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Georggi

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Dec 5th, 2014
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  1. # Main configuration file for PocketMine-MP
  2. # These settings are the ones that cannot be included in server.properties
  3. # Some of these settings are safe, others can break your server if modified incorrectly
  4.  
  5. settings:
  6. shutdown-message: "Server closed"
  7. #Allow listing plugins via Query
  8. query-plugins: false
  9. #Show a console message when a plugin uses deprecated API methods
  10. deprecated-verbose: true
  11. #Enable plugin and core profiling by default
  12. enable-profiling: false
  13. advanced-cache: true
  14. upnp-forwarding: false
  15. #Sends anonymous statistics to create usage reports
  16. send-usage: true
  17. #Number of AsyncTask workers
  18. async-workers: 4
  19.  
  20. debug:
  21. #If > 1, it will show debug messages in the console
  22. level: 2
  23. #Enables /status
  24. commands: false
  25.  
  26. level-settings:
  27. #The default format that levels will use when created
  28. default-format: mcregion
  29. #If true, converts from a format that is not the default to the default format on load
  30. convert-format: false
  31.  
  32. chunk-sending:
  33. #Amount of chunks sent to players per tick
  34. per-tick: 4
  35. #Compression level used when sending chunks. Higher = more CPU, less bandwidth usage
  36. compression-level: 2
  37. #Amount of chunks loaded around a player by the server, min. 56 as MC: PE 0.9.5
  38. #Increasing this more than 96 (as of MC: PE 0.9.5) can cause issues with the client ignoring chunks
  39. max-chunks: 96
  40.  
  41. chunk-ticking:
  42. #Max amount of chunks processed each tick
  43. per-tick: 80
  44. #Radius of chunks around a player to tick
  45. tick-radius: 2
  46. light-updates: true
  47. clear-tick-list: true
  48.  
  49. chunk-generation:
  50. #Whether to run the generation on a different thread or on the main thread
  51. #Generation will be less glitchy on the main thread, but will lag more
  52. #Using this with fast generators is recommended
  53. #If enabled, the dedicated generation thread may leak memory
  54. use-async: false
  55. #Max. amount of chunks to generate per tick, only for use-async: true
  56. per-tick: 1
  57.  
  58. chunk-gc:
  59. period-in-ticks: 600
  60.  
  61. ticks-per:
  62. animal-spawns: 400
  63. monster-spawns: 1
  64. autosave: 6000
  65. cache-cleanup: 900
  66.  
  67. spawn-limits:
  68. monsters: 70
  69. animals: 15
  70. water-animals: 5
  71. ambient: 15
  72.  
  73. auto-report:
  74. #Send crash reports for processing
  75. enabled: true
  76. send-code: true
  77. send-settings: true
  78. send-phpinfo: true
  79. host: crash.pocketmine.net
  80.  
  81. auto-updater:
  82. enabled: true
  83. on-update:
  84. warn-console: true
  85. warn-ops: true
  86. #Can be development, beta or stable.
  87. preferred-channel: development
  88. #If using a development version, it will suggest changing the channel
  89. suggest-channels: true
  90. host: www.pocketmine.net
  91.  
  92. aliases:
  93. #Examples:
  94. #showtheversion: version
  95. #savestop: [save-all, stop]
  96.  
  97. worlds:
  98. #These settings will override the generator set in server.properties and allows loading multiple levels
  99. #Example:
  100. #world:
  101. # seed: 404
  102. # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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