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- Let's make a game!
- name:Employee idle
- by:Builder17
- created:10/08/2019
- updated:29/09/2019
- version:1
- Settings
- building cost increase:110%
- building cost refund:0.01%
- stylesheet:stuff/bigBlue.css
- Buttons
- *work
- name:Work a bit
- on click:yield 1 money
- class:bigButton
- Resources
- *money
- name:Money!
- start with:5
- show earned
- *liHidden
- //always hidden
- on tick:
- yield liHidden money
- end
- *iHidden
- //always hidden
- on tick:
- yield iHidden money
- end
- *aeHidden
- //always hidden
- on tick:
- yield aeHidden money
- end
- Buildings
- *lesserIntern
- name:Lesser intern
- desc:This is lowest grade employee you can get nowadays. Perfect for an startup like ours. Income: [(liHidden:ps)]
- cost:10 money
- cost increase:101%
- on tick:
- grant lesserIntern liHidden
- end
- unlocked
- *intern
- name:Intern
- desc:More advanced than lesser intern, Interns are most powerful in group. Income: [(iHidden:ps)]
- cost:10 lesserIntern
- cost increase:100%
- on tick:
- $iIncome=(intern*1.1)
- grant $iIncome iHidden
- end
- req:(money:ps)>=5
- *almostEmployee
- name:Almost employee
- desc:Better than intern, but still has to practice to be effective. Income: [(aeHidden:ps)]
- cost:10 intern, 50 money
- cost increase:100%
- on tick:
- $aeIncome=(almostEmployee*1.2)
- grant $aeIncome aeHidden
- end
- req:(money:ps)>=25
- Achievements
- *firstLintern
- name:Hired your first lesser intern!
- req:1 lesserIntern
- *firstIntern
- name:Hired your first intern!
- req:1 intern
- *firstAlmostEmployee
- name:Hired your first almost employee!
- req:1 almostEmployee
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