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Nov 22nd, 2019
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  1. /*extern*/ class DefaultEventhandlers;
  2. /*extern*/ class WeaponFireGun;
  3. /*extern*/ class WeaponCloudsGun;
  4. /*extern*/ class WeaponFireMGun;
  5. /*extern*/ class WeaponCloudsMGun;
  6.  
  7. class CfgPatches {
  8.  
  9. class Katochimods {
  10. units = {};
  11. weapons = {};
  12. requiredVersion = 0.100000;
  13. requiredAddons = {"A3_Characters_F"};
  14. };
  15. };
  16.  
  17. class CfgVehicles {
  18. /*extern*/ class B_Soldier_base_F;
  19.  
  20. class gouv_01: B_Soldier_base_F {
  21. generalMacro = "B_Soldier_base_F";
  22. scope = 2;
  23. nakedUniform = "U_BasicBody";
  24. uniformClass = "costume_gouv";
  25. model = "\TRYK_unit\data\suits.p3d";
  26. hiddenSelections = {"Camo"};
  27. hiddenSelectionsTextures = {"\Katochi_COS_gouv\data\costume_gouv_prefet.paa"};
  28. displayName = "[GOUV] Costume Prefet";
  29. author = "Katochi";
  30. };
  31. };
  32.  
  33. class cfgWeapons {
  34. /*extern*/ class InventoryItem_Base_F;
  35. /*extern*/ class ItemCore;
  36. /*extern*/ class ItemInfo;
  37. /*extern*/ class Uniform_Base;
  38. /*extern*/ class UniformItem;
  39.  
  40. class costume_gouv: Uniform_Base {
  41. scope = 2;
  42. displayName = "[GOUV] Costume Prefet";
  43. picture = "\tryk_unit\data\UI_suits.paa";
  44. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  45. author = "Katochi";
  46.  
  47. class ItemInfo: UniformItem {
  48. uniformModel = "-";
  49. uniformClass = "gouv_01";
  50. containerClass = "Supply20";
  51. mass = 40;
  52. };
  53. };
  54. };
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