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- honestly, i feel like OOB devalues speedruns
- Once someone finds an OOB access, the speedrunners are suddenly able skip huge chunks of the game... which really isn't fun to watch IMO... in fact i probably enjoy glitchless runs and "No OOB"(Which a few games do have) categories the most, because it tends toward speedrunners refining their skills(Playing the game better), rather than spending time trying to find ways to skip more of the game instead of playing it.
- I already know what your next argument is:
- "B-b-but OOB takes skill!" no it fucking doesn't, given enough time ANYONE will pull off ANY OOB or a skip of similar caliber.
- Dont believe me? Search up a speed run of a game, one that has an OOB skip of course, watch the speedrun, then try to replicate the biggest fucking skip in the speedrun and record yourself. 50 bucks says you'll pull it off with less than 30 mins of practice.
- Now lets see how many hours does it take to get within the top 100 in a glitchless speedrun...
- Maybe im just pissed off, partly at gamedevs who fail to playtest their games and include proper protections against OOB and sequence breaking, and the remainder at speedrunners who autistically probe over every vertex of a game in the search of the next big glitch.
- Ori and the Blind Forest is a perfect example of a dev's incompentency and speedrunners' over-exploiting the game, all in the name of "more speed!". Go ahead, watch a 100% speedrun of that game, come back here and try to tell me that its fun to watch...
- Due to insane glitching of that game, "speedrunners" managed to get the time on it so low, that they needed to make gimmick categories for the game.
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