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- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- plr.Character.Humanoid.MaxHealth = math.huge
- plr.Character.Humanoid.Health = math.huge
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- local orb = Instance.new("Part",char)
- orb.CanCollide = false
- orb.Size = Vector3.new(5,5,5)
- orb.Position = char.Torso.Position
- orb.Transparency = 0.5
- orb.Locked = true
- orb.BrickColor = BrickColor.new("Royal purple")
- orb.Material = "Neon"
- orb.Shape = "Ball"
- orb.Touched:connect(function(hit) if hit:IsDescendantOf(char) ~= true and hit.Name ~= "Base" then
- hit.Humanoid.MaxHealth = -25
- hit.Humanoid.Health = -25
- orb.Size = Vector3.new(6,6,6)
- wait(0.199)
- orb.Size = Vector3.new(7,7,7)
- wait(0.199)
- orb.Size = Vector3.new(8,8,8)
- wait(0.199)
- orb.Size = Vector3.new(9,9,9)
- wait(0.199)
- orb:Remove() end end)
- game:GetService("Debris"):AddItem(orb,4)
- local bv = Instance.new("BodyVelocity",orb)
- orb.CFrame = CFrame.new(orb.Position,mouse.hit.p)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity = orb.CFrame.lookVector*150
- end
- end)
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