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- 14:08 <@TerminusEst13> http://cd.textfiles.com/doom2mania/DOOMMISC/FAQS/METRICS.TXT
- 14:08 <@ijon> each pixel is 20% taller than it is wide
- 14:09 <@TerminusEst13> tl;dr: The player's about 5.6 feet.
- 14:09 <+Synert> I'll tone the ssg down slightly
- 14:09 <+Synert> also, killing off any bullets that go too high low
- 14:09 <@ijon> so if he's 5.6 feet tall
- 14:09 <@TerminusEst13> 16 Horizontal Doom units = 1 horizontal foot, 10 Vertical Doom units = 1 vertical foot.
- 14:09 <@ijon> oh I just got this
- 14:09 <+Synert> they automatically die off after 2 seconds, considering making it one second though
- 14:09 <+Synert> 40*48 is a fair distance to go
- 14:10 <@ijon> TerminusEst13: this would make every 9 vertpixels be 1 foot
- 14:11 <@ijon> and every 7.59 horzpixels be one foot
- 14:11 <@ijon> >>> 51 / 5.6
- 14:11 <@ijon> 9.107142857142858
- 14:11 <@ijon> >>> _ / 1.2
- 14:11 <@ijon> 7.589285714285715
- 14:11 <@TerminusEst13> Is that good or bad?
- 14:11 <@ijon> this would make 25 doom units be one meter
- 14:11 <+Synert> oooh
- 14:12 <@ijon> meaning a teleporter is about 2.6 meters wide
- 14:12 <@ijon> >>> _ * 3.2808399
- 14:12 <@ijon> 24.899231383928576
- 14:12 <@ijon> >>> 64 / _
- 14:12 <@ijon> 2.570360466681287
- 14:12 <@ijon> each doom unit is 4 centimeters
- 14:12 <@TerminusEst13> So...our maps are big, huh?
- 14:12 <@ijon> >>> 1 / doommeter
- 14:12 <@ijon> 0.04016188229189511
- 14:12 <@ijon> >>> _ * 100
- 14:12 <@ijon> 4.016188229189511
- 14:13 <@ijon> >>> unitMeters * 32768
- 14:13 <@ijon> 1316.024558940819
- 14:13 <@ijon> my map is 1.3x1.3 km
- 14:13 <@ijon> km**2
- 14:13 <@ijon> and I did this in 59 seconds
- 14:13 <@ijon> I think it's safe to say
- 14:14 <@ijon> we go fast
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