Lomsor

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Jul 11th, 2019
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  1.   General Monster Rules:
  2.     # This is an advanced anti monster grinder module. It will block drops if the monster
  3.     # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.)
  4.     # cant reach a player or can not easily reach a player f.e. monster is in water.
  5.     Inhibit Monster Grinders: false
  6.     More Monsters:
  7.       Max Y: 55
  8.       # A simple multiplier to increase spawns under ground by increasing the packspawning size.
  9.       Multiplier: 2
  10.     Monsters Spawn In Light:
  11.       Max Y: 50
  12.       # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn
  13.      Max Light: 10
  14.      # Spawns monsters at locations where player has been previously.
  15.      Percentage: 100
  16.  Horses:
  17.    Block Usage Of Chest Below: 55
  18.  # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.
  19.  # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.
  20.  Zombies:
  21.    Slow Players:
  22.      Enable: true
  23.      # Effect to apply to the player when he is hit.
  24.      Effect:
  25.        Potion Type: SLOW
  26.        Duration (ticks): 100
  27.        Amplifier: 1
  28.      Stack Effect:
  29.        # If the effect strength should be increased when a player is hit in succession
  30.        Enable: true
  31.        # Maximum strength of the effect that can be achieved.
  32.        Max Strength: 3
  33.    Reanimate:
  34.      # If zombie heads should be placed at the location where a zombie will resurrect
  35.      # Breaking the head will result in the zombie not resurrecting.
  36.      Place Skulls: true
  37.      # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns.
  38.      Placed Skulls Drop Percentage: 5
  39.      # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns.
  40.      # F.e 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on
  41.      Percent: 50
  42.  Skeletons:
  43.    Shoot Snowballs:
  44.      Enable: true
  45.      Percent: 20
  46.      Blind Player (ticks): 100
  47.    Shoot Fireworks:
  48.      Enable: true
  49.      Percent: 30
  50.      Knockback Player Velocity: 1.0
  51.    Shoot Fireballs:
  52.      Enable: true
  53.      Percentage: 10
  54.      Player Fireticks: 40
  55.    Shoot Silverfish:
  56.      Enable: true
  57.      Percent: 20
  58.      Kill Silverfish After Skeleton Died: true
  59.      Limit To X Spawned At A Time: 5
  60.      Limit To X Spawned In Total: 15
  61.    Deflect Arrows Percent: 100
  62.    Spawn in End Percent: 10
  63.  Silverfish:
  64.    Cant enter blocks: true
  65.    Drop Cobble: true
  66.    Show Particles To Make Better Visible: true
  67.  Spiders:
  68.    Bonus Underground Spawn Percent: 20
  69.    Drop Web On Death: true
  70.  Creepers:
  71.    Charged Creeper Spawn Percent: 10
  72.    Drop Tnt On Death:
  73.      Percent: 20
  74.      Max Y: 50
  75.    Charged Creepers Explode On Damage: true
  76.    Fire Triggers Explosion:
  77.      Enable: true
  78.      Firework Count: 3
  79.      Launch In Air Speed: 0.5
  80.  Blazes:
  81.    Near Bedrock Spawn Percent: 50
  82.    Block Drops In Overworld: true
  83.    Bonus Nether Spawn Percent: 20
  84.    Drop Fire On Damage: true
  85.    Bonus Loot: true
  86.    Nether Split On Death Percent: 25
  87.  MagmaCubes:
  88.    Spawn With Nether Blaze Percent: 100
  89.    Grow Into Blazes On Damage: true
  90.  PigZombies:
  91.    Always Angry: true
  92.    # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise.
  93.    Dmg to players percent: 70
  94.    # Add netherwart to the drops of pigzombies.
  95.    Always Drop Netherwart In Fortresses: true
  96.    Percent Chance to Drop Netherwart Elsewhere In Nether: 25
  97.    Spawn on Lighting Strikes:
  98.      Enable: false
  99.  Ghasts:
  100.    # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging.
  101.    Arrows Do % Damage: 20
  102.    Exp Multiplier: 10
  103.    Drops Multiplier: 5
  104.  Endermen:
  105.    # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous.
  106.    May Teleport Players: true
  107.  Witches:
  108.    # Includes spawning of baby zombies, explosions and teleporting
  109.    Additional Attacks: true
  110.    Bonus Spawn Percent: 5
  111.  KillerBunny:
  112.    Bonus Spawn Percent: 1
  113.  Vindicator:
  114.    Bonus Spawn Percent: 20
  115.  CaveSpider:
  116.    Bonus Spawn Percent: 5
  117.  Guardians:
  118.    Bonus Spawn Percent: 20
  119.  Vex:
  120.    Bonus Spawn Percent: 5
  121.  EnderDragon:
  122.    Respawns: true
  123.    Drops Dragonegg: true
  124.    Drops 2 Villager Eggs: true
  125.    # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen!
  126.    Harder Battle: true
  127.    # More diverse mobs are summoned (blazes, zombies, and skeletons). Harder Battle must be set to true, or this option has no effect.
  128.    Alternative Minions: true
  129.    # Announces in chat when someone is challenging the dragon or has beaten her.
  130.    Battle Announcements: true
  131.    # Block building in the end to prevent players from building big protective structures.
  132.    No Building Allowed: false
  133.    # Sets the health of the Ender Dragon
  134.    Health: 1600
  135.  Farming:
  136.    Weak Crops:
  137.      Enable: true
  138.      Loss Rate: 25
  139.      Infertile Deserts: true
  140.      Snow Breaks Crops: true
  141.    Cant Craft Melonseeds: true
  142.    No Bonemeal On Mushrooms: true
  143.    No Farming Nether Wart: true
  144.    Sheep Grow Only White Wool: true
  145.    Squid Only Spawn In Ocean: true
  146.    Buckets Dont Move Water Sources: true
  147.    Animal Experience Nerf: true
  148.    Iron Golem Nerf: true
  149.    Animal Overcrowding Control:
  150.      Enable: true
  151.      # Maximum amount of animals allowed in a small area before they start dying
  152.      Threshold: 10
  153.  Additional Falling Blocks:
  154.    Enable: true
  155.    Break Torches: true
  156.    # Whether a falling block that is broken by an obstructing block should drop as an item
  157.    Drop As Items: false
  158.    # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely.
  159.    Landed Blocks Can Cause Blocks To Fall: true
  160.    # Should a falling block damage players when it lands on them.
  161.    Dmg Amount When Hitting Players: 2
  162.    Turn Mycel/Grass To Dirt: true
  163.    Enabled Blocks:
  164.    - MOSSY_COBBLESTONE
  165.    - GRASS
  166.    - DIRT
  167.    - COBBLESTONE
  168.    - DOUBLE_STEP@3
  169.    - STEP@3,11
  170.    - MYCEL
  171.  Explosions:
  172.    # When enabled explosions will turn surrounding stone into cobblestone
  173.    Turn Stone To Cobble: true
  174.    Physics:
  175.      # Makes explosions uber cool by throwing blocks up into the air
  176.      Enable: true
  177.      Enable For Plugin Created Explosions: false
  178.      # How many of the blocks that would have been destroyed should go flying instead
  179.      Blocks Affected Percentage: 20
  180.      # Following 2 variables basically determine the angle and speed in what the blocks go flying
  181.      Up Velocity: 2.0
  182.      Spread Velocity: 3.0
  183.      # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape.
  184.      # Set to 0 if you want blocks to not be placed at all
  185.      Exceed Radius Autoremove: 10
  186.    # Determines where your surface is located. You can have seperate settings for the surface and caves.
  187.    Border Y: 55
  188.    Creeper:
  189.      Enable Custom Explosion: true
  190.      Below Border:
  191.        # 3 = default creeper, 4 = default tnt, 6 = default charged creeper
  192.        Explosion Power: 3
  193.        Set Fire: false
  194.        World Damage: true
  195.      Above Border:
  196.        Explosion Power: 3
  197.        Set Fire: false
  198.        # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess.
  199.         World Damage: true
  200.     Charged Creeper:
  201.       Enable Custom Explosion: true
  202.       Below Border:
  203.         Explosion Power: 4
  204.         Set Fire: false
  205.         World Damage: true
  206.       Above Border:
  207.         Explosion Power: 4
  208.         Set Fire: false
  209.         World Damage: true
  210.     Tnt:
  211.       Enable Custom Explosion: true
  212.       # Creates 3 explosions at random locations close to the original tnt
  213.       # Makes for more natural looking craters.
  214.       Enable Multiple Explosions: true
  215.       # Change recipe to yield 3 tnt instead of 1
  216.       Tnt Per Recipe: 3
  217.       Below Border:
  218.         Explosion Power: 5
  219.         Set Fire: false
  220.         World Damage: true
  221.       Above Border:
  222.         Explosion Power: 3
  223.         Set Fire: false
  224.         World Damage: true
  225.     Blazes Explode On Death:
  226.       Enable: true
  227.       Below Border:
  228.         Explosion Power: 4
  229.         Set Fire: true
  230.         World Damage: true
  231.       Above Border:
  232.         Explosion Power: 4
  233.         Set Fire: true
  234.         World Damage: true
  235.     Ghasts:
  236.       Enable Custom Explosion: true
  237.       Below Border:
  238.         Explosion Power: 2
  239.         Set Fire: true
  240.         World Damage: true
  241.       Above Border:
  242.         Explosion Power: 2
  243.         Set Fire: true
  244.         World Damage: true
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