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  1. System.NullReferenceException: Object reference not set to an instance of an object.
  2. at Dungeons.ActorComponent.MountedState.Enter(IFSMObject obj)
  3. at GarageGames.Torque.Util.FSM.SetState(IFSMObject obj, FSMState state)
  4. at Dungeons.ActorComponent.MountState.Execute(IFSMObject obj)
  5. at GarageGames.Torque.Util.FSM.Execute(IFSMObject obj)
  6. at Dungeons.ActorComponent.ProcessTick(Move move, Single dt)
  7. at Dungeons.ActorPlayerComponent.ProcessTick(Move move, Single dt)
  8. at GarageGames.Torque.Sim.ProcessList._TickObjects(Single tickSec)
  9. at GarageGames.Torque.Sim.ProcessList.AdvanceTick(Single floatMS)
  10. at GarageGames.Torque.XNA.TorqueEngineComponent._UpdateSim(String eventName, Single elapsed)
  11. at GarageGames.Torque.Core.TorqueEvent`1._Trigger(Delegate d)
  12. at GarageGames.Torque.Core.TorqueEventManager._TriggerEvent(TorqueEventBase ev)
  13. at GarageGames.Torque.Core.TorqueEventManager.MgrProcessEvents()
  14. at GarageGames.Torque.XNA.TorqueEngineComponent.Update(GameTime gameTime)
  15. at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
  16. at Dungeons.Game.Update(GameTime gameTime)
  17. at Microsoft.Xna.Framework.Game.Tick()
  18. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  19. at Microsoft.Xna.Framework.GameHost.OnIdle()
  20. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  21. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  22. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  23. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  24. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  25. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  26. at System.Windows.Forms.Application.Run(Form mainForm)
  27. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  28. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  29. at Dungeons.Game.Main()
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