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  1. "otk_puzzle_mana_break"
  2. {
  3.     "name"      "OTK puzzle: Mana Break by MartianMangaka"
  4.     "description"   ""
  5.     "sections"
  6.     {
  7.         "part1"
  8.         {
  9.             "rules"
  10.             {
  11.                 "deck_player"
  12.                 {
  13.                     "use_deck"                  "ADCJTsKb7kCAoUWPA54XQEl3QEHFTABh4FNAVsIDgUBagFuASIBgiwBi09USyBQdXp6bGU_"      
  14.                 }
  15.                 "deck_ai"
  16.                 {
  17.                     "use_deck"                  "ADCJeQAtrgCWQwTA7+9AgxTAQOPEA+zAYgEYgGCk5GUjQ__"      
  18.                 }
  19.  
  20.                 "set1"                          "1" // needed for the shop to work properly
  21.  
  22.                 "initial_heroes"                "3"
  23.                 "initial_heroes_ai"             "3"
  24.                
  25.                 "tower_health"                  "40" // for all towers
  26.                 "ancient_health"                "2" // for all ancients
  27.  
  28.                 "tower1_health"                 "2" // override health for a specific tower
  29.                 "tower2_health"                 "4"
  30.                 "tower3_health"                 "4"
  31.                 "tower1_health_ai"              "40"
  32.                 "tower2_health_ai"              "40"
  33.                 "tower3_health_ai"              "40"
  34.                 "ancient1_health"               "80" // override health for a specific ancient
  35.                 "ancient2_health"               "80"
  36.                 "ancient3_health"               "80"
  37.                 "ancient1_health_ai"            "80"
  38.                 "ancient2_health_ai"            "80"
  39.                 "ancient3_health_ai"            "80"
  40.  
  41.                 "store_enabled"                 "1" // set to 0 to disable shopping
  42.                 "initial_mana"                  "6"
  43.                 "initial_mana_ai"               "6"
  44.                 "creeps_first_turn"             "0"
  45.                 "creeps_first_turn_ai"          "0"
  46.                 "creeps_per_turn"               "0"
  47.                 "creeps_per_turn_ai"            "10"
  48.                 "cards_first_turn"              "17"
  49.                 "cards_first_turn_ai"           "9"
  50.                 "cards_per_turn"                "2"
  51.                 "cards_per_turn_ai"             "2"
  52.                 "gold_per_turn_ai"              "0"
  53.                 "mana_boost_per_turn_ai"        "0"
  54.  
  55.                 "creep_list"                    "1006" // Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
  56.                 "creep_list_ai"                 "10310" // Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
  57.                 "deploy_heroes_enabled"         "0" // set to 0 to never deploy more heroes
  58.  
  59.                 "gold_victory"                  "0" // you can win by having this much gold in the bank
  60.                 "units_victory"                 "0" // you can win by having this many units in all lanes
  61.                 "kills_victory"                 "0" // you can win by killing this many units
  62.                 "ai_pass_chance_multiplier"     "100" // multiplier on how likely the AI is to pass, set to 0 so they never pass
  63.                 "creeps_lanes_player_1each"     "1" // automatically deployed creeps only do 1 per lane rather than doubling up
  64.                 ”creeps_lanes_ai_1each“         “1“
  65.                 "creeps_lanes_random"           "0"
  66.                 "heroes_initial_lane_random"    "0" // set to 0 and hero lane order will be 1,2,3 from deck instead of random
  67.                 "hero1_player"                  "10060" // set to the cardID of a hero to cause that hero to start in lane 1
  68.                 "hero2_player"                  "10033" // set to the cardID of a hero to cause that hero to start in lane 2
  69.                 "hero3_player"                  "10064" // set to the cardID of a hero to cause that hero to start in lane 3
  70.                 "hero1_ai"                      "10065" // set to the cardID of a hero to cause that hero to start in lane 1
  71.                 "hero2_ai"                      "10043" // set to the cardID of a hero to cause that hero to start in lane 2
  72.                 "hero3_ai"                      "10062" // set to the cardID of a hero to cause that hero to start in lane 3
  73.                 "only_flop_across_from_heroes"  "0" // randomly deployed units will always land across from heroes
  74.                 "no_shotclock"                  "0" // hides the timer around the coin... probably will default this off for AI games, so don't worry about it
  75.                 "shotclock_base_time"           "3600" // time limit for each turn
  76.                 "force_combat_manager_rand_to_zero" "0" // used in tutorial to force the order that cards flop
  77.                 "ai_action_choice_non_random"   "0" // used in tutorial, ai plays their actions in hand order instead of random order
  78.                 "defense_shield_force"          "" // used in tutorial to force defense shields... dangerous, don't use!
  79.             }
  80.             "deck_order_player"
  81.             {
  82.                 //initial hand
  83.                 "draw" "10231" //cloak
  84.                 "draw" "10225" //vesture
  85.                 "draw" "10203" //phase
  86.                 "draw" "10211" //ob orb
  87.                 "draw" "10275" //mana drain
  88.                 "draw" "10275"
  89.                 "draw" "10275"
  90.                 "draw" "10154" //estate
  91.                 "draw" "10399" //pursuit
  92.                 "draw" "10175" //sanctum
  93.                 "draw" "10106" //incarnation
  94.                 "draw" "10319" //diabolic revelation
  95.                 "draw" "10355" //d portal
  96.                 "draw" "10355"
  97.                 "draw" "10355"
  98.                 "draw" "10325"
  99.                 "draw" "10325"
  100.  
  101.                 //further draw
  102.                 "draw" "10325"
  103.                 "draw" "10318" //chain frost
  104.                 "draw" "10318"
  105.                 "draw" "10318"
  106.                 "draw" "10162" //artillery
  107.                 "draw" "10162"
  108.                 "draw" "10162"
  109.                 "draw" "10353" //bolt
  110.                 "draw" "10085"
  111.                 "draw" "10538" //ball
  112.                 "draw" "10078" //censor
  113.                 "draw" "10319"
  114.                 "draw" "10175"
  115.                 "draw" "10273"
  116.                 "draw" "10161" //trebuchets
  117.                 "draw" "10161"
  118.                 "draw" "10161"
  119.             }
  120.             "deck_order_ai"
  121.             {
  122.                 "draw" "10225"
  123.                 "draw" "10225"
  124.                 "draw" "10225"
  125.                 "draw" "10315" //annihilation
  126.                 "draw" "10315"
  127.                 "draw" "10315"
  128.                 "draw" "10063" //mystic
  129.                 "draw" "10063"
  130.                 "draw" "10063"
  131.             }
  132.         }
  133.     }
  134. }
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