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- -- imports
- local cl = require("collect")
- local tu = require("turn")
- -- definition
- local function goTo(x, y, z, xd, zd)
- while depth > y do
- if turtle.up() then
- depth = depth - 1
- elseif turtle.digUp() or turtle.attackUp() then
- cl.collect()
- else
- sleep(0.5)
- end
- end
- if xPos > x then
- while xDir ~= -1 do
- tu.turnLeft()
- end
- while xPos > x do
- if turtle.forward() then
- xPos = xPos - 1
- elseif turtle.dig() or turtle.attack() then
- cl.collect()
- else
- sleep(0.5)
- end
- end
- elseif xPos < x then
- while xDir ~= 1 do
- tu.turnLeft()
- end
- while xPos < x do
- if turtle.forward() then
- xPos = xPos + 1
- elseif turtle.dig() or turtle.attack() then
- cl.collect()
- else
- sleep(0.5)
- end
- end
- end
- if zPos > z then
- while zDir ~= -1 do
- tu.turnLeft()
- end
- while zPos > z do
- if turtle.forward() then
- zPos = zPos - 1
- elseif turtle.dig() or turtle.attack() then
- cl.collect()
- else
- sleep(0.5)
- end
- end
- elseif zPos < z then
- while zDir ~= 1 do
- tu.turnLeft()
- end
- while zPos < z do
- if turtle.forward() then
- zPos = zPos + 1
- elseif turtle.dig() or turtle.attack() then
- cl.collect()
- else
- sleep(0.5)
- end
- end
- end
- while depth < y do
- if turtle.down() then
- depth = depth + 1
- elseif turtle.digDown() or turtle.attackDown() then
- cl.collect()
- else
- sleep(0.5)
- end
- end
- while zDir ~= zd or xDir ~= xd do
- tu.turnLeft()
- end
- end
- -- export
- return { goTo = goTo }
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