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- System.NullReferenceException: Object reference not set to an instance of an object.
- at Dungeons.ActorComponent.MountedState.Enter(IFSMObject obj)
- at GarageGames.Torque.Util.FSM.SetState(IFSMObject obj, FSMState state)
- at Dungeons.ActorComponent.MountState.Execute(IFSMObject obj)
- at GarageGames.Torque.Util.FSM.Execute(IFSMObject obj)
- at Dungeons.ActorComponent.ProcessTick(Move move, Single dt)
- at Dungeons.ActorPlayerComponent.ProcessTick(Move move, Single dt)
- at GarageGames.Torque.Sim.ProcessList._TickObjects(Single tickSec)
- at GarageGames.Torque.Sim.ProcessList.AdvanceTick(Single floatMS)
- at GarageGames.Torque.XNA.TorqueEngineComponent._UpdateSim(String eventName, Single elapsed)
- at GarageGames.Torque.Core.TorqueEvent`1._Trigger(Delegate d)
- at GarageGames.Torque.Core.TorqueEventManager._TriggerEvent(TorqueEventBase ev)
- at GarageGames.Torque.Core.TorqueEventManager.MgrProcessEvents()
- at GarageGames.Torque.XNA.TorqueEngineComponent.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
- at Dungeons.Game.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Dungeons.Game.Main()
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