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- --[[
- Objects Skipped: 36
- Script: 34
- UnionOperation: 2
- --]]
- local lumberjack_zombie = Instance.new("Model")
- local lumberjack_zombie_2 = Instance.new("Model")
- local leftfoot = Instance.new("MeshPart")
- local leftanklerigattachment = Instance.new("Attachment")
- local originalsize = Instance.new("Vector3Value")
- local leftfoot_terrain_joint = Instance.new("ManualWeld")
- local leftankle = Instance.new("Motor6D")
- local lefthand = Instance.new("MeshPart")
- local leftwristrigattachment = Instance.new("Attachment")
- local leftgripattachment = Instance.new("Attachment")
- local originalsize_2 = Instance.new("Vector3Value")
- local leftwrist = Instance.new("Motor6D")
- local leftlowerarm = Instance.new("MeshPart")
- local leftelbowrigattachment = Instance.new("Attachment")
- local leftwristrigattachment_2 = Instance.new("Attachment")
- local originalsize_3 = Instance.new("Vector3Value")
- local leftelbow = Instance.new("Motor6D")
- local leftlowerleg = Instance.new("MeshPart")
- local leftkneerigattachment = Instance.new("Attachment")
- local leftanklerigattachment_2 = Instance.new("Attachment")
- local originalsize_4 = Instance.new("Vector3Value")
- local leftknee = Instance.new("Motor6D")
- local leftupperarm = Instance.new("MeshPart")
- local leftshoulderrigattachment = Instance.new("Attachment")
- local leftelbowrigattachment_2 = Instance.new("Attachment")
- local leftshoulderattachment = Instance.new("Attachment")
- local leftshoulder = Instance.new("Motor6D")
- local originalsize_5 = Instance.new("Vector3Value")
- local leftupperleg = Instance.new("MeshPart")
- local lefthiprigattachment = Instance.new("Attachment")
- local leftkneerigattachment_2 = Instance.new("Attachment")
- local originalsize_6 = Instance.new("Vector3Value")
- local lefthip = Instance.new("Motor6D")
- local lowertorso = Instance.new("MeshPart")
- local rootrigattachment = Instance.new("Attachment")
- local waistrigattachment = Instance.new("Attachment")
- local lefthiprigattachment_2 = Instance.new("Attachment")
- local righthiprigattachment = Instance.new("Attachment")
- local waistfrontattachment = Instance.new("Attachment")
- local waistcenterattachment = Instance.new("Attachment")
- local waistbackattachment = Instance.new("Attachment")
- local root = Instance.new("Motor6D")
- local originalsize_7 = Instance.new("Vector3Value")
- local rightfoot = Instance.new("MeshPart")
- local rightanklerigattachment = Instance.new("Attachment")
- local originalsize_8 = Instance.new("Vector3Value")
- local rightankle = Instance.new("Motor6D")
- local righthand = Instance.new("MeshPart")
- local rightwristrigattachment = Instance.new("Attachment")
- local rightgripattachment = Instance.new("Attachment")
- local originalsize_9 = Instance.new("Vector3Value")
- local rightwrist = Instance.new("Motor6D")
- local rightlowerarm = Instance.new("MeshPart")
- local rightwristrigattachment_2 = Instance.new("Attachment")
- local rightelbowrigattachment = Instance.new("Attachment")
- local originalsize_10 = Instance.new("Vector3Value")
- local rightelbow = Instance.new("Motor6D")
- local rightlowerleg = Instance.new("MeshPart")
- local rightkneerigattachment = Instance.new("Attachment")
- local rightanklerigattachment_2 = Instance.new("Attachment")
- local originalsize_11 = Instance.new("Vector3Value")
- local rightknee = Instance.new("Motor6D")
- local rightupperarm = Instance.new("MeshPart")
- local rightshoulderrigattachment = Instance.new("Attachment")
- local rightelbowrigattachment_2 = Instance.new("Attachment")
- local rightshoulderattachment = Instance.new("Attachment")
- local rightshoulder = Instance.new("Motor6D")
- local originalsize_12 = Instance.new("Vector3Value")
- local rightupperleg = Instance.new("MeshPart")
- local righthiprigattachment_2 = Instance.new("Attachment")
- local rightkneerigattachment_2 = Instance.new("Attachment")
- local originalsize_13 = Instance.new("Vector3Value")
- local righthip = Instance.new("Motor6D")
- local humanoid = Instance.new("Humanoid")
- local animator = Instance.new("Animator", humanoid)
- local uppertorso = Instance.new("MeshPart")
- local waistrigattachment_2 = Instance.new("Attachment")
- local neckrigattachment = Instance.new("Attachment")
- local leftshoulderrigattachment_2 = Instance.new("Attachment")
- local rightshoulderrigattachment_2 = Instance.new("Attachment")
- local leftcollarattachment = Instance.new("Attachment")
- local rightcollarattachment = Instance.new("Attachment")
- local bodybackattachment = Instance.new("Attachment")
- local bodyfrontattachment = Instance.new("Attachment")
- local waist = Instance.new("Motor6D")
- local originalsize_14 = Instance.new("Vector3Value")
- local humanoidrootpart = Instance.new("Part")
- local rootrigattachment_2 = Instance.new("Attachment")
- local originalsize_15 = Instance.new("Vector3Value")
- local head = Instance.new("Part")
- local mesh = Instance.new("SpecialMesh")
- local facecenterattachment = Instance.new("Attachment")
- local neckrigattachment_2 = Instance.new("Attachment")
- local facefrontattachment = Instance.new("Attachment")
- local hairattachment = Instance.new("Attachment")
- local hatattachment = Instance.new("Attachment")
- local neckattachment = Instance.new("Attachment")
- local neck = Instance.new("Motor6D")
- local originalsize_16 = Instance.new("Vector3Value")
- local decal = Instance.new("Decal")
- local clothing = Instance.new("Shirt")
- local clothing_2 = Instance.new("Pants")
- local model = Instance.new("Model", lumberjack_zombie_2)
- local wedge = Instance.new("WedgePart")
- local wedgetowedge_strong_joint = Instance.new("ManualWeld")
- local wedge_3 = Instance.new("WedgePart")
- local wedge_4 = Instance.new("WedgePart")
- local wedge_5 = Instance.new("WedgePart")
- local wedgetounion_strong_joint = Instance.new("ManualWeld")
- local wedge_2 = Instance.new("WedgePart")
- local wedge_6 = Instance.new("WedgePart")
- local wedgetounion_strong_joint_2 = Instance.new("ManualWeld")
- local wedge_7 = Instance.new("WedgePart")
- local wedgetowedge_strong_joint_2 = Instance.new("ManualWeld")
- local wedge_8 = Instance.new("WedgePart")
- local part = Instance.new("Part")
- local parttounion_strong_joint = Instance.new("ManualWeld")
- local part_2 = Instance.new("Part")
- local part_3 = Instance.new("Part")
- local parttopart_strong_joint = Instance.new("ManualWeld")
- local part_5 = Instance.new("Part")
- local part_6 = Instance.new("Part")
- local parttowedge_strong_joint = Instance.new("ManualWeld")
- local parttowedge_strong_joint_2 = Instance.new("ManualWeld")
- local part_4 = Instance.new("Part")
- local parttopart_strong_joint_2 = Instance.new("ManualWeld")
- local part_8 = Instance.new("Part")
- local part_9 = Instance.new("Part")
- local parttopart_strong_joint_3 = Instance.new("ManualWeld")
- local part_10 = Instance.new("Part")
- local parttopart_strong_joint_4 = Instance.new("ManualWeld")
- local parttopart_strong_joint_5 = Instance.new("ManualWeld")
- local part_13 = Instance.new("Part")
- local part_14 = Instance.new("Part")
- local parttopart_strong_joint_6 = Instance.new("ManualWeld")
- local part_7 = Instance.new("Part")
- local part_15 = Instance.new("Part")
- local part_16 = Instance.new("Part")
- local parttopart_strong_joint_7 = Instance.new("ManualWeld")
- local parttopart_strong_joint_8 = Instance.new("ManualWeld")
- local part_17 = Instance.new("Part")
- local part_18 = Instance.new("Part")
- local part_19 = Instance.new("Part")
- local parttopart_strong_joint_9 = Instance.new("ManualWeld")
- local part_20 = Instance.new("Part")
- local parttopart_strong_joint_10 = Instance.new("ManualWeld")
- local part_22 = Instance.new("Part")
- local parttopart_strong_joint_11 = Instance.new("ManualWeld")
- local part_23 = Instance.new("Part")
- local parttopart_strong_joint_12 = Instance.new("ManualWeld")
- local part_24 = Instance.new("Part")
- local parttopart_strong_joint_13 = Instance.new("ManualWeld")
- local part_26 = Instance.new("Part")
- local parttopart_strong_joint_14 = Instance.new("ManualWeld")
- local part_27 = Instance.new("Part")
- local part_28 = Instance.new("Part")
- local part_29 = Instance.new("Part")
- local parttopart_strong_joint_15 = Instance.new("ManualWeld")
- local part_30 = Instance.new("Part")
- local parttopart_strong_joint_16 = Instance.new("ManualWeld")
- local part_25 = Instance.new("Part")
- local part_32 = Instance.new("Part")
- local parttopart_strong_joint_17 = Instance.new("ManualWeld")
- local part_21 = Instance.new("Part")
- local part_11 = Instance.new("Part")
- local parttopart_strong_joint_18 = Instance.new("ManualWeld")
- local part_12 = Instance.new("Part")
- local part_33 = Instance.new("Part")
- local parttopart_strong_joint_19 = Instance.new("ManualWeld")
- local part_34 = Instance.new("Part")
- local part_31 = Instance.new("Part")
- local part_35 = Instance.new("Part")
- local part_36 = Instance.new("Part")
- local parttowedge_strong_joint_3 = Instance.new("ManualWeld")
- local parttowedge_strong_joint_4 = Instance.new("ManualWeld")
- local part_37 = Instance.new("Part")
- local part_38 = Instance.new("Part")
- local parttopart_strong_joint_20 = Instance.new("ManualWeld")
- lumberjack_zombie.Name = "Lumberjack Zombie"
- lumberjack_zombie.Parent = workspace
- lumberjack_zombie_2.Name = "Lumberjack Zombie"
- lumberjack_zombie_2.Parent = lumberjack_zombie
- leftfoot.CanCollide = false
- leftfoot.Size = Vector3.new(1.001, 0.335, 1)
- leftfoot.Name = "LeftFoot"
- leftfoot.MeshId = "http://www.roblox.com/asset?id=467982673"
- leftfoot.Color = Color3.new(0.172549, 0.396078, 0.113725)
- leftfoot.Orientation = Vector3.new(0, -179.96, 0)
- leftfoot.BrickColor = BrickColor.new("Parsley green")
- leftfoot.Parent = lumberjack_zombie_2
- leftfoot.CFrame = CFrame.new(94.636, 0.168, 52.64) * CFrame.Angles(3.142, -0.001, 3.142)
- leftanklerigattachment.Position = Vector3.new(-0.009, 0.032, 0)
- leftanklerigattachment.Name = "LeftAnkleRigAttachment"
- leftanklerigattachment.CFrame = CFrame.new(-0.009, 0.032, 0)
- leftanklerigattachment.Parent = leftfoot
- originalsize.Value = Vector3.new(1.001, 0.335, 1)
- originalsize.Name = "OriginalSize"
- originalsize.Parent = leftfoot
- leftfoot_terrain_joint.Name = "LeftFoot Terrain Joint"
- leftfoot_terrain_joint.Part1 = leftfoot
- leftfoot_terrain_joint.Parent = leftfoot
- leftankle.Part1 = leftfoot
- leftankle.C0 = CFrame.new(-0.004, -0.71, 0)
- leftankle.Part0 = leftlowerleg
- leftankle.C1 = CFrame.new(-0.009, 0.032, 0)
- leftankle.Name = "LeftAnkle"
- leftankle.Parent = leftfoot
- lefthand.CanCollide = false
- lefthand.Size = Vector3.new(0.999, 0.335, 1)
- lefthand.Name = "LeftHand"
- lefthand.MeshId = "http://www.roblox.com/asset?id=467982655"
- lefthand.Color = Color3.new(0.172549, 0.396078, 0.113725)
- lefthand.Orientation = Vector3.new(0, -179.96, 0)
- lefthand.BrickColor = BrickColor.new("Parsley green")
- lefthand.Parent = lumberjack_zombie_2
- lefthand.CFrame = CFrame.new(95.64, 2.167, 52.639) * CFrame.Angles(3.142, -0.001, 3.142)
- leftwristrigattachment.Position = Vector3.new(0, 0.058, -0.015)
- leftwristrigattachment.Name = "LeftWristRigAttachment"
- leftwristrigattachment.CFrame = CFrame.new(0, 0.058, -0.015)
- leftwristrigattachment.Parent = lefthand
- leftgripattachment.Rotation = Vector3.new(-90, 0, 0)
- leftgripattachment.CFrame = CFrame.new(-0.011, -0.169, -0.015) * CFrame.Angles(-1.571, 0, 0)
- leftgripattachment.Orientation = Vector3.new(-90, 0, 0)
- leftgripattachment.Name = "LeftGripAttachment"
- leftgripattachment.SecondaryAxis = Vector3.new(0, 0, -1)
- leftgripattachment.Position = Vector3.new(-0.011, -0.169, -0.015)
- leftgripattachment.Parent = lefthand
- originalsize_2.Value = Vector3.new(0.999, 0.335, 1)
- originalsize_2.Name = "OriginalSize"
- originalsize_2.Parent = lefthand
- leftwrist.Part1 = lefthand
- leftwrist.C0 = CFrame.new(-0.002, -0.682, -0.01)
- leftwrist.Part0 = leftlowerarm
- leftwrist.C1 = CFrame.new(0, 0.058, -0.015)
- leftwrist.Name = "LeftWrist"
- leftwrist.Parent = lefthand
- leftlowerarm.CanCollide = false
- leftlowerarm.Size = Vector3.new(1, 1.266, 1)
- leftlowerarm.Name = "LeftLowerArm"
- leftlowerarm.MeshId = "http://www.roblox.com/asset?id=467982658"
- leftlowerarm.Color = Color3.new(0.172549, 0.396078, 0.113725)
- leftlowerarm.Orientation = Vector3.new(0, -179.96, 0)
- leftlowerarm.BrickColor = BrickColor.new("Parsley green")
- leftlowerarm.Parent = lumberjack_zombie_2
- leftlowerarm.CFrame = CFrame.new(95.638, 2.907, 52.645) * CFrame.Angles(3.142, -0.001, 3.142)
- leftelbowrigattachment.Position = Vector3.new(-0.002, 0.123, -0.01)
- leftelbowrigattachment.Name = "LeftElbowRigAttachment"
- leftelbowrigattachment.CFrame = CFrame.new(-0.002, 0.123, -0.01)
- leftelbowrigattachment.Parent = leftlowerarm
- leftwristrigattachment_2.Position = Vector3.new(-0.002, -0.682, -0.01)
- leftwristrigattachment_2.Name = "LeftWristRigAttachment"
- leftwristrigattachment_2.CFrame = CFrame.new(-0.002, -0.682, -0.01)
- leftwristrigattachment_2.Parent = leftlowerarm
- originalsize_3.Value = Vector3.new(1, 1.266, 1)
- originalsize_3.Name = "OriginalSize"
- originalsize_3.Parent = leftlowerarm
- leftelbow.Part1 = leftlowerarm
- leftelbow.C0 = CFrame.new(-0.002, -0.263, -0.009)
- leftelbow.Part0 = leftupperarm
- leftelbow.C1 = CFrame.new(-0.002, 0.123, -0.01)
- leftelbow.Name = "LeftElbow"
- leftelbow.Parent = leftlowerarm
- leftlowerleg.CanCollide = false
- leftlowerleg.Size = Vector3.new(1, 1.49, 1)
- leftlowerleg.Name = "LeftLowerLeg"
- leftlowerleg.MeshId = "http://www.roblox.com/asset?id=467982675"
- leftlowerleg.Color = Color3.new(0.172549, 0.396078, 0.113725)
- leftlowerleg.Orientation = Vector3.new(0, -179.96, 0)
- leftlowerleg.BrickColor = BrickColor.new("Parsley green")
- leftlowerleg.Parent = lumberjack_zombie_2
- leftlowerleg.CFrame = CFrame.new(94.641, 0.91, 52.64) * CFrame.Angles(3.142, -0.001, 3.142)
- leftkneerigattachment.Position = Vector3.new(-0.004, 0.29, 0)
- leftkneerigattachment.Name = "LeftKneeRigAttachment"
- leftkneerigattachment.CFrame = CFrame.new(-0.004, 0.29, 0)
- leftkneerigattachment.Parent = leftlowerleg
- leftanklerigattachment_2.Position = Vector3.new(-0.004, -0.71, 0)
- leftanklerigattachment_2.Name = "LeftAnkleRigAttachment"
- leftanklerigattachment_2.CFrame = CFrame.new(-0.004, -0.71, 0)
- leftanklerigattachment_2.Parent = leftlowerleg
- originalsize_4.Value = Vector3.new(1, 1.49, 1)
- originalsize_4.Name = "OriginalSize"
- originalsize_4.Parent = leftlowerleg
- leftknee.Part1 = leftlowerleg
- leftknee.C0 = CFrame.new(-0.004, -0.264, 0.001)
- leftknee.Part0 = leftupperleg
- leftknee.C1 = CFrame.new(-0.004, 0.29, 0)
- leftknee.Name = "LeftKnee"
- leftknee.Parent = leftlowerleg
- leftupperarm.CanCollide = false
- leftupperarm.Size = Vector3.new(1, 1.396, 1)
- leftupperarm.Name = "LeftUpperArm"
- leftupperarm.MeshId = "http://www.roblox.com/asset?id=467982661"
- leftupperarm.Color = Color3.new(0.172549, 0.396078, 0.113725)
- leftupperarm.Orientation = Vector3.new(0, -179.96, 0)
- leftupperarm.BrickColor = BrickColor.new("Parsley green")
- leftupperarm.Parent = lumberjack_zombie_2
- leftupperarm.CFrame = CFrame.new(95.638, 3.293, 52.645) * CFrame.Angles(3.142, -0.001, 3.142)
- leftshoulderrigattachment.Position = Vector3.new(0.248, 0.457, -0.009)
- leftshoulderrigattachment.Name = "LeftShoulderRigAttachment"
- leftshoulderrigattachment.CFrame = CFrame.new(0.248, 0.457, -0.009)
- leftshoulderrigattachment.Parent = leftupperarm
- leftelbowrigattachment_2.Position = Vector3.new(-0.002, -0.263, -0.009)
- leftelbowrigattachment_2.Name = "LeftElbowRigAttachment"
- leftelbowrigattachment_2.CFrame = CFrame.new(-0.002, -0.263, -0.009)
- leftelbowrigattachment_2.Parent = leftupperarm
- leftshoulderattachment.Position = Vector3.new(-0.012, 0.71, -0.009)
- leftshoulderattachment.Name = "LeftShoulderAttachment"
- leftshoulderattachment.CFrame = CFrame.new(-0.012, 0.71, -0.009)
- leftshoulderattachment.Parent = leftupperarm
- leftshoulder.Part1 = leftupperarm
- leftshoulder.C0 = CFrame.new(-1.25, 0.556, -0.016)
- leftshoulder.Part0 = uppertorso
- leftshoulder.C1 = CFrame.new(0.248, 0.457, -0.009)
- leftshoulder.Name = "LeftShoulder"
- leftshoulder.Parent = leftupperarm
- originalsize_5.Value = Vector3.new(1, 1.396, 1)
- originalsize_5.Name = "OriginalSize"
- originalsize_5.Parent = leftupperarm
- leftupperleg.CanCollide = false
- leftupperleg.Size = Vector3.new(1, 1.536, 1.001)
- leftupperleg.Name = "LeftUpperLeg"
- leftupperleg.MeshId = "http://www.roblox.com/asset?id=467982678"
- leftupperleg.Color = Color3.new(0.172549, 0.396078, 0.113725)
- leftupperleg.Orientation = Vector3.new(0, -179.96, 0)
- leftupperleg.BrickColor = BrickColor.new("Parsley green")
- leftupperleg.Parent = lumberjack_zombie_2
- leftupperleg.CFrame = CFrame.new(94.641, 1.465, 52.641) * CFrame.Angles(3.142, -0.001, 3.142)
- lefthiprigattachment.Position = Vector3.new(-0.004, 0.485, 0.001)
- lefthiprigattachment.Name = "LeftHipRigAttachment"
- lefthiprigattachment.CFrame = CFrame.new(-0.004, 0.485, 0.001)
- lefthiprigattachment.Parent = leftupperleg
- leftkneerigattachment_2.Position = Vector3.new(-0.004, -0.264, 0.001)
- leftkneerigattachment_2.Name = "LeftKneeRigAttachment"
- leftkneerigattachment_2.CFrame = CFrame.new(-0.004, -0.264, 0.001)
- leftkneerigattachment_2.Parent = leftupperleg
- originalsize_6.Value = Vector3.new(1, 1.536, 1.001)
- originalsize_6.Name = "OriginalSize"
- originalsize_6.Parent = leftupperleg
- lefthip.Part1 = leftupperleg
- lefthip.C0 = CFrame.new(-0.505, -0.243, 0.001)
- lefthip.Part0 = lowertorso
- lefthip.C1 = CFrame.new(-0.004, 0.485, 0.001)
- lefthip.Name = "LeftHip"
- lefthip.Parent = leftupperleg
- lowertorso.Size = Vector3.new(2, 0.4, 1)
- lowertorso.Orientation = Vector3.new(0, -179.96, 0)
- lowertorso.MeshId = "http://www.roblox.com/asset?id=467982692"
- lowertorso.Color = Color3.new(0.172549, 0.396078, 0.113725)
- lowertorso.Name = "LowerTorso"
- lowertorso.BrickColor = BrickColor.new("Parsley green")
- lowertorso.Parent = lumberjack_zombie_2
- lowertorso.CFrame = CFrame.new(94.141, 2.193, 52.641) * CFrame.Angles(3.142, -0.001, 3.142)
- rootrigattachment.Position = Vector3.new(0, 0.133, -0.014)
- rootrigattachment.Name = "RootRigAttachment"
- rootrigattachment.CFrame = CFrame.new(0, 0.133, -0.014)
- rootrigattachment.Parent = lowertorso
- waistrigattachment.Position = Vector3.new(0, 0.537, -0.014)
- waistrigattachment.Name = "WaistRigAttachment"
- waistrigattachment.CFrame = CFrame.new(0, 0.537, -0.014)
- waistrigattachment.Parent = lowertorso
- lefthiprigattachment_2.Position = Vector3.new(-0.505, -0.243, 0.001)
- lefthiprigattachment_2.Name = "LeftHipRigAttachment"
- lefthiprigattachment_2.CFrame = CFrame.new(-0.505, -0.243, 0.001)
- lefthiprigattachment_2.Parent = lowertorso
- righthiprigattachment.Position = Vector3.new(0.505, -0.243, 0.001)
- righthiprigattachment.Name = "RightHipRigAttachment"
- righthiprigattachment.CFrame = CFrame.new(0.505, -0.243, 0.001)
- righthiprigattachment.Parent = lowertorso
- waistfrontattachment.Position = Vector3.new(0, -0.067, -0.501)
- waistfrontattachment.Name = "WaistFrontAttachment"
- waistfrontattachment.CFrame = CFrame.new(0, -0.067, -0.501)
- waistfrontattachment.Parent = lowertorso
- waistcenterattachment.Position = Vector3.new(0, -0.067, -0.014)
- waistcenterattachment.Name = "WaistCenterAttachment"
- waistcenterattachment.CFrame = CFrame.new(0, -0.067, -0.014)
- waistcenterattachment.Parent = lowertorso
- waistbackattachment.Position = Vector3.new(0, -0.067, 0.491)
- waistbackattachment.Name = "WaistBackAttachment"
- waistbackattachment.CFrame = CFrame.new(0, -0.067, 0.491)
- waistbackattachment.Parent = lowertorso
- root.Part1 = lowertorso
- root.Part0 = humanoidrootpart
- root.C1 = CFrame.new(0, 0.133, -0.014)
- root.Name = "Root"
- root.Parent = lowertorso
- originalsize_7.Value = Vector3.new(2, 0.4, 1)
- originalsize_7.Name = "OriginalSize"
- originalsize_7.Parent = lowertorso
- rightfoot.CanCollide = false
- rightfoot.Size = Vector3.new(1.001, 0.335, 1)
- rightfoot.Name = "RightFoot"
- rightfoot.MeshId = "http://www.roblox.com/asset?id=467982681"
- rightfoot.Color = Color3.new(0.172549, 0.396078, 0.113725)
- rightfoot.Orientation = Vector3.new(0, -179.96, 0)
- rightfoot.BrickColor = BrickColor.new("Parsley green")
- rightfoot.Parent = lumberjack_zombie_2
- rightfoot.CFrame = CFrame.new(93.645, 0.168, 52.641) * CFrame.Angles(3.142, -0.001, 3.142)
- rightanklerigattachment.Position = Vector3.new(0.009, 0.032, 0)
- rightanklerigattachment.Name = "RightAnkleRigAttachment"
- rightanklerigattachment.CFrame = CFrame.new(0.009, 0.032, 0)
- rightanklerigattachment.Parent = rightfoot
- originalsize_8.Value = Vector3.new(1.001, 0.335, 1)
- originalsize_8.Name = "OriginalSize"
- originalsize_8.Parent = rightfoot
- rightankle.Part1 = rightfoot
- rightankle.C0 = CFrame.new(0.004, -0.711, 0)
- rightankle.Part0 = rightlowerleg
- rightankle.C1 = CFrame.new(0.009, 0.032, 0)
- rightankle.Name = "RightAnkle"
- rightankle.Parent = rightfoot
- righthand.CanCollide = false
- righthand.Size = Vector3.new(0.999, 0.335, 1)
- righthand.Name = "RightHand"
- righthand.MeshId = "http://www.roblox.com/asset?id=467982662"
- righthand.Color = Color3.new(0.172549, 0.396078, 0.113725)
- righthand.Orientation = Vector3.new(0, -179.96, 0)
- righthand.BrickColor = BrickColor.new("Parsley green")
- righthand.Parent = lumberjack_zombie_2
- righthand.CFrame = CFrame.new(92.641, 2.167, 52.641) * CFrame.Angles(3.142, -0.001, 3.142)
- rightwristrigattachment.Position = Vector3.new(0.001, 0.058, -0.015)
- rightwristrigattachment.Name = "RightWristRigAttachment"
- rightwristrigattachment.CFrame = CFrame.new(0.001, 0.058, -0.015)
- rightwristrigattachment.Parent = righthand
- rightgripattachment.Rotation = Vector3.new(-90, 0, 0)
- rightgripattachment.CFrame = CFrame.new(0.011, -0.169, -0.015) * CFrame.Angles(-1.571, 0, 0)
- rightgripattachment.Orientation = Vector3.new(-90, 0, 0)
- rightgripattachment.Name = "RightGripAttachment"
- rightgripattachment.SecondaryAxis = Vector3.new(0, 0, -1)
- rightgripattachment.Position = Vector3.new(0.011, -0.169, -0.015)
- rightgripattachment.Parent = righthand
- originalsize_9.Value = Vector3.new(0.999, 0.335, 1)
- originalsize_9.Name = "OriginalSize"
- originalsize_9.Parent = righthand
- rightwrist.Part1 = righthand
- rightwrist.C0 = CFrame.new(0.002, -0.682, -0.01)
- rightwrist.Part0 = rightlowerarm
- rightwrist.C1 = CFrame.new(0.001, 0.058, -0.015)
- rightwrist.Name = "RightWrist"
- rightwrist.Parent = righthand
- rightlowerarm.CanCollide = false
- rightlowerarm.Size = Vector3.new(1, 1.266, 1)
- rightlowerarm.Name = "RightLowerArm"
- rightlowerarm.MeshId = "http://www.roblox.com/asset?id=467982664"
- rightlowerarm.Color = Color3.new(0.172549, 0.396078, 0.113725)
- rightlowerarm.Orientation = Vector3.new(0, -179.96, 0)
- rightlowerarm.BrickColor = BrickColor.new("Parsley green")
- rightlowerarm.Parent = lumberjack_zombie_2
- rightlowerarm.CFrame = CFrame.new(92.643, 2.907, 52.647) * CFrame.Angles(3.142, -0.001, 3.142)
- rightwristrigattachment_2.Position = Vector3.new(0.002, -0.682, -0.01)
- rightwristrigattachment_2.Name = "RightWristRigAttachment"
- rightwristrigattachment_2.CFrame = CFrame.new(0.002, -0.682, -0.01)
- rightwristrigattachment_2.Parent = rightlowerarm
- rightelbowrigattachment.Position = Vector3.new(0.002, 0.123, -0.01)
- rightelbowrigattachment.Name = "RightElbowRigAttachment"
- rightelbowrigattachment.CFrame = CFrame.new(0.002, 0.123, -0.01)
- rightelbowrigattachment.Parent = rightlowerarm
- originalsize_10.Value = Vector3.new(1, 1.266, 1)
- originalsize_10.Name = "OriginalSize"
- originalsize_10.Parent = rightlowerarm
- rightelbow.Part1 = rightlowerarm
- rightelbow.C0 = CFrame.new(0.002, -0.263, -0.009)
- rightelbow.Part0 = rightupperarm
- rightelbow.C1 = CFrame.new(0.002, 0.123, -0.01)
- rightelbow.Name = "RightElbow"
- rightelbow.Parent = rightlowerarm
- rightlowerleg.CanCollide = false
- rightlowerleg.Size = Vector3.new(1, 1.49, 1)
- rightlowerleg.Name = "RightLowerLeg"
- rightlowerleg.MeshId = "http://www.roblox.com/asset?id=467982684"
- rightlowerleg.Color = Color3.new(0.172549, 0.396078, 0.113725)
- rightlowerleg.Orientation = Vector3.new(0, -179.96, 0)
- rightlowerleg.BrickColor = BrickColor.new("Parsley green")
- rightlowerleg.Parent = lumberjack_zombie_2
- rightlowerleg.CFrame = CFrame.new(93.639, 0.91, 52.641) * CFrame.Angles(3.142, -0.001, 3.142)
- rightkneerigattachment.Position = Vector3.new(0.004, 0.289, 0)
- rightkneerigattachment.Name = "RightKneeRigAttachment"
- rightkneerigattachment.CFrame = CFrame.new(0.004, 0.289, 0)
- rightkneerigattachment.Parent = rightlowerleg
- rightanklerigattachment_2.Position = Vector3.new(0.004, -0.711, 0)
- rightanklerigattachment_2.Name = "RightAnkleRigAttachment"
- rightanklerigattachment_2.CFrame = CFrame.new(0.004, -0.711, 0)
- rightanklerigattachment_2.Parent = rightlowerleg
- originalsize_11.Value = Vector3.new(1, 1.49, 1)
- originalsize_11.Name = "OriginalSize"
- originalsize_11.Parent = rightlowerleg
- rightknee.Part1 = rightlowerleg
- rightknee.C0 = CFrame.new(0.004, -0.265, 0)
- rightknee.Part0 = rightupperleg
- rightknee.C1 = CFrame.new(0.004, 0.289, 0)
- rightknee.Name = "RightKnee"
- rightknee.Parent = rightlowerleg
- rightupperarm.CanCollide = false
- rightupperarm.Size = Vector3.new(1, 1.396, 1)
- rightupperarm.Name = "RightUpperArm"
- rightupperarm.MeshId = "http://www.roblox.com/asset?id=467982669"
- rightupperarm.Color = Color3.new(0.172549, 0.396078, 0.113725)
- rightupperarm.Orientation = Vector3.new(0, -179.96, 0)
- rightupperarm.BrickColor = BrickColor.new("Parsley green")
- rightupperarm.Parent = lumberjack_zombie_2
- rightupperarm.CFrame = CFrame.new(92.643, 3.293, 52.647) * CFrame.Angles(3.142, -0.001, 3.142)
- rightshoulderrigattachment.Position = Vector3.new(-0.248, 0.457, -0.009)
- rightshoulderrigattachment.Name = "RightShoulderRigAttachment"
- rightshoulderrigattachment.CFrame = CFrame.new(-0.248, 0.457, -0.009)
- rightshoulderrigattachment.Parent = rightupperarm
- rightelbowrigattachment_2.Position = Vector3.new(0.002, -0.263, -0.009)
- rightelbowrigattachment_2.Name = "RightElbowRigAttachment"
- rightelbowrigattachment_2.CFrame = CFrame.new(0.002, -0.263, -0.009)
- rightelbowrigattachment_2.Parent = rightupperarm
- rightshoulderattachment.Position = Vector3.new(0.012, 0.71, -0.009)
- rightshoulderattachment.Name = "RightShoulderAttachment"
- rightshoulderattachment.CFrame = CFrame.new(0.012, 0.71, -0.009)
- rightshoulderattachment.Parent = rightupperarm
- rightshoulder.Part1 = rightupperarm
- rightshoulder.C0 = CFrame.new(1.25, 0.557, -0.016)
- rightshoulder.Part0 = uppertorso
- rightshoulder.C1 = CFrame.new(-0.248, 0.457, -0.009)
- rightshoulder.Name = "RightShoulder"
- rightshoulder.Parent = rightupperarm
- originalsize_12.Value = Vector3.new(1, 1.396, 1)
- originalsize_12.Name = "OriginalSize"
- originalsize_12.Parent = rightupperarm
- rightupperleg.CanCollide = false
- rightupperleg.Size = Vector3.new(1, 1.536, 1.001)
- rightupperleg.Name = "RightUpperLeg"
- rightupperleg.MeshId = "http://www.roblox.com/asset?id=467982686"
- rightupperleg.Color = Color3.new(0.172549, 0.396078, 0.113725)
- rightupperleg.Orientation = Vector3.new(0, -179.96, 0)
- rightupperleg.BrickColor = BrickColor.new("Parsley green")
- rightupperleg.Parent = lumberjack_zombie_2
- rightupperleg.CFrame = CFrame.new(93.639, 1.465, 52.641) * CFrame.Angles(3.142, -0.001, 3.142)
- righthiprigattachment_2.Position = Vector3.new(0.004, 0.485, 0)
- righthiprigattachment_2.Name = "RightHipRigAttachment"
- righthiprigattachment_2.CFrame = CFrame.new(0.004, 0.485, 0)
- righthiprigattachment_2.Parent = rightupperleg
- rightkneerigattachment_2.Position = Vector3.new(0.004, -0.265, 0)
- rightkneerigattachment_2.Name = "RightKneeRigAttachment"
- rightkneerigattachment_2.CFrame = CFrame.new(0.004, -0.265, 0)
- rightkneerigattachment_2.Parent = rightupperleg
- originalsize_13.Value = Vector3.new(1, 1.536, 1.001)
- originalsize_13.Name = "OriginalSize"
- originalsize_13.Parent = rightupperleg
- righthip.Part1 = rightupperleg
- righthip.C0 = CFrame.new(0.505, -0.243, 0.001)
- righthip.Part0 = lowertorso
- righthip.C1 = CFrame.new(0.004, 0.485, 0)
- righthip.Name = "RightHip"
- righthip.Parent = rightupperleg
- humanoid.RigType = Enum.HumanoidRigType.R15
- humanoid.MaxHealth = 150
- humanoid.WalkSpeed = 10
- humanoid.HipHeight = 1.35
- humanoid.Health = 150
- humanoid.Parent = lumberjack_zombie_2
- uppertorso.Size = Vector3.new(2, 1.601, 1.001)
- uppertorso.Orientation = Vector3.new(0, -179.96, 0)
- uppertorso.MeshId = "http://www.roblox.com/asset?id=467982671"
- uppertorso.Color = Color3.new(0.172549, 0.396078, 0.113725)
- uppertorso.Name = "UpperTorso"
- uppertorso.BrickColor = BrickColor.new("Parsley green")
- uppertorso.Parent = lumberjack_zombie_2
- uppertorso.CFrame = CFrame.new(94.141, 3.193, 52.64) * CFrame.Angles(3.142, -0.001, 3.142)
- waistrigattachment_2.Position = Vector3.new(0, -0.463, -0.016)
- waistrigattachment_2.Name = "WaistRigAttachment"
- waistrigattachment_2.CFrame = CFrame.new(0, -0.463, -0.016)
- waistrigattachment_2.Parent = uppertorso
- neckrigattachment.Position = Vector3.new(0, 0.806, -0.016)
- neckrigattachment.Name = "NeckRigAttachment"
- neckrigattachment.CFrame = CFrame.new(0, 0.806, -0.016)
- neckrigattachment.Parent = uppertorso
- leftshoulderrigattachment_2.Position = Vector3.new(-1.25, 0.556, -0.016)
- leftshoulderrigattachment_2.Name = "LeftShoulderRigAttachment"
- leftshoulderrigattachment_2.CFrame = CFrame.new(-1.25, 0.556, -0.016)
- leftshoulderrigattachment_2.Parent = uppertorso
- rightshoulderrigattachment_2.Position = Vector3.new(1.25, 0.557, -0.016)
- rightshoulderrigattachment_2.Name = "RightShoulderRigAttachment"
- rightshoulderrigattachment_2.CFrame = CFrame.new(1.25, 0.557, -0.016)
- rightshoulderrigattachment_2.Parent = uppertorso
- leftcollarattachment.Position = Vector3.new(-1, 0.804, -0.016)
- leftcollarattachment.Name = "LeftCollarAttachment"
- leftcollarattachment.CFrame = CFrame.new(-1, 0.804, -0.016)
- leftcollarattachment.Parent = uppertorso
- rightcollarattachment.Position = Vector3.new(1, 0.804, -0.016)
- rightcollarattachment.Name = "RightCollarAttachment"
- rightcollarattachment.CFrame = CFrame.new(1, 0.804, -0.016)
- rightcollarattachment.Parent = uppertorso
- bodybackattachment.Position = Vector3.new(0, -0.224, 0.523)
- bodybackattachment.Name = "BodyBackAttachment"
- bodybackattachment.CFrame = CFrame.new(0, -0.224, 0.523)
- bodybackattachment.Parent = uppertorso
- bodyfrontattachment.Position = Vector3.new(0, -0.224, -0.499)
- bodyfrontattachment.Name = "BodyFrontAttachment"
- bodyfrontattachment.CFrame = CFrame.new(0, -0.224, -0.499)
- bodyfrontattachment.Parent = uppertorso
- waist.Part1 = uppertorso
- waist.C0 = CFrame.new(0, 0.537, -0.014)
- waist.Part0 = lowertorso
- waist.C1 = CFrame.new(0, -0.463, -0.016)
- waist.Name = "Waist"
- waist.Parent = uppertorso
- originalsize_14.Value = Vector3.new(2, 1.601, 1.001)
- originalsize_14.Name = "OriginalSize"
- originalsize_14.Parent = uppertorso
- humanoidrootpart.CanCollide = false
- humanoidrootpart.Size = Vector3.new(2, 2, 1)
- humanoidrootpart.Name = "HumanoidRootPart"
- humanoidrootpart.BrickColor = BrickColor.new("Parsley green")
- humanoidrootpart.Color = Color3.new(0.172549, 0.396078, 0.113725)
- humanoidrootpart.Orientation = Vector3.new(0, -179.96, 0)
- humanoidrootpart.Transparency = 1
- humanoidrootpart.Parent = lumberjack_zombie_2
- humanoidrootpart.CFrame = CFrame.new(94.14, 2.326, 52.656) * CFrame.Angles(3.142, -0.001, 3.142)
- rootrigattachment_2.Name = "RootRigAttachment"
- rootrigattachment_2.Parent = humanoidrootpart
- originalsize_15.Value = Vector3.new(2, 2, 1)
- originalsize_15.Name = "OriginalSize"
- originalsize_15.Parent = humanoidrootpart
- head.Size = Vector3.new(1, 1, 1)
- head.Orientation = Vector3.new(0, -179.96, 0)
- head.BottomSurface = Enum.SurfaceType.Smooth
- head.Color = Color3.new(0.172549, 0.396078, 0.113725)
- head.BrickColor = BrickColor.new("Parsley green")
- head.TopSurface = Enum.SurfaceType.Smooth
- head.Name = "Head"
- head.Parent = lumberjack_zombie_2
- head.CFrame = CFrame.new(94.14, 4.565, 52.66) * CFrame.Angles(3.142, -0.001, 3.142)
- mesh.MeshType = Enum.MeshType.FileMesh
- mesh.MeshId = "http://www.roblox.com/asset?id=419776358"
- mesh.Parent = head
- facecenterattachment.Rotation = Vector3.new(0, 0, 0)
- facecenterattachment.CFrame = CFrame.new(0, 0, 0.004) * CFrame.Angles(0, 0, 0)
- facecenterattachment.Orientation = Vector3.new(0, 0, 0)
- facecenterattachment.Position = Vector3.new(0, 0, 0.004)
- facecenterattachment.Axis = Vector3.new(1, 0, 0)
- facecenterattachment.SecondaryAxis = Vector3.new(0, 1, 0)
- facecenterattachment.Name = "FaceCenterAttachment"
- facecenterattachment.Parent = head
- neckrigattachment_2.Position = Vector3.new(0, -0.566, 0.004)
- neckrigattachment_2.Name = "NeckRigAttachment"
- neckrigattachment_2.CFrame = CFrame.new(0, -0.566, 0.004)
- neckrigattachment_2.Parent = head
- facefrontattachment.Rotation = Vector3.new(0, 0, 0)
- facefrontattachment.CFrame = CFrame.new(0, 0, -0.593) * CFrame.Angles(0, 0, 0)
- facefrontattachment.Orientation = Vector3.new(0, 0, 0)
- facefrontattachment.Position = Vector3.new(0, 0, -0.593)
- facefrontattachment.Axis = Vector3.new(1, 0, 0)
- facefrontattachment.SecondaryAxis = Vector3.new(0, 1, 0)
- facefrontattachment.Name = "FaceFrontAttachment"
- facefrontattachment.Parent = head
- hairattachment.Rotation = Vector3.new(0, 0, 0)
- hairattachment.CFrame = CFrame.new(0, 0.599, 0.004) * CFrame.Angles(0, 0, 0)
- hairattachment.Orientation = Vector3.new(0, 0, 0)
- hairattachment.Position = Vector3.new(0, 0.599, 0.004)
- hairattachment.Axis = Vector3.new(1, 0, 0)
- hairattachment.SecondaryAxis = Vector3.new(0, 1, 0)
- hairattachment.Name = "HairAttachment"
- hairattachment.Parent = head
- hatattachment.Rotation = Vector3.new(0, 0, 0)
- hatattachment.CFrame = CFrame.new(0, 0.599, 0.004) * CFrame.Angles(0, 0, 0)
- hatattachment.Orientation = Vector3.new(0, 0, 0)
- hatattachment.Position = Vector3.new(0, 0.599, 0.004)
- hatattachment.Axis = Vector3.new(1, 0, 0)
- hatattachment.SecondaryAxis = Vector3.new(0, 1, 0)
- hatattachment.Name = "HatAttachment"
- hatattachment.Parent = head
- neckattachment.Rotation = Vector3.new(0, 0, 0)
- neckattachment.CFrame = CFrame.new(0, -0.578, 0.004) * CFrame.Angles(0, 0, 0)
- neckattachment.Orientation = Vector3.new(0, 0, 0)
- neckattachment.Position = Vector3.new(0, -0.578, 0.004)
- neckattachment.Axis = Vector3.new(1, 0, 0)
- neckattachment.SecondaryAxis = Vector3.new(0, 1, 0)
- neckattachment.Name = "NeckAttachment"
- neckattachment.Parent = head
- neck.Part1 = head
- neck.C0 = CFrame.new(0, 0.806, -0.016)
- neck.Part0 = uppertorso
- neck.C1 = CFrame.new(0, -0.566, 0.004)
- neck.Name = "Neck"
- neck.Parent = head
- originalsize_16.Value = Vector3.new(1, 1, 1)
- originalsize_16.Name = "OriginalSize"
- originalsize_16.Parent = head
- decal.Texture = "http://www.roblox.com/asset/?id=267059977"
- decal.Parent = head
- clothing.ShirtTemplate = "http://www.roblox.com/asset?id=118758498"
- clothing.Parent = lumberjack_zombie_2
- clothing_2.PantsTemplate = "http://www.roblox.com/asset?id=158091840"
- clothing_2.Parent = lumberjack_zombie_2
- wedge.CanCollide = false
- wedge.Size = Vector3.new(0.2, 0.55, 0.1)
- wedge.BrickColor = BrickColor.new("Bright red")
- wedge.Orientation = Vector3.new(90, 180, 0)
- wedge.Material = Enum.Material.Metal
- wedge.Color = Color3.new(0.768628, 0.156863, 0.109804)
- wedge.Parent = model
- wedge.CFrame = CFrame.new(95.643, 2.091, 55.923) * CFrame.Angles(1.571, 0, -3.142)
- wedgetowedge_strong_joint.Part1 = wedge_2
- wedgetowedge_strong_joint.C0 = CFrame.new(0.1, -0.275, 0.05) * CFrame.Angles(1.571, 0, 0)
- wedgetowedge_strong_joint.C1 = CFrame.new(-0.1, -0.1, -0.65) * CFrame.Angles(-1.571, 0, 3.142)
- wedgetowedge_strong_joint.Part0 = wedge
- wedgetowedge_strong_joint.Name = "Wedge-to-Wedge Strong Joint"
- wedgetowedge_strong_joint.Parent = wedge
- wedge_3.CanCollide = false
- wedge_3.Size = Vector3.new(0.2, 0.2, 1.5)
- wedge_3.BrickColor = BrickColor.new("Bright red")
- wedge_3.Orientation = Vector3.new(90, 0, 0)
- wedge_3.Material = Enum.Material.Metal
- wedge_3.Color = Color3.new(0.768628, 0.156863, 0.109804)
- wedge_3.Parent = model
- wedge_3.CFrame = CFrame.new(92.693, 1.391, 56.298) * CFrame.Angles(1.571, 0, 0)
- wedge_4.CanCollide = false
- wedge_4.Size = Vector3.new(0.2, 0.15, 0.75)
- wedge_4.BrickColor = BrickColor.new("Bright red")
- wedge_4.Orientation = Vector3.new(90, 180, 0)
- wedge_4.Material = Enum.Material.Metal
- wedge_4.Color = Color3.new(0.768628, 0.156863, 0.109804)
- wedge_4.Parent = model
- wedge_4.CFrame = CFrame.new(95.643, 1.016, 55.373) * CFrame.Angles(1.571, 0, -3.142)
- wedge_5.CanCollide = false
- wedge_5.Size = Vector3.new(0.2, 0.15, 0.35)
- wedge_5.BrickColor = BrickColor.new("Bright red")
- wedge_5.Orientation = Vector3.new(90, 180, 0)
- wedge_5.Material = Enum.Material.Metal
- wedge_5.Color = Color3.new(0.768628, 0.156863, 0.109804)
- wedge_5.Parent = model
- wedge_5.CFrame = CFrame.new(92.693, 1.866, 55.573) * CFrame.Angles(1.571, 0, -3.142)
- wedgetounion_strong_joint.Part1 = union
- wedgetounion_strong_joint.C0 = CFrame.new(0.1, -0.075, 0.175) * CFrame.Angles(1.571, 0, 0)
- wedgetounion_strong_joint.C1 = CFrame.new(-0.1, -0.025, -0.275) * CFrame.Angles(0, 0, 3.142)
- wedgetounion_strong_joint.Part0 = wedge_5
- wedgetounion_strong_joint.Name = "Wedge-to-Union Strong Joint"
- wedgetounion_strong_joint.Parent = wedge_5
- wedge_2.CanCollide = false
- wedge_2.Size = Vector3.new(0.2, 0.2, 1.5)
- wedge_2.BrickColor = BrickColor.new("Bright red")
- wedge_2.Orientation = Vector3.new(90, 0, 0)
- wedge_2.Material = Enum.Material.Metal
- wedge_2.Color = Color3.new(0.768628, 0.156863, 0.109804)
- wedge_2.Parent = model
- wedge_2.CFrame = CFrame.new(95.643, 1.391, 56.298) * CFrame.Angles(1.571, 0, 0)
- wedge_6.CanCollide = false
- wedge_6.Size = Vector3.new(0.2, 0.15, 0.35)
- wedge_6.BrickColor = BrickColor.new("Bright red")
- wedge_6.Orientation = Vector3.new(90, 180, 0)
- wedge_6.Material = Enum.Material.Metal
- wedge_6.Color = Color3.new(0.768628, 0.156863, 0.109804)
- wedge_6.Parent = model
- wedge_6.CFrame = CFrame.new(95.643, 1.866, 55.573) * CFrame.Angles(1.571, 0, -3.142)
- wedgetounion_strong_joint_2.Part1 = union_2
- wedgetounion_strong_joint_2.C0 = CFrame.new(0.1, -0.075, 0.175) * CFrame.Angles(1.571, 0, 0)
- wedgetounion_strong_joint_2.C1 = CFrame.new(-0.1, -0.025, -0.275) * CFrame.Angles(0, 0, 3.142)
- wedgetounion_strong_joint_2.Part0 = wedge_6
- wedgetounion_strong_joint_2.Name = "Wedge-to-Union Strong Joint"
- wedgetounion_strong_joint_2.Parent = wedge_6
- wedge_7.CanCollide = false
- wedge_7.Size = Vector3.new(0.2, 0.55, 0.1)
- wedge_7.BrickColor = BrickColor.new("Bright red")
- wedge_7.Orientation = Vector3.new(90, 180, 0)
- wedge_7.Material = Enum.Material.Metal
- wedge_7.Color = Color3.new(0.768628, 0.156863, 0.109804)
- wedge_7.Parent = model
- wedge_7.CFrame = CFrame.new(92.693, 2.091, 55.923) * CFrame.Angles(1.571, 0, -3.142)
- wedgetowedge_strong_joint_2.Part1 = wedge_3
- wedgetowedge_strong_joint_2.C0 = CFrame.new(0.1, -0.275, 0.05) * CFrame.Angles(1.571, 0, 0)
- wedgetowedge_strong_joint_2.C1 = CFrame.new(-0.1, -0.1, -0.65) * CFrame.Angles(-1.571, 0, 3.142)
- wedgetowedge_strong_joint_2.Part0 = wedge_7
- wedgetowedge_strong_joint_2.Name = "Wedge-to-Wedge Strong Joint"
- wedgetowedge_strong_joint_2.Parent = wedge_7
- wedge_8.CanCollide = false
- wedge_8.Size = Vector3.new(0.2, 0.15, 0.75)
- wedge_8.BrickColor = BrickColor.new("Bright red")
- wedge_8.Orientation = Vector3.new(90, 180, 0)
- wedge_8.Material = Enum.Material.Metal
- wedge_8.Color = Color3.new(0.768628, 0.156863, 0.109804)
- wedge_8.Parent = model
- wedge_8.CFrame = CFrame.new(92.693, 1.016, 55.373) * CFrame.Angles(1.571, 0, -3.142)
- part.Size = Vector3.new(0.3, 0.3, 4.3)
- part.BrickColor = BrickColor.new("Gold")
- part.Color = Color3.new(0.937255, 0.721569, 0.219608)
- part.Material = Enum.Material.Wood
- part.TopSurface = Enum.SurfaceType.Weld
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.Parent = model
- part.CFrame = CFrame.new(92.693, 1.541, 53.497) * CFrame.Angles(0, 0, 0)
- parttounion_strong_joint.Part1 = union
- parttounion_strong_joint.C0 = CFrame.new(-0.15, -0.15, 2.15)
- parttounion_strong_joint.C1 = CFrame.new(-0.15, -0.325, -0.276) * CFrame.Angles(0, 0, 0)
- parttounion_strong_joint.Part0 = part
- parttounion_strong_joint.Name = "Part-to-Union Strong Joint"
- parttounion_strong_joint.Parent = part
- part_2.CanCollide = false
- part_2.Size = Vector3.new(0.2, 0.15, 1.1)
- part_2.Material = Enum.Material.Metal
- part_2.Color = Color3.new(0.623529, 0.631373, 0.67451)
- part_2.BrickColor = BrickColor.new("Fossil")
- part_2.Parent = model
- part_2.CFrame = CFrame.new(95.643, 0.566, 55.847) * CFrame.Angles(0, 0, 0)
- part_3.Size = Vector3.new(0.05, 1.1, 0.3)
- part_3.Orientation = Vector3.new(0, 0, -180)
- part_3.Material = Enum.Material.Metal
- part_3.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_3.BrickColor = BrickColor.new("Dark orange")
- part_3.Parent = model
- part_3.CFrame = CFrame.new(92.018, 2.541, 53.197) * CFrame.Angles(0, 0, -3.142)
- parttopart_strong_joint.Part1 = part_4
- parttopart_strong_joint.C0 = CFrame.new(0.025, -0.55, -0.15) * CFrame.Angles(-3.142, 0, -3.142)
- parttopart_strong_joint.C1 = CFrame.new(-0.025, -0.55, -0.4) * CFrame.Angles(0, 0, 0)
- parttopart_strong_joint.Part0 = part_3
- parttopart_strong_joint.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint.Parent = part_3
- part_5.Size = Vector3.new(0.3, 0.3, 4.3)
- part_5.BrickColor = BrickColor.new("Gold")
- part_5.Color = Color3.new(0.937255, 0.721569, 0.219608)
- part_5.Material = Enum.Material.Wood
- part_5.TopSurface = Enum.SurfaceType.Weld
- part_5.BottomSurface = Enum.SurfaceType.Smooth
- part_5.Parent = model
- part_5.CFrame = CFrame.new(95.643, 1.541, 53.497) * CFrame.Angles(0, 0, 0)
- part_6.CanCollide = false
- part_6.Size = Vector3.new(0.2, 0.75, 0.75)
- part_6.Material = Enum.Material.Metal
- part_6.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_6.BrickColor = BrickColor.new("Bright red")
- part_6.Parent = model
- part_6.CFrame = CFrame.new(95.643, 1.016, 55.823) * CFrame.Angles(0, 0, 0)
- parttowedge_strong_joint.Part1 = wedge_4
- parttowedge_strong_joint.C0 = CFrame.new(0.1, -0.375, -0.375) * CFrame.Angles(-3.142, 0, -3.142)
- parttowedge_strong_joint.C1 = CFrame.new(-0.1, -0.075, 0.375) * CFrame.Angles(-1.571, 0, 0)
- parttowedge_strong_joint.Part0 = part_6
- parttowedge_strong_joint.Name = "Part-to-Wedge Strong Joint"
- parttowedge_strong_joint.Parent = part_6
- parttowedge_strong_joint_2.Part1 = wedge_2
- parttowedge_strong_joint_2.C0 = CFrame.new(-0.1, -0.375, 0.375)
- parttowedge_strong_joint_2.C1 = CFrame.new(-0.1, -0.1, 0.75) * CFrame.Angles(-1.571, 0, 0)
- parttowedge_strong_joint_2.Part0 = part_6
- parttowedge_strong_joint_2.Name = "Part-to-Wedge Strong Joint"
- parttowedge_strong_joint_2.Parent = part_6
- part_4.Size = Vector3.new(0.05, 1.1, 0.8)
- part_4.Orientation = Vector3.new(0, -180, 180)
- part_4.Material = Enum.Material.Metal
- part_4.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_4.BrickColor = BrickColor.new("Dark orange")
- part_4.Parent = model
- part_4.CFrame = CFrame.new(92.018, 2.541, 52.647) * CFrame.Angles(-3.142, 0, 0)
- parttopart_strong_joint_2.Part1 = part_7
- parttopart_strong_joint_2.C0 = CFrame.new(-0.025, -0.55, 0.4)
- parttopart_strong_joint_2.C1 = CFrame.new(-0.025, -0.55, -0.15) * CFrame.Angles(0, 0, 0)
- parttopart_strong_joint_2.Part0 = part_4
- parttopart_strong_joint_2.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_2.Parent = part_4
- part_8.Size = Vector3.new(0.25, 0.6, 0.3)
- part_8.Orientation = Vector3.new(0, -180, -90)
- part_8.Material = Enum.Material.Metal
- part_8.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_8.BrickColor = BrickColor.new("Dark orange")
- part_8.Parent = model
- part_8.CFrame = CFrame.new(92.293, 1.216, 52.447) * CFrame.Angles(-3.142, 0, 1.571)
- part_9.Size = Vector3.new(0.25, 0.35, 0.3)
- part_9.Orientation = Vector3.new(0, 0, -90)
- part_9.Material = Enum.Material.Metal
- part_9.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_9.BrickColor = BrickColor.new("Dark orange")
- part_9.Parent = model
- part_9.CFrame = CFrame.new(93.018, 1.366, 52.847) * CFrame.Angles(0, 0, -1.571)
- parttopart_strong_joint_3.Part1 = part
- parttopart_strong_joint_3.C0 = CFrame.new(0.125, -0.175, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_3.C1 = CFrame.new(0.15, -0.3, -0.5) * CFrame.Angles(1.571, -1.571, 0)
- parttopart_strong_joint_3.Part0 = part_9
- parttopart_strong_joint_3.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_3.Parent = part_9
- part_10.Size = Vector3.new(1.15, 1.1, 1.4)
- part_10.Orientation = Vector3.new(0, 0, -180)
- part_10.Material = Enum.Material.Metal
- part_10.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_10.BrickColor = BrickColor.new("Dark orange")
- part_10.Parent = model
- part_10.CFrame = CFrame.new(95.668, 2.541, 52.647) * CFrame.Angles(0, 0, -3.142)
- parttopart_strong_joint_4.Part1 = part_11
- parttopart_strong_joint_4.C0 = CFrame.new(-0.575, -0.55, -0.7) * CFrame.Angles(0, -1.571, 0)
- parttopart_strong_joint_4.C1 = CFrame.new(0.025, -0.55, -0.7) * CFrame.Angles(0, -1.571, 0)
- parttopart_strong_joint_4.Part0 = part_10
- parttopart_strong_joint_4.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_4.Parent = part_10
- parttopart_strong_joint_5.Part1 = part_12
- parttopart_strong_joint_5.C0 = CFrame.new(-0.575, -0.55, -0.7) * CFrame.Angles(0, -1.571, 0)
- parttopart_strong_joint_5.C1 = CFrame.new(-0.025, -0.55, 0.15) * CFrame.Angles(0, 1.571, 0)
- parttopart_strong_joint_5.Part0 = part_10
- parttopart_strong_joint_5.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_5.Parent = part_10
- part_13.Size = Vector3.new(0.25, 0.6, 0.3)
- part_13.Orientation = Vector3.new(0, 0, -90)
- part_13.Material = Enum.Material.Metal
- part_13.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_13.BrickColor = BrickColor.new("Dark orange")
- part_13.Parent = model
- part_13.CFrame = CFrame.new(95.993, 1.216, 52.447) * CFrame.Angles(0, 0, -1.571)
- part_14.Size = Vector3.new(0.25, 0.35, 0.3)
- part_14.Orientation = Vector3.new(0, -180, -90)
- part_14.Material = Enum.Material.Metal
- part_14.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_14.BrickColor = BrickColor.new("Dark orange")
- part_14.Parent = model
- part_14.CFrame = CFrame.new(95.268, 1.366, 52.897) * CFrame.Angles(-3.142, 0, 1.571)
- parttopart_strong_joint_6.Part1 = part_5
- parttopart_strong_joint_6.C0 = CFrame.new(0.125, -0.175, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_6.C1 = CFrame.new(-0.2, -0.3, -0.75) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_6.Part0 = part_14
- parttopart_strong_joint_6.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_6.Parent = part_14
- part_7.Size = Vector3.new(0.05, 1.1, 0.3)
- part_7.Orientation = Vector3.new(0, -180, 180)
- part_7.BrickColor = BrickColor.new("Dark orange")
- part_7.Material = Enum.Material.Metal
- part_7.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_7.RightSurface = Enum.SurfaceType.Weld
- part_7.Parent = model
- part_7.CFrame = CFrame.new(92.018, 2.541, 52.097) * CFrame.Angles(-3.142, 0, 0)
- part_15.CanCollide = false
- part_15.Size = Vector3.new(1.05, 0.1, 0.25)
- part_15.Orientation = Vector3.new(-90, 90, 0)
- part_15.Material = Enum.Material.Metal
- part_15.BrickColor = BrickColor.new("Dark orange")
- part_15.Transparency = 1
- part_15.BottomSurface = Enum.SurfaceType.Weld
- part_15.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_15.Parent = model
- part_15.CFrame = CFrame.new(92.241, 2.274, 52.717) * CFrame.Angles(-1.571, 0, 1.571)
- part_16.Size = Vector3.new(1.15, 1.1, 1.4)
- part_16.Orientation = Vector3.new(0, -180, 180)
- part_16.Material = Enum.Material.Metal
- part_16.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_16.BrickColor = BrickColor.new("Dark orange")
- part_16.Parent = model
- part_16.CFrame = CFrame.new(92.618, 2.541, 52.647) * CFrame.Angles(-3.142, 0, 0)
- parttopart_strong_joint_7.Part1 = part_3
- parttopart_strong_joint_7.C0 = CFrame.new(-0.575, -0.55, -0.7) * CFrame.Angles(0, -1.571, 0)
- parttopart_strong_joint_7.C1 = CFrame.new(-0.025, -0.55, 0.15) * CFrame.Angles(0, 1.571, 0)
- parttopart_strong_joint_7.Part0 = part_16
- parttopart_strong_joint_7.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_7.Parent = part_16
- parttopart_strong_joint_8.Part1 = part_4
- parttopart_strong_joint_8.C0 = CFrame.new(-0.575, -0.55, -0.7) * CFrame.Angles(0, -1.571, 0)
- parttopart_strong_joint_8.C1 = CFrame.new(0.025, -0.55, -0.7) * CFrame.Angles(0, -1.571, 0)
- parttopart_strong_joint_8.Part0 = part_16
- parttopart_strong_joint_8.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_8.Parent = part_16
- part_17.Size = Vector3.new(0.25, 0.6, 0.3)
- part_17.Orientation = Vector3.new(0, -180, -90)
- part_17.Material = Enum.Material.Metal
- part_17.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_17.BrickColor = BrickColor.new("Dark orange")
- part_17.Parent = model
- part_17.CFrame = CFrame.new(92.293, 1.216, 52.847) * CFrame.Angles(-3.142, 0, 1.571)
- part_18.Size = Vector3.new(1.2, 0.3, 1.4)
- part_18.Orientation = Vector3.new(0, 0, -180)
- part_18.Material = Enum.Material.Metal
- part_18.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_18.BottomSurface = Enum.SurfaceType.Weld
- part_18.TopSurface = Enum.SurfaceType.Weld
- part_18.BrickColor = BrickColor.new("Dark orange")
- part_18.Parent = model
- part_18.CFrame = CFrame.new(95.693, 1.841, 52.647) * CFrame.Angles(0, 0, -3.142)
- part_19.Size = Vector3.new(0.25, 0.2, 0.3)
- part_19.Orientation = Vector3.new(0, -180, 0)
- part_19.Material = Enum.Material.Metal
- part_19.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_19.BrickColor = BrickColor.new("Dark orange")
- part_19.Parent = model
- part_19.CFrame = CFrame.new(93.068, 1.591, 52.847) * CFrame.Angles(-3.142, 0, 3.142)
- parttopart_strong_joint_9.Part1 = part_9
- parttopart_strong_joint_9.C0 = CFrame.new(0.125, -0.1, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_9.C1 = CFrame.new(-0.125, -0.075, -0.15) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_9.Part0 = part_19
- parttopart_strong_joint_9.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_9.Parent = part_19
- part_20.Size = Vector3.new(0.25, 0.35, 0.3)
- part_20.Material = Enum.Material.Metal
- part_20.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_20.BrickColor = BrickColor.new("Dark orange")
- part_20.Parent = model
- part_20.CFrame = CFrame.new(92.118, 1.516, 52.097) * CFrame.Angles(0, 0, 0)
- parttopart_strong_joint_10.Part1 = part_21
- parttopart_strong_joint_10.C0 = CFrame.new(0.125, -0.175, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_10.C1 = CFrame.new(-0.125, 0.05, -0.15) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_10.Part0 = part_20
- parttopart_strong_joint_10.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_10.Parent = part_20
- part_22.Size = Vector3.new(0.25, 0.35, 0.3)
- part_22.Material = Enum.Material.Metal
- part_22.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_22.BrickColor = BrickColor.new("Dark orange")
- part_22.Parent = model
- part_22.CFrame = CFrame.new(92.118, 1.516, 52.447) * CFrame.Angles(0, 0, 0)
- parttopart_strong_joint_11.Part1 = part_8
- parttopart_strong_joint_11.C0 = CFrame.new(0.125, -0.175, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_11.C1 = CFrame.new(-0.125, 0.05, -0.15) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_11.Part0 = part_22
- parttopart_strong_joint_11.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_11.Parent = part_22
- part_23.Size = Vector3.new(0.25, 0.2, 0.3)
- part_23.Material = Enum.Material.Metal
- part_23.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_23.BrickColor = BrickColor.new("Dark orange")
- part_23.Parent = model
- part_23.CFrame = CFrame.new(95.218, 1.591, 52.897) * CFrame.Angles(0, 0, 0)
- parttopart_strong_joint_12.Part1 = part_14
- parttopart_strong_joint_12.C0 = CFrame.new(0.125, -0.1, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_12.C1 = CFrame.new(-0.125, -0.075, -0.15) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_12.Part0 = part_23
- parttopart_strong_joint_12.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_12.Parent = part_23
- part_24.Size = Vector3.new(0.25, 0.35, 0.3)
- part_24.Material = Enum.Material.Metal
- part_24.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_24.BrickColor = BrickColor.new("Dark orange")
- part_24.Parent = model
- part_24.CFrame = CFrame.new(92.118, 1.516, 53.197) * CFrame.Angles(0, 0, 0)
- parttopart_strong_joint_13.Part1 = part_25
- parttopart_strong_joint_13.C0 = CFrame.new(0.125, -0.175, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_13.C1 = CFrame.new(-0.125, 0.05, -0.15) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_13.Part0 = part_24
- parttopart_strong_joint_13.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_13.Parent = part_24
- part_26.Size = Vector3.new(0.25, 0.35, 0.3)
- part_26.Material = Enum.Material.Metal
- part_26.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_26.BrickColor = BrickColor.new("Dark orange")
- part_26.Parent = model
- part_26.CFrame = CFrame.new(92.118, 1.516, 52.847) * CFrame.Angles(0, 0, 0)
- parttopart_strong_joint_14.Part1 = part_17
- parttopart_strong_joint_14.C0 = CFrame.new(0.125, -0.175, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_14.C1 = CFrame.new(-0.125, 0.05, -0.15) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_14.Part0 = part_26
- parttopart_strong_joint_14.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_14.Parent = part_26
- part_27.Size = Vector3.new(1.2, 0.3, 1.4)
- part_27.Orientation = Vector3.new(0, -180, 180)
- part_27.Material = Enum.Material.Metal
- part_27.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_27.BottomSurface = Enum.SurfaceType.Weld
- part_27.TopSurface = Enum.SurfaceType.Weld
- part_27.BrickColor = BrickColor.new("Dark orange")
- part_27.Parent = model
- part_27.CFrame = CFrame.new(92.593, 1.841, 52.647) * CFrame.Angles(-3.142, 0, 0)
- part_28.Size = Vector3.new(0.25, 0.6, 0.3)
- part_28.Orientation = Vector3.new(0, 0, -90)
- part_28.Material = Enum.Material.Metal
- part_28.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_28.BrickColor = BrickColor.new("Dark orange")
- part_28.Parent = model
- part_28.CFrame = CFrame.new(95.993, 1.216, 53.197) * CFrame.Angles(0, 0, -1.571)
- part_29.Size = Vector3.new(0.05, 1.1, 0.3)
- part_29.Orientation = Vector3.new(0, 0, 180)
- part_29.BrickColor = BrickColor.new("Dark orange")
- part_29.Material = Enum.Material.Metal
- part_29.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_29.RightSurface = Enum.SurfaceType.Weld
- part_29.Parent = model
- part_29.CFrame = CFrame.new(96.268, 2.541, 53.197) * CFrame.Angles(0, 0, 3.142)
- parttopart_strong_joint_15.Part1 = part_11
- parttopart_strong_joint_15.C0 = CFrame.new(0.025, -0.55, -0.15) * CFrame.Angles(-3.142, 0, -3.142)
- parttopart_strong_joint_15.C1 = CFrame.new(0.025, -0.55, 0.4) * CFrame.Angles(3.142, 0, -3.142)
- parttopart_strong_joint_15.Part0 = part_29
- parttopart_strong_joint_15.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_15.Parent = part_29
- part_30.Size = Vector3.new(0.25, 0.35, 0.3)
- part_30.Orientation = Vector3.new(0, -180, 0)
- part_30.Material = Enum.Material.Metal
- part_30.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_30.BrickColor = BrickColor.new("Dark orange")
- part_30.Parent = model
- part_30.CFrame = CFrame.new(96.168, 1.516, 52.097) * CFrame.Angles(-3.142, 0, 3.142)
- parttopart_strong_joint_16.Part1 = part_31
- parttopart_strong_joint_16.C0 = CFrame.new(0.125, -0.175, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_16.C1 = CFrame.new(-0.125, 0.05, -0.15) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_16.Part0 = part_30
- parttopart_strong_joint_16.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_16.Parent = part_30
- part_25.Size = Vector3.new(0.25, 0.6, 0.3)
- part_25.Orientation = Vector3.new(0, -180, -90)
- part_25.Material = Enum.Material.Metal
- part_25.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_25.BrickColor = BrickColor.new("Dark orange")
- part_25.Parent = model
- part_25.CFrame = CFrame.new(92.293, 1.216, 53.197) * CFrame.Angles(-3.142, 0, 1.571)
- part_32.Size = Vector3.new(0.25, 0.35, 0.3)
- part_32.Orientation = Vector3.new(0, -180, 0)
- part_32.Material = Enum.Material.Metal
- part_32.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_32.BrickColor = BrickColor.new("Dark orange")
- part_32.Parent = model
- part_32.CFrame = CFrame.new(96.168, 1.516, 52.447) * CFrame.Angles(-3.142, 0, 3.142)
- parttopart_strong_joint_17.Part1 = part_13
- parttopart_strong_joint_17.C0 = CFrame.new(0.125, -0.175, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_17.C1 = CFrame.new(-0.125, 0.05, -0.15) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_17.Part0 = part_32
- parttopart_strong_joint_17.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_17.Parent = part_32
- part_21.Size = Vector3.new(0.25, 0.6, 0.3)
- part_21.Orientation = Vector3.new(0, -180, -90)
- part_21.Material = Enum.Material.Metal
- part_21.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_21.BrickColor = BrickColor.new("Dark orange")
- part_21.Parent = model
- part_21.CFrame = CFrame.new(92.293, 1.216, 52.097) * CFrame.Angles(-3.142, 0, 1.571)
- part_11.Size = Vector3.new(0.05, 1.1, 0.8)
- part_11.Orientation = Vector3.new(0, 0, -180)
- part_11.Material = Enum.Material.Metal
- part_11.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_11.BrickColor = BrickColor.new("Dark orange")
- part_11.Parent = model
- part_11.CFrame = CFrame.new(96.268, 2.541, 52.647) * CFrame.Angles(0, 0, -3.142)
- parttopart_strong_joint_18.Part1 = part_12
- parttopart_strong_joint_18.C0 = CFrame.new(0.025, -0.55, -0.4) * CFrame.Angles(-3.142, 0, -3.142)
- parttopart_strong_joint_18.C1 = CFrame.new(-0.025, -0.55, -0.15) * CFrame.Angles(0, 0, 0)
- parttopart_strong_joint_18.Part0 = part_11
- parttopart_strong_joint_18.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_18.Parent = part_11
- part_12.Size = Vector3.new(0.05, 1.1, 0.3)
- part_12.Orientation = Vector3.new(0, -180, 180)
- part_12.Material = Enum.Material.Metal
- part_12.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_12.BrickColor = BrickColor.new("Dark orange")
- part_12.Parent = model
- part_12.CFrame = CFrame.new(96.268, 2.541, 52.097) * CFrame.Angles(-3.142, 0, 0)
- part_33.Size = Vector3.new(0.25, 0.35, 0.3)
- part_33.Orientation = Vector3.new(0, -180, 0)
- part_33.Material = Enum.Material.Metal
- part_33.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_33.BrickColor = BrickColor.new("Dark orange")
- part_33.Parent = model
- part_33.CFrame = CFrame.new(96.168, 1.516, 52.847) * CFrame.Angles(-3.142, 0, 3.142)
- parttopart_strong_joint_19.Part1 = part_34
- parttopart_strong_joint_19.C0 = CFrame.new(0.125, -0.175, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_19.C1 = CFrame.new(-0.125, 0.05, -0.15) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_19.Part0 = part_33
- parttopart_strong_joint_19.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_19.Parent = part_33
- part_34.Size = Vector3.new(0.25, 0.6, 0.3)
- part_34.Orientation = Vector3.new(0, 0, -90)
- part_34.Material = Enum.Material.Metal
- part_34.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_34.BrickColor = BrickColor.new("Dark orange")
- part_34.Parent = model
- part_34.CFrame = CFrame.new(95.993, 1.216, 52.847) * CFrame.Angles(0, 0, -1.571)
- part_31.Size = Vector3.new(0.25, 0.6, 0.3)
- part_31.Orientation = Vector3.new(0, 0, -90)
- part_31.Material = Enum.Material.Metal
- part_31.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_31.BrickColor = BrickColor.new("Dark orange")
- part_31.Parent = model
- part_31.CFrame = CFrame.new(95.993, 1.216, 52.097) * CFrame.Angles(0, 0, -1.571)
- part_35.CanCollide = false
- part_35.Size = Vector3.new(1.05, 0.1, 0.25)
- part_35.Orientation = Vector3.new(-90, -90, 0)
- part_35.Material = Enum.Material.Metal
- part_35.BrickColor = BrickColor.new("Dark orange")
- part_35.Transparency = 1
- part_35.BottomSurface = Enum.SurfaceType.Weld
- part_35.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_35.Parent = model
- part_35.CFrame = CFrame.new(96.045, 2.274, 52.577) * CFrame.Angles(-1.571, 0, -1.571)
- part_36.CanCollide = false
- part_36.Size = Vector3.new(0.2, 0.75, 0.75)
- part_36.Material = Enum.Material.Metal
- part_36.Color = Color3.new(0.768628, 0.156863, 0.109804)
- part_36.BrickColor = BrickColor.new("Bright red")
- part_36.Parent = model
- part_36.CFrame = CFrame.new(92.693, 1.016, 55.823) * CFrame.Angles(0, 0, 0)
- parttowedge_strong_joint_3.Part1 = wedge_8
- parttowedge_strong_joint_3.C0 = CFrame.new(0.1, -0.375, -0.375) * CFrame.Angles(-3.142, 0, -3.142)
- parttowedge_strong_joint_3.C1 = CFrame.new(-0.1, -0.075, 0.375) * CFrame.Angles(-1.571, 0, 0)
- parttowedge_strong_joint_3.Part0 = part_36
- parttowedge_strong_joint_3.Name = "Part-to-Wedge Strong Joint"
- parttowedge_strong_joint_3.Parent = part_36
- parttowedge_strong_joint_4.Part1 = wedge_3
- parttowedge_strong_joint_4.C0 = CFrame.new(-0.1, -0.375, 0.375)
- parttowedge_strong_joint_4.C1 = CFrame.new(-0.1, -0.1, 0.75) * CFrame.Angles(-1.571, 0, 0)
- parttowedge_strong_joint_4.Part0 = part_36
- parttowedge_strong_joint_4.Name = "Part-to-Wedge Strong Joint"
- parttowedge_strong_joint_4.Parent = part_36
- part_37.CanCollide = false
- part_37.Size = Vector3.new(0.2, 0.15, 1.1)
- part_37.Material = Enum.Material.Metal
- part_37.Color = Color3.new(0.623529, 0.631373, 0.67451)
- part_37.BrickColor = BrickColor.new("Fossil")
- part_37.Parent = model
- part_37.CFrame = CFrame.new(92.693, 0.566, 55.848) * CFrame.Angles(0, 0, 0)
- part_38.Size = Vector3.new(0.25, 0.35, 0.3)
- part_38.Orientation = Vector3.new(0, -180, 0)
- part_38.Material = Enum.Material.Metal
- part_38.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part_38.BrickColor = BrickColor.new("Dark orange")
- part_38.Parent = model
- part_38.CFrame = CFrame.new(96.168, 1.516, 53.197) * CFrame.Angles(-3.142, 0, 3.142)
- parttopart_strong_joint_20.Part1 = part_28
- parttopart_strong_joint_20.C0 = CFrame.new(0.125, -0.175, 0.15) * CFrame.Angles(1.571, 0, 0)
- parttopart_strong_joint_20.C1 = CFrame.new(-0.125, 0.05, -0.15) * CFrame.Angles(-1.571, 1.571, 0)
- parttopart_strong_joint_20.Part0 = part_38
- parttopart_strong_joint_20.Name = "Part-to-Part Strong Joint"
- parttopart_strong_joint_20.Parent = part_38zzzz
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