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- local carpet = workspace.Carpet
- local User = game.Players.LocalPlayer
- while(true)do
- pcall(function()
- local torso = User.Character.HumanoidRootPart
- local floatposition = torso.CFrame * CFrame.new(0,-3.25,0)
- carpet.CFrame = floatposition
- end)
- wait()
- end
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