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- --[[
- Event types: mutant, battle, trade
- ]]--
- event_table = {
- l01_escape = {
- --mutant events
- mutant = {
- {
- --This simple list creates 36 event permutations
- --First entry is what can spawn, a selection is picked from the list
- --format {listsize, <list>}
- name = {4, "boar_weak", "dog_weak", "flesh_weak", "pseudodog_weak"},
- --Second entry is the number
- --Format {listsize, <list>}
- --If listsize = 0 then the number is random between 1 and the second number
- number = {3, 1, 2, 4},
- --Next section regards victims
- --Format is {true/false, chance, number of victims, listsize, <list>}
- victims = {true, 0.5, 1, 2, "esc_stalker_respawn_1", "esc_stalker_respawn_2"}
- },
- },
- --battle events
- battle = {
- },
- --trade events
- trade = {
- }
- }
- }
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