carlosname

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Apr 17th, 2020
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  1.  
  2. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  3. do
  4. script.Parent = owner.Character
  5. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  6. local function NewFakeEvent()
  7. local Bind = Instance.new("BindableEvent")
  8. local Fake;Fake = {Connections = {},
  9. fakeEvent=true;
  10. Connect=function(self,Func)
  11. Bind.Event:connect(Func)
  12. self.Connections[Bind] = true
  13. return setmetatable({Connected = true},{
  14. __index = function (self,Index)
  15. if Index:lower() == "disconnect" then
  16. return function() Fake.Connections[Bind] = false;self.Connected = false end
  17. end
  18. return Fake[Index]
  19. end;
  20. __tostring = function() return "Connection" end;
  21. })
  22. end}
  23. Fake.connect = Fake.Connect;return Fake;
  24. end
  25. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  26. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  27. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  28. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  29. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  30. local function TriggerEvent(self,Event,...)
  31. local Trigger = Mouse[Event]
  32. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  33. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  34. end
  35. end
  36. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  37. Event.OnServerEvent:Connect(function(FiredBy,Input)
  38. if FiredBy.Name ~= owner.Name then return end
  39. if Input.MouseEvent then
  40. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  41. else
  42. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  43. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  44. for _,Action in pairs(ContextActionService.Actions) do
  45. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  46. end
  47. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  48. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  49. end
  50. end)
  51. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  52. Event.Parent = NLS([[
  53. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  59. local Hit,Target
  60. while wait(1/30) do
  61. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  62. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  63. end
  64. end
  65. ]],owner.Character)
  66. end
  67. RealGame = game;game = setmetatable({},{
  68. __index = function (self,Index)
  69. local Sandbox = function (Thing)
  70. if Thing:IsA("Player") then
  71. local RealPlayer = Thing
  72. return setmetatable({},{
  73. __index = function (self,Index)
  74. local Type = type(RealPlayer[Index])
  75. if Type == "function" then
  76. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  77. return function (self)return InternalData["Mouse"] end
  78. end
  79. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  80. end
  81. return RealPlayer[Index]
  82. end;
  83. __tostring = function(self) return RealPlayer.Name end
  84. })
  85. end
  86. end
  87. if RealGame[Index] then
  88. local Type = type(RealGame[Index])
  89. if Type == "function" then
  90. if Index:lower() == "getservice" or Index:lower() == "service" then
  91. return function (self,Service)
  92. local FakeServices = {
  93. ["players"] = function()
  94. return setmetatable({},{
  95. __index = function (self2,Index2)
  96. local RealService = RealGame:GetService(Service)
  97. local Type2 = type(Index2)
  98. if Type2 == "function" then
  99. return function (self,...) return RealService[Index2](RealService,...)end
  100. else
  101. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  102. return RealService[Index2]
  103. end
  104. end;
  105. __tostring = function(self) return RealGame:GetService(Service).Name end
  106. })
  107. end;
  108. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  109. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  110. ["runservice"] = function()
  111. return setmetatable({},{
  112. __index = function(self2,Index2)
  113. local RealService = RealGame:GetService(Service)
  114. local Type2 = type(Index2)
  115. if Type2 == "function" then
  116. return function (self,...) return RealService[Index2](RealService,...) end
  117. else
  118. local RunServices = {
  119. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  120. ["renderstepped"] = function() return RealService["Stepped"] end
  121. }
  122. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  123. return RealService[Index2]
  124. end
  125. end
  126. })
  127. end
  128. }
  129. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  130. return RealGame:GetService(Service)
  131. end
  132. end
  133. return function (self,...) return RealGame[Index](RealGame,...) end
  134. else
  135. if game:GetService(Index) then return game:GetService(Index) end
  136. return RealGame[Index]
  137. end
  138. end
  139. return nil
  140. end
  141. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  142.  
  143. local plrs = game:GetService("Players")
  144. local plr = plrs.LocalPlayer
  145. local char = plr.Character
  146. local tweenserv = game:GetService("TweenService")
  147. local lighting = game:GetService("Lighting")
  148. local hum = char:FindFirstChildOfClass("Humanoid")
  149. local mou = plr:GetMouse()
  150. local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
  151. local root = char:FindFirstChild("HumanoidRootPart")
  152. local head = char:FindFirstChild("Head")
  153. local face = head:FindFirstChildOfClass("Decal")
  154. local larm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm")
  155. local rarm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm")
  156. local rleg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg")
  157. local lleg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg")
  158. local neck = tor:FindFirstChild("Neck")
  159. local rootj = root:FindFirstChild("RootJoint")
  160. local LS = tor:FindFirstChild("Left Shoulder")
  161. local RS = tor:FindFirstChild("Right Shoulder")
  162. local LH = tor:FindFirstChild("Left Hip")
  163. local RH = tor:FindFirstChild("Right Hip")
  164. local bp = plr:FindFirstChild("Backpack")
  165. local cam = workspace.CurrentCamera
  166. shirt = Instance.new("Shirt", char)
  167. shirt.Name = "Shirt"
  168. pants = Instance.new("Pants", char)
  169. pants.Name = "Pants"
  170. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=279525348"
  171. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=279356147"
  172. head.BrickColor = BrickColor.new("Pastel brown")
  173. for i,v in pairs(char:GetChildren()) do
  174. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  175. v:destroy()
  176. end
  177. end
  178.  
  179. script.Name = "Oilsauce's Excalibur"
  180. hum:ClearAllChildren()
  181. char.Animate:remove()
  182. local Hair = Instance.new("Part")
  183. Hair.Parent = char
  184. Hair.Name = "Hair"
  185. Hair.Size = Vector3.new(1, 1, 1)
  186. Hair.CFrame = head.CFrame
  187. Hair:BreakJoints()
  188. Hair.CanCollide = false
  189. Hair.TopSurface = "Smooth"
  190. Hair.BottomSurface = "Smooth"
  191. Hair.BrickColor = BrickColor.new("White")
  192. Weld = Instance.new("Weld")
  193. Weld.Name = "Weld"
  194. Weld.Part0 = head
  195. Weld.Part1 = Hair
  196. Weld.Parent = head
  197. Weld.C0 = CFrame.new(0.01,0.3,0.0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  198. Mesh = Instance.new("SpecialMesh")
  199. Mesh.Parent = Hair
  200. Mesh.MeshId = "rbxassetid://1018858340"
  201. Mesh.TextureId = "rbxassetid://36378680"
  202. Mesh.Scale = Vector3.new(1.05,1, 1)
  203. local AZZ = Instance.new("ParticleEmitter",rarm)
  204. AZZ.Texture = "rbxassetid://278520320"
  205. AZZ.EmissionDirection = "Top"
  206. AZZ.Rotation = NumberRange.new(-100, 100)
  207. AZZ.Size = NumberSequence.new(1)
  208. AZZ.Lifetime = NumberRange.new(0.8,1)
  209. AZZ.Rate = 17
  210. AZZ.Speed = NumberRange.new(0.3)
  211. AZZ.LightEmission = 1
  212. AZZ.VelocitySpread = 100
  213. local mAZZ = Instance.new("ParticleEmitter",rarm)
  214. mAZZ.Texture = "rbxassetid://833874434"
  215. mAZZ.EmissionDirection = "Top"
  216. mAZZ.Rotation = NumberRange.new(-100, 100)
  217. mAZZ.Size = NumberSequence.new(1)
  218. mAZZ.Lifetime = NumberRange.new(0.8,1)
  219. mAZZ.Rate = 17
  220. mAZZ.Speed = NumberRange.new(0.3)
  221. mAZZ.LightEmission = 1
  222. mAZZ.VelocitySpread = 100
  223. local LAZZ = Instance.new("ParticleEmitter",larm)
  224. LAZZ.Texture = "rbxassetid://278520320"
  225. LAZZ.EmissionDirection = "Top"
  226. LAZZ.Rotation = NumberRange.new(-100, 100)
  227. LAZZ.Size = NumberSequence.new(1)
  228. LAZZ.Lifetime = NumberRange.new(0.8,1)
  229. LAZZ.Rate = 17
  230. LAZZ.Speed = NumberRange.new(0.3)
  231. LAZZ.LightEmission = 1
  232. LAZZ.VelocitySpread = 100
  233. local lAZZ = Instance.new("ParticleEmitter",larm)
  234. lAZZ.Texture = "rbxassetid://833874434"
  235. lAZZ.EmissionDirection = "Top"
  236. lAZZ.Rotation = NumberRange.new(-100, 100)
  237. lAZZ.Size = NumberSequence.new(1)
  238. lAZZ.Lifetime = NumberRange.new(0.8,1)
  239. lAZZ.Rate = 17
  240. lAZZ.Speed = NumberRange.new(0.3)
  241. lAZZ.LightEmission = 1
  242. lAZZ.VelocitySpread = 100
  243. local sAZZ = Instance.new("ParticleEmitter",tor)
  244. sAZZ.Texture = "rbxassetid://278520320"
  245. sAZZ.EmissionDirection = "Top"
  246. sAZZ.Rotation = NumberRange.new(-100, 100)
  247. sAZZ.Size = NumberSequence.new(1)
  248. sAZZ.Lifetime = NumberRange.new(0.8,1)
  249. sAZZ.Rate = 17
  250. sAZZ.Speed = NumberRange.new(0.3)
  251. sAZZ.LightEmission = 1
  252. sAZZ.VelocitySpread = 100
  253. local SAZZ = Instance.new("ParticleEmitter",tor)
  254. SAZZ.Texture = "rbxassetid://833874434"
  255. SAZZ.EmissionDirection = "Top"
  256. SAZZ.Rotation = NumberRange.new(-100, 100)
  257. SAZZ.Size = NumberSequence.new(1)
  258. SAZZ.Lifetime = NumberRange.new(0.8,1)
  259. SAZZ.Rate = 17
  260. SAZZ.Speed = NumberRange.new(0.3)
  261. SAZZ.LightEmission = 1
  262. SAZZ.VelocitySpread = 100
  263. local ZAZZ = Instance.new("ParticleEmitter",head)
  264. ZAZZ.Texture = "rbxassetid://278520320"
  265. ZAZZ.EmissionDirection = "Top"
  266. ZAZZ.Rotation = NumberRange.new(-100, 100)
  267. ZAZZ.Size = NumberSequence.new(1)
  268. ZAZZ.Lifetime = NumberRange.new(0.8,1)
  269. ZAZZ.Rate = 17
  270. ZAZZ.Speed = NumberRange.new(0.3)
  271. ZAZZ.LightEmission = 1
  272. ZAZZ.VelocitySpread = 100
  273. local BAZZ = Instance.new("ParticleEmitter",rleg)
  274. BAZZ.Texture = "rbxassetid://278520320"
  275. BAZZ.EmissionDirection = "Top"
  276. BAZZ.Rotation = NumberRange.new(-100, 100)
  277. BAZZ.Size = NumberSequence.new(1)
  278. BAZZ.Lifetime = NumberRange.new(0.8,1)
  279. BAZZ.Rate = 17
  280. BAZZ.Speed = NumberRange.new(0.3)
  281. BAZZ.LightEmission = 1
  282. BAZZ.VelocitySpread = 100
  283. local CAZZ = Instance.new("ParticleEmitter",lleg)
  284. CAZZ.Texture = "rbxassetid://278520320"
  285. CAZZ.EmissionDirection = "Top"
  286. CAZZ.Rotation = NumberRange.new(-100, 100)
  287. CAZZ.Size = NumberSequence.new(1)
  288. CAZZ.Lifetime = NumberRange.new(0.8,1)
  289. CAZZ.Rate = 17
  290. CAZZ.Speed = NumberRange.new(0.3)
  291. CAZZ.LightEmission = 1
  292. CAZZ.VelocitySpread = 100
  293. --Converted with ttyyuu12345's model to script plugin v4
  294. function sandbox(var,func)
  295. local env = getfenv(func)
  296. local newenv = setmetatable({},{
  297. __index = function(self,k)
  298. if k=="script" then
  299. return var
  300. else
  301. return env[k]
  302. end
  303. end,
  304. })
  305. setfenv(func,newenv)
  306. return func
  307. end
  308. cors = {}
  309. mas = Instance.new("Model",game:GetService("Lighting"))
  310. Model0 = Instance.new("Model")
  311. Part1 = Instance.new("Part")
  312. ManualWeld2 = Instance.new("ManualWeld")
  313. Part3 = Instance.new("Part")
  314. ManualWeld4 = Instance.new("ManualWeld")
  315. Part5 = Instance.new("Part")
  316. ManualWeld6 = Instance.new("ManualWeld")
  317. Part7 = Instance.new("Part")
  318. ManualWeld8 = Instance.new("ManualWeld")
  319. Part9 = Instance.new("Part")
  320. ManualWeld10 = Instance.new("ManualWeld")
  321. Part11 = Instance.new("Part")
  322. ManualWeld12 = Instance.new("ManualWeld")
  323. Part13 = Instance.new("Part")
  324. ManualWeld14 = Instance.new("ManualWeld")
  325. Part15 = Instance.new("Part")
  326. CornerWedgePart16 = Instance.new("CornerWedgePart")
  327. ManualWeld17 = Instance.new("ManualWeld")
  328. CornerWedgePart18 = Instance.new("CornerWedgePart")
  329. ManualWeld19 = Instance.new("ManualWeld")
  330. CornerWedgePart20 = Instance.new("CornerWedgePart")
  331. ManualWeld21 = Instance.new("ManualWeld")
  332. CornerWedgePart22 = Instance.new("CornerWedgePart")
  333. ManualWeld23 = Instance.new("ManualWeld")
  334. WedgePart24 = Instance.new("WedgePart")
  335. ManualWeld25 = Instance.new("ManualWeld")
  336. WedgePart26 = Instance.new("WedgePart")
  337. ManualWeld27 = Instance.new("ManualWeld")
  338. WedgePart28 = Instance.new("WedgePart")
  339. ManualWeld29 = Instance.new("ManualWeld")
  340. WedgePart30 = Instance.new("WedgePart")
  341. ManualWeld31 = Instance.new("ManualWeld")
  342. Part32 = Instance.new("Part")
  343. ManualWeld33 = Instance.new("ManualWeld")
  344. Part34 = Instance.new("Part")
  345. ManualWeld35 = Instance.new("ManualWeld")
  346. Model0.Name = "OilStyled-Arthur-Excalibur"
  347. Model0.Parent = mas
  348. Model0.PrimaryPart = Part32
  349. Part1.Parent = Model0
  350. Part1.Material = Enum.Material.Glass
  351. Part1.BrickColor = BrickColor.new("Gold")
  352. Part1.Rotation = Vector3.new(0, 90, 0)
  353. Part1.CanCollide = false
  354. Part1.Locked = true
  355. Part1.Shape = Enum.PartType.Cylinder
  356. Part1.Size = Vector3.new(1.20000005, 0.299999952, 0.299999952)
  357. Part1.CFrame = CFrame.new(-14.0602179, 9.95006561, 0.555490255, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  358. Part1.BottomSurface = Enum.SurfaceType.Smooth
  359. Part1.TopSurface = Enum.SurfaceType.Smooth
  360. Part1.Color = Color3.new(0.937255, 0.721569, 0.219608)
  361. Part1.Position = Vector3.new(-14.0602179, 9.95006561, 0.555490255)
  362. Part1.Orientation = Vector3.new(0, 90, 0)
  363. Part1.Color = Color3.new(0.937255, 0.721569, 0.219608)
  364. ManualWeld2.Name = "Weld"
  365. ManualWeld2.Parent = Part1
  366. ManualWeld2.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  367. ManualWeld2.C1 = CFrame.new(-4.24999714, -0.0073223114, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  368. ManualWeld2.Part0 = Part1
  369. ManualWeld2.Part1 = Part15
  370. Part3.Parent = Model0
  371. Part3.Material = Enum.Material.Glass
  372. Part3.BrickColor = BrickColor.new("Gold")
  373. Part3.Rotation = Vector3.new(-180, 0, 90)
  374. Part3.CanCollide = false
  375. Part3.Locked = true
  376. Part3.Shape = Enum.PartType.Cylinder
  377. Part3.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
  378. Part3.CFrame = CFrame.new(-14.0602179, 9.95005989, 1.25548816, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  379. Part3.BottomSurface = Enum.SurfaceType.Smooth
  380. Part3.TopSurface = Enum.SurfaceType.Smooth
  381. Part3.Color = Color3.new(0.937255, 0.721569, 0.219608)
  382. Part3.Position = Vector3.new(-14.0602179, 9.95005989, 1.25548816)
  383. Part3.Orientation = Vector3.new(0, 180, -90)
  384. Part3.Color = Color3.new(0.937255, 0.721569, 0.219608)
  385. ManualWeld4.Name = "Weld"
  386. ManualWeld4.Parent = Part3
  387. ManualWeld4.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  388. ManualWeld4.C1 = CFrame.new(-4.94999504, -0.00732803345, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  389. ManualWeld4.Part0 = Part3
  390. ManualWeld4.Part1 = Part15
  391. Part5.Parent = Model0
  392. Part5.Material = Enum.Material.Wood
  393. Part5.BrickColor = BrickColor.new("CGA brown")
  394. Part5.Rotation = Vector3.new(0, 90, 0)
  395. Part5.CanCollide = false
  396. Part5.Locked = true
  397. Part5.Shape = Enum.PartType.Cylinder
  398. Part5.Size = Vector3.new(0.699999928, 0.349999994, 0.349999994)
  399. Part5.CFrame = CFrame.new(-14.0602179, 9.95005989, 0.60549283, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  400. Part5.BottomSurface = Enum.SurfaceType.Smooth
  401. Part5.TopSurface = Enum.SurfaceType.Smooth
  402. Part5.Color = Color3.new(0.666667, 0.333333, 0)
  403. Part5.Position = Vector3.new(-14.0602179, 9.95005989, 0.60549283)
  404. Part5.Orientation = Vector3.new(0, 90, 0)
  405. Part5.Color = Color3.new(0.666667, 0.333333, 0)
  406. ManualWeld6.Name = "Weld"
  407. ManualWeld6.Parent = Part5
  408. ManualWeld6.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  409. ManualWeld6.C1 = CFrame.new(-4.29999971, -0.00732803345, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  410. ManualWeld6.Part0 = Part5
  411. ManualWeld6.Part1 = Part15
  412. Part7.Parent = Model0
  413. Part7.Material = Enum.Material.Glass
  414. Part7.BrickColor = BrickColor.new("Gold")
  415. Part7.Rotation = Vector3.new(0, 90, 0)
  416. Part7.CanCollide = false
  417. Part7.Locked = true
  418. Part7.Size = Vector3.new(0.199999899, 0.399999976, 2)
  419. Part7.CFrame = CFrame.new(-14.018878, 9.95738792, 0.0554900169, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  420. Part7.BottomSurface = Enum.SurfaceType.Smooth
  421. Part7.TopSurface = Enum.SurfaceType.Smooth
  422. Part7.Color = Color3.new(0.937255, 0.721569, 0.219608)
  423. Part7.Position = Vector3.new(-14.018878, 9.95738792, 0.0554900169)
  424. Part7.Orientation = Vector3.new(0, 90, 0)
  425. Part7.Color = Color3.new(0.937255, 0.721569, 0.219608)
  426. ManualWeld8.Name = "Weld"
  427. ManualWeld8.Parent = Part7
  428. ManualWeld8.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  429. ManualWeld8.C1 = CFrame.new(-3.7499969, 0, 0.0499944687, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  430. ManualWeld8.Part0 = Part7
  431. ManualWeld8.Part1 = Part15
  432. Part9.Parent = Model0
  433. Part9.Material = Enum.Material.Glass
  434. Part9.BrickColor = BrickColor.new("Lily white")
  435. Part9.Reflectance = 0.10000000149012
  436. Part9.Rotation = Vector3.new(0, 90, 0)
  437. Part9.CanCollide = false
  438. Part9.Locked = true
  439. Part9.Size = Vector3.new(4.69999981, 0.0999999717, 0.100000016)
  440. Part9.CFrame = CFrame.new(-14.1688719, 9.95738411, -2.39450908, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  441. Part9.BottomSurface = Enum.SurfaceType.Smooth
  442. Part9.TopSurface = Enum.SurfaceType.Smooth
  443. Part9.Color = Color3.new(0.929412, 0.917647, 0.917647)
  444. Part9.Position = Vector3.new(-14.1688719, 9.95738411, -2.39450908)
  445. Part9.Orientation = Vector3.new(0, 90, 0)
  446. Part9.Color = Color3.new(0.929412, 0.917647, 0.917647)
  447. ManualWeld10.Name = "Weld"
  448. ManualWeld10.Parent = Part9
  449. ManualWeld10.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  450. ManualWeld10.C1 = CFrame.new(-1.29999781, -3.81469727e-06, -0.0999994278, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  451. ManualWeld10.Part0 = Part9
  452. ManualWeld10.Part1 = Part15
  453. Part11.Parent = Model0
  454. Part11.Material = Enum.Material.Glass
  455. Part11.BrickColor = BrickColor.new("Lily white")
  456. Part11.Reflectance = 0.10000000149012
  457. Part11.Rotation = Vector3.new(0, 90, 0)
  458. Part11.CanCollide = false
  459. Part11.Locked = true
  460. Part11.Size = Vector3.new(4.69999981, 0.0999999717, 0.100000016)
  461. Part11.CFrame = CFrame.new(-13.9688702, 9.95738602, -2.39450788, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  462. Part11.BottomSurface = Enum.SurfaceType.Smooth
  463. Part11.TopSurface = Enum.SurfaceType.Smooth
  464. Part11.Color = Color3.new(0.929412, 0.917647, 0.917647)
  465. Part11.Position = Vector3.new(-13.9688702, 9.95738602, -2.39450788)
  466. Part11.Orientation = Vector3.new(0, 90, 0)
  467. Part11.Color = Color3.new(0.929412, 0.917647, 0.917647)
  468. ManualWeld12.Name = "Weld"
  469. ManualWeld12.Parent = Part11
  470. ManualWeld12.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  471. ManualWeld12.C1 = CFrame.new(-1.299999, -1.90734863e-06, 0.100002289, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  472. ManualWeld12.Part0 = Part11
  473. ManualWeld12.Part1 = Part15
  474. Part13.Parent = Model0
  475. Part13.Material = Enum.Material.Glass
  476. Part13.BrickColor = BrickColor.new("Lily white")
  477. Part13.Reflectance = 0.10000000149012
  478. Part13.Rotation = Vector3.new(0, 90, 0)
  479. Part13.CanCollide = false
  480. Part13.Locked = true
  481. Part13.Size = Vector3.new(2.5999999, 0.0500000007, 0.100000016)
  482. Part13.CFrame = CFrame.new(-14.0688677, 9.95738602, -1.34450984, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  483. Part13.BottomSurface = Enum.SurfaceType.Smooth
  484. Part13.TopSurface = Enum.SurfaceType.Smooth
  485. Part13.Color = Color3.new(0.929412, 0.917647, 0.917647)
  486. Part13.Position = Vector3.new(-14.0688677, 9.95738602, -1.34450984)
  487. Part13.Orientation = Vector3.new(0, 90, 0)
  488. Part13.Color = Color3.new(0.929412, 0.917647, 0.917647)
  489. ManualWeld14.Name = "Weld"
  490. ManualWeld14.Parent = Part13
  491. ManualWeld14.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  492. ManualWeld14.C1 = CFrame.new(-2.34999704, -1.90734863e-06, 4.76837158e-06, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  493. ManualWeld14.Part0 = Part13
  494. ManualWeld14.Part1 = Part15
  495. Part15.Parent = Model0
  496. Part15.Material = Enum.Material.Glass
  497. Part15.BrickColor = BrickColor.new("Lily white")
  498. Part15.Reflectance = 0.10000000149012
  499. Part15.Rotation = Vector3.new(0, 90, 0)
  500. Part15.CanCollide = false
  501. Part15.Locked = true
  502. Part15.Size = Vector3.new(2.0999999, 0.100000001, 0.100000016)
  503. Part15.CFrame = CFrame.new(-14.0688725, 9.95738792, -3.69450688, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  504. Part15.BottomSurface = Enum.SurfaceType.Smooth
  505. Part15.TopSurface = Enum.SurfaceType.Smooth
  506. Part15.Color = Color3.new(0.929412, 0.917647, 0.917647)
  507. Part15.Position = Vector3.new(-14.0688725, 9.95738792, -3.69450688)
  508. Part15.Orientation = Vector3.new(0, 90, 0)
  509. Part15.Color = Color3.new(0.929412, 0.917647, 0.917647)
  510. CornerWedgePart16.Parent = Model0
  511. CornerWedgePart16.Material = Enum.Material.Glass
  512. CornerWedgePart16.BrickColor = BrickColor.new("Lily white")
  513. CornerWedgePart16.Reflectance = 0.10000000149012
  514. CornerWedgePart16.Rotation = Vector3.new(-90, -90, 0)
  515. CornerWedgePart16.CanCollide = false
  516. CornerWedgePart16.Locked = true
  517. CornerWedgePart16.Size = Vector3.new(0.0500000007, 0.899999976, 0.150000006)
  518. CornerWedgePart16.CFrame = CFrame.new(-14.1444778, 9.93199825, -5.18227577, 0, 0, -1, 1, 0, 0, 0, -1, 0)
  519. CornerWedgePart16.Color = Color3.new(0.929412, 0.917647, 0.917647)
  520. CornerWedgePart16.Position = Vector3.new(-14.1444778, 9.93199825, -5.18227577)
  521. CornerWedgePart16.Orientation = Vector3.new(0, -90, 90)
  522. CornerWedgePart16.Color = Color3.new(0.929412, 0.917647, 0.917647)
  523. ManualWeld17.Name = "Weld"
  524. ManualWeld17.Parent = CornerWedgePart16
  525. ManualWeld17.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0)
  526. ManualWeld17.C1 = CFrame.new(1.48776889, -0.0253896713, -0.0756053925, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  527. ManualWeld17.Part0 = CornerWedgePart16
  528. ManualWeld17.Part1 = Part15
  529. CornerWedgePart18.Parent = Model0
  530. CornerWedgePart18.Material = Enum.Material.Glass
  531. CornerWedgePart18.BrickColor = BrickColor.new("Lily white")
  532. CornerWedgePart18.Reflectance = 0.10000000149012
  533. CornerWedgePart18.Rotation = Vector3.new(-90, 90, 0)
  534. CornerWedgePart18.CanCollide = false
  535. CornerWedgePart18.Locked = true
  536. CornerWedgePart18.Size = Vector3.new(0.0500000007, 0.899999976, 0.150000006)
  537. CornerWedgePart18.CFrame = CFrame.new(-13.9944744, 9.98199368, -5.18227577, 0, 0, 1, -1, 0, 0, 0, -1, 0)
  538. CornerWedgePart18.Color = Color3.new(0.929412, 0.917647, 0.917647)
  539. CornerWedgePart18.Position = Vector3.new(-13.9944744, 9.98199368, -5.18227577)
  540. CornerWedgePart18.Orientation = Vector3.new(0, 90, -90)
  541. CornerWedgePart18.Color = Color3.new(0.929412, 0.917647, 0.917647)
  542. ManualWeld19.Name = "Weld"
  543. ManualWeld19.Parent = CornerWedgePart18
  544. ManualWeld19.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0)
  545. ManualWeld19.C1 = CFrame.new(1.48776889, 0.024605751, 0.0743980408, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  546. ManualWeld19.Part0 = CornerWedgePart18
  547. ManualWeld19.Part1 = Part15
  548. CornerWedgePart20.Parent = Model0
  549. CornerWedgePart20.Material = Enum.Material.Glass
  550. CornerWedgePart20.BrickColor = BrickColor.new("Lily white")
  551. CornerWedgePart20.Reflectance = 0.10000000149012
  552. CornerWedgePart20.Rotation = Vector3.new(-90, 0, 0)
  553. CornerWedgePart20.CanCollide = false
  554. CornerWedgePart20.Locked = true
  555. CornerWedgePart20.Size = Vector3.new(0.150000006, 0.899999976, 0.0500000007)
  556. CornerWedgePart20.CFrame = CFrame.new(-14.1444778, 9.98199844, -5.18227577, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  557. CornerWedgePart20.Color = Color3.new(0.929412, 0.917647, 0.917647)
  558. CornerWedgePart20.Position = Vector3.new(-14.1444778, 9.98199844, -5.18227577)
  559. CornerWedgePart20.Orientation = Vector3.new(-90, 0, 0)
  560. CornerWedgePart20.Color = Color3.new(0.929412, 0.917647, 0.917647)
  561. ManualWeld21.Name = "Weld"
  562. ManualWeld21.Parent = CornerWedgePart20
  563. ManualWeld21.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  564. ManualWeld21.C1 = CFrame.new(1.48776889, 0.0246105194, -0.0756053925, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  565. ManualWeld21.Part0 = CornerWedgePart20
  566. ManualWeld21.Part1 = Part15
  567. CornerWedgePart22.Parent = Model0
  568. CornerWedgePart22.Material = Enum.Material.Glass
  569. CornerWedgePart22.BrickColor = BrickColor.new("Lily white")
  570. CornerWedgePart22.Reflectance = 0.10000000149012
  571. CornerWedgePart22.Rotation = Vector3.new(90, 0, -180)
  572. CornerWedgePart22.CanCollide = false
  573. CornerWedgePart22.Locked = true
  574. CornerWedgePart22.Size = Vector3.new(0.150000006, 0.899999976, 0.0500000007)
  575. CornerWedgePart22.CFrame = CFrame.new(-13.9944782, 9.93199444, -5.18227577, -1, 0, 0, 0, 0, -1, 0, -1, 0)
  576. CornerWedgePart22.Color = Color3.new(0.929412, 0.917647, 0.917647)
  577. CornerWedgePart22.Position = Vector3.new(-13.9944782, 9.93199444, -5.18227577)
  578. CornerWedgePart22.Orientation = Vector3.new(90, 180, 0)
  579. CornerWedgePart22.Color = Color3.new(0.929412, 0.917647, 0.917647)
  580. ManualWeld23.Name = "Weld"
  581. ManualWeld23.Parent = CornerWedgePart22
  582. ManualWeld23.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0)
  583. ManualWeld23.C1 = CFrame.new(1.48776889, -0.025393486, 0.0743942261, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  584. ManualWeld23.Part0 = CornerWedgePart22
  585. ManualWeld23.Part1 = Part15
  586. WedgePart24.Parent = Model0
  587. WedgePart24.Material = Enum.Material.Glass
  588. WedgePart24.BrickColor = BrickColor.new("Gold")
  589. WedgePart24.Rotation = Vector3.new(-90, 90, 0)
  590. WedgePart24.CanCollide = false
  591. WedgePart24.Locked = true
  592. WedgePart24.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
  593. WedgePart24.CFrame = CFrame.new(-14.3113461, 9.95738983, -0.127655029, 0, 0, 1, -1, 0, 0, 0, -1, 0)
  594. WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
  595. WedgePart24.Color = Color3.new(0.937255, 0.721569, 0.219608)
  596. WedgePart24.Position = Vector3.new(-14.3113461, 9.95738983, -0.127655029)
  597. WedgePart24.Orientation = Vector3.new(0, 90, -90)
  598. WedgePart24.Color = Color3.new(0.937255, 0.721569, 0.219608)
  599. ManualWeld25.Name = "Weld"
  600. ManualWeld25.Parent = WedgePart24
  601. ManualWeld25.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0)
  602. ManualWeld25.C1 = CFrame.new(-3.56685185, 1.90734863e-06, -0.242473602, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  603. ManualWeld25.Part0 = WedgePart24
  604. ManualWeld25.Part1 = Part15
  605. WedgePart26.Parent = Model0
  606. WedgePart26.Material = Enum.Material.Glass
  607. WedgePart26.BrickColor = BrickColor.new("Gold")
  608. WedgePart26.Rotation = Vector3.new(-90, -90, 0)
  609. WedgePart26.CanCollide = false
  610. WedgePart26.Locked = true
  611. WedgePart26.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
  612. WedgePart26.CFrame = CFrame.new(-13.8113518, 9.95738792, -0.127655029, 0, 0, -1, 1, 0, 0, 0, -1, 0)
  613. WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
  614. WedgePart26.Color = Color3.new(0.937255, 0.721569, 0.219608)
  615. WedgePart26.Position = Vector3.new(-13.8113518, 9.95738792, -0.127655029)
  616. WedgePart26.Orientation = Vector3.new(0, -90, 90)
  617. WedgePart26.Color = Color3.new(0.937255, 0.721569, 0.219608)
  618. ManualWeld27.Name = "Weld"
  619. ManualWeld27.Parent = WedgePart26
  620. ManualWeld27.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0)
  621. ManualWeld27.C1 = CFrame.new(-3.56685185, 0, 0.257520676, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  622. ManualWeld27.Part0 = WedgePart26
  623. ManualWeld27.Part1 = Part15
  624. WedgePart28.Parent = Model0
  625. WedgePart28.Material = Enum.Material.Glass
  626. WedgePart28.BrickColor = BrickColor.new("Gold")
  627. WedgePart28.Rotation = Vector3.new(90, 90, 0)
  628. WedgePart28.CanCollide = false
  629. WedgePart28.Locked = true
  630. WedgePart28.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
  631. WedgePart28.CFrame = CFrame.new(-13.271347, 9.95738983, 0.252345085, -2.62268316e-07, -8.74227766e-08, 1, 1, -2.29282264e-14, 2.62268316e-07, 0, 1, 8.74227766e-08)
  632. WedgePart28.BottomSurface = Enum.SurfaceType.Smooth
  633. WedgePart28.Color = Color3.new(0.937255, 0.721569, 0.219608)
  634. WedgePart28.Position = Vector3.new(-13.271347, 9.95738983, 0.252345085)
  635. WedgePart28.Orientation = Vector3.new(0, 90, 90)
  636. WedgePart28.Color = Color3.new(0.937255, 0.721569, 0.219608)
  637. ManualWeld29.Name = "Weld"
  638. ManualWeld29.Parent = WedgePart28
  639. ManualWeld29.C0 = CFrame.new(0, 0, 0, -2.62268316e-07, 1, 0, -8.74227766e-08, -2.29282264e-14, 1, 1, 2.62268316e-07, 8.74227766e-08)
  640. ManualWeld29.C1 = CFrame.new(-3.94685197, 1.90734863e-06, 0.797525406, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  641. ManualWeld29.Part0 = WedgePart28
  642. ManualWeld29.Part1 = Part15
  643. WedgePart30.Parent = Model0
  644. WedgePart30.Material = Enum.Material.Glass
  645. WedgePart30.BrickColor = BrickColor.new("Gold")
  646. WedgePart30.Rotation = Vector3.new(90, -90, 0)
  647. WedgePart30.CanCollide = false
  648. WedgePart30.Locked = true
  649. WedgePart30.Size = Vector3.new(0.399999946, 0.200000033, 0.50000006)
  650. WedgePart30.CFrame = CFrame.new(-14.7713461, 9.95738983, 0.252345085, 1.74845553e-07, 8.74227766e-08, -1, -1, 1.52854837e-14, -1.74845553e-07, 0, 1, 8.74227766e-08)
  651. WedgePart30.BottomSurface = Enum.SurfaceType.Smooth
  652. WedgePart30.Color = Color3.new(0.937255, 0.721569, 0.219608)
  653. WedgePart30.Position = Vector3.new(-14.7713461, 9.95738983, 0.252345085)
  654. WedgePart30.Orientation = Vector3.new(0, -90, -90)
  655. WedgePart30.Color = Color3.new(0.937255, 0.721569, 0.219608)
  656. ManualWeld31.Name = "Weld"
  657. ManualWeld31.Parent = WedgePart30
  658. ManualWeld31.C0 = CFrame.new(0, 0, 0, 1.74845553e-07, -1, 0, 8.74227766e-08, 1.52854837e-14, 1, -1, -1.74845553e-07, 8.74227766e-08)
  659. ManualWeld31.C1 = CFrame.new(-3.94685197, 1.90734863e-06, -0.70247364, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  660. ManualWeld31.Part0 = WedgePart30
  661. ManualWeld31.Part1 = Part15
  662. Part32.Name = "handleP"
  663. Part32.Parent = Model0
  664. Part32.Transparency = 1
  665. Part32.CanCollide = false
  666. Part32.Locked = true
  667. Part32.Size = Vector3.new(1, 1, 1)
  668. Part32.CFrame = CFrame.new(-14.0687914, 9.95006847, 0.769564867, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  669. Part32.BottomSurface = Enum.SurfaceType.Smooth
  670. Part32.TopSurface = Enum.SurfaceType.Smooth
  671. Part32.Position = Vector3.new(-14.0687914, 9.95006847, 0.769564867)
  672. ManualWeld33.Name = "Weld"
  673. ManualWeld33.Parent = Part32
  674. ManualWeld33.C1 = CFrame.new(-4.46407175, -0.00731945038, 8.10623169e-05, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  675. ManualWeld33.Part0 = Part32
  676. ManualWeld33.Part1 = Part15
  677. Part34.Name = "bladeP"
  678. Part34.Parent = Model0
  679. --[[Part34.Transparency = 0.7
  680. Part34.BrickColor = BrickColor.new("New Yeller")
  681. Part34.Material = "Neon"]]
  682. Part34.Transparency = 1
  683. Part34.CanCollide = false
  684. Part34.Locked = true
  685. Part34.Size = Vector3.new(0.6, 0.2, 5.55)
  686. Part34.CFrame = CFrame.new(-14.0687914, 9.95006847, -2.98043513, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  687. Part34.BottomSurface = Enum.SurfaceType.Smooth
  688. Part34.TopSurface = Enum.SurfaceType.Smooth
  689. Part34.Position = Vector3.new(-14.0687914, 9.95006847, -2.98043513)
  690. ManualWeld35.Name = "Weld"
  691. ManualWeld35.Parent = Part34
  692. ManualWeld35.C1 = CFrame.new(-0.714071751, -0.00731945038, 8.10623169e-05, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  693. ManualWeld35.Part0 = Part34
  694. ManualWeld35.Part1 = Part15
  695. for i,v in pairs(mas:GetChildren()) do
  696. v.Parent = char
  697. Excalibur = v
  698. handleP = Part32
  699. bladeP = Part34
  700. pcall(function() v:MakeJoints() end)
  701. end
  702. mas:Destroy()
  703. for i,v in pairs(cors) do
  704. spawn(function()
  705. pcall(v)
  706. end)
  707. end
  708.  
  709. local AT0 = Instance.new("Attachment", bladeP)
  710. AT0.Position = Vector3.new(0, 0, -2.7)
  711.  
  712. local AT1 = Instance.new("Attachment", bladeP)
  713. AT1.Position = Vector3.new(0, 0, 2.7)
  714.  
  715. local trial = Instance.new("Trail", bladeP)
  716. trial.Attachment0 = AT0
  717. trial.Attachment1 = AT1
  718. trial.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
  719. trial.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 0, 0)})
  720. trial.Lifetime = 0.25
  721. trial.LightEmission = 1
  722. trial.Enabled = false
  723.  
  724. local ws = hum.WalkSpeed
  725. local jp = hum.JumpPower
  726. local nws = ws
  727. local njp = jp
  728.  
  729. local rootj0 = rootj.C0
  730. local neck0 = neck.C0
  731. local LS0 = LS.C0
  732. local RS0 = RS.C0
  733. local LH0 = LH.C0
  734. local RH0 = RH.C0
  735. local rootj1 = rootj.C1
  736. local neck1 = neck.C1
  737. local LS1 = LS.C1
  738. local RS1 = RS.C1
  739. local LH1 = LH.C1
  740. local RH1 = RH.C1
  741.  
  742. -----------------------------------------------------------------------------
  743.  
  744. local CFn = CFrame.new
  745. local CFa = CFrame.Angles
  746. local Rad = math.rad
  747. local Cos = math.cos
  748. local Sin = math.sin
  749. local sine = 1
  750. local running = false
  751. local Slashing = false
  752. local lSlashing = false
  753. local attackstate = 1
  754. local cut = false
  755. local attacking = false
  756. local shoot = false
  757. local Slamming = false
  758. local LOCKEDON = false
  759.  
  760. local rarmP = Instance.new("Part", char)
  761. rarmP.Size = Vector3.new(1, 1, 1)
  762. rarmP.CanCollide = false
  763. rarmP.Transparency = 1
  764. rarmP.Locked = true
  765.  
  766. local rarmPw = Instance.new("Weld", rarmP)
  767. rarmPw.Part0 = rarm
  768. rarmPw.Part1 = rarmP
  769. rarmPw.C1 = CFn(1, 0, 0) * CFa(0, 0, Rad(-90))
  770.  
  771. local hPw = Instance.new("Weld", handleP)
  772. hPw.Part0 = rarmP
  773. hPw.Part1 = handleP
  774.  
  775. local hPw0 = hPw.C0
  776. local hPw1 = hPw.C1
  777.  
  778. local tweeninfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
  779.  
  780. -----------------------------------------------------------------------------
  781.  
  782. ArtificialHB = Instance.new("BindableEvent", script)
  783. ArtificialHB.Name = "Heartbeat"
  784. script:WaitForChild("Heartbeat")
  785.  
  786. frame = 1 / 60
  787. tf = 0
  788. allowframeloss = false
  789. tossremainder = false
  790.  
  791.  
  792. lastframe = tick()
  793. script.Heartbeat:Fire()
  794.  
  795.  
  796. game:GetService("RunService").Heartbeat:connect(function(s, p)
  797. tf = tf + s
  798. if tf >= frame then
  799. if allowframeloss then
  800. script.Heartbeat:Fire()
  801. lastframe = tick()
  802. else
  803. for i = 1, math.floor(tf / frame) do
  804. script.Heartbeat:Fire()
  805. end
  806. lastframe = tick()
  807. end
  808. if tossremainder then
  809. tf = 0
  810. else
  811. tf = tf - frame * math.floor(tf / frame)
  812. end
  813. end
  814. end)
  815.  
  816. function swait(num)
  817. if num == 0 or num == nil then
  818. game:service("RunService").Stepped:wait(0)
  819. else
  820. for i = 0, num do
  821. game:service("RunService").Stepped:wait(0)
  822. end
  823. end
  824. end
  825.  
  826. function clerp(a, b, t)
  827. return a:lerp(b, t)
  828. end
  829.  
  830. function GetTorsos(pos,dis)
  831. local people = workspace:GetChildren()
  832. local peopletab = {}
  833. local temp = nil
  834. local humtor = nil
  835. local temp2 = nil
  836. for x = 1, #people do
  837. temp2 = people[x]
  838. if temp2.className == "Model" and temp2 ~= char and temp2:FindFirstChildOfClass("Humanoid") then
  839. temp = temp2:FindFirstChild("Torso") or temp2:FindFirstChild("UpperTorso")
  840. humtor = temp2:FindFirstChildOfClass("Humanoid")
  841. if temp ~= nil and humtor ~= nil and humtor.Health > 0 then
  842. if (temp.Position - pos).magnitude < dis then
  843. table.insert(peopletab,temp)
  844. dis = (temp.Position - pos).magnitude
  845. end
  846. end
  847. end
  848. end
  849. return peopletab
  850. end
  851.  
  852. function Slash()
  853. if Slashing == false and attacking == false then
  854. attacking = true
  855. Slashing = true
  856. cut = true
  857. hum.WalkSpeed = 2
  858. hum.JumpPower = 5
  859. if Slashing == true and attacking == true then
  860. tdmg = bladeP.Touched:connect(function(hit)
  861. if cut == true and Slashing == true and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) and hit.Name ~= "scar" then
  862. if hit.Parent == nil then
  863. return
  864. end
  865. cut = false
  866. local cutman = hit.Parent
  867. local cutthing = hit
  868. local cuthum = cutman:FindFirstChildOfClass("Humanoid")
  869. cuthum.Health = cuthum.Health - 10
  870. for i = 1,10 do
  871. local ranAng = math.random(-360, 360)
  872. local scar = Instance.new("Part", cutman)
  873. scar.Name = "scar"
  874. scar.CanCollide = false
  875. scar.Anchored = true
  876. scar.Material = "Neon"
  877. scar.BrickColor = BrickColor.new("New Yeller")
  878. scar.Size = Vector3.new(0.1, 0.1, 0.1)
  879. local scarm = Instance.new("SpecialMesh", scar)
  880. scarm.MeshType = "Sphere"
  881. scarm.Scale = Vector3.new(1, 20, 20)
  882. scar.CFrame = cutthing.CFrame * CFa(Rad(ranAng), Rad(ranAng), Rad(ranAng))
  883. local partprop = {Scale = Vector3.new(150, 10, 10)}
  884. local partprop2 = {Transparency = 1}
  885. local tween = tweenserv:Create(scarm, tweeninfo, partprop)
  886. local tween2 = tweenserv:Create(scar, tweeninfo, partprop2)
  887. tween:Play()
  888. tween2:Play()
  889. game:GetService("Debris"):AddItem(scar, 0.5)
  890. end
  891. elseif cut == true and Slashing == true and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) and hit.Name ~= "scar" then
  892. if hit.Parent.Parent == nil then
  893. return
  894. end
  895. cut = false
  896. local cutman = hit.Parent.Parent
  897. local cutthing = hit
  898. local cuthum = cutman:FindFirstChildOfClass("Humanoid")
  899. cuthum.Health = cuthum.Health - 10
  900. for i = 1,10 do
  901. local ranAng = math.random(-360, 360)
  902. local scar = Instance.new("Part", cutman)
  903. scar.Name = "scar"
  904. scar.CanCollide = false
  905. scar.Anchored = true
  906. scar.Material = "Neon"
  907. scar.BrickColor = BrickColor.new("New Yeller")
  908. scar.Size = Vector3.new(0.1, 0.1, 0.1)
  909. local scarm = Instance.new("SpecialMesh", scar)
  910. scarm.MeshType = "Sphere"
  911. scarm.Scale = Vector3.new(1, 20, 20)
  912. scar.CFrame = cutthing.CFrame * CFa(Rad(ranAng), Rad(ranAng), Rad(ranAng))
  913. local partprop = {Scale = Vector3.new(150, 10, 10)}
  914. local partprop2 = {Transparency = 1}
  915. local tween = tweenserv:Create(scarm, tweeninfo, partprop)
  916. local tween2 = tweenserv:Create(scar, tweeninfo, partprop2)
  917. tween:Play()
  918. tween2:Play()
  919. game:GetService("Debris"):AddItem(scar, 0.5)
  920. end
  921. end
  922. end)
  923. end
  924. if attackstate == 1 then
  925. for i = 0,1,.15 do
  926. hPw.C1 = clerp(hPw.C1, hPw1, i)
  927. hPw.C0 = clerp(hPw.C0, hPw0, i)
  928. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  929. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(-15)), i)
  930. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  931. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-50), Rad(-110), Rad(-120)), i)
  932. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  933. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  934. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  935. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  936. LS.C0 = clerp(LS.C0, LS0, i)
  937. RS.C0 = clerp(RS.C0, RS0, i)
  938. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  939. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  940. swait()
  941. end
  942. if not bladeP:FindFirstChild("1,2sounds") then
  943. local sound12 = Instance.new("Sound", bladeP)
  944. sound12.SoundId = "rbxassetid://588693156"
  945. sound12.Volume = 2
  946. sound12.Name = "1,2sounds"
  947. sound12:Play()
  948. else
  949. local sound12 = bladeP:FindFirstChild("1,2sounds")
  950. sound12:Play()
  951. end
  952. for i = 0,1,.15 do
  953. hPw.C1 = clerp(hPw.C1, hPw1, i)
  954. hPw.C0 = clerp(hPw.C0, hPw0, i)
  955. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  956. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(10), 0, Rad(25)), i)
  957. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  958. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(100), Rad(-20), Rad(10)), i)
  959. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  960. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
  961. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  962. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  963. LS.C0 = clerp(LS.C0, LS0, i)
  964. RS.C0 = clerp(RS.C0, RS0, i)
  965. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  966. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  967. swait()
  968. end
  969. attackstate = 2
  970. elseif attackstate == 2 then
  971. for i = 0,1,.15 do
  972. hPw.C1 = clerp(hPw.C1, hPw1, i)
  973. hPw.C0 = clerp(hPw.C0, hPw0, i)
  974. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  975. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(10), 0, Rad(25)), i)
  976. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  977. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(70), Rad(-20), Rad(-110)), i)
  978. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  979. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
  980. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  981. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  982. LS.C0 = clerp(LS.C0, LS0, i)
  983. RS.C0 = clerp(RS.C0, RS0, i)
  984. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  985. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  986. swait()
  987. end
  988. if not bladeP:FindFirstChild("1,2sounds") then
  989. local sound12 = Instance.new("Sound", bladeP)
  990. sound12.SoundId = "rbxassetid://588693156"
  991. sound12.Volume = 2
  992. sound12.Name = "1,2sounds"
  993. sound12:Play()
  994. else
  995. local sound12 = bladeP:FindFirstChild("1,2sounds")
  996. sound12:Play()
  997. end
  998. for i = 0,1,.15 do
  999. hPw.C1 = clerp(hPw.C1, hPw1 * CFa(0, Rad(-20), 0), i)
  1000. hPw.C0 = clerp(hPw.C0, hPw0, i)
  1001. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  1002. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(-15)), i)
  1003. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  1004. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-20), Rad(-10), Rad(-20)), i)
  1005. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  1006. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  1007. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  1008. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  1009. LS.C0 = clerp(LS.C0, LS0, i)
  1010. RS.C0 = clerp(RS.C0, RS0, i)
  1011. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1012. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1013. swait()
  1014. end
  1015. attackstate = 3
  1016. elseif attackstate == 3 then
  1017. for i = 0,1,.15 do
  1018. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(10), Rad(-35)), i)
  1019. hPw.C0 = clerp(hPw.C0, hPw0, i)
  1020. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(15), 0, Rad(-15)), i)
  1021. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(45), 0, 0), i)
  1022. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(120)), i)
  1023. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-120)), i)
  1024. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-45)), i)
  1025. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(45)), i)
  1026. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  1027. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  1028. LS.C0 = clerp(LS.C0, LS0, i)
  1029. RS.C0 = clerp(RS.C0, RS0, i)
  1030. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1031. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1032. swait()
  1033. end
  1034. if not bladeP:FindFirstChild("3sounds") then
  1035. local sound3 = Instance.new("Sound", bladeP)
  1036. sound3.SoundId = "rbxassetid://588693922"
  1037. sound3.Volume = 2
  1038. sound3.Name = "3sounds"
  1039. sound3:Play()
  1040. else
  1041. local sound3 = bladeP:FindFirstChild("3sounds")
  1042. sound3:Play()
  1043. end
  1044. for i = 0,1,.15 do
  1045. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-30), Rad(-35)), i)
  1046. hPw.C0 = clerp(hPw.C0, hPw0, i)
  1047. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-15)), i)
  1048. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-40), 0, 0), i)
  1049. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(10)), i)
  1050. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-10)), i)
  1051. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(40)), i)
  1052. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-40)), i)
  1053. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  1054. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  1055. LS.C0 = clerp(LS.C0, LS0, i)
  1056. RS.C0 = clerp(RS.C0, RS0, i)
  1057. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1058. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1059. swait()
  1060. end
  1061. attackstate = 1
  1062. end
  1063. hum.WalkSpeed = nws
  1064. hum.JumpPower = jp
  1065. cut = false
  1066. tdmg:Disconnect()
  1067. Slashing = false
  1068. attacking = false
  1069. end
  1070. end
  1071.  
  1072. function longSlash()
  1073. if lSlashing == false and attacking == false then
  1074. attacking = true
  1075. lSlashing = true
  1076. shoot = true
  1077. hum.WalkSpeed = 2
  1078. hum.JumpPower = 5
  1079. for i = 0,1,.15 do
  1080. hPw.C1 = clerp(hPw.C1, hPw1, i)
  1081. hPw.C0 = clerp(hPw.C0, hPw0, i)
  1082. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  1083. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(20), 0, Rad(-30)), i)
  1084. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  1085. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-50), Rad(-70), Rad(-160)), i)
  1086. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-20)), i)
  1087. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(20)), i)
  1088. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  1089. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  1090. LS.C0 = clerp(LS.C0, LS0, i)
  1091. RS.C0 = clerp(RS.C0, RS0, i)
  1092. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1093. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1094. swait()
  1095. end
  1096. local slashp = Instance.new("Part", char)
  1097. slashp.BrickColor = BrickColor.new("New Yeller")
  1098. slashp.Material = "Neon"
  1099. slashp.CanCollide = false
  1100. slashp.Size = Vector3.new(15, 3, 1)
  1101. slashp.Transparency = 1
  1102. slashp.CFrame = CFn(bladeP.CFrame.p, mou.Hit.p)
  1103. local slashat0 = Instance.new("Attachment", slashp)
  1104. slashat0.Position = Vector3.new(7.5, 0, 0)
  1105. local slashat1 = Instance.new("Attachment", slashp)
  1106. slashat1.Position = Vector3.new(-7.5, 0, 0)
  1107. local slashat2 = Instance.new("Attachment", slashp)
  1108. slashat2.Position = Vector3.new(7.5, -1.5, 0)
  1109. local slashat3 = Instance.new("Attachment", slashp)
  1110. slashat3.Position = Vector3.new(-7.5, -1.5, 0)
  1111. local slashat4 = Instance.new("Attachment", slashp)
  1112. slashat4.Position = Vector3.new(7.5, 1.5, 0)
  1113. local slashat5 = Instance.new("Attachment", slashp)
  1114. slashat5.Position = Vector3.new(-7.5, 1.5, 0)
  1115. local slashpt = Instance.new("Trail", slashp)
  1116. slashpt.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
  1117. slashpt.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
  1118. slashpt.Lifetime = 0.35
  1119. slashpt.LightEmission = 1
  1120. slashpt.Attachment0 = slashat0
  1121. slashpt.Attachment1 = slashat1
  1122. slashpt.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
  1123. local slashpt2 = Instance.new("Trail", slashp)
  1124. slashpt2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
  1125. slashpt2.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
  1126. slashpt2.Lifetime = 0.35
  1127. slashpt2.LightEmission = 1
  1128. slashpt2.Attachment0 = slashat2
  1129. slashpt2.Attachment1 = slashat3
  1130. slashpt2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
  1131. local slashpt3 = Instance.new("Trail", slashp)
  1132. slashpt3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
  1133. slashpt3.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
  1134. slashpt3.Lifetime = 0.35
  1135. slashpt3.LightEmission = 1
  1136. slashpt3.Attachment0 = slashat4
  1137. slashpt3.Attachment1 = slashat5
  1138. slashpt3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
  1139. local slashbv = Instance.new("BodyVelocity", slashp)
  1140. slashbv.Velocity = mou.Hit.lookVector * 180
  1141. slashbv.MaxForce = Vector3.new(100000000000, 100000000000, 100000000000)
  1142. game:GetService("Debris"):AddItem(slashp, 15)
  1143. slashp.Touched:connect(function(hit)
  1144. if shoot == true and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  1145. shoot = false
  1146. slashp:Destroy()
  1147. local shootman = hit.Parent
  1148. local shoottor = shootman:FindFirstChild("Torso") or shootman:FindFirstChild("UpperTorso")
  1149. local shoothum = shootman:FindFirstChildOfClass("Humanoid")
  1150. shoothum.Health = shoothum.Health - 15
  1151. local ranPit = math.random(0.9, 1.4)
  1152. if not shoottor:FindFirstChild("XDthxforthesoundtho") then
  1153. local boom = Instance.new("Sound", shoottor)
  1154. boom.SoundId = "rbxassetid://588734356"
  1155. boom.Volume = 3
  1156. boom.Pitch = ranPit
  1157. boom.Name = "XDthxforthesoundtho"
  1158. boom:Play()
  1159. else
  1160. local boom = shoottor:FindFirstChild("XDthxforthesoundtho")
  1161. boom.Pitch = ranPit
  1162. boom:Play()
  1163. end
  1164. for i = 1,15 do
  1165. local ranAng2 = math.random(-360, 360)
  1166. local scar2 = Instance.new("Part", char)
  1167. scar2.Name = "scar"
  1168. scar2.CanCollide = false
  1169. scar2.Anchored = true
  1170. scar2.Material = "Neon"
  1171. scar2.BrickColor = BrickColor.new("New Yeller")
  1172. scar2.Size = Vector3.new(0.1, 0.1, 0.1)
  1173. local scarm2 = Instance.new("SpecialMesh", scar2)
  1174. scarm2.MeshType = "Sphere"
  1175. scarm2.Scale = Vector3.new(800, 1, 1)
  1176. scar2.CFrame = shoottor.CFrame * CFa(Rad(ranAng2), Rad(ranAng2), Rad(ranAng2))
  1177. local partprop3 = {Scale = Vector3.new(600, 40, 40)}
  1178. local partprop4 = {Transparency = 1}
  1179. local tween3 = tweenserv:Create(scarm2, tweeninfo, partprop3)
  1180. local tween4 = tweenserv:Create(scar2, tweeninfo, partprop4)
  1181. tween3:Play()
  1182. tween4:Play()
  1183. game:GetService("Debris"):AddItem(scar2, 0.5)
  1184. local cutSparkle = Instance.new("Part", char)
  1185. cutSparkle.Name = "cutSparkle2244"
  1186. cutSparkle.CanCollide = false
  1187. cutSparkle.Anchored = true
  1188. cutSparkle.Material = "Neon"
  1189. cutSparkle.BrickColor = BrickColor.new("New Yeller")
  1190. cutSparkle.Size = Vector3.new(10, 10, 10)
  1191. cutSparkle.CFrame = shoottor.CFrame
  1192. local ranPos = math.random(-30, 30)
  1193. local ranPos2 = math.random(-30, 30)
  1194. local ranPos3 = math.random(-30, 30)
  1195. local partprop5 = {CFrame = shoottor.CFrame * CFn(ranPos, ranPos2, ranPos3) * CFa(ranAng2, ranAng2, ranAng2); Size = Vector3.new(0.1, 0.1, 0.1)}
  1196. local tween5 = tweenserv:Create(cutSparkle, tweeninfo, partprop5)
  1197. tween5:Play()
  1198. game:GetService("Debris"):AddItem(cutSparkle, 0.5)
  1199. end
  1200. elseif shoot == true and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  1201. shoot = false
  1202. slashp:Destroy()
  1203. local shootman = hit.Parent.Parent
  1204. local shoottor = shootman:FindFirstChild("Torso") or shootman:FindFirstChild("UpperTorso")
  1205. local shoothum = shootman:FindFirstChildOfClass("Humanoid")
  1206. shoothum.Health = shoothum.Health - 15
  1207. local ranPit = math.random(0.9, 1.4)
  1208. if not shoottor:FindFirstChild("XDthxforthesoundtho") then
  1209. local boom = Instance.new("Sound", shoottor)
  1210. boom.SoundId = "rbxassetid://588734356"
  1211. boom.Volume = 3
  1212. boom.Pitch = ranPit
  1213. boom.Name = "XDthxforthesoundtho"
  1214. boom:Play()
  1215. else
  1216. local boom = shoottor:FindFirstChild("XDthxforthesoundtho")
  1217. boom.Pitch = ranPit
  1218. boom:Play()
  1219. end
  1220. for i = 1,15 do
  1221. local ranAng2 = math.random(-360, 360)
  1222. local scar2 = Instance.new("Part", char)
  1223. scar2.Name = "scar"
  1224. scar2.CanCollide = false
  1225. scar2.Anchored = true
  1226. scar2.Material = "Neon"
  1227. scar2.BrickColor = BrickColor.new("New Yeller")
  1228. scar2.Size = Vector3.new(0.1, 0.1, 0.1)
  1229. local scarm2 = Instance.new("SpecialMesh", scar2)
  1230. scarm2.MeshType = "Sphere"
  1231. scarm2.Scale = Vector3.new(800, 1, 1)
  1232. scar2.CFrame = shoottor.CFrame * CFa(Rad(ranAng2), Rad(ranAng2), Rad(ranAng2))
  1233. local partprop3 = {Scale = Vector3.new(600, 40, 40)}
  1234. local partprop4 = {Transparency = 1}
  1235. local tween3 = tweenserv:Create(scarm2, tweeninfo, partprop3)
  1236. local tween4 = tweenserv:Create(scar2, tweeninfo, partprop4)
  1237. tween3:Play()
  1238. tween4:Play()
  1239. game:GetService("Debris"):AddItem(scar2, 0.5)
  1240. local cutSparkle = Instance.new("Part", char)
  1241. cutSparkle.Name = "cutSparkle2244"
  1242. cutSparkle.CanCollide = false
  1243. cutSparkle.Anchored = true
  1244. cutSparkle.Material = "Neon"
  1245. cutSparkle.BrickColor = BrickColor.new("New Yeller")
  1246. cutSparkle.Size = Vector3.new(10, 10, 10)
  1247. cutSparkle.CFrame = shoottor.CFrame
  1248. local ranPos = math.random(-30, 30)
  1249. local ranPos2 = math.random(-30, 30)
  1250. local ranPos3 = math.random(-30, 30)
  1251. local partprop5 = {CFrame = shoottor.CFrame * CFn(ranPos, ranPos2, ranPos3) * CFa(ranAng2, ranAng2, ranAng2); Size = Vector3.new(0.1, 0.1, 0.1)}
  1252. local tween5 = tweenserv:Create(cutSparkle, tweeninfo, partprop5)
  1253. tween5:Play()
  1254. game:GetService("Debris"):AddItem(cutSparkle, 0.5)
  1255. end
  1256. end
  1257. end)
  1258. for i = 0,1,.15 do
  1259. hPw.C1 = clerp(hPw.C1, hPw1, i)
  1260. hPw.C0 = clerp(hPw.C0, hPw0, i)
  1261. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  1262. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(50)), i)
  1263. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  1264. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(60), Rad(-20), Rad(10)), i)
  1265. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
  1266. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  1267. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  1268. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  1269. LS.C0 = clerp(LS.C0, LS0, i)
  1270. RS.C0 = clerp(RS.C0, RS0, i)
  1271. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1272. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1273. swait()
  1274. end
  1275. hum.WalkSpeed = nws
  1276. hum.JumpPower = jp
  1277. lSlashing = false
  1278. attacking = false
  1279. end
  1280. end
  1281.  
  1282. function SwordSlam()
  1283. if Slamming == false and attacking == false then
  1284. attacking = true
  1285. Slamming = true
  1286. hum.WalkSpeed = 0
  1287. hum.JumpPower = 0
  1288. for i = 0,1,.1 do
  1289. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-150), Rad(-35)), i)
  1290. hPw.C0 = clerp(hPw.C0, hPw0, i)
  1291. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(15), 0, Rad(-15)), i)
  1292. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(45), 0, 0), i)
  1293. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(130)), i)
  1294. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-130)), i)
  1295. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-45)), i)
  1296. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(45)), i)
  1297. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  1298. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  1299. LS.C0 = clerp(LS.C0, LS0, i)
  1300. RS.C0 = clerp(RS.C0, RS0, i)
  1301. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1302. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1303. swait()
  1304. end
  1305. if not bladeP:FindFirstChild("SLAMMM") then
  1306. local SPAM = Instance.new("Sound", bladeP)
  1307. SPAM.SoundId = "rbxassetid://1548538202"
  1308. SPAM.Name = "SLAMMM"
  1309. SPAM.Volume = 4
  1310. SPAM:Play()
  1311. else
  1312. local SPAM = bladeP:FindFirstChild("SLAMMM")
  1313. SPAM:Play()
  1314. end
  1315. for i = 1,30 do
  1316. local ranAng3 = math.random(-360, 360)
  1317. local ranAng4 = math.random(-360, 360)
  1318. local ranPos4 = math.random(-80, 80)
  1319. local ranPos5 = math.random(-80, 80)
  1320. local ranPos6 = math.random(-80, 80)
  1321. local ranPos7 = math.random(-80, 80)
  1322. local ranPos8 = math.random(-80, 80)
  1323. local ranPos9 = math.random(-80, 80)
  1324. local FIRE = Instance.new("Part", char)
  1325. FIRE.Material = "Neon"
  1326. FIRE.BrickColor = BrickColor.new("New Yeller")
  1327. FIRE.CanCollide = false
  1328. FIRE.Size = Vector3.new(30, 30, 30)
  1329. FIRE.Anchored = true
  1330. FIRE.CFrame = bladeP.CFrame
  1331. local FIRE2 = Instance.new("Part", char)
  1332. FIRE2.Material = "Neon"
  1333. FIRE2.BrickColor = BrickColor.new("New Yeller")
  1334. FIRE2.CanCollide = false
  1335. FIRE2.Anchored = true
  1336. FIRE2.CFrame = bladeP.CFrame
  1337. local FIREM = Instance.new("SpecialMesh", FIRE2)
  1338. FIREM.MeshType = "Sphere"
  1339. FIREM.Scale = Vector3.new(3, 1, 1)
  1340. local tweeninfo2 = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
  1341. local partprop6 = {CFrame = bladeP.CFrame * CFn(ranPos4, ranPos5, ranPos6) * CFa(ranAng3, ranAng3, ranAng3); Size = Vector3.new(0.1, 0.1, 0.1)}
  1342. local partprop7 = {CFrame = bladeP.CFrame * CFn(ranPos7, ranPos8, ranPos9) * CFa(ranAng4, ranAng4, ranAng4); Transparency = 1}
  1343. local partprop8 = {Scale = Vector3.new(15, 5, 5)}
  1344. local tween6 = tweenserv:Create(FIRE, tweeninfo2, partprop6)
  1345. local tween7 = tweenserv:Create(FIRE2, tweeninfo2, partprop7)
  1346. local tween8 = tweenserv:Create(FIREM, tweeninfo2, partprop8)
  1347. tween6:Play()
  1348. tween7:Play()
  1349. tween8:Play()
  1350. game:GetService("Debris"):AddItem(FIRE, 1)
  1351. game:GetService("Debris"):AddItem(FIRE2, 1)
  1352. end
  1353. for i,v in pairs(GetTorsos(bladeP.Position, 35)) do
  1354. if v.Parent:FindFirstChildOfClass("Humanoid") then
  1355. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 35
  1356. end
  1357. end
  1358. for i = 0,1,.1 do
  1359. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-150), Rad(-35)), i)
  1360. hPw.C0 = clerp(hPw.C0, hPw0, i)
  1361. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-15)), i)
  1362. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 1, 0.1) * CFa(Rad(-40), 0, 0), i)
  1363. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(90)), i)
  1364. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-90)), i)
  1365. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.5, 0) * CFa(Rad(5), 0, Rad(-40)), i)
  1366. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.5, -0.5, 0) * CFa(Rad(5), 0, Rad(-40)), i)
  1367. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  1368. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  1369. LS.C0 = clerp(LS.C0, LS0, i)
  1370. RS.C0 = clerp(RS.C0, RS0, i)
  1371. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1372. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1373. swait()
  1374. end
  1375. hum.WalkSpeed = nws
  1376. hum.JumpPower = jp
  1377. Slamming = false
  1378. attacking = false
  1379. end
  1380. end
  1381.  
  1382. function LockChar()
  1383. if mou.Target ~= nil and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
  1384. LOCKEDON = true
  1385. lockman = mou.Target.Parent
  1386. lockhead = lockman:FindFirstChild("Head")
  1387. locktor = lockman:FindFirstChild("Torso") or lockman:FindFirstChild("UpperTorso")
  1388. lockhum = lockman:FindFirstChildOfClass("Humanoid")
  1389. elseif mou.Target ~= nil and mou.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1390. LOCKEDON = true
  1391. lockman = mou.Target.Parent.Parent
  1392. lockhead = lockman:FindFirstChild("Head")
  1393. locktor = lockman:FindFirstChild("Torso") or lockman:FindFirstChild("UpperTorso")
  1394. lockhum = lockman:FindFirstChildOfClass("Humanoid")
  1395. elseif mou.Target ~= nil and not mou.Target.Parent:FindFirstChildOfClass("Humanoid") and LOCKEDON == true then
  1396. LOCKEDON = false
  1397. lockman = nil
  1398. lockhead = nil
  1399. locktor = nil
  1400. lockhum = nil
  1401. elseif mou.Target ~= nil and not mou.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") and LOCKEDON == true then
  1402. LOCKEDON = false
  1403. lockman = nil
  1404. lockhead = nil
  1405. locktor = nil
  1406. lockhum = nil
  1407. end
  1408. end
  1409.  
  1410. -----------------------------------------------------------------------------
  1411.  
  1412. function kdown(k)
  1413. if string.byte(k) == 50 and running == false then
  1414. running = true
  1415. nws = ws + 11
  1416. hum.WalkSpeed = nws
  1417. elseif string.byte(k) == 50 and running == true then
  1418. running = false
  1419. nws = ws
  1420. hum.WalkSpeed = nws
  1421. elseif k == "r" then
  1422. longSlash()
  1423. elseif k == "f" then
  1424. SwordSlam()
  1425. elseif k == "q" then
  1426. LockChar()
  1427. end
  1428. end
  1429.  
  1430. function lmdown()
  1431. Slash()
  1432. end
  1433.  
  1434. mou.KeyDown:connect(kdown)
  1435. mou.Button1Down:connect(lmdown)
  1436.  
  1437. -----------------------------------------------------------------------------
  1438.  
  1439. warn([[
  1440.  
  1441.  
  1442. oilsauce's Excalibur.
  1443. last updated: 2018/5/27, 12:56 JST.
  1444.  
  1445. this was already logged so here
  1446. ]])
  1447.  
  1448. -----------------------------------------------------------------------------
  1449.  
  1450. while true do
  1451. swait()
  1452. sine = sine + 1
  1453. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1454. local campos = head.CFrame.p + Vector3.new(0, 10, 0)
  1455. if Slashing == true then
  1456. state = "Slash"
  1457. trial.Enabled = true
  1458. elseif lSlashing == true then
  1459. state = "LongSlash"
  1460. trial.Enabled = true
  1461. elseif Slamming == true then
  1462. state = "Slam"
  1463. trial.Enabled = true
  1464. elseif 1 < root.Velocity.y then
  1465. state = "Jump"
  1466. trial.Enabled = false
  1467. elseif -1 > root.Velocity.y then
  1468. state = "Fall"
  1469. trial.Enabled = false
  1470. elseif torvel < 1 then
  1471. state = "Idle"
  1472. trial.Enabled = false
  1473. elseif tor.Velocity.magnitude < 50 and running == true then
  1474. state = "Run"
  1475. trial.Enabled = true
  1476. elseif tor.Velocity.magnitude < 50 and running == false then
  1477. state = "Walk"
  1478. trial.Enabled = false
  1479. end
  1480.  
  1481. if LOCKEDON == true then
  1482. root.CFrame = CFn(root.CFrame.p, Vector3.new(locktor.CFrame.x, root.CFrame.y, locktor.CFrame.z))
  1483. cam.CoordinateFrame = clerp(cam.CoordinateFrame, CFn(campos, locktor.CFrame.p), 0.15)
  1484. end
  1485.  
  1486. if state == "Jump" then
  1487. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(75), Rad(25), Rad(-90)), 0.15)
  1488. hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
  1489. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, 0), 0.15)
  1490. rootj.C1 = clerp(rootj.C1, rootj1, 0.15)
  1491. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, Rad(-10)), 0.15)
  1492. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-65)), 0.15)
  1493. LH.C1 = clerp(LH.C1, LH1 * CFn(0.7, -1.3, -0.2) * CFa(Rad(-10), 0, Rad(-50)), 0.15)
  1494. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.5, -1.1, 0) * CFa(Rad(-5), 0, Rad(40)), 0.15)
  1495. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1496. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1497. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1498. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1499. LH.C0 = clerp(LH.C0, LH0, 0.15)
  1500. RH.C0 = clerp(RH.C0, RH0, 0.15)
  1501. elseif state == "Fall" then
  1502. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(60), Rad(25), Rad(-90)), 0.15)
  1503. hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
  1504. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
  1505. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(10), 0, 0), 0.15)
  1506. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(-10)), 0.15)
  1507. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-50)), 0.15)
  1508. LH.C1 = clerp(LH.C1, LH1 * CFn(0.4, -0.7, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
  1509. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.2, -0.5, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
  1510. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1511. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1512. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1513. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1514. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
  1515. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
  1516. elseif state == "Idle" then
  1517. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(10), Rad(-35)), 0.15)
  1518. hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
  1519. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5 * Cos(sine / 20)), 0, Rad(-15)), 0.15)
  1520. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 15)) * CFa(Rad(-5 * Cos(sine / 15)), 0, Rad(15)), 0.15)
  1521. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(55)), 0.15)
  1522. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-55)), 0.15)
  1523. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1 * Cos(sine / 15), -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-10), Rad(5 * Cos(sine / 15))), 0.15)
  1524. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1 * Cos(sine / 15), -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-15), Rad(-5 * Cos(sine / 15))), 0.15)
  1525. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), 0.15)
  1526. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), 0.15)
  1527. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1528. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1529. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), 0.15)
  1530. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), 0.15)
  1531. elseif state == "Run" then
  1532. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, 0, -0.3) * CFa(0, Rad(-85), 0), 0.15)
  1533. hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
  1534. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
  1535. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-5 * Cos(sine / 1.5)), 0, Rad(5 * Cos(sine / 3))), 0.15)
  1536. LS.C1 = clerp(LS.C1, LS1 * CFn(-0.2 * Cos(sine / 3), -0.1 * Cos(sine / 6), 0) * CFa(Rad(10), 0, Rad(-110 * Cos(sine / 3))), 0.15)
  1537. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.3, -0.1 * Cos(sine / 6)) * CFa(Rad(90), 0, 0), 0.15)
  1538. LH.C1 = clerp(LH.C1, LH1 * CFn(0.4 * Cos(sine / 3), -0.4 * Cos(sine / 3), 0) * CFa(0, 0, Rad(120 * Cos(sine / 3))), 0.15)
  1539. RH.C1 = clerp(RH.C1, RH1 * CFn(0.4 * Cos(sine / 3), 0.4 * Cos(sine / 3), 0) * CFa(0, 0, Rad(120 * Cos(sine / 3))), 0.15)
  1540. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1541. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(15), 0, 0), 0.15)
  1542. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1543. RS.C0 = clerp(RS.C0, RS0 * CFn(0, -0.2, 0), 0.15)
  1544. LH.C0 = clerp(LH.C0, LH0 * CFn(-0.3, 0, 0) * CFa(0, 0, Rad(15)), 0.15)
  1545. RH.C0 = clerp(RH.C0, RH0 * CFn(0.3, 0, 0) * CFa(0, 0, Rad(-15)), 0.15)
  1546. elseif state == "Walk" then
  1547. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(75), Rad(25), Rad(-90)), 0.15)
  1548. hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
  1549. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
  1550. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-5), 0, Rad(5 * Cos(sine / 6))), 0.15)
  1551. LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-25 * Cos(sine / 6))), 0.15)
  1552. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-65)), 0.15)
  1553. LH.C1 = clerp(LH.C1, LH1 * CFa(0, 0, Rad(50 * Cos(sine / 6))), 0.15)
  1554. RH.C1 = clerp(RH.C1, RH1 * CFa(0, 0, Rad(50 * Cos(sine / 6))), 0.15)
  1555. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1556. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1557. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1558. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1559. LH.C0 = clerp(LH.C0, LH0, 0.15)
  1560. RH.C0 = clerp(RH.C0, RH0, 0.15)
  1561. end
  1562. end
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