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- import Character
- import DataType
- import Field
- import Inventory
- import Npc
- import Quest
- import Terminal
- import time
- import GameState
- #change charCount to 1 if you're solo without a Kanna Mule.
- #change skill to the skill you want to inject
- #assign the actual skill delay of the skill to skillDelay (in ms)
- charCount = 2
- skillOne = 41121011
- skillTwo = 41121021
- #delete the second statement if you want to kill elite bosses.
- if Field.GetCharacterCount()<=charCount and Field.GetEliteState() !=2:
- skilloneCount = 0
- skilltwoCount = 0
- for x in range(0,90,1):
- if skilloneCount < 8:
- Character.UseSkill(skillOne)
- time.sleep(0.008)
- skilloneCount += 1
- if skilltwoCount < 8:
- Character.UseSkill(skillTwo)
- skilltwoCount += 1
- if x%18 == 0:
- skilloneCount = 0
- time.sleep(0.008)
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