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- WWE 2K19 Review – PS4
- In some ways, the WWE 2K series mirrors Daniel Bryan’s career in World Wrestling Entertainment.
- There’ve been ups and downs; times of glory and of despair; and, most significantly, an enduring desire and expectation among the fanbase to see them thrive within their respective industries.
- Admittedly, the WWE 2K franchise hasn’t been held back by an egotistical, out-of-touch billionaire who insists on thrusting his own ideas and opinions on the rest of the world in the face of overwhelming opposition. Nor has it ever quite attained the same level of success in gaming as the world’s toughest vegan has in professional wrestling…
- Okay, so it’s not a perfect metaphor. But the central point still stands.
- Much like Daniel Bryan, the WWE 2K franchise has stagnated over recent years, and now finds itself desperately searching for ways to regain that earlier magic.
- Unfortunately, much like Daniel Bryan’s 2018 return, WWE 2K19 falls a little short of this lofty goal.
- WWE 2K19 is a Game Brimming with Content
- This isn’t for a lack of things to do, however. As, once again, WWE 2K offers up a game absolutely brimming with content.
- Universe mode – the perennial favourite of those looking for an immersive wrestling simulator, rather than a WWE-themed fighting game – remains the biggest draw. Thanks in no small part to the handful of relatively minor yet crucial tweaks implemented by developers Yuke’s and Visual Concepts in this year’s game.
- Simple things, like being able to vacate a title, decide the outcome of any match at the press of a button, and assign Money in the Bank contracts to specific wrestlers, help players live out their wrestling fantasies in a far more immediate manner.
- While larger-scale changes, like the inclusion of far more realistic and contextually appropriate promo sections, coupled with another remarkably deep roster of superstars, adds a greater degree of authenticity to the experience.
- Showcase lets you play through some of the biggest moments from Daniel Bryan’s WWE career
- However, as someone who usually makes a beeline for Universe mode at the expense of almost everything else, what surprised me most was just how much I enjoyed both MyPlayer: Road to Glory and the Daniel Bryan Showcase.
- Creating a wrestler in MyPlayer was quick and easy, taking only a matter of minutes to complete. Allowing me (once I’d got to grips with the unnecessarily complex skill trees and ability system, anyway) to dive straight into my first match against the obnoxious Mr. CQ, before steadily working my way up to Wrestlemania by way of various local school gyms, NXT, and, eventually, the main roster.
- It’s certainly fun and introduces a much-needed touch of variety, whether you prefer playing on or offline. However, it’s not without its flaws; primarily, the fact that there’s no facility to complete MyPlayer as a female wrestler. Which seems rather odd, given that 2K19 features all-women Royal Rumbles for the first time.
- Showcase, on the other hand, isn’t quite as engrossing as MyPlayer.
- But, as a way of letting players relive certain key moments from Daniel Bryan’s WWE career, whilst simultaneously gaining a fascinating insight into his time with the promotion (albeit through the obfuscating lens of Kayfabe) it’s well worth a playthrough. Especially if you’re keen to unlock the game’s array of hidden content (character skins, additional manoeuvres etc.) or simply kick the crap out of The Miz.
- Alongside series regulars Universe, MyPlayer, WWE Showcase, and the usual suite of online modes, 2K19 features the enjoyable and slightly addictive WWE Towers.
- Brand-new to 2K19, Towers functions like Mortal Kombat’s arcade mode, tasking players with defeating a string of opponents each of whom is connected by a single theme (the women’s revolution, NXT alumni, and the like).
- These Towers come in two distinctive flavours: Gauntlet, which must be completed in a single sitting; and Steps, which saves the player’s progress after each fight. And are bolstered by daily and weekly challenges that ensure there’s always something to do if you can’t be bothered with the faff of playing through simulation-heavy modes like Universe and MyPlayer.
- A Deep, if at Times Overly Complicated Wrestling Sim
- Of course, this embarrassment of riches can only really be considered a boon if the in-ring action itself is engaging.
- And, while 2K19 is almost certainly an improvement over last year’s offering in terms of gameplay, it’s still not quite as entertaining as some of the classic wrestling games of the past.
- The increasingly vast array of mechanics – the carry system, contextual minigames, various ways to initiate a grapple, new Payback system etc. – certainly gives players all the tools they need to put together realistic and challenging matches. The problem is, it’s all just a bit too fiddly and convoluted.
- Cage matches have had a bit of an overhaul
- There are so many competing mechanics and systems to master, you can’t help but feel the game is inadvertently hostile to newcomers; its lack of playable tutorials seems to demand a certain level of pre-existing knowledge from its players.
- To be honest, even as something of a wrestling game veteran, after a few hours play, I found myself wondering if the developers wouldn’t have been better served opting for a ‘less is more’ approach to the mechanics.
- That being said, this level of depth and complexity is most welcome when it comes to customisation.
- Creating a wrestler and curating his/her move set is a piece of cake; helped immeasurably in certain areas by the new mirror tool and character randomiser. The former especially saving a surprising amount of time when attempting to fashion a matching pair of elbow pads or gloves for your digital avatar.
- Designing a bespoke show, Money in the Bank briefcase skin, and set of championship side-plates, meanwhile, is equally straightforward. The intuitive controls and well-explained menu screens belying the impressive intricacy of the game’s customisation options. In fact, it’s unnervingly easy to find yourself spending 2, 3, 4 hours fiddling with sliders and the minutest of character assets without even realising it.
- This isn’t my creation; I can’t stress that enough
- Nevertheless, I do have a couple of criticisms. The relative dearth of options for customising existing WWE performers is probably the biggest. For example, I was left slightly frustrated when I found I could create an alternative attire for Baron Corbin to reflect his relatively new ‘Constable’ persona, but wasn’t able to change his hairstyle. Although the fact that players can’t alter the stats of a main roster superstar unless they first purchase a separate DLC expansion is a close second.
- On the whole, however, customisation is easily one of the most enjoyable aspects of WWE 2K19.
- Smoother and More Responsive
- With another bumper roster of performers that’ll only increase in size as the player heads over to the Community page to download the guys and girls who didn’t quite make the cut for 2K19’s standard roster (Ronda Rousey, Bobby Lashley, Tommaso Ciampa, and co.) and tons of modes to enjoy, it was imperative that Yuke’s and Visual Concepts build on the somewhat rocky foundations of last year’s game.
- And it succeeds, in the main. Providing a smoother gameplay experience that marries together comfortably with the game’s largely impressive visuals.
- Everything from entrances to in-ring character animations have been lovingly rendered, resulting in arguably the most authentic-looking WWE game to date.
- True, some of the facial expressions during entrance sequences and certain backstage segments possess that unsettling lifeless quality that’s marred more than a few games in the past; not to mention some questionable lip-syncing. But there’s a pleasing degree of realism to in-ring animations.
- Reaching for the ropes after enduring a bone-rattling spinebuster or rolling sluggishly to the apron for a moment’s respite during the final stages of a grueling Royal Rumble match add little touches of authenticity that truly bring the game to life.
- The Iconics – Peyton Royce and Billie Kay
- The same can’t be said for the commentary and dialogue, however.
- Byron Saxton, in particular, is painfully wooden; clearly ill at ease with the process of recording voice lines for a video game. Although he’s far from the only one.
- Players will also have to endure the occasional incongruous line of dialogue. Cole waxing lyrical about Rusev’s devastating Machka kick… even though the Bulgarian Brute is currently lying face down at ringside in a pool of his own blood and sweat, for instance.
- Still, the most important thing is that the game runs noticeably smoother than its predecessor.
- Sudden frame rate dips and interminably long loading times are a thing of the past, while transitions between cut-scenes and in-ring action are almost seamless.
- The overall pace of the gameplay itself, too, is fractionally faster and more responsive. Bringing it ever closer to the look and feel of the real thing – even if it, perhaps understandably, continues to lack the explosive speed and dynamism of its real-life counterpart.
- Review code provided by publisher
- Score
- The Final Word
- All things considered, WWE 2K19 is a decent entry in the long-running series. Boasting more game modes and customisation options than you can shake a Kendo stick at. What holds it back, however, is the core mechanics. A breath of fresh air in last year’s game, they lack any additional refinement, leaving them feeling overly complex and finicky. Which ultimately serves as a reminder that, as enjoyable as WWE 2K19 can be, if the series is ever to recapture the ineffable brilliance of No Mercy and other such classics, it desperately needs a rather large dose of innovation.
- Unlockables
- WWE 2K19 features three forms of unlockables: Superstars, Arenas and Championships. Superstars far outnumber the rest of the unlockables, reaching all the way back to WWE's early days and featuring some of sports entertainment's most iconic characters. Arenas will let you throw down in the series's most memorable rings, and finally Championships will allow you to claim your favorite belt. This page in IGN's WWE 2K19 will list every unlockable, how much it costs and how to get your hands on them.
- Methods of Unlocking
- Before we get into the fine details, we should note there are a few different ways to unlock everything you might want to know about. They're as follows:
- Unlocking via in-game currency.
- Purchasing the WOOOOO! edition of the game.
- Purchasing the WWE 2K19 Accelerator in the Xbox Live or PSN store.
- If you choose to purchase the accelerator or the WOOOOO! edition, you won't have much use for this guide, but we're listing everything here anyway, so read on!
- Unlockable Arenas
- WWE 2K19 contains a total of six unlockable arenas from various points in the organization's history. Here they are:
- Arena name Cost (VC) Raw is War '98 1,000 Smackdown '00 1,000 Summerslam '88 1,000 WCW Halloween Havoc '98 1,000 WCW Monday Nitro '98 1,000 Wrestlemania 33 1,000
- Unlockable Championships
- There's a total of 34 championships available to unlock in WWE 2K19, the most of any category. If you want to get your hands on the belt, here's what it'll cost you.
- Championship Name Cost (VC) ECW Championship '08-'10 300 ECW World Championship '06-'08 300 ECW World Heavyweight Championship '94-'01 300 ECW World Tag Team Championship 300 Hardcore Championship 300 Million Dollar Championship 300 NXT Championship '12-'17 300 NXT Tag Team Championship '13-'17 300 NXT Women's Championship '13-'17 300 WCW Cruiserweight Championship 300 WCW Hardcore Championship 300 WCW United States Championship 300 WCW World Heavyweight Championship '88 300 WCW World Heavyweight Championship '91-'93 300 WCW World Heavyweight Championship (NWO) 300 WCW World Tag Team Championship 300 WCW World Tag Team Championship '91-'96 300 World Tag Team Championship '02-'10 300 World Tag Team Championship '97-'02 300 WWE Championship '05-'13 300 WWE Championship '88-'98 300 WWE Championship '98-'02 300 WWE Championship (Brahma Bull) 300 WWE Championship (Smoking Skull) 300 WWE Cruiserweight Championship '01-'07 300 WWE Divas Championship 300 WWE European Championship 300 WWE Intercontinental Championship '90 300 WWE Intercontinental Championship '94 300 WWE Intercontinental Championship '98-'11 300 WWE Tag Team Championship '02-'10 300 WWE Undisputed Championship 300 WWE United States Championship (Cena) 300 WWE Women's Championship '98-'10 300
- Unlockable Superstars
- Here's a list of all the unlockable Superstars in WWE 2K19.
- Superstar Name Cost (VC) Allundra Blayze 3,000 Andre the Giant 3,000 Bam Bam Bigelow 3,000 Batista '10 5,000 Beth Phoenix 5,000 Big Boss Man 2,000 Bobby Heenan 1,000 Bret "Hitman" Hart 5,000 British Bulldog 3,000 Brutus Beefcake 3,000 Chris Jericho '00 3,000 Christian 3,000 DDP 3,000 Diesel 3,000 Dusty Rhodes 3,000 Eddie Guerrero 5,000 Edge 5,000 The Godfather 2,000 Goldberg 8,000 Greg Valentine 2,000 Ivory 3,000 Jacqueline 3,000 Jake Roberts 3,000 Jim Neidhart 2,000 Kane '98 3,000 Kevin Nash 3,000 King Booker 5,000 Kurt Angle '01 5,000 Kurt Angle '06 5,000 Lex Luger 3,000 Lita 5,000 Mr. McMahon 2,000 Mr. Perfect 3,000 Papa Shango 2,000 Randy Savage 3,000 "Ravishing" Rick Rude 3,000 Razor Ramon 3,000 Ric Flair '88 5,000 Ric Flair '91 5,000 Rick Martel 3,000 Ricky Morton 5,000 Ricky Steamboat '94 3,000 Rikishi 3,000 Robert Gibson 5,000 The Rock 5,000 The Rock '01 5,000 Scott Hall 3,000 Shawn Michaels '05 5,000 Shawn Michaels '97 5,000 Stephanie McMahon 3,000 Steve Austin 6,000 Sting 5,000 Sting '91 5,000 Sting '98 5,000 Sting '99 5,000 Sycho Sid 3,000 Tatanka 3,000 Ted DiBiase 5,000 Triple H '01 5,000 Trish Stratus 5,000 Ultimate Warrior 5,000 Undertaker 5,000 Undertaker '91 8,000 Vader 3,000
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