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Bok_Choi

Epsilon Sagittarii

Dec 26th, 2018
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  1. Base Stats: (14, 11, 11, 8, 14, 3)
  2. ~General Info~
  3. Class: Fighter (Arcane Archer)
  4. Race: Tabaxi
  5. Name: Epsilon Sagittarii
  6. Sex: M
  7. Alignment: Chaotic Evil
  8. Age: 17
  9. Background: Charlatan, Sleight of Hand tricks are his specialty.
  10. Skill Proficiencies: Acrobatics, Insight, [Perception, Stealth (race traits)], Deception, Sleight of Hand
  11. Tool Proficiencies: Disguise kit, Forgery kit
  12. Languages: Common, Infernal
  13.  
  14. Personality Trait: I pocket anything I see that might have some value
  15. Ideal: I’m a free spirit - no one tells me what to do
  16. Bond: I owe everything to my mentor-a horrible person who's probably rotting in jail somewhere.
  17. Flaw: I'm convinced that no one could ever fool me the way I fool others.
  18. Feature: You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
  19.  
  20. ~Race Traits~
  21. Ability scores increase: Dex +2, Charisma +1
  22. Size: Medium
  23. Speed: 30
  24. Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  25. Feline Agility: When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
  26. Cat’s Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to ld4 + your Strength modifier
  27.  
  28. ~Class Features~
  29. Armor: All armor and shields
  30. Weapons: Simple, martial weapons
  31. Tools: none
  32. Saving throws: Strength, Constitution
  33. Fighting Style: Archery (You gain a +2 bonus to attack rolls you make with ranged weapons.)
  34. Second Wind: You have a limited well of stamina that you can draw on to protect Yourself from harm. On your turn, you can use a bonus action to regain hit points equal to ld10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
  35. Action Surge: Starting at 2nd level, You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
  36.  
  37. Material Archetype (Planned): Arcane Archer
  38. At 3rd level, you choose to gain proficiency in either the Arcana or the Nature skill, and you choose to learn either the prestidigitation or the druidcraft cantrip.
  39. At 3rd level, you learn 2 Arcane shots. One more is learned at 7th, 10th, 15th, and 18th.
  40. Additional Archetype skills learned at 7th and 15th levels
  41.  
  42.  
  43. Equipment: leather, longbow (1d8 + bonus), 20 arrows, longsword (1d8 or 1d10 + bonus), rapier (1d8 +str/dex), light crossbow (1d8 + dex/str), 20 bolts, A set of fine clothes, a disguise kit, a deck of marked cards, 15 gp
  44.  
  45.  
  46. ~Stats~ *base (+ score increase) [modifier]*
  47. Current level: 2
  48. Strength: 14 [+2]
  49. Dexterity: 18 [+4]
  50. Constitution: 11 [0]
  51. Wisdom: 8 [-1]
  52. Intelligence: 11 [0]
  53. Charisma: 3 (4) [-3]
  54. HP: 16
  55. AC: 14
  56. Funds: 15 gp
  57.  
  58.  
  59. ~Backstory~
  60. Leaving his clan to explore at a younger age than most, Epsilon, (jokingly called ‘Eeps’ by people who get to know him because of how easily he’s startled), came to Baator out of pure curiosity. He had heard of legends, stories of adventure, cities of mystery, and treasures to behold in this country called Baator, so this was his first stop on his worldwide treasure hunt. Boy, was that a mistake. Dropped off and never returned for, Epsilon has been stuck in this godforsaken dump of a country for nearly a whole year with nothing but his wits, his bow, and a couple of arrows. He feels a little bad swindling people out of their money, but how else is he going to get the funds to charter a ship back home? However, as bitter as Epsilon feels towards this country, his curiosity continues to nag at his brain. What is the story behind the devil of the kingdom? What secrets do these cities hold? And why did his family never come back for him?
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