Legendofawesomeness3

Dancing script

Jun 30th, 2016
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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85.     mesh = Instance.new("CylinderMesh",parent)
  86.     mesh.Scale = Vector3.new(x,y,z)
  87.     return mesh
  88. else
  89.     mesh = Instance.new("SpecialMesh",parent)
  90.     if meshid ~= "sphere" then
  91.         if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92.             mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93.         end
  94.     else mesh.MeshType = 3 end
  95.     mesh.Scale = Vector3.new(x,y,z)
  96.     if meshtexture ~= nil then
  97.         if type(meshtexture) == "number" then
  98.             mesh.TextureId = "rbxassetid://"..meshtexture
  99.         else
  100.             mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101.         end
  102.     return mesh
  103.     end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108.     c = Instance.new("WedgePart",m)
  109. else
  110.     c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117.     c.BrickColor = BrickColor.new(color)
  118. else
  119.     c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124.     c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127.     c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135.     w.Part0,w.Part1 = part0,part1
  136.     w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137.     return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141.     if Animating ~= nil then
  142.         Animating:Stop()
  143.     end
  144.     Animate.AnimationId = Asset .. id
  145.     Animating = humanoid:LoadAnimation(Animate)
  146.     Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150.         jerk = false
  151.         party = false
  152.         canttouch = false
  153.         happy = false
  154.         spin = false
  155.         thriller = false
  156.         barrel = false
  157.         sax = false
  158.         spooky = false
  159.         stride = false
  160.         shuffle = false
  161.         rock = false
  162.         gagnam = false
  163.         snoop = false
  164.         darude = false
  165.         taco = false
  166.         if barrelbrick ~= nil then
  167.             barrelbrick:Remove()
  168.             barrelbrick = nil
  169.         end
  170.         if saxtool ~= nil then
  171.             saxtool:Remove()
  172.             saxtool = nil
  173.         end
  174.         if sandstorm ~= nil then
  175.             sandstorm:Remove()
  176.             sandstorm = nil
  177.         end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182.     Musical = Instance.new("Sound",char.Head)
  183.     if volume == nil then
  184.         Musical.Volume = 1
  185.     else
  186.         Musical.Volume = volume
  187.     end
  188.     Musical.Looped = true
  189.     Musical.SoundId = Asset .. id
  190.     return Musical
  191. end
  192.  
  193. function GenerateGui()
  194.     a=Instance.new("ScreenGui")
  195.     a.Name = "KrystalDance By KrystalTeam"
  196.     b=Instance.new("ImageLabel",a)
  197.     b.BackgroundTransparency = 1
  198.     b.Size = UDim2.new(0,250,0,100)
  199.     b.Position = UDim2.new(0,0,1,0)
  200.     b.Image = Asset .. "269467798"
  201.     b.Name = "Logo"
  202.     c=Instance.new("Sound",a)
  203.     c.Name = "Intro"
  204.     c.Volume = 1
  205.     c.SoundId = Asset .. "236146895"
  206.     c.Looped = false
  207.     return a
  208. end
  209.  
  210. function Generate(player)
  211. char = player.Character
  212. Hat1 = P(1,1,1,'Black',0,false,false)
  213. Hat2 = P(1,1,1,'Black',0,false,false)
  214. wait()
  215. a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  216. b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  217. wait()
  218. if char:FindFirstChild("Head") then
  219.     We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  220.     We(Hat2,char.Head,0,0.8,0,0,0,0)
  221.     if char.head:FindFirstChild("face") ~= nil then
  222.         face = char.head:FindFirstChild("face")
  223.         face.Texture = "rbxasset://textures/face.png"
  224.     end
  225.     c=char.Head:clone()
  226.     c.Name = "FalseHead"
  227.     c.CanCollide = false
  228.     c.Parent = char
  229.     We(c,char.Head,0,0,0,0,0,0)
  230.     char.Head.Transparency = 1
  231.     for i,v in pairs(char:GetChildren()) do
  232.         if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  233.             v:Remove()
  234.         end
  235.         if v.ClassName == "BodyColors" then
  236.             v.HeadColor = BrickColor.new("White")
  237.             v.LeftArmColor = BrickColor.new("Really black")
  238.             v.LeftLegColor = BrickColor.new("Really black")
  239.             v.RightArmColor = BrickColor.new("Really black")
  240.             v.RightLegColor = BrickColor.new("Really black")
  241.             v.TorsoColor = BrickColor.new("Really black")
  242.         end
  243.         if v.ClassName == "Part" then
  244.             if v.Name == "Head" or v.Name == "FalseHead" then
  245.                 v.BrickColor = BrickColor.new("White")
  246.                 else
  247.                 v.BrickColor = BrickColor.new("Really black")
  248.             end
  249.         end
  250.     end
  251. ----------musics---------------
  252.     M1=SetMusic(168007346)
  253.     M2=SetMusic(144901116)
  254.     M3=SetMusic(168570436)
  255.     M4=SetMusic(142435409)
  256.     M5=SetMusic(131525189)
  257.     M6=SetMusic(133196268)
  258.     M7=SetMusic(130791919)
  259.     M8=SetMusic(130794684)
  260.     M9=SetMusic(155313239)
  261.     M10=SetMusic(158036870)
  262.     M11=SetMusic(145262991)
  263.     M12=SetMusic(151430448)
  264.     M13=SetMusic(130844430)
  265.     M14=SetMusic(172388329)
  266.     M15=SetMusic(179534184)
  267.     M16=SetMusic(142295308)
  268. -------------------------------
  269.    
  270.     if char:FindFirstChild("HumanoidRootPart") ~= nil then
  271.         rootpart = char:FindFirstChild("HumanoidRootPart")
  272.     end
  273.     if showtag == true then
  274.         local bbg = Instance.new("BillboardGui",c)
  275.         bbg.Adornee = c
  276.         bbg.Name = "satuttava"
  277.         bbg.Size = UDim2.new(6,0,2,0)
  278.         bbg.StudsOffset = Vector3.new(0,2,0)
  279.         local box = Instance.new("TextLabel",bbg)
  280.         box.Size = UDim2.new(1,0,1,0)
  281.         box.BackgroundColor = BrickColor.new("White")
  282.         box.TextColor3 = Color3.new(255,0,0)
  283.         box.TextStrokeTransparency = 0.5
  284.         box.Font = 3
  285.         box.Text = Player.Name
  286.         box.BackgroundTransparency = 1
  287.         box.Position = UDim2.new(0,0,0,0)
  288.         box.TextScaled = true
  289.     end
  290.     if char:FindFirstChild("Humanoid") ~= nil then
  291.         char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  292.         wait()
  293.         char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  294.         --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  295.         humanoid = char:FindFirstChild("Humanoid")
  296.         if humanoid:FindFirstChild("Animator") ~= nil then
  297.             humanoid:FindFirstChild("Animator"):Remove()
  298.             --Instance.new("Animator",humanoid)
  299.         end
  300.         if char:FindFirstChild("Animate") ~= nil then
  301.             char:FindFirstChild("Animate"):Remove()
  302.         end
  303.     end
  304.     Mouse = player:GetMouse()
  305.     Music = Instance.new("Sound",char.Head)
  306.     Music.Volume = 1
  307.     Music.Looped = true
  308.     Music.SoundId = Asset
  309.     Animate = Instance.new("Animation",char.Head)
  310.     Animate.AnimationId = Asset
  311.    
  312.    
  313.    
  314.     head = char:FindFirstChild("Head")
  315.     torso = char:FindFirstChild("Torso")
  316.     ra = char:findFirstChild("Right Arm")
  317.     la = char:findFirstChild("Left Arm")
  318.     rl = char:findFirstChild("Right Leg")
  319.     ll = char:findFirstChild("Left Leg")
  320.     rs = torso:findFirstChild("Right Shoulder")
  321.     ls = torso:findFirstChild("Left Shoulder")
  322.     rh = torso:findFirstChild("Right Hip")
  323.     lh = torso:findFirstChild("Left Hip")
  324.     neck = torso:findFirstChild("Neck")
  325.     rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  326.    
  327.     state = humanoid:GetState()
  328.     local ca = nil
  329.     ca=GenerateGui()
  330.     ca.Parent = player.PlayerGui
  331.     if ca:FindFirstChild("Logo") ~= nil then
  332.         ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  333.         if ca:FindFirstChild("Intro") ~= nil then
  334.             ca:FindFirstChild("Intro"):Play()
  335.             coroutine.resume(coroutine.create(function()
  336.                 for i=0,30 do
  337.                     ca:FindFirstChild("Intro").Volume = 1/(i/2)
  338.                     wait(0.5)
  339.                     if i >= 30 then
  340.                         break
  341.                     end
  342.                 end
  343.             end))
  344.         end
  345.     end
  346.  
  347.     if humanoid ~= nil then
  348.         humanoid.Changed:connect(function(pro)
  349.             if pro == "MoveDirection" or pro == "Jump" then
  350.                 if Music.IsPlaying == true then
  351.                     AnimationStop()
  352.                 end
  353.             end
  354.         end)
  355.         humanoid.Died:connect(function()
  356.             AnimationStop()
  357.         end)
  358.        
  359.     Mouse.KeyUp:connect(function(key)
  360.         if key == "w" then
  361.             W = false
  362.         end
  363.         if key == "a" then
  364.             A = false
  365.         end
  366.         if key == "s" then
  367.             S = false
  368.         end
  369.         if key == "d" then
  370.             D = false
  371.         end
  372.         if string.byte(key) == 48 then
  373.             run = false
  374.         end
  375.     end)
  376.        
  377.     Mouse.KeyDown:connect(function(key)
  378.         if key == "w" then
  379.             W = true
  380.             AnimationStop()
  381.         end
  382.         if key == "a" then
  383.             A = true
  384.             AnimationStop()
  385.         end
  386.         if key == "s" then
  387.             S = true
  388.             AnimationStop()
  389.         end
  390.         if key == "d" then
  391.             D = true
  392.             AnimationStop()
  393.         end
  394.     end)
  395.    
  396.    
  397.    
  398.     Mouse.KeyDown:connect(function(key)
  399.         KeyUsed(key)
  400.     end)
  401. end
  402. end
  403. print'KrystalDance By: KrystalTeam as fully Loaded!'
  404. end
  405.  
  406. function KeyUsed(key)
  407.         if humanoid ~= nil then
  408.             if humanoid.Health > 0 then
  409.                 if string.byte(key) == 32 then
  410.                     jump = true
  411.                     AnimationStop()
  412.                     --sit = false
  413.                 end
  414.                 if string.byte(key) == 50 then
  415.                     AnimationStop()
  416.                     if sit == true then
  417.                         sit = false
  418.                     else
  419.                         sit = true
  420.                     end
  421.                 end
  422.                 if string.byte(key) == 48 then
  423.                     run = true
  424.                 end
  425.                 if W == false and A == false and S == false and D == false and jump == false and sit == false then
  426.                     if key == "Q" or key == "q" then
  427.                         AnimationStop()
  428.                         canttouch = true
  429.                         M1:Play()
  430.                     end
  431.                     if key == "E" or key == "e" then
  432.                         AnimationStop()
  433.                         party = true
  434.                         M2:Play()
  435.                     end
  436.                     if key == "R" or key == "r" then
  437.                         AnimationStop()
  438.                         jerk = true
  439.                         M3:Play()
  440.                     end
  441.                     if key == "T" or key == "t" then
  442.                         AnimationStop()
  443.                         happy = true
  444.                         M4:Play()
  445.                     end
  446.                     if key == "Y" or key == "y" then
  447.                         AnimationStop()
  448.                         spin = true
  449.                         M5:Play()
  450.                     end
  451.                     if key == "U" or key == "u" then
  452.                         AnimationStop()
  453.                         thriller = true
  454.                         M6:Play()
  455.                     end
  456.                     if key == "F" or key == "f" then
  457.                         AnimationStop()
  458.                         barrel = true
  459.                         M7:Play()
  460.                         if barrelbrick == nil and barrel == true then
  461.                             barrelbrick = P(2,2,1,'Black',0,false,false)
  462.                             a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  463.                             We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  464.                         end
  465.                     end
  466.                     if key == "P" or key == "p" then
  467.                         AnimationStop()
  468.                         sax = true
  469.                         M8:Play()
  470.                         if saxtool == nil and sax == true then
  471.                             saxtool = P(1,2,2,'Black',0,false,false)
  472.                             a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  473.                             b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  474.                             b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  475.                         end
  476.                     end
  477.                     if key == "G" or key == "g" then
  478.                         AnimationStop()
  479.                         spooky = true
  480.                         M9:Play()
  481.                     end
  482.                     if key == "H" or key == "h" then
  483.                         AnimationStop()
  484.                         stride = true
  485.                         M10:Play()
  486.                     end
  487.                     if key == "J" or key == "j" then
  488.                         AnimationStop()
  489.                         shuffle = true
  490.                         M11:Play()
  491.                     end
  492.                     if key == "K" or key == "k" then
  493.                         AnimationStop()
  494.                         rock = true
  495.                         M12:Play()
  496.                     end
  497.                     if key == "L" or key == "l" then
  498.                         AnimationStop()
  499.                         gagnam = true
  500.                         M13:Play()
  501.                     end
  502.                     if key == "Z" or key == "z" then
  503.                         AnimationStop()
  504.                         snoop = true
  505.                         M14:Play()
  506.                     end
  507.                     if key == "X" or key == "x" then
  508.                         AnimationStop()
  509.                         darude = true
  510.                         M15:Play()
  511.                         if sandstorm == nil and darude == true then
  512.                             sandstorm = P(1,1,1,'Black',0,false,false)
  513.                             sandstorm.Transparency = 1
  514.                             a=Instance.new("Smoke",sandstorm)
  515.                             a.Color = Color3.new(255/255,255/255,175/255)
  516.                             a.Size = 0.4
  517.                             a.RiseVelocity = 3
  518.                             a.Opacity = 0.75
  519.                             b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  520.                             b.C1 = CFrame.new(0, -2, 0)
  521.                         end
  522.                     end
  523.                     if key == "C" or key == "c" then
  524.                         AnimationStop()
  525.                         taco = true
  526.                         M16:Play()
  527.                     end
  528.                 end
  529.             end
  530.         end
  531. end
  532.  
  533. Generate(Player)
  534.  
  535. game:service'RunService'.Stepped:connect(function()
  536.     count = (count % 100) + countspeed
  537.     angle = math.pi * math.sin(math.pi*2/100*count)
  538.     countspeed = 1
  539.    
  540.     state = humanoid:GetState()
  541.     if state ~= Enum.HumanoidStateType.Freefall then
  542.         jump = false
  543.     else
  544.         jump = true
  545.         sit = false
  546.         AnimationStop()
  547.     end
  548.    
  549.     local mesh1anan = Instance.new("SpecialMesh")
  550.     mesh1anan.MeshType = Enum.MeshType.FileMesh
  551.     mesh1anan.Scale = Vector3.new(3,3,3)
  552.     mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
  553.     mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
  554.     if taco == true then
  555.         if char ~= nil then
  556.             local locationanan = char:GetModelCFrame()
  557.             local tacoa = Instance.new("Part")
  558.             tacoa.CanCollide = false
  559.             tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  560.             local meshanananan = mesh1anan:clone()
  561.             meshanananan.Parent = tacoa
  562.             meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  563.             tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  564.             tacoa.Parent = workspace
  565.             game:GetService("Debris"):AddItem(tacoa,4)
  566.         end
  567.     end
  568.    
  569.    
  570.    
  571.    
  572.     if canttouch == false then 
  573.         M1:Stop()
  574.     end
  575.     if party == false then 
  576.         M2:Stop()
  577.     end
  578.     if jerk == false then  
  579.         M3:Stop()
  580.     end
  581.     if happy == false then 
  582.         M4:Stop()
  583.     end
  584.     if spin == false then  
  585.         M5:Stop()
  586.     end
  587.     if thriller == false then  
  588.         M6:Stop()
  589.     end
  590.     if barrel == false then
  591.         M7:Stop()
  592.     end
  593.     if sax == false then   
  594.         M8:Stop()
  595.     end
  596.     if spooky == false then
  597.         M9:Stop()
  598.     end
  599.     if stride == false then
  600.         M10:Stop()
  601.     end
  602.     if shuffle == false then   
  603.         M11:Stop()
  604.     end
  605.     if rock == false then
  606.         M12:Stop()
  607.     end
  608.     if gagnam == false then
  609.         M13:Stop()
  610.     end
  611.     if snoop == false then
  612.         M14:Stop() 
  613.     end
  614.     if darude == false then
  615.         M15:Stop()
  616.     end
  617.     if taco == false then
  618.         M16:Stop()
  619.     end
  620.    
  621.     if run == true and sit == false then
  622.         humanoid.WalkSpeed = 25
  623.     elseif sit == true then
  624.         humanoid.WalkSpeed = 0
  625.     else
  626.         humanoid.WalkSpeed = 16
  627.     end
  628.    
  629.     if global_wait == 380 then global_wait = 0 end
  630.    
  631.     if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  632.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  633.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  634.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  635.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  636.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  637.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  638.     end
  639.    
  640.    
  641.     if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  642.         local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  643.         local hitz,enz = workspace:FindPartOnRay(ray, char)
  644.         if hitz then
  645.             if rootpart:FindFirstChild("Weld") == nil then
  646.                 miniweld = Instance.new("Weld", rootpart)
  647.                 miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  648.                 miniweld.Part0 = hitz
  649.                 miniweld.Part1 = rootpart
  650.                 humanoid.PlatformStand = true
  651.             end
  652.         end
  653.     else
  654.         if rootpart:FindFirstChild("Weld") ~= nil then
  655.             rootpart:FindFirstChild("Weld"):Destroy()
  656.             humanoid.PlatformStand = false
  657.         end
  658.     end
  659.    
  660.     if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  661.         ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  662.         rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  663.         lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  664.         rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  665.         neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  666.         rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  667.     end
  668.    
  669.     if jump == true and sit == false then
  670.         countspeed = 2
  671.         ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  672.         rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  673.         lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  674.         rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  675.         neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  676.         rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  677.     end
  678.    
  679.     if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  680.         if run == true then
  681.             countspeed = 4
  682.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  683.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  684.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  685.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  686.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  687.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  688.         else
  689.             countspeed = 2
  690.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  691.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  692.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  693.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  694.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  695.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  696.         end
  697.     end
  698.  
  699.     if W == false and A == false and S == false and D == false and jump == false and sit == false then
  700.         if jerk == true and jump == false and sit == false then
  701.             countspeed = 2
  702.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  703.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  704.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  705.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  706.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  707.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  708.         elseif party == true and jump == false and sit == false then
  709.             countspeed = 4
  710.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  711.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  712.             ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0 + angle/10)
  713.             rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0  + angle/10)
  714.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  715.             rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  716.         elseif canttouch == true and jump == false and sit == false then
  717.             countspeed = 2
  718.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  719.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  720.             lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  721.             rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  722.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  723.             rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  724.         elseif happy == true and jump == false and sit == false then
  725.             countspeed = 4
  726.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  727.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  728.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
  729.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
  730.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  731.             rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  732.         elseif spin == true and jump == false and sit == false then
  733.             global_wait = (global_wait % 360) + 4
  734.             countspeed = 4
  735.             ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  736.             rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  737.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
  738.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
  739.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  740.             rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  741.         elseif thriller == true and jump == false and sit == false then
  742.             countspeed = 2
  743.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  744.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  745.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  746.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  747.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  748.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  749.         elseif barrel == true and jump == false and sit == false then
  750.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  751.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  752.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  753.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  754.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  755.             rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  756.         elseif sax == true and jump == false and sit == false then
  757.             countspeed = 2
  758.             ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  759.             rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  760.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  761.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  762.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  763.             rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  764.         elseif spooky == true and jump == false and sit == false then
  765.             countspeed = 3
  766.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  767.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  768.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  769.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  770.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2  + angle/12, math.pi, 0)
  771.             rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  772.         elseif stride == true and jump == false and sit == false then
  773.             countspeed = 2.5
  774.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  775.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  776.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  777.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  778.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  779.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  780.         elseif shuffle == true and jump == false and sit == false then
  781.             countspeed = 2
  782.             ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  783.             rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  784.             lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  785.             rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  786.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  787.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  788.         elseif rock == true and jump == false and sit == false then
  789.             countspeed = 4
  790.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  791.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  792.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  793.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  794.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  795.             rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  796.         elseif gagnam == true and jump == false and sit == false then
  797.             countspeed = 4
  798.             ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  799.             rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  800.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  801.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  802.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  803.             rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  804.         elseif snoop == true and jump == false and sit == false then
  805.             countspeed = 2
  806.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  807.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  808.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  809.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  810.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  811.             rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  812.         elseif darude == true and jump == false and sit == false then
  813.             countspeed = 3
  814.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  815.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  816.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  817.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  818.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  819.             rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  820.         elseif taco == true and jump == false and sit == false then
  821.             countspeed = 4
  822.             global_wait = (global_wait % 360) + 4
  823.             ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  824.             rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  825.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  826.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  827.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  828.             rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  829.         end
  830.     end
  831. end)
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