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- function Recurse(v)
- pcall(function()
- if v.className=="Script" and v.Name=="Spread" then
- v.Disabled=true
- v:Destroy()
- end
- end)
- pcall(function()
- if v.className=="Fire" and v.Enabled==false then
- v.Disabled=true
- v:Destroy()
- end
- end)
- pcall(function()
- for i,v in ipairs(v:getChildren()) do
- Recurse(v)
- if math.random(1,35)==1 then
- wait()
- end
- end)
- end
- Recurse(game)
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