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inputUserMappings

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Jan 1st, 2021
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  1. <?xml version="1.0"?>
  2. <!-- EDIT BY JACK3459 -->
  3. <bindings>
  4. <!-- MAPPINGS -->
  5. <mapping name="LeftX_Axis" type="Axis" >
  6. <button id="IK_Pad_LeftAxisX" />
  7. <button id="IK_A" val="-1.0" overridableUI="left"/>
  8. <button id="IK_D" val="1.0" overridableUI="right"/>
  9. </mapping>
  10.  
  11. <mapping name="LeftY_Axis" type="Axis" >
  12. <button id="IK_Pad_LeftAxisY" />
  13. <button id="IK_W" val="1.0" overridableUI="forward"/>
  14. <button id="IK_S" val="-1.0" overridableUI="back"/>
  15. <button id="IK_Alt" val="0.1" overridableUI="forward"/>
  16. </mapping>
  17.  
  18. <mapping name="CrawlingLeftY_Axis" type="Axis" >
  19. <button id="IK_Pad_LeftAxisY" />
  20. <button id="IK_W" val="1.0" overridableUI="back" />
  21. </mapping>
  22.  
  23. <mapping name="RightX_Axis" type="Axis" >
  24. <button id="IK_Pad_RightAxisX" />
  25. </mapping>
  26.  
  27. <mapping name="RightY_Axis" type="Axis" >
  28. <button id="IK_Pad_RightAxisY" />
  29. </mapping>
  30.  
  31. <mapping name="UI_FakeCamera" type="Relative" >
  32. <button id="IK_Pad_Fake_RightAxis" />
  33. <button id="IK_MouseX" />
  34. </mapping>
  35.  
  36. <mapping name="UI_MinigameFakeCamera" type="Relative">
  37. <button id="IK_Pad_Fake_RelativeLeftAxis" />
  38. <button id="IK_MouseX" />
  39. <button id="IK_MouseY" />
  40. </mapping>
  41.  
  42. <mapping name="UI_FakeMovement" type="Button" >
  43. <button id="IK_Pad_Fake_LeftAxis" />
  44. <button id="IK_W" overridableUI="forward"/>
  45. <button id="IK_S" overridableUI="back"/>
  46. <button id="IK_A" overridableUI="left"/>
  47. <button id="IK_D" overridableUI="right"/>
  48. </mapping>
  49.  
  50. <mapping name="FreeCam_RightX_Axis" type="Axis" >
  51. <button id="IK_Pad_RightAxisX" />
  52. <button id="IK_Right" val="1.0" />
  53. <button id="IK_Left" val="-1.0" />
  54. </mapping>
  55.  
  56. <mapping name="FreeCam_RightY_Axis" type="Axis" >
  57. <button id="IK_Pad_RightAxisY" />
  58. <button id="IK_Up" val="1.0" />
  59. <button id="IK_Down" val="-1.0" />
  60. </mapping>
  61.  
  62. <mapping name="FreeCam_UpDown_Axis" type="Axis" >
  63. <button id="IK_Q" val="-1.0" />
  64. <button id="IK_E" val="1.0" />
  65. <button id="IK_Space" val="1.0" />
  66. <button id="IK_Pad_B_CIRCLE" val="-1.0" />
  67. <button id="IK_Pad_A_CROSS" val="1.0" />
  68. <button id="IK_Pad_LeftShoulder" val="-1.0" />
  69. <button id="IK_Pad_RightShoulder" val="1.0" />
  70. </mapping>
  71.  
  72. <mapping name="Acceleration_Axis" type="Axis" >
  73. <button id="IK_Pad_RightTrigger" />
  74. <button id="IK_W" val="0.4" overridableUI="vehicleAccelerate"/>
  75.  
  76. </mapping>
  77.  
  78. <mapping name="Deceleration_Axis" type="Axis" >
  79. <button id="IK_Pad_LeftTrigger" />
  80. <button id="IK_S" val="1.0" overridableUI="vehicleDecelrate"/>
  81. </mapping>
  82.  
  83. <mapping name="Acceleration_Axis_Tank" type="Axis" >
  84. <button id="IK_Pad_LeftAxisY" />
  85. <button id="IK_W" val="0.2" overridableUI="vehicleAccelerate"/>
  86. <button id="IK_S" val="-1.0" overridableUI="vehicleDecelrate"/>
  87. </mapping>
  88.  
  89. <mapping name="SafeSpot_Button" type="Button" >
  90. <button id="IK_Space" />
  91. <button id="IK_Pad_A_CROSS" />
  92. </mapping>
  93.  
  94. <mapping name="MouseX" type="Relative" preset="relative" >
  95. <button id="IK_MouseX" />
  96. </mapping>
  97.  
  98. <mapping name="MouseY" type="Relative" preset="invertRelative" >
  99. <button id="IK_MouseY" />
  100. </mapping>
  101.  
  102. <mapping name="MouseLeft" type="Button" >
  103. <button id="IK_LeftMouse" />
  104. </mapping>
  105.  
  106. <mapping name="MouseWheel" type="Relative" preset="relative" >
  107. <button id="IK_MouseZ" />
  108. </mapping>
  109.  
  110. <mapping name="MouseWheelUp" type="Button" >
  111. <button id="IK_MouseWheelUp" />
  112. </mapping>
  113.  
  114. <mapping name="MouseWheelDown" type="Button" >
  115. <button id="IK_MouseWheelDown" />
  116. </mapping>
  117.  
  118. <mapping name="Forward_Button" type="Button" >
  119. <button id="IK_W" overridableUI="forward"/>
  120. </mapping>
  121.  
  122. <mapping name="Right_Button" type="Button" >
  123. <button id="IK_D" overridableUI="right"/>
  124. </mapping>
  125.  
  126. <mapping name="Back_Button" type="Button" >
  127. <button id="IK_S" overridableUI="back"/>
  128. </mapping>
  129.  
  130. <mapping name="Left_Button" type="Button" >
  131. <button id="IK_A" overridableUI="left"/>
  132. </mapping>
  133.  
  134. <mapping name="QuestLeft" type="Axis" >
  135. <button id="IK_Pad_LeftAxisX" />
  136. <button id="IK_A" val="-1.0" overridableUI="left"/>
  137. </mapping>
  138.  
  139. <!-- PANELS -->
  140. <mapping name="CharacterPanel_Button" type="Button" >
  141. <button id="IK_C" />
  142. </mapping>
  143.  
  144. <mapping name="Inventory_Button" type="Button" >
  145. <button id="IK_I" />
  146. <button id="IK_Pad_Back_Select" />
  147. </mapping>
  148.  
  149. <mapping name="PhoneInteract_Button" type="Button" >
  150. <button id="IK_T" overridableUI="openPhone"/>
  151. <button id="IK_Pad_DigitDown" />
  152. </mapping>
  153.  
  154. <mapping name="Notification_Button" type="Button" >
  155. <button id="IK_Z" overridableUI="openNotifiation"/>
  156. <button id="IK_Pad_DigitLeft" />
  157. </mapping>
  158.  
  159. <mapping name="popup_action" type="Button" SIEJADependent="true" >
  160. <button id="IK_Space" />
  161. <button id="IK_Pad_A_CROSS" />
  162. </mapping>
  163.  
  164. <mapping name="popup_goto" type="Button" >
  165. <button id="IK_Tab" />
  166. <button id="IK_Pad_X_SQUARE" />
  167. </mapping>
  168.  
  169. <mapping name="popup_goto_messenger" type="Button" >
  170. <button id="IK_Tab" />
  171. <button id="IK_Pad_LeftThumb" />
  172. </mapping>
  173.  
  174. <mapping name="OpenChatBox_Button" type="Button" >
  175. <button id="IK_T" />
  176. </mapping>
  177.  
  178. <mapping name="EnterChat_Button" type="Button" >
  179. <button id="IK_Enter" />
  180. </mapping>
  181.  
  182. <!-- UI FULLSCREEN MENU TOGGLES -->
  183. <mapping name="OpenPauseMenu_Button" type="Button" >
  184. <button id="IK_Pad_Back_Select" />
  185. <button id="IK_PS4_OPTIONS" />
  186. <button id="IK_Escape" />
  187. </mapping>
  188.  
  189. <mapping name="TogglePauseMenu_Button" type="Button" >
  190. <button id="IK_Pad_Back_Select" />
  191. <button id="IK_PS4_OPTIONS" />
  192. </mapping>
  193.  
  194. <mapping name="OpenHubMenu_Button" type="Button" >
  195. <button id="IK_I" overridableUI="hub" />
  196. <button id="IK_Pad_Start" />
  197. <button id="IK_PS4_TOUCH_PRESS" />
  198. </mapping>
  199.  
  200. <mapping name="OpenMapMenu_Button" type="Button" >
  201. <button id="IK_M" overridableUI="map" />
  202. <button id="IK_Pad_Start" />
  203. <button id="IK_PS4_TOUCH_PRESS" />
  204. </mapping>
  205.  
  206. <mapping name="OpenJournalMenu_Button" type="Button" >
  207. <button id="IK_J" overridableUI="journal" />
  208. </mapping>
  209.  
  210. <mapping name="OpenPerksMenu_Button" type="Button" >
  211. <button id="IK_P" overridableUI="perks" />
  212. </mapping>
  213.  
  214. <mapping name="OpenCraftingMenu_Button" type="Button" >
  215. <button id="IK_K" overridableUI="crafting" />
  216. </mapping>
  217.  
  218. <mapping name="OpenInventoryMenu_Button" type="Button" >
  219. <button id="IK_O" overridableUI="inventory" />
  220. </mapping>
  221.  
  222. <!-- QUICK SAVE -->
  223. <mapping name="QuickSave_Button" type="Button" >
  224. <button id="IK_F5" />
  225. </mapping>
  226.  
  227. <!-- UI KEYBOARD MAPPING -->
  228. <mapping name="Keyboard_1" type="Button">
  229. <button id="IK_1"/>
  230. </mapping>
  231.  
  232. <mapping name="Keyboard_2" type="Button">
  233. <button id="IK_2"/>
  234. </mapping>
  235.  
  236. <mapping name="Keyboard_3" type="Button">
  237. <button id="IK_3"/>
  238. </mapping>
  239.  
  240. <mapping name="Keyboard_4" type="Button">
  241. <button id="IK_4"/>
  242. </mapping>
  243.  
  244. <mapping name="Keyboard_5" type="Button">
  245. <button id="IK_5"/>
  246. </mapping>
  247.  
  248. <mapping name="Keyboard_6" type="Button">
  249. <button id="IK_6"/>
  250. </mapping>
  251.  
  252. <mapping name="Keyboard_7" type="Button">
  253. <button id="IK_7"/>
  254. </mapping>
  255.  
  256. <mapping name="Keyboard_8" type="Button">
  257. <button id="IK_8"/>
  258. </mapping>
  259.  
  260. <mapping name="Keyboard_9" type="Button">
  261. <button id="IK_9"/>
  262. </mapping>
  263.  
  264. <mapping name="Keyboard_0" type="Button">
  265. <button id="IK_0"/>
  266. </mapping>
  267.  
  268. <!-- LOCOMOTION -->
  269. <mapping name="Jump_Button" type="Button" >
  270. <button id="IK_Pad_A_CROSS" />
  271. <button id="IK_Space" overridableUI="jump"/>
  272. </mapping>
  273.  
  274. <mapping name="Crouch_Button" type="Button" >
  275. <button id="IK_LControl" overridableUI="crouchHold"/>
  276. </mapping>
  277.  
  278. <mapping name="ToggleCrouch_Button" type="Button" >
  279. <button id="IK_Pad_B_CIRCLE" />
  280. <button id="IK_C" overridableUI="crouchToggle"/>
  281. </mapping>
  282.  
  283. <!-- Controller specific dodge -->
  284. <mapping name="Dodge_Button" type="Button" >
  285. <button id="IK_Alt" />
  286. <button id="IK_Pad_B_CIRCLE" />
  287. <!--<button id="IK_LControl" overridableUI="crouchHold"/>
  288. <button id="IK_C" overridableUI="crouchToggle"/>
  289. -->
  290. </mapping>
  291.  
  292. <!-- Keyboard specific dodge -->
  293. <mapping name="DodgeForward_Button" type="Button" >
  294. <button id="IK_W" overridableUI="forward"/>
  295. </mapping>
  296.  
  297. <mapping name="DodgeRight_Button" type="Button" >
  298. <button id="IK_D" overridableUI="right"/>
  299. </mapping>
  300.  
  301. <mapping name="DodgeBack_Button" type="Button" >
  302. <button id="IK_S" overridableUI="back"/>
  303. </mapping>
  304.  
  305. <mapping name="DodgeLeft_Button" type="Button" >
  306. <button id="IK_A" overridableUI="left"/>
  307. </mapping>
  308.  
  309. <mapping name="Sprint_Button" type="Button" >
  310. <button id="IK_RShift" overridableUI="sprintHold"/>
  311. </mapping>
  312.  
  313. <mapping name="ToggleSprint_Button" type="Button" >
  314. <button id="IK_Pad_LeftThumb" />
  315. <button id="IK_LShift" overridableUI="sprintToggle"/>
  316. </mapping>
  317.  
  318. <mapping name="LeanLeft_Button" type="Button">
  319. <button id="IK_Q" />
  320. <button id="IK_Pad_DigitLeft" />
  321. </mapping>
  322.  
  323. <mapping name="LeanRight_Button" type="Button">
  324. <button id="IK_E" />
  325. <button id="IK_Pad_DigitRight" />
  326. </mapping>
  327.  
  328. <mapping name="LeanToggle_Button" type="Button">
  329. <button id="IK_Pad_LeftThumb" />
  330. </mapping>
  331.  
  332. <mapping name="Lean_Axis" type="Axis" >
  333. <button id="IK_Pad_LeftAxisX" />
  334. </mapping>
  335.  
  336. <!-- ITEMS -->
  337. <mapping name="Hit_Button" type="Button" >
  338. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  339. <button id="IK_LeftMouse" />
  340. </mapping>
  341.  
  342. <mapping name="Hit2_Button" type="Button" >
  343. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  344. <button id="IK_RightMouse" overridableUI="aim" />
  345. </mapping>
  346.  
  347. <mapping name="RangedAttack_Button" type="Button" >
  348. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  349. <button id="IK_LeftMouse" overridableUI="attack" />
  350. </mapping>
  351.  
  352. <mapping name="RangedADS_Button" type="Button" >
  353. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  354. <button id="IK_RightMouse" overridableUI="aim" />
  355. </mapping>
  356.  
  357. <mapping name="QuickMelee_Button" type="Button" >
  358. <button id="IK_Pad_RightThumb" />
  359. <button id="IK_Q" overridableUI="quickmelee"/>
  360. </mapping>
  361.  
  362. <mapping name="MeleeAttack_Button" type="Button" >
  363. <button id="IK_LeftMouse" overridableUI="attack"/>
  364. <button id="IK_Pad_RightTrigger" thresholdPress="0.2" thresholdRelease="0.55" />
  365. </mapping>
  366.  
  367. <mapping name="MeleeBlock_Button" type="Button" >
  368. <button id="IK_Pad_LeftTrigger" thresholdPress="0.01" thresholdRelease="0.05" />
  369. <button id="IK_RightMouse" overridableUI="aim"/>
  370. </mapping>
  371.  
  372. <mapping name="CombatGadget_Button" type="Button" >
  373. <button id="IK_Pad_RightShoulder" />
  374. <button id="IK_Mouse5" overridableUI="combatGadget"/>
  375. </mapping>
  376.  
  377. <mapping name="UseConsumable_Button" type="Button" >
  378. <button id="IK_Pad_DigitUp" />
  379. <button id="IK_X" overridableUI="useConsumable"/>
  380. </mapping>
  381.  
  382. <mapping name="SwitchItem_Button" type="Button" >
  383. <button id="IK_G" thresholdPress="0.1" thresholdRelease="0.05" />>
  384. <button id="IK_Pad_Y_TRIANGLE" />
  385. </mapping>
  386.  
  387. <mapping name="NextWeapon_Button" type="Button" >
  388. <button id="IK_MouseWheelUp" overridableUI="nextWeapon"/>
  389. </mapping>
  390.  
  391. <mapping name="PreviousWeapon_Button" type="Button" >
  392. <button id="IK_MouseWheelDown" overridableUI="previousWeapon"/>
  393. </mapping>
  394.  
  395. <mapping name="CycleTriggerMode_Button" type="Button" >
  396. <button id="IK_Pad_DigitUp" />
  397. </mapping>
  398.  
  399. <mapping name="Reload_Button" type="Button" >
  400. <button id="IK_R" overridableUI="reload"/>
  401. <button id="IK_Pad_X_SQUARE" />
  402. </mapping>
  403.  
  404. <mapping name="CancelCharging_Button" type="Button">
  405. <button id="IK_Pad_Y_TRIANGLE" />
  406. <button id="IK_R" overridableUI="cancelCharge"/>
  407. </mapping>
  408.  
  409. <mapping name="ZoomIn_Button" type="Button" >
  410. <button id="IK_Pad_DigitUp" />
  411. <button id="IK_MouseWheelUp" overridableUI="zoomIn"/>
  412. </mapping>
  413.  
  414. <mapping name="ZoomOut_Button" type="Button" >
  415. <button id="IK_Pad_DigitDown" />
  416. <button id="IK_MouseWheelDown" overridableUI="zoomOut"/>
  417. </mapping>
  418.  
  419. <mapping name="BraindancePause_Button" type="Button" >
  420. <button id="IK_Pad_X_SQUARE" />
  421. <button id="IK_Space" overridableUI="braindancePause"/>
  422. </mapping>
  423.  
  424. <mapping name="BraindancePlayForward_Button" type="Button" >
  425. <button id="IK_Pad_RightTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
  426. <button id="IK_E" overridableUI="braindanceForward"/>
  427. </mapping>
  428.  
  429. <mapping name="BraindancePlayBackward_Button" type="Button" >
  430. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
  431. <button id="IK_Q" overridableUI="braindanceBackward"/>
  432. </mapping>
  433.  
  434. <mapping name="BraindanceRestart_Button" type="Button" >
  435. <button id="IK_Pad_Y_TRIANGLE" />
  436. <button id="IK_R" overridableUI="braindanceRestart"/>
  437. </mapping>
  438.  
  439. <mapping name="BraindanceSwitchLayer_Button" type="Button" >
  440. <button id="IK_Pad_RightShoulder" />
  441. <button id="IK_LShift" overridableUI="braindanceLayer"/>
  442. </mapping>
  443.  
  444. <mapping name="BraindanceCameraToggle_Button" type="Button" >
  445. <button id="IK_Pad_LeftShoulder" />
  446. <button id="IK_Tab" overridableUI="braindanceMode"/>
  447. </mapping>
  448.  
  449. <mapping name="ExitBraindance_Button" type="Button" SIEJADependent="true" >
  450. <button id="IK_Pad_B_CIRCLE" />
  451. <button id="IK_X" overridableUI="braindanceExit"/>
  452. </mapping>
  453.  
  454. <mapping name="CallVehicle_Button" type="Button" >
  455. <button id="IK_Pad_DigitRight" />
  456. <button id="IK_V" overridableUI="callVehicle"/>
  457. </mapping>
  458.  
  459. <mapping name="VehicleInsideWheel_Button" type="Button" >
  460. <button id="IK_Pad_RightShoulder" />
  461. <button id="IK_R" overridableUI="radio"/>
  462. </mapping>
  463.  
  464. <mapping name="WeaponWheel_Button" type="Button" >
  465. <button id="IK_Pad_Y_TRIANGLE" />
  466. <button id="IK_G" overridableUI="switchItem"/>
  467. </mapping>
  468.  
  469. <mapping name="WeaponSlot1_Button" type="Button" >
  470. <button id="IK_1" overridableUI="weapon1"/>
  471. </mapping>
  472.  
  473. <mapping name="WeaponSlot2_Button" type="Button" >
  474. <button id="IK_2" overridableUI="weapon2"/>
  475. </mapping>
  476.  
  477. <mapping name="WeaponSlot3_Button" type="Button" >
  478. <button id="IK_3" overridableUI="weapon3"/>
  479. </mapping>
  480.  
  481. <mapping name="WeaponSlot4_Button" type="Button" >
  482. <button id="IK_4" overridableUI="weapon4"/>
  483. </mapping>
  484.  
  485. <mapping name="OpenQuickHackPanel_Button" type="Button" >
  486. <button id="IK_Pad_RightShoulder" />
  487. <button id="IK_E" />
  488. </mapping>
  489.  
  490. <mapping name="CloseQuickHackPanel" type="Button" SIEJADependent="true" >
  491. <button id="IK_Escape" />
  492. <button id="IK_Backspace" />
  493. <button id="IK_Pad_RightShoulder" />
  494. <button id="IK_Pad_B_CIRCLE" />
  495. <button id="IK_V" />
  496. </mapping>
  497.  
  498. <mapping name="ApplyAndCloseQHackWidget" type="Button" >
  499. <button id="IK_Pad_X_SQUARE" />
  500. <button id="IK_E" overridableUI="selectChoice"/>
  501. </mapping>
  502.  
  503. <mapping name="ApplyQHack" type="Button" >
  504. <button id="IK_E" />
  505. <button id="IK_Pad_A_CROSS" />
  506. </mapping>
  507.  
  508. <mapping name="ToggleQHackDescription" type="Button" >
  509. <button id="IK_Z" overridableUI="quickhackInfo"/>
  510. <button id="IK_Pad_RightShoulder" />
  511. </mapping>
  512.  
  513. <mapping name="CycleObjectives_Button" type="Button" >
  514. <button id="IK_Pad_DigitDown" />
  515. <button id="IK_Z" overridableUI="cycleObjectives"/>
  516. </mapping>
  517.  
  518. <!-- PROTOTYPING -->
  519. <mapping name="UI_DPadLeft" type="Button">
  520. <button id="IK_Pad_DigitLeft" />
  521. </mapping>
  522.  
  523. <mapping name="UI_DPadRight" type="Button">
  524. <button id="IK_Pad_DigitRight" />
  525. </mapping>
  526.  
  527. <mapping name="UI_DPadUp" type="Button">
  528. <button id="IK_Pad_DigitUp" />
  529. </mapping>
  530.  
  531. <mapping name="UI_DPadDown" type="Button">
  532. <button id="IK_Pad_DigitDown" />
  533. </mapping>
  534.  
  535. <mapping name="UI_DialogFocus" type="Button">
  536. <button id="IK_Pad_DigitDown" />
  537. <button id="IK_Pad_DigitUp" />
  538. <button id="IK_Up" overridableUI="selectUpSecondary" />
  539. <button id="IK_Down" overridableUI="selectDownSecondary" />
  540. </mapping>
  541.  
  542. <mapping name="UI_Esc_B_Circle" type="Button" SIEJADependent="true" >
  543. <button id="IK_Escape" />
  544. <button id="IK_Pad_B_CIRCLE" />
  545. </mapping>
  546.  
  547. <mapping name="UI_A_Cross" type="Button">
  548. <button id="IK_Pad_A_CROSS" />
  549. </mapping>
  550.  
  551. <mapping name="UI_Y_Triangle" type="Button">
  552. <button id="IK_Pad_Y_TRIANGLE" />
  553. </mapping>
  554.  
  555. <!-- BODY CARRYING -->
  556.  
  557. <mapping name="PickUpBodyFromTakedown_Button" type="Button">
  558. <button id="IK_Pad_RightThumb" />
  559. <button id="IK_E" overridableUI="dropCarriedObject"/>
  560. </mapping>
  561.  
  562. <mapping name="BodyDrop_Button" type="Button">
  563. <button id="IK_Pad_X_SQUARE" />
  564. <button id="IK_E" overridableUI="dropCarriedObject"/>
  565. </mapping>
  566.  
  567. <!-- INSPECTIO -->
  568. <mapping name="InspectionEnd" type="Button" >
  569. <button id="IK_Pad_B_CIRCLE" />
  570. <button id="IK_E" />
  571. </mapping>
  572.  
  573. <mapping name="InspectionTake" type="Button" >
  574. <button id="IK_Pad_X_SQUARE" />
  575. <button id="IK_T" />
  576. </mapping>
  577.  
  578. <mapping name="InspectionZoom" type="Axis" >
  579. <button id="IK_Pad_LeftTrigger" />
  580. <button id="IK_RightMouse" val="1.0" />
  581. </mapping>
  582.  
  583. <!-- FOCUS MODE AKA SCANNING -->
  584. <mapping name="Tag_Button" type="Button" >
  585. <button id="IK_Pad_RightThumb" />
  586. <button id="IK_Tab" overridableUI="tag"/>
  587. </mapping>
  588.  
  589. <mapping name="Vision_Toggle_Button" type="Button" >
  590. <button id="IK_MiddleMouse" overridableUI="visionToggle"/>
  591. </mapping>
  592.  
  593. <mapping name="Vision_Hold_Button" type="Button" >
  594. <button id="IK_CapsLock" overridableUI="visionHold"/>
  595. <button id="IK_Pad_LeftShoulder" />
  596. </mapping>
  597.  
  598. <!-- CYBERWARE -->
  599.  
  600. <mapping name="LeftShoulder_Button" type="Button" >
  601. <button id="IK_Pad_LeftShoulder" />
  602. </mapping>
  603.  
  604. <mapping name="RightShoulder_Button" type="Button" >
  605. <button id="IK_Pad_RightShoulder" />
  606. </mapping>
  607.  
  608. <mapping name="IconicCyberware_Button" type="Button" >
  609. <button id="IK_E" overridableUI="iconic"/>
  610. <button id="IK_Pad_LeftRightShoulder" />
  611. </mapping>
  612.  
  613. <!-- BUTTON COMBO GROUPS -->
  614. <!-- has time timeWindow during which the combo can be activated ( default param. = 0.1f )
  615. has input locking mechanism, all combo buttons need to be released in order to unlock. -->
  616. <buttonGroup id="IK_Pad_LeftRightShoulder" timeWindow="0.08f" >
  617. <button id="IK_Pad_LeftShoulder" />
  618. <button id="IK_Pad_RightShoulder" />
  619. </buttonGroup>
  620.  
  621. <!-- TAKEDOWN -->
  622. <mapping name="Takedown_Button" type="Button" >
  623. <button id="IK_Pad_X_SQUARE" />
  624. <button id="IK_E" />
  625. </mapping>
  626.  
  627. <!-- VEHICLES -->
  628.  
  629. <mapping name="LeftX_Axis_Vehicle" type="Axis" >
  630. <button id="IK_Pad_LeftAxisX" />
  631. <button id="IK_D" val="0.8" overridableUI="vehicleSteerRight"/>
  632. <button id="IK_A" val="-0.8" overridableUI="vehicleSteerLeft"/>
  633.  
  634. </mapping>
  635.  
  636. <mapping name="LeftY_Axis_Vehicle" type="Axis" >
  637. <button id="IK_Pad_LeftAxisY" />
  638. <button id="IK_Shift" val="1.0" />
  639. <button id="IK_Ctrl" val="-1.0" />
  640. </mapping>
  641.  
  642. <mapping name="VehicleCameraToggle" type="Button" >
  643. <button id="IK_Pad_DigitRight" />
  644. <button id="IK_Q" overridableUI="vehicleToggleCam"/>
  645. </mapping>
  646.  
  647. <mapping name="Enter_Combat" type="Button" >
  648. <button id="IK_Pad_Y_TRIANGLE" />
  649. <button id="IK_B" />
  650. </mapping>
  651.  
  652. <mapping name="Vehicle_Horn" type="Button" >
  653. <button id="IK_Pad_LeftThumb" />
  654. <button id="IK_LControl" overridableUI="vehicleHorn"/>
  655. </mapping>
  656.  
  657. <mapping name="Vehicle_Shoot_Primary" type="Button">
  658. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  659. <button id="IK_LeftMouse" overridableUI="vehicleShootPrimary"/>
  660. </mapping>
  661.  
  662. <mapping name="Vehicle_Shoot_Secondary" type="Button">
  663. <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  664. <button id="IK_RightMouse" overridableUI="vehicleShootSecondary"/>
  665. </mapping>
  666.  
  667. <mapping name="Vehicle_Shoot_Tertiary" type="Button">
  668. <button id="IK_Pad_RightShoulder" />
  669. <button id="IK_LControl" overridableUI="vehicleShootTertiary"/>
  670. </mapping>
  671.  
  672. <mapping name="Vehicle_CycleLights" type="Button">
  673. <button id="IK_Alt" val="1.0" overridableUI="vehicleLights"/>
  674. <button id="IK_Pad_X_SQUARE" />
  675. </mapping>
  676.  
  677. <mapping name="VehicleDriverCombatRangedAttack_Button" type="Button" >
  678. <button id="IK_Pad_RightShoulder" />
  679. <button id="IK_LeftMouse" overridableUI="vehicleWeaponAttack"/>
  680. </mapping>
  681.  
  682. <mapping name="Vehicle_Handbrake" type="Button">
  683. <button id="IK_Pad_A_CROSS" />
  684. <button id="IK_Space" overridableUI="vehicleHandbrake"/>
  685. </mapping>
  686.  
  687. <mapping name="ExitVehicle_Button" type="Button" >
  688. <button id="IK_E" overridableUI="exitVehicle"/>
  689. <button id="IK_Pad_B_CIRCLE" />
  690. </mapping>
  691.  
  692. <mapping name="VehicleCameraInverse_Button" type="Button">
  693. <button id="IK_Pad_RightThumb" />
  694. <button id="IK_MiddleMouse" overridableUI="vehicleInverseCam"/>
  695. </mapping>
  696.  
  697. <!-- DEBUG -->
  698. <mapping name="Debug_Kill" type="Button" >
  699. <button id="IK_K" />
  700. </mapping>
  701.  
  702. <mapping name="Debug_KillAll" type="Button" >
  703. <button id="IK_L" />
  704. </mapping>
  705.  
  706. <mapping name="TweakDBReload_Button" type="Button" >
  707. <button id="IK_NumPad3" />
  708. </mapping>
  709.  
  710. <mapping name="SelectPuppet_Button" type="Button" >
  711. <button id="IK_NumPad4" />
  712. </mapping>
  713.  
  714. <mapping name="SelectSoundDebug_Button" type="Button" >
  715. <button id="IK_F7" />
  716. </mapping>
  717.  
  718. <mapping name="RaycastDistanceAndMaterial_Button" type="Button" >
  719. <button id="IK_F6" />
  720. </mapping>
  721.  
  722. <mapping name="SelectPuppetAnimation_Button" type="Button" >
  723. <button id="IK_F11" />
  724. </mapping>
  725.  
  726. <mapping name="SelectPuppetWorkspots_Button" type="Button" >
  727. <button id="IK_NumPad2" />
  728. </mapping>
  729.  
  730. <mapping name="SendExitSignalWorkspots_Button" type="Button" >
  731. <button id="IK_Semicolon" />
  732. </mapping>
  733.  
  734. <mapping name="SelfWorkspotDebugMode_Button" type="Button" >
  735. <button id="IK_Alt" />
  736. </mapping>
  737.  
  738. <!-- Anim Button Groups -->
  739. <buttonGroup id="IK_F11_Alt" >
  740. <button id="IK_F11" />
  741. <button id="IK_Alt" />
  742. </buttonGroup>
  743.  
  744. <buttonGroup id="IK_F11_Shift" >
  745. <button id="IK_F11" />
  746. <button id="IK_RShift" />
  747. </buttonGroup>
  748.  
  749. <mapping name="SelectPlayerAnimation_Button" type="Button" >
  750. <button id="IK_F11_Alt" />
  751. </mapping>
  752.  
  753. <mapping name="SelectFacialAnimationDebugCamera_Button" type="Button" >
  754. <button id="IK_F11_Shift" />
  755. </mapping>
  756.  
  757. <buttonGroup id="IK_1_LShift" timeWindow = "0.08f" >
  758. <button id="IK_LShift" />
  759. <button id="IK_1" />
  760. </buttonGroup>
  761.  
  762. <buttonGroup id="IK_2_LShift" timeWindow = "0.08f" >
  763. <button id="IK_LShift" />
  764. <button id="IK_2" />
  765. </buttonGroup>
  766.  
  767. <buttonGroup id="IK_3_LShift" timeWindow = "0.08f" >
  768. <button id="IK_LShift" />
  769. <button id="IK_3" />
  770. </buttonGroup>
  771.  
  772. <mapping name="ApplyNPCLevelToPlayerRanged_Button" type="Button" >
  773. <button id="IK_1_LShift" />
  774. </mapping>
  775.  
  776. <mapping name="ApplyNPCLevelToPlayerMelee_Button" type="Button" >
  777. <button id="IK_2_LShift" />
  778. </mapping>
  779.  
  780. <mapping name="ApplyNPCLevelToPlayerNetrunner_Button" type="Button" >
  781. <button id="IK_3_LShift" />
  782. </mapping>
  783.  
  784. <mapping name="ToggleFrameRecording_Button" type="Button" >
  785. <button id="IK_NumPad1" />
  786. </mapping>
  787.  
  788. <mapping name="Debug_ModifyYAxis" type="Axis" >
  789. <button id="IK_Pad_LeftAxisX" />
  790. <button id="IK_Up" val="1.0" />
  791. <button id="IK_Down" val="-1.0" />
  792. </mapping>
  793.  
  794. <mapping name="Debug_ToggleFocusMode" type="Button" >
  795. <button id="IK_NumPad5" />
  796. </mapping>
  797.  
  798. <mapping name="Debug_ToggleScanMode" type="Button" >
  799. <button id="IK_Pad_Y_TRIANGLE" />
  800. </mapping>
  801.  
  802. <mapping name="FastForward_Button" type="Button" >
  803. <button id="IK_Home" />
  804. </mapping>
  805.  
  806. <mapping name="SceneFastForward_Button" type="Button" >
  807. <button id="IK_Pad_B_CIRCLE" />
  808. <button id="IK_Space" overridableUI="fastForward"/>
  809. </mapping>
  810.  
  811. <mapping name="FastForward_Hold_Button" type="Button" >
  812. <button id="IK_Pad_B_CIRCLE" />
  813. </mapping>
  814.  
  815. <mapping name="Debug_A" type="Button" >
  816. <button id="IK_Pad_A_CROSS" />
  817. </mapping>
  818.  
  819. <mapping name="Debug_B" type="Button" >
  820. <button id="IK_Pad_B_CIRCLE" />
  821. </mapping>
  822.  
  823. <mapping name="Debug_X" type="Button" >
  824. <button id="IK_Pad_X_SQUARE" />
  825. </mapping>
  826.  
  827. <mapping name="Debug_Y" type="Button" >
  828. <button id="IK_Pad_Y_TRIANGLE" />
  829. </mapping>
  830.  
  831. <mapping name="Debug_LeftThumb" type="Button" >
  832. <button id="IK_Pad_LeftThumb" />
  833. </mapping>
  834.  
  835. <mapping name="Debug_RightThumb" type="Button" >
  836. <button id="IK_Pad_RightThumb" />
  837. </mapping>
  838.  
  839. <mapping name="Debug_LeftTrigger" type="Button" >
  840. <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  841. <button id="IK_RightMouse" />
  842. </mapping>
  843.  
  844. <mapping name="Debug_RightTrigger" type="Button" >
  845. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
  846. <button id="IK_LeftMouse" />
  847. </mapping>
  848.  
  849. <mapping name="Debug_LeftShoulder" type="Button" >
  850. <button id="IK_Pad_LeftShoulder" />
  851. </mapping>
  852.  
  853. <mapping name="Debug_RightShoulder" type="Button" >
  854. <button id="IK_Pad_RightShoulder" />
  855. </mapping>
  856.  
  857. <mapping name="Debug_DPadLeft" type="Button" >
  858. <button id="IK_Left" />
  859. <button id="IK_Pad_DigitLeft" />
  860. </mapping>
  861.  
  862. <mapping name="Debug_DPadRight" type="Button" >
  863. <button id="IK_Right" />
  864. <button id="IK_Pad_DigitRight" />
  865. </mapping>
  866.  
  867. <mapping name="Debug_DPadUp" type="Button" >
  868. <button id="IK_Up" />
  869. <button id="IK_Pad_DigitUp" />
  870. </mapping>
  871.  
  872. <mapping name="Debug_DPadDown" type="Button" >
  873. <button id="IK_Down" />
  874. <button id="IK_Pad_DigitDown" />
  875. </mapping>
  876.  
  877. <!-- DEVICE ADVANCE INTERACTION -->
  878. <mapping name="UI_MoveCursorVertically" type="Axis">
  879. <button id="IK_Pad_LeftAxisY" />
  880. <!-- <button id="IK_MouseX" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
  881. </mapping>
  882.  
  883. <mapping name="UI_MoveCursorHorizontally" type="Axis">
  884. <button id="IK_Pad_LeftAxisX"/>
  885. <!-- <button id="IK_MouseY" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
  886. </mapping>
  887.  
  888. <mapping name="UI_ScrollVertically" type="Axis">
  889. <button id="IK_Pad_RightAxisY"/>
  890. <!-- <button id="IK_MouseZ" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
  891. </mapping>
  892.  
  893.  
  894. <!-- TEMP UI MAPPING -->
  895. <mapping name="UI_LookX_Axis" type="Axis" >
  896. <button id="IK_Pad_LeftAxisX" />
  897. <button id="IK_MouseX" />
  898. </mapping>
  899.  
  900. <mapping name="UI_LookY_Axis" type="Axis" >
  901. <button id="IK_Pad_LeftAxisY"/>
  902. <button id="IK_MouseY" />
  903. </mapping>
  904.  
  905. <mapping name="UI_MoveX_Axis" type="Axis" >
  906. <button id="IK_Pad_RightAxisX" />
  907. </mapping>
  908.  
  909. <mapping name="UI_MoveY_Axis" type="Axis" >
  910. <button id="IK_Pad_RightAxisY"/>
  911. </mapping>
  912.  
  913. <mapping name="Open_Craft" type="Button" >
  914. <button id="IK_P" />
  915. </mapping>
  916.  
  917. <mapping name="Open_SubChar" type="Button" >
  918. <button id="IK_J" />
  919. </mapping>
  920.  
  921. <mapping name="UI_MoveUp" type="Button" >
  922. <button id="IK_Pad_DigitUp" />
  923.  
  924. <button id="IK_MouseWheelUp" />
  925. <button id="IK_Up" overridableUI="selectUpSecondary"/>
  926. </mapping>
  927.  
  928. <mapping name="UI_ContextHelp" type="Button" >
  929. <button id="IK_Pad_LeftThumb" />
  930. <button id="IK_H" />
  931. </mapping>
  932.  
  933. <mapping name="UI_MoveDown" type="Button" >
  934. <button id="IK_Pad_DigitDown" />
  935.  
  936. <button id="IK_MouseWheelDown" />
  937. <button id="IK_Down" overridableUI="selectDownSecondary"/>
  938. </mapping>
  939.  
  940. <mapping name="UI_MoveLeft" type="Button" >
  941. <button id="IK_Left" overridableUI="selectLeftSecondary" />
  942. <button id="IK_Pad_DigitLeft" />
  943. </mapping>
  944.  
  945. <mapping name="UI_MoveRight" type="Button" >
  946. <button id="IK_Right" overridableUI="selectRightSecondary" />
  947. <button id="IK_Pad_DigitRight" />
  948. </mapping>
  949.  
  950. <mapping name="Dialog_LeftY_Axis" type="Axis" >
  951. <button id="IK_Pad_LeftAxisY" />
  952. </mapping>
  953.  
  954. <mapping name="Choice1" type="Button" >
  955. <button id="IK_E" overridableUI="choice1"/>
  956. <button id="IK_Pad_X_SQUARE" />
  957. </mapping>
  958.  
  959. <mapping name="Choice2" type="Button" >
  960. <button id="IK_R" overridableUI="choice2"/>
  961. <button id="IK_Pad_Y_TRIANGLE" />
  962. </mapping>
  963.  
  964. <mapping name="Choice3" type="Button" >
  965. <button id="IK_1" overridableUI="choice3"/>
  966. <button id="IK_Pad_A_CROSS" />
  967. </mapping>
  968.  
  969. <mapping name="Choice4" type="Button" >
  970. <button id="IK_2" overridableUI="choice4"/>
  971. <button id="IK_Pad_B_CIRCLE" />
  972. </mapping>
  973.  
  974. <mapping name="DialogConfirm" type="Button" >
  975. <button id="IK_E" />
  976. <button id="IK_Enter" />
  977. <button id="IK_Pad_X_SQUARE" />
  978. </mapping>
  979.  
  980. <mapping name="Dialog_Choice_Up" type="Button" >
  981. <button id="IK_Up" />
  982. <button id="IK_Pad_DigitUp" />
  983. <button id="IK_Q" />
  984. </mapping>
  985.  
  986. <mapping name="Dialog_Choice_Down" type="Button" >
  987. <button id="IK_Down" />
  988. <button id="IK_Pad_DigitDown" />
  989. <button id="IK_E" />
  990. </mapping>
  991.  
  992. <mapping name="Apply_Button" type="Button" SIEJADependent="true" >
  993. <button id="IK_E" overridableUI="selectChoice"/>
  994. <button id="IK_Enter" />
  995. <button id="IK_Pad_X_SQUARE" />
  996. </mapping>
  997.  
  998. <mapping name="Cancel_Button" type="Button" SIEJADependent="true" >
  999. <button id="IK_C" overridableUI="cancelSelection"/>
  1000. <button id="IK_Escape" />
  1001. <button id="IK_Pad_B_CIRCLE" />
  1002. </mapping>
  1003.  
  1004. <mapping name="Looting_Item_Comparision_Cycling" type="Button" SIEJADependent="true" >
  1005. <button id="IK_B" />
  1006. <button id="IK_Pad_B_CIRCLE" />
  1007. </mapping>
  1008.  
  1009. <mapping name="ExitWheel_Button" type="Button" SIEJADependent="true" >
  1010. <button id="IK_Pad_B_CIRCLE" />
  1011. <button id="IK_RightMouse" overridableUI="exitRadial"/>
  1012. </mapping>
  1013.  
  1014. <mapping name="SelectWheelItem_Button" type="Button" SIEJADependent="true" >
  1015. <button id="IK_Pad_A_CROSS" />
  1016. <button id="IK_LeftMouse" overridableUI="selectInRadial"/>
  1017. </mapping>
  1018.  
  1019. <mapping name="NextItem_Button" type="Button" >
  1020. <button id="IK_Pad_DigitRight" />
  1021. <button id="IK_R"/>
  1022. </mapping>
  1023.  
  1024. <mapping name="PrevItem_Button" type="Button" >
  1025. <button id="IK_Pad_DigitLeft" />
  1026. <button id="IK_F"/>
  1027. </mapping>
  1028.  
  1029. <mapping name="StopDeviceControl_Button" type="Button" >
  1030. <button id="IK_Pad_B_CIRCLE" />
  1031. <button id="IK_C" overridableUI="stopDeviceControl"/>
  1032. </mapping>
  1033.  
  1034. <mapping name="CycleNext_Button" type="Button" >
  1035. <button id="IK_Pad_DigitRight" />
  1036. <button id="IK_3" overridableUI="nextItem"/>
  1037. </mapping>
  1038.  
  1039. <mapping name="CyclePrev_Button" type="Button" >
  1040. <button id="IK_Pad_DigitLeft" />
  1041. <button id="IK_1" overridableUI="prevItem"/>
  1042. </mapping>
  1043.  
  1044. <mapping name="UI_CycleTrackedQuestEntry_Button" type="Button" >
  1045. <button id="IK_Pad_DigitDown" />
  1046. </mapping>
  1047.  
  1048. <mapping name="UI_PrintDebug" type="Button" >
  1049. <button id="IK_P" />
  1050. </mapping>
  1051.  
  1052. <mapping name="UI_Drop" type="Button" >
  1053. <button id="IK_D" />
  1054. </mapping>
  1055.  
  1056. <mapping name="UI_Unequip" type="Button" >
  1057. <button id="IK_U" />
  1058. </mapping>
  1059.  
  1060. <!-- Minigame mapping -->
  1061. <mapping name="Minigame_MoveUp" type="Button" >
  1062. <button id="IK_Up" overridableUI="selectUpSecondary"/>
  1063. <button id="IK_Pad_DigitUp" />
  1064. </mapping>
  1065.  
  1066. <mapping name="Minigame_MoveDown" type="Button" >
  1067. <button id="IK_Down" overridableUI="selectDownSecondary"/>
  1068. <button id="IK_Pad_DigitDown" />
  1069. </mapping>
  1070.  
  1071. <mapping name="Minigame_MoveLeft" type="Button" >
  1072. <button id="IK_Left" overridableUI="selectLeftSecondary"/>
  1073. <button id="IK_Pad_DigitLeft" />
  1074. </mapping>
  1075.  
  1076. <mapping name="Minigame_MoveRight" type="Button" >
  1077. <button id="IK_Right" overridableUI="selectRightSecondary"/>
  1078. <button id="IK_Pad_DigitRight" />
  1079. </mapping>
  1080.  
  1081. <mapping name="Minigame_Action" type="Button" >
  1082. <button id="IK_Enter" />
  1083. <button id="IK_Pad_X_SQUARE" />
  1084. </mapping>
  1085.  
  1086. <mapping name="Minigame_Cancel" type="Button" SIEJADependent="true" >
  1087. <button id="IK_Escape" />
  1088. <button id="IK_Pad_B_CIRCLE" />
  1089. </mapping>
  1090.  
  1091. <!-- FREE CAMERA CUSTOMS -->
  1092. <buttonGroup id="LeftThumbAndStart" timeWindow="0.12f" >
  1093. <button id="IK_Pad_Start" />
  1094. <button id="IK_Pad_LeftThumb" />
  1095. </buttonGroup>
  1096.  
  1097. <buttonGroup id="LeftThumbAndOption" timeWindow="0.12f" >
  1098. <button id="IK_PS4_OPTIONS" />
  1099. <button id="IK_Pad_LeftThumb" />
  1100. </buttonGroup>
  1101.  
  1102. <mapping name="ActivateFreeCam" type="Button" >
  1103. <button id="IK_F3" />
  1104. <button id="LeftThumbAndStart" />
  1105. <button id="LeftThumbAndOption" />
  1106. </mapping >
  1107.  
  1108. <mapping name="FreeCam_Control" type="Button" >
  1109. <button id="IK_LControl" />
  1110. </mapping >
  1111.  
  1112. <mapping name="SwitchFreeCamControl" type="Button" >
  1113. <button id="IK_F4" />
  1114. </mapping>>
  1115.  
  1116. <mapping name="CameraClipboardC" type="Button" >
  1117. <button id="IK_C" />
  1118. </mapping>
  1119.  
  1120. <mapping name="CameraClipboardV" type="Button" >
  1121. <button id="IK_V" />
  1122. </mapping>
  1123.  
  1124. <mapping name="CameraMultSpeed" type="Button" >
  1125. <button id="IK_LShift" />
  1126. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1127. </mapping>
  1128.  
  1129. <mapping name="CameraReduceSpeed" type="Button" >
  1130. <button id="IK_Alt" />
  1131. <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1132. </mapping>
  1133.  
  1134. <mapping name="CameraToggleStep" type="Button" >
  1135. <button id="IK_T" />
  1136. </mapping>
  1137.  
  1138. <mapping name="CameraResetPitch" type="Button" >
  1139. <button id="IK_Y" />
  1140. </mapping>
  1141.  
  1142. <mapping name="CameraStepForward" type="Button" >
  1143. <button id="IK_W" />
  1144. </mapping>
  1145.  
  1146. <mapping name="CameraStepBack" type="Button" >
  1147. <button id="IK_S" />
  1148. </mapping>
  1149.  
  1150. <mapping name="CameraStepLeft" type="Button" >
  1151. <button id="IK_A" />
  1152. </mapping>
  1153.  
  1154. <mapping name="CameraStepRight" type="Button" >
  1155. <button id="IK_D" />
  1156. </mapping>
  1157.  
  1158. <mapping name="CameraStepUp" type="Button" >
  1159. <button id="IK_E" />
  1160. </mapping>
  1161.  
  1162. <mapping name="CameraStepDown" type="Button" >
  1163. <button id="IK_Q" />
  1164. </mapping>
  1165.  
  1166. <mapping name="FreeCam_FOV_Control" type="Button" >
  1167. <button id="IK_E" />
  1168. </mapping>
  1169.  
  1170. <mapping name="CameraStepPitchUp" type="Button" >
  1171. <button id="IK_Up" />
  1172. </mapping>
  1173.  
  1174. <mapping name="CameraStepPitchDown" type="Button" >
  1175. <button id="IK_Down" />
  1176. </mapping>
  1177.  
  1178. <mapping name="CameraStepYawLeft" type="Button" >
  1179. <button id="IK_Left" />
  1180. </mapping>
  1181.  
  1182. <mapping name="CameraStepYawRight" type="Button" >
  1183. <button id="IK_Right" />
  1184. </mapping>
  1185.  
  1186. <mapping name="CameraIncreaseFOV" type="Button" >
  1187. <button id="IK_O" />
  1188. </mapping>
  1189.  
  1190. <mapping name="CameraDecreaseFOV" type="Button" >
  1191. <button id="IK_P" />
  1192. </mapping>
  1193.  
  1194. <mapping name="CameraDebugStepFrame" type="Axis" >
  1195. <button id="IK_NumPad9" val="1.0" />
  1196. <button id="IK_NumPad8" val="-1.0" />
  1197. </mapping>
  1198.  
  1199. <mapping name="CameraDebugStepTrack" type="Axis" >
  1200. <button id="IK_NumPad4" val="1.0" />
  1201. <button id="IK_NumPad1" val="-1.0" />
  1202. </mapping>
  1203.  
  1204. <mapping name="CameraDebugToggleRewindMode" type="Button" >
  1205. <button id="IK_NumPad7" />
  1206. </mapping>
  1207.  
  1208. <mapping name="CameraDebugJumpToSelected" type="Button" >
  1209. <button id="IK_NumPad5" />
  1210. </mapping>
  1211.  
  1212. <!-- UI -->
  1213. <mapping name="device_click" type="Button" SIEJADependent="true" >
  1214. <button id="IK_LeftMouse"/>
  1215. <button id="IK_Pad_X_SQUARE"/>
  1216. <button id="IK_E" />
  1217. </mapping>
  1218.  
  1219. <mapping name="back" type="Button" SIEJADependent="true" >
  1220. <button id="IK_Escape"/>
  1221. <button id="IK_Pad_B_CIRCLE"/>
  1222. </mapping>
  1223.  
  1224. <mapping name="system_notification_confirm" type="Button" SIEJADependent="true" >
  1225. <button id="IK_Pad_A_CROSS"/>
  1226. <button id="IK_Enter"/>
  1227. </mapping>
  1228.  
  1229. <mapping name="change_account" type="Button" SIEJADependent="true" >
  1230. <button id="IK_Pad_Y_TRIANGLE"/>
  1231. </mapping>
  1232.  
  1233. <mapping name="left_button" type="Button" SIEJADependent="true" >
  1234. <button id="IK_Pad_DigitLeft"/>
  1235. <button id="IK_Left" overridableUI="selectLeftSecondary"/>
  1236. </mapping>
  1237.  
  1238. <mapping name="up_button" type="Button" SIEJADependent="true" >
  1239. <button id="IK_Pad_DigitUp"/>
  1240. <button id="IK_Up" overridableUI="selectUpSecondary"/>
  1241. </mapping>
  1242.  
  1243. <mapping name="right_button" type="Button" SIEJADependent="true" >
  1244. <button id="IK_Pad_DigitRight"/>
  1245. <button id="IK_Right" overridableUI="selectRightSecondary"/>
  1246. </mapping>
  1247.  
  1248. <mapping name="down_button" type="Button" SIEJADependent="true" >
  1249. <button id="IK_Pad_DigitDown"/>
  1250. <button id="IK_Down" overridableUI="selectDownSecondary"/>
  1251. </mapping>
  1252.  
  1253. <mapping name="prior_menu" type="Button" SIEJADependent="true" >
  1254. <button id="IK_Pad_LeftShoulder"/>
  1255. <button id="IK_1"/>
  1256. </mapping>
  1257.  
  1258. <mapping name="next_menu" type="Button" SIEJADependent="true" >
  1259. <button id="IK_Pad_RightShoulder"/>
  1260. <button id="IK_3"/>
  1261. </mapping>
  1262.  
  1263. <mapping name="prior_sub_menu" type="Button" SIEJADependent="true" >
  1264. <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1265. <button id="IK_8"/>
  1266. </mapping>
  1267.  
  1268. <mapping name="next_sub_menu" type="Button" SIEJADependent="true" >
  1269. <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
  1270. <button id="IK_9"/>
  1271. </mapping>
  1272.  
  1273. <mapping name="dpad_left" type="Button" SIEJADependent="true" >
  1274. <button id="IK_Pad_DigitLeft"/>
  1275. </mapping>
  1276.  
  1277. <mapping name="dpad_up" type="Button" SIEJADependent="true" >
  1278. <button id="IK_Pad_DigitUp"/>
  1279. <button id="IK_MouseWheelUp"/>
  1280. </mapping>
  1281.  
  1282. <mapping name="dpad_down" type="Button" SIEJADependent="true" >
  1283. <button id="IK_Pad_DigitDown"/>
  1284. <button id="IK_MouseWheelDown"/>
  1285. </mapping>
  1286.  
  1287. <mapping name="dpad_right" type="Button" SIEJADependent="true" >
  1288. <button id="IK_Pad_DigitRight"/>
  1289. </mapping>
  1290.  
  1291. <mapping name="left_stick_x" type="Axis" >
  1292. <button id="IK_Pad_LeftAxisX"/>
  1293. </mapping>
  1294.  
  1295. <mapping name="left_stick_y" type="Axis" >
  1296. <button id="IK_Pad_LeftAxisY"/>
  1297. </mapping>
  1298.  
  1299. <mapping name="right_stick_x" type="Axis" >
  1300. <button id="IK_Pad_RightAxisX"/>
  1301. <button id="IK_MouseWheelUp" val="1.0" />
  1302. <button id="IK_MouseWheelDown" val="-1.0" />
  1303. <!-- <button id="IK_MouseZ"/> -->
  1304. </mapping>
  1305.  
  1306. <mapping name="right_stick_y" type="Axis" >
  1307. <button id="IK_Pad_RightAxisY"/>
  1308. <button id="IK_MouseWheelUp" val="1.0" />
  1309. <button id="IK_MouseWheelDown" val="-1.0" />
  1310. <!-- <button id="IK_MouseZ"/> -->
  1311. </mapping>
  1312.  
  1313. <mapping name="left_trigger" type="Axis" >
  1314. <button id="IK_Pad_LeftTrigger"/>
  1315. </mapping>
  1316.  
  1317. <mapping name="right_trigger" type="Axis" >
  1318. <button id="IK_Pad_RightTrigger"/>
  1319. </mapping>
  1320.  
  1321. <mapping name="right_stick_y_scroll" type="Axis" >
  1322. <!-- <button id="IK_MouseZ"/> -->
  1323. <button id="IK_Pad_RightAxisY" />
  1324. </mapping>
  1325.  
  1326. <mapping name="left_stick_y_scroll_up" type="Button" SIEJADependent="true" >
  1327. <button id="IK_Pad_LeftAxisY" thresholdPress="0.2" thresholdRelease="0.5" />
  1328. </mapping>
  1329.  
  1330. <mapping name="left_stick_y_scroll_down" type="Button" SIEJADependent="true" >
  1331. <button id="IK_Pad_LeftAxisY" thresholdPress="-0.2" thresholdRelease="-0.5" />
  1332. </mapping>
  1333.  
  1334. <!-- Vebdor -->
  1335. <mapping name="vendor_checkout" type="Button" SIEJADependent="true" >
  1336. <button id="IK_Pad_Y_TRIANGLE"/>
  1337. <button id="IK_E"/>
  1338. </mapping>
  1339.  
  1340. <!-- Pause Menu -->
  1341. <mapping name="pause_menu_quicksave" type="Button" SIEJADependent="true" >
  1342. <button id="IK_Pad_Y_TRIANGLE"/>
  1343. <button id="IK_F5" />
  1344. </mapping>
  1345.  
  1346. <!-- InGame Settings -->
  1347. <mapping name="restore_default_settings" type="Button" SIEJADependent="true" >
  1348. <button id="IK_Pad_Y_TRIANGLE"/>
  1349. <button id="IK_F1"/>
  1350. </mapping>
  1351.  
  1352. <!-- World Map Menu -->
  1353. <mapping name="world_map_fake_move" type="Button" >
  1354. <button id="IK_Pad_LeftAxisX" />
  1355. <button id="IK_LeftMouse"/>
  1356. </mapping>
  1357.  
  1358. <mapping name="world_map_fake_rotate" type="Button" >
  1359. <button id="IK_Pad_RightAxisY" />
  1360. <button id="IK_RightMouse"/>
  1361. </mapping>
  1362.  
  1363. <mapping name="world_map_menu_pan_mouse" type="Button" >
  1364. <button id="IK_LeftMouse"/>
  1365. </mapping>
  1366.  
  1367. <mapping name="world_map_menu_rotate_mouse" type="Button" >
  1368. <button id="IK_RightMouse"/>
  1369. </mapping>
  1370.  
  1371. <mapping name="world_map_menu_zoom_in_mouse" type="Button" >
  1372. <button id="IK_MouseWheelUp"/>
  1373. </mapping>
  1374.  
  1375. <mapping name="world_map_menu_zoom_out_mouse" type="Button" >
  1376. <button id="IK_MouseWheelDown"/>
  1377. </mapping>
  1378.  
  1379. <mapping name="world_map_menu_zoom_out" type="Axis" >
  1380. <button id="IK_Pad_LeftTrigger"/>
  1381. <button id="IK_MouseWheelUp"/>
  1382. <button id="IK_Q"/>
  1383. </mapping>
  1384.  
  1385. <mapping name="world_map_menu_zoom_in" type="Axis" >
  1386. <button id="IK_Pad_RightTrigger"/>
  1387. <button id="IK_MouseWheelDown"/>
  1388. <button id="IK_E"/>
  1389. </mapping>
  1390.  
  1391. <mapping name="world_map_menu_cycle_camera_mode" type="Button" SIEJADependent="true" >
  1392. <button id="IK_Pad_LeftThumb"/>
  1393. <button id="IK_M"/>
  1394. </mapping>
  1395.  
  1396. <mapping name="world_map_menu_fast_travel" type="Button" SIEJADependent="true" >
  1397. <button id="IK_Pad_A_CROSS"/>
  1398. <button id="IK_LeftMouse"/>
  1399. </mapping>
  1400.  
  1401. <mapping name="world_map_menu_track_waypoint" type="Button" SIEJADependent="true" >
  1402. <button id="IK_Pad_A_CROSS"/>
  1403. <button id="IK_RightMouse"/>
  1404. </mapping>
  1405.  
  1406. <mapping name="world_map_menu_open_quest_static" type="Button" SIEJADependent="true" >
  1407. <button id="IK_Pad_DigitDown"/>
  1408. <button id="IK_J"/>
  1409. </mapping>
  1410.  
  1411. <mapping name="world_map_menu_zoom_to_mappin" type="Button" SIEJADependent="true" >
  1412. <button id="IK_Pad_RightThumb"/>
  1413. <button id="IK_MiddleMouse"/>
  1414. </mapping>
  1415.  
  1416. <mapping name="world_map_menu_open_quest" type="Button" SIEJADependent="true" >
  1417. <button id="IK_Pad_X_SQUARE"/>
  1418. <button id="IK_E"/>
  1419. </mapping>
  1420.  
  1421. <mapping name="world_map_menu_jump_to_player" type="Button" SIEJADependent="true" >
  1422. <button id="IK_Pad_Y_TRIANGLE"/>
  1423. <button id="IK_Tab"/>
  1424. </mapping>
  1425.  
  1426. <mapping name="world_map_menu_cycle_filter_prev" type="Button" SIEJADependent="true" >
  1427. <button id="IK_Pad_DigitLeft"/>
  1428. <button id="IK_Z"/>
  1429. </mapping>
  1430.  
  1431. <mapping name="world_map_menu_cycle_filter_next" type="Button" SIEJADependent="true" >
  1432. <button id="IK_Pad_DigitRight"/>
  1433. <button id="IK_C"/>
  1434. </mapping>
  1435.  
  1436. <mapping name="world_map_menu_toggle_legend" type="Button" SIEJADependent="true" >
  1437. <button id="IK_Pad_DigitUp"/>
  1438. <button id="IK_X"/>
  1439. </mapping>
  1440.  
  1441. <mapping name="world_map_menu_time_skip" type="Button" SIEJADependent="true" >
  1442. <button id="IK_Pad_DigitDown"/>
  1443. <button id="IK_T"/>
  1444. </mapping>
  1445.  
  1446. <mapping name="world_map_menu_toggle_floorplan" type="Button" SIEJADependent="true" >
  1447. <button id="IK_Pad_LeftThumb"/>
  1448. <button id="IK_R"/>
  1449. </mapping>
  1450.  
  1451. <mapping name="world_map_menu_debug_teleport" type="Button" SIEJADependent="true" >
  1452. <button id="IK_Pad_X_SQUARE"/>
  1453. </mapping>
  1454.  
  1455. <mapping name="close_tutorial" type="Button" SIEJADependent="true" >
  1456. <button id="IK_C" />
  1457. <button id="IK_Escape" />
  1458. <button id="IK_Pad_A_CROSS"/>
  1459. </mapping>
  1460.  
  1461. <mapping name="proceed_popup" type="Button" SIEJADependent="true" >
  1462. <button id="IK_Pad_A_CROSS"/>
  1463. <button id="IK_E"/>
  1464. <button id="IK_Enter"/>
  1465. </mapping>
  1466.  
  1467. <mapping name="cancel_popup" type="Button" SIEJADependent="true" >
  1468. <button id="IK_C" />
  1469. <button id="IK_Escape" />
  1470. <button id="IK_Pad_B_CIRCLE" />
  1471. </mapping>
  1472.  
  1473. <mapping name="click_popup" type="Button" SIEJADependent="true" >
  1474. <button id="IK_LeftMouse"/>
  1475. <button id="IK_Pad_A_CROSS"/>
  1476. <button id="IK_Enter"/>
  1477. <button id="IK_E" />
  1478. </mapping>
  1479.  
  1480. <mapping name="menu_click" type="Button" SIEJADependent="true" >
  1481. <button id="IK_LeftMouse"/>
  1482. <button id="IK_Pad_A_CROSS"/>
  1483. <button id="IK_Enter"/>
  1484. <button id="IK_E"/>
  1485. </mapping>
  1486.  
  1487. <mapping name="activate" type="Button" SIEJADependent="true" >
  1488. <button id="IK_LeftMouse"/>
  1489. <button id="IK_Pad_X_SQUARE"/>
  1490. </mapping>
  1491.  
  1492. <mapping name="activate_secondary" type="Button" SIEJADependent="true" >
  1493. <button id="IK_RightMouse"/>
  1494. <button id="IK_Pad_Y_TRIANGLE"/>
  1495. </mapping>
  1496.  
  1497. <mapping name="delete_save" type="Button" SIEJADependent="true" >
  1498. <button id="IK_X"/>
  1499. <button id="IK_Pad_Y_TRIANGLE"/>
  1500. </mapping>
  1501.  
  1502. <mapping name="disassemble_item" type="Button" SIEJADependent="true" >
  1503. <button id="IK_Pad_Y_TRIANGLE"/>
  1504. <button id="IK_Z"/>
  1505. </mapping>
  1506.  
  1507. <mapping name="craft_item" type="Button" SIEJADependent="true" >
  1508. <button id="IK_Pad_A_CROSS"/>
  1509. <button id="IK_LeftMouse"/>
  1510. </mapping>
  1511.  
  1512. <mapping name="drop_item" type="Button" SIEJADependent="true" >
  1513. <button id="IK_Pad_RightThumb"/>
  1514. <button id="IK_X"/>
  1515. </mapping>
  1516.  
  1517. <mapping name="equip_item" type="Button" SIEJADependent="true" >
  1518. <button id="IK_Pad_A_CROSS"/>
  1519. <button id="IK_Pad_X_SQUARE"/>
  1520. <button id="IK_LeftMouse"/>
  1521. </mapping>
  1522.  
  1523. <mapping name="unequip_item" type="Button" SIEJADependent="true" >
  1524. <button id="IK_Pad_Y_TRIANGLE"/>
  1525. <button id="IK_MiddleMouse"/>
  1526. </mapping>
  1527.  
  1528. <mapping name="preview_item" type="Button" SIEJADependent="true" >
  1529. <button id="IK_Pad_LeftThumb"/>
  1530. <button id="IK_P"/>
  1531. </mapping>
  1532.  
  1533. <mapping name="sell_junk" type="Button" >
  1534. <button id="IK_Pad_RightThumb"/>
  1535. <button id="IK_J"/>
  1536. </mapping>
  1537.  
  1538. <mapping name="use_item" type="Button" SIEJADependent="true" >
  1539. <button id="IK_Pad_A_CROSS"/>
  1540. <button id="IK_LeftMouse"/>
  1541. <button id="IK_E"/>
  1542. </mapping>
  1543.  
  1544. <mapping name="upgrade_attribute" type="Button" SIEJADependent="true" >
  1545. <button id="IK_Pad_X_SQUARE"/>
  1546. <button id="IK_E"/>
  1547. </mapping>
  1548.  
  1549. <mapping name="upgrade_perk" type="Button" SIEJADependent="true" >
  1550. <button id="IK_Pad_X_SQUARE"/>
  1551. <button id="IK_E"/>
  1552. </mapping>
  1553.  
  1554. <mapping name="engagement_screen" type="Button" SIEJADependent="true" >
  1555. <button id="IK_Pad_Start"/>
  1556. <button id="IK_Space"/>
  1557. </mapping>
  1558.  
  1559. <mapping name="select" type="Button" SIEJADependent="true" >
  1560. <button id="IK_Pad_A_CROSS"/>
  1561. <button id="IK_LeftMouse"/>
  1562. </mapping>
  1563.  
  1564. <mapping name="track_quest" type="Button" SIEJADependent="true" >
  1565. <button id="IK_Pad_Y_TRIANGLE"/>
  1566. <button id="IK_E"/>
  1567. </mapping>
  1568.  
  1569. <mapping name="skip_loading" type="Button" SIEJADependent="true" >
  1570. <button id="IK_Space" />
  1571. <button id="IK_Pad_B_CIRCLE" />
  1572. </mapping>
  1573.  
  1574. <mapping name="option_switch_next" type="Button" SIEJADependent="true" >
  1575. <button id="IK_Pad_RightShoulder"/>
  1576. <button id="IK_D"/>
  1577. </mapping>
  1578.  
  1579. <mapping name="option_switch_prev" type="Button" SIEJADependent="true" >
  1580. <button id="IK_Pad_LeftShoulder"/>
  1581. <button id="IK_A"/>
  1582. </mapping>
  1583.  
  1584. <mapping name="option_switch_next_settings" type="Button" SIEJADependent="true" >
  1585. <button id="IK_Pad_DigitRight" />
  1586. <button id="IK_D"/>
  1587. </mapping>
  1588.  
  1589. <mapping name="option_switch_prev_settings" type="Button" SIEJADependent="true" >
  1590. <button id="IK_Pad_DigitLeft" />
  1591. <button id="IK_A"/>
  1592. </mapping>
  1593.  
  1594. <mapping name="brightness_settings" type="Button" SIEJADependent="true" >
  1595. <button id="IK_Pad_LeftThumb"/>
  1596. <button id="IK_Z"/>
  1597. </mapping>
  1598.  
  1599. <mapping name="controller_settings" type="Button" SIEJADependent="true" >
  1600. <button id="IK_Pad_RightThumb"/>
  1601. <button id="IK_X"/>
  1602. </mapping>
  1603.  
  1604. <mapping name="character_preview_rotate" type="Axis" >
  1605. <button id="IK_Q" val="1.0" />
  1606. <button id="IK_E" val="-1.0" />
  1607. </mapping>
  1608.  
  1609. <!-- PHOTO MODE CUSTOMS -->
  1610. <buttonGroup id="IK_PAD_LR_THUMB" timeWindow="0.2f" >
  1611. <button id="IK_Pad_LeftThumb" />
  1612. <button id="IK_Pad_RightThumb" />
  1613. </buttonGroup>
  1614.  
  1615. <mapping name="PhotoMode_MouseMove" type="Button" >
  1616. <button id="IK_LeftMouse" />
  1617. </mapping>
  1618.  
  1619. <mapping name="PhotoMode_MouseRotation" type="Button" >
  1620. <button id="IK_RightMouse" />
  1621. </mapping>
  1622.  
  1623. <mapping name="PhotoMode_MouseZoom" type="Button" >
  1624. <button id="IK_MiddleMouse" />
  1625. </mapping>
  1626.  
  1627. <mapping name="TogglePhotoModeButton" type="Button" >
  1628. <button id="IK_N" overridableUI="photoMode" thresholdPress="1.5" thresholdRelease="0.55" />
  1629. <button id="IK_PAD_LR_THUMB" />
  1630. </mapping>
  1631.  
  1632. <mapping name="ExitPhotoModeButton" type="Button" SIEJADependent="true" >
  1633. <button id="IK_Escape" />
  1634. <button id="IK_Pad_B_CIRCLE" />
  1635. </mapping>
  1636.  
  1637. <mapping name="PhotoMode_ShowHideUI" type="Button" >
  1638. <button id="IK_Tab" />
  1639. <button id="IK_Pad_RightThumb" />
  1640. </mapping>
  1641.  
  1642. <mapping name="PhotoModeTakeScreenshot" type="Button" >
  1643. <button id="IK_E" />
  1644. </mapping>
  1645.  
  1646. <mapping name="PhotoModeTakeScreenshot_HiRes" type="Button" >
  1647. <button id="IK_Space" />
  1648. <button id="IK_Pad_X_SQUARE" />
  1649. </mapping>
  1650.  
  1651. <mapping name="PhotoMode_CraneDown_Axis" type="Axis" >
  1652. <button id="IK_Pad_LeftTrigger" />
  1653. </mapping>
  1654.  
  1655. <mapping name="PhotoMode_CraneUp_Axis" type="Axis" >
  1656. <button id="IK_Pad_RightTrigger" />
  1657. </mapping>
  1658.  
  1659. <mapping name="PhotoMode_Next_Menu" type="Button" >
  1660. <button id="IK_Pad_RightShoulder" />
  1661. <button id="IK_E" />
  1662. </mapping>
  1663.  
  1664. <mapping name="PhotoMode_Prior_Menu" type="Button" >
  1665. <button id="IK_Pad_LeftShoulder" />
  1666. <button id="IK_Q" />
  1667. </mapping>
  1668.  
  1669. <mapping name="PhotoMode_LoadSettings" type="Button" >
  1670. <button id="IK_Pad_Y_TRIANGLE"/>
  1671. <button id="IK_Backspace"/>
  1672. </mapping>
  1673.  
  1674. <mapping name="PhotoMode_SaveSettings" type="Button" >
  1675. <button id="IK_Pad_A_CROSS"/>
  1676. <button id="IK_Enter"/>
  1677. </mapping>
  1678.  
  1679. <!-- Issue reporting - we need to have it here as we want the tool to also work in final configuration. -->
  1680. <buttonGroup id="ReportIssue_ButtonGroup">
  1681. <button id="IK_Alt" />
  1682. <button id="IK_F5" />
  1683. </buttonGroup>
  1684. <mapping name="ReportIssue_Button" type="Button" >
  1685. <button id="ReportIssue_ButtonGroup" />
  1686. </mapping>
  1687.  
  1688. <!-- AXIS PAIRS -->
  1689. <pairedAxes name="LeftStick"
  1690. xAxisMapping="LeftX_Axis"
  1691. yAxisMapping="LeftY_Axis"
  1692. deadzonePreset="Preset_1" />
  1693.  
  1694. <pairedAxes name="RightStick"
  1695. xAxisMapping="RightX_Axis"
  1696. yAxisMapping="RightY_Axis"
  1697. deadzonePreset="Preset_2" />
  1698.  
  1699.  
  1700. <pairedAxes name="LeftStick_Vehicle"
  1701. xAxisMapping="LeftX_Axis_Vehicle"
  1702. yAxisMapping="LeftY_Axis_Vehicle"
  1703. deadzonePreset="Preset_Vehicle" />
  1704.  
  1705. <!-- PRESETS -->
  1706. <!-- sensitivity range: 1.0 - 100.0 -->
  1707. <preset name="invertRelative"
  1708. invertRealAxis="false"
  1709. invertFakeAxis="false"
  1710. invertRelative="true" />
  1711.  
  1712. <preset name="relative"
  1713. invertRealAxis="false"
  1714. invertFakeAxis="false"
  1715. invertRelative="false" />
  1716.  
  1717. <preset name="invertRealAxis"
  1718. invertRealAxis="true"
  1719. invertFakeAxis="false"
  1720. invertRelative="false" />
  1721.  
  1722. <preset name="invertFakeAxis"
  1723. invertRealAxis="false"
  1724. invertFakeAxis="true"
  1725. invertRelative="false" />
  1726.  
  1727. <preset name="invertAxis"
  1728. invertRealAxis="true"
  1729. invertFakeAxis="true"
  1730. invertRelative="false" />
  1731.  
  1732. </bindings>
  1733.  
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