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- _G.IntroMusic = false
- _G.RemoveBlur = false
- _G.Draggable = false
- _G.InfNitro = false
- _G.InfNitroServer = false
- _G.InfAmmo = false
- _G.FullBright = false
- _G.OpenGarage = false
- _G.Gravity = false
- _G.OpenShop = false
- _G.Annoy = false
- _G.Hover = false
- _G.NoClip = false
- _G.Suspension = false
- _G.CarPlate = false
- _G.FirstPerson = false
- _G.KeyBind = false
- _G.Speed = false
- _G.Emotes = false
- _G.InfJump = false
- _G.RobAll = false
- _G.Crosshair = false
- _G.GunSkin = false
- _G.Icons = false
- local aurora = Instance.new("ScreenGui")
- local TopFrameFunctions = Instance.new("Frame")
- local Frame = Instance.new("Frame")
- local InfAmmo = Instance.new("TextButton")
- local ammoarrow = Instance.new("TextLabel")
- local infjump = Instance.new("TextButton")
- local infjumoarrow = Instance.new("TextLabel")
- local roball = Instance.new("TextButton")
- local roballarrow = Instance.new("TextLabel")
- local fullbright = Instance.new("TextButton")
- local fullbrightarrow = Instance.new("TextLabel")
- local opengarage = Instance.new("TextButton")
- local garagearrow = Instance.new("TextLabel")
- local openshop = Instance.new("TextButton")
- local shoparrow = Instance.new("TextLabel")
- local annoy = Instance.new("TextButton")
- local annoyarrow = Instance.new("TextLabel")
- local gravity = Instance.new("TextButton")
- local gravityarrow = Instance.new("TextLabel")
- local noclip = Instance.new("TextButton")
- local nocliparrow = Instance.new("TextLabel")
- local speed = Instance.new("TextButton")
- local speedarrow = Instance.new("TextLabel")
- local functionslabel = Instance.new("TextLabel")
- local TopFramevehicle = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local Infnitro = Instance.new("TextButton")
- local nitroarrow = Instance.new("TextLabel")
- local Infnitroserver = Instance.new("TextButton")
- local servernitroarrow = Instance.new("TextLabel")
- local hovercar = Instance.new("TextButton")
- local hovercararrow = Instance.new("TextLabel")
- local suspensionvalue = Instance.new("TextBox")
- local suspension = Instance.new("TextButton")
- local suspensionarrow = Instance.new("TextLabel")
- local carplate = Instance.new("TextButton")
- local carplatearrow = Instance.new("TextLabel")
- local carplatevalue = Instance.new("TextBox")
- local vehiclelabel = Instance.new("TextLabel")
- local TopFrameteleports = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local criminal = Instance.new("TextButton")
- local cbarrow = Instance.new("TextLabel")
- local bank = Instance.new("TextButton")
- local bankarrow = Instance.new("TextLabel")
- local police = Instance.new("TextButton")
- local pbarrow = Instance.new("TextLabel")
- local jewelry = Instance.new("TextButton")
- local jewarrow = Instance.new("TextLabel")
- local pyramid = Instance.new("TextButton")
- local pyrarrow = Instance.new("TextLabel")
- local casino = Instance.new("TextButton")
- local casarrow = Instance.new("TextLabel")
- local club = Instance.new("TextButton")
- local clubarrow = Instance.new("TextLabel")
- local gunstore = Instance.new("TextButton")
- local gunarrow = Instance.new("TextLabel")
- local carstore = Instance.new("TextButton")
- local carstorearrow = Instance.new("TextLabel")
- local hero = Instance.new("TextButton")
- local heroarrow = Instance.new("TextLabel")
- local nero = Instance.new("TextButton")
- local neroarrow = Instance.new("TextLabel")
- local tank = Instance.new("TextButton")
- local tankarrow = Instance.new("TextLabel")
- local overdrive = Instance.new("TextButton")
- local overdrivearrow = Instance.new("TextLabel")
- local airport = Instance.new("TextButton")
- local airportearrow = Instance.new("TextLabel")
- local ship = Instance.new("TextButton")
- local shiparrow = Instance.new("TextLabel")
- local teleportslabel = Instance.new("TextLabel")
- local TopFrameDestroy = Instance.new("Frame")
- local Frame_4 = Instance.new("Frame")
- local Destroylabel = Instance.new("TextLabel")
- local delcity = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- local delprison = Instance.new("TextButton")
- local TextLabel_2 = Instance.new("TextLabel")
- local delobstacles = Instance.new("TextButton")
- local TextLabel_3 = Instance.new("TextLabel")
- local dellasers = Instance.new("TextButton")
- local TextLabel_4 = Instance.new("TextLabel")
- local deldestructables = Instance.new("TextButton")
- local TextLabel_5 = Instance.new("TextLabel")
- local deldestructables_2 = Instance.new("TextButton")
- local TextLabel_6 = Instance.new("TextLabel")
- local TopFramesettings = Instance.new("Frame")
- local Frame_5 = Instance.new("Frame")
- local draggable = Instance.new("TextButton")
- local dragarrow = Instance.new("TextLabel")
- local keybind = Instance.new("TextButton")
- local keybindarrow = Instance.new("TextLabel")
- local removeblur = Instance.new("TextButton")
- local removeblurarrow = Instance.new("TextLabel")
- local destroygui = Instance.new("TextButton")
- local destroyarrow = Instance.new("TextLabel")
- local keybindbox = Instance.new("TextBox")
- local noclipkey = Instance.new("TextButton")
- local keybindarrow_2 = Instance.new("TextLabel")
- local noclipkeybox = Instance.new("TextBox")
- local settingslabel = Instance.new("TextLabel")
- local TopFramemisc = Instance.new("Frame")
- local Frame_6 = Instance.new("Frame")
- local gamepasses = Instance.new("TextButton")
- local gamepassarrow = Instance.new("TextLabel")
- local firstperson = Instance.new("TextButton")
- local fparrow = Instance.new("TextLabel")
- local allcodes = Instance.new("TextButton")
- local codesarrow = Instance.new("TextLabel")
- local intromusic = Instance.new("TextButton")
- local intromusicarrow = Instance.new("TextLabel")
- local allcars = Instance.new("TextButton")
- local allcars_2 = Instance.new("TextLabel")
- local Allemotes = Instance.new("TextButton")
- local allemotes = Instance.new("TextLabel")
- local joinhero = Instance.new("TextButton")
- local allemotes_2 = Instance.new("TextLabel")
- local joinpolice = Instance.new("TextButton")
- local allemotes_3 = Instance.new("TextLabel")
- local joinprisoner = Instance.new("TextButton")
- local allemotes_4 = Instance.new("TextLabel")
- local modnade = Instance.new("TextButton")
- local allemotes_5 = Instance.new("TextLabel")
- local specialcars = Instance.new("TextButton")
- local allemotes_6 = Instance.new("TextLabel")
- local EGBcrosshair = Instance.new("TextButton")
- local crosshairarrow = Instance.new("TextLabel")
- local rgbicons = Instance.new("TextButton")
- local rgbiconsarrow = Instance.new("TextLabel")
- local RGBgunskin = Instance.new("TextButton")
- local rgbgunskinarrow = Instance.new("TextLabel")
- local removescope = Instance.new("TextButton")
- local removescopearrow = Instance.new("TextLabel")
- local misclabel = Instance.new("TextLabel")
- local logo = Instance.new("TextLabel")
- local logoversion = Instance.new("TextLabel")
- --Properties:
- aurora.Name = "aurora"
- aurora.Parent = game.CoreGui
- aurora.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- TopFrameFunctions.Name = "TopFrameFunctions"
- TopFrameFunctions.Parent = aurora
- TopFrameFunctions.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFrameFunctions.BorderSizePixel = 0
- TopFrameFunctions.Position = UDim2.new(0.00661651045, 0, 0.137592137, 0)
- TopFrameFunctions.Size = UDim2.new(0, 201, 0, 34)
- Frame.Parent = TopFrameFunctions
- Frame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame.BackgroundTransparency = 0.20000000298023
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame.Size = UDim2.new(0, 182, 0, 267)
- InfAmmo.Name = "Inf Ammo"
- InfAmmo.Parent = Frame
- InfAmmo.BackgroundColor3 = Color3.new(1, 1, 1)
- InfAmmo.BackgroundTransparency = 1
- InfAmmo.Position = UDim2.new(0, 0, -0.00749063678, 0)
- InfAmmo.Size = UDim2.new(0, 182, 0, 24)
- InfAmmo.Font = Enum.Font.SourceSans
- InfAmmo.Text = "Inf Ammo "
- InfAmmo.TextColor3 = Color3.new(1, 1, 1)
- InfAmmo.TextSize = 20
- ammoarrow.Name = "ammoarrow"
- ammoarrow.Parent = InfAmmo
- ammoarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- ammoarrow.BackgroundTransparency = 1
- ammoarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- ammoarrow.Size = UDim2.new(0, 81, 0, 24)
- ammoarrow.Font = Enum.Font.SourceSans
- ammoarrow.Text = ">"
- ammoarrow.TextColor3 = Color3.new(1, 1, 1)
- ammoarrow.TextSize = 20
- infjump.Name = "infjump"
- infjump.Parent = Frame
- infjump.BackgroundColor3 = Color3.new(1, 1, 1)
- infjump.BackgroundTransparency = 1
- infjump.Position = UDim2.new(0, 0, 0.08165811, 0)
- infjump.Size = UDim2.new(0, 182, 0, 24)
- infjump.Font = Enum.Font.SourceSans
- infjump.Text = "Inf Jump "
- infjump.TextColor3 = Color3.new(1, 1, 1)
- infjump.TextSize = 20
- infjumoarrow.Name = "infjumoarrow"
- infjumoarrow.Parent = infjump
- infjumoarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- infjumoarrow.BackgroundTransparency = 1
- infjumoarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- infjumoarrow.Size = UDim2.new(0, 81, 0, 24)
- infjumoarrow.Font = Enum.Font.SourceSans
- infjumoarrow.Text = ">"
- infjumoarrow.TextColor3 = Color3.new(1, 1, 1)
- infjumoarrow.TextSize = 20
- roball.Name = "roball"
- roball.Parent = Frame
- roball.BackgroundColor3 = Color3.new(1, 1, 1)
- roball.BackgroundTransparency = 1
- roball.Position = UDim2.new(0, 0, 0.171545759, 0)
- roball.Size = UDim2.new(0, 182, 0, 24)
- roball.Font = Enum.Font.SourceSans
- roball.Text = "Rob All "
- roball.TextColor3 = Color3.new(1, 1, 1)
- roball.TextSize = 20
- roballarrow.Name = "roballarrow"
- roballarrow.Parent = roball
- roballarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- roballarrow.BackgroundTransparency = 1
- roballarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- roballarrow.Size = UDim2.new(0, 81, 0, 24)
- roballarrow.Font = Enum.Font.SourceSans
- roballarrow.Text = ">"
- roballarrow.TextColor3 = Color3.new(1, 1, 1)
- roballarrow.TextSize = 20
- fullbright.Name = "fullbright"
- fullbright.Parent = Frame
- fullbright.BackgroundColor3 = Color3.new(1, 1, 1)
- fullbright.BackgroundTransparency = 1
- fullbright.Position = UDim2.new(0, 0, 0.261433393, 0)
- fullbright.Size = UDim2.new(0, 182, 0, 24)
- fullbright.Font = Enum.Font.SourceSans
- fullbright.Text = "Full Bright "
- fullbright.TextColor3 = Color3.new(1, 1, 1)
- fullbright.TextSize = 20
- fullbrightarrow.Name = "fullbrightarrow"
- fullbrightarrow.Parent = fullbright
- fullbrightarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- fullbrightarrow.BackgroundTransparency = 1
- fullbrightarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- fullbrightarrow.Size = UDim2.new(0, 81, 0, 24)
- fullbrightarrow.Font = Enum.Font.SourceSans
- fullbrightarrow.Text = ">"
- fullbrightarrow.TextColor3 = Color3.new(1, 1, 1)
- fullbrightarrow.TextSize = 20
- opengarage.Name = "opengarage"
- opengarage.Parent = Frame
- opengarage.BackgroundColor3 = Color3.new(1, 1, 1)
- opengarage.BackgroundTransparency = 1
- opengarage.Position = UDim2.new(0, 0, 0.351321042, 0)
- opengarage.Size = UDim2.new(0, 182, 0, 24)
- opengarage.Font = Enum.Font.SourceSans
- opengarage.Text = "Open Garage "
- opengarage.TextColor3 = Color3.new(1, 1, 1)
- opengarage.TextSize = 20
- garagearrow.Name = "garagearrow"
- garagearrow.Parent = opengarage
- garagearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- garagearrow.BackgroundTransparency = 1
- garagearrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- garagearrow.Size = UDim2.new(0, 81, 0, 24)
- garagearrow.Font = Enum.Font.SourceSans
- garagearrow.Text = ">"
- garagearrow.TextColor3 = Color3.new(1, 1, 1)
- garagearrow.TextSize = 20
- openshop.Name = "openshop"
- openshop.Parent = Frame
- openshop.BackgroundColor3 = Color3.new(1, 1, 1)
- openshop.BackgroundTransparency = 1
- openshop.Position = UDim2.new(0, 0, 0.44120869, 0)
- openshop.Size = UDim2.new(0, 182, 0, 24)
- openshop.Font = Enum.Font.SourceSans
- openshop.Text = "Open Shop "
- openshop.TextColor3 = Color3.new(1, 1, 1)
- openshop.TextSize = 20
- shoparrow.Name = "shoparrow"
- shoparrow.Parent = openshop
- shoparrow.BackgroundColor3 = Color3.new(1, 1, 1)
- shoparrow.BackgroundTransparency = 1
- shoparrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- shoparrow.Size = UDim2.new(0, 81, 0, 24)
- shoparrow.Font = Enum.Font.SourceSans
- shoparrow.Text = ">"
- shoparrow.TextColor3 = Color3.new(1, 1, 1)
- shoparrow.TextSize = 20
- annoy.Name = "annoy"
- annoy.Parent = Frame
- annoy.BackgroundColor3 = Color3.new(1, 1, 1)
- annoy.BackgroundTransparency = 1
- annoy.Position = UDim2.new(0, 0, 0.531096339, 0)
- annoy.Size = UDim2.new(0, 182, 0, 24)
- annoy.Font = Enum.Font.SourceSans
- annoy.Text = "Annoy "
- annoy.TextColor3 = Color3.new(1, 1, 1)
- annoy.TextSize = 20
- annoyarrow.Name = "annoyarrow"
- annoyarrow.Parent = annoy
- annoyarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- annoyarrow.BackgroundTransparency = 1
- annoyarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- annoyarrow.Size = UDim2.new(0, 81, 0, 24)
- annoyarrow.Font = Enum.Font.SourceSans
- annoyarrow.Text = ">"
- annoyarrow.TextColor3 = Color3.new(1, 1, 1)
- annoyarrow.TextSize = 20
- gravity.Name = "gravity"
- gravity.Parent = Frame
- gravity.BackgroundColor3 = Color3.new(1, 1, 1)
- gravity.BackgroundTransparency = 1
- gravity.Position = UDim2.new(0, 0, 0.620983958, 0)
- gravity.Size = UDim2.new(0, 182, 0, 24)
- gravity.Font = Enum.Font.SourceSans
- gravity.Text = "Gravity "
- gravity.TextColor3 = Color3.new(1, 1, 1)
- gravity.TextSize = 20
- gravityarrow.Name = "gravityarrow"
- gravityarrow.Parent = gravity
- gravityarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- gravityarrow.BackgroundTransparency = 1
- gravityarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- gravityarrow.Size = UDim2.new(0, 81, 0, 24)
- gravityarrow.Font = Enum.Font.SourceSans
- gravityarrow.Text = ">"
- gravityarrow.TextColor3 = Color3.new(1, 1, 1)
- gravityarrow.TextSize = 20
- noclip.Name = "noclip"
- noclip.Parent = Frame
- noclip.BackgroundColor3 = Color3.new(1, 1, 1)
- noclip.BackgroundTransparency = 1
- noclip.Position = UDim2.new(0, 0, 0.710871577, 0)
- noclip.Size = UDim2.new(0, 182, 0, 24)
- noclip.Font = Enum.Font.SourceSans
- noclip.Text = "Noclip "
- noclip.TextColor3 = Color3.new(1, 1, 1)
- noclip.TextSize = 20
- nocliparrow.Name = "nocliparrow"
- nocliparrow.Parent = noclip
- nocliparrow.BackgroundColor3 = Color3.new(1, 1, 1)
- nocliparrow.BackgroundTransparency = 1
- nocliparrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- nocliparrow.Size = UDim2.new(0, 81, 0, 24)
- nocliparrow.Font = Enum.Font.SourceSans
- nocliparrow.Text = ">"
- nocliparrow.TextColor3 = Color3.new(1, 1, 1)
- nocliparrow.TextSize = 20
- speed.Name = "speed"
- speed.Parent = Frame
- speed.BackgroundColor3 = Color3.new(1, 1, 1)
- speed.BackgroundTransparency = 1
- speed.Position = UDim2.new(0, 0, 0.793268561, 0)
- speed.Size = UDim2.new(0, 182, 0, 24)
- speed.Font = Enum.Font.SourceSans
- speed.Text = "Speed "
- speed.TextColor3 = Color3.new(1, 1, 1)
- speed.TextSize = 20
- speedarrow.Name = "speed arrow"
- speedarrow.Parent = speed
- speedarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- speedarrow.BackgroundTransparency = 1
- speedarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- speedarrow.Size = UDim2.new(0, 81, 0, 24)
- speedarrow.Font = Enum.Font.SourceSans
- speedarrow.Text = ">"
- speedarrow.TextColor3 = Color3.new(1, 1, 1)
- speedarrow.TextSize = 20
- functionslabel.Name = "functionslabel"
- functionslabel.Parent = TopFrameFunctions
- functionslabel.BackgroundColor3 = Color3.new(1, 1, 1)
- functionslabel.BackgroundTransparency = 1
- functionslabel.Size = UDim2.new(0, 201, 0, 34)
- functionslabel.Font = Enum.Font.SourceSans
- functionslabel.Text = "Functions"
- functionslabel.TextColor3 = Color3.new(1, 1, 1)
- functionslabel.TextSize = 17
- TopFramevehicle.Name = "TopFramevehicle"
- TopFramevehicle.Parent = aurora
- TopFramevehicle.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFramevehicle.BorderSizePixel = 0
- TopFramevehicle.Position = UDim2.new(0.128414348, 0, 0.137592137, 0)
- TopFramevehicle.Size = UDim2.new(0, 201, 0, 34)
- Frame_2.Parent = TopFramevehicle
- Frame_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_2.BackgroundTransparency = 0.20000000298023
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0.0448244028, 0, 0.99999994, 0)
- Frame_2.Size = UDim2.new(0, 182, 0, 267)
- Infnitro.Name = "Infnitro"
- Infnitro.Parent = Frame_2
- Infnitro.BackgroundColor3 = Color3.new(1, 1, 1)
- Infnitro.BackgroundTransparency = 1
- Infnitro.Position = UDim2.new(0, 0, 0.349817842, 0)
- Infnitro.Size = UDim2.new(0, 182, 0, 24)
- Infnitro.Font = Enum.Font.SourceSans
- Infnitro.Text = "Inf Nitro "
- Infnitro.TextColor3 = Color3.new(1, 1, 1)
- Infnitro.TextSize = 20
- nitroarrow.Name = "nitroarrow"
- nitroarrow.Parent = Infnitro
- nitroarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- nitroarrow.BackgroundTransparency = 1
- nitroarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- nitroarrow.Size = UDim2.new(0, 81, 0, 24)
- nitroarrow.Font = Enum.Font.SourceSans
- nitroarrow.Text = ">"
- nitroarrow.TextColor3 = Color3.new(1, 1, 1)
- nitroarrow.TextSize = 20
- Infnitroserver.Name = "Inf nitro server"
- Infnitroserver.Parent = Frame_2
- Infnitroserver.BackgroundColor3 = Color3.new(1, 1, 1)
- Infnitroserver.BackgroundTransparency = 1
- Infnitroserver.Position = UDim2.new(0, 0, -0.00822951645, 0)
- Infnitroserver.Size = UDim2.new(0, 182, 0, 24)
- Infnitroserver.Font = Enum.Font.SourceSans
- Infnitroserver.Text = "Inf Nitro Server"
- Infnitroserver.TextColor3 = Color3.new(1, 1, 1)
- Infnitroserver.TextSize = 20
- servernitroarrow.Name = "servernitroarrow"
- servernitroarrow.Parent = Infnitroserver
- servernitroarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- servernitroarrow.BackgroundTransparency = 1
- servernitroarrow.Position = UDim2.new(-0.104395747, 0, -0.00821908191, 0)
- servernitroarrow.Size = UDim2.new(0, 81, 0, 24)
- servernitroarrow.Font = Enum.Font.SourceSans
- servernitroarrow.Text = ">"
- servernitroarrow.TextColor3 = Color3.new(1, 1, 1)
- servernitroarrow.TextSize = 20
- hovercar.Name = "hovercar"
- hovercar.Parent = Frame_2
- hovercar.BackgroundColor3 = Color3.new(1, 1, 1)
- hovercar.BackgroundTransparency = 1
- hovercar.Position = UDim2.new(0, 0, 0.0816581324, 0)
- hovercar.Size = UDim2.new(0, 182, 0, 24)
- hovercar.Font = Enum.Font.SourceSans
- hovercar.Text = "Hover Car "
- hovercar.TextColor3 = Color3.new(1, 1, 1)
- hovercar.TextSize = 20
- hovercararrow.Name = "hovercararrow"
- hovercararrow.Parent = hovercar
- hovercararrow.BackgroundColor3 = Color3.new(1, 1, 1)
- hovercararrow.BackgroundTransparency = 1
- hovercararrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- hovercararrow.Size = UDim2.new(0, 81, 0, 24)
- hovercararrow.Font = Enum.Font.SourceSans
- hovercararrow.Text = ">"
- hovercararrow.TextColor3 = Color3.new(1, 1, 1)
- hovercararrow.TextSize = 20
- suspensionvalue.Name = "suspensionvalue"
- suspensionvalue.Parent = Frame_2
- suspensionvalue.BackgroundColor3 = Color3.new(1, 1, 1)
- suspensionvalue.BackgroundTransparency = 1
- suspensionvalue.Position = UDim2.new(0, 0, 0.16853933, 0)
- suspensionvalue.Size = UDim2.new(0, 182, 0, 24)
- suspensionvalue.Visible = false
- suspensionvalue.Font = Enum.Font.SourceSans
- suspensionvalue.Text = "Value 1-10"
- suspensionvalue.TextColor3 = Color3.new(1, 1, 1)
- suspensionvalue.TextSize = 20
- suspension.Name = "suspension"
- suspension.Parent = Frame_2
- suspension.BackgroundColor3 = Color3.new(1, 1, 1)
- suspension.BackgroundTransparency = 1
- suspension.Position = UDim2.new(0, 0, 0.175291091, 0)
- suspension.Size = UDim2.new(0, 182, 0, 24)
- suspension.Font = Enum.Font.SourceSans
- suspension.Text = "Suspension "
- suspension.TextColor3 = Color3.new(1, 1, 1)
- suspension.TextSize = 20
- suspensionarrow.Name = "suspensionarrow"
- suspensionarrow.Parent = suspension
- suspensionarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- suspensionarrow.BackgroundTransparency = 1
- suspensionarrow.Position = UDim2.new(-0.104395747, 0, -0.00821908191, 0)
- suspensionarrow.Size = UDim2.new(0, 81, 0, 24)
- suspensionarrow.Font = Enum.Font.SourceSans
- suspensionarrow.Text = ">"
- suspensionarrow.TextColor3 = Color3.new(1, 1, 1)
- suspensionarrow.TextSize = 20
- carplate.Name = "carplate"
- carplate.Parent = Frame_2
- carplate.BackgroundColor3 = Color3.new(1, 1, 1)
- carplate.BackgroundTransparency = 1
- carplate.Position = UDim2.new(0, 0, 0.261433393, 0)
- carplate.Size = UDim2.new(0, 182, 0, 24)
- carplate.Font = Enum.Font.SourceSans
- carplate.Text = "Car Plate "
- carplate.TextColor3 = Color3.new(1, 1, 1)
- carplate.TextSize = 20
- carplatearrow.Name = "carplatearrow"
- carplatearrow.Parent = carplate
- carplatearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- carplatearrow.BackgroundTransparency = 1
- carplatearrow.Position = UDim2.new(-0.104395747, 0, -0.00821908191, 0)
- carplatearrow.Size = UDim2.new(0, 81, 0, 24)
- carplatearrow.Font = Enum.Font.SourceSans
- carplatearrow.Text = ">"
- carplatearrow.TextColor3 = Color3.new(1, 1, 1)
- carplatearrow.TextSize = 20
- carplatevalue.Name = "carplatevalue"
- carplatevalue.Parent = Frame_2
- carplatevalue.BackgroundColor3 = Color3.new(1, 1, 1)
- carplatevalue.BackgroundTransparency = 1
- carplatevalue.Position = UDim2.new(0, 0, 0.258426964, 0)
- carplatevalue.Size = UDim2.new(0, 182, 0, 24)
- carplatevalue.Visible = false
- carplatevalue.Font = Enum.Font.SourceSans
- carplatevalue.Text = "Name"
- carplatevalue.TextColor3 = Color3.new(1, 1, 1)
- carplatevalue.TextSize = 20
- vehiclelabel.Name = "vehiclelabel"
- vehiclelabel.Parent = TopFramevehicle
- vehiclelabel.BackgroundColor3 = Color3.new(1, 1, 1)
- vehiclelabel.BackgroundTransparency = 1
- vehiclelabel.Size = UDim2.new(0, 201, 0, 34)
- vehiclelabel.Font = Enum.Font.SourceSans
- vehiclelabel.Text = "Vehicle"
- vehiclelabel.TextColor3 = Color3.new(1, 1, 1)
- vehiclelabel.TextSize = 17
- TopFrameteleports.Name = "TopFrameteleports"
- TopFrameteleports.Parent = aurora
- TopFrameteleports.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFrameteleports.BorderSizePixel = 0
- TopFrameteleports.Position = UDim2.new(0.253973752, 0, 0.137592137, 0)
- TopFrameteleports.Size = UDim2.new(0, 201, 0, 34)
- Frame_3.Parent = TopFrameteleports
- Frame_3.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_3.BackgroundTransparency = 0.20000000298023
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame_3.Size = UDim2.new(0, 182, 0, 421)
- criminal.Name = "criminal"
- criminal.Parent = Frame_3
- criminal.BackgroundColor3 = Color3.new(1, 1, 1)
- criminal.BackgroundTransparency = 1
- criminal.Position = UDim2.new(0, 0, 0.00438584806, 0)
- criminal.Size = UDim2.new(0, 182, 0, 24)
- criminal.Font = Enum.Font.SourceSans
- criminal.Text = "Criminal base"
- criminal.TextColor3 = Color3.new(1, 1, 1)
- criminal.TextSize = 20
- cbarrow.Name = "cbarrow"
- cbarrow.Parent = criminal
- cbarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- cbarrow.BackgroundTransparency = 1
- cbarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- cbarrow.Size = UDim2.new(0, 81, 0, 24)
- cbarrow.Font = Enum.Font.SourceSans
- cbarrow.Text = ">"
- cbarrow.TextColor3 = Color3.new(1, 1, 1)
- cbarrow.TextSize = 20
- bank.Name = "bank"
- bank.Parent = Frame_3
- bank.BackgroundColor3 = Color3.new(1, 1, 1)
- bank.BackgroundTransparency = 1
- bank.Position = UDim2.new(0, 0, 0.168796822, 0)
- bank.Size = UDim2.new(0, 182, 0, 24)
- bank.Font = Enum.Font.SourceSans
- bank.Text = "Bank "
- bank.TextColor3 = Color3.new(1, 1, 1)
- bank.TextSize = 20
- bankarrow.Name = "bankarrow"
- bankarrow.Parent = bank
- bankarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- bankarrow.BackgroundTransparency = 1
- bankarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- bankarrow.Size = UDim2.new(0, 81, 0, 24)
- bankarrow.Font = Enum.Font.SourceSans
- bankarrow.Text = ">"
- bankarrow.TextColor3 = Color3.new(1, 1, 1)
- bankarrow.TextSize = 20
- police.Name = "police"
- police.Parent = Frame_3
- police.BackgroundColor3 = Color3.new(1, 1, 1)
- police.BackgroundTransparency = 1
- police.Position = UDim2.new(0, 0, 0.055529844, 0)
- police.Size = UDim2.new(0, 182, 0, 24)
- police.Font = Enum.Font.SourceSans
- police.Text = "Police Base "
- police.TextColor3 = Color3.new(1, 1, 1)
- police.TextSize = 20
- pbarrow.Name = "pbarrow"
- pbarrow.Parent = police
- pbarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- pbarrow.BackgroundTransparency = 1
- pbarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- pbarrow.Size = UDim2.new(0, 81, 0, 24)
- pbarrow.Font = Enum.Font.SourceSans
- pbarrow.Text = ">"
- pbarrow.TextColor3 = Color3.new(1, 1, 1)
- pbarrow.TextSize = 20
- jewelry.Name = "jewelry"
- jewelry.Parent = Frame_3
- jewelry.BackgroundColor3 = Color3.new(1, 1, 1)
- jewelry.BackgroundTransparency = 1
- jewelry.Position = UDim2.new(0, 0, 0.22543031, 0)
- jewelry.Size = UDim2.new(0, 182, 0, 24)
- jewelry.Font = Enum.Font.SourceSans
- jewelry.Text = "Jewelry "
- jewelry.TextColor3 = Color3.new(1, 1, 1)
- jewelry.TextSize = 20
- jewarrow.Name = "jewarrow"
- jewarrow.Parent = jewelry
- jewarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- jewarrow.BackgroundTransparency = 1
- jewarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- jewarrow.Size = UDim2.new(0, 81, 0, 24)
- jewarrow.Font = Enum.Font.SourceSans
- jewarrow.Text = ">"
- jewarrow.TextColor3 = Color3.new(1, 1, 1)
- jewarrow.TextSize = 20
- pyramid.Name = "pyramid"
- pyramid.Parent = Frame_3
- pyramid.BackgroundColor3 = Color3.new(1, 1, 1)
- pyramid.BackgroundTransparency = 1
- pyramid.Position = UDim2.new(0, 0, 0.329196095, 0)
- pyramid.Size = UDim2.new(0, 182, 0, 24)
- pyramid.Font = Enum.Font.SourceSans
- pyramid.Text = "Pyramid "
- pyramid.TextColor3 = Color3.new(1, 1, 1)
- pyramid.TextSize = 20
- pyrarrow.Name = "pyrarrow"
- pyrarrow.Parent = pyramid
- pyrarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- pyrarrow.BackgroundTransparency = 1
- pyrarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- pyrarrow.Size = UDim2.new(0, 81, 0, 24)
- pyrarrow.Font = Enum.Font.SourceSans
- pyrarrow.Text = ">"
- pyrarrow.TextColor3 = Color3.new(1, 1, 1)
- pyrarrow.TextSize = 20
- casino.Name = "casino"
- casino.Parent = Frame_3
- casino.BackgroundColor3 = Color3.new(1, 1, 1)
- casino.BackgroundTransparency = 1
- casino.Position = UDim2.new(0, 0, 0.277313232, 0)
- casino.Size = UDim2.new(0, 182, 0, 24)
- casino.Font = Enum.Font.SourceSans
- casino.Text = "Casino "
- casino.TextColor3 = Color3.new(1, 1, 1)
- casino.TextSize = 20
- casarrow.Name = "casarrow"
- casarrow.Parent = casino
- casarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- casarrow.BackgroundTransparency = 1
- casarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- casarrow.Size = UDim2.new(0, 81, 0, 24)
- casarrow.Font = Enum.Font.SourceSans
- casarrow.Text = ">"
- casarrow.TextColor3 = Color3.new(1, 1, 1)
- casarrow.TextSize = 20
- club.Name = "club"
- club.Parent = Frame_3
- club.BackgroundColor3 = Color3.new(1, 1, 1)
- club.BackgroundTransparency = 1
- club.Position = UDim2.new(0, 0, 0.381443739, 0)
- club.Size = UDim2.new(0, 182, 0, 24)
- club.Font = Enum.Font.SourceSans
- club.Text = "Club "
- club.TextColor3 = Color3.new(1, 1, 1)
- club.TextSize = 20
- clubarrow.Name = "clubarrow"
- clubarrow.Parent = club
- clubarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- clubarrow.BackgroundTransparency = 1
- clubarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- clubarrow.Size = UDim2.new(0, 81, 0, 24)
- clubarrow.Font = Enum.Font.SourceSans
- clubarrow.Text = ">"
- clubarrow.TextColor3 = Color3.new(1, 1, 1)
- clubarrow.TextSize = 20
- gunstore.Name = "gunstore"
- gunstore.Parent = Frame_3
- gunstore.BackgroundColor3 = Color3.new(1, 1, 1)
- gunstore.BackgroundTransparency = 1
- gunstore.Position = UDim2.new(0, 0, 0.433326572, 0)
- gunstore.Size = UDim2.new(0, 182, 0, 24)
- gunstore.Font = Enum.Font.SourceSans
- gunstore.Text = "Gun Store "
- gunstore.TextColor3 = Color3.new(1, 1, 1)
- gunstore.TextSize = 20
- gunarrow.Name = "gunarrow"
- gunarrow.Parent = gunstore
- gunarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- gunarrow.BackgroundTransparency = 1
- gunarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- gunarrow.Size = UDim2.new(0, 81, 0, 24)
- gunarrow.Font = Enum.Font.SourceSans
- gunarrow.Text = ">"
- gunarrow.TextColor3 = Color3.new(1, 1, 1)
- gunarrow.TextSize = 20
- carstore.Name = "car store"
- carstore.Parent = Frame_3
- carstore.BackgroundColor3 = Color3.new(1, 1, 1)
- carstore.BackgroundTransparency = 1
- carstore.Position = UDim2.new(0, 0, 0.489960045, 0)
- carstore.Size = UDim2.new(0, 182, 0, 24)
- carstore.Font = Enum.Font.SourceSans
- carstore.Text = "Car Store "
- carstore.TextColor3 = Color3.new(1, 1, 1)
- carstore.TextSize = 20
- carstorearrow.Name = "carstorearrow"
- carstorearrow.Parent = carstore
- carstorearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- carstorearrow.BackgroundTransparency = 1
- carstorearrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- carstorearrow.Size = UDim2.new(0, 81, 0, 24)
- carstorearrow.Font = Enum.Font.SourceSans
- carstorearrow.Text = ">"
- carstorearrow.TextColor3 = Color3.new(1, 1, 1)
- carstorearrow.TextSize = 20
- hero.Name = "hero"
- hero.Parent = Frame_3
- hero.BackgroundColor3 = Color3.new(1, 1, 1)
- hero.BackgroundTransparency = 1
- hero.Position = UDim2.new(0, 0, 0.112163335, 0)
- hero.Size = UDim2.new(0, 182, 0, 24)
- hero.Font = Enum.Font.SourceSans
- hero.Text = "Hero Base "
- hero.TextColor3 = Color3.new(1, 1, 1)
- hero.TextSize = 20
- heroarrow.Name = "heroarrow"
- heroarrow.Parent = hero
- heroarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- heroarrow.BackgroundTransparency = 1
- heroarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- heroarrow.Size = UDim2.new(0, 81, 0, 24)
- heroarrow.Font = Enum.Font.SourceSans
- heroarrow.Text = ">"
- heroarrow.TextColor3 = Color3.new(1, 1, 1)
- heroarrow.TextSize = 20
- nero.Name = "nero"
- nero.Parent = Frame_3
- nero.BackgroundColor3 = Color3.new(1, 1, 1)
- nero.BackgroundTransparency = 1
- nero.Position = UDim2.new(0, 0, 0.542216599, 0)
- nero.Size = UDim2.new(0, 182, 0, 24)
- nero.Font = Enum.Font.SourceSans
- nero.Text = "Nero "
- nero.TextColor3 = Color3.new(1, 1, 1)
- nero.TextSize = 20
- neroarrow.Name = "neroarrow"
- neroarrow.Parent = nero
- neroarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- neroarrow.BackgroundTransparency = 1
- neroarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- neroarrow.Size = UDim2.new(0, 81, 0, 24)
- neroarrow.Font = Enum.Font.SourceSans
- neroarrow.Text = ">"
- neroarrow.TextColor3 = Color3.new(1, 1, 1)
- neroarrow.TextSize = 20
- tank.Name = "tank"
- tank.Parent = Frame_3
- tank.BackgroundColor3 = Color3.new(1, 1, 1)
- tank.BackgroundTransparency = 1
- tank.Position = UDim2.new(0, 0, 0.599223733, 0)
- tank.Size = UDim2.new(0, 182, 0, 24)
- tank.Font = Enum.Font.SourceSans
- tank.Text = "Tank "
- tank.TextColor3 = Color3.new(1, 1, 1)
- tank.TextSize = 20
- tankarrow.Name = "tankarrow"
- tankarrow.Parent = tank
- tankarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- tankarrow.BackgroundTransparency = 1
- tankarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- tankarrow.Size = UDim2.new(0, 81, 0, 24)
- tankarrow.Font = Enum.Font.SourceSans
- tankarrow.Text = ">"
- tankarrow.TextColor3 = Color3.new(1, 1, 1)
- tankarrow.TextSize = 20
- overdrive.Name = "overdrive"
- overdrive.Parent = Frame_3
- overdrive.BackgroundColor3 = Color3.new(1, 1, 1)
- overdrive.BackgroundTransparency = 1
- overdrive.Position = UDim2.new(0, 0, 0.656230867, 0)
- overdrive.Size = UDim2.new(0, 182, 0, 24)
- overdrive.Font = Enum.Font.SourceSans
- overdrive.Text = "Overdrive "
- overdrive.TextColor3 = Color3.new(1, 1, 1)
- overdrive.TextSize = 20
- overdrivearrow.Name = "overdrivearrow"
- overdrivearrow.Parent = overdrive
- overdrivearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- overdrivearrow.BackgroundTransparency = 1
- overdrivearrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- overdrivearrow.Size = UDim2.new(0, 81, 0, 24)
- overdrivearrow.Font = Enum.Font.SourceSans
- overdrivearrow.Text = ">"
- overdrivearrow.TextColor3 = Color3.new(1, 1, 1)
- overdrivearrow.TextSize = 20
- airport.Name = "airport"
- airport.Parent = Frame_3
- airport.BackgroundColor3 = Color3.new(1, 1, 1)
- airport.BackgroundTransparency = 1
- airport.Position = UDim2.new(0, 0, 0.708487391, 0)
- airport.Size = UDim2.new(0, 182, 0, 24)
- airport.Font = Enum.Font.SourceSans
- airport.Text = "Airport "
- airport.TextColor3 = Color3.new(1, 1, 1)
- airport.TextSize = 20
- airportearrow.Name = "airportearrow"
- airportearrow.Parent = airport
- airportearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- airportearrow.BackgroundTransparency = 1
- airportearrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- airportearrow.Size = UDim2.new(0, 81, 0, 24)
- airportearrow.Font = Enum.Font.SourceSans
- airportearrow.Text = ">"
- airportearrow.TextColor3 = Color3.new(1, 1, 1)
- airportearrow.TextSize = 20
- ship.Name = "ship"
- ship.Parent = Frame_3
- ship.BackgroundColor3 = Color3.new(1, 1, 1)
- ship.BackgroundTransparency = 1
- ship.Position = UDim2.new(0, 0, 0.765494525, 0)
- ship.Size = UDim2.new(0, 182, 0, 24)
- ship.Font = Enum.Font.SourceSans
- ship.Text = "Ship "
- ship.TextColor3 = Color3.new(1, 1, 1)
- ship.TextSize = 20
- shiparrow.Name = "shiparrow"
- shiparrow.Parent = ship
- shiparrow.BackgroundColor3 = Color3.new(1, 1, 1)
- shiparrow.BackgroundTransparency = 1
- shiparrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- shiparrow.Size = UDim2.new(0, 81, 0, 24)
- shiparrow.Font = Enum.Font.SourceSans
- shiparrow.Text = ">"
- shiparrow.TextColor3 = Color3.new(1, 1, 1)
- shiparrow.TextSize = 20
- teleportslabel.Name = "teleportslabel"
- teleportslabel.Parent = TopFrameteleports
- teleportslabel.BackgroundColor3 = Color3.new(1, 1, 1)
- teleportslabel.BackgroundTransparency = 1
- teleportslabel.Size = UDim2.new(0, 201, 0, 34)
- teleportslabel.Font = Enum.Font.SourceSans
- teleportslabel.Text = "Teleports"
- teleportslabel.TextColor3 = Color3.new(1, 1, 1)
- teleportslabel.TextSize = 17
- TopFrameDestroy.Name = "TopFrameDestroy"
- TopFrameDestroy.Parent = aurora
- TopFrameDestroy.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFrameDestroy.BorderSizePixel = 0
- TopFrameDestroy.Position = UDim2.new(0.380723774, 0, 0.137452066, 0)
- TopFrameDestroy.Size = UDim2.new(0, 201, 0, 34)
- Frame_4.Parent = TopFrameDestroy
- Frame_4.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_4.BackgroundTransparency = 0.20000000298023
- Frame_4.BorderSizePixel = 0
- Frame_4.Position = UDim2.new(0.0448244028, 0, 0.999999881, 0)
- Frame_4.Size = UDim2.new(0, 182, 0, 419)
- Destroylabel.Name = "Destroylabel"
- Destroylabel.Parent = TopFrameDestroy
- Destroylabel.BackgroundColor3 = Color3.new(1, 1, 1)
- Destroylabel.BackgroundTransparency = 1
- Destroylabel.Size = UDim2.new(0, 201, 0, 34)
- Destroylabel.Font = Enum.Font.SourceSans
- Destroylabel.Text = "Destroy"
- Destroylabel.TextColor3 = Color3.new(1, 1, 1)
- Destroylabel.TextSize = 17
- delcity.Name = "delcity"
- delcity.Parent = TopFrameDestroy
- delcity.BackgroundColor3 = Color3.new(1, 1, 1)
- delcity.BackgroundTransparency = 1
- delcity.Position = UDim2.new(0.0447761193, 0, 0.992509365, 0)
- delcity.Size = UDim2.new(0, 182, 0, 24)
- delcity.Font = Enum.Font.SourceSans
- delcity.Text = "City "
- delcity.TextColor3 = Color3.new(1, 1, 1)
- delcity.TextSize = 20
- TextLabel.Parent = delcity
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- TextLabel.Size = UDim2.new(0, 81, 0, 24)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = ">"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 20
- delprison.Name = "delprison"
- delprison.Parent = TopFrameDestroy
- delprison.BackgroundColor3 = Color3.new(1, 1, 1)
- delprison.BackgroundTransparency = 1
- delprison.Position = UDim2.new(0.0447761193, 0, 1.69839168, 0)
- delprison.Size = UDim2.new(0, 182, 0, 24)
- delprison.Font = Enum.Font.SourceSans
- delprison.Text = "Prison "
- delprison.TextColor3 = Color3.new(1, 1, 1)
- delprison.TextSize = 20
- TextLabel_2.Parent = delprison
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- TextLabel_2.Size = UDim2.new(0, 81, 0, 24)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.Text = ">"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextSize = 20
- delobstacles.Name = "delobstacles"
- delobstacles.Parent = TopFrameDestroy
- delobstacles.BackgroundColor3 = Color3.new(1, 1, 1)
- delobstacles.BackgroundTransparency = 1
- delobstacles.Position = UDim2.new(0.0447761193, 0, 3.1101563, 0)
- delobstacles.Size = UDim2.new(0, 182, 0, 24)
- delobstacles.Font = Enum.Font.SourceSans
- delobstacles.Text = "Obstacles "
- delobstacles.TextColor3 = Color3.new(1, 1, 1)
- delobstacles.TextSize = 20
- TextLabel_3.Parent = delobstacles
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.BackgroundTransparency = 1
- TextLabel_3.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- TextLabel_3.Size = UDim2.new(0, 81, 0, 24)
- TextLabel_3.Font = Enum.Font.SourceSans
- TextLabel_3.Text = ">"
- TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_3.TextSize = 20
- dellasers.Name = "dellasers"
- dellasers.Parent = TopFrameDestroy
- dellasers.BackgroundColor3 = Color3.new(1, 1, 1)
- dellasers.BackgroundTransparency = 1
- dellasers.Position = UDim2.new(0.0447761193, 0, 2.40427399, 0)
- dellasers.Size = UDim2.new(0, 182, 0, 24)
- dellasers.Font = Enum.Font.SourceSans
- dellasers.Text = "Lasers "
- dellasers.TextColor3 = Color3.new(1, 1, 1)
- dellasers.TextSize = 20
- TextLabel_4.Parent = dellasers
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.BackgroundTransparency = 1
- TextLabel_4.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- TextLabel_4.Size = UDim2.new(0, 81, 0, 24)
- TextLabel_4.Font = Enum.Font.SourceSans
- TextLabel_4.Text = ">"
- TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_4.TextSize = 20
- deldestructables.Name = "deldestructables"
- deldestructables.Parent = TopFrameDestroy
- deldestructables.BackgroundColor3 = Color3.new(1, 1, 1)
- deldestructables.BackgroundTransparency = 1
- deldestructables.Position = UDim2.new(0.0447761193, 0, 3.81603861, 0)
- deldestructables.Size = UDim2.new(0, 182, 0, 24)
- deldestructables.Font = Enum.Font.SourceSans
- deldestructables.Text = "Destructables"
- deldestructables.TextColor3 = Color3.new(1, 1, 1)
- deldestructables.TextSize = 20
- TextLabel_5.Parent = deldestructables
- TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_5.BackgroundTransparency = 1
- TextLabel_5.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- TextLabel_5.Size = UDim2.new(0, 81, 0, 24)
- TextLabel_5.Font = Enum.Font.SourceSans
- TextLabel_5.Text = ">"
- TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_5.TextSize = 20
- deldestructables_2.Name = "deldestructables"
- deldestructables_2.Parent = TopFrameDestroy
- deldestructables_2.BackgroundColor3 = Color3.new(1, 1, 1)
- deldestructables_2.BackgroundTransparency = 1
- deldestructables_2.Position = UDim2.new(0.0447761193, 0, 4.52192116, 0)
- deldestructables_2.Size = UDim2.new(0, 182, 0, 24)
- deldestructables_2.Font = Enum.Font.SourceSans
- deldestructables_2.Text = "Cell Doors "
- deldestructables_2.TextColor3 = Color3.new(1, 1, 1)
- deldestructables_2.TextSize = 20
- TextLabel_6.Parent = deldestructables_2
- TextLabel_6.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_6.BackgroundTransparency = 1
- TextLabel_6.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- TextLabel_6.Size = UDim2.new(0, 81, 0, 24)
- TextLabel_6.Font = Enum.Font.SourceSans
- TextLabel_6.Text = ">"
- TextLabel_6.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_6.TextSize = 20
- TopFramesettings.Name = "TopFramesettings"
- TopFramesettings.Parent = aurora
- TopFramesettings.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFramesettings.BorderSizePixel = 0
- TopFramesettings.Position = UDim2.new(0.632253051, 0, 0.137592137, 0)
- TopFramesettings.Size = UDim2.new(0, 201, 0, 34)
- Frame_5.Parent = TopFramesettings
- Frame_5.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_5.BackgroundTransparency = 0.20000000298023
- Frame_5.BorderSizePixel = 0
- Frame_5.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame_5.Size = UDim2.new(0, 182, 0, 267)
- draggable.Name = "draggable"
- draggable.Parent = Frame_5
- draggable.BackgroundColor3 = Color3.new(1, 1, 1)
- draggable.BackgroundTransparency = 1
- draggable.Position = UDim2.new(0, 0, 0.00374531839, 0)
- draggable.Size = UDim2.new(0, 182, 0, 24)
- draggable.Font = Enum.Font.SourceSans
- draggable.Text = "Draggable GUI"
- draggable.TextColor3 = Color3.new(1, 1, 1)
- draggable.TextSize = 20
- dragarrow.Name = "dragarrow"
- dragarrow.Parent = draggable
- dragarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- dragarrow.BackgroundTransparency = 1
- dragarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- dragarrow.Size = UDim2.new(0, 81, 0, 24)
- dragarrow.Font = Enum.Font.SourceSans
- dragarrow.Text = ">"
- dragarrow.TextColor3 = Color3.new(1, 1, 1)
- dragarrow.TextSize = 20
- keybind.Name = "keybind"
- keybind.Parent = Frame_5
- keybind.BackgroundColor3 = Color3.new(1, 1, 1)
- keybind.BackgroundTransparency = 1
- keybind.Position = UDim2.new(0, 0, 0.0966393799, 0)
- keybind.Size = UDim2.new(0, 182, 0, 24)
- keybind.Font = Enum.Font.SourceSans
- keybind.Text = "Keybind "
- keybind.TextColor3 = Color3.new(1, 1, 1)
- keybind.TextSize = 20
- keybindarrow.Name = "keybindarrow"
- keybindarrow.Parent = keybind
- keybindarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- keybindarrow.BackgroundTransparency = 1
- keybindarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- keybindarrow.Size = UDim2.new(0, 81, 0, 24)
- keybindarrow.Font = Enum.Font.SourceSans
- keybindarrow.Text = ">"
- keybindarrow.TextColor3 = Color3.new(1, 1, 1)
- keybindarrow.TextSize = 20
- removeblur.Name = "removeblur"
- removeblur.Parent = Frame_5
- removeblur.BackgroundColor3 = Color3.new(1, 1, 1)
- removeblur.BackgroundTransparency = 1
- removeblur.Position = UDim2.new(0, 0, 0.186527029, 0)
- removeblur.Size = UDim2.new(0, 182, 0, 24)
- removeblur.Font = Enum.Font.SourceSans
- removeblur.Text = "Remove Blur "
- removeblur.TextColor3 = Color3.new(1, 1, 1)
- removeblur.TextSize = 20
- removeblurarrow.Name = "removeblurarrow"
- removeblurarrow.Parent = removeblur
- removeblurarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- removeblurarrow.BackgroundTransparency = 1
- removeblurarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- removeblurarrow.Size = UDim2.new(0, 81, 0, 24)
- removeblurarrow.Font = Enum.Font.SourceSans
- removeblurarrow.Text = ">"
- removeblurarrow.TextColor3 = Color3.new(1, 1, 1)
- removeblurarrow.TextSize = 20
- destroygui.Name = "destroygui"
- destroygui.Parent = Frame_5
- destroygui.BackgroundColor3 = Color3.new(1, 1, 1)
- destroygui.BackgroundTransparency = 1
- destroygui.Position = UDim2.new(0, 0, 0.276414663, 0)
- destroygui.Size = UDim2.new(0, 182, 0, 24)
- destroygui.Font = Enum.Font.SourceSans
- destroygui.Text = "Destroy GUI "
- destroygui.TextColor3 = Color3.new(1, 1, 1)
- destroygui.TextSize = 20
- destroyarrow.Name = "destroyarrow"
- destroyarrow.Parent = destroygui
- destroyarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- destroyarrow.BackgroundTransparency = 1
- destroyarrow.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- destroyarrow.Size = UDim2.new(0, 81, 0, 24)
- destroyarrow.Font = Enum.Font.SourceSans
- destroyarrow.Text = ">"
- destroyarrow.TextColor3 = Color3.new(1, 1, 1)
- destroyarrow.TextSize = 20
- keybindbox.Name = "keybindbox"
- keybindbox.Parent = Frame_5
- keybindbox.BackgroundColor3 = Color3.new(1, 1, 1)
- keybindbox.BackgroundTransparency = 1
- keybindbox.BorderSizePixel = 0
- keybindbox.Position = UDim2.new(0, 0, 0.0970000029, 0)
- keybindbox.Size = UDim2.new(0, 182, 0, 24)
- keybindbox.Visible = false
- keybindbox.Font = Enum.Font.SourceSans
- keybindbox.Text = "p"
- keybindbox.TextColor3 = Color3.new(1, 1, 1)
- keybindbox.TextSize = 14
- noclipkey.Name = "noclipkey"
- noclipkey.Parent = Frame_5
- noclipkey.BackgroundColor3 = Color3.new(1, 1, 1)
- noclipkey.BackgroundTransparency = 1
- noclipkey.Position = UDim2.new(0, 0, 0.362556994, 0)
- noclipkey.Size = UDim2.new(0, 182, 0, 24)
- noclipkey.Font = Enum.Font.SourceSans
- noclipkey.Text = "NoClip Key "
- noclipkey.TextColor3 = Color3.new(1, 1, 1)
- noclipkey.TextSize = 20
- keybindarrow_2.Name = "keybindarrow"
- keybindarrow_2.Parent = noclipkey
- keybindarrow_2.BackgroundColor3 = Color3.new(1, 1, 1)
- keybindarrow_2.BackgroundTransparency = 1
- keybindarrow_2.Position = UDim2.new(-0.104395747, 0, -0.0498857498, 0)
- keybindarrow_2.Size = UDim2.new(0, 81, 0, 24)
- keybindarrow_2.Font = Enum.Font.SourceSans
- keybindarrow_2.Text = ">"
- keybindarrow_2.TextColor3 = Color3.new(1, 1, 1)
- keybindarrow_2.TextSize = 20
- noclipkeybox.Name = "noclipkeybox"
- noclipkeybox.Parent = Frame_5
- noclipkeybox.BackgroundColor3 = Color3.new(1, 1, 1)
- noclipkeybox.BackgroundTransparency = 1
- noclipkeybox.BorderSizePixel = 0
- noclipkeybox.Position = UDim2.new(0, 0, 0.362917602, 0)
- noclipkeybox.Size = UDim2.new(0, 182, 0, 24)
- noclipkeybox.Visible = false
- noclipkeybox.Font = Enum.Font.SourceSans
- noclipkeybox.Text = "n"
- noclipkeybox.TextColor3 = Color3.new(1, 1, 1)
- noclipkeybox.TextSize = 14
- settingslabel.Name = "settingslabel"
- settingslabel.Parent = TopFramesettings
- settingslabel.BackgroundColor3 = Color3.new(1, 1, 1)
- settingslabel.BackgroundTransparency = 1
- settingslabel.Size = UDim2.new(0, 201, 0, 34)
- settingslabel.Font = Enum.Font.SourceSans
- settingslabel.Text = "Settings"
- settingslabel.TextColor3 = Color3.new(1, 1, 1)
- settingslabel.TextSize = 17
- TopFramemisc.Name = "TopFramemisc"
- TopFramemisc.Parent = aurora
- TopFramemisc.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- TopFramemisc.BorderSizePixel = 0
- TopFramemisc.Position = UDim2.new(0.506655037, 0, 0.137592107, 0)
- TopFramemisc.Size = UDim2.new(0, 201, 0, 34)
- Frame_6.Parent = TopFramemisc
- Frame_6.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame_6.BackgroundTransparency = 0.20000000298023
- Frame_6.BorderSizePixel = 0
- Frame_6.Position = UDim2.new(0.0448244028, 0, 1, 0)
- Frame_6.Size = UDim2.new(0, 182, 0, 418)
- gamepasses.Name = "gamepasses"
- gamepasses.Parent = Frame_6
- gamepasses.BackgroundColor3 = Color3.new(1, 1, 1)
- gamepasses.BackgroundTransparency = 1
- gamepasses.Position = UDim2.new(0.252747267, 0, 0.00374531839, 0)
- gamepasses.Size = UDim2.new(0, 182, 0, 24)
- gamepasses.Font = Enum.Font.SourceSans
- gamepasses.Text = "Gamepasses"
- gamepasses.TextColor3 = Color3.new(1, 1, 1)
- gamepasses.TextSize = 20
- gamepasses.TextXAlignment = Enum.TextXAlignment.Left
- gamepassarrow.Name = "gamepassarrow"
- gamepassarrow.Parent = gamepasses
- gamepassarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- gamepassarrow.BackgroundTransparency = 1
- gamepassarrow.Position = UDim2.new(-0.335164964, 0, 0.033447586, 0)
- gamepassarrow.Size = UDim2.new(0, 81, 0, 24)
- gamepassarrow.Font = Enum.Font.SourceSans
- gamepassarrow.Text = ">"
- gamepassarrow.TextColor3 = Color3.new(1, 1, 1)
- gamepassarrow.TextSize = 20
- firstperson.Name = "first person"
- firstperson.Parent = Frame_6
- firstperson.BackgroundColor3 = Color3.new(1, 1, 1)
- firstperson.BackgroundTransparency = 1
- firstperson.Position = UDim2.new(0.252747267, 0, 0.0614283197, 0)
- firstperson.Size = UDim2.new(0, 182, 0, 24)
- firstperson.Font = Enum.Font.SourceSans
- firstperson.Text = "First Person "
- firstperson.TextColor3 = Color3.new(1, 1, 1)
- firstperson.TextSize = 20
- firstperson.TextXAlignment = Enum.TextXAlignment.Left
- fparrow.Name = "fparrow"
- fparrow.Parent = firstperson
- fparrow.BackgroundColor3 = Color3.new(1, 1, 1)
- fparrow.BackgroundTransparency = 1
- fparrow.Position = UDim2.new(-0.335164994, 0, -0.0498857498, 0)
- fparrow.Size = UDim2.new(0, 81, 0, 24)
- fparrow.Font = Enum.Font.SourceSans
- fparrow.Text = ">"
- fparrow.TextColor3 = Color3.new(1, 1, 1)
- fparrow.TextSize = 20
- allcodes.Name = "allcodes"
- allcodes.Parent = Frame_6
- allcodes.BackgroundColor3 = Color3.new(1, 1, 1)
- allcodes.BackgroundTransparency = 1
- allcodes.Position = UDim2.new(0.252747267, 0, 0.118007153, 0)
- allcodes.Size = UDim2.new(0, 182, 0, 24)
- allcodes.Font = Enum.Font.SourceSans
- allcodes.Text = "All Codes "
- allcodes.TextColor3 = Color3.new(1, 1, 1)
- allcodes.TextSize = 20
- allcodes.TextXAlignment = Enum.TextXAlignment.Left
- codesarrow.Name = "codesarrow"
- codesarrow.Parent = allcodes
- codesarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- codesarrow.BackgroundTransparency = 1
- codesarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908191, 0)
- codesarrow.Size = UDim2.new(0, 81, 0, 24)
- codesarrow.Font = Enum.Font.SourceSans
- codesarrow.Text = ">"
- codesarrow.TextColor3 = Color3.new(1, 1, 1)
- codesarrow.TextSize = 20
- intromusic.Name = "intromusic"
- intromusic.Parent = Frame_6
- intromusic.BackgroundColor3 = Color3.new(1, 1, 1)
- intromusic.BackgroundTransparency = 1
- intromusic.Position = UDim2.new(0.252747267, 0, 0.175874203, 0)
- intromusic.Size = UDim2.new(0, 182, 0, 24)
- intromusic.Font = Enum.Font.SourceSans
- intromusic.Text = "Intro Music "
- intromusic.TextColor3 = Color3.new(1, 1, 1)
- intromusic.TextSize = 20
- intromusic.TextXAlignment = Enum.TextXAlignment.Left
- intromusicarrow.Name = "intromusicarrow"
- intromusicarrow.Parent = intromusic
- intromusicarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- intromusicarrow.BackgroundTransparency = 1
- intromusicarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- intromusicarrow.Size = UDim2.new(0, 81, 0, 24)
- intromusicarrow.Font = Enum.Font.SourceSans
- intromusicarrow.Text = ">"
- intromusicarrow.TextColor3 = Color3.new(1, 1, 1)
- intromusicarrow.TextSize = 20
- allcars.Name = "allcars"
- allcars.Parent = Frame_6
- allcars.BackgroundColor3 = Color3.new(1, 1, 1)
- allcars.BackgroundTransparency = 1
- allcars.Position = UDim2.new(0.252747267, 0, 0.233557209, 0)
- allcars.Size = UDim2.new(0, 182, 0, 24)
- allcars.Font = Enum.Font.SourceSans
- allcars.Text = "All Cars "
- allcars.TextColor3 = Color3.new(1, 1, 1)
- allcars.TextSize = 20
- allcars.TextXAlignment = Enum.TextXAlignment.Left
- allcars_2.Name = "allcars"
- allcars_2.Parent = allcars
- allcars_2.BackgroundColor3 = Color3.new(1, 1, 1)
- allcars_2.BackgroundTransparency = 1
- allcars_2.Position = UDim2.new(-0.335164964, 0, -0.091552414, 0)
- allcars_2.Size = UDim2.new(0, 81, 0, 24)
- allcars_2.Font = Enum.Font.SourceSans
- allcars_2.Text = ">"
- allcars_2.TextColor3 = Color3.new(1, 1, 1)
- allcars_2.TextSize = 20
- Allemotes.Name = "All emotes"
- Allemotes.Parent = Frame_6
- Allemotes.BackgroundColor3 = Color3.new(1, 1, 1)
- Allemotes.BackgroundTransparency = 1
- Allemotes.Position = UDim2.new(0.252747267, 0, 0.289215893, 0)
- Allemotes.Size = UDim2.new(0, 182, 0, 24)
- Allemotes.Font = Enum.Font.SourceSans
- Allemotes.Text = "All Emotes "
- Allemotes.TextColor3 = Color3.new(1, 1, 1)
- Allemotes.TextSize = 20
- Allemotes.TextXAlignment = Enum.TextXAlignment.Left
- allemotes.Name = "allemotes"
- allemotes.Parent = Allemotes
- allemotes.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes.BackgroundTransparency = 1
- allemotes.Position = UDim2.new(-0.335164994, 0, -0.00821908191, 0)
- allemotes.Size = UDim2.new(0, 81, 0, 24)
- allemotes.Font = Enum.Font.SourceSans
- allemotes.Text = ">"
- allemotes.TextColor3 = Color3.new(1, 1, 1)
- allemotes.TextSize = 20
- joinhero.Name = "joinhero"
- joinhero.Parent = Frame_6
- joinhero.BackgroundColor3 = Color3.new(1, 1, 1)
- joinhero.BackgroundTransparency = 1
- joinhero.Position = UDim2.new(0.252747267, 0, 0.345978737, 0)
- joinhero.Size = UDim2.new(0, 182, 0, 24)
- joinhero.Font = Enum.Font.SourceSans
- joinhero.Text = "Join Heros "
- joinhero.TextColor3 = Color3.new(1, 1, 1)
- joinhero.TextSize = 20
- joinhero.TextXAlignment = Enum.TextXAlignment.Left
- allemotes_2.Name = "allemotes"
- allemotes_2.Parent = joinhero
- allemotes_2.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes_2.BackgroundTransparency = 1
- allemotes_2.Position = UDim2.new(-0.335164964, 0, -0.00821908191, 0)
- allemotes_2.Size = UDim2.new(0, 81, 0, 24)
- allemotes_2.Font = Enum.Font.SourceSans
- allemotes_2.Text = ">"
- allemotes_2.TextColor3 = Color3.new(1, 1, 1)
- allemotes_2.TextSize = 20
- joinpolice.Name = "joinpolice"
- joinpolice.Parent = Frame_6
- joinpolice.BackgroundColor3 = Color3.new(1, 1, 1)
- joinpolice.BackgroundTransparency = 1
- joinpolice.Position = UDim2.new(0.252747267, 0, 0.401453435, 0)
- joinpolice.Size = UDim2.new(0, 182, 0, 24)
- joinpolice.Font = Enum.Font.SourceSans
- joinpolice.Text = "Join Police "
- joinpolice.TextColor3 = Color3.new(1, 1, 1)
- joinpolice.TextSize = 20
- joinpolice.TextXAlignment = Enum.TextXAlignment.Left
- allemotes_3.Name = "allemotes"
- allemotes_3.Parent = joinpolice
- allemotes_3.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes_3.BackgroundTransparency = 1
- allemotes_3.Position = UDim2.new(-0.335164994, 0, -0.00821906328, 0)
- allemotes_3.Size = UDim2.new(0, 81, 0, 24)
- allemotes_3.Font = Enum.Font.SourceSans
- allemotes_3.Text = ">"
- allemotes_3.TextColor3 = Color3.new(1, 1, 1)
- allemotes_3.TextSize = 20
- joinprisoner.Name = "joinprisoner"
- joinprisoner.Parent = Frame_6
- joinprisoner.BackgroundColor3 = Color3.new(1, 1, 1)
- joinprisoner.BackgroundTransparency = 1
- joinprisoner.Position = UDim2.new(0.252747267, 0, 0.458400279, 0)
- joinprisoner.Size = UDim2.new(0, 182, 0, 24)
- joinprisoner.Font = Enum.Font.SourceSans
- joinprisoner.Text = "Join Prisoner"
- joinprisoner.TextColor3 = Color3.new(1, 1, 1)
- joinprisoner.TextSize = 20
- joinprisoner.TextXAlignment = Enum.TextXAlignment.Left
- allemotes_4.Name = "allemotes"
- allemotes_4.Parent = joinprisoner
- allemotes_4.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes_4.BackgroundTransparency = 1
- allemotes_4.Position = UDim2.new(-0.335164964, 0, -0.0915525407, 0)
- allemotes_4.Size = UDim2.new(0, 81, 0, 24)
- allemotes_4.Font = Enum.Font.SourceSans
- allemotes_4.Text = ">"
- allemotes_4.TextColor3 = Color3.new(1, 1, 1)
- allemotes_4.TextSize = 20
- modnade.Name = "modnade"
- modnade.Parent = Frame_6
- modnade.BackgroundColor3 = Color3.new(1, 1, 1)
- modnade.BackgroundTransparency = 1
- modnade.Position = UDim2.new(0.252747267, 0, 0.515347183, 0)
- modnade.Size = UDim2.new(0, 182, 0, 24)
- modnade.Font = Enum.Font.SourceSans
- modnade.Text = "Mod Grenade"
- modnade.TextColor3 = Color3.new(1, 1, 1)
- modnade.TextSize = 20
- modnade.TextXAlignment = Enum.TextXAlignment.Left
- allemotes_5.Name = "allemotes"
- allemotes_5.Parent = modnade
- allemotes_5.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes_5.BackgroundTransparency = 1
- allemotes_5.Position = UDim2.new(-0.335164994, 0, -0.133219093, 0)
- allemotes_5.Size = UDim2.new(0, 81, 0, 24)
- allemotes_5.Font = Enum.Font.SourceSans
- allemotes_5.Text = ">"
- allemotes_5.TextColor3 = Color3.new(1, 1, 1)
- allemotes_5.TextSize = 20
- specialcars.Name = "special cars"
- specialcars.Parent = Frame_6
- specialcars.BackgroundColor3 = Color3.new(1, 1, 1)
- specialcars.BackgroundTransparency = 1
- specialcars.Position = UDim2.new(0.252747267, 0, 0.572294056, 0)
- specialcars.Size = UDim2.new(0, 182, 0, 24)
- specialcars.Font = Enum.Font.SourceSans
- specialcars.Text = "Special Cars "
- specialcars.TextColor3 = Color3.new(1, 1, 1)
- specialcars.TextSize = 20
- specialcars.TextXAlignment = Enum.TextXAlignment.Left
- allemotes_6.Name = "allemotes"
- allemotes_6.Parent = specialcars
- allemotes_6.BackgroundColor3 = Color3.new(1, 1, 1)
- allemotes_6.BackgroundTransparency = 1
- allemotes_6.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- allemotes_6.Size = UDim2.new(0, 81, 0, 24)
- allemotes_6.Font = Enum.Font.SourceSans
- allemotes_6.Text = ">"
- allemotes_6.TextColor3 = Color3.new(1, 1, 1)
- allemotes_6.TextSize = 20
- EGBcrosshair.Name = "EGBcrosshair"
- EGBcrosshair.Parent = Frame_6
- EGBcrosshair.BackgroundColor3 = Color3.new(1, 1, 1)
- EGBcrosshair.BackgroundTransparency = 1
- EGBcrosshair.Position = UDim2.new(0.252747267, 0, 0.638543606, 0)
- EGBcrosshair.Size = UDim2.new(0, 182, 0, 24)
- EGBcrosshair.Font = Enum.Font.SourceSans
- EGBcrosshair.Text = "RGB Crosshair"
- EGBcrosshair.TextColor3 = Color3.new(1, 1, 1)
- EGBcrosshair.TextSize = 20
- EGBcrosshair.TextXAlignment = Enum.TextXAlignment.Left
- crosshairarrow.Name = "crosshairarrow"
- crosshairarrow.Parent = EGBcrosshair
- crosshairarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- crosshairarrow.BackgroundTransparency = 1
- crosshairarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- crosshairarrow.Size = UDim2.new(0, 81, 0, 24)
- crosshairarrow.Font = Enum.Font.SourceSans
- crosshairarrow.Text = ">"
- crosshairarrow.TextColor3 = Color3.new(1, 1, 1)
- crosshairarrow.TextSize = 20
- rgbicons.Name = "rgbicons"
- rgbicons.Parent = Frame_6
- rgbicons.BackgroundColor3 = Color3.new(1, 1, 1)
- rgbicons.BackgroundTransparency = 1
- rgbicons.Position = UDim2.new(0.252747267, 0, 0.695407808, 0)
- rgbicons.Size = UDim2.new(0, 182, 0, 24)
- rgbicons.Font = Enum.Font.SourceSans
- rgbicons.Text = "RGB Icons"
- rgbicons.TextColor3 = Color3.new(1, 1, 1)
- rgbicons.TextSize = 20
- rgbicons.TextXAlignment = Enum.TextXAlignment.Left
- rgbiconsarrow.Name = "rgbiconsarrow"
- rgbiconsarrow.Parent = rgbicons
- rgbiconsarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- rgbiconsarrow.BackgroundTransparency = 1
- rgbiconsarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- rgbiconsarrow.Size = UDim2.new(0, 81, 0, 24)
- rgbiconsarrow.Font = Enum.Font.SourceSans
- rgbiconsarrow.Text = ">"
- rgbiconsarrow.TextColor3 = Color3.new(1, 1, 1)
- rgbiconsarrow.TextSize = 20
- RGBgunskin.Name = "RGBgunskin"
- RGBgunskin.Parent = Frame_6
- RGBgunskin.BackgroundColor3 = Color3.new(1, 1, 1)
- RGBgunskin.BackgroundTransparency = 1
- RGBgunskin.Position = UDim2.new(0.252747267, 0, 0.750431716, 0)
- RGBgunskin.Size = UDim2.new(0, 182, 0, 24)
- RGBgunskin.Font = Enum.Font.SourceSans
- RGBgunskin.Text = "RGB Gun Skin"
- RGBgunskin.TextColor3 = Color3.new(1, 1, 1)
- RGBgunskin.TextSize = 20
- RGBgunskin.TextXAlignment = Enum.TextXAlignment.Left
- rgbgunskinarrow.Name = "rgbgunskinarrow"
- rgbgunskinarrow.Parent = RGBgunskin
- rgbgunskinarrow.BackgroundColor3 = Color3.new(1, 1, 1)
- rgbgunskinarrow.BackgroundTransparency = 1
- rgbgunskinarrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- rgbgunskinarrow.Size = UDim2.new(0, 81, 0, 24)
- rgbgunskinarrow.Font = Enum.Font.SourceSans
- rgbgunskinarrow.Text = ">"
- rgbgunskinarrow.TextColor3 = Color3.new(1, 1, 1)
- rgbgunskinarrow.TextSize = 20
- removescope.Name = "removescope"
- removescope.Parent = Frame_6
- removescope.BackgroundColor3 = Color3.new(1, 1, 1)
- removescope.BackgroundTransparency = 1
- removescope.Position = UDim2.new(0.252747267, 0, 0.807847977, 0)
- removescope.Size = UDim2.new(0, 182, 0, 24)
- removescope.Font = Enum.Font.SourceSans
- removescope.Text = "Remove Scope"
- removescope.TextColor3 = Color3.new(1, 1, 1)
- removescope.TextSize = 20
- removescope.TextXAlignment = Enum.TextXAlignment.Left
- removescopearrow.Name = "removescopearrow"
- removescopearrow.Parent = removescope
- removescopearrow.BackgroundColor3 = Color3.new(1, 1, 1)
- removescopearrow.BackgroundTransparency = 1
- removescopearrow.Position = UDim2.new(-0.335164964, 0, -0.00821908563, 0)
- removescopearrow.Size = UDim2.new(0, 81, 0, 24)
- removescopearrow.Font = Enum.Font.SourceSans
- removescopearrow.Text = ">"
- removescopearrow.TextColor3 = Color3.new(1, 1, 1)
- removescopearrow.TextSize = 20
- misclabel.Name = "misclabel"
- misclabel.Parent = TopFramemisc
- misclabel.BackgroundColor3 = Color3.new(1, 1, 1)
- misclabel.BackgroundTransparency = 1
- misclabel.Size = UDim2.new(0, 201, 0, 34)
- misclabel.Font = Enum.Font.SourceSans
- misclabel.Text = "Misc"
- misclabel.TextColor3 = Color3.new(1, 1, 1)
- misclabel.TextSize = 17
- logo.Name = "logo"
- logo.Parent = aurora
- logo.BackgroundColor3 = Color3.new(1, 1, 1)
- logo.BackgroundTransparency = 1
- logo.Position = UDim2.new(-0.0654321015, 0, -0.0331695341, 0)
- logo.Size = UDim2.new(0, 509, 0, 173)
- logo.Font = Enum.Font.SourceSans
- logo.Text = "Aurora"
- logo.TextColor3 = Color3.new(1, 1, 1)
- logo.TextSize = 60
- logoversion.Name = "logoversion"
- logoversion.Parent = logo
- logoversion.BackgroundColor3 = Color3.new(1, 1, 1)
- logoversion.BackgroundTransparency = 1
- logoversion.Position = UDim2.new(0.459724963, 0, 0.352601171, 0)
- logoversion.Size = UDim2.new(0, 200, 0, 50)
- logoversion.Font = Enum.Font.SourceSans
- logoversion.Text = "V2"
- logoversion.TextColor3 = Color3.new(1, 1, 1)
- logoversion.TextSize = 14
- -- Scripts:
- game.CoreGui.RobloxGui.TopBarContainer.NameHealthContainer.AccountType.Text = 'Made By Marcel#4383'
- game.CoreGui.RobloxGui.TopBarContainer.NameHealthContainer.Username.Text = 'Aurora V2'
- function rain(X)
- return math.acos(math.cos(X*math.pi))/math.pi
- end
- local a = game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", {
- Text = "[Aurora]: Loaded Succesfully Press P To Open";
- Color = Color3.new(25/255, 60/255, 255/255);
- FontSize = Enum.FontSize.Size42;
- })
- spawn(function()
- local val = 0
- for i, v in pairs(game.Players.LocalPlayer.PlayerGui.Chat.Frame.ChatChannelParentFrame.Frame_MessageLogDisplay.Scroller:GetChildren()) do
- if v.TextLabel.Text == "[Aurora]: Loaded Succesfully Press P To Open" then
- while wait (0.07) do
- v.TextLabel.Text = "[Aurora]: Loaded Succesfully Press P To Open"
- v.TextLabel.TextColor3 = Color3.fromHSV(rain(val),1,1)
- val = val + 0.01
- end
- end
- end
- end)
- local blur = Instance.new("BlurEffect")
- blur.Size = 30
- blur.Parent = game.Workspace.CurrentCamera
- blur.Enabled = false
- TopFrameDestroy.Visible = false
- TopFrameFunctions.Visible = false
- TopFramemisc.Visible = false
- TopFramesettings.Visible = false
- TopFrameteleports.Visible = false
- TopFramevehicle.Visible = false
- logo.Visible = false
- destroygui.MouseButton1Click:connect(function()
- local gui = game.CoreGui:FindFirstChild("aurora")
- gui:Destroy()
- if game.Workspace.CurrentCamera:FindFirstChild("Blur") then
- game.Workspace.CurrentCamera.Blur:Destroy()
- end
- if game.Workspace.CurrentCamera:FindFirstChild("Blur1") then
- game.Workspace.CurrentCamera.Blur1:Destroy()
- end
- end)
- intromusic.MouseButton1Click:connect(function()
- if _G.IntroMusic == false then
- _G.IntroMusic = true
- local child = game.Workspace:WaitForChild("AE31-ADVD-ADHT")
- if child then
- child:Play()
- child.Looped = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.IntroMusic then
- intromusic.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- intromusicarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- else
- _G.IntroMusic = false
- local child = game.Workspace:WaitForChild("AE31-ADVD-ADHT")
- child:Stop()
- intromusic.TextColor3 = Color3.new(255,255,255)
- intromusicarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- removeblur.MouseButton1Click:connect(function()
- if _G.RemoveBlur == false then
- _G.RemoveBlur = true
- local bl = game.Workspace.CurrentCamera:FindFirstChild("Blur")
- bl:Destroy()
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.RemoveBlur then
- removeblur.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- removeblurarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.RemoveBlur = false
- local blr = Instance.new("BlurEffect")
- blr.Parent = game.Workspace.CurrentCamera
- blr.Size = 30
- blr.Name = "Blur1"
- removeblur.TextColor3 = Color3.new(255,255,255)
- removeblurarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- Infnitro.MouseButton1Click:connect(function()
- if _G.InfNitro == false then
- _G.InfNitro = true
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.Boost.Value = 100
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.InfNitro then
- Infnitro.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- nitroarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.InfNitro = false
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.Boost.Value = 0
- Infnitro.TextColor3 = Color3.new(255,255,255)
- nitroarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- InfAmmo.MouseButton1Click:connect(function()
- if _G.InfAmmo == false then
- _G.InfAmmo = true
- if game.Players.LocalPlayer.Backpack:FindFirstChild("MP5") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.MP5.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Pistol.PistolScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Deagle.PistolScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.SPAS.ShotgunScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Shotgun.ShotgunScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Tazer.TazerScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Sniper.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("AK47") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray") then
- local env = getsenv(game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray"))
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.InfAmmo then
- InfAmmo.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- ammoarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.InfAmmo = false
- if game.Players.LocalPlayer.Backpack:FindFirstChild("MP5") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.MP5.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", 40)
- debug.setupvalue(env.Reload, "Clip", 40)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Pistol.PistolScript)
- debug.setupvalue(env.Reload, "Ammo", 14)
- debug.setupvalue(env.Reload, "Clip", 14)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Deagle.PistolScript)
- debug.setupvalue(env.Reload, "Ammo", 7)
- debug.setupvalue(env.Reload, "Clip", 7)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.SPAS.ShotgunScript)
- debug.setupvalue(env.Reload, "Ammo", 4)
- debug.setupvalue(env.Reload, "Clip", 4)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Shotgun.ShotgunScript)
- debug.setupvalue(env.Reload, "Ammo", 6)
- debug.setupvalue(env.Reload, "Clip", 6)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Tazer.TazerScript)
- debug.setupvalue(env.Reload, "Ammo", 1)
- debug.setupvalue(env.Reload, "Clip", 1)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.Sniper.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", 1)
- debug.setupvalue(env.Reload, "Clip", 1)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("AK47") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", 30)
- debug.setupvalue(env.Reload, "Clip", 30)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9") then
- local env = getsenv(game.Players.LocalPlayer.Backpack.AK47.RifleScript)
- debug.setupvalue(env.Reload, "Ammo", 20)
- debug.setupvalue(env.Reload, "Clip", 20)
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray") then
- local env = getsenv(game.Players.LocalPlayer.Backpack:FindFirstChild("Death Ray"))
- debug.setupvalue(env.Reload, "Ammo", 20)
- debug.setupvalue(env.Reload, "Clip", 20)
- end
- end
- InfAmmo.TextColor3 = Color3.new(255,255,255)
- ammoarrow.TextColor3 = Color3.new(255,255,255)
- end)
- Infnitroserver.MouseButton1Click:connect(function()
- if _G.InfNitroServer == false then
- _G.InfNitroServer = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.InfNitroServer then
- Infnitroserver.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- servernitroarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.InfNitroServer = false
- Infnitroserver.TextColor3 = Color3.new(255,255,255)
- servernitroarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- fullbright.MouseButton1Click:connect(function()
- if _G.FullBright == false then
- _G.FullBright = true
- game.Lighting.Brightness = 25
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.FullBright then
- fullbright.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- fullbrightarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.FullBright = false
- game.Lighting.Brightness = 2.11
- fullbright.TextColor3 = Color3.new(255,255,255)
- fullbrightarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- opengarage.MouseButton1Click:connect(function()
- if _G.OpenGarage == false then
- _G.OpenGarage = true
- while wait(0.04)do
- if _G.OpenGarage then
- opengarage.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- garagearrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.OpenGarage = false
- opengarage.TextColor3 = Color3.new(255,255,255)
- garagearrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- gravity.MouseButton1Click:connect(function()
- if _G.Gravity == false then
- _G.Gravity = true
- game:GetService("Workspace").Gravity = 45
- while wait(0.04)do
- if _G.Gravity then
- gravity.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- gravityarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.Gravity = false
- game:GetService("Workspace").Gravity = 196.2
- gravity.TextColor3 = Color3.new(255,255,255)
- gravityarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- spawn(function()
- while wait(2) do
- if _G.OpenGarage then
- local gardoor = game.workspace.Ignore.WorldObjects.Garage.Trigger
- local hmloc = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position
- gardoor.CFrame = CFrame.new(hmloc)
- end
- end
- end)
- gamepasses.MouseButton1Click:connect(function()
- local gamepasses = {5275404, 5275406, 5275408, 5283883, 5285945, 5786950,5945566,5981868}
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local l = Instance.new("BoolValue", game.Players.LocalPlayer)
- l.Name = tostring(v)
- l.Value = true
- end
- end
- end)
- spawn(function()
- while wait(0.7) do
- if _G.InfNitroServer then
- local hmloc = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position
- local trg = game.workspace.City.GasStation.RefillGas.Trigger
- trg.CFrame = CFrame.new(hmloc)
- end
- end
- end)
- draggable.MouseButton1Click:connect(function()
- if _G.Draggable == false then
- _G.Draggable = true
- TopFrameDestroy.Active = true
- TopFrameFunctions.Active = true
- TopFramemisc.Active = true
- TopFramesettings.Active = true
- TopFrameteleports.Active = true
- TopFramevehicle.Active = true
- TopFrameDestroy.Draggable = true
- TopFrameFunctions.Draggable = true
- TopFramemisc.Draggable = true
- TopFramesettings.Draggable = true
- TopFrameteleports.Draggable = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Draggable then
- dragarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- draggable.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.Draggable = false
- TopFrameDestroy.Active = false
- TopFrameFunctions.Active = false
- TopFramemisc.Active = false
- TopFramesettings.Active = false
- TopFrameteleports.Active = false
- TopFramevehicle.Active = false
- TopFrameDestroy.Draggable = false
- TopFrameFunctions.Draggable = false
- TopFramemisc.Draggable = false
- TopFramesettings.Draggable = false
- TopFrameteleports.Draggable = false
- draggable.TextColor3 = Color3.new(255,255,255)
- dragarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- annoy.MouseButton1Click:connect(function()
- if _G.Annoy == false then
- _G.Annoy = true
- local s = game.Players.LocalPlayer.PlayerGui.Sounds
- s.Cash.Volume = 10
- s.Cash:Play()
- s.XP:Play()
- s.XP.Volume = 10
- s.Coin:Play()
- s.Coin.Volume = 10
- s.Dig:Play()
- s.Dig.Volume = 10
- s.Message:Play()
- s.Message.Volume = 10
- s.HackSuccess:Play()
- s.HackSuccess.Volume = 10
- s.Hacking:Play()
- s.Hacking.Volume = 10
- s.MoneyFlip:Play()
- s.MoneyFlip.Volume = 10
- s.Dialogue:Play()
- s.Dialogue.Volume = 10
- s.Lockpick:Play()
- s.Lockpick.Volume = 10
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Annoy then
- annoy.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- annoyarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.Annoy = false
- local s = game.Players.LocalPlayer.PlayerGui.Sounds
- s.Cash.Volume = 1
- s.Cash:Stop()
- s.XP:Stop()
- s.XP.Volume = 1
- s.Coin:Stop()
- s.Coin.Volume = 1
- s.Dig:Stop()
- s.Dig.Volume = 1
- s.Message:Stop()
- s.Message.Volume = 1
- s.HackSuccess:Stop()
- s.HackSuccess.Volume = 1
- s.Hacking:Stop()
- s.Hacking.Volume = 1
- s.MoneyFlip:Stop()
- s.MoneyFlip.Volume = 1
- s.Dialogue:Stop()
- s.Dialogue.Volume = 1
- s.Lockpick:Stop()
- s.Lockpick.Volume = 1
- annoy.TextColor3 = Color3.new(255,255,255)
- annoyarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- EGBcrosshair.MouseButton1Click:connect(function()
- if _G.Crosshair == false then
- _G.Crosshair = true
- local imagec = game.Players.LocalPlayer.PlayerGui.CrosshairGUI.Crosshair
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Crosshair then
- EGBcrosshair.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- crosshairarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- imagec.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else _G.Crosshair = false
- local imagec = game.Players.LocalPlayer.PlayerGui.CrosshairGUI.Crosshair
- imagec.ImageColor3 = Color3.new(255,255,255)
- EGBcrosshair.TextColor3 = Color3.new(255,255,255)
- crosshairarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- openshop.MouseButton1Click:connect(function()
- if _G.OpenShop == false then
- _G.OpenShop = true
- game.Players.LocalPlayer.PlayerGui.WeaponShopGUI.Enabled = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.OpenShop then
- openshop.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- shoparrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.OpenShop = false
- game.Players.LocalPlayer.PlayerGui.WeaponShopGUI.Enabled = false
- openshop.TextColor3 = Color3.new(255,255,255)
- shoparrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- hovercar.MouseButton1Click:connect(function()
- if _G.Hover == false then
- _G.Hover = true
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.HoverMode.Value = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Hover then
- hovercar.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- hovercararrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.Hover = false
- hovercar.TextColor3 = Color3.new(255,255,255)
- hovercararrow.TextColor3 = Color3.new(255,255,255)
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.HoverMode.Value = false
- end
- end)
- allcodes.MouseButton1Click:connect(function()
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","B3M1N3")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","W33K3NDHYP3")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","T4L3N")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","B34M3R")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","S33Z4N2")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","M4DC1TY")
- game.ReplicatedStorage.RemoteFunction:InvokeServer("TwitterCode","STR33TL1N3")
- end)
- carplate.MouseButton1Click:connect(function()
- if _G.CarPlate == false then
- _G.CarPlate = true
- end
- carplate.Visible = false
- carplatevalue.Visible = true
- carplatevalue.FocusLost:connect(function()
- local name = carplatevalue.Text
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.Body.Plate.GUI.PlateText.Text = name
- wait(0.5)
- carplatevalue.Visible = false
- carplate.Visible = true
- if _G.CarPlate == true then
- _G.CarPlate = false
- end
- carplatevalue.TextColor3 = Color3.new(255,255,255)
- carplate.TextColor3 = Color3.new(255,255,255)
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.CarPlate then
- carplatevalue.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end)
- -- functions
- local pistol = game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol")
- local tazer = game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer")
- local spas = game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS")
- local shotty = game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun")
- local sniper = game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper")
- local mp5 = game.Players.LocalPlayer.Backpack:FindFirstChild("MP5")
- local ak = game.Players.LocalPlayer.Backpack:FindFirstChild("AK47")
- local knife = game.Players.LocalPlayer.Backpack:FindFirstChild("Knife")
- local baton = game.Players.LocalPlayer.Backpack:FindFirstChild("Baton")
- local deagle = game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle")
- local nade = game.Players.LocalPlayer.Backpack:FindFirstChild("Grenade")
- local tec = game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9")
- function rgbpistol ()
- local pistol = game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol")
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- if pistol then
- pistol.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- pistol.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbtazer ()
- local tazer = game.Players.LocalPlayer.Backpack:FindFirstChild("Tazer")
- if tazer then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- tazer.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- tazer.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbshotty ()
- local shotty = game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun")
- if shotty then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- shotty.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- shotty.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbsniper ()
- local sniper = game.Players.LocalPlayer.Backpack:FindFirstChild("Sniper")
- if sniper then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- sniper.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- sniper.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbmp ()
- local mp5 = game.Players.LocalPlayer.Backpack:FindFirstChild("MP5")
- if mp5 then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- mp5.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- mp5.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbAK ()
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- local ak = game.Players.LocalPlayer.Backpack:FindFirstChild("AK47")
- if ak then
- ak.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- ak.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbknife ()
- local knife = game.Players.LocalPlayer.Backpack:FindFirstChild("Knife")
- if knife then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- knife.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- knife.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbbaton()
- local baton = game.Players.LocalPlayer.Backpack:FindFirstChild("Baton")
- if baton then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- baton.Handle.Mesh.TextureId = ""
- counter = 0
- while wait(0.04)do
- if _G.GunSkin then
- baton.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbdeagle ()
- local deagle = game.Players.LocalPlayer.Backpack:FindFirstChild("Deagle")
- if deagle then
- counter = 0
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- deagle.Handle.Mesh.TextureId = ""
- while wait(0.04)do
- if _G.GunSkin then
- deagle.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbnade ()
- local nade = game.Players.LocalPlayer.Backpack:FindFirstChild("Grenade")
- if nade then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- nade.Handle.Mesh.TextureId = ""
- while wait(0.04)do
- if _G.GunSkin then
- nade.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbtec ()
- local tec = game.Players.LocalPlayer.Backpack:FindFirstChild("TEC9")
- if tec then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- tec.Handle.Mesh.TextureId = ""
- while wait(0.04)do
- if _G.GunSkin then
- tec.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbspas ()
- local spas = game.Players.LocalPlayer.Backpack:FindFirstChild("SPAS")
- if spas then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- spas.Handle.Mesh.TextureId = ""
- while wait(0.04)do
- if _G.GunSkin then
- spas.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- function rgbcuffs ()
- local cuff = game.Players.LocalPlayer.Backpack:FindFirstChild("Handcuffs")
- if cuff then
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- cuff.Handle.Mesh.TextureId = ""
- while wait(0.04)do
- if _G.GunSkin then
- cuff.Handle.Color = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- end
- -- functions end
- spawn(function()
- while wait(0.04)do
- if _G.Icons then
- rgbicons.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- rgbiconsarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end)
- function actionrgb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.ActionHUD
- local sprint = gui.LeftShift.LeftShift
- local crouch = gui.C.C
- local punch = gui.F.F
- local phone = gui.M.M
- while wait (0.04) do
- if _G.Icons then
- sprint.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- crouch.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- phone.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- punch.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- function carrgb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.CarHUD
- local drift = gui.LeftShift.LeftShift
- local siren = gui.F.F
- local music = gui.T.T
- local phone = gui.M.M
- local spike = gui.Q.Q
- local boost = gui.LeftControl.LeftControl
- local horn = gui.H.H
- while wait (0.04) do
- if _G.Icons then
- drift.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- siren.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- phone.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- spike.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- boost.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- horn.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- music.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- function planergb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.PlaneHUD
- local siren = gui.H.H
- local music = gui.L.L
- local phone = gui.P.P
- local spike = gui.E.E
- local boost = gui.T.T
- local horn = gui.M.M
- local pln = gui.F.F
- while wait (0.04) do
- if _G.Icons then
- siren.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- phone.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- spike.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- boost.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- horn.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- music.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pln.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- function boatrgb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.BoatHUD
- local siren = gui.H.H
- local music = gui.L.L
- local boost = gui.T.T
- local horn = gui.M.M
- local pln = gui.F.F
- while wait (0.04) do
- if _G.Icons then
- siren.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- boost.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- horn.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- music.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pln.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- function helirgb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.HeliHUD
- local siren = gui.H.H
- local music = gui.E.E
- local boost = gui.L.L
- local horn = gui.P.P
- local ases = gui.Q.Q
- local pln = gui.F.F
- local yeet = gui.C.C
- local plen = gui.T.T
- local pln = gui.M.M
- while wait (0.04) do
- if _G.Icons then
- yeet.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- plen.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- ases.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- siren.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- boost.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- horn.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- music.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pln.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- function tankrgb ()
- local gui = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.TankHUD
- local siren = gui.H.H
- local music = gui.V.V
- local boost = gui.T.T
- local horn = gui.P.P
- local pln = gui.Q.Q
- local eee = gui.M.M
- local tenk = gui.G.G
- local teenk = gui.F.F
- while wait (0.04) do
- if _G.Icons then
- eee.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- tenk.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- teenk.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- siren.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- boost.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- horn.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- music.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- pln.ImageColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end
- rgbicons.MouseButton1Click:connect(function()
- if _G.Icons == false then
- _G.Icons = true
- spawn(actionrgb)
- spawn(carrgb)
- spawn(helirgb)
- spawn (tankrgb)
- spawn(boatrgb)
- spawn(planergb)
- else
- _G.Icons = false
- rgbicons.TextColor3 = Color3.new(255,255,255)
- rgbiconsarrow.TextColor3 = Color3.new(255,255,255)
- local heli = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.HeliHUD
- heli.H.H.ImageColor3 = Color3.new(255,255,255)
- heli.Q.Q.ImageColor3 = Color3.new(255,255,255)
- heli.T.T.ImageColor3 = Color3.new(255,255,255)
- heli.C.C.ImageColor3 = Color3.new(255,255,255)
- heli.M.M.ImageColor3 = Color3.new(255,255,255)
- heli.E.E.ImageColor3 = Color3.new(255,255,255)
- local car = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.CarHUD
- car.LeftShift.LeftShift.ImageColor3 = Color3.new(255,255,255)
- car.T.T.ImageColor3 = Color3.new(255,255,255)
- car.M.M.ImageColor3 = Color3.new(255,255,255)
- car.F.F.ImageColor3 = Color3.new(255,255,255)
- car.Q.Q.ImageColor3 = Color3.new(255,255,255)
- car.LeftControl.LeftControl.ImageColor3 = Color3.new(255,255,255)
- car.H.H.ImageColor3 = Color3.new(255,255,255)
- local tank = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.TankHUD
- tank.H.H.ImageColor3 = Color3.new(255,255,255)
- tank.V.V.ImageColor3 = Color3.new(255,255,255)
- tank.H.H.ImageColor3 = Color3.new(255,255,255)
- tank.P.P.ImageColor3 = Color3.new(255,255,255)
- tank.Q.Q.ImageColor3 = Color3.new(255,255,255)
- tank.M.M.ImageColor3 = Color3.new(255,255,255)
- tank.G.G.ImageColor3 = Color3.new(255,255,255)
- tank.F.F.ImageColor3 = Color3.new(255,255,255)
- local boat = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.BoatHUD
- boat.T.T.ImageColor3 = Color3.new(255,255,255)
- boat.M.M.ImageColor3 = Color3.new(255,255,255)
- boat.H.H.ImageColor3 = Color3.new(255,255,255)
- local action = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.ActionHUD
- action.F.F.ImageColor3 = Color3.new(255,255,255)
- action.M.M.ImageColor3 = Color3.new(255,255,255)
- action.LeftShift.LeftShift.ImageColor3 = Color3.new(255,255,255)
- action.C.C.ImageColor3 = Color3.new(255,255,255)
- local plane = game.Players.LocalPlayer.PlayerGui.MainGUI.HelpHUD.PlaneHUD
- plane.H.H.ImageColor3 = Color3.new(255,255,255)
- plane.L.L.ImageColor3 = Color3.new(255,255,255)
- plane.M.M.ImageColor3 = Color3.new(255,255,255)
- plane.E.E.ImageColor3 = Color3.new(255,255,255)
- plane.P.P.ImageColor3 = Color3.new(255,255,255)
- plane.T.T.ImageColor3 = Color3.new(255,255,255)
- plane.F.F.ImageColor3 = Color3.new(255,255,255)
- end
- end)
- removescope.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.PlayerGui.ScopeGUI:Destroy()
- end)
- RGBgunskin.MouseButton1Click:connect(function()
- if _G.GunSkin == false then
- _G.GunSkin = true
- spawn(rgbAK)
- spawn(rgbbaton)
- spawn(rgbdeagle)
- spawn(rgbknife)
- spawn(rgbpistol)
- spawn(rgbmp)
- spawn(rgbnade)
- spawn(rgbsniper)
- spawn(rgbshotty)
- spawn(rgbspas)
- spawn(rgbtazer)
- spawn(rgbtec)
- spawn(rgbcuffs)
- else _G.GunSkin = false
- RGBgunskin.TextColor3 = Color3.new(255,255,255)
- rgbgunskinarrow.TextColor3 = Color3.new(255,255,255)
- RGBgunskin.TextColor3 = Color3.new(255,255,255)
- rgbgunskinarrow.TextColor3 = Color3.new(255,255,255)
- local backpack = game.Players.LocalPlayer.Backpack
- local pistol = backpack:findFirstChild("Pistol")
- local shot = backpack:findFirstChild("Shotgun")
- local tazer = backpack:findFirstChild("Tazer")
- local Sniper = backpack:findFirstChild("Sniper")
- local deagle = backpack:findFirstChild("Deagle")
- local MP = backpack:findFirstChild("MP5")
- local spas = backpack:findFirstChild("SPAS")
- local tec = backpack:findFirstChild("TEC9")
- local ak = backpack:findFirstChild("AK47")
- local nade = backpack:findFirstChild("Grenade")
- local kniev = backpack:findFirstChild("Knife")
- local baton = backpack:findFirstChild("Baton")
- local cuffs = backpack:findFirstChild("Handcuffs")
- if tazer then
- local taz = game.Players.LocalPlayer.Backpack.Tazer
- taz.Handle.Mesh.TextureId = "rbxassetid://2249164860"
- end
- if pistol then
- local psi = game.Players.LocalPlayer.Backpack.Pistol
- psi.Handle.Mesh.TextureId = "rbxassetid://2470741536"
- end
- if shot then
- local shz = game.Players.LocalPlayer.Backpack.Shotgun
- shz.Handle.Mesh.TextureId = "rbxassetid://2470438009"
- end
- if Sniper then
- local sne = game.Players.LocalPlayer.Backpack.Sniper
- sne.Handle.Mesh.TextureId = "rbxassetid://2470741536"
- end
- if deagle then
- local dag = game.Players.LocalPlayer.Backpack.Deagle
- dag.Handle.Mesh.TextureId = "rbxassetid://2495786985"
- end
- if MP then
- local mep = game.Players.LocalPlayer.Backpack.MP5
- mep.Handle.Mesh.TextureId = "rbxassetid://270741536"
- end
- if spas then
- local spes = game.Players.LocalPlayer.Backpack.SPAS
- spes.Handle.Mesh.TextureId = "rbxassetid://270741536"
- end
- if tec then
- local tac = game.Players.LocalPlayer.Backpack.TEC9
- tac.Handle.Mesh.TextureId = "rbxassetid://270741536"
- end
- if ak then
- local kalas = game.Players.LocalPlayer.Backpack.AK47
- kalas.Handle.Mesh.TextureId = "rbxassetid://2470438009"
- end
- if nade then
- local nyd = game.Players.LocalPlayer.Backpack.Grenade
- nyd.Handle.Mesh.TextureId = "rbxassetid://2495189581"
- end
- if kniev then
- local taes = game.Players.LocalPlayer.Backpack.Knife
- taes.Handle.Mesh.TextureId = "rbxassetid://130252453"
- end
- if baton then
- local betz = game.Players.LocalPlayer.Backpack.Baton
- betz.Handle.Color3 = Color3.new(17,17,17)
- end
- if cuffs then
- local cef = game.Players.LocalPlayer.Backpack.Handcuffs
- cef.Handle.Color = Color3.new(99,95,98)
- end
- end
- end)
- -- end skinchange
- suspension.MouseButton1Click:connect(function()
- suspension.Visible = false
- suspensionarrow.Visible = true
- suspensionvalue.Visible = true
- if _G.Suspension == false then
- _G.Suspension = true
- end
- suspensionvalue.FocusLost:connect(function()
- local am = suspensionvalue.Text
- local veh = game.workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle")
- veh.CarChassis.Suspension.Value = am
- wait(0.5)
- suspensionvalue.Visible = false
- suspension.Visible = true
- if _G.Suspension == true then
- _G.Suspension = false
- end
- suspensionarrow.TextColor3 = Color3.new(255,255,255)
- suspensionvalue.TextColor3 = Color3.new(255,255,255)
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Suspension then
- suspensionarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- suspensionvalue.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end)
- firstperson.MouseButton1Click:connect(function()
- if _G.FirstPerson == false then
- _G.FirstPerson = true
- local player = game.Players.LocalPlayer
- player.CameraMode = Enum.CameraMode.LockFirstPerson
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.FirstPerson then
- firstperson.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- fparrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.FirstPerson = false
- local player = game.Players.LocalPlayer
- player.CameraMode = Enum.CameraMode.Classic
- fparrow.TextColor3 = Color3.new(255,255,255)
- firstperson.TextColor3 = Color3.new(255,255,255)
- end
- end)
- speed.MouseButton1Click:connect(function()
- if _G.Speed == false then
- _G.Speed = true
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.Speed then
- speed.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- speedarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- else
- _G.Speed = false
- speed.TextColor3 = Color3.new(255,255,255)
- speedarrow.TextColor3 = Color3.new(255,255,255)
- end
- end)
- modnade.MouseButton1Click:connect(function()
- for a_=1,10 do local bd=game.Players.LocalPlayer.Backpack.Grenade.GrenadeScript:Clone()bd.Parent=game.Players.LocalPlayer.Backpack.Grenade end
- end)
- specialcars.MouseButton1Click:connect(function()
- local b2={"Hoverboard","Breakdown","Pony","F1","Phantom","Reaper","SWAT"}for b1,b0 in next,b2 do game.ReplicatedStorage.RemoteFunction:InvokeServer("BuyItem",b0)end
- end)
- allcars.MouseButton1Click:connect(function()
- if game.PlaceId == 1224212277 then
- local Check = function(a, b)
- for _, v in next, a do
- if v == b then return true end
- end
- return false
- end
- local meta, oldmeta = getrawmetatable(game), {}
- if setreadonly then
- setreadonly(meta, false)
- elseif is_protosmasher_caller then
- make_writeable(meta)
- end
- for i, v in next, meta do oldmeta[i] = v end
- local realmethods = {}
- realmethods.Fire = Instance.new("BindableEvent").Fire
- realmethods.Invoke = Instance.new("BindableFunction").Invoke
- realmethods.FireServer = Instance.new("RemoteEvent").FireServer
- realmethods.InvokeServer = Instance.new("RemoteFunction").InvokeServer
- meta.__namecall = function(...)
- local args = {...}
- local t, k = args[1], args[#args]
- local actions = {};
- for i, v in pairs(args) do
- if i ~= 1 and i ~= #args then table.insert(actions, v) end
- end
- if k == "Fire" or k == "Invoke" or k == "FireServer" or k == "InvokeServer" then
- local returns = {realmethods[k](t, unpack(actions))}
- if t.Name == "RemoteFunction" and actions[1] == "DataFetch" then
- local data = game.HttpService:JSONDecode(returns[1])
- for _, v in next, game.ReplicatedStorage.ItemDatabase.Vehicles:GetDescendants() do
- if v.Name ~= "Data" and not Check(data.Data.Items, v.Name) then
- table.insert(data.Data.Items, v.Name)
- end
- end
- returns[1] = game.HttpService:JSONEncode(data)
- elseif t.Name == "RemoteFunction" and actions[1] == "GetVehicles" then
- local vehicles = {}
- for _, v in next, game.ReplicatedStorage.ItemDatabase.Vehicles:GetDescendants() do
- if v.Name ~= "Data" then
- table.insert(vehicles, v.Name)
- end
- end
- returns[1] = vehicles
- end
- return unpack(returns)
- else
- return oldmeta.__namecall(unpack(args))
- end
- end
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end)
- infjump.MouseButton1Click:connect(function()
- game:GetService("UserInputService").JumpRequest:connect(function()
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end)
- end)
- joinhero.MouseButton1Click:connect(function()
- game.ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam","Heroes")
- end)
- joinpolice.MouseButton1Click:connect(function()
- game.ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam","Police")
- end)
- joinprisoner.MouseButton1Click:connect(function()
- game.ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam","Prisoners")
- end)
- Allemotes.MouseButton1Click:connect(function()
- end)
- spawn(function()
- while wait(0.1) do
- if _G.Speed then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=59
- end
- end
- end)
- noclip.MouseButton1Click:connect(function()
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == noclipkeybox.Text then
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- game.ReplicatedStorage.Event:FireServer("Dialogue",{{Text="NoClip Loaded Press N To Toggle NoClip",Delay=1.6}})
- end)
- deldestructables.MouseButton1Click:connect(function()
- game.workspace.Destructibles:Destroy()
- end)
- Allemotes.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Name = "FamedChris"
- end)
- keybind.MouseButton1Click:connect(function()
- keybind.Visible = false
- keybindbox.Visible = true
- keybindbox.FocusLost:connect(function()
- wait(0.5)
- keybindbox.Visible = false
- keybind.Visible = true
- end)
- end)
- deldestructables_2.MouseButton1Click:connect(function()
- game.workspace.Prison.CellSpawns:Destroy()
- end)
- delprison.MouseButton1Click:connect(function()
- local children = game.workspace.Prison:GetChildren()
- for i = 1, #children do
- local child = children[i]
- child:Destroy()
- end
- end)
- nero.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(1833,25,878)
- end)
- overdrive.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-2285,41,-796)
- end)
- tank.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-2261,41,-910)
- end)
- criminal.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(2042.6, 26, 351.3)
- end)
- police.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-947.9, 53.36, -2949.3)
- end)
- hero.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-1752.5, 76.6, 1600.2)
- end)
- bank.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(688.7, 26, 445.2)
- end)
- jewelry.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-79, 87, 812.7)
- end)
- pyramid.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-1044,17,-500)
- end)
- ship.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(2430,25,271)
- end)
- carstore.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(183.646576,25.197,-654)
- end)
- gunstore.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-1621, 42.7, 687.6)
- end)
- casino.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(1781.6, 25.5, 685)
- end)
- club.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(1285, 25.4, 35.7)
- end)
- airport.MouseButton1Click:connect(function()
- function tp(x,y,z)
- local valtomove = 45
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- tp(-2415, 25.3, -1406.3)
- end)
- roball.MouseButton1Click:connect(function()
- roball.Text = "Broken Atm "
- wait(2)
- _G.RobAll = false
- roball.Text = "Rob All "
- end)
- noclipkey.MouseButton1Click:connect(function()
- noclipkey.Visible = false
- noclipkeybox.Visible = true
- noclipkeybox.FocusLost:connect(function()
- wait(0.5)
- noclipkey.Visible = true
- noclipkeybox.Visible = false
- end)
- end)
- dellasers.MouseButton1Click:connect(function()
- local store = game.Workspace.Club
- store.SlideLaser:Destroy()
- store.SpinLaser:Destroy()
- store.LaserCut:Destroy()
- local dl = game.workspace.Club:FindFirstChild("DeathLights")
- dl:Destroy()
- wait(1)
- local dle = game.workspace.Club:FindFirstChild("DeathLights")
- dle:Destroy()
- local lasers = game.workspace.Ignore.WorldObjects:FindFirstChild("Lasers Club")
- if lasers then
- lasers:Destroy()
- end
- local dla = game.workspace.RandomModels.DeathLights
- dla:Destroy()
- local dlb = game.workspace.Ignore.WorldObjects.Lasers:Destroy()
- dlb:Destroy()
- local store = game.Workspace.JewelryStore
- store.SlideLaser:Destroy()
- store.SpinLaser:Destroy()
- store.SpinLaser2:Destroy()
- store.SpinLaser3:Destroy()
- store.SpinLaser4:Destroy()
- store.SpinLaser5:Destroy()
- store.Jewlery.Lasers:Destroy()
- end)
- delobstacles.MouseButton1Click:connect(function()
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeTrap")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeSwing")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("BallDropper")
- if trap then
- trap:Destroy()
- end
- wait(0.5)
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeTrap")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeSwing")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("BallDropper")
- if trap then
- trap:Destroy()
- end
- wait(0.5)
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeTrap")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("SpikeSwing")
- if trap then
- trap:Destroy()
- end
- local trap = game.workspace.Pyramid:FindFirstChild("BallDropper")
- if trap then
- trap:Destroy()
- end
- end)
- p = game.Players.LocalPlayer
- mouse = p:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == keybindbox.Text then
- if TopFrameDestroy.Visible == true then
- TopFrameDestroy.Visible = false
- TopFrameFunctions.Visible = false
- TopFramemisc.Visible = false
- TopFramesettings.Visible = false
- TopFrameteleports.Visible = false
- TopFramevehicle.Visible = false
- logo.Visible = false
- if game.Workspace.CurrentCamera:FindFirstChild("Blur") then
- game.Workspace.CurrentCamera.Blur.Enabled = false
- end
- if game.Workspace.CurrentCamera:FindFirstChild("Blur1") then
- game.Workspace.CurrentCamera.Blur1.Enabled = false
- end
- game.Players.LocalPlayer.PlayerGui.Chat.Enabled = true
- game.CoreGui.RobloxGui.Enabled = true
- else
- game.Players.LocalPlayer.PlayerGui.Chat.Enabled = false
- game.CoreGui.RobloxGui.Enabled = false
- TopFrameDestroy.Visible = true
- TopFrameFunctions.Visible = true
- TopFramemisc.Visible = true
- TopFramesettings.Visible = true
- TopFrameteleports.Visible = true
- TopFramevehicle.Visible = true
- logo.Visible = true
- if game.Workspace.CurrentCamera:FindFirstChild("Blur") then
- game.Workspace.CurrentCamera.Blur.Enabled = true
- end
- if game.Workspace.CurrentCamera:FindFirstChild("Blur1") then
- game.Workspace.CurrentCamera.Blur1.Enabled = true
- end
- end
- end
- end)
- local snd = Instance.new("Sound")
- snd.Volume = 1
- snd.SoundId = "rbxassetid://1839318703"
- snd.Parent = game.Workspace
- wait(snd.IsLoaded)
- snd.Name = "AE31-ADVD-ADHT"
- spawn(function()
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- while wait(0.04)do
- if _G.GunSkin then
- RGBgunskin.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- rgbgunskinarrow.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- end
- end
- end)
- function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
- counter = 0
- while wait(0.04)do
- TopFrameDestroy.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFrameFunctions.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFramemisc.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFramesettings.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFrameteleports.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- TopFramevehicle.BackgroundColor3 = Color3.fromHSV(zigzag(counter),1,1)
- logo.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- logoversion.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- keybindbox.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- noclipkeybox.TextColor3 = Color3.fromHSV(zigzag(counter),1,1)
- counter = counter + 0.01
- end
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