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- Kingdom Hearts 2
- Equipment & Ability List
- Weapons
- Kingdom Key | 3 | 1 | Defender | (Twilight Town)
- Star Seeker | 3 | 1 | Air Combo + | (Tower)
- Hidden Dragon | 2 | 2 | MP Rage | (China)
- Hero's Crest | 4 | - | Air Combo Bst | (Greece)
- Monochrome | 3 | 2 | Item Boost | (Timeless River)
- Follow the Wind | 3 | 1 | Draw | (Caribbean)
- Circle of Life | 4 | 1 | MP Haste | (Africa)
- Sleeping Lion | 5 | 3 | Combo Plus | (Hollow Bastion)
- Photon Debugger | 3 | 2 | Thunder Boost | (The Grid)
- Oathkeeper | 3 | 3 | Form Boost | (Twilight Town)
- Gull Wing | 3 | - | Exp Boost | (Hollow Bastion)
- Rumbling Rose | 5 | - | Finishing + | (Beast's Castle)
- Guardian Soul | 5 | 1 | Reaction Bst | (Greece)
- Wishing Lamp | 4 | 3 | Jackpot | (Agrabah)
- Decisive Pumpkin| 6 | 1 | Combo Boost | (NBC)
- Sweet Memories | - | - | Lucky Lucky | (1000 Acre Woods)
- Mysterious Abyss| 3 | 3 | Blizzard Bst | (Atlantica)
- Bond of Flame | 4 | 4 | Fire Boost | (Twilight Town)
- Oblivion | 6 | 2 | Drive Boost | (The World That Never Was)
- Fatal Crest | 3 | 5 | Berserk Charge| (Greece), No finishers
- Ultima Weapon | 6 | 4 | MP Hastega | Synth
- Knight's Shield | 1 | - | - | D:G
- Adamant Shield | 2 | - | - |
- Ogre Shield | 5 | - | Defender |
- Genji Shield | 6 | - | Lucky Lucky |
- Akashic Record | 7 | - | MP Haste |
- Nobody Guard | 8 | - | Hyper Healing |
- Save the King | 9 | - | Item Boost | Synth
- Save the King+ | 9 | - | MP Rage | Synth
- Mage's Staff | 1 | 1 | - | D:D
- Hammer Staff | 2 | 1 | - |
- Lord's Broom | 3 | 3 | - |
- Meteor Staff | 4 | 3 | Lucky Lucky |
- Rising Dragon | 4 | 4 | Item Boost |
- Shaman's Relic | 4 | 5 | MP Rage | Shaman
- Nobody Lance | 5 | 5 | Defender | Dragoon
- Save the Queen | 5 | 6 | Hyper Healing | Synth
- Save the Queen+ | 5 | 6 | MP Hastega | Synth
- Armor / Accessories
- FR IR TR DR
- Elven Bandanna | 1 | | | | |
- Power Band | 4 | | | | |
- Buster Band | 5 | | | | |
- Cosmic Belt | 6 | | | | |
- Firaga Bangle | 3 | 20 | | | |
- Firagun Bangle | 3 | 25 | | | |
- Blizzaga Armlet | 3 | | 20 | | |
- Blizzagun Armlet| 3 | | 25 | | |
- Thundaga Trinklet 3 | | | 20 | |
- Thundagun Trinklet3 | | | 25 | |
- Shadow Anklet | 1 | | | | 20 |
- Dark Anklet | 2 | | | | 20 |
- Midnight Anklet | 3 | | | | 20 |
- Chaos Anklet | 3 | | | | 25 |
- Gaia Belt | 3 | | | 20 | 20 |
- Champion Belt | - | 20 | 20 | 20 | |
- Abas Chain | 1 | 20 | 20 | 20 | |
- Aegis Chain | 2 | 20 | 20 | 20 | |
- Acrisius | 3 | 20 | 20 | 20 | |
- Cosmic Chain | 3 | 30 | 30 | 30 | |
- Petit Ribbon | 4 | 10 | 10 | 10 | 10 |
- Ribbon | 4 | 20 | 20 | 20 | 20 |
- AP Str Mag
- Ability Ring | 1 | - | - |
- Skill Ring | 4 | - | - |
- Expert's Ring | 6 | - | - |
- Cosmic Ring | 8 | - | - |
- Mythril Ring | 4 | - | 1 |
- Sardonyx Ring | 1 | 1 | - |
- Tourmaline Ring | 2 | 1 | - |
- Aquamarine Ring | 3 | 1 | - |
- Garnet Ring | 4 | 1 | - |
- Diamond Ring | 5 | 1 | - |
- Soldier Earring | 4 | 2 | - |
- Fencer Earring | 5 | 2 | 1 |
- Moon Amulet | 3 | 2 | 2 |
- Star Charm | 5 | 2 | 2 |
- Cosmic Arts | 7 | 2 | 2 |
- Draw Ring | Draw |
- Lucky Ring | Lucky |
- Abilities
- Slide Dash | 2 | Quickly attack a distant ground target
- Aerial Spiral | 2 | Quickly attack a distant target in the air
- Upper Slash | 4 | Float the enemy with Square
- Horizontal Slash| 2 | Square mid-air
- Finishing Leap | 5 | Alternate finisher with Square
- Retaliating Slash 3 | Press Square to recover from kb / float and attack
- Slapshot | 2 | A swing that does multiple hits, triggers occasionally
- Dodge Slash | 2 | A series of horizontal swings
- Guard Break | 3 | A finisher that ignores block
- Explosion | 3 | A finisher that can hit all enemies around you
- Aerial Sweep | 2 | A spinning jump attack
- Aerial Finish | 3 | A multi-hit aerial finisher, doesn't always trigger
- Counterguard | 4 | Post-block, hits all surrounding enemies, minor damage
- Trinity Limit | 5 | Limit Break
- Auto Valor | 1 | Worthless
- Auto Wisdom | 1 |
- Auto Master | 1 |
- Auto Final | 1 |
- Auto Summon | 2 |
- Guard | 2 | Press Square to block
- Scan | 2 | Show enemy HP bars (Lv4)
- Aerial Recovery | 2 | Press Circle to recover from float
- Leaf Bracer | 1 | Cure can't be interrupted
- Second Chance | 4 | Remain with 1 HP from lethal single hits
- Once More | 4 | Remain with 1 HP from lethal combos
- Combo Boost | 3 | Increases ground finisher damage
- Air Combo Boost | 3 | Increases air finisher damage
- Reaction Boost | 2 | Increases RC damage
- Finishing Plus | 5 | Able to perform one more finisher in a combo
- Lucky Lucky | 5 | Increases drop rate of items
- Jackpot | 4 | Increases orb and munny drops
- Draw | 3 | Pulls in nearby orbs
- MP Haste | 4 | Increases rate of MP Charge (Wisdom Lv6)
- MP Rage | 3 | When charging, gain a little MP from getting hit
- Drive Boost | 3 | Increases DP during MP Charge
- Damage Drive | 3 | Gain DP from getting hit
- Combo Plus | 1 | Ground combo hits +1
- Air Combo Plus | 1 | Air combo hits +1
- Negative Combo | 2 | Ground and air combo hits -1
- Berserk Charge | 5 | Increases Str and endless combo during MP Charge
- Hyper Healing | 3 | Revive faster and with more HP (allies)
- Item Boost | 2 | Increases potency of healing items
- Experience Boost| 3 | Double Exp when wounded
- Fire Boost | 3 | Increases Fire damage
- Blizzard Boost | 4 | Increases Ice damage
- Thunder Boost | 5 | Increases Thunder damage
- Magic Lock-On | 1 | Auto-lock when casting spells
- Defender | 3 | Increases Defense when wounded
- Combination Boost 4 | Increases Limit Break time
- Summon Boost | 5 | Increases Summon time
- Auto Limit | 1 | Worthless
- High Jump | 2 | Jump higher
- Quick Run | 2 | Move faster for a short while with Square
- Aerial Dodge | 3 | Double jump
- Dodge Roll | | Dodge Roll [FM]
- Forms
- Valor | Tower
- Wisdom | Timeless River
- Master | The Grid (1st visit)
- Limit | Twilight Town [FM]
- Final | May receive when going Anti-Sora after reaching the final
- dungeon (/ fighting Roxas in FM)
- - The way MP works has been significantly nerfed. You have 100 MP and it
- only slightly increases on a few occasions late in the game. Once you're
- out of MP, you'll start slowly regenerating it, but you can't use spells
- again until it's maxed. This takes 50 seconds regardless of what your
- max MP is. The Cure spell is hit the hardest by this, as it now consumes
- all your MP (WTF?), thus leaving you vulnerable for a good while every
- time you use it.
- × MP charge takes 40 seconds with MP Haste, 25 seconds with MP Hastega,
- and 22 seconds with both. 33s with 2x MP Haste or MP Hastera.
- Haste | 1 | 0,8 4/(4+x)
- Hastera | 2 | 0,66
- Hastega | 4 | 0,5
- Hastega+ |1+4| 0,44
- e
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