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- if(DOES_CHAR_EXIST(players[index].ped)){
- if(IS_CHAR_IN_ANY_CAR(players[index].ped)){
- int pveh,nvid,tick;
- GET_CAR_CHAR_IS_USING(players[index].ped,&pveh);
- GET_NETWORK_ID_FROM_VEHICLE(pveh,&nvid);
- REQUEST_CONTROL_OF_NETWORK_ID(nvid);
- while(!HAS_CONTROL_OF_NETWORK_ID(nvid)){
- tick++;
- REQUEST_CONTROL_OF_NETWORK_ID(nvid);
- if(tick >= 200){
- CLEAR_PRINTS();
- print("Error");
- return;
- }
- WAIT(0);
- }
- uint model;
- GET_CAR_MODEL(pveh,&model);
- spawn_car(model);
- float Bx,By,Bz;
- Vehicle myveh;
- if(IS_CHAR_IN_ANY_CAR(GetPlayerPed())){
- if(IS_CAR_ATTACHED(pveh)){
- DETACH_CAR(pveh);
- }
- playervis = true;
- carvi = true;
- GET_CAR_CHAR_IS_USING(GetPlayerPed(), &myveh);
- if(IS_CAR_ATTACHED(pveh)){
- DETACH_CAR(pveh);
- }
- GET_CAR_COORDINATES(pveh,&Bx,&By,&Bz);
- SET_CAR_COORDINATES(myveh,Bx,By,Bz);
- ATTACH_CAR_TO_CAR(pveh, myveh, 0, 0, 0, 0, 0, 0, 0);
- LOCK_CAR_DOORS(pveh,VEHICLE_DOOR_LOCKED_BOTH_SIDES);
- }
- else{
- CLEAR_PRINTS();
- print("You are not in a Vehicle");
- }
- }
- else{
- CLEAR_PRINTS();
- print("Player is not in a Vehicle");
- }
- }
- return;
- }
- }
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