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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6. wait(0.2)
  7.  
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local sick = Instance.new("Sound",Character)
  30. sick.SoundId = "rbxassetid://156669629"
  31. sick.Looped = true
  32. sick.Volume = 1
  33.  
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57.  
  58. Animation_Speed = 3
  59. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  60. local Speed = 45
  61. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local NECKC0 = CF(0, 2, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  64. local LEFTSHOULDERC0 = CF(0.5, 3, 0) * ANGLES(RAD(90), RAD(-90), RAD(0))
  65. local DAMAGEMULTIPLIER = 1
  66. local ANIM = "Idle"
  67. local ATTACK = false
  68. local EQUIPPED = false
  69. local HOLD = false
  70. local COMBO = 1
  71. local Rooted = false
  72. local SINE = 0
  73. local KEYHOLD = false
  74. local CHANGE = 2 / Animation_Speed
  75. local WALKINGANIM = false
  76. local VALUE1 = false
  77. local VALUE2 = false
  78. local ROBLOXIDLEANIMATION = IT("Animation")
  79. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  80. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  81. --ROBLOXIDLEANIMATION.Parent = Humanoid
  82. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  83. WEAPONGUI.Name = "Weapon GUI"
  84. local Effects = IT("Folder", Character)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local HITPOS = nil
  90. local HITFLOOR = nil
  91. local LEFTWINGS = {}
  92. local RIGHTWINGS = {}
  93. local BODY = {}
  94.  
  95.  
  96. --//=================================\\
  97. --\\=================================//
  98.  
  99.  
  100.  
  101.  
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105.  
  106.  
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "ArtificialHB"
  109.  
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113.  
  114. frame = Frame_Speed
  115. tf = 0
  116. allowframeloss = false
  117. tossremainder = false
  118. lastframe = tick()
  119. script.ArtificialHB:Fire()
  120.  
  121.  
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123. tf = tf + s
  124. if tf >= frame then
  125. if allowframeloss then
  126. script.ArtificialHB:Fire()
  127. lastframe = tick()
  128. else
  129. for i = 1, math.floor(tf / frame) do
  130. script.ArtificialHB:Fire()
  131. end
  132. lastframe = tick()
  133. end
  134. if tossremainder then
  135. tf = 0
  136. else
  137. tf = tf - frame * math.floor(tf / frame)
  138. end
  139. end
  140. end)
  141.  
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146.  
  147. --//=================================\\
  148. --|| SOME FUNCTIONS
  149. --\\=================================//
  150.  
  151.  
  152. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  153. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  154. end
  155.  
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164.  
  165. function NegativeAngle(NUMBER)
  166. if NUMBER <= 0 then
  167. NUMBER = 0
  168. end
  169. return NUMBER
  170. end
  171.  
  172.  
  173. function Swait(NUMBER)
  174. if NUMBER == 0 or NUMBER == nil then
  175. ArtificialHB.Event:wait()
  176. else
  177. for i = 1, NUMBER do
  178. ArtificialHB.Event:wait()
  179. end
  180. end
  181. end
  182.  
  183.  
  184. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  185. local NEWMESH = IT(MESH)
  186. if MESH == "SpecialMesh" then
  187. NEWMESH.MeshType = MESHTYPE
  188. if MESHID ~= "nil" and MESHID ~= "" then
  189. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  190. end
  191. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  192. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  193. end
  194. end
  195. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  196. NEWMESH.Scale = SCALE
  197. NEWMESH.Parent = PARENT
  198. return NEWMESH
  199. end
  200.  
  201.  
  202. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  203. local NEWPART = IT("Part")
  204. NEWPART.formFactor = FORMFACTOR
  205. NEWPART.Reflectance = REFLECTANCE
  206. NEWPART.Transparency = TRANSPARENCY
  207. NEWPART.CanCollide = false
  208. NEWPART.Locked = true
  209. NEWPART.Anchored = true
  210. if ANCHOR == false then
  211. NEWPART.Anchored = false
  212. end
  213. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  214. NEWPART.Name = NAME
  215. NEWPART.Size = SIZE
  216. NEWPART.Position = Torso.Position
  217. NEWPART.Material = MATERIAL
  218. NEWPART:BreakJoints()
  219. NEWPART.Parent = PARENT
  220. return NEWPART
  221. end
  222.  
  223.  
  224. local function weldBetween(a, b)
  225. local weldd = Instance.new("ManualWeld")
  226. weldd.Part0 = a
  227. weldd.Part1 = b
  228. weldd.C0 = CFrame.new()
  229. weldd.C1 = b.CFrame:inverse() * a.CFrame
  230. weldd.Parent = a
  231. return weldd
  232. end
  233.  
  234.  
  235. local player = game.Players.LocalPlayer
  236. local char = player.Character
  237.  
  238. for i,v in pairs(player.Character:children()) do
  239. if v.ClassName == "ShirtGraphic" then
  240. v:Destroy()
  241. end
  242. end
  243.  
  244. local shirt = Instance.new("Decal", char.Torso)
  245. shirt.Face = "Front"
  246. shirt.Texture = "rbxassetid://"
  247.  
  248.  
  249.  
  250.  
  251. function QuaternionFromCFrame(cf)
  252. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  253. local trace = m00 + m11 + m22
  254. if trace > 0 then
  255. local s = math.sqrt(1 + trace)
  256. local recip = 0.5 / s
  257. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  258. else
  259. local i = 0
  260. if m11 > m00 then
  261. i = 1
  262. end
  263. if m22 > (i == 0 and m00 or m11) then
  264. i = 2
  265. end
  266. if i == 0 then
  267. local s = math.sqrt(m00 - m11 - m22 + 1)
  268. local recip = 0.5 / s
  269. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  270. elseif i == 1 then
  271. local s = math.sqrt(m11 - m22 - m00 + 1)
  272. local recip = 0.5 / s
  273. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  274. elseif i == 2 then
  275. local s = math.sqrt(m22 - m00 - m11 + 1)
  276. local recip = 50 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  277. end
  278. end
  279. end
  280.  
  281. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  282. local xs, ys, zs = x + x, y + y, z + z
  283. local wx, wy, wz = w * xs, w * ys, w * zs
  284. local xx = x * xs
  285. local xy = x * ys
  286. local xz = x * zs
  287. local yy = y * ys
  288. local yz = y * zs
  289. local zz = z * zs
  290. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  291. end
  292.  
  293. function QuaternionSlerp(a, b, t)
  294. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  295. local startInterp, finishInterp;
  296. if cosTheta >= 0.0001 then
  297. if (1 - cosTheta) > 0.0001 then
  298. local theta = ACOS(cosTheta)
  299. local invSinTheta = 1 / SIN(theta)
  300. startInterp = SIN((1 - t) * theta) * invSinTheta
  301. finishInterp = SIN(t * theta) * invSinTheta
  302. else
  303. startInterp = 1 - t
  304. finishInterp = t
  305. end
  306. else
  307. if (1 + cosTheta) > 0.0001 then
  308. local theta = ACOS(-cosTheta)
  309. local invSinTheta = 1 / SIN(theta)
  310. startInterp = SIN((t - 1) * theta) * invSinTheta
  311. finishInterp = SIN(t * theta) * invSinTheta
  312. else
  313. startInterp = t - 1
  314. finishInterp = t
  315. end
  316. end
  317. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  318. end
  319.  
  320.  
  321. function Clerp(a, b, t)
  322. local qa = {QuaternionFromCFrame(a)}
  323. local qb = {QuaternionFromCFrame(b)}
  324. local ax, ay, az = a.x, a.y, a.z
  325. local bx, by, bz = b.x, b.y, b.z
  326. local _t = 1 - t
  327. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  328. end
  329.  
  330.  
  331. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  332. local frame = IT("Frame")
  333. frame.BackgroundTransparency = TRANSPARENCY
  334. frame.BorderSizePixel = BORDERSIZEPIXEL
  335. frame.Position = POSITION
  336. frame.Size = SIZE
  337. frame.BackgroundColor3 = COLOR
  338. frame.BorderColor3 = BORDERCOLOR
  339. frame.Name = NAME
  340. frame.Parent = PARENT
  341. return frame
  342. end
  343.  
  344.  
  345. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  346. local label = IT("TextLabel")
  347. label.BackgroundTransparency = 1
  348. label.Size = UD2(1, 0, 1, 0)
  349. label.Position = UD2(0, 0, 0, 0)
  350. label.TextColor3 = TEXTCOLOR
  351. label.TextStrokeColor3 = BRICKC"Lime green".Color
  352. label.TextStrokeTransparency = STROKETRANSPARENCY
  353. label.TextTransparency = TRANSPARENCY
  354. label.FontSize = TEXTFONTSIZE
  355. label.Font = TEXTFONT
  356. label.BorderSizePixel = BORDERSIZEPIXEL
  357. label.TextScaled = false
  358. label.Text = TEXT
  359. label.Name = NAME
  360. label.Parent = PARENT
  361. return label
  362. end
  363.  
  364.  
  365. function NoOutlines(PART)
  366. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  367. end
  368.  
  369.  
  370. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  371. local NEWWELD = IT(TYPE)
  372. NEWWELD.Part0 = PART0
  373. NEWWELD.Part1 = PART1
  374. NEWWELD.C0 = C0
  375. NEWWELD.C1 = C1
  376. NEWWELD.Parent = PARENT
  377. return NEWWELD
  378. end
  379.  
  380.  
  381. local S = IT("Sound")
  382. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  383. local NEWSOUND = nil
  384. coroutine.resume(coroutine.create(function()
  385. NEWSOUND = S:Clone()
  386. NEWSOUND.Parent = PARENT
  387. NEWSOUND.Volume = VOLUME
  388. NEWSOUND.Pitch = PITCH
  389. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  390. NEWSOUND:play()
  391. NEWSOUND.Name = "Audio"
  392. if DOESLOOP == true then
  393. NEWSOUND.Looped = true
  394. else
  395. repeat Swait() until NEWSOUND.Playing == false
  396. NEWSOUND:remove()
  397. end
  398. end))
  399. return NEWSOUND
  400. end
  401.  
  402.  
  403. function CFrameFromTopBack(at, top, back)
  404. local right = top:Cross(back)
  405. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  406. end
  407.  
  408.  
  409. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  410. function WACKYEFFECT(Table)
  411. local TYPE = (Table.EffectType or "Sphere")
  412. local SIZE = (Table.Size or VT(1,1,1))
  413. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  414. local TRANSPARENCY = (Table.Transparency or 0)
  415. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  416. local CFRAME = (Table.CFrame or Torso.CFrame)
  417. local MOVEDIRECTION = (Table.MoveToPos or nil)
  418. local ROTATION1 = (Table.RotationX or 0)
  419. local ROTATION2 = (Table.RotationY or 0)
  420. local ROTATION3 = (Table.RotationZ or 0)
  421. local MATERIAL = (Table.Material or "Neon")
  422. local COLOR = (Table.Color or C3(1,1,1))
  423. local TIME = (Table.Time or 45)
  424. local SOUNDID = (Table.SoundID or nil)
  425. local SOUNDPITCH = (Table.SoundPitch or nil)
  426. local SOUNDVOLUME = (Table.SoundVolume or nil)
  427. coroutine.resume(coroutine.create(function()
  428. local PLAYSSOUND = false
  429. local SOUND = nil
  430. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  431. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  432. PLAYSSOUND = true
  433. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  434. end
  435. EFFECT.Color = COLOR
  436. local MSH = nil
  437. if TYPE == "Sphere" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  439. elseif TYPE == "Block" then
  440. MSH = IT("BlockMesh",EFFECT)
  441. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  442. elseif TYPE == "Box" then
  443. MSH = IT("BlockMesh",EFFECT)
  444. MSH.Scale = SIZE
  445. elseif TYPE == "Wave" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  447. elseif TYPE == "Ring" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  449. elseif TYPE == "Slash" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  451. elseif TYPE == "Round Slash" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  453. elseif TYPE == "Swirl" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  455. elseif TYPE == "Skull" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  457. elseif TYPE == "Crystal" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  459. end
  460. if MSH ~= nil then
  461. local MOVESPEED = nil
  462. if MOVEDIRECTION ~= nil then
  463. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  464. end
  465. local GROWTH = SIZE - ENDSIZE
  466. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  467. if TYPE == "Block" then
  468. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  469. else
  470. EFFECT.CFrame = CFRAME
  471. end
  472. for LOOP = 1, TIME do
  473. Swait()
  474. MSH.Scale = MSH.Scale - GROWTH/TIME
  475. if TYPE == "Wave" then
  476. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  477. end
  478. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  479. if TYPE == "Block" then
  480. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  481. else
  482. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  483. end
  484. if MOVEDIRECTION ~= nil then
  485. local ORI = EFFECT.Orientation
  486. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  487. EFFECT.Orientation = ORI
  488. end
  489. end
  490. if PLAYSSOUND == false then
  491. EFFECT:remove()
  492. else
  493. repeat Swait() until SOUND.Playing == false
  494. EFFECT:remove()
  495. end
  496. else
  497. if PLAYSSOUND == false then
  498. EFFECT:remove()
  499. else
  500. repeat Swait() until SOUND.Playing == false
  501. EFFECT:remove()
  502. end
  503. end
  504. end))
  505. end
  506.  
  507.  
  508. function Shatter(Part)
  509. if Part.Transparency == 0 then
  510. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  511. Debris:AddItem(SOUNDPART,5)
  512. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  513. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  514. local SIZESET = SIZE/4
  515. local XOffset = Part.Size.X*1.5/SIZESET
  516. local YOffset = Part.Size.Y*1.5/SIZESET
  517. local ZOffset = Part.Size.Z*1.5/SIZESET
  518. for x = 1, math.ceil(XOffset) do
  519. for y = 1, math.ceil(YOffset) do
  520. for z = 1, math.ceil(ZOffset) do
  521. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  522. SHARD.CanCollide = true
  523. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  524. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  525. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  526. end
  527. end
  528. end
  529. end
  530. Part:remove()
  531. end
  532.  
  533.  
  534. function MakeForm(PART,TYPE)
  535. if TYPE == "Cyl" then
  536. local MSH = IT("CylinderMesh",PART)
  537. elseif TYPE == "Ball" then
  538. local MSH = IT("SpecialMesh",PART)
  539. MSH.MeshType = "Sphere"
  540. elseif TYPE == "Wedge" then
  541. local MSH = IT("SpecialMesh",PART)
  542. MSH.MeshType = "Wedge"
  543. end
  544. end
  545.  
  546.  
  547. Debris = game:GetService("Debris")
  548.  
  549.  
  550. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  551. local DIRECTION = CF(StartPos,EndPos).lookVector
  552. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  553. end
  554.  
  555.  
  556. function turnto(position)
  557. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  558. end
  559.  
  560.  
  561. --//=================================\\
  562. --|| WEAPON CREATION
  563. --\\=================================//
  564.  
  565.  
  566.  
  567. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(3,0.3,0.3),false)
  568. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(0),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  569. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  570. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  571. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,15),false)
  572. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(3,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  573.  
  574.  
  575.  
  576. local SKILLTEXTCOLOR = BRICKC"Lime green".Color
  577. local SKILLFONT = "Code"
  578. local SKILLTEXTSIZE = 6
  579.  
  580.  
  581. local naeeym2 = Instance.new("BillboardGui",Character)
  582. naeeym2.AlwaysOnTop = true
  583. naeeym2.Size = UDim2.new(5,35,2,15)
  584. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  585. naeeym2.Adornee = Character.Head
  586. naeeym2.Name = "Name"
  587. naeeym2.PlayerToHideFrom = Player
  588. local tecks2 = Instance.new("TextLabel",naeeym2)
  589. tecks2.BackgroundTransparency = 1
  590. tecks2.TextScaled = true
  591. tecks2.BorderSizePixel = 0
  592. tecks2.Text = "P̵̯͈͇̲͎̓̽l̵̛̬͉͍͋̓̐́͂̕͜ǫ̴̜̗͕̦̺̬̠̺̙̰͍͓͐̂̐̾͊̈́̀̅́p̸̡̰̙̹̮͉͙̳͚̓͌̃̀͛̒̿͑͐͠ě̴͍̘̳̌̋͌ṉ̷̮̲̻̀"
  593. tecks2.Font = SKILLFONT
  594. tecks2.TextSize = 30
  595. tecks2.TextStrokeTransparency = 0
  596. tecks2.TextColor3 = C3(0,1,0)
  597. tecks2.TextStrokeColor3 = BRICKC"Lime green".Color
  598. tecks2.Size = UDim2.new(1,0,0.5,0)
  599. tecks2.Parent = naeeym2
  600.  
  601.  
  602. for _, c in pairs(Character:GetChildren()) do
  603. if c.ClassName == "Part" then
  604. table.insert(BODY,{c,Character})
  605. for _, q in pairs(c:GetChildren()) do
  606. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  607. table.insert(BODY,{q,c})
  608. end
  609. end
  610. end
  611. end
  612.  
  613.  
  614. function refit()
  615. Character.Parent = workspace
  616. for e = 1, #BODY do
  617. if BODY[e] ~= nil then
  618. local STUFF = BODY[e]
  619. local PART = STUFF[1]
  620. local PARENT = STUFF[2]
  621. PART.Parent = PARENT
  622. end
  623. end
  624. end
  625.  
  626.  
  627. Humanoid.HealthChanged:connect(function()
  628. Humanoid.Parent = nil
  629. Humanoid.MaxHealth = "inf"
  630. Humanoid.Health = "inf"
  631. refit()
  632. Humanoid.Parent = Character
  633. end)
  634.  
  635.  
  636. Humanoid.Died:connect(function()
  637. Humanoid.Parent = nil
  638. Humanoid.MaxHealth = "inf"
  639. Humanoid.Health = "inf"
  640. refit()
  641. Humanoid.Parent = Character
  642. end)
  643.  
  644.  
  645. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  646. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  647. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  648. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  649.  
  650.  
  651. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  652. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  653. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  654. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  655.  
  656.  
  657. --//=================================\\
  658. --|| DAMAGING
  659. --\\=================================//
  660.  
  661.  
  662. function killnearest(position,range,EFFECT)
  663. for i,v in ipairs(workspace:GetChildren()) do
  664. local body = v:GetChildren()
  665. for part = 1, #body do
  666. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  667. local SIZE = body[part].Size.Magnitude
  668. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  669. if v.ClassName == "Model" then
  670. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  671. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  672. v:BreakJoints()
  673. if EFFECT == "Glitch" then
  674. coroutine.resume(coroutine.create(function()
  675. local ORIGINPOS = body[part].CFrame
  676. local SIZE = body[part].Size
  677. for i = 1, 100 do
  678. Swait()
  679. local PART = body[part]
  680. PART.Anchored = true
  681. PART.Size = SIZE*MRANDOM(5,15)/10
  682. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  683. end
  684. body[part]:remove()
  685. end))
  686. elseif EFFECT == "Shatter" then
  687. for _, c in pairs(v:GetChildren()) do
  688. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  689. Shatter(c)
  690. end
  691. end
  692. end
  693. end
  694. end
  695. end
  696. end
  697. end
  698. end
  699. end
  700. end
  701.  
  702.  
  703. --//=================================\\
  704. --|| ATTACK FUNCTIONS AND STUFF
  705. --\\=================================//
  706.  
  707.  
  708. function CyberOutburst()
  709. if HITFLOOR ~= nil then
  710. ATTACK = true
  711. Rooted = true
  712. for i=0, 2, 0.1 / Animation_Speed do
  713. Swait()
  714. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 2, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 20 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  721. end
  722. for i=0, 2, 0.1 / Animation_Speed do
  723. Swait()
  724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 10 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  730. end
  731. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  732. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  733. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  734. for i=0, 0.4, 0.1 / Animation_Speed do
  735. Swait()
  736. killnearest(Torso.Position,45,"Glitch")
  737. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  738. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  745. end
  746. ATTACK = false
  747. Rooted = false
  748. end
  749. end
  750.  
  751.  
  752. function Technobeam()
  753. ATTACK = true
  754. Rooted = false
  755. local GYRO = IT("BodyGyro",RootPart)
  756. GYRO.D = 100
  757. GYRO.P = 2000
  758. GYRO.MaxTorque = VT(0,4000000,0)
  759. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  760. CreateSound("93724183", RightArm, 5, 1, false)
  761. for i=1, 35 do
  762. Swait()
  763. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  764. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(2, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  771. end
  772. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Lazer", VT(0,0,0))
  773. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  774. local TOCH = BEAM.Touched:Connect(function(hit)
  775. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  776. Shatter(hit)
  777. end
  778. end)
  779. local I = 0
  780. repeat
  781. Swait()
  782. I = I + 1
  783. if I <= 10 then
  784. BEAM.Transparency = BEAM.Transparency - 0.1
  785. end
  786. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  787. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  788. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  789. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  790. BEAM.Size = VT(2,2,DISTANCE)
  791. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  792. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  793. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  794. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 20, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. if ENDHIT ~= nil then
  802. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  803. Shatter(ENDHIT)
  804. end
  805. end
  806. until LOOP.Playing == false
  807. GYRO:remove()
  808. BEAM:remove()
  809. ATTACK = false
  810. Rooted = false
  811. end
  812.  
  813.  
  814. function Technowarp()
  815. local FRAME = RootPart.Position
  816. for i = 1, 6 do
  817. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  818. end
  819. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  820. for i = 1, 6 do
  821. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  822. end
  823. end
  824.  
  825.  
  826. function CyberSmash()
  827. ATTACK = true
  828. Rooted = false
  829. local GYRO = IT("BodyGyro",RootPart)
  830. GYRO.D = 100
  831. GYRO.P = 2000
  832. GYRO.MaxTorque = VT(0,4000000,0)
  833. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  834. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Block", VT(25,25,25))
  835. SMASH.CanCollide = true
  836. SMASH.Color = C3(0,0,0)
  837. local EF = Instance.new("SelectionBox",SMASH)
  838. EF.Adornee = SMASH
  839. EF.Color = BrickColor.new("Really blue")
  840. EF.LineThickness = 0.2
  841. EF.Transparency = 1
  842. coroutine.resume(coroutine.create(function()
  843. for i = 1, 20 do
  844. Swait()
  845. SMASH.Transparency = SMASH.Transparency - 0.05
  846. EF.Transparency = SMASH.Transparency
  847. end
  848. end))
  849. repeat
  850. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  851. Swait()
  852. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(2, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. until HOLD == true and SMASH.Transparency < 0.99
  860. for i = 1, 25 do
  861. Swait()
  862. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  869. end
  870. local TOCH = SMASH.Touched:Connect(function(hit)
  871. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  872. Shatter(hit)
  873. end
  874. end)
  875. local n0 = nil
  876. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  877. if HITFLOOR ~= nil then
  878. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  879. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  880. if HITFLOOR.Parent.ClassName == "Model" then
  881. HITFLOOR.Parent:BreakJoints()
  882. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  883. HITFLOOR.Parent.Parent:BreakJoints()
  884. end
  885. end
  886. local POS = HITPOS
  887. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  888. end
  889. end
  890. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  891. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  892. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  893. for i = 1, 25 do
  894. Swait()
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. end
  902. coroutine.resume(coroutine.create(function()
  903. wait(0.2)
  904. TOCH:disconnect()
  905. wait(1.8)
  906. for i = 1, 100 do
  907. Swait()
  908. SMASH.Transparency = i/100
  909. end
  910. for i = 1, 10 do
  911. Swait()
  912. EF.Transparency = EF.Transparency + 0.1
  913. end
  914. SMASH:remove()
  915. end))
  916. GYRO:remove()
  917. ATTACK = false
  918. Rooted = false
  919. end
  920.  
  921.  
  922. --//=================================\\
  923. --|| ASSIGN THINGS TO KEYS
  924. --\\=================================//
  925.  
  926.  
  927. function MouseDown(Mouse)
  928. HOLD = true
  929. if ATTACK == false then
  930. end
  931. end
  932.  
  933.  
  934. function MouseUp(Mouse)
  935. HOLD = false
  936. end
  937.  
  938.  
  939. function KeyDown(Key)
  940. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  941. KEYHOLD = true
  942. if Key == "z" and ATTACK == false then
  943. CyberOutburst()
  944. end
  945.  
  946. if Key == "b" and ATTACK == false then
  947. Technobeam()
  948. end
  949.  
  950. if Key == "c" and ATTACK == false then
  951. Technowarp()
  952. end
  953.  
  954. if Key == "v" and ATTACK == false then
  955. CyberSmash()
  956. end
  957.  
  958.  
  959. if Key == "t" then
  960. local TAUNT = CreateSound("1342917734", Head, 10, 0.8)
  961. TAUNT.TimePosition = 1.1
  962. end
  963. end
  964. end
  965.  
  966.  
  967. function KeyUp(Key)
  968. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  969. KEYHOLD = false
  970. end
  971. end
  972.  
  973.  
  974. Mouse.Button1Down:connect(function(NEWKEY)
  975. MouseDown(NEWKEY)
  976. end)
  977. Mouse.Button1Up:connect(function(NEWKEY)
  978. MouseUp(NEWKEY)
  979. end)
  980. Mouse.KeyDown:connect(function(NEWKEY)
  981. KeyDown(NEWKEY)
  982. end)
  983. Mouse.KeyUp:connect(function(NEWKEY)
  984. KeyUp(NEWKEY)
  985. end)
  986.  
  987.  
  988. --//=================================\\
  989. --\\=================================//
  990.  
  991.  
  992.  
  993.  
  994. function unanchor()
  995. if UNANCHOR == true then
  996. g = Character:GetChildren()
  997. for i = 1, #g do
  998. if g[i].ClassName == "Part" then
  999. g[i].Anchored = false
  1000. end
  1001. end
  1002. end
  1003. end
  1004.  
  1005.  
  1006.  
  1007.  
  1008. --//=================================\\
  1009. --|| WRAP THE WHOLE SCRIPT UP
  1010. --\\=================================//
  1011.  
  1012.  
  1013. Humanoid.Changed:connect(function(Jump)
  1014. if Jump == "Jump" and (Disable_Jump == true) then
  1015. Humanoid.Jump = false
  1016. end
  1017. end)
  1018.  
  1019.  
  1020. Humanoid.HipHeight = 2
  1021.  
  1022.  
  1023. while true do
  1024. Swait()
  1025. refit()
  1026. Character.Parent = workspace
  1027. Humanoid.Parent = Character
  1028. ANIMATE.Parent = nil
  1029. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1030. IDLEANIMATION:Play()
  1031. SINE = SINE + CHANGE
  1032. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1033. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1034. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1035. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1036. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1037. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1038. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 5, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  1039. for LW = 1, #LEFTWINGS do
  1040. if LEFTWINGS[LW] ~= nil then
  1041. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 15, 5 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1042. end
  1043. end
  1044. for RW = 1, #RIGHTWINGS do
  1045. if RIGHTWINGS[RW] ~= nil then
  1046. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 10, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1047. end
  1048. end
  1049. if ATTACK == false then
  1050. if TORSOVELOCITY < 1 then
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(2, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. elseif TORSOVELOCITY > 1 then
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. end
  1065. end
  1066. for _, c in pairs(Character:GetChildren()) do
  1067. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1068. c.Material = "Neon"
  1069. if c:FindFirstChildOfClass("ParticleEmitter") then
  1070. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1071. end
  1072. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1073. local EF = Instance.new("SelectionBox",c)
  1074. EF.Adornee = c
  1075. EF.Color = BrickColor.new("Royal purple")
  1076. EF.LineThickness = 0.01
  1077. EF.Transparency = 0
  1078. EF.Name = "BoxEffect"
  1079. end
  1080. c.Color = C3(0,0,0)
  1081. if c == Head then
  1082. --[[if c:FindFirstChild("Dominus") == nil then
  1083. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1084. M.Name = "Dominus"
  1085. end]]--
  1086. if c:FindFirstChild("face") then
  1087. c.face:remove()
  1088. end
  1089. end
  1090. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1091. c:remove()
  1092. end
  1093. end
  1094. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1095. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1096. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1097. if BOXFLOOR ~= nil then
  1098. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1099. end
  1100. end
  1101. unanchor()
  1102. Humanoid.MaxHealth = "inf"
  1103. Humanoid.Health = "inf"
  1104. if Rooted == false then
  1105. Disable_Jump = false
  1106. Humanoid.WalkSpeed = Speed
  1107. elseif Rooted == true then
  1108. Disable_Jump = true
  1109. Humanoid.WalkSpeed = 0
  1110. end
  1111. for _, c in pairs(workspace:GetChildren()) do
  1112. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1113. end
  1114. end
  1115. script.Parent = WEAPONGUI
  1116. Humanoid.Name = "Plopen"
  1117. sick.Parent = Effects
  1118. sick.Pitch = .85
  1119. sick.Playing = true
  1120. for _, q in pairs(Head:GetChildren()) do
  1121. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1122. q:remove()
  1123. end
  1124. end
  1125. Humanoid.DisplayDistanceType = "None"
  1126. end
  1127.  
  1128.  
  1129. --//=================================\\
  1130. --\\=================================//
  1131.  
  1132.  
  1133.  
  1134.  
  1135.  
  1136.  
  1137.  
  1138.  
  1139.  
  1140.  
  1141. --//====================================================\\--
  1142. --|| END OF SCRIPT
  1143. --\\====================================================//--
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