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- "otk_puzzle_mana_break"
- {
- "name" "OTK puzzle: Mana Break by MartianMangaka"
- "description" ""
- "sections"
- {
- "part1"
- {
- "rules"
- {
- "deck_player"
- {
- "use_deck" "ADCJTsKb7kCAoUWPA54XQEl3QEHFTABh4FNAVsIDgUBagFuASIBgiwBi09USyBQdXp6bGU_"
- }
- "deck_ai"
- {
- "use_deck" "ADCJeQAtrgCWQwTA7+9AgxTAQOPEA+zAYgEYgGCk5GUjQ__"
- }
- "set1" "1" // needed for the shop to work properly
- "initial_heroes" "3"
- "initial_heroes_ai" "3"
- "tower_health" "40" // for all towers
- "ancient_health" "2" // for all ancients
- "tower1_health" "2" // override health for a specific tower
- "tower2_health" "4"
- "tower3_health" "4"
- "tower1_health_ai" "40"
- "tower2_health_ai" "40"
- "tower3_health_ai" "40"
- "ancient1_health" "80" // override health for a specific ancient
- "ancient2_health" "80"
- "ancient3_health" "80"
- "ancient1_health_ai" "80"
- "ancient2_health_ai" "80"
- "ancient3_health_ai" "80"
- "store_enabled" "1" // set to 0 to disable shopping
- "initial_mana" "6"
- "initial_mana_ai" "6"
- "creeps_first_turn" "0"
- "creeps_first_turn_ai" "0"
- "creeps_per_turn" "0"
- "creeps_per_turn_ai" "10"
- "cards_first_turn" "17"
- "cards_first_turn_ai" "9"
- "cards_per_turn" "2"
- "cards_per_turn_ai" "2"
- "gold_per_turn_ai" "0"
- "mana_boost_per_turn_ai" "0"
- "creep_list" "1006" // Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
- "creep_list_ai" "10310" // Comma separated list of possible automatic creeps at deployment, EX: "10092,10003"
- "deploy_heroes_enabled" "0" // set to 0 to never deploy more heroes
- "gold_victory" "0" // you can win by having this much gold in the bank
- "units_victory" "0" // you can win by having this many units in all lanes
- "kills_victory" "0" // you can win by killing this many units
- "ai_pass_chance_multiplier" "100" // multiplier on how likely the AI is to pass, set to 0 so they never pass
- "creeps_lanes_player_1each" "1" // automatically deployed creeps only do 1 per lane rather than doubling up
- ”creeps_lanes_ai_1each“ “1“
- "creeps_lanes_random" "0"
- "heroes_initial_lane_random" "0" // set to 0 and hero lane order will be 1,2,3 from deck instead of random
- "hero1_player" "10060" // set to the cardID of a hero to cause that hero to start in lane 1
- "hero2_player" "10033" // set to the cardID of a hero to cause that hero to start in lane 2
- "hero3_player" "10064" // set to the cardID of a hero to cause that hero to start in lane 3
- "hero1_ai" "10065" // set to the cardID of a hero to cause that hero to start in lane 1
- "hero2_ai" "10043" // set to the cardID of a hero to cause that hero to start in lane 2
- "hero3_ai" "10062" // set to the cardID of a hero to cause that hero to start in lane 3
- "only_flop_across_from_heroes" "0" // randomly deployed units will always land across from heroes
- "no_shotclock" "0" // hides the timer around the coin... probably will default this off for AI games, so don't worry about it
- "shotclock_base_time" "3600" // time limit for each turn
- "force_combat_manager_rand_to_zero" "0" // used in tutorial to force the order that cards flop
- "ai_action_choice_non_random" "0" // used in tutorial, ai plays their actions in hand order instead of random order
- "defense_shield_force" "" // used in tutorial to force defense shields... dangerous, don't use!
- }
- "deck_order_player"
- {
- //initial hand
- "draw" "10231" //cloak
- "draw" "10225" //vesture
- "draw" "10203" //phase
- "draw" "10211" //ob orb
- "draw" "10275" //mana drain
- "draw" "10275"
- "draw" "10275"
- "draw" "10154" //estate
- "draw" "10399" //pursuit
- "draw" "10175" //sanctum
- "draw" "10106" //incarnation
- "draw" "10319" //diabolic revelation
- "draw" "10355" //d portal
- "draw" "10355"
- "draw" "10355"
- "draw" "10325"
- "draw" "10325"
- //further draw
- "draw" "10325"
- "draw" "10318" //chain frost
- "draw" "10318"
- "draw" "10318"
- "draw" "10162" //artillery
- "draw" "10162"
- "draw" "10162"
- "draw" "10353" //bolt
- "draw" "10085"
- "draw" "10538" //ball
- "draw" "10078" //censor
- "draw" "10319"
- "draw" "10175"
- "draw" "10273"
- "draw" "10161" //trebuchets
- "draw" "10161"
- "draw" "10161"
- }
- "deck_order_ai"
- {
- "draw" "10225"
- "draw" "10225"
- "draw" "10225"
- "draw" "10315" //annihilation
- "draw" "10315"
- "draw" "10315"
- "draw" "10063" //mystic
- "draw" "10063"
- "draw" "10063"
- }
- }
- }
- }
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