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- #include <a_samp>
- #include <pawn.cmd>
- new PlayerText:TD_Health[MAX_PLAYERS];
- new PlayerText:TD_Armour[MAX_PLAYERS];
- main() {}
- public OnGameModeInit()
- {
- SetGameModeText(" ");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- SetSpawnInfo(playerid, 0, 292, 0.0, 0.0, 3.0, 0.0, 0, 0, 0, 0, 0, 0);
- Show_TD(playerid);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SetPlayerHealth(playerid, 50.0);
- SetPlayerArmour(playerid, 50.0);
- PlayerTextDrawShow(playerid, TD_Health[playerid]);
- PlayerTextDrawShow(playerid, TD_Armour[playerid]);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- Show_TD(playerid)
- {
- TD_Health[playerid] = CreatePlayerTextDraw(playerid, 564.333312, 66.385177, " ");
- PlayerTextDrawLetterSize(playerid, TD_Health[playerid], 0.254333, 0.923851);
- PlayerTextDrawAlignment(playerid, TD_Health[playerid], 1);
- PlayerTextDrawColor(playerid, TD_Health[playerid], -1);
- PlayerTextDrawSetShadow(playerid, TD_Health[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, TD_Health[playerid], 255);
- PlayerTextDrawFont(playerid, TD_Health[playerid], 2);
- PlayerTextDrawSetProportional(playerid, TD_Health[playerid], 1);
- TD_Armour[playerid] = CreatePlayerTextDraw(playerid, 562.999938, 43.570388, " ");
- PlayerTextDrawLetterSize(playerid, TD_Armour[playerid], 0.256999, 1.064888);
- PlayerTextDrawAlignment(playerid, TD_Armour[playerid], 1);
- PlayerTextDrawColor(playerid, TD_Armour[playerid], -16776961);
- PlayerTextDrawSetShadow(playerid, TD_Armour[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, TD_Armour[playerid], 255);
- PlayerTextDrawFont(playerid, TD_Armour[playerid], 2);
- PlayerTextDrawSetProportional(playerid, TD_Armour[playerid], 1);
- return 1;
- }
- cmd:hp(playerid, params[])
- {
- new Float:hp, Float:armour;
- new string[5];
- GetPlayerHealth(playerid, hp);
- GetPlayerArmour(playerid, armour);
- format(string, sizeof(string), "%.0f%", hp);
- PlayerTextDrawSetString(playerid, TD_Health[playerid], string);
- PlayerTextDrawShow(playerid, TD_Health[playerid]);
- format(string, sizeof(string), "%.0f%", armour);
- PlayerTextDrawSetString(playerid, TD_Armour[playerid], string);
- PlayerTextDrawShow(playerid, TD_Armour[playerid]);
- return 1;
- }
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