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- of that sweet more leather sweet sweet
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- board leather there's a huge number of
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- very low rank resources spread across
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- the map yes so we're gonna see one of
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- the big challenges with the wrath map is
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- we're kind of at an in-between map stage
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- with that our multi maps for a single
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- campaign basically where you go from
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- island to island and this one is a
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- forest island and this one is a swamp
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- island and this one is the highlands
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- island yeah whatever
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- that's not quite online yet so we're
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- kind of combining
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- everything into one map and trying to
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- make it a playable experience like The
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- Reader's Digest condensed version you
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- know you have a campaign so ultimately
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- that's not where we're gonna go we're
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- gonna start splitting these things out
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- and that forest map will feel like a
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- forest and it will predominantly have
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- trees on it and they will rank all the
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- way across the scale so again some of
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- this is growing pains as we grow into
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- bigger maps from the single map so many
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- of these things will change just by us
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- getting that tech online where are the
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- high ranked trees again similar problem
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- we just don't have enough space for them
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- those things will come online with the
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- multiple Island maps and I'd like to see
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- a few high ranked resources not in the
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- adventure zones again we're gonna start
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- making each of the maps feel different
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- so there will be interesting reasons to
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- 00:09:41,690 --> 00:09:43,670
- go to each of them be it high level
- 250
- 00:09:43,670 --> 00:09:46,880
- resources adventure parcels for its it
- 251
- 00:09:46,880 --> 00:09:51,860
- keeps not quite there yet okay next
- 252
- 00:09:51,860 --> 00:09:55,580
- question a variety of crafting tables in
- 253
- 00:09:55,580 --> 00:09:57,440
- a ideal world we'd like to see the New
- 254
- 00:09:57,440 --> 00:09:59,750
- Castle in a campaign world that should
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- 00:09:59,750 --> 00:10:01,280
- have all of the crafting stations as
- 256
- 00:10:01,280 --> 00:10:03,670
- well as write ten resources around it
- 257
- 00:10:03,670 --> 00:10:05,450
- wow it sounds like they want to put
- 258
- 00:10:05,450 --> 00:10:08,420
- everything or in this one spot which is
- 259
- 00:10:08,420 --> 00:10:10,970
- generally not what we're going to do
- 260
- 00:10:10,970 --> 00:10:13,190
- yeah we're gonna put pieces around so
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- 00:10:13,190 --> 00:10:14,660
- you have to move around you just can't
- 262
- 00:10:14,660 --> 00:10:16,880
- sit there in the one area because well I
- 263
- 00:10:16,880 --> 00:10:18,050
- have a world if you're not going to
- 264
- 00:10:18,050 --> 00:10:19,910
- explore it this is one of the reasons
- 265
- 00:10:19,910 --> 00:10:23,090
- that some of the forts in the initial
- 266
- 00:10:23,090 --> 00:10:25,760
- design only had one in two types of the
- 267
- 00:10:25,760 --> 00:10:28,040
- crafting stations so if you wanted to go
- 268
- 00:10:28,040 --> 00:10:30,200
- make jewelry you had to take that fort
- 269
- 00:10:30,200 --> 00:10:32,030
- which meant that the team that owns that
- 270
- 00:10:32,030 --> 00:10:34,520
- fort is getting stronger masters because
- 271
- 00:10:34,520 --> 00:10:35,960
- they're the jewelry masters and they
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- 00:10:35,960 --> 00:10:40,580
- they own that so that is a bit by design
- 273
- 00:10:40,580 --> 00:10:42,980
- as well as us wanting to you to spread
- 274
- 00:10:42,980 --> 00:10:45,680
- out again with the previous question
- 275
- 00:10:45,680 --> 00:10:48,230
- about the multi Island Maps you're gonna
- 276
- 00:10:48,230 --> 00:10:50,660
- start seeing that as we start teasing
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- 00:10:50,660 --> 00:10:52,760
- all of these elements out into
- 278
- 00:10:52,760 --> 00:10:55,130
- individual maps for gameplay reasons the
- 279
- 00:10:55,130 --> 00:10:57,200
- removal of crafting potions in five five
- 280
- 00:10:57,200 --> 00:10:58,910
- has revealed some significant flaws in
- 281
- 00:10:58,910 --> 00:11:01,250
- the crafting process characters of maxed
- 282
- 00:11:01,250 --> 00:11:02,750
- out skills are not able to get their
- 283
- 00:11:02,750 --> 00:11:04,310
- experimentation skills high enough to
- 284
- 00:11:04,310 --> 00:11:06,980
- make good gear without potion
- 285
- 00:11:06,980 --> 00:11:10,290
- well one of the reasons for us to pull
- 286
- 00:11:10,290 --> 00:11:12,000
- out the potions was so we could start
- 287
- 00:11:12,000 --> 00:11:13,829
- seeing things like this they've been a
- 288
- 00:11:13,829 --> 00:11:15,750
- big old crush that we've had in now for
- 289
- 00:11:15,750 --> 00:11:18,660
- yeah ever forever so we need to start
- 290
- 00:11:18,660 --> 00:11:20,490
- pulling these things out and seeing if
- 291
- 00:11:20,490 --> 00:11:22,589
- stats are too low if they're too high
- 292
- 00:11:22,589 --> 00:11:24,990
- this is why I basically wanted to get
- 293
- 00:11:24,990 --> 00:11:27,690
- all of that testing stuff how now that
- 294
- 00:11:27,690 --> 00:11:29,130
- we have the real systems in place and
- 295
- 00:11:29,130 --> 00:11:31,529
- most of the vectors for delivering stats
- 296
- 00:11:31,529 --> 00:11:34,319
- and attributes to you guys are are or
- 297
- 00:11:34,319 --> 00:11:36,870
- should be in within the 5 5 5 6
- 298
- 00:11:36,870 --> 00:11:39,360
- timeframe and then we can start tuning
- 299
- 00:11:39,360 --> 00:11:41,819
- those and you may see some stats going
- 300
- 00:11:41,819 --> 00:11:43,500
- up or you may see some coming down
- 301
- 00:11:43,500 --> 00:11:46,500
- probably see some stats going up to make
- 302
- 00:11:46,500 --> 00:11:50,850
- things easier for you guys and the
- 303
- 00:11:50,850 --> 00:11:52,649
- secondary question to this is how are
- 304
- 00:11:52,649 --> 00:11:54,480
- they supposed to fill in this gap and in
- 305
- 00:11:54,480 --> 00:11:56,579
- some ways that they haven't figured out
- 306
- 00:11:56,579 --> 00:11:59,009
- yet that you can stair-step your way
- 307
- 00:11:59,009 --> 00:12:01,199
- into better gear so you make a green
- 308
- 00:12:01,199 --> 00:12:03,180
- quality thing that gets you just enough
- 309
- 00:12:03,180 --> 00:12:04,620
- so that you get one or two
- 310
- 00:12:04,620 --> 00:12:06,060
- experimentation points that you can use
- 311
- 00:12:06,060 --> 00:12:08,279
- on a blue or purple one which will make
- 312
- 00:12:08,279 --> 00:12:09,779
- those even better which will let you
- 313
- 00:12:09,779 --> 00:12:11,579
- stair step your way up so in some cases
- 314
- 00:12:11,579 --> 00:12:13,110
- you're gonna have to make the multiple
- 315
- 00:12:13,110 --> 00:12:15,360
- levels of gear to get to the better gear
- 316
- 00:12:15,360 --> 00:12:18,540
- so that however is as designed and
- 317
- 00:12:18,540 --> 00:12:20,459
- hopefully you guys will start doing
- 318
- 00:12:20,459 --> 00:12:24,509
- things like that F key woes why is it so
- 319
- 00:12:24,509 --> 00:12:26,339
- difficult to get proper positioning to
- 320
- 00:12:26,339 --> 00:12:29,639
- loot move through a gate etc can we make
- 321
- 00:12:29,639 --> 00:12:32,850
- this easier we think we're I think the
- 322
- 00:12:32,850 --> 00:12:34,709
- answer is yes to that we can make it
- 323
- 00:12:34,709 --> 00:12:35,759
- easier what do you think this is
- 324
- 00:12:35,759 --> 00:12:37,370
- mechanically going on behind the scenes
- 325
- 00:12:37,370 --> 00:12:39,930
- um I'm going to guess it has something
- 326
- 00:12:39,930 --> 00:12:43,310
- to do with colliders and Ray casts
- 327
- 00:12:43,310 --> 00:12:46,110
- basically we send a point out and it
- 328
- 00:12:46,110 --> 00:12:48,029
- hits something and if it either hits
- 329
- 00:12:48,029 --> 00:12:49,380
- that thing it does something or does it
- 330
- 00:12:49,380 --> 00:12:51,630
- and I'm guessing what we're looking at
- 331
- 00:12:51,630 --> 00:12:55,380
- is just too too tight right it's a very
- 332
- 00:12:55,380 --> 00:12:58,380
- small ray cast and it's a very small
- 333
- 00:12:58,380 --> 00:13:00,240
- collider and we just need to be more
- 334
- 00:13:00,240 --> 00:13:02,370
- generous to make it easier on those
- 335
- 00:13:02,370 --> 00:13:05,550
- kinds of things any plans to have a
- 336
- 00:13:05,550 --> 00:13:07,980
- phone app or the ability to log in from
- 337
- 00:13:07,980 --> 00:13:10,170
- a browser to train skills or micromanage
- 338
- 00:13:10,170 --> 00:13:14,250
- skill trees from work it's a cool idea
- 339
- 00:13:14,250 --> 00:13:16,350
- we've had that idea for a long time it's
- 340
- 00:13:16,350 --> 00:13:17,760
- certainly not a launch feature but we
- 341
- 00:13:17,760 --> 00:13:19,640
- would love to add it in because
- 342
- 00:13:19,640 --> 00:13:21,200
- keeping you in contact with your guild
- 343
- 00:13:21,200 --> 00:13:23,750
- and/or your account and your skill
- 344
- 00:13:23,750 --> 00:13:25,730
- training is definitely something we want
- 345
- 00:13:25,730 --> 00:13:28,850
- to enable you guys to do okay so not a
- 346
- 00:13:28,850 --> 00:13:30,920
- question this month but a follow up from
- 347
- 00:13:30,920 --> 00:13:32,870
- a question last month where somebody
- 348
- 00:13:32,870 --> 00:13:36,170
- asked about the comparison between armor
- 349
- 00:13:36,170 --> 00:13:38,540
- caps and penetration the answer to that
- 350
- 00:13:38,540 --> 00:13:41,060
- is now or as a56 will be if you come in
- 351
- 00:13:41,060 --> 00:13:45,320
- if you have 85% mitigation capping to 75
- 352
- 00:13:45,320 --> 00:13:48,020
- and somebody comes in with 20% armor
- 353
- 00:13:48,020 --> 00:13:49,730
- penetration you're only going down to
- 354
- 00:13:49,730 --> 00:13:52,970
- 65% instead of 55 percent correct so so
- 355
- 00:13:52,970 --> 00:13:55,640
- go this will be our first app that lets
- 356
- 00:13:55,640 --> 00:13:58,760
- you essentially go over the the cap it's
- 357
- 00:13:58,760 --> 00:13:59,840
- what you're not really going over you're
- 358
- 00:13:59,840 --> 00:14:01,310
- not going over the cabbage is like a
- 359
- 00:14:01,310 --> 00:14:04,160
- soft benefit yeah we're yeah so it's a
- 360
- 00:14:04,160 --> 00:14:05,780
- new way to look at it and it also means
- 361
- 00:14:05,780 --> 00:14:08,030
- that the tank characters can continue to
- 362
- 00:14:08,030 --> 00:14:10,400
- stack mitigation to fight off the
- 363
- 00:14:10,400 --> 00:14:11,930
- increasing penetration of the other
- 364
- 00:14:11,930 --> 00:14:13,910
- characters but more importantly it was a
- 365
- 00:14:13,910 --> 00:14:17,150
- great question from a QA and we left the
- 366
- 00:14:17,150 --> 00:14:18,560
- meeting and said this is lame we should
- 367
- 00:14:18,560 --> 00:14:21,470
- fix this and we got a ticket in and it
- 368
- 00:14:21,470 --> 00:14:23,870
- was fixed relatively quickly so keep the
- 369
- 00:14:23,870 --> 00:14:25,640
- questions coming we take them very
- 370
- 00:14:25,640 --> 00:14:28,250
- seriously and we always see what we can
- 371
- 00:14:28,250 --> 00:14:30,410
- do to make things better if it is
- 372
- 00:14:30,410 --> 00:14:32,210
- actually a something that we should
- 373
- 00:14:32,210 --> 00:14:35,330
- write so okay thanks for sending all the
- 374
- 00:14:35,330 --> 00:14:37,100
- questions and we will see you in the
- 375
- 00:14:37,100 --> 00:14:38,960
- live streams that come out later in
- 376
- 00:14:38,960 --> 00:14:42,880
- April fine bye
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