G4U55

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Mar 1st, 2021
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  1. V1.1.1.3 -> V1.1.2.0 CHANGELOG
  2.  
  3. CONTENT
  4.  
  5. Tracks
  6.  
  7. - Added Spa Francorchamps 1993 layout
  8.  
  9. Vehicles
  10.  
  11. - Added Group C class featuring Sauber Mercedes C9 & Porsche 962C
  12. - Added Stock Car 1999 Omega series
  13.  
  14. GENERAL
  15.  
  16. - Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)
  17. - Expanded available opponent classes to 9 (10 total)
  18. - Bumped headlight range from 160 to 240m for all cars
  19. - Corrected number of opponents in Championship mode to match the series current total number of opponents
  20. - Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)
  21. - Added new functions to control when vehicle headlights & tail lights should remain on and DRS rules remain disabled based on track wetness threshold (previously was solely based on environment light levels)
  22. - Replaced Spa 2020 with Spa 1993 on the calendar of pre-2005 championships
  23.  
  24. UI & HUD
  25.  
  26. - Re-styled event rules & regulations page
  27. - Added help texts to online Opponent settings screen
  28. - Fixed wrong value link on gear 7/8 assignments
  29. - Fixed redundant adjustable wing setup option being available for cars without such aero components
  30. - Corrected tire names for various cars using street or semi-slick compounds
  31. - Fixed missing French & German localization for track limits setting
  32. - Adjusted font size on track limit warnings labels for Rules & Regulations UI screen
  33.  
  34. FFB
  35.  
  36. - Introduced routine to reset FFB in case of FFB loss (game detects the loss and reset FFB automatically, should be seamless for player)
  37. - Adjusted default FFB profile for more accurate self-aligning torque, milder force spikes over big bumps and other such sudden tire oad.change; adjusted effect from braking torque (should provide better feedback during lockups); split FX signal from Low Force Boost setting
  38.  
  39. PHYSICS
  40.  
  41. - Added slow damping function to all tires (generally improves tire damping & fixes bouncing effect at very slow speeds previously proeminent in formula cars)
  42. - Added intermediate & extreme tyre compounds for modern protos, GTs & formulas
  43. - Adjusted tire tread for 60s touring cars, F-V3,, Opalas, Copas Fusca, Uno, Truck, Caterham Academy & F-Trainer
  44. - Adjusted semi-slick tire tread (F-Trainer Advanced, Caterhams, ARC Camaro)
  45. - Increased RPM threshold for reduced engine life in 2-stroke karts
  46. - Moved Metalmoro AJR diffuser center of pressure rearwards by 2cm (slightly rebalancing overall aero distribution)
  47. - Slightly falloff rates in rain for all slick tires (addressing issues with tires losing all adherence beyond a certain saturation point)
  48. - Minor stifness adjustment to GT / Proto / StockCar tire carcasses
  49. - Added minor preload resistance to open diffs in cars with more powerful engines
  50. - Adjusted Porsche 911 GT1 engine compression curve
  51. - Adjusted default gear ratios for Mclaren F1 GTR & Mercedes CLK in GT1 class
  52. - Minor crankshaft mass adjustments to F1 cars
  53. - Corrected 720S GT3 negative rear toe setting (setup reset recommended)
  54. - Moved default brake bias slightly rearwards for Copa Truck, F-Trainers (requires setup reset recommended)
  55.  
  56. AI
  57.  
  58. - Various AI behavior improvements, adding car-specific parameters to improve their overtaking assesments both against human player and AI vs AI
  59. - Added car-specific overrides for previously global parameters controlling the amount of lifting off the throttle AI would do while running over puddles, & introduced new car-specific parameter controlling the amount of lifting while on wet tires (generally less than on dry tires, improves their straightline performance when going through large amounts of standing water)
  60. - Added several car-specific overrides for previously global AI parameters such as brake and reaccelaration distance thresholds, start reaction times, distance triggers for defending position
  61. - Reduced likelihood of AI crashing into wall when side by side with human
  62. - Increased AI drivers performance range
  63. - Minor AI callibration pass for performance dropoff with tire wear
  64. - Azure: Smoothed corridors in several locations
  65. - Slightly adjusted AI grip @ Bathurst, Nurburgring GP & Velocitta
  66.  
  67. TRACKS
  68.  
  69. - Adelaide: reduced road mesh noise; smooth curb at entrance to T13
  70. - Imola: Fixed camera man pop up
  71. - Kyalami: removed glitchy helicopter animation
  72. - Silverstone: trimmed 3D grass clipping walls in some places; fixed a few object pop ups; consolidated some grand stands into larger objects (same materials); optimized shadows
  73. - Revised "Max AI participants" for various tracks, correcting when this differed from available garage slots
  74. - Disabled DOF blur in all trackside VR cams for tracks that have them (currently only Grade A tracks)
  75.  
  76. VEHICLES
  77.  
  78. - F-V10 Gen2: fixed visual tire tread not corresponding the actual tire when switching from wet to dry
  79. - F-Classic (all gens): added Dirt/Scratch map + New UV channel 3 mapping for carbon fiber cockpit material
  80. - Copa Montana: added Dirt/Scratch map
  81. - BMW M6 GT3: Fixed red carpaint issue in cockpit view (car #91)
  82. - F-V10: Fixed visual glitch with windscreen in rain
  83. - Gol Classic B: Fixed front splitter glitch
  84. - Ultima GTR: Fixed oil pressure needle
  85. - F3 F309: corrected RPM bars range
  86. - Lancer R & RS: Livery override entry added for windscreen and wing
  87. - Corrected cockpit POV in Metalmoro AJR, Mclaren 570S, Ultima GTR
  88. - Corrected rain tire tread for F-Retros
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