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- Update v1.4.1 Changelog:
- __________________________________
- HIGHLIGHTS & IMPORTANT:
- • Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong)
- • Fixed the Stug tech icon to have correct barrel length
- • Major rewrite of air combat system (the underlying stuff), should now have less wierd special cases and be easier to balance
- • Fixed issue where generic leaders would be replaced randomly in the world due to mistake in focus tree
- • Each wing of CAS should now be able to attack more than one combat removing the need to split them up in small wings
- AI:
- • Fixed a case where Chinese AI would delete units incorrectly due to supply evaluation
- • Fixed case where AI would think that it was being encircled and would pile up its divisions in few provinces and abandon fronts
- • Took care of another situation that cause indecisive units
- • Made AI respect waiting after already sending lend lease requests
- • A fix for front abandonment that makes it spread out the units being taken from other fronts
- • Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong)
- • Several tweaks to allied AI to avoid "suicide invasions" agaisnt axis nations before they are at war with soviets
- • Germany no longer wastes time prepping naval invasiosn vs france just before it takes around maginot
- • Made sure AI cannot pick event options with weight 0 if another option with higher score exists
- • AI now considers enemies as obstacles when planning invasions on nations its not yet at war with when comparing fleets leading for less wasted preparation
- • ai can now cancel invasions that are bad if started during a time they were ok
- • Fix for case where Germany would use too aggressive stance versus maginot line again
- • Air AI can now evaluate zones for bombing and such more than 1-2 zones away
- • Tweaked ai_chance for all CZE events to be saner
- • If CZE exists when Germany demands Danzig from poland, they will now be very interested in joining the war rather than waiting for Germany to get around to beating them
- • fixed ai scoring for volunteer only manpower law that meant hungary (maybe others?) could get stuck on Disarmed Nation.
- • lowered prioritiy more for doctrines for ai if already researching one
- • fixes for ai strategy files referencing the wrong focuses
- • Tweaks to ai research weights, now considers 1940 fighters more important
- • Spanish civil war spirit about recovery now has higher penalty for AI evaluation to join factions
- • Fixed a case where AI would use the wrong execution mode and be overly aggressive when attackign maginot line
- • AI should now be more active with CAS usage
- • Fixed an issue where AI would not assign NAV to sea zones
- UI:
- • Fixed UI bug that made GER to never show tech bonuses
- • Splitted "In Combat: x83" tooltip into two. Now In Combat shows default combat speed (x33) and movement gain from tactics is shown separately
- • Double click in army list now deselects previous selection if shift is down
- • Mission icons on the map should now include port strike
- • Movement bonus from tactics were being shown in damage tooltip of a unit in battle window, remove it from tooltip.
- • Added missing localization for base strike research bonuses
- • Can now unassign aces with right-click like tooltip says
- • Added a new text icon for cost in license production screen
- • Added tooltip for air wing state
- • Create airwing interface properly resets the right side when all planes are removed
- • Tweaked license tooltip in production view to be somewhat clearer
- • Changed Hungary 1936 bookmark to highlight restoration of Austria-Hungary
- • The person who unpaused the game is now shown in pause tooltip (if someone keeps unpausing annoyingly in MP)
- • Changed license production cost icon in tool-tip
- • Added description in add new air wing tool-tip
- • fixed color issue for Israel
- • fixed color issue with Korea
- • Encirclement loses now displays on combat log. Manpower lost in convoys (which is shot by navy forces) now displayed as "Losses to enemy navy" in combat log tooltip.
- • Added overrun casualties to combat log.
- • Fixed air stats showing too small in wing detail view
- • fix for CZE civil war not being advertised enough in focus tooltip
- • added two more portraits (Japanese communist leader, Ecuador historical leader)
- • Now you can mark all of the equipment as obsolete (even if base type) and equipment conversion is only done for obsolete equipment
- MODDING:
- • Fixed a problem with the format for build_army strategy
- • Fixed issue where scripted amounts for force_equipment_variants did nothing
- • Added has_carrier_airwings_in_own_combat trigger for combatants
- DATABASE:
- • Added missing localization for UNITS_VIEW_WINGS_COUNT in French
- • Fixed missing faces for Congo
- • Fixed a misspelled loc string in war goals
- • Fixed the Stug tech icon to have correct barrel length
- • Fixed some issues with ship names in 00_GER_names
- • Made dead sea a lake
- • Fixed a number of mistakes and inconsistencies in German OoB
- • Improved several items of flavor text for CZE focuses
- • added HMS Dreadnought to Royal Navy ship names
- • added cosmetic tag for Hungary if it elects a King but then changes ideology away from neutral (democratic, fascist branch)
- • fix for a missing event picture gfx that has been in since launch and wasn't noticed
- • fix for US missing air wing names for jets
- • East/west germany now get nicer colors and dont bug out
- • Fixed incorrect portrait for Horthy when admiral
- • fixed an issue with news event 311 refering to the wrong country
- • Added 4 new portraits for South america for historical leaders for Peru, Chile, Colombia, Paraguay
- • Added new portrait for Bulgarian fascist leader
- • Hooked in three new portraits for Baltic leaders (Police is still hunting for the set of identical triplets that were impersonating them)
- • Added proper Slovenian and Slovakian flags (honestly at this point I dont even know which one is correct /Podcat)
- • Added pdxcon magic winner portrait to generic soviet portrait list
- • Dramatically improved communist Korea by using DPRK (best Korea) flag AGAIN
- • Fixed 2 missing images in Romanian/hungarian events
- • Added 4 new portraits (Iraq and Oman historical leaders, Italian and Japanese democratic leaders)
- • Added renaming of YUG unaligned party to 'Monarchists' after Peter II takes the throne.
- • Renamed Czech Export Focus national spirits to not resemble Export Focus law.
- • Reenabled flavor names for German puppets for people without DoD in a cold and calculating move designed to maximize profits
- BALANCE:
- • Lowered the amount of ground based planes that can enter naval combats over time
- • Reduced cost for giving core states back to our puppets
- • Slightly increased fascist support in Hungary fascist king chain
- • Rebalance of additional building slots for Serbian rail network focus
- • Fixed a balance issue with Integrated/Serbian rail network focuses in Yugoslav tree
- • Fix for air accidents being scaled depending on the number of wing
- • Increased manpower requirements for CZE alliance with Germany focuses by 50k each
- • fix for Romania being able to appoint a government friendly to a faction they are at war with
- • locked CZE political ideology pushers behind appropriate focuses
- • lowered CZE fighter output boost
- • rebalanced tech sharing group bonuses for CZE to be more in line with everyone else
- • tactical bombers can now pick the naval strike mission
- • Added building slots and infrastructure to balanced industry path for CZE, toned down the export focus spirits
- BUGFIX:
- • Fixed the bug when conversion could not convert last pieces of equipment
- • Removed Demand Transnistria from the Romanian historical focus list. Romania should no longer think attacking the soviet union is a great idea
- • Fixed bug where technologies was not updated in case of unlocking tech from another technology folder
- • Fixed bug where some modifiers were not applied to airplanes after loading a save
- • Fix for Soft Attack/Hard Attack values ignoring some combat bonuses in battle gui
- • Overriding an idea with custom name, now overrides the modifier name as well, instead of using idea ID as key
- • Fix for trade path not being recalculated when strait control has changed
- • Fixed for a potential issue if CZE becomes a puppet of AH that may lead to intra-faction warfare
- • Fix for dual mediation events in Transylvania chain (RIP Katya's sanity)
- • Germany should now only leave the Romanian Tech group if Romania is in a faction germany is not in
- • Changed the Sudetenland failsafe event to give the war goal against the controller of Sudetenland (was hardcoded to CZE)
- • changed "His Majesty' loyal government" to work even if Hungary did not roll over in the event
- • Fixed Horty not being leader of Hungary at gamestart without DoD
- • Fixed an issue where Germany could be stuck with the Demand Sudetenland focus under some circumstances
- • Made the demand Transylvania event chain remove the correct core (North Transylvania) for Romania if they instantly fold.
- • Fixed a bug where generic unit names would not work if starting letters were the same for different generics
- • Fixed an issue where existing airwing names were never returned to the pool
- • Fixed a bug where traded away resources decreased amount of factories available for trade
- • Fixed CZE only being angry with Allies if they decide not to fight over Southern Slovakia (CZE now always angry, all the time)
- • Fix for Zalozie not being transfered if Soviet union honors MR pact
- • Added a number of sanity checks for AH reclamaition focuses (must not be in faction with owners of claimed provinces)
- • fixed an issue where the Ljubljana award could give out states not owned by Germany or Yugoslavia
- • "Death or Dishonor or Cake" achievement now has a tooltip that tells the player to have Carol II as the country leader.
- • Fix for Yugoslavia being allowed to try and buy planes from a country they are at war with
- • Blocked vanilla YUG coup event if player has DoD
- • Fix for Yugoslavia spawning Croatia even if they did not own the territory
- • Fix for Czech-Slovak civil war not actually being between Czechs and Slovaks
- • Fixed issue where aid event from Sweden to Hungary after getting democratic king would fire more than once
- • Equipment conversion now properly converts to variants from older equipment
- • Fixed bug where planes set on CAS mission could join naval battles without using naval strike mission
- • Fix for two missing locs in Romania
- • Overlord of CZE telling Germany to get bent during Sudetenland crisis now removes both CZE and Overlord from faction with Germany
- • Fixed an issue where democratic Romania could not even handle King Carol II right now (or ever, really)
- • Fix for AH not being able to justify wargoals due to world tension being too low
- • Fixed France being able to take CZE into their faction if they do little entente and AH puppets CZE
- • Austria-Hungary should now get Banat if Romania folds in the event chain
- • Fixed an issue where Romania could steal CZE from out under Austria-Hungary by creating the Cordon Sanitaire
- • Fixed fixedpoint overflow in peace conference which could give small nations lots of extra points
- • Tweaked occupation rules fix for impassible zones, now it uses core and ownership prios
- • Removed retire_country_leader from generic focus tree
- • Fixed the bug when merging of airwings didn't update air wing manpower properly
- • Fixed a few issues with yugoslavian historical focus list referencing focuses that no longer exist
- • Fixed Bordergore if Hungary not in a position to gain state 73 in fate of CZE event chain (should go to SLO, now actually does)
- • Fix for volunteers transfers ending up in the impassible states
- • fixed a localisation issue with a Hungarian event
- • added an effect for German leaning focus
- • fixed a bug with CZE "Sudden Shipyard" focus which would have required the rest of Europe to sink into the sea to work
- • refusing the Sudetenland now kicks CZE out of the axis (was originally only handled in failsafe event)
- • fix for Yugoslavia not actually leaving axis when they should be leaving axis in coup event (still some issues with automatic faction joining if Yugoslavia and Germany are in a war together)
- • Slovenian and Slovakian flags now has proper med and small flags
- • fixed dual event options for CZE news events (turns out countries are in a faction with themselves, who knew?)
- • fix for logic bug in event DOD_hungary.1
- • fix for incorrect Romanian Admiral's portrait
- • fixed an issue with Hungarian Pact of Rome faction dragging Italy into a faction against its will
- • fix for a number of text inconsitencies in news events
- • Design companies now stick to licensed equipment
- • fixed a Romanian division being assigned to Hungary
- • Updated script for Invite German Advisors. Germany now correctly removed when Romania joins another faction.
- • Planes are able to attack several ground targets at the same time now rather than one per wing
- • TfV trees checking for an autonomy level will now accept DoD autonomy levels as well
- • Supply areas now ignores impassable states while building the connection graph
- • added missing localisation for a number of tech sharing group descriptions
- • Navy leader can now gain the air_controller trait by having carrier airplanes in combat.
- • Now rockets does not cancel their mission in case of non of the rockets left
- • Foreign equipment now qualifies again for conversion
- • Who counts as attacker and defender in paradrops should no longer be country order dependent (sorry french paratroopers)
- • Ensured hungarian mediator events revert to 'rebuffed twice' outcome when no eligible mediators can be found.
- • Fixed YUG being freed when they are a puppet of GER and get the anti-German coup.
- • Fixed anti-German coup not switching YUG ideology to unaligned when picking that option.
- • Removed fascist requirement from Second Vienna Award focus
- • abandoning the czechs during Munich now cancels any guarantees and tells the ai to stop caring about CZE (to avoid renewing the guarantee right away)
- • fixed military access being given to the wrong country in a Romanian event
- • fixed a number of faction joining focuses to prevent intra-faction warfare
- • fixed issue where air wings without assigned region would lose their set mission
- STABILITY & PERFORMANCE:
- • Added safety code for terrain calculation when loading broken mod files (could lead to deleted units)
- • Fixed stack out of bounds issue when generating unit names
- • Fix for CTD in the airview details view
- • Fixed CTD while tooltiping port strike air wing mission entry
- • Fix for CTD when airbase were removed or deleted while being selected
- • Fixed a possible null pointer exception
- • Fixing CTD in air interface
- • Increased the size of atlas used for the country flags on map to fix glitches
- • Fixed CTD when AI tried to evaluate returning expeditionaries for someone with no homeland
- • Fixed CTD in mods related to naval base assignment
- • Fixed a CTD related to hotjoining in while selecting airbases
- • Fixed a case where savegames would keep growing and becoming huge
- • Fixed a cross plaform out of synch
- • Fixed a multithread related out of synch in multiplayer
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