Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\rocket_50\sourcesdk\bin\source2009\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\rocket_50\half-life 2 episode two\ep2" "C:\Users\admin\Desktop\Kevin's Stuff\VM\SH_R50-Outback.vmf"
- Valve Software - vbsp.exe (Sep 15 2011)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\rocket_50\half-life 2 episode two\ep2\materials
- Loading C:\Users\admin\Desktop\Kevin's Stuff\VM\SH_R50-Outback.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\rocket_50\half-life 2 episode two\ep2\gameinfo.txt
- Patching WVT material: maps/sh_r50-outback/nature/blendsandsand008a_wvt_patch
- Patching WVT material: maps/sh_r50-outback/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/sh_r50-outback/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 308 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\admin\Desktop\Kevin's Stuff\VM\SH_R50-Outback.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- Displacement 5 has bad geometry near -6508.75 -5562.00 354.39
- Can't compile displacement physics, exiting. Texture is NATURE/GRASSFLOOR002A
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\rocket_50\sourcesdk\bin\source2009\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\rocket_50\half-life 2 episode two\ep2" -fast "C:\Users\admin\Desktop\Kevin's Stuff\VM\SH_R50-Outback"
- Valve Software - vvis.exe (Sep 15 2011)
- fastvis = true
- 4 threads
- reading c:\users\admin\desktop\kevin's stuff\vm\SH_R50-Outback.bsp
- reading c:\users\admin\desktop\kevin's stuff\vm\SH_R50-Outback.prt
- 480 portalclusters
- 1762 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 743 visible clusters (0.00%)
- Total clusters visible: 225318
- Average clusters visible: 469
- Building PAS...
- Average clusters audible: 478
- visdatasize:61301 compressed from 61440
- writing c:\users\admin\desktop\kevin's stuff\vm\SH_R50-Outback.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\rocket_50\sourcesdk\bin\source2009\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\rocket_50\half-life 2 episode two\ep2" -noextra "C:\Users\admin\Desktop\Kevin's Stuff\VM\SH_R50-Outback"
- Valve Software - vrad.exe SSE (Sep 15 2011)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\admin\desktop\kevin's stuff\vm\SH_R50-Outback.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (0.82 seconds)
- 1928 faces
- 2 degenerate faces
- 1696557 square feet [244304304.00 square inches]
- 12 Displacements
- 571379 Square Feet [82278592.00 Square Inches]
- 1926 patches before subdivision
- 16784 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
- transfers 505468, max 454
- transfer lists: 3.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0150 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 274/8192 3288/98304 ( 3.3%)
- brushsides 3106/65536 24848/524288 ( 4.7%)
- planes 4474/65536 89480/1310720 ( 6.8%)
- vertexes 2809/65536 33708/786432 ( 4.3%)
- nodes 952/65536 30464/2097152 ( 1.5%)
- texinfos 395/12288 28440/884736 ( 3.2%)
- texdata 15/2048 480/65536 ( 0.7%)
- dispinfos 12/0 2112/0 ( 0.0%)
- disp_verts 3468/0 69360/0 ( 0.0%)
- disp_tris 6144/0 12288/0 ( 0.0%)
- disp_lmsamples 163293/0 163293/0 ( 0.0%)
- faces 1928/65536 107968/3670016 ( 2.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1155/65536 64680/3670016 ( 1.8%)
- leaves 954/65536 30528/2097152 ( 1.5%)
- leaffaces 2592/65536 5184/131072 ( 4.0%)
- leafbrushes 938/65536 1876/131072 ( 1.4%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 14662/512000 58648/2048000 ( 2.9%)
- edges 8254/256000 33016/1024000 ( 3.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 291/32768 2910/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5517/65536 11034/131072 ( 8.4%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 471372/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 61301/16777216 ( 0.4%)
- entdata [variable] 1827/393216 ( 0.5%)
- LDR ambient table 954/65536 3816/262144 ( 1.5%)
- HDR ambient table 954/65536 3816/262144 ( 1.5%)
- LDR leaf ambient 485/65536 13580/1835008 ( 0.7%)
- HDR leaf ambient 954/65536 26712/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/282 ( 0.4%)
- pakfile [variable] 320298/0 ( 0.0%)
- physics [variable] 790718/4194304 (18.9%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 6162
- Writing c:\users\admin\desktop\kevin's stuff\vm\SH_R50-Outback.bsp
- 17 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\admin\Desktop\Kevin's Stuff\VM\SH_R50-Outback
Add Comment
Please, Sign In to add comment