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it unlocks many cool features!
- import os
- os.system('cls')
- import random
- import game_engine
- import game_data
- class game_loop(object): #Game loop
- def __init__(self):
- self.player = game_data.player() #player data
- self.items = game_data.items() #all Gear,Inventory, and static items
- self.map = game_data.map() #rooms superclass
- self.system = game_data.system() #engine data
- self.words = game_data.words()
- self.location = self.map.starting_room #starting location
- def play(self):
- #instanced methods
- engine = game_engine.engine() #engine classes
- parser = game_engine.parser() #parser classes
- last_input = "look here"
- while True:
- engine.describe_room(self.location,self.system,self.items)
- #get user input, then break it down into a list of words
- input = raw_input("Command?> ")
- if input == "g":
- input = last_action
- last_action = input
- action = parser.break_words(input)
- nouns = []
- verb = ""
- event = ""
- #now run the input list against a number of word checkers in the parser
- recognized = parser.recognized(action) #returns error message if all words unknown
- if recognized == True:
- nouns = parser.get_nouns(action,self.location,self.items,self.player)#get nouns from input
- verb = parser.get_verb(action)
- profanity = parser.profanity(action) #swearing?
- look_at = parser.look_at(verb,nouns,self.location,self.items,self.player) #looking at an object?
- #begin events
- event = engine.event_handler(self.location,self.items,self.player,self.words,nouns,verb) #checks events
- if event == "get" or "drop":
- engine.inventory(event,self.location,self.items,self.player,nouns,verb)
- if event == "put" or "get from":
- engine.place_item(event,self.location,self.items,self.player,nouns,verb)
- self.location = parser.exit(action,self.location,self.system,self.map) #moving to another room?
- system = parser.system(self.system,verb) #system command?
- if system: #if parser.system receives "restart" it sets system to True
- restart = game_loop() #creates new game_loop instance
- restart.play() #starts new game loop
- print""
- start = game_loop() #instantiate game_loop
- start.play() #start game loop
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