Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // The value of the variable 'remembergreybeard' is the statue.
- remembergreybeard addAction ["Assign Doctor status", {
- (_this select 1) player setVariable ["ACE_medical_medicClass", 2, true];
- }, nil, 6, true, true, "", "(player getVariable ['ACE_medical_medicClass', 0]) != 2", 8];
- remembergreybeard addAction ["Unassign Doctor status", {
- (_this select 1) setVariable ["ACE_medical_medicClass", 0, true];
- }, nil, 6, true, true, "", "(player getVariable ['ACE_medical_medicClass', 0]) == 2", 8];
- remembergreybeard addAction ["Assign Medic status", {
- (_this select 1) player setVariable ["ACE_medical_medicClass", 1, true];
- }, nil, 6, true, true, "", "(player getVariable ['ACE_medical_medicClass', 0]) != 1", 8];
- remembergreybeard addAction ["Unassign Medic status", {
- (_this select 1) setVariable ["ACE_medical_medicClass", 0, true];
- }, nil, 6, true, true, "", "(player getVariable ['ACE_medical_medicClass', 0]) == 1", 8];
- remembergreybeard addAction ["Assign Pilot status", {
- onMapSingleClick "";
- (_this select 1) setVariable ["ACE_GForceCoef", 0.5];
- }, nil, 6, true, true, "", "(player getVariable ['ACE_GForceCoef', 1]) > 0.8", 8];
- remembergreybeard addAction ["Unassign Pilot status", {
- onMapSingleClick {_shift};
- (_this select 1) setVariable ["ACE_GForceCoef", 1.0];
- }, nil, 6, true, true, "", "(player getVariable ['ACE_GForceCoef', 1]) <= 0.8", 8];
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement