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Lord_Bowser

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Oct 3rd, 2018
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  1. 11:07 AM <_2257> oh also
  2. 11:07 AM <_2257> i have a blank world with the new princeton seed
  3. 11:08 AM <_2257> and theres a coral reef right next to town
  4. 11:11 AM <_2257> https://i.imgur.com/GPEZMAG.png
  5. 11:12 AM <_2257> by df's house
  6. 11:12 AM <@Uniju> do they light up on their own
  7. 11:12 AM <Lord_Bowser> sea pickles produce light
  8. 11:13 AM <_2257> it continues a long way south
  9. 11:13 AM <_2257> past the mall i think
  10. 11:14 AM <Lord_Bowser> oh what about the ocean north of the mesa that snack mentioned
  11. 11:14 AM <_2257> i dunno
  12. 11:14 AM <_2257> i can try to find it
  13. 11:16 AM <_2257> theres also acoral reef like southwest of jav i think
  14. 11:17 AM <_2257> hey... theres a witch hut right in the middle of town
  15. 11:17 AM <_2257> i never knew that
  16. 11:18 AM <Lord_Bowser> how recently were witch huts added
  17. 11:18 AM <_2257> theres also a shipwreck around yoshin's
  18. 11:18 AM <_2257> idk
  19. 11:18 AM <@Uniju> THIS IS A TEST of the national wireless emergency alart system. no action is needed
  20. 11:18 AM <@Uniju> type: presidential alert
  21. 11:19 AM <@Uniju> fuck you donald trump
  22. 11:19 AM <Lord_Bowser> shipwrecks and ruins are actually super common in the new oceans
  23. 11:19 AM <@Uniju> that scared the shit out ofm e
  24. 11:19 AM <Lord_Bowser> like, significantly more than other structures
  25. 11:19 AM <_2257> you know
  26. 11:19 AM <_2257> i put my phone to german
  27. 11:19 AM <_2257> and that made alerts like that not fit on the screen
  28. 11:20 AM <_2257> because german words are too long to fit in the space they allocated for the english text
  29. 11:20 AM <_2257> i bet trump doesnt even know he can send those
  30. 11:20 AM <_2257> he'd probably use the ability if he could
  31. 11:23 AM <Lord_Bowser> 22 how do you feel about coral
  32. 11:23 AM <_2257> uh
  33. 11:23 AM <_2257> it makes the oceans more interesting than they were
  34. 11:24 AM <_2257> does anyone know the coordinates of the mesa
  35. 11:24 AM <_2257> i cant find it
  36. 11:24 AM <_2257> i lied
  37. 11:24 AM <Lord_Bowser> 2500 -1000 approximately
  38. 11:24 AM <_2257> it loaded as i was saying that
  39. 11:24 AM <Lord_Bowser> oh my god 22
  40. 11:24 AM <_2257> personally, i blame lb
  41. 11:24 AM <Lord_Bowser> i try to help you and you just deceive me
  42. 11:24 AM <Lord_Bowser> what kind of friend are you
  43. 11:26 AM <_2257> ok theres also a coral reef north of the mesa
  44. 11:26 AM <Lord_Bowser> yay
  45. 11:27 AM <Lord_Bowser> is it big
  46. 11:27 AM <_2257> i dunno
  47. 11:28 AM <_2257> how big is big
  48. 11:28 AM <Lord_Bowser> take pics,
  49. 11:28 AM <_2257> photography is deceptive
  50. 11:28 AM <Lord_Bowser> YOURE deceptive
  51. 11:29 AM <_2257> projection
  52. 11:29 AM <Lord_Bowser> 11:24 AM <_2257> i lied
  53. 11:30 AM <_2257> projection
  54. 11:30 AM <Lord_Bowser> THAT IS A DIRECT QUOTE FROM YOU
  55. 11:30 AM <_2257> screaming
  56. 11:30 AM <_2257> https://i.imgur.com/3Z50yom.png
  57. 11:31 AM <DragonFreak> thank you 22 for proving my house is the best
  58. 11:31 AM <Lord_Bowser> thats pretty big
  59. 11:32 AM <Lord_Bowser> we gotta regen that
  60. 11:32 AM <Lord_Bowser> and id regen the bit by dfs too
  61. 11:32 AM <_2257> i want to try using the autotrimmer turb found
  62. 11:33 AM <Lord_Bowser> ?
  63. 11:33 AM <_2257> idk a thing that automatically removes chunks based on what blocks they have in them
  64. 11:34 AM <Lord_Bowser> scary
  65. 11:34 AM <_2257> y
  66. 11:35 AM <Lord_Bowser> because things are scary 22 smh
  67. 11:35 AM <_2257> youre just easily terrified
  68. 11:36 AM <Lord_Bowser> destroy yourself
  69. 11:36 AM <_2257> lashing out in fear
  70. 11:38 AM <Lord_Bowser> i will put you in a small box
  71. 11:42 AM <_2257> https://www.spigotmc.org/threads/bukkit-craftbukkit-spigot-bungeecord-1-13-1-development-builds.336415/page-15#post-3155746 this
  72. 11:49 AM → Anton{Politoed} joined (Mibbit@231-398-232-894.res.spectrum.com)
  73. 11:54 AM <Lord_Bowser> oh so it searches chunks and deletes any that dont have a specific block in them?
  74. 12:00 PM → Toadbert joined (HELPME@w53604269it03zn97.ss.shawcable.net)
  75. 12:00 PM <@ChanServ> [Toadbert] scattered applause
  76. 12:00 PM @Toadbert was opped (+o) by @ChanServ
  77. 12:01 PM <Lord_Bowser> good morning tb
  78. 12:02 PM <_2257> yes
  79. 12:02 PM <_2257> basically
  80. 12:03 PM <Lord_Bowser> what blocks would be universal enough for everyone to have at their houses though
  81. 12:03 PM <Lord_Bowser> but not too universal that every chunk has them
  82. 12:03 PM <Lord_Bowser> chests and crafting tables maybe...?
  83. 12:04 PM <@Uniju> theres a lot of stuff that would get deleted if you just did chests and crafting tables
  84. 12:04 PM <_2257> they already have a list
  85. 12:04 PM <@Uniju> streets, railroads
  86. 12:04 PM <@Uniju> tunnels
  87. 12:05 PM <@Uniju> potentially portions of buildings that inhabit multiple chunks
  88. 12:05 PM <@Uniju> which is probably the majority of buildings
  89. 12:05 PM <_2257> https://bukkit.org/threads/tool-admin-minecraft-map-auto-trim-v0-4-1.37846/
  90. 12:05 PM <_2257> Very simple. It will check every chunk whether contains one of following blocks:5,19,20,22,23,25,26,27,28,29,33,34,35,36,41,42,43,44,45,46,47,53,55,57,59,60,63,64,65,66,67,68,69,70,71,72,75,76,77,80,84,85,87,88,89,91,92,93,94,96 (you can define your own preserve list ). If it dose, preserve this chunk and the chunks in a certain distance around it. At last, delete all the chunks not be
  91. 12:05 PM <_2257> preserved.
  92. 12:05 PM <Lord_Bowser> doing just rails would keep generated mineshafts, i guess
  93. 12:06 PM <@Toadbert> is this about deleting wilderness
  94. 12:06 PM <_2257> https://d1u5p3l4wpay3k.cloudfront.net/minecraft_gamepedia/8/8c/DataValuesBeta.png?version=0b4fa8b739c351ba1acb755db13ee476
  95. 12:06 PM <nico> what is the newprinceton seed
  96. 12:06 PM <nico> #
  97. 12:06 PM → Snack joined (Snack@sha-69-32-6-189.mass.res.rr.com)
  98. 12:06 PM <nico> i want to see ancient np
  99. 12:07 PM <Lord_Bowser> tbh im curious too but i guess giving the seed to nonops is kinda cheaty lol
  100. 12:08 PM <@Toadbert> you just do /seed on the server
  101. 12:08 PM <_2257> is that true
  102. 12:08 PM <@Toadbert> anyone can get it
  103. 12:08 PM <_2257> do we care if non ops have the seed
  104. 12:08 PM <Lord_Bowser> i thought that was restricted to ops tb
  105. 12:08 PM <@Toadbert> not that command
  106. 12:08 PM <_2257> it was freely distributed during the apocalypse wasnt it
  107. 12:08 PM <@Toadbert> i dont see why itd matter anyway
  108. 12:08 PM <Lord_Bowser> w
  109. 12:08 PM <Lord_Bowser> i never knew
  110. 12:08 PM <@Toadbert> whats someone going to do, make a rival new princeton?
  111. 12:08 PM <_2257> anyway its 3754455409148448306
  112. 12:09 PM <Lord_Bowser> also i guess by having your own seed you can see where ores and stuff are
  113. 12:09 PM <_2257> well, you can alos make a resource pack that turns stone invisible
  114. 12:09 PM <_2257> its not that hard to cheat at minecraft
  115. 12:09 PM <_2257> the hope is that you dont
  116. 12:09 PM <@Toadbert> yeah if you really want to be a piece of shit an offline copy isnt the requirement
  117. 12:11 PM <_2257> anyway
  118. 12:11 PM <_2257> yes its abut deleting the wilderness
  119. 12:11 PM <@Toadbert> if you checked for any manmade blocks thatd be good wouldnt it
  120. 12:12 PM <@Toadbert> youd save villages and mineshafts but i dont think theres any other way
  121. 12:12 PM <_2257> well, I definitely think so
  122. 12:12 PM <Lord_Bowser> eh villages and mineshafts are w/e
  123. 12:12 PM <@Toadbert> yes but theres no way to differentiate them between stuff we've made easily
  124. 12:13 PM <Snack> we aren’t seriously going to delete pieces of wilderness are we
  125. 12:13 PM <_2257> we're seriously discussing it right now
  126. 12:14 PM <@Uniju> i already said last night that i had no plans to delete anything in the new princeton sea but people are having fun theorizing
  127. 12:14 PM <Gabumon> to be honest
  128. 12:14 PM <Snack> I hate people AND fun
  129. 12:15 PM <Gabumon> id rather just set up a pair of command blocks that teleport people far away into unexplored terrain than auto-delete chunks
  130. 12:15 PM <@Toadbert> wouldnt that just make the problem worse
  131. 12:15 PM <Gabumon> depends on what you define as worse
  132. 12:15 PM <@Toadbert> adding even more bulk to the server
  133. 12:16 PM <_2257> i dont understand why people dont want to delete chunks that have nothing in them
  134. 12:16 PM <Gabumon> auto-deleting chunks will generate a lot of visible chunk borders
  135. 12:16 PM <@Toadbert> like stdaro isnt happy with how huge it is
  136. 12:16 PM <Lord_Bowser> tbh i agree with 22
  137. 12:16 PM <@Uniju> i dont understand how im the only person who seems to notice that a 10 minute overworld walk to get to new resources isnt a big deal
  138. 12:16 PM <Gabumon> because it will create fucked up landscapes
  139. 12:16 PM <_2257> it wont
  140. 12:16 PM <@Toadbert> wont it
  141. 12:16 PM <_2257> they dont change the world generator that much anymore
  142. 12:16 PM <Gabumon> I heard they fundamentally changed the way it works
  143. 12:17 PM <_2257> thats why i had the seed handy
  144. 12:17 PM <Snack> I don’t understand people who don’t like walking in minecraft either
  145. 12:17 PM <_2257> i loaded up the seed in 1.13
  146. 12:17 PM <_2257> and its still all the same coastlines and stuff
  147. 12:17 PM <Gabumon> then what are people talking about
  148. 12:17 PM <Lord_Bowser> the thing is, with more future updates, we'd have to go out farther and farther every time
  149. 12:17 PM <@Toadbert> i dont know what uniju and snack are talking about
  150. 12:17 PM <Gabumon> like, not us in here, general minecraft people
  151. 12:17 PM <@Toadbert> i thought the problem was the server size
  152. 12:17 PM <@Toadbert> not how far you want to travel
  153. 12:18 PM <Snack> expeditions are fun though lb
  154. 12:18 PM <_2257> well, you can "fundamentally change" how something works and still have it produce the same result
  155. 12:18 PM <_2257> for all i know, they just mean it runs faster now
  156. 12:18 PM <_2257> idk, i never read what youre referring to
  157. 12:18 PM <@Uniju> i mean if people are concerned about the file size i can say its not a real issue at the moment
  158. 12:18 PM <Snack> I guess it’s an issue for afterwards when you just want to go and gather resources, kind of, but
  159. 12:19 PM <Snack> it’s not even a huge issue with elytra or nether portals
  160. 12:19 PM <@Toadbert> isnt stdario the one concerned
  161. 12:19 PM <@Uniju> i dont think so
  162. 12:19 PM <@Uniju> i mean
  163. 12:20 PM <@Uniju> ultimately.... the server will either need to have things removed from it, or more room added at some point
  164. 12:20 PM <@Uniju> that's an inevitability
  165. 12:20 PM <@Uniju> if we were going to completely remove the possibility of that we would just stop ever playing minecraft
  166. 12:21 PM <Lord_Bowser> why not remove unused chunks that have been proven to have new update stuff in them then, or just unexplored wilderness from expeditions and stuff
  167. 12:22 PM → Hibiki_Tachaobana joined (chatzilla@eah-39-696-136-697.nyc.res.rr.com)
  168. 12:23 PM <@Uniju> like i said im open to doing it just not in that specific ocean that people have lived around for 4 years and regularly traverse and do stuff in
  169. 12:24 PM <@Uniju> i dont see traveling 2km overworld to get to a different ocean as a major deterrent to finding new stuff
  170. 12:24 PM <Lord_Bowser> well, what about the one at the mesa at least
  171. 12:24 PM <_2257> is there a reason you dont want to use the tool that automatically trims unusued chunks
  172. 12:24 PM <Lord_Bowser> theres a coral reef there too
  173. 12:24 PM <Snack> which one lb
  174. 12:24 PM <@Uniju> what one at the mesa
  175. 12:24 PM <Snack> the inland sea?
  176. 12:24 PM <Lord_Bowser> north
  177. 12:24 PM <@Uniju> the one snack went out of his way to tell me not to touch last night??
  178. 12:25 PM <Lord_Bowser> its been proven to have coral
  179. 12:25 PM <Snack> yeah I’d rather not delete chunks of that one
  180. 12:25 PM <@Uniju> does the autotrimmer let you blacklist areas
  181. 12:25 PM <@Uniju> like, using coordinates
  182. 12:25 PM <_2257> uhhhhhhhh
  183. 12:26 PM <Snack> using an automatic tool seems like a bad idea
  184. 12:26 PM <_2257> it says " If you want to reserve some chunks explicitly, just put any preserved block there."
  185. 12:26 PM <Snack> if we really wanted to get rid of chunks I think it would be much better to do it manually
  186. 12:26 PM <_2257> so i dont think so
  187. 12:27 PM <_2257> although, it wouldnt be that hard to automatically place glass at y=255 of a large number of chunks
  188. 12:27 PM <Lord_Bowser> the mcedit thing i showed uniju last night can do that snack
  189. 12:27 PM <_2257> and glass is one of the default preserve blocks
  190. 12:28 PM <@Toadbert> actually
  191. 12:28 PM <@Toadbert> theres probably chunks in town thatd get nuked
  192. 12:28 PM <@Toadbert> unless they have torches below or something
  193. 12:28 PM <@Toadbert> not having a whitelist zone is kinda stupid
  194. 12:28 PM <_2257> what chunk in town would get deleted
  195. 12:29 PM <@Toadbert> well anything we didnt build on
  196. 12:29 PM <@Toadbert> and is just a patch of trees or water
  197. 12:29 PM <Snack> it doesn’t seem impossible but I’d guess that every chunk in town has at least one torch in a cave or tunnel underground probably
  198. 12:29 PM <@Toadbert> granted im sure mines would extend under evertyhing but still
  199. 12:29 PM <Snack> it’s still not a good idea though
  200. 12:29 PM <_2257> yeah i dont see it as likely
  201. 12:29 PM <@Uniju> yeah im pretty sure nothing in town wouldnt have torches
  202. 12:29 PM <_2257> i also don't see what th eproblem is given that its very easy to just like
  203. 12:29 PM <@Uniju> i mean... there isnt even anywhere in town without torches on the surface is there
  204. 12:29 PM <_2257> back up the world manually
  205. 12:29 PM <@Uniju> other than maybe turb's stupid forest that he won't let us cut down
  206. 12:30 PM <_2257> use it
  207. 12:30 PM <_2257> and revert to the backup if somethign went wrong
  208. 12:30 PM <@Toadbert> hey i like that forest
  209. 12:30 PM <_2257> unless the world is so big that even one backup would overfill the server?
  210. 12:30 PM <Snack> yeah the turb forest is cool
  211. 12:30 PM <Snack> although it’s gotten kind of fucked by creepers and lightning
  212. 12:30 PM <@Toadbert> i fixed up a bunch of it
  213. 12:30 PM <@Uniju> worse case scenario i can manipulate the map locally
  214. 12:31 PM <@Uniju> i mean i would probably do that anyway rather than try to....... run mcedit on the server
  215. 12:31 PM <@Uniju> just to be clear
  216. 12:31 PM <Gabumon> god, I used that seed and I dont recognize shit
  217. 12:31 PM <Lord_Bowser> the mcedit thing told you to make backups anyway tbf
  218. 12:31 PM <@Uniju> are you guys like, adamant that the new princeton sea get coral
  219. 12:31 PM <@Toadbert> we cant get coral blocks at the moment
  220. 12:31 PM <@Uniju> because i already said i would remove the other oceans and you kept talking about it
  221. 12:31 PM <_2257> id like it but im not going to break anyone's arm about it
  222. 12:31 PM <@Toadbert> all anyone could do is grow kelp and sea grass and the nonblock coral
  223. 12:31 PM <Lord_Bowser> id like it too
  224. 12:32 PM <Lord_Bowser> and yeah coral blocks are nonrenewable
  225. 12:32 PM <@Toadbert> which seems weaksauce to me
  226. 12:32 PM <@Toadbert> i want blocks god damn it
  227. 12:32 PM <Gabumon> I'm on the fence
  228. 12:33 PM <@Toadbert> if blocks become craftable somehow
  229. 12:33 PM <@Toadbert> id say dont bother deleting oceans
  230. 12:33 PM <@Toadbert> if we want to spruce up town we can make a project out of manually doing it
  231. 12:33 PM <Snack> if right now file size isn’t actually a serious issue I see very little reason to delete any chunks save possibly the ocean north of the desert or past leominster
  232. 12:33 PM <_2257> hows he gonna figure out right now if thats going to be possible in the future
  233. 12:34 PM <Lord_Bowser> i can run the seed in amidst and post pics of the biomes around town
  234. 12:34 PM <@Toadbert> i thought we werent deleting anything right now anyway
  235. 12:34 PM <Snack> and even then I’d say that seems like a low priority
  236. 12:34 PM <Snack> thing
  237. 12:34 PM <Lord_Bowser> and that would show the new oceans thatd gen in 1.13
  238. 12:34 PM <_2257> well the autotrimmer only works through 1.12
  239. 12:34 PM <_2257> i think
  240. 12:34 PM <_2257> because they changed the world format
  241. 12:34 PM <_2257> also what is amidst
  242. 12:35 PM <Lord_Bowser> its a program that displays biomes and structures of any given seed
  243. 12:35 PM <_2257> didnt i already do that
  244. 12:35 PM <_2257> theres a coral reef by df's house and by uniju's tower
  245. 12:35 PM <_2257> and no ice anywhere near town that i could find
  246. 12:36 PM <Lord_Bowser> well, amidst is faster than going around manually i suppose
  247. 12:36 PM <@Toadbert> amidst is weird
  248. 12:36 PM <@Toadbert> it makes worlds seem so small
  249. 12:36 PM <Snack> minecraft worlds aren’t actually that big
  250. 12:42 PM <Gabumon> wait, I think I found a familiar landmass
  251. 12:43 PM <Gabumon> amazing
  252. 12:43 PM <@Toadbert> town got start in 1.7 i think
  253. 12:43 PM <@Toadbert> if you want to recognize that youd have to downgrade
  254. 12:43 PM <@Toadbert> started
  255. 12:43 PM <_2257> no, the major landmasses are all the same
  256. 12:44 PM <_2257> i tested this a while ago
  257. 12:44 PM <@Toadbert> really
  258. 12:44 PM <_2257> there are only small changes
  259. 12:44 PM <_2257> like swamps having the weird coastlines they added at some point
  260. 12:45 PM <Lord_Bowser> https://i.imgur.com/35bP8aq.png
  261. 12:45 PM <Lord_Bowser> thats the seed in amidst
  262. 12:46 PM <@Toadbert> i wonder when map generation started getting more cohesive between versions
  263. 12:46 PM <Lord_Bowser> the bright blue is warm oceans
  264. 12:46 PM <_2257> i dunno
  265. 12:47 PM <_2257> probably in whichever version they deleted a bunch of biome types at the latest
  266. 12:47 PM <Snack> yeah this is almost identical
  267. 12:47 PM <@Toadbert> like
  268. 12:47 PM <@Toadbert> 1.8 beta?????
  269. 12:47 PM <Lord_Bowser> seems the closest frozen ocean is a tiny one east of the mushroom island
  270. 12:47 PM <Gabumon> yeah, if this isnt the same landmass, thats a pretty huge coincidence
  271. 12:47 PM <Snack> trying the seed in 1.13.1 is I mean
  272. 12:47 PM <Lord_Bowser> so we wouldnt have to worry about ice at princeton
  273. 12:47 PM <_2257> yeah
  274. 12:47 PM <_2257> i remember doing it back in beta
  275. 12:47 PM <Snack> try teleporting to 200 ~ 200
  276. 12:47 PM <@Toadbert> wack
  277. 12:48 PM <_2257> and having like
  278. 12:48 PM <_2257> the same landmass, but suddenly it was covered in dead bush because they had just added that block
  279. 12:49 PM <Gabumon> is there a coral reef beneath the lighthouse of shame
  280. 12:49 PM <_2257> i guess its possible that after that they did something major that fucked it up again though
  281. 12:49 PM <_2257> yes
  282. 12:49 PM <Lord_Bowser> yeah edo
  283. 12:49 PM <Gabumon> lets replace the lighthouse with a coral reef
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