Sandwitches

GGG-Lou

Jan 5th, 2012
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  1. Name: Lou
  2. Concept: Magical Girl Mech Pilot
  3. Nature: The Ace
  4.  
  5. XP Total: Spent/Total
  6. PP Spent: 0/60
  7.  
  8.  
  9. --Dramatic Themes--
  10. Reason: Justice
  11. Typecast: Love
  12. Bane Haunted
  13.  
  14. --Genre Points--
  15. Pooled: 3
  16. Temporary/Current: 3
  17.  
  18. --Attributes--
  19. Fitness: 4
  20. Intellect: 3
  21. Empathy: 3
  22.  
  23. --Defenses--
  24. Physical: (Fitness+CurrentGenrePoints)
  25. Mental: (Intellect+CurrentGenrePoints)
  26. Emotional: (Empathy+CurrentGenrePoints)
  27.  
  28. --Plot Armor--
  29. Dent Crack Breach Ajar
  30. Grit 4/? 0/? 0/? 0/?
  31. Drive 6/? 0/? 0/? 0/?
  32. Wisdom 5/? 0/? 0/? 0/?
  33.  
  34. --Skills--
  35.  
  36. Specializations
  37. Academics +0
  38. Athletics +2
  39. Combat (Swords) +3
  40. Craftsmanship +0
  41. Deceit +1
  42. Dexterity +2
  43. Diplomacy +1
  44. Electronics +0
  45. Investigation +1
  46. Machinery +0
  47. Presence +2
  48. Survival +1
  49. Stealth +1
  50.  
  51.  
  52. --Genre Powers--
  53. Name: Try Again
  54. Cost: 1 Speed: Instant
  55. Effect: Reroll any 1d10 Action roll and gain an Advantage on it. Keep the new result.
  56.  
  57. Name: Mid-Scene Upgrade
  58. Cost: 2 Speed: Instant
  59. Effect: Gain a new Upgrade or WEapon. Cost must be paid for at earliest opportunity following Operation's end.
  60.  
  61. Name: Not So Fast!
  62. Cost: 3 Speed: Instant
  63. Effect: Cancel the effects of an Enemy's attack against an Ally. If used after all relevant rolls are made and resources spent,
  64. effects are cancelled but resources are used.
  65.  
  66. Name: Imagination is the Limit
  67. Cost: 3 Speed: Called
  68. Effect: During the next 3 rounds, you may use Mid-Scene Upgrade once per turn. You do not need to spend Genre Points or pay the cost of the upgrades. Using Mid-Season Upgrade does not count towards your once-per-turn Genre Power use.
  69.  
  70. Name: Speedster
  71. Cost: 1 Speed: Called
  72. Effect: You may move up to three Distances instead of one as part of your Move until next Round.
  73.  
  74. Name: Multitasking
  75. Cost: 1 Speed: Called
  76. Effect: You may activate two Special Modes at once for the next three Rounds.
  77.  
  78.  
  79. --Traits and Equipment--
  80. Name: Adaptable Mind (Free)
  81. Effect:You may start play with one Genre Power from another Nature in place of one of yours.
  82.  
  83. Name: Stack the Odds (Free)
  84. Effect: You may use two Genre Powers per Round instead of one, but only once per Operation.
  85.  
  86. Name: Hard Work and Guts
  87. Effect: A number of times per Episode up to your Fitness select any Disadvantage you suffer from. Ignore it until the end of the current scene.
  88.  
  89. Name: Weapon Expertise (Specialized)
  90. Effect: Gain an Advantage when using Swords.
  91.  
  92. Name: Danger Sense
  93. Effect: All opponents that attempt to catch you off-guard are disadvantaged.
  94.  
  95. Name: Jaded
  96. Effect: Tests made to frighten or re-vulse you are at a Disadvantage.
  97.  
  98. Name: Intimidating
  99. Effect: Attempts to make people afraid of you are at Advantage.
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