hecknes

Lord

Jun 2nd, 2019
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. else
  44. local b = io.UserInputState == Enum.UserInputState.Begin
  45. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47. end
  48. for _,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  57. end
  58. end)
  59. Event.Parent = NLS([==[
  60.  
  61. local Event = script:WaitForChild("UserInput_Event")
  62.  
  63. local UIS = game:GetService("UserInputService")
  64. local input = function(io,a)
  65. if a then return end
  66. --Since InputObject is a client-side instance, we create and pass table instead
  67. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  68. end
  69. UIS.InputBegan:Connect(input)
  70. UIS.InputEnded:Connect(input)
  71.  
  72. local h,t
  73. --Give the
  74.  
  75.  
  76. ----------------------------------------
  77. -- Originally made by Alfederate :D --
  78. ----------------------------------------
  79.  
  80. -- there's no time to explain! --
  81.  
  82. local new=Instance.new
  83. local rad=math.rad
  84. local cf=CFrame.new
  85. local v3=Vector3.new
  86. local ang=function(x,y,z)
  87. return CFrame.Angles(rad(x),rad(y),rad(z))
  88. end
  89. local char=player.Character
  90. local cam=workspace.Camera
  91. local weld=function(a,b,c0,c1)
  92. m=Instance.new('Motor',a)
  93. m.Part0=a
  94. m.Part1=b
  95. m.C0=c0
  96. m.C1=c1
  97. return m
  98. end
  99.  
  100. snd='rbxassetid://348756576'
  101. beamm=Instance.new('Model',workspace)
  102. beamm.Name='beam'
  103.  
  104. laser=false
  105.  
  106. rs=Instance.new('Part',char)
  107. rs.Transparency=1
  108. rs.CanCollide=false
  109. rs.TopSurface,rs.BottomSurface=0,0
  110. rs.FormFactor=3
  111. rs.Size=Vector3.new(.5,.5,.5)
  112.  
  113. ls=rs:Clone()
  114. ls.Parent=char
  115.  
  116. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  117. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  118. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  119. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  120.  
  121. s1=Instance.new('Sound',char)
  122. s1.Volume=1
  123. s1.Pitch=1
  124. s1.Looped=true
  125. s1.SoundId=snd
  126.  
  127. particles={}
  128.  
  129. local wep=new('Part',char)
  130. wep.FormFactor=3
  131. wep.CanCollide=false
  132. wep.Size=v3(1,3,1)
  133. wep.TopSurface,wep.BottomSurface=0,0
  134. local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
  135.  
  136. local beam=wep:Clone()
  137. beam:ClearAllChildren()
  138. beam.Material='Neon'
  139. beam.BrickColor=BrickColor.new('Toothpaste')
  140. beam.Size=Vector3.new(3,3,1)
  141. beam.Transparency=.5
  142. beam.Anchored=true
  143. local ms=Instance.new('BlockMesh',beam)
  144. local inner=beam:Clone()
  145. inner.Transparency=0
  146. inner.Material='SmoothPlastic'
  147. inner.BrickColor=BrickColor.new('Navy blue')
  148. local ms2=inner.Mesh
  149.  
  150. local expl=inner:Clone()
  151. expl.Mesh:Destroy()
  152. expl.Material='Neon'
  153. expl.BrickColor=BrickColor.new('Toothpaste')
  154. expl.Size=Vector3.new(11,11,11)
  155. expl.Transparency=.55
  156. pl=Instance.new('PointLight',expl)
  157. pl.Color=expl.BrickColor.Color
  158. pl.Range=pl.Range*2
  159. pl.Name='light'
  160. local br=pl.Range
  161.  
  162. local exa=expl:Clone()
  163. exa.Size=Vector3.new(4,4,4)
  164. pl2=exa.light
  165.  
  166. local part=exa:Clone()
  167. part.Size=Vector3.new(1.5,1.5,1.5)
  168. pl3=part.light
  169. pms=Instance.new('BlockMesh',part)
  170.  
  171. char.Humanoid.Died:connect(function()
  172. laser=false
  173. beam.Parent=nil
  174. inner.Parent=nil
  175. expl.Parent=nil
  176. exa.Parent=nil
  177. s1:stop()
  178. end)
  179.  
  180. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  181. laser=true
  182. s1.Volume=1
  183. s1:play()
  184. end end)
  185. mouse.Button1Up:connect(function()
  186. laser=false
  187. beam.Parent=nil
  188. inner.Parent=nil
  189. expl.Parent=nil
  190. exa.Parent=nil
  191. s1:stop()
  192. end)
  193.  
  194. parti=0
  195. game:service'RunService'.Stepped:connect(function()
  196. parti=parti+1
  197. for i,v in pairs(particles) do
  198. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  199. v.Transparency=v.Transparency+.08
  200. if v.Transparency >= 1 then
  201. v:Destroy()
  202. table.remove(particles,i)
  203. else
  204. v.Parent=beamm
  205. end
  206. end
  207. a=cam.CoordinateFrame.p
  208. b=mouse.Hit.p
  209. mhitr=Ray.new(a,(b-a).unit*999)
  210. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  211. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  212. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  213. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  214. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  215. end
  216. if laser then
  217. beamm.Parent=workspace
  218. beam.Parent=beamm
  219. inner.Parent=beamm
  220. expl.Parent=beamm
  221. exa.Parent=beamm
  222. s1.Volume=s1.Volume-.002
  223.  
  224. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  225. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  226.  
  227. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  228. Instance.new('Explosion',workspace).Position=pos
  229. end
  230. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  231. e=Instance.new('Explosion',workspace)
  232. e.Position=pos
  233. e.BlastRadius=14
  234. e.BlastPressure=1e4
  235. end
  236. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  237. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  238. end
  239.  
  240. if parti==math.floor(parti) then
  241. par=part:Clone()
  242. table.insert(particles,par)
  243. par.Parent=beamm
  244. par.Transparency=1-s1.Volume
  245. par.light.Range=br*s1.Volume
  246. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  247. end
  248.  
  249. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  250. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  251. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  252. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  253. inner.CFrame=beam.CFrame
  254. pl.Range=br*s1.Volume
  255. pl2.Range=br*s1.Volume
  256. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  257. expl.Transparency=math.random(40,60)/100
  258. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  259. exa.Size=v3(4,4,4)*s1.Volume
  260. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  261. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  262. end
  263. end)
  264.  
  265.  
  266.  
  267.  
  268. -----------------------
  269. --WhAT ANOTHER ONE????????!--
  270. -------------------------------------------------------
  271. --A script By makhail07
  272.  
  273. --This edit by 2003boobear
  274.  
  275. --Discord Creterisk#2958
  276.  
  277.  
  278. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  279. -------------------------------------------------------
  280.  
  281. local FavIDs = {
  282. 340106355, --Nefl Crystals
  283. 927529620, --Dimension
  284. 876981900, --Fantasy
  285. 398987889, --Ordinary Days
  286. 1117396305, --Oh wait, it's you.
  287. 885996042, --Action Winter Journey
  288. 919231299, --Sprawling Idiot Effigy
  289. 743466274, --Good Day Sunshine
  290. 727411183, --Knife Fight
  291. 1402748531, --The Earth Is Counting On You!
  292. 595230126 --Robot Language
  293. }
  294.  
  295.  
  296.  
  297. --The reality of my life isn't real but a Universe -makhail07
  298. wait()
  299. local Character = Player.Character
  300. local char = plr.Character
  301. local hum = char.Humanoid
  302. local ra = char["Right Arm"]
  303. local la= char["Left Arm"]
  304. local rl= char["Right Leg"]
  305. local ll = char["Left Leg"]
  306. local hed = char.Head
  307. local root = char.HumanoidRootPart
  308. local rootj = root.RootJoint
  309. local tors = char.Torso
  310. local LeftArm = Character["Left Arm"]
  311. local RightArm = Character["Right Arm"]
  312. local LeftLeg = Character["Left Leg"]
  313. local RightLeg = Character["Right Leg"]
  314. local Head = Character.Head
  315. local Torso = Character.Torso
  316. local cam = game.Workspace.CurrentCamera
  317. local RootPart = Character.HumanoidRootPart
  318. local RootJoint = RootPart.RootJoint
  319. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  320. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  321. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  322. local EdgyMode = false
  323. local Divinity = false
  324. local Fighter = false
  325. local Purity = false
  326. local Destruction = false
  327. local helpme = false
  328. local Planetary = false
  329. local Solar = false
  330. local Lunar = false
  331. local Frost = false
  332. local Ashes = false
  333. local notmenacing = true
  334. local maincolor = BrickColor.new("Institutional white")
  335.  
  336. --do a die
  337.  
  338. -------------------------------------------------------
  339. --Start Good Stuff--
  340. -------------------------------------------------------
  341. CF = CFrame.new
  342. VT = Vector3.new
  343. angles = CFrame.Angles
  344. attack = false
  345. Euler = CFrame.fromEulerAnglesXYZ
  346. Rad = math.rad
  347. IT = Instance.new
  348. BrickC = BrickColor.new
  349. Cos = math.cos
  350. Acos = math.acos
  351. Sin = math.sin
  352. Asin = math.asin
  353. Abs = math.abs
  354. Mrandom = math.random
  355. Floor = math.floor
  356. local cn = CFrame.new
  357. local mr = math.rad
  358. local angles = CFrame.Angles
  359. local ud = UDim2.new
  360. local c3 = Color3.new
  361. -------------------------------------------------------
  362. --End Good Stuff--
  363. -------------------------------------------------------
  364. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  365. RSH, LSH = nil, nil
  366. RW = Instance.new("Weld")
  367. LW = Instance.new("Weld")
  368. RH = tors["Right Hip"]
  369. LH = tors["Left Hip"]
  370. RSH = tors["Right Shoulder"]
  371. LSH = tors["Left Shoulder"]
  372. RSH.Parent = nil
  373. LSH.Parent = nil
  374. RW.Name = "RW"
  375. RW.Part0 = tors
  376. RW.C0 = CF(1.5, 0.5, 0)
  377. RW.C1 = CF(0, 0.5, 0)
  378. RW.Part1 = ra
  379. RW.Parent = tors
  380. LW.Name = "LW"
  381. LW.Part0 = tors
  382. LW.C0 = CF(-1.5, 0.5, 0)
  383. LW.C1 = CF(0, 0.5, 0)
  384. LW.Part1 = la
  385. LW.Parent = tors
  386. Effects = {}
  387.  
  388. -------------------------------------------------------
  389. --Start HeartBeat--
  390. -------------------------------------------------------
  391. ArtificialHB = Instance.new("BindableEvent", script)
  392. ArtificialHB.Name = "Heartbeat"
  393. script:WaitForChild("Heartbeat")
  394.  
  395. frame = 1 / 60
  396. tf = 0
  397. allowframeloss = false
  398. tossremainder = false
  399.  
  400.  
  401. lastframe = tick()
  402. script.Heartbeat:Fire()
  403.  
  404.  
  405. game:GetService("RunService").Heartbeat:connect(function(s, p)
  406. tf = tf + s
  407. if tf >= frame then
  408. if allowframeloss then
  409. script.Heartbeat:Fire()
  410. lastframe = tick()
  411. else
  412. for i = 1, math.floor(tf / frame) do
  413. script.Heartbeat:Fire()
  414. end
  415. lastframe = tick()
  416. end
  417. if tossremainder then
  418. tf = 0
  419. else
  420. tf = tf - frame * math.floor(tf / frame)
  421. end
  422. end
  423. end)
  424.  
  425. -------------------------------------------------------
  426. --End HeartBeat--
  427. -------------------------------------------------------
  428.  
  429. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  430.  
  431. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  432.  
  433. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  434.  
  435. -------------------------------------------------------
  436. --Start Important Functions--
  437. -------------------------------------------------------
  438. function swait(num)
  439. if num == 0 or num == nil then
  440. game:service("RunService").Stepped:wait(0)
  441. else
  442. for i = 0, num do
  443. game:service("RunService").Stepped:wait(0)
  444. end
  445. end
  446. end
  447. function thread(f)
  448. coroutine.resume(coroutine.create(f))
  449. end
  450. function clerp(a, b, t)
  451. local qa = {
  452. QuaternionFromCFrame(a)
  453. }
  454. local qb = {
  455. QuaternionFromCFrame(b)
  456. }
  457. local ax, ay, az = a.x, a.y, a.z
  458. local bx, by, bz = b.x, b.y, b.z
  459. local _t = 1 - t
  460. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  461. end
  462. function QuaternionFromCFrame(cf)
  463. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  464. local trace = m00 + m11 + m22
  465. if trace > 0 then
  466. local s = math.sqrt(1 + trace)
  467. local recip = 0.5 / s
  468. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  469. else
  470. local i = 0
  471. if m00 < m11 then
  472. i = 1
  473. end
  474. if m22 > (i == 0 and m00 or m11) then
  475. i = 2
  476. end
  477. if i == 0 then
  478. local s = math.sqrt(m00 - m11 - m22 + 1)
  479. local recip = 0.5 / s
  480. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  481. elseif i == 1 then
  482. local s = math.sqrt(m11 - m22 - m00 + 1)
  483. local recip = 0.5 / s
  484. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  485. elseif i == 2 then
  486. local s = math.sqrt(m22 - m00 - m11 + 1)
  487. local recip = 0.5 / s
  488. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  489. end
  490. end
  491. end
  492. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  493. local xs, ys, zs = x + x, y + y, z + z
  494. local wx, wy, wz = w * xs, w * ys, w * zs
  495. local xx = x * xs
  496. local xy = x * ys
  497. local xz = x * zs
  498. local yy = y * ys
  499. local yz = y * zs
  500. local zz = z * zs
  501. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  502. end
  503. function QuaternionSlerp(a, b, t)
  504. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  505. local startInterp, finishInterp
  506. if cosTheta >= 1.0E-4 then
  507. if 1 - cosTheta > 1.0E-4 then
  508. local theta = math.acos(cosTheta)
  509. local invSinTheta = 1 / Sin(theta)
  510. startInterp = Sin((1 - t) * theta) * invSinTheta
  511. finishInterp = Sin(t * theta) * invSinTheta
  512. else
  513. startInterp = 1 - t
  514. finishInterp = t
  515. end
  516. elseif 1 + cosTheta > 1.0E-4 then
  517. local theta = math.acos(-cosTheta)
  518. local invSinTheta = 1 / Sin(theta)
  519. startInterp = Sin((t - 1) * theta) * invSinTheta
  520. finishInterp = Sin(t * theta) * invSinTheta
  521. else
  522. startInterp = t - 1
  523. finishInterp = t
  524. end
  525. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  526. end
  527. function rayCast(Position, Direction, Range, Ignore)
  528. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  529. end
  530. local RbxUtility = LoadLibrary("RbxUtility")
  531. local Create = RbxUtility.Create
  532.  
  533. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  534.  
  535. warn("Please support the original creator, makhail07.")
  536.  
  537. warn("Also, 2003boobear made this edit.")
  538.  
  539. shirt = Instance.new("Shirt", char)
  540. shirt.Name = "Shirt"
  541. pants = Instance.new("Pants", char)
  542. pants.Name = "Pants"
  543. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  544. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  545.  
  546. local BC = char["Body Colors"]
  547. BC.HeadColor = BrickColor.new("Fossil")
  548. BC.LeftArmColor = BrickColor.new("Fossil")
  549. BC.LeftLegColor = BrickColor.new("Fossil")
  550. BC.RightArmColor = BrickColor.new("Smoky grey")
  551. BC.RightLegColor = BrickColor.new("Fossil")
  552. BC.TorsoColor = BrickColor.new("Fossil")
  553. -------------------------------------------------------
  554. --Start Damage Function--
  555. -------------------------------------------------------
  556. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  557. if hit.Parent == nil then
  558. return
  559. end
  560. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  561. for _, v in pairs(hit.Parent:children()) do
  562. if v:IsA("Humanoid") then
  563. h = v
  564. end
  565. end
  566. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  567.  
  568. hit.Parent:FindFirstChild("Head"):BreakJoints()
  569. end
  570.  
  571. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  572. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  573. if hit.Parent.DebounceHit.Value == true then
  574. return
  575. end
  576. end
  577. if insta == true then
  578. hit.Parent:FindFirstChild("Head"):BreakJoints()
  579. end
  580. local c = Create("ObjectValue"){
  581. Name = "creator",
  582. Parent = h,
  583. }
  584. game:GetService("Debris"):AddItem(c, .5)
  585. if HitSound ~= nil and HitPitch ~= nil then
  586. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  587. end
  588. local Damage = math.random(minim, maxim)
  589. local blocked = false
  590. local block = hit.Parent:findFirstChild("Block")
  591. if block ~= nil then
  592. if block.className == "IntValue" then
  593. if block.Value > 0 then
  594. blocked = true
  595. block.Value = block.Value - 1
  596. print(block.Value)
  597. end
  598. end
  599. end
  600. if blocked == false then
  601. h.Health = h.Health - Damage
  602. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  603. else
  604. h.Health = h.Health - (Damage / 2)
  605. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  606. end
  607. if Type == "Knockdown" then
  608. local hum = hit.Parent.Humanoid
  609. hum.PlatformStand = true
  610. coroutine.resume(coroutine.create(function(HHumanoid)
  611. swait(1)
  612. HHumanoid.PlatformStand = false
  613. end), hum)
  614. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  615. local bodvol = Create("BodyVelocity"){
  616. velocity = angle * knockback,
  617. P = 5000,
  618. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  619. Parent = hit,
  620. }
  621. local rl = Create("BodyAngularVelocity"){
  622. P = 3000,
  623. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  624. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  625. Parent = hit,
  626. }
  627. game:GetService("Debris"):AddItem(bodvol, .5)
  628. game:GetService("Debris"):AddItem(rl, .5)
  629. elseif Type == "Normal" then
  630. local vp = Create("BodyVelocity"){
  631. P = 500,
  632. maxForce = Vector3.new(math.huge, 0, math.huge),
  633. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  634. }
  635. if knockback > 0 then
  636. vp.Parent = hit.Parent.Torso
  637. end
  638. game:GetService("Debris"):AddItem(vp, .5)
  639. elseif Type == "Up" then
  640. local bodyVelocity = Create("BodyVelocity"){
  641. velocity = Vector3.new(0, 20, 0),
  642. P = 5000,
  643. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  644. Parent = hit,
  645. }
  646. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  647. elseif Type == "DarkUp" then
  648. coroutine.resume(coroutine.create(function()
  649. for i = 0, 1, 0.1 do
  650. swait()
  651. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  652. end
  653. end))
  654. local bodyVelocity = Create("BodyVelocity"){
  655. velocity = Vector3.new(0, 20, 0),
  656. P = 5000,
  657. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  658. Parent = hit,
  659. }
  660. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  661. elseif Type == "Snare" then
  662. local bp = Create("BodyPosition"){
  663. P = 2000,
  664. D = 100,
  665. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  666. position = hit.Parent.Torso.Position,
  667. Parent = hit.Parent.Torso,
  668. }
  669. game:GetService("Debris"):AddItem(bp, 1)
  670. elseif Type == "Freeze" then
  671. local BodPos = Create("BodyPosition"){
  672. P = 50000,
  673. D = 1000,
  674. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  675. position = hit.Parent.Torso.Position,
  676. Parent = hit.Parent.Torso,
  677. }
  678. local BodGy = Create("BodyGyro") {
  679. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  680. P = 20e+003,
  681. Parent = hit.Parent.Torso,
  682. cframe = hit.Parent.Torso.CFrame,
  683. }
  684. hit.Parent.Torso.Anchored = true
  685. coroutine.resume(coroutine.create(function(Part)
  686. swait(1.5)
  687. Part.Anchored = false
  688. end), hit.Parent.Torso)
  689. game:GetService("Debris"):AddItem(BodPos, 3)
  690. game:GetService("Debris"):AddItem(BodGy, 3)
  691. end
  692. local debounce = Create("BoolValue"){
  693. Name = "DebounceHit",
  694. Parent = hit.Parent,
  695. Value = true,
  696. }
  697. game:GetService("Debris"):AddItem(debounce, Delay)
  698. c = Create("ObjectValue"){
  699. Name = "creator",
  700. Value = Player,
  701. Parent = h,
  702. }
  703. game:GetService("Debris"):AddItem(c, .5)
  704. end
  705. end
  706. -------------------------------------------------------
  707. --End Damage Function--
  708. -------------------------------------------------------
  709. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  710. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  711. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  712. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  713. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  714. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  715. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  716. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  717. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  718. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  719. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  720. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  721. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  722. DTrail2.Enabled = false
  723. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  724. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  725. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  726. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  727. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  728. DTrail3.Enabled = false
  729. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  730. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  731. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  732. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  733. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  734. DTrail4.Enabled = false
  735. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  736. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  737. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  738. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  739. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  740. DTrail5.Enabled = false
  741. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  742. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  743. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  744. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  745. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  746. DTrail.Enabled = false
  747. -------------------------------------------------------
  748. --Start Damage Function Customization--
  749. -------------------------------------------------------
  750. function ShowDamage(Pos, Text, Time, Color)
  751. local Rate = (1 / 30)
  752. local Pos = (Pos or Vector3.new(0, 0, 0))
  753. local Text = (Text or "")
  754. local Time = (Time or 2)
  755. local Color = (Color or Color3.new(1, 0, 1))
  756. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  757. EffectPart.Anchored = true
  758. local BillboardGui = Create("BillboardGui"){
  759. Size = UDim2.new(3, 0, 3, 0),
  760. Adornee = EffectPart,
  761. Parent = EffectPart,
  762. }
  763. local TextLabel = Create("TextLabel"){
  764. BackgroundTransparency = 1,
  765. Size = UDim2.new(1, 0, 1, 0),
  766. Text = Text,
  767. Font = "Highway",
  768. TextColor3 = Color,
  769. TextScaled = true,
  770. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  771. Parent = BillboardGui,
  772. }
  773. game.Debris:AddItem(EffectPart, (Time))
  774. EffectPart.Parent = game:GetService("Workspace")
  775. delay(0, function()
  776. local Frames = (Time / Rate)
  777. for Frame = 1, Frames do
  778. wait(Rate)
  779. local Percent = (Frame / Frames)
  780. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  781. TextLabel.TextTransparency = Percent
  782. end
  783. if EffectPart and EffectPart.Parent then
  784. EffectPart:Destroy()
  785. end
  786. end)
  787. end
  788. -------------------------------------------------------
  789. --End Damage Function Customization--
  790. -------------------------------------------------------
  791.  
  792. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  793. for _, c in pairs(workspace:children()) do
  794. local hum = c:findFirstChild("Humanoid")
  795. if hum ~= nil then
  796. local head = c:findFirstChild("Head")
  797. if head ~= nil then
  798. local targ = head.Position - Part.Position
  799. local mag = targ.magnitude
  800. if magni >= mag and c.Name ~= plr.Name then
  801. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  802. end
  803. end
  804. end
  805. end
  806. end
  807.  
  808. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  809. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  810. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  811. RW.C0 = clerp(RW.C0, table[3], speed)
  812. LW.C0 = clerp(LW.C0, table[4], speed)
  813. RH.C0 = clerp(RH.C0, table[5], speed)
  814. LH.C0 = clerp(LH.C0, table[6], speed)
  815. if bool == true then
  816. if resetc1 == false then
  817. resetc1 = true
  818. RootJoint.C1 = RootJoint.C1
  819. Torso.Neck.C1 = Torso.Neck.C1
  820. RW.C1 = rarmc1
  821. LW.C1 = larmc1
  822. RH.C1 = rlegc1
  823. LH.C1 = llegc1
  824. end
  825. end
  826. end
  827.  
  828. CFuncs = {
  829. Part = {
  830. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  831. local Part = Create("Part")({
  832. Parent = Parent,
  833. Reflectance = Reflectance,
  834. Transparency = Transparency,
  835. CanCollide = false,
  836. Locked = true,
  837. BrickColor = BrickColor.new(tostring(BColor)),
  838. Name = Name,
  839. Size = Size,
  840. Material = Material
  841. })
  842. RemoveOutlines(Part)
  843. return Part
  844. end
  845. },
  846. Mesh = {
  847. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  848. local Msh = Create(Mesh)({
  849. Parent = Part,
  850. Offset = OffSet,
  851. Scale = Scale
  852. })
  853. if Mesh == "SpecialMesh" then
  854. Msh.MeshType = MeshType
  855. Msh.MeshId = MeshId
  856. end
  857. return Msh
  858. end
  859. },
  860. Mesh = {
  861. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  862. local Msh = Create(Mesh)({
  863. Parent = Part,
  864. Offset = OffSet,
  865. Scale = Scale
  866. })
  867. if Mesh == "SpecialMesh" then
  868. Msh.MeshType = MeshType
  869. Msh.MeshId = MeshId
  870. end
  871. return Msh
  872. end
  873. },
  874. Weld = {
  875. Create = function(Parent, Part0, Part1, C0, C1)
  876. local Weld = Create("Weld")({
  877. Parent = Parent,
  878. Part0 = Part0,
  879. Part1 = Part1,
  880. C0 = C0,
  881. C1 = C1
  882. })
  883. return Weld
  884. end
  885. },
  886. Sound = {
  887. Create = function(id, par, vol, pit)
  888. coroutine.resume(coroutine.create(function()
  889. local S = Create("Sound")({
  890. Volume = vol,
  891. Pitch = pit or 1,
  892. SoundId = id,
  893. Parent = par or workspace
  894. })
  895. wait()
  896. S:play()
  897. game:GetService("Debris"):AddItem(S, 6)
  898. end))
  899. end
  900. },
  901. ParticleEmitter = {
  902. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  903. local fp = Create("ParticleEmitter")({
  904. Parent = Parent,
  905. Color = ColorSequence.new(Color1, Color2),
  906. LightEmission = LightEmission,
  907. Size = Size,
  908. Texture = Texture,
  909. Transparency = Transparency,
  910. ZOffset = ZOffset,
  911. Acceleration = Accel,
  912. Drag = Drag,
  913. LockedToPart = LockedToPart,
  914. VelocityInheritance = VelocityInheritance,
  915. EmissionDirection = EmissionDirection,
  916. Enabled = Enabled,
  917. Lifetime = LifeTime,
  918. Rate = Rate,
  919. Rotation = Rotation,
  920. RotSpeed = RotSpeed,
  921. Speed = Speed,
  922. VelocitySpread = VelocitySpread
  923. })
  924. return fp
  925. end
  926. }
  927. }
  928. function RemoveOutlines(part)
  929. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  930. end
  931. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  932. local Part = Create("Part")({
  933. formFactor = FormFactor,
  934. Parent = Parent,
  935. Reflectance = Reflectance,
  936. Transparency = Transparency,
  937. CanCollide = false,
  938. Locked = true,
  939. BrickColor = BrickColor.new(tostring(BColor)),
  940. Name = Name,
  941. Size = Size,
  942. Material = Material
  943. })
  944. RemoveOutlines(Part)
  945. return Part
  946. end
  947. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  948. local Msh = Create(Mesh)({
  949. Parent = Part,
  950. Offset = OffSet,
  951. Scale = Scale
  952. })
  953. if Mesh == "SpecialMesh" then
  954. Msh.MeshType = MeshType
  955. Msh.MeshId = MeshId
  956. end
  957. return Msh
  958. end
  959. function CreateWeld(Parent, Part0, Part1, C0, C1)
  960. local Weld = Create("Weld")({
  961. Parent = Parent,
  962. Part0 = Part0,
  963. Part1 = Part1,
  964. C0 = C0,
  965. C1 = C1
  966. })
  967. return Weld
  968. end
  969.  
  970.  
  971. -------------------------------------------------------
  972. --Start Effect Function--
  973. -------------------------------------------------------
  974. EffectModel = Instance.new("Model", char)
  975. Effects = {
  976. Block = {
  977. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  978. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  979. prt.Anchored = true
  980. prt.CFrame = cframe
  981. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  982. game:GetService("Debris"):AddItem(prt, 10)
  983. if Type == 1 or Type == nil then
  984. table.insert(Effects, {
  985. prt,
  986. "Block1",
  987. delay,
  988. x3,
  989. y3,
  990. z3,
  991. msh
  992. })
  993. elseif Type == 2 then
  994. table.insert(Effects, {
  995. prt,
  996. "Block2",
  997. delay,
  998. x3,
  999. y3,
  1000. z3,
  1001. msh
  1002. })
  1003. else
  1004. table.insert(Effects, {
  1005. prt,
  1006. "Block3",
  1007. delay,
  1008. x3,
  1009. y3,
  1010. z3,
  1011. msh
  1012. })
  1013. end
  1014. end
  1015. },
  1016. Sphere = {
  1017. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1018. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1019. prt.Anchored = true
  1020. prt.CFrame = cframe
  1021. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1022. game:GetService("Debris"):AddItem(prt, 10)
  1023. table.insert(Effects, {
  1024. prt,
  1025. "Cylinder",
  1026. delay,
  1027. x3,
  1028. y3,
  1029. z3,
  1030. msh
  1031. })
  1032. end
  1033. },
  1034. Cylinder = {
  1035. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1036. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1037. prt.Anchored = true
  1038. prt.CFrame = cframe
  1039. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1040. game:GetService("Debris"):AddItem(prt, 10)
  1041. table.insert(Effects, {
  1042. prt,
  1043. "Cylinder",
  1044. delay,
  1045. x3,
  1046. y3,
  1047. z3,
  1048. msh
  1049. })
  1050. end
  1051. },
  1052. Wave = {
  1053. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1054. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1055. prt.Anchored = true
  1056. prt.CFrame = cframe
  1057. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1058. game:GetService("Debris"):AddItem(prt, 10)
  1059. table.insert(Effects, {
  1060. prt,
  1061. "Cylinder",
  1062. delay,
  1063. x3 / 60,
  1064. y3 / 60,
  1065. z3 / 60,
  1066. msh
  1067. })
  1068. end
  1069. },
  1070. Ring = {
  1071. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1072. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1073. prt.Anchored = true
  1074. prt.CFrame = cframe
  1075. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1076. game:GetService("Debris"):AddItem(prt, 10)
  1077. table.insert(Effects, {
  1078. prt,
  1079. "Cylinder",
  1080. delay,
  1081. x3,
  1082. y3,
  1083. z3,
  1084. msh
  1085. })
  1086. end
  1087. },
  1088. Break = {
  1089. Create = function(brickcolor, cframe, x1, y1, z1)
  1090. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1091. prt.Anchored = true
  1092. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1093. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1094. local num = math.random(10, 50) / 1000
  1095. game:GetService("Debris"):AddItem(prt, 10)
  1096. table.insert(Effects, {
  1097. prt,
  1098. "Shatter",
  1099. num,
  1100. prt.CFrame,
  1101. math.random() - math.random(),
  1102. 0,
  1103. math.random(50, 100) / 100
  1104. })
  1105. end
  1106. },
  1107. Spiral = {
  1108. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1109. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1110. prt.Anchored = true
  1111. prt.CFrame = cframe
  1112. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1113. game:GetService("Debris"):AddItem(prt, 10)
  1114. table.insert(Effects, {
  1115. prt,
  1116. "Cylinder",
  1117. delay,
  1118. x3,
  1119. y3,
  1120. z3,
  1121. msh
  1122. })
  1123. end
  1124. },
  1125. Push = {
  1126. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1127. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1128. prt.Anchored = true
  1129. prt.CFrame = cframe
  1130. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1131. game:GetService("Debris"):AddItem(prt, 10)
  1132. table.insert(Effects, {
  1133. prt,
  1134. "Cylinder",
  1135. delay,
  1136. x3,
  1137. y3,
  1138. z3,
  1139. msh
  1140. })
  1141. end
  1142. }
  1143. }
  1144. -------------------------------------------------------
  1145. --End Effect Function--
  1146. -------------------------------------------------------
  1147.  
  1148. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1149. local NSound = nil
  1150. coroutine.resume(coroutine.create(function()
  1151. NSound = Instance.new("Sound", PARENT)
  1152. NSound.Volume = VOLUME
  1153. NSound.Pitch = PITCH
  1154. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1155. swait()
  1156. NSound:play()
  1157. game:GetService("Debris"):AddItem(NSound, 10)
  1158. end))
  1159. return NSound
  1160. end
  1161.  
  1162. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1163. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1164. prt.Anchored = true
  1165. prt.CFrame = cframe
  1166. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1167. game:GetService("Debris"):AddItem(prt, 10)
  1168. if Type == 1 or Type == nil then
  1169. table.insert(Effects, {
  1170. prt,
  1171. "Block1",
  1172. delay,
  1173. x3,
  1174. y3,
  1175. z3,
  1176. msh
  1177. })
  1178. elseif Type == 2 then
  1179. table.insert(Effects, {
  1180. prt,
  1181. "Block2",
  1182. delay,
  1183. x3,
  1184. y3,
  1185. z3,
  1186. msh
  1187. })
  1188. elseif Type == 3 then
  1189. table.insert(Effects, {
  1190. prt,
  1191. "Block3",
  1192. delay,
  1193. x3,
  1194. y3,
  1195. z3,
  1196. msh
  1197. })
  1198. end
  1199. end
  1200.  
  1201. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1202. local fp=Instance.new("Part")
  1203. fp.formFactor=formfactor
  1204. fp.Parent=parent
  1205. fp.Reflectance=reflectance
  1206. fp.Transparency=transparency
  1207. fp.CanCollide=false
  1208. fp.Locked=true
  1209. fp.BrickColor=brickcolor
  1210. fp.Name=name
  1211. fp.Size=size
  1212. fp.Position=tors.Position
  1213. RemoveOutlines(fp)
  1214. fp.Material="SmoothPlastic"
  1215. fp:BreakJoints()
  1216. return fp
  1217. end
  1218.  
  1219. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1220. local mesh=Instance.new(Mesh)
  1221. mesh.Parent=part
  1222. if Mesh=="SpecialMesh" then
  1223. mesh.MeshType=meshtype
  1224. if meshid~="nil" then
  1225. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1226. end
  1227. end
  1228. mesh.Offset=offset
  1229. mesh.Scale=scale
  1230. return mesh
  1231. end
  1232.  
  1233. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1234. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1235. prt.Anchored = true
  1236. prt.Material = "Neon"
  1237. prt.CFrame = cframe
  1238. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1239. game:GetService("Debris"):AddItem(prt, 5)
  1240. coroutine.resume(coroutine.create(function(Part, Mesh)
  1241. local rtype = rottype
  1242. for i = 0, 1, delay do
  1243. swait()
  1244. if rtype == 1 then
  1245. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1246. elseif rtype == 2 then
  1247. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1248. end
  1249. prt.Transparency = i
  1250. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1251. end
  1252. Part.Parent = nil
  1253. end), prt, msh)
  1254. end
  1255.  
  1256.  
  1257. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1258. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1259. prt.Anchored = true
  1260. prt.Material = "Neon"
  1261. prt.CFrame = cframe
  1262. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1263. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1264. game:GetService("Debris"):AddItem(prt, 5)
  1265. coroutine.resume(coroutine.create(function(Part, Mesh)
  1266. for i = 0, 1, delay do
  1267. swait()
  1268. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1269. Part.Transparency = i
  1270. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1271. end
  1272. Part.Parent = nil
  1273. end), prt, msh)
  1274. end
  1275.  
  1276.  
  1277. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1278. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1279. prt.Anchored = true
  1280. prt.Material = "Neon"
  1281. prt.CFrame = cframe
  1282. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1283. game:GetService("Debris"):AddItem(prt, 5)
  1284. coroutine.resume(coroutine.create(function(Part, Mesh)
  1285. local rtype = rottype
  1286. for i = 0, 1, delay do
  1287. swait()
  1288. if rtype == 1 then
  1289. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1290. elseif rtype == 2 then
  1291. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1292. end
  1293. prt.Transparency = i
  1294. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1295. end
  1296. Part.Parent = nil
  1297. end), prt, msh)
  1298. end
  1299.  
  1300. function Eviscerate(dude)
  1301. if dude.Name ~= char then
  1302. local bgf = IT("BodyGyro", dude.Head)
  1303. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1304. local val = IT("BoolValue", dude)
  1305. val.Name = "IsHit"
  1306. local ds = coroutine.wrap(function()
  1307. dude:WaitForChild("Head"):BreakJoints()
  1308. wait(0.5)
  1309. target = nil
  1310. coroutine.resume(coroutine.create(function()
  1311. for i, v in pairs(dude:GetChildren()) do
  1312. if v:IsA("Accessory") then
  1313. v:Destroy()
  1314. end
  1315. if v:IsA("Humanoid") then
  1316. v:Destroy()
  1317. end
  1318. if v:IsA("CharacterMesh") then
  1319. v:Destroy()
  1320. end
  1321. if v:IsA("Model") then
  1322. v:Destroy()
  1323. end
  1324. if v:IsA("Part") or v:IsA("MeshPart") then
  1325. for x, o in pairs(v:GetChildren()) do
  1326. if o:IsA("Decal") then
  1327. o:Destroy()
  1328. end
  1329. end
  1330. coroutine.resume(coroutine.create(function()
  1331. v.Material = "Neon"
  1332. v.CanCollide = false
  1333. local PartEmmit1 = IT("ParticleEmitter", v)
  1334. PartEmmit1.LightEmission = 1
  1335. PartEmmit1.Texture = "rbxassetid://284205403"
  1336. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1337. PartEmmit1.Rate = 150
  1338. PartEmmit1.Lifetime = NumberRange.new(1)
  1339. PartEmmit1.Size = NumberSequence.new({
  1340. NumberSequenceKeypoint.new(0, 0.75, 0),
  1341. NumberSequenceKeypoint.new(1, 0, 0)
  1342. })
  1343. PartEmmit1.Transparency = NumberSequence.new({
  1344. NumberSequenceKeypoint.new(0, 0, 0),
  1345. NumberSequenceKeypoint.new(1, 1, 0)
  1346. })
  1347. PartEmmit1.Speed = NumberRange.new(0, 0)
  1348. PartEmmit1.VelocitySpread = 30000
  1349. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1350. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1351. local BodPoss = IT("BodyPosition", v)
  1352. BodPoss.P = 3000
  1353. BodPoss.D = 1000
  1354. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1355. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1356. v.Color = maincolor.Color
  1357. coroutine.resume(coroutine.create(function()
  1358. for i = 0, 49 do
  1359. swait(1)
  1360. v.Transparency = v.Transparency + 0.08
  1361. end
  1362. wait(0.5)
  1363. PartEmmit1.Enabled = false
  1364. wait(3)
  1365. v:Destroy()
  1366. dude:Destroy()
  1367. end))
  1368. end))
  1369. end
  1370. end
  1371. end))
  1372. end)
  1373. ds()
  1374. end
  1375. end
  1376. function FindNearestHead(Position, Distance, SinglePlayer)
  1377. if SinglePlayer then
  1378. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1379. end
  1380. local List = {}
  1381. for i, v in pairs(workspace:GetChildren()) do
  1382. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1383. table.insert(List, v)
  1384. end
  1385. end
  1386. return List
  1387. end
  1388. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1389. local type = type
  1390. local rng = Instance.new("Part", char)
  1391. rng.Anchored = true
  1392. rng.BrickColor = color
  1393. rng.CanCollide = false
  1394. rng.FormFactor = 3
  1395. rng.Name = "Ring"
  1396. rng.Material = "Neon"
  1397. rng.Size = Vector3.new(1, 1, 1)
  1398. rng.Transparency = 0
  1399. rng.TopSurface = 0
  1400. rng.BottomSurface = 0
  1401. rng.CFrame = pos
  1402. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1403. local rngm = Instance.new("SpecialMesh", rng)
  1404. rngm.MeshType = "Sphere"
  1405. rngm.Scale = Vector3.new(x1, y1, z1)
  1406. local scaler2 = 1
  1407. local speeder = FastSpeed
  1408. if type == "Add" then
  1409. scaler2 = 1 * value
  1410. elseif type == "Divide" then
  1411. scaler2 = 1 / value
  1412. end
  1413. coroutine.resume(coroutine.create(function()
  1414. for i = 0, 10 / bonuspeed, 0.1 do
  1415. swait()
  1416. if type == "Add" then
  1417. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1418. elseif type == "Divide" then
  1419. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1420. end
  1421. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1422. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1423. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1424. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1425. end
  1426. rng:Destroy()
  1427. end))
  1428. end
  1429. -------------------------------------------------------
  1430. --End Important Functions--
  1431. -------------------------------------------------------
  1432.  
  1433. --[[
  1434. Thanks for using Build-To-Lua by jarredbcv.
  1435. ]]--
  1436.  
  1437. New = function(Object, Parent, Name, Data)
  1438. local Object = Instance.new(Object)
  1439. for Index, Value in pairs(Data or {}) do
  1440. Object[Index] = Value
  1441. end
  1442. Object.Parent = Parent
  1443. Object.Name = Name
  1444. return Object
  1445. end
  1446.  
  1447. NewInstance = function(instance,parent,properties)
  1448. local inst = Instance.new(instance,parent)
  1449. if(properties)then
  1450. for i,v in next, properties do
  1451. pcall(function() inst[i] = v end)
  1452. end
  1453. end
  1454. return inst;
  1455. end
  1456.  
  1457. Gunty = New("Model",char,"Gunty",{})
  1458. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1459. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1460. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1461. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1462. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1463. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1464. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1465. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1466. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1467. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1468. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1469. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1472. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1474. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1475. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1476. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1477. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1478. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1479. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1480. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1481. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1482. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1483. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1484. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1485. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1486. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1487. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1488. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1489. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1490. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1491. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1492. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1493. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1494. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1495. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1496. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1497. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1498. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1499. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1500. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1501. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1502. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1503. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1504. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1505. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1506. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1507. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1508. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1509. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1510. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1511. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1512. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1513. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1514. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1515. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1516. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1517. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1518. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1519.  
  1520. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1521.  
  1522. for _,v in next, Gunty:children() do
  1523. v.CanCollide = false
  1524. end
  1525.  
  1526. local all, last = {}, nil
  1527. ArmourParts = {}
  1528. ArmourParts2 = {}
  1529. NeonParts = {}
  1530. function scan(p)
  1531. for _, v in pairs(p:GetChildren()) do
  1532. if v:IsA("BasePart") then
  1533. if v.BrickColor == BrickColor.new("Smoky grey") then
  1534. table.insert(ArmourParts, v)
  1535. end
  1536. if v.BrickColor == BrickColor.new("Fossil") then
  1537. table.insert(ArmourParts2, v)
  1538. end
  1539. if v.BrickColor == BrickColor.new("Institutional white") then
  1540. table.insert(NeonParts, v)
  1541. end
  1542. if last then
  1543. local w = Instance.new("Weld")
  1544. w.Part0, w.Part1 = last, v
  1545. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1546. w.Parent = last
  1547. end
  1548. table.insert(all, v)
  1549. last = v
  1550. end
  1551. scan(v)
  1552. end
  1553. end
  1554. scan(Gunty)
  1555. for _, v in pairs(all) do
  1556. v.Anchored = false
  1557. v.CanCollide = false
  1558. end
  1559. function resetmode()
  1560. for i, v in pairs(ArmourParts) do
  1561. v.BrickColor = BrickColor.new("Smoky grey")
  1562. end
  1563. for i, v in pairs(ArmourParts2) do
  1564. v.BrickColor = BrickColor.new("Fossil")
  1565. end
  1566. for i, v in pairs(NeonParts) do
  1567. v.BrickColor = BrickColor.new("Institutional white")
  1568. end
  1569. maincolor = BrickColor.new("Institutional white")
  1570. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1571. end
  1572. -------------------------------------------------------
  1573. --Start Music Option--
  1574. -------------------------------------------------------
  1575. local Music = Instance.new("Sound",tors)
  1576. Music.Volume = 7.5
  1577. Music.SoundId = "rbxassetid://1117396305"
  1578. Music.Looped = true
  1579. Music.Pitch = 1 --Pitcher
  1580. Music:Play()
  1581. -------------------------------------------------------
  1582. --End Music Option--
  1583. -------------------------------------------------------
  1584.  
  1585. local naeeym2 = Instance.new("BillboardGui",char)
  1586. naeeym2.AlwaysOnTop = true
  1587. naeeym2.Size = UDim2.new(5,35,2,35)
  1588. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1589. naeeym2.Adornee = hed
  1590. naeeym2.Name = "Name"
  1591.  
  1592. local tecks2 = Instance.new("TextLabel",naeeym2)
  1593. tecks2.BackgroundTransparency = 1
  1594. tecks2.TextScaled = true
  1595. tecks2.BorderSizePixel = 0
  1596. tecks2.Text = "Neutral"
  1597. tecks2.Font = "Code"
  1598. tecks2.TextSize = 30
  1599. tecks2.TextStrokeTransparency = 0
  1600. tecks2.TextColor3 = Color3.new(0,0,0)
  1601. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1602. tecks2.Size = UDim2.new(1,0,0.5,0)
  1603. tecks2.Rotation = 0
  1604. tecks2.Parent = naeeym2
  1605.  
  1606. -------------------------------------------------------
  1607. --Start Attacks N Stuff--
  1608. -------------------------------------------------------
  1609. local sine=0
  1610. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1611. local Hitboxpart = Instance.new("Part", EffectModel)
  1612. RemoveOutlines(Hitboxpart)
  1613. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1614. Hitboxpart.CanCollide = false
  1615. Hitboxpart.Transparency = 1
  1616. Hitboxpart.Anchored = true
  1617. Hitboxpart.CFrame = Pose
  1618. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1619. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1620. end
  1621. wait2 = false
  1622. combo = 1
  1623. mouse.Button1Down:connect(function(key)
  1624. if attack == false then
  1625. attack = true
  1626. hum.WalkSpeed = 3.01
  1627. if combo == 1 and wait2 == false then
  1628. wait2 = true
  1629. for i = 0, 1.2, 0.1 do
  1630. swait()
  1631. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1633. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1634. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1635. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1636. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1637. end
  1638. CreateSound("138097048", ra, 3, .8)
  1639. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1640. for i = 0, 1.2, 0.1 do
  1641. swait()
  1642. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1645. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1646. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1647. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1648. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1649. end
  1650. combo = 2
  1651. end
  1652. if combo == 2 and wait2 == false then
  1653. wait2 = true
  1654. for i = 0, 1.2, 0.1 do
  1655. swait()
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1658. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1659. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1660. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1661. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1662. end
  1663. CreateSound("138097048", rl, 3, 1)
  1664. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1665. for i = 0, 1.6, 0.1 do
  1666. swait()
  1667. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1669. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1670. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1672. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1673. end
  1674. combo = 3
  1675. end
  1676. if combo == 3 and wait2 == false then
  1677. for i = 0, 1.2, 0.1 do
  1678. swait()
  1679. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1681. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1683. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1684. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1685. end
  1686. CreateSound("138097048", ra, 3, .8)
  1687. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1688. for i = 0, 1.2, 0.1 do
  1689. swait()
  1690. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1692. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1693. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1694. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1695. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1696. end
  1697. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1698. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1699. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1700. for i = 0, 1.2, 0.1 do
  1701. swait()
  1702. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1704. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1705. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1706. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1707. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1708. end
  1709. combo = 1
  1710. end
  1711. hum.WalkSpeed = 8
  1712. wait2 = false
  1713. attack = false
  1714. end
  1715. end)
  1716. function Decapitate()
  1717. local target = nil
  1718. local targettorso = nil
  1719. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1720. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1721. target = mouse.Target.Parent.Humanoid
  1722. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1723. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1724. end
  1725. end
  1726. if target ~= nil then
  1727. targettorso.Anchored = true
  1728. attack = true
  1729. hum.WalkSpeed = 0
  1730. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1731. for i = 0,4.2,0.1 do
  1732. swait()
  1733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1736. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1739. end
  1740. local ModelHead01 = New("Model", char, "", {})
  1741. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1742. local Head01 = targethead:Clone()
  1743. targethead.Transparency = 1
  1744. Head01.Parent = ModelHead01
  1745. local weldHead01 = Instance.new("Weld")
  1746. weldHead01.Parent = Head01
  1747. weldHead01.Part0 = targethead
  1748. weldHead01.Part1 = Head01
  1749. weldHead01.C1 = CFrame.new(0, 0, 0)
  1750. targethead.face:Remove()
  1751. weldHead01.Part0 = ra
  1752. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1753. targettorso:BreakJoints()
  1754. CreateSound("314390675", targettorso, 5, .7)
  1755. for i = 0,3.2,0.1 do
  1756. swait()
  1757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1760. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1761. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1762. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1763. end
  1764. for i = 0,4.2,0.1 do
  1765. swait()
  1766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1770. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1771. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1772. end
  1773. CreateSound("541909763", targettorso, 5, .8)
  1774. weldHead01:Destroy()
  1775. Head01.CanCollide = true
  1776. local bodyVelocity2 = Create("BodyVelocity")({
  1777. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1778. P = 5000,
  1779. maxForce = Vector3.new(8000, 8000, 8000),
  1780. Parent = Head01
  1781. })
  1782. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1783. for i = 0,6.2,0.1 do
  1784. swait()
  1785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1789. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1791. end
  1792. targettorso.Anchored = false
  1793. attack = false
  1794. hum.WalkSpeed = 8
  1795. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1796. end
  1797. end
  1798. function Laugh()
  1799. attack = true
  1800. hum.WalkSpeed = 0
  1801. CreateSound("300208779", hed, 10, 1)
  1802. for i = 0,9,0.1 do
  1803. swait()
  1804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1806. if Mrandom(1,15) == 1 then
  1807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1808. end
  1809. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1810. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1811. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1812. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1813. end
  1814. attack = false
  1815. hum.WalkSpeed = 10
  1816. end
  1817. function Flying_Kick()
  1818. attack = true
  1819. hum.WalkSpeed = 0
  1820. for i = 0,2.7,0.1 do
  1821. swait()
  1822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1824. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1825. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1828. end
  1829. local bodyVelocity = Create("BodyVelocity")({
  1830. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1831. P = 5000,
  1832. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1833. Parent = root
  1834. })
  1835. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1836. CreateSound("138097048", rl, 3, 1)
  1837. for i = 0,2.1,0.1 do
  1838. swait()
  1839. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1842. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1843. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1844. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1845. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1846. end
  1847. attack = false
  1848. hum.WalkSpeed = 8
  1849. end
  1850. function UpperCut()
  1851. attack = true
  1852. hum.WalkSpeed = 0
  1853. for i = 0,2.3,0.1 do
  1854. swait()
  1855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1857. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1858. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1859. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1860. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1861. end
  1862. CreateSound("138097048", ra, 3, .8)
  1863. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1864. for i = 0,2.8,0.1 do
  1865. swait()
  1866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1868. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1869. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1870. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1872. end
  1873. attack = false
  1874. hum.WalkSpeed = 8
  1875. end
  1876. function Spinning_Kick()
  1877. attack = true
  1878. hum.WalkSpeed = 3.01
  1879. for i = 0, 1.2, 0.1 do
  1880. swait()
  1881. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1883. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1884. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1885. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1886. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1887. end
  1888. for i = 0, 4.6, 0.1 do
  1889. swait()
  1890. CreateSound("138097048", rl, 3, 1)
  1891. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1892. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1894. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1895. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1896. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1897. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1898. end
  1899. attack = false
  1900. hum.WalkSpeed = 8
  1901. end
  1902. function Beam_Of_Light()
  1903.  
  1904. end
  1905. function Blast_Of_God()
  1906. attack = true
  1907. hum.WalkSpeed = 3.01
  1908. for i = 0,6.3,0.1 do
  1909. swait()
  1910. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1913. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1914. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1915. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1916. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1917. end
  1918. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1919. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1920. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1921. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1922. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1923. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1924. CreateSound("142070127", tors, 10, 1)
  1925. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1926. for i = 0,2.6,0.1 do
  1927. swait()
  1928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1930. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1934. end
  1935. attack = false
  1936. hum.WalkSpeed = 8
  1937. end
  1938. function Diablo_Explosion()
  1939. attack = true
  1940. hum.WalkSpeed = 3.01
  1941. for i = 0,6.3,0.1 do
  1942. swait()
  1943. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1944. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1947. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1948. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1951. end
  1952. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1953. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1954. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1955. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1956. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1957. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1958. CreateSound("142070127", tors, 10, 1)
  1959. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1960. for i = 0,4.6,0.1 do
  1961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1963. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1964. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1965. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1966. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1967. end
  1968. wait(.6)
  1969. attack = false
  1970. hum.WalkSpeed = 8
  1971. end
  1972. function Multi_Bombs()
  1973. attack = true
  1974. hum.WalkSpeed = 3.01
  1975. for i = 0,3,0.1 do
  1976. swait()
  1977. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1978. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1979. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1980. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1981. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1982. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1983. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1984. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1985. end
  1986. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1987. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1988. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1989. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1990. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1991. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1992. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1993. CreateSound("142070127", tors, 10, 1)
  1994. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1995. for i = 0,1,0.1 do
  1996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1998. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2000. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  2001. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2002. end
  2003. for i = 0,2,0.1 do
  2004. swait()
  2005. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2006. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2009. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  2011. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2012. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2013. end
  2014. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  2015. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  2016. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  2017. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  2018. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  2019. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  2020. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  2021. CreateSound("142070127", tors, 10, 1)
  2022. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  2023. for i = 0,1,0.1 do
  2024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2026. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2028. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  2029. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2030. end
  2031. for i = 0,2,0.1 do
  2032. swait()
  2033. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2034. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2037. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  2039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2041. end
  2042. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  2043. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  2044. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  2045. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  2046. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  2047. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  2048. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  2049. CreateSound("142070127", tors, 10, 1)
  2050. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  2051. for i = 0,1,0.1 do
  2052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2054. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2056. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  2057. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2058. end
  2059. wait(.6)
  2060. attack = false
  2061. hum.WalkSpeed = 8
  2062. end
  2063. function Hell_From_Above()
  2064. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2065. attack = true
  2066. hum.WalkSpeed = 3.01
  2067. for i = 0,6.3,0.1 do
  2068. swait()
  2069. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2072. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2073. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2076. end
  2077. CreateSound("142070127", tors, 10, 1)
  2078. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2079. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2080. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2081. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2082. for i = 0,3.8,0.1 do
  2083. swait()
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2086. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2090. end
  2091. CreateSound("224339201", tors, 10, 0.5)
  2092. for i = 1, 3 do
  2093. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2094. UhhhhThing.CFrame = mouse.Hit
  2095. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2096. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2097. end
  2098. UhhhhThing:Destroy()
  2099. attack = false
  2100. hum.WalkSpeed = 8
  2101. end
  2102. function Spinning_Below()
  2103. attack = true
  2104. hum.WalkSpeed = 3.01
  2105. CreateSound("649634100", tors, 10, 0.5)
  2106. for i = 0,6.3,0.1 do
  2107. swait()
  2108. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2109. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2112. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2116. end
  2117. attack = false
  2118. hum.WalkSpeed = 8
  2119. end
  2120. function Blizzard()
  2121. attack = true
  2122. hum.WalkSpeed = 2
  2123. hum.JumpPower = 0
  2124. for i = 0,70,0.1 do
  2125. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  2126. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2127. swait()
  2128. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2135. end
  2136. hum.WalkSpeed = 16
  2137. hum.JumpPower = 50
  2138. attack = false
  2139. end
  2140.  
  2141. function Cryo_Freeze()
  2142. attack = true
  2143. for i = 0,5.2,0.03 do
  2144. swait()
  2145. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2146. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2153. end
  2154. CreateSound("331666100", tors, 10, 1)
  2155. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2156. for i = 1,3,0.1 do
  2157. hum.WalkSpeed = 0.10
  2158. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2161. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2162. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2163. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2165. end
  2166. for i = 1,10,0.1 do
  2167. swait(10)
  2168. hum.WalkSpeed = 0.10
  2169. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2170. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2173. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2174. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2175. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2177. end
  2178. wait(.6)
  2179. attack = false
  2180. end
  2181. function Menacing_Aura()
  2182. attack = true
  2183. notmenacing = false
  2184. for i = 0,2,0.1 do
  2185. swait()
  2186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2188. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2192. end
  2193. CreateSound("331666100", tors, 10, 1)
  2194. coroutine.resume(coroutine.create(function()
  2195. for i = 0,25,0.1 do
  2196. swait(10)
  2197. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2198. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2199. end
  2200. notmenacing = true
  2201. end))
  2202. wait(.6)
  2203. attack = false
  2204. end
  2205. local alternatecooldownbecausewhynotdood = false
  2206. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2207. attack = true
  2208. alternatecooldownbecausewhynotdood = true
  2209. for i = 0,2,0.1 do
  2210. swait()
  2211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2212. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2213. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2214. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2215. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2216. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2217. end
  2218. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2219. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2220. coroutine.resume(coroutine.create(function()
  2221. for i = 1,150,0.1 do
  2222. swait()
  2223. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2224. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2225. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2226. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2227. end
  2228. swait(50)
  2229. alternatecooldownbecausewhynotdood = false
  2230. ref:Remove() -- still lazy to use debris
  2231. end))
  2232. attack = false
  2233. end
  2234. function Eruption()
  2235. attack = true
  2236. hum.WalkSpeed = 2
  2237. hum.JumpPower = 0
  2238. for i = 0,7,0.1 do
  2239. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2240. swait()
  2241. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2242. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2249. end
  2250. CreateSound("144699494", tors, 10, 1)
  2251. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2252. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2253. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2254. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2255. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2256. coroutine.resume(coroutine.create(function()
  2257. for i = 0,1.8,0.1 do
  2258. swait()
  2259. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2260. end
  2261. for i = 0,1.8,0.1 do
  2262. swait()
  2263. hum.CameraOffset = Vector3.new(0,0,0)
  2264. end
  2265. end))
  2266. local vel2 = Instance.new("BodyVelocity",tors)
  2267. vel2.Velocity = Vector3.new(0,55,0)
  2268. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2269. for i = 0,4,0.1 do
  2270. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2271. swait()
  2272. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2273. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2276. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2277. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2278. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2279. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2280. end
  2281. hum.WalkSpeed = 16
  2282. vel2:Destroy()
  2283. hum.JumpPower = 50
  2284. attack = false
  2285. end
  2286. function Solar_Flare()
  2287. attack = true
  2288. hum.WalkSpeed = 2
  2289. hum.JumpPower = 75
  2290. hum.Jump = true
  2291. wait(0.4)
  2292. CreateSound("144699494", tors, 10, 1)
  2293. hum.JumpPower = 0
  2294. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2295. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2296. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2297. for i = 0,20,0.1 do
  2298. root.Velocity = root.CFrame.lookVector * 60
  2299. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2300. swait()
  2301. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2302. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2309. end
  2310. hum.WalkSpeed = 16
  2311. hum.JumpPower = 50
  2312. attack = false
  2313. end
  2314. function ShadowWarp()
  2315. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2316. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2317. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2318. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2319. local pos = root.Position
  2320. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2321. CreateSound("769380905", tors, 10, 1)
  2322. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2323. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2324. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2325. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2326. end
  2327. function Shade()
  2328. hum.WalkSpeed = 3
  2329. attack = true
  2330. for i = 0,2,0.1 do
  2331. swait()
  2332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2335. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2338. end
  2339. hum.WalkSpeed = 3
  2340. CreateSound("588736969", tors, 10, 1)
  2341. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2342. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2343. for i = 0,3,0.1 do
  2344. swait()
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2351. end
  2352. hum.WalkSpeed = 3
  2353. CreateSound("588736969", tors, 10, 1)
  2354. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2355. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2356. for i = 0,3,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2364. end
  2365. CreateSound("588736969", tors, 10, 1)
  2366. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2367. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2368. hum.WalkSpeed = 3
  2369. wait(.6)
  2370. hum.WalkSpeed = 16
  2371. attack = false
  2372. end
  2373. function Purity_Slam()
  2374. attack = true
  2375. for i = 0,5.2,0.1 do
  2376. swait()
  2377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2379. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2383. end
  2384. CreateSound("331666100", tors, 10, 1)
  2385. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2386. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2387. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2388. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2389. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2390. coroutine.resume(coroutine.create(function()
  2391. for i = 0,1.8,0.1 do
  2392. swait()
  2393. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2394. end
  2395. for i = 0,1.8,0.1 do
  2396. swait()
  2397. hum.CameraOffset = Vector3.new(0,0,0)
  2398. end
  2399. end))
  2400. for i = 1,4.7,0.1 do
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2403. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2404. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2405. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2407. end
  2408. wait(.6)
  2409. attack = false
  2410. end
  2411. function Universal_Crush()
  2412. attack = true
  2413. for i = 0,5.2,0.05 do
  2414. swait()
  2415. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2416. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2423. end
  2424. CreateSound("331666100", tors, 10, 1)
  2425. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2426. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2427. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2428. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2429. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2430. coroutine.resume(coroutine.create(function()
  2431. for i = 0,1.8,0.1 do
  2432. swait()
  2433. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2434. end
  2435. for i = 0,1.8,0.1 do
  2436. swait()
  2437. hum.CameraOffset = Vector3.new(0,0,0)
  2438. end
  2439. end))
  2440. for i = 1,4.7,0.1 do
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2443. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2444. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2445. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2447. end
  2448. wait(.6)
  2449. attack = false
  2450. end
  2451. function Painful_Stomp()
  2452. attack = true
  2453. for i = 0,5.2,0.1 do
  2454. swait()
  2455. tecks2.Rotation = math.random(-20, 20)
  2456. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2463. end
  2464. CreateSound("331666100", char, 10, 1)
  2465. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2466. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2467. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2468. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2469. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2470. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2471. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2472. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2473. if v:FindFirstChild("Head") then
  2474. Eviscerate(v)
  2475. end
  2476. end
  2477. coroutine.resume(coroutine.create(function()
  2478. for i = 0,2.8,0.1 do
  2479. swait()
  2480. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2481. end
  2482. for i = 0,1.8,0.1 do
  2483. swait()
  2484. hum.CameraOffset = Vector3.new(0,0,0)
  2485. end
  2486. end))
  2487. for i = 0,3.7,0.1 do
  2488. tecks2.Rotation = math.random(-20, 20)
  2489. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2496. end
  2497. wait(.6)
  2498. attack = false
  2499. end
  2500. function Ending()
  2501. local target = nil
  2502. local targettorso = nil
  2503. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2504. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2505. targetT = mouse.Target.Parent
  2506. target = mouse.Target.Parent.Humanoid
  2507. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2508. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2509. end
  2510. end
  2511. if target ~= nil then
  2512. targettorso.Anchored = true
  2513. attack = true
  2514. hum.WalkSpeed = 0
  2515. local originalpos = root.CFrame
  2516. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2517. for i = 0,1.8,0.1 do
  2518. tecks2.Rotation = math.random(-20, 20)
  2519. swait()
  2520. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2525. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2527. end
  2528. Eviscerate(targetT)
  2529. CreateSound("331666100", ra, 4, 1)
  2530. CreateSound("180083286", targettorso, 10, 1)
  2531. coroutine.resume(coroutine.create(function()
  2532. for i = 0,1.8,0.1 do
  2533. swait()
  2534. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2535. end
  2536. for i = 0,1.8,0.1 do
  2537. swait()
  2538. hum.CameraOffset = Vector3.new(0,0,0)
  2539. end
  2540. end))
  2541. for i = 0,4.6,0.1 do
  2542. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2549. end
  2550. wait(.6)
  2551. root.CFrame = originalpos
  2552. attack = false
  2553. hum.WalkSpeed = 8
  2554. end
  2555. end
  2556.  
  2557. --[[I don't take ANY credit for this attack,
  2558. this was all nooby's hard work and the only reason i uhhh "used" it
  2559. is cause I i didn't have attack ideas at the time so yeah,
  2560. 100% nooby's credit <3]]
  2561. function Ende_der_Weld()
  2562. attack = true
  2563. hum.WalkSpeed = 0
  2564. for i = 0,4.6,0.1 do
  2565. swait()
  2566. tecks2.Rotation = math.random(-20, 20)
  2567. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2570. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2571. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2572. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2573. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2574. end
  2575. local a = Instance.new("Part",char)
  2576. a.BrickColor = BrickColor.random()
  2577. a.Name = "Lazer"
  2578. a.Anchored = true
  2579. a.Material = "Neon"
  2580. a.Transparency = 1
  2581. a.CanCollide = false
  2582. local hitbox = Instance.new("Part",char)
  2583. hitbox.Size = Vector3.new(5,5,5)
  2584. hitbox.CFrame = mouse.hit
  2585. hitbox.Anchored = true
  2586. hitbox.Transparency = 1
  2587. hitbox.CanCollide = false
  2588. local ray = Ray.new(
  2589. ra.CFrame.p, -- origin
  2590. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2591. )
  2592. local ignore = char
  2593. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2594. if hit then
  2595. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2596.  
  2597. if not humanoid then
  2598. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2599. end
  2600. if humanoid then
  2601. if humanoid.Parent:IsA"Model" then
  2602. end
  2603. end
  2604. end
  2605. a.BottomSurface = 10
  2606. a.TopSurface = 10
  2607. local distance = (ra.CFrame.p - position).magnitude
  2608. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2609. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2610. game:GetService("Debris"):AddItem(a, 5)
  2611. game:GetService("Debris"):AddItem(hitbox, 1)
  2612. local newmesh = Instance.new("BlockMesh",a)
  2613. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2614. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2615. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2616. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2617. local lbs = Instance.new("Part")
  2618. lbs.Parent = char
  2619. CreateSound("929619479", lbs, 10, 1)
  2620. lbs.Material = "Neon"
  2621. lbs.Color = BrickColor.Random().Color
  2622. lbs.CanCollide = false
  2623. lbs.Shape = "Ball"
  2624. lbs.Anchored = true
  2625. lbs.Transparency = 0
  2626. lbs.Size = Vector3.new(20,20,20)
  2627. lbs.CFrame = a.CFrame
  2628. local thing = Instance.new("SpecialMesh",lbs)
  2629. thing.MeshType = "Sphere"
  2630. lbs.Anchored = false
  2631. local bvs = Instance.new("BodyVelocity")
  2632. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2633. bvs.velocity = a.CFrame.lookVector*75
  2634. bvs.Parent = lbs
  2635. lbs.Touched:connect(function(hit)
  2636. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2637. end)
  2638. attack = false
  2639. game:GetService("Debris"):AddItem(lbs, 10)
  2640. for x = 0, 4 do
  2641. local bulletgos = IT("Model",char)
  2642. local bulletgos2 = IT("Model",char)
  2643. for z = 0, 24 do
  2644. local lb = Instance.new("Part")
  2645. lb.Parent = bulletgos
  2646. lb.Material = "Neon"
  2647. lb.Color = BrickColor.Random().Color
  2648. lb.CanCollide = false
  2649. lb.Anchored = true
  2650. lb.Transparency = 0
  2651. lb.Size = Vector3.new(2,2,2)
  2652. local thing = Instance.new("SpecialMesh",lb)
  2653. thing.MeshType = "Sphere"
  2654. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2655. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2656. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2657. local lb2 = Instance.new("Part")
  2658. lb2.Parent = bulletgos2
  2659. lb2.Material = "Neon"
  2660. lb2.Color = lb.Color
  2661. lb2.CanCollide = false
  2662. lb2.Anchored = true
  2663. lb2.Transparency = 0
  2664. lb2.Size = Vector3.new(2,2,2)
  2665. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2666. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2667. local thing2 = Instance.new("SpecialMesh",lb2)
  2668. thing2.MeshType = "Sphere"
  2669. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2670. lb.Touched:connect(function(hit)
  2671. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2672. end)
  2673. lb2.Touched:connect(function(hit)
  2674. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2675. end)
  2676. end
  2677. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2678. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2679. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2680. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2681. CreateSound("925629856", lbs, 5, 1)
  2682. game:GetService("Debris"):AddItem(bulletgos, 7)
  2683. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2684. for i,v in pairs(bulletgos:children()) do
  2685. if v:IsA("Part") then
  2686. v.Anchored = false
  2687. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2688. local bv = Instance.new("BodyVelocity")
  2689. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2690. bv.velocity = v.CFrame.lookVector*25
  2691. bv.Parent = v
  2692. game:GetService("Debris"):AddItem(v, 5)
  2693. end
  2694. end
  2695. for i,v in pairs(bulletgos2:children()) do
  2696. if v:IsA("Part") then
  2697. v.Anchored = false
  2698. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2699. local bv = Instance.new("BodyVelocity")
  2700. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2701. bv.velocity = v.CFrame.lookVector*-25
  2702. bv.Parent = v
  2703. game:GetService("Debris"):AddItem(v, 5)
  2704. end
  2705. end
  2706. wait(1)
  2707. end
  2708. attack = false
  2709. hum.WalkSpeed = 8
  2710. end
  2711. -------------------------------------------------------
  2712. --End Attacks N Stuff--
  2713. -------------------------------------------------------
  2714. mouse.KeyDown:connect(function(key)
  2715. if string.byte(key) == 48 then
  2716. Swing = 2
  2717. hum.WalkSpeed = 38.82
  2718. end
  2719. end)
  2720. mouse.KeyUp:connect(function(key)
  2721. if string.byte(key) == 48 then
  2722. Swing = 1
  2723. hum.WalkSpeed = 8
  2724. end
  2725. end)
  2726. mouse.KeyDown:connect(function(key)
  2727. if attack == false then
  2728. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2729. DTrail5.Enabled = false
  2730. DTrail4.Enabled = false
  2731. DTrail3.Enabled = false
  2732. DTrail2.Enabled = false
  2733. DTrail.Enabled = false
  2734. EdgyMode = true
  2735. tecks2.Text = "Edgy"
  2736. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2737. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2738. for i, v in pairs(ArmourParts) do
  2739. v.BrickColor = BrickColor.new("Black")
  2740. end
  2741. for i, v in pairs(ArmourParts2) do
  2742. v.BrickColor = BrickColor.new("Really black")
  2743. end
  2744. for i, v in pairs(NeonParts) do
  2745. v.BrickColor = BrickColor.new("Royal purple")
  2746. end
  2747. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2748. maincolor = BrickColor.new("Royal purple")
  2749. BC.HeadColor = BrickColor.new("Black")
  2750. BC.LeftArmColor = BrickColor.new("Black")
  2751. BC.LeftLegColor = BrickColor.new("Black")
  2752. BC.RightArmColor = BrickColor.new("Royal purple")
  2753. BC.RightLegColor = BrickColor.new("Black")
  2754. BC.TorsoColor = BrickColor.new("Black")
  2755. Music.TimePosition = 0
  2756. Music.SoundId = "rbxassetid://1693948941"
  2757. Music.Parent = tors
  2758. Music:Play()
  2759. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2760. DTrail5.Enabled = false
  2761. DTrail4.Enabled = false
  2762. DTrail3.Enabled = false
  2763. DTrail2.Enabled = false
  2764. DTrail.Enabled = false
  2765. EdgyMode = false
  2766. tecks2.Text = "Neutral"
  2767. tecks2.Rotation = 0
  2768. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2769. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2770. resetmode()
  2771. Music.TimePosition = 0
  2772. Music.SoundId = "rbxassetid://1117396305"
  2773. Music.Parent = tors
  2774. Music:Play()
  2775. BC.HeadColor = BrickColor.new("Fossil")
  2776. BC.LeftArmColor = BrickColor.new("Fossil")
  2777. BC.LeftLegColor = BrickColor.new("Fossil")
  2778. BC.RightArmColor = BrickColor.new("Smoky grey")
  2779. BC.RightLegColor = BrickColor.new("Fossil")
  2780. BC.TorsoColor = BrickColor.new("Fossil")
  2781. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2782. DTrail5.Enabled = false
  2783. DTrail4.Enabled = false
  2784. DTrail3.Enabled = false
  2785. DTrail2.Enabled = false
  2786. DTrail.Enabled = false
  2787. Divinity = true
  2788. tecks2.Text = "Divinity"
  2789. tecks2.Rotation = 0
  2790. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2791. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2792. for i, v in pairs(ArmourParts) do
  2793. v.BrickColor = BrickColor.new("Institutional white")
  2794. end
  2795. for i, v in pairs(ArmourParts2) do
  2796. v.BrickColor = BrickColor.new("White")
  2797. end
  2798. for i, v in pairs(NeonParts) do
  2799. v.BrickColor = BrickColor.new("New Yeller")
  2800. end
  2801. maincolor = BrickColor.new("New Yeller")
  2802. BC.HeadColor = BrickColor.new("White")
  2803. BC.LeftArmColor = BrickColor.new("White")
  2804. BC.LeftLegColor = BrickColor.new("White")
  2805. BC.RightArmColor = BrickColor.new("New Yeller")
  2806. BC.RightLegColor = BrickColor.new("White")
  2807. BC.TorsoColor = BrickColor.new("White")
  2808. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2809. Music.TimePosition = 0
  2810. Music.SoundId = "rbxassetid://595800581"
  2811. Music.Parent = tors
  2812. Music:Play()
  2813. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2814. DTrail5.Enabled = false
  2815. DTrail4.Enabled = false
  2816. DTrail3.Enabled = false
  2817. DTrail2.Enabled = false
  2818. DTrail.Enabled = false
  2819. Divinity = false
  2820. tecks2.Text = "Neutral"
  2821. tecks2.Rotation = 0
  2822. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2823. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2824. resetmode()
  2825. BC.HeadColor = BrickColor.new("Fossil")
  2826. BC.LeftArmColor = BrickColor.new("Fossil")
  2827. BC.LeftLegColor = BrickColor.new("Fossil")
  2828. BC.RightArmColor = BrickColor.new("Smoky grey")
  2829. BC.RightLegColor = BrickColor.new("Fossil")
  2830. BC.TorsoColor = BrickColor.new("Fossil")
  2831. Music.TimePosition = 0
  2832. Music.SoundId = "rbxassetid://1117396305"
  2833. Music.Parent = tors
  2834. Music:Play()
  2835. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2836. DTrail5.Enabled = false
  2837. DTrail4.Enabled = false
  2838. DTrail3.Enabled = false
  2839. DTrail2.Enabled = false
  2840. DTrail.Enabled = false
  2841. Fighter = true
  2842. tecks2.Text = "Fighter"
  2843. tecks2.Rotation = 0
  2844. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2845. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2846. for i, v in pairs(ArmourParts) do
  2847. v.BrickColor = BrickColor.new("Black")
  2848. end
  2849. for i, v in pairs(ArmourParts2) do
  2850. v.BrickColor = BrickColor.new("Really black")
  2851. end
  2852. for i, v in pairs(NeonParts) do
  2853. v.BrickColor = BrickColor.new("Institutional white")
  2854. end
  2855. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2856. maincolor = BrickColor.new("Institutional white")
  2857. BC.HeadColor = BrickColor.new("Really black")
  2858. BC.LeftArmColor = BrickColor.new("Really black")
  2859. BC.LeftLegColor = BrickColor.new("Really black")
  2860. BC.RightArmColor = BrickColor.new("Institutional white")
  2861. BC.RightLegColor = BrickColor.new("Really black")
  2862. BC.TorsoColor = BrickColor.new("Really black")
  2863. Music.SoundId = "rbxassetid://207375545"
  2864. Music.Parent = tors
  2865. Music.TimePosition = 8.3
  2866. Music:Play()
  2867. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2868. DTrail5.Enabled = false
  2869. DTrail4.Enabled = false
  2870. DTrail3.Enabled = false
  2871. DTrail2.Enabled = false
  2872. DTrail.Enabled = false
  2873. Fighter = false
  2874. tecks2.Text = "Neutral"
  2875. tecks2.Rotation = 0
  2876. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2877. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2878. resetmode()
  2879. BC.HeadColor = BrickColor.new("Fossil")
  2880. BC.LeftArmColor = BrickColor.new("Fossil")
  2881. BC.LeftLegColor = BrickColor.new("Fossil")
  2882. BC.RightArmColor = BrickColor.new("Smoky grey")
  2883. BC.RightLegColor = BrickColor.new("Fossil")
  2884. BC.TorsoColor = BrickColor.new("Fossil")
  2885. Music.TimePosition = 0
  2886. Music.SoundId = "rbxassetid://1117396305"
  2887. Music.Parent = tors
  2888. Music:Play()
  2889. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2890. DTrail5.Enabled = false
  2891. DTrail4.Enabled = false
  2892. DTrail3.Enabled = false
  2893. DTrail2.Enabled = false
  2894. DTrail.Enabled = false
  2895. Purity = true
  2896. tecks2.Text = "Purity"
  2897. tecks2.Rotation = 0
  2898. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2899. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2900. for i, v in pairs(ArmourParts) do
  2901. v.BrickColor = BrickColor.new("Institutional white")
  2902. end
  2903. for i, v in pairs(ArmourParts2) do
  2904. v.BrickColor = BrickColor.new("Institutional white")
  2905. end
  2906. for i, v in pairs(NeonParts) do
  2907. v.BrickColor = BrickColor.new("Toothpaste")
  2908. end
  2909. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2910. maincolor = BrickColor.new("Toothpaste")
  2911. BC.HeadColor = BrickColor.new("Institutional white")
  2912. BC.LeftArmColor = BrickColor.new("Institutional white")
  2913. BC.LeftLegColor = BrickColor.new("Institutional white")
  2914. BC.RightArmColor = BrickColor.new("Toothpaste")
  2915. BC.RightLegColor = BrickColor.new("Institutional white")
  2916. BC.TorsoColor = BrickColor.new("Institutional white")
  2917. Music.TimePosition = 0
  2918. Music.SoundId = "rbxassetid://174212509"
  2919. Music.Parent = tors
  2920. Music:Play()
  2921. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2922. DTrail5.Enabled = false
  2923. DTrail4.Enabled = false
  2924. DTrail3.Enabled = false
  2925. DTrail2.Enabled = false
  2926. DTrail.Enabled = false
  2927. Purity = false
  2928. tecks2.Text = "Neutral"
  2929. tecks2.Rotation = 0
  2930. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2931. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2932. resetmode()
  2933. Music.TimePosition = 0
  2934. Music.SoundId = "rbxassetid://1117396305"
  2935. Music.Parent = tors
  2936. Music:Play()
  2937. BC.HeadColor = BrickColor.new("Fossil")
  2938. BC.LeftArmColor = BrickColor.new("Fossil")
  2939. BC.LeftLegColor = BrickColor.new("Fossil")
  2940. BC.RightArmColor = BrickColor.new("Smoky grey")
  2941. BC.RightLegColor = BrickColor.new("Fossil")
  2942. BC.TorsoColor = BrickColor.new("Fossil")
  2943. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2944. DTrail5.Enabled = false
  2945. DTrail4.Enabled = false
  2946. DTrail3.Enabled = false
  2947. DTrail2.Enabled = false
  2948. DTrail.Enabled = false
  2949. Solar = true
  2950. tecks2.Text = "Solar"
  2951. tecks2.Rotation = 0
  2952. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2953. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2954. for i, v in pairs(ArmourParts) do
  2955. v.BrickColor = BrickColor.new("New Yeller")
  2956. end
  2957. for i, v in pairs(ArmourParts2) do
  2958. v.BrickColor = BrickColor.new("Bright yellow")
  2959. end
  2960. for i, v in pairs(NeonParts) do
  2961. v.BrickColor = BrickColor.new("Deep orange")
  2962. end
  2963. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2964. maincolor = BrickColor.new("Deep orange")
  2965. BC.HeadColor = BrickColor.new("New Yeller")
  2966. BC.LeftArmColor = BrickColor.new("New Yeller")
  2967. BC.LeftLegColor = BrickColor.new("New Yeller")
  2968. BC.RightArmColor = BrickColor.new("Deep orange")
  2969. BC.RightLegColor = BrickColor.new("New Yeller")
  2970. BC.TorsoColor = BrickColor.new("New Yeller")
  2971. Music.TimePosition = 5
  2972. Music.SoundId = "rbxassetid://1167066393"
  2973. Music.Parent = tors
  2974. Music:Play()
  2975. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2976. DTrail5.Enabled = false
  2977. DTrail4.Enabled = false
  2978. DTrail3.Enabled = false
  2979. DTrail2.Enabled = false
  2980. DTrail.Enabled = false
  2981. Solar = false
  2982. tecks2.Text = "Neutral"
  2983. tecks2.Rotation = 0
  2984. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2985. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2986. resetmode()
  2987. Music.TimePosition = 0
  2988. Music.SoundId = "rbxassetid://1117396305"
  2989. Music.Parent = tors
  2990. Music:Play()
  2991. BC.HeadColor = BrickColor.new("Fossil")
  2992. BC.LeftArmColor = BrickColor.new("Fossil")
  2993. BC.LeftLegColor = BrickColor.new("Fossil")
  2994. BC.RightArmColor = BrickColor.new("Smoky grey")
  2995. BC.RightLegColor = BrickColor.new("Fossil")
  2996. BC.TorsoColor = BrickColor.new("Fossil")
  2997. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2998. DTrail5.Enabled = false
  2999. DTrail4.Enabled = false
  3000. DTrail3.Enabled = false
  3001. DTrail2.Enabled = false
  3002. DTrail.Enabled = false
  3003. Lunar = true
  3004. tecks2.Text = "Lunar"
  3005. tecks2.Rotation = 0
  3006. tecks2.TextColor3 = Color3.new(0, 0, 1)
  3007. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3008. for i, v in pairs(ArmourParts) do
  3009. v.BrickColor = BrickColor.new("Dark blue")
  3010. end
  3011. for i, v in pairs(ArmourParts2) do
  3012. v.BrickColor = BrickColor.new("Cyan")
  3013. end
  3014. for i, v in pairs(NeonParts) do
  3015. v.BrickColor = BrickColor.new("Steel blue")
  3016. end
  3017. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  3018. maincolor = BrickColor.new("Steel blue")
  3019. BC.HeadColor = BrickColor.new("Dark blue")
  3020. BC.LeftArmColor = BrickColor.new("Dark blue")
  3021. BC.LeftLegColor = BrickColor.new("Dark blue")
  3022. BC.RightArmColor = BrickColor.new("Steel blue")
  3023. BC.RightLegColor = BrickColor.new("Dark blue")
  3024. BC.TorsoColor = BrickColor.new("Dark blue")
  3025. Music.TimePosition = 0.5
  3026. Music.SoundId = "rbxassetid://1574603917"
  3027. Music.Parent = tors
  3028. Music:Play()
  3029. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  3030. DTrail5.Enabled = false
  3031. DTrail4.Enabled = false
  3032. DTrail3.Enabled = false
  3033. DTrail2.Enabled = false
  3034. DTrail.Enabled = false
  3035. Lunar = false
  3036. tecks2.Text = "Neutral"
  3037. tecks2.Rotation = 0
  3038. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3039. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3040. resetmode()
  3041. Music.TimePosition = 0
  3042. Music.SoundId = "rbxassetid://1117396305"
  3043. Music.Parent = tors
  3044. Music:Play()
  3045. BC.HeadColor = BrickColor.new("Fossil")
  3046. BC.LeftArmColor = BrickColor.new("Fossil")
  3047. BC.LeftLegColor = BrickColor.new("Fossil")
  3048. BC.RightArmColor = BrickColor.new("Smoky grey")
  3049. BC.RightLegColor = BrickColor.new("Fossil")
  3050. BC.TorsoColor = BrickColor.new("Fossil")
  3051. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3052. Destruction = true
  3053. tecks2.Text = "Destruction"
  3054. tecks2.Rotation = 0
  3055. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3056. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  3057. for i, v in pairs(ArmourParts) do
  3058. v.BrickColor = BrickColor.new("Really black")
  3059. end
  3060. for i, v in pairs(ArmourParts2) do
  3061. v.BrickColor = BrickColor.new("Black")
  3062. end
  3063. for i, v in pairs(NeonParts) do
  3064. v.BrickColor = BrickColor.new("Really red")
  3065. end
  3066. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  3067. DTrail5.Enabled = true
  3068. DTrail4.Enabled = true
  3069. DTrail3.Enabled = true
  3070. DTrail2.Enabled = true
  3071. DTrail.Enabled = true
  3072. maincolor = BrickColor.new("Really red")
  3073. BC.HeadColor = BrickColor.new("Black")
  3074. BC.LeftArmColor = BrickColor.new("Black")
  3075. BC.LeftLegColor = BrickColor.new("Black")
  3076. BC.RightArmColor = BrickColor.new("Really red")
  3077. BC.RightLegColor = BrickColor.new("Black")
  3078. BC.TorsoColor = BrickColor.new("Black")
  3079. Music.TimePosition = 2
  3080. Music.SoundId = "rbxassetid://1703475948"
  3081. Music.Parent = tors
  3082. Music:Play()
  3083. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3084. DTrail5.Enabled = false
  3085. DTrail4.Enabled = false
  3086. DTrail3.Enabled = false
  3087. DTrail2.Enabled = false
  3088. DTrail.Enabled = false
  3089. Destruction = false
  3090. tecks2.Text = "Neutral"
  3091. tecks2.Rotation = 0
  3092. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3093. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3094. resetmode()
  3095. Music.TimePosition = 0
  3096. Music.SoundId = "rbxassetid://1117396305"
  3097. Music.Parent = tors
  3098. Music:Play()
  3099. BC.HeadColor = BrickColor.new("Fossil")
  3100. BC.LeftArmColor = BrickColor.new("Fossil")
  3101. BC.LeftLegColor = BrickColor.new("Fossil")
  3102. BC.RightArmColor = BrickColor.new("Smoky grey")
  3103. BC.RightLegColor = BrickColor.new("Fossil")
  3104. BC.TorsoColor = BrickColor.new("Fossil")
  3105. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3106. helpme = true
  3107. DTrail5.Enabled = false
  3108. DTrail4.Enabled = false
  3109. DTrail3.Enabled = false
  3110. DTrail2.Enabled = false
  3111. DTrail.Enabled = false
  3112. Music.TimePosition = 1
  3113. tecks2.Text = "iNsAnItY"
  3114. Music.SoundId = "rbxassetid://943961217"
  3115. Music.Parent = tors
  3116. Music:Play()
  3117. BC.HeadColor = BrickColor.random()
  3118. BC.LeftArmColor = BrickColor.random()
  3119. BC.LeftLegColor = BrickColor.random()
  3120. BC.RightArmColor = BrickColor.random()
  3121. BC.RightLegColor = BrickColor.random()
  3122. BC.TorsoColor = BrickColor.random()
  3123. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3124. DTrail5.Enabled = false
  3125. DTrail4.Enabled = false
  3126. DTrail3.Enabled = false
  3127. DTrail2.Enabled = false
  3128. DTrail.Enabled = false
  3129. helpme = false
  3130. tecks2.Text = "Neutral"
  3131. tecks2.Rotation = 0
  3132. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3133. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3134. resetmode()
  3135. Music.TimePosition = 0
  3136. Music.SoundId = "rbxassetid://1117396305"
  3137. Music.Parent = tors
  3138. Music:Play()
  3139. BC.HeadColor = BrickColor.new("Fossil")
  3140. BC.LeftArmColor = BrickColor.new("Fossil")
  3141. BC.LeftLegColor = BrickColor.new("Fossil")
  3142. BC.RightArmColor = BrickColor.new("Smoky grey")
  3143. BC.RightLegColor = BrickColor.new("Fossil")
  3144. BC.TorsoColor = BrickColor.new("Fossil")
  3145. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3146. Frost = true
  3147. DTrail5.Enabled = false
  3148. DTrail4.Enabled = false
  3149. DTrail3.Enabled = false
  3150. DTrail2.Enabled = false
  3151. DTrail.Enabled = false
  3152. tecks2.Text = "Frost"
  3153. tecks2.Rotation = 0
  3154. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3155. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3156. for i, v in pairs(ArmourParts) do
  3157. v.BrickColor = BrickColor.new("Cyan")
  3158. end
  3159. for i, v in pairs(ArmourParts2) do
  3160. v.BrickColor = BrickColor.new("White")
  3161. end
  3162. for i, v in pairs(NeonParts) do
  3163. v.BrickColor = BrickColor.new("Teal")
  3164. end
  3165. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3166. maincolor = BrickColor.new("Teal")
  3167. BC.HeadColor = BrickColor.new("Cyan")
  3168. BC.LeftArmColor = BrickColor.new("Cyan")
  3169. BC.LeftLegColor = BrickColor.new("Cyan")
  3170. BC.RightArmColor = BrickColor.new("Teal")
  3171. BC.RightLegColor = BrickColor.new("Cyan")
  3172. BC.TorsoColor = BrickColor.new("Cyan")
  3173. Music.TimePosition = 1
  3174. Music.SoundId = "rbxassetid://1579308042"
  3175. Music.Parent = tors
  3176. Music:Play()
  3177. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3178. DTrail5.Enabled = false
  3179. DTrail4.Enabled = false
  3180. DTrail3.Enabled = false
  3181. DTrail2.Enabled = false
  3182. DTrail.Enabled = false
  3183. Frost = false
  3184. tecks2.Text = "Neutral"
  3185. tecks2.Rotation = 0
  3186. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3187. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3188. resetmode()
  3189. Music.TimePosition = 0
  3190. Music.SoundId = "rbxassetid://1117396305"
  3191. Music.Parent = tors
  3192. Music:Play()
  3193. BC.HeadColor = BrickColor.new("Fossil")
  3194. BC.LeftArmColor = BrickColor.new("Fossil")
  3195. BC.LeftLegColor = BrickColor.new("Fossil")
  3196. BC.RightArmColor = BrickColor.new("Smoky grey")
  3197. BC.RightLegColor = BrickColor.new("Fossil")
  3198. BC.TorsoColor = BrickColor.new("Fossil")
  3199. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3200. Ashes = true
  3201. DTrail5.Enabled = false
  3202. DTrail4.Enabled = false
  3203. DTrail3.Enabled = false
  3204. DTrail2.Enabled = false
  3205. DTrail.Enabled = false
  3206. tecks2.Text = "Ash"
  3207. tecks2.Rotation = 0
  3208. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3209. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3210. for i, v in pairs(ArmourParts) do
  3211. v.BrickColor = BrickColor.new("Smoky grey")
  3212. end
  3213. for i, v in pairs(ArmourParts2) do
  3214. v.BrickColor = BrickColor.new("Black")
  3215. end
  3216. for i, v in pairs(NeonParts) do
  3217. v.BrickColor = BrickColor.new("Really black")
  3218. end
  3219. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3220. maincolor = BrickColor.new("Really black")
  3221. BC.HeadColor = BrickColor.new("Smoky grey")
  3222. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3223. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3224. BC.RightArmColor = BrickColor.new("Really black")
  3225. BC.RightLegColor = BrickColor.new("Smoky grey")
  3226. BC.TorsoColor = BrickColor.new("Smoky grey")
  3227. Music.TimePosition = 2
  3228. Music.SoundId = "rbxassetid://1514078310"
  3229. Music.Parent = tors
  3230. Music:Play()
  3231. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3232. DTrail5.Enabled = false
  3233. DTrail4.Enabled = false
  3234. DTrail3.Enabled = false
  3235. DTrail2.Enabled = false
  3236. DTrail.Enabled = false
  3237. Ashes = false
  3238. tecks2.Text = "Neutral"
  3239. tecks2.Rotation = 0
  3240. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3241. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3242. resetmode()
  3243. Music.TimePosition = 0
  3244. Music.SoundId = "rbxassetid://1117396305"
  3245. Music.Parent = tors
  3246. Music:Play()
  3247. BC.HeadColor = BrickColor.new("Fossil")
  3248. BC.LeftArmColor = BrickColor.new("Fossil")
  3249. BC.LeftLegColor = BrickColor.new("Fossil")
  3250. BC.RightArmColor = BrickColor.new("Smoky grey")
  3251. BC.RightLegColor = BrickColor.new("Fossil")
  3252. BC.TorsoColor = BrickColor.new("Fossil")
  3253. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3254. tecks2.TextTransparency = 0
  3255. tecks2.TextStrokeTransparency = 0
  3256. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3257. tecks2.TextTransparency = 1
  3258. tecks2.TextStrokeTransparency = 1
  3259. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3260. DTrail5.Enabled = false
  3261. DTrail4.Enabled = false
  3262. DTrail3.Enabled = false
  3263. DTrail2.Enabled = false
  3264. DTrail.Enabled = false
  3265. Planetary = true
  3266. tecks2.Text = "Planetary"
  3267. tecks2.Rotation = 0
  3268. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3269. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3270. for i, v in pairs(ArmourParts) do
  3271. v.BrickColor = BrickColor.new("Dark indigo")
  3272. end
  3273. for i, v in pairs(ArmourParts2) do
  3274. v.BrickColor = BrickColor.new("Dark indigo")
  3275. end
  3276. for i, v in pairs(NeonParts) do
  3277. v.BrickColor = BrickColor.new("Dark indigo")
  3278. end
  3279. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3280. maincolor = BrickColor.new("Dark indigo")
  3281. BC.HeadColor = BrickColor.new("Dark indigo")
  3282. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3283. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3284. BC.RightArmColor = BrickColor.new("Dark indigo")
  3285. BC.RightLegColor = BrickColor.new("Dark indigo")
  3286. BC.TorsoColor = BrickColor.new("Dark indigo")
  3287. Music.TimePosition = 0
  3288. Music.SoundId = "rbxassetid://609934004"
  3289. Music.Parent = tors
  3290. Music:Play()
  3291. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3292. Planetary = false
  3293. DTrail5.Enabled = false
  3294. DTrail4.Enabled = false
  3295. DTrail3.Enabled = false
  3296. DTrail2.Enabled = false
  3297. DTrail.Enabled = false
  3298. tecks2.Text = "Neutral"
  3299. tecks2.Rotation = 0
  3300. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3301. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3302. resetmode()
  3303. Music.TimePosition = 0
  3304. Music.SoundId = "rbxassetid://1117396305"
  3305. Music.Parent = tors
  3306. Music:Play()
  3307. BC.HeadColor = BrickColor.new("Fossil")
  3308. BC.LeftArmColor = BrickColor.new("Fossil")
  3309. BC.LeftLegColor = BrickColor.new("Fossil")
  3310. BC.RightArmColor = BrickColor.new("Smoky grey")
  3311. BC.RightLegColor = BrickColor.new("Fossil")
  3312. BC.TorsoColor = BrickColor.new("Fossil")
  3313. end
  3314. end
  3315. end)
  3316. mouse.KeyDown:connect(function(key)
  3317. if attack == false then
  3318. if EdgyMode == true then
  3319. if key == 'r' then
  3320. Decapitate()
  3321. elseif key == 'e' then
  3322. Laugh()
  3323. end
  3324. end
  3325. if Divinity == true then
  3326. if key == 'r' then
  3327. Beam_Of_Light()
  3328. elseif key == 'f' then
  3329. Blast_Of_God()
  3330. end
  3331. end
  3332. if Fighter == true then
  3333. if key == 'e' then
  3334. Flying_Kick()
  3335. elseif key == 'f' then
  3336. UpperCut()
  3337. elseif key == 't' then
  3338. Spinning_Kick()
  3339. end
  3340. end
  3341. if Purity == true then
  3342. if key == 'r' then
  3343. Purity_Slam()
  3344. end
  3345. end
  3346. if Solar == true then
  3347. if key == 'r' then
  3348. Eruption()
  3349. elseif key == 't' then
  3350. Solar_Flare()
  3351. end
  3352. end
  3353. if Frost == true then
  3354. if key == 'r' then
  3355. Blizzard()
  3356. elseif key == 't' then
  3357. Cryo_Freeze()
  3358. end
  3359. end
  3360. if Ashes == true then
  3361. if key == 't' and notmenacing then
  3362. Menacing_Aura()
  3363. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3364. Heat_Stroke()
  3365. end
  3366. end
  3367. if Lunar == true then
  3368. if key == 't' then
  3369. ShadowWarp()
  3370. elseif key == 'r' then
  3371. Shade()
  3372. end
  3373. end
  3374. if Destruction == true then
  3375. if key == 'r' then
  3376. Diablo_Explosion()
  3377. elseif key == 'f' then
  3378. Hell_From_Above()
  3379. elseif key == 't' then
  3380. Spinning_Below()
  3381. end
  3382. end
  3383. if Planetary == true then
  3384. if key == 'r' then
  3385. Multi_Bombs()
  3386. elseif key == 't' then
  3387. Universal_Crush()
  3388. end
  3389. end
  3390. if helpme == true then
  3391. if key == 'r' then
  3392. Painful_Stomp()
  3393. elseif key == 'f' then
  3394. Ending()
  3395. elseif key == 't' then
  3396. Ende_der_Weld()
  3397. end
  3398. end
  3399. end
  3400. end)
  3401.  
  3402.  
  3403. coroutine.resume(coroutine.create(function()
  3404. while true do
  3405. swait(8)
  3406. if Solar == true then
  3407. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3408. end
  3409. end
  3410. end))
  3411. coroutine.resume(coroutine.create(function()
  3412. while true do
  3413. swait(4)
  3414. if Frost == true then
  3415. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3416. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3417. end
  3418. end
  3419. end))
  3420. coroutine.resume(coroutine.create(function()
  3421. while true do
  3422. swait(4)
  3423. if Lunar == true then
  3424. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3425. end
  3426. end
  3427. end))
  3428.  
  3429.  
  3430.  
  3431. -------------------------------------------------------
  3432. --Start Animations--
  3433. -------------------------------------------------------
  3434. local equipped = false
  3435. local idle = 0
  3436. local change = 1
  3437. local val = 0
  3438. local toim = 0
  3439. local idleanim = 0.4
  3440. hum.WalkSpeed = 8
  3441. hum.Animator.Parent = nil
  3442. while true do
  3443. swait()
  3444. Music.Parent = tors
  3445. if helpme == true then
  3446. for i, v in pairs(ArmourParts) do
  3447. v.BrickColor = BrickColor.random()
  3448. end
  3449. for i, v in pairs(ArmourParts2) do
  3450. v.BrickColor = BrickColor.random()
  3451. end
  3452. for i, v in pairs(NeonParts) do
  3453. v.BrickColor = BrickColor.random()
  3454. end
  3455. maincolor = BrickColor.random()
  3456. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3457. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3458. tecks2.TextColor3 = maincolor.Color
  3459. tecks2.TextStrokeColor3 = maincolor.Color
  3460. tecks2.Rotation = math.random(-11, 11)
  3461. BC.HeadColor = BrickColor.random()
  3462. BC.LeftArmColor = BrickColor.random()
  3463. BC.LeftLegColor = BrickColor.random()
  3464. BC.RightArmColor = BrickColor.random()
  3465. BC.RightLegColor = BrickColor.random()
  3466. BC.TorsoColor = BrickColor.random()
  3467. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3468. end
  3469. if EdgyMode == true then
  3470. tecks2.Rotation = math.random(-2, 2)
  3471. end
  3472. if Planetary == true then
  3473. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3474. tecks2.Rotation = math.random(-4, 4)
  3475. end
  3476. sine = sine + change
  3477. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3478. local velderp = root.Velocity.y
  3479. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3480. if equipped == true or equipped == false then
  3481. if attack == false then
  3482. idle = idle + 1
  3483. else
  3484. idle = 0
  3485. end
  3486. if 1 < root.Velocity.y and hitfloor == nil then
  3487. Anim = "Jump"
  3488. change = 1
  3489. if attack == false then
  3490. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3492. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3493. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3494. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3495. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3496. end
  3497. elseif -1 > root.Velocity.y and hitfloor == nil then
  3498. Anim = "Fall"
  3499. change = 1
  3500. if attack == false then
  3501. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3505. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3506. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3507. end
  3508. elseif torvel < 1 and hitfloor ~= nil then
  3509. Anim = "Idle"
  3510. change = 1
  3511. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3518. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3521. if Mrandom(1,15) == 1 then
  3522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3523. end
  3524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3526. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3527. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3528. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3531. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3533. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3534. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3535. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3538. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3542. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3545. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3546. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3548. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3549. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3552. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3554. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3555. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3556. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3557. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3559. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3560. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3561. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3562. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3563. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3566. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3567. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3568. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3569. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3570. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3573. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3575. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3577. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3580. if math.random(1,1) == 1 then
  3581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3585. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3586. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3587. end
  3588. for i, v in pairs(ArmourParts) do
  3589. v.BrickColor = BrickColor.random()
  3590. end
  3591. for i, v in pairs(ArmourParts2) do
  3592. v.BrickColor = BrickColor.random()
  3593. end
  3594. for i, v in pairs(NeonParts) do
  3595. v.BrickColor = BrickColor.random()
  3596. end
  3597. maincolor = BrickColor.random()
  3598. tecks2.TextColor3 = maincolor.Color
  3599. tecks2.TextStrokeColor3 = maincolor.Color
  3600. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3601. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3602. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3603. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3604. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3607. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3609. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3610. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3611. end
  3612. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3613. Anim = "Walk"
  3614. change = .6
  3615. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3618. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3619. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3622. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3625. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3626. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3627. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3628. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3629. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3632. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3633. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3634. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3635. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3636. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3639. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3640. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3641. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3642. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3643. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3646. if math.random(1,1) == 1 then
  3647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3651. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3652. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3653. end
  3654. for i, v in pairs(ArmourParts) do
  3655. v.BrickColor = BrickColor.random()
  3656. end
  3657. for i, v in pairs(ArmourParts2) do
  3658. v.BrickColor = BrickColor.random()
  3659. end
  3660. for i, v in pairs(NeonParts) do
  3661. v.BrickColor = BrickColor.random()
  3662. end
  3663. maincolor = BrickColor.random()
  3664. tecks2.TextColor3 = maincolor.Color
  3665. tecks2.TextStrokeColor3 = maincolor.Color
  3666. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3668. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3670. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3673. if Mrandom(1,15) == 1 then
  3674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3675. end
  3676. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3677. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3678. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3679. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3680. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3683. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3684. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3687. end
  3688. elseif torvel >= 25 and hitfloor ~= nil then
  3689. Anim = "Sprint"
  3690. change = 1.35
  3691. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3694. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3695. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3696. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3697. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3698. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3701. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3702. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3703. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3704. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3705. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3708. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3712. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3715. if math.random(1,1) == 1 then
  3716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3722. end
  3723. for i, v in pairs(ArmourParts) do
  3724. v.BrickColor = BrickColor.random()
  3725. end
  3726. for i, v in pairs(ArmourParts2) do
  3727. v.BrickColor = BrickColor.random()
  3728. end
  3729. for i, v in pairs(NeonParts) do
  3730. v.BrickColor = BrickColor.random()
  3731. end
  3732. maincolor = BrickColor.random()
  3733. tecks2.TextColor3 = maincolor.Color
  3734. tecks2.TextStrokeColor3 = maincolor.Color
  3735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3739. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3742. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3746. end
  3747. end
  3748. end
  3749. if 0 < #Effects then
  3750. for e = 1, #Effects do
  3751. if Effects[e] ~= nil then
  3752. local Thing = Effects[e]
  3753. if Thing ~= nil then
  3754. local Part = Thing[1]
  3755. local Mode = Thing[2]
  3756. local Delay = Thing[3]
  3757. local IncX = Thing[4]
  3758. local IncY = Thing[5]
  3759. local IncZ = Thing[6]
  3760. if 1 >= Thing[1].Transparency then
  3761. if Thing[2] == "Block1" then
  3762. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3763. local Mesh = Thing[1].Mesh
  3764. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3765. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3766. elseif Thing[2] == "Block2" then
  3767. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3768. local Mesh = Thing[7]
  3769. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3770. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3771. elseif Thing[2] == "Block3" then
  3772. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3773. local Mesh = Thing[7]
  3774. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3775. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3776. elseif Thing[2] == "Cylinder" then
  3777. local Mesh = Thing[1].Mesh
  3778. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3779. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3780. elseif Thing[2] == "Blood" then
  3781. local Mesh = Thing[7]
  3782. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3783. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3784. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3785. elseif Thing[2] == "Elec" then
  3786. local Mesh = Thing[1].Mesh
  3787. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3788. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3789. elseif Thing[2] == "Disappear" then
  3790. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3791. elseif Thing[2] == "Shatter" then
  3792. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3793. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3794. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3795. Thing[6] = Thing[6] + Thing[5]
  3796. end
  3797. else
  3798. Part.Parent = nil
  3799. table.remove(Effects, e)
  3800. end
  3801. end
  3802. end
  3803. end
  3804. end
  3805. end
  3806. -------------------------------------------------------
  3807. --End Animations And Script--
  3808. -------------------------------------------------------
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