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Jun 29th, 2017
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  1. Update v1.4.1 Changelog:
  2. __________________________________
  3.  
  4. HIGHLIGHTS & IMPORTANT:
  5. • Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong)
  6. • Fixed the Stug tech icon to have correct barrel length
  7. • Major rewrite of air combat system (the underlying stuff), should now have less wierd special cases and be easier to balance
  8. • Fixed issue where generic leaders would be replaced randomly in the world due to mistake in focus tree
  9. • Each wing of CAS should now be able to attack more than one combat removing the need to split them up in small wings
  10.  
  11. AI:
  12. • Fixed a case where Chinese AI would delete units incorrectly due to supply evaluation
  13. • Fixed case where AI would think that it was being encircled and would pile up its divisions in few provinces and abandon fronts
  14. • Took care of another situation that cause indecisive units
  15. • Made AI respect waiting after already sending lend lease requests
  16. • A fix for front abandonment that makes it spread out the units being taken from other fronts
  17. • Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong)
  18. • Several tweaks to allied AI to avoid "suicide invasions" agaisnt axis nations before they are at war with soviets
  19. • Germany no longer wastes time prepping naval invasiosn vs france just before it takes around maginot
  20. • Made sure AI cannot pick event options with weight 0 if another option with higher score exists
  21. • AI now considers enemies as obstacles when planning invasions on nations its not yet at war with when comparing fleets leading for less wasted preparation
  22. • ai can now cancel invasions that are bad if started during a time they were ok
  23. • Fix for case where Germany would use too aggressive stance versus maginot line again
  24. • Air AI can now evaluate zones for bombing and such more than 1-2 zones away
  25. • Tweaked ai_chance for all CZE events to be saner
  26. • If CZE exists when Germany demands Danzig from poland, they will now be very interested in joining the war rather than waiting for Germany to get around to beating them
  27. • fixed ai scoring for volunteer only manpower law that meant hungary (maybe others?) could get stuck on Disarmed Nation.
  28. • lowered prioritiy more for doctrines for ai if already researching one
  29. • fixes for ai strategy files referencing the wrong focuses
  30. • Tweaks to ai research weights, now considers 1940 fighters more important
  31. • Spanish civil war spirit about recovery now has higher penalty for AI evaluation to join factions
  32. • Fixed a case where AI would use the wrong execution mode and be overly aggressive when attackign maginot line
  33. • AI should now be more active with CAS usage
  34. • Fixed an issue where AI would not assign NAV to sea zones
  35.  
  36. UI:
  37. • Fixed UI bug that made GER to never show tech bonuses
  38. • Splitted "In Combat: x83" tooltip into two. Now In Combat shows default combat speed (x33) and movement gain from tactics is shown separately
  39. • Double click in army list now deselects previous selection if shift is down
  40. • Mission icons on the map should now include port strike
  41. • Movement bonus from tactics were being shown in damage tooltip of a unit in battle window, remove it from tooltip.
  42. • Added missing localization for base strike research bonuses
  43. • Can now unassign aces with right-click like tooltip says
  44. • Added a new text icon for cost in license production screen
  45. • Added tooltip for air wing state
  46. • Create airwing interface properly resets the right side when all planes are removed
  47. • Tweaked license tooltip in production view to be somewhat clearer
  48. • Changed Hungary 1936 bookmark to highlight restoration of Austria-Hungary
  49. • The person who unpaused the game is now shown in pause tooltip (if someone keeps unpausing annoyingly in MP)
  50. • Changed license production cost icon in tool-tip
  51. • Added description in add new air wing tool-tip
  52. • fixed color issue for Israel
  53. • fixed color issue with Korea
  54. • Encirclement loses now displays on combat log. Manpower lost in convoys (which is shot by navy forces) now displayed as "Losses to enemy navy" in combat log tooltip.
  55. • Added overrun casualties to combat log.
  56. • Fixed air stats showing too small in wing detail view
  57. • fix for CZE civil war not being advertised enough in focus tooltip
  58. • added two more portraits (Japanese communist leader, Ecuador historical leader)
  59. • Now you can mark all of the equipment as obsolete (even if base type) and equipment conversion is only done for obsolete equipment
  60.  
  61. MODDING:
  62. • Fixed a problem with the format for build_army strategy
  63. • Fixed issue where scripted amounts for force_equipment_variants did nothing
  64. • Added has_carrier_airwings_in_own_combat trigger for combatants
  65.  
  66. DATABASE:
  67. • Added missing localization for UNITS_VIEW_WINGS_COUNT in French
  68. • Fixed missing faces for Congo
  69. • Fixed a misspelled loc string in war goals
  70. • Fixed the Stug tech icon to have correct barrel length
  71. • Fixed some issues with ship names in 00_GER_names
  72. • Made dead sea a lake
  73. • Fixed a number of mistakes and inconsistencies in German OoB
  74. • Improved several items of flavor text for CZE focuses
  75. • added HMS Dreadnought to Royal Navy ship names
  76. • added cosmetic tag for Hungary if it elects a King but then changes ideology away from neutral (democratic, fascist branch)
  77. • fix for a missing event picture gfx that has been in since launch and wasn't noticed
  78. • fix for US missing air wing names for jets
  79. • East/west germany now get nicer colors and dont bug out
  80. • Fixed incorrect portrait for Horthy when admiral
  81. • fixed an issue with news event 311 refering to the wrong country
  82. • Added 4 new portraits for South america for historical leaders for Peru, Chile, Colombia, Paraguay
  83. • Added new portrait for Bulgarian fascist leader
  84. • Hooked in three new portraits for Baltic leaders (Police is still hunting for the set of identical triplets that were impersonating them)
  85. • Added proper Slovenian and Slovakian flags (honestly at this point I dont even know which one is correct /Podcat)
  86. • Added pdxcon magic winner portrait to generic soviet portrait list
  87. • Dramatically improved communist Korea by using DPRK (best Korea) flag AGAIN
  88. • Fixed 2 missing images in Romanian/hungarian events
  89. • Added 4 new portraits (Iraq and Oman historical leaders, Italian and Japanese democratic leaders)
  90. • Added renaming of YUG unaligned party to 'Monarchists' after Peter II takes the throne.
  91. • Renamed Czech Export Focus national spirits to not resemble Export Focus law.
  92. • Reenabled flavor names for German puppets for people without DoD in a cold and calculating move designed to maximize profits
  93.  
  94. BALANCE:
  95. • Lowered the amount of ground based planes that can enter naval combats over time
  96. • Reduced cost for giving core states back to our puppets
  97. • Slightly increased fascist support in Hungary fascist king chain
  98. • Rebalance of additional building slots for Serbian rail network focus
  99. • Fixed a balance issue with Integrated/Serbian rail network focuses in Yugoslav tree
  100. • Fix for air accidents being scaled depending on the number of wing
  101. • Increased manpower requirements for CZE alliance with Germany focuses by 50k each
  102. • fix for Romania being able to appoint a government friendly to a faction they are at war with
  103. • locked CZE political ideology pushers behind appropriate focuses
  104. • lowered CZE fighter output boost
  105. • rebalanced tech sharing group bonuses for CZE to be more in line with everyone else
  106. • tactical bombers can now pick the naval strike mission
  107. • Added building slots and infrastructure to balanced industry path for CZE, toned down the export focus spirits
  108.  
  109. BUGFIX:
  110. • Fixed the bug when conversion could not convert last pieces of equipment
  111. • Removed Demand Transnistria from the Romanian historical focus list. Romania should no longer think attacking the soviet union is a great idea
  112. • Fixed bug where technologies was not updated in case of unlocking tech from another technology folder
  113. • Fixed bug where some modifiers were not applied to airplanes after loading a save
  114. • Fix for Soft Attack/Hard Attack values ignoring some combat bonuses in battle gui
  115. • Overriding an idea with custom name, now overrides the modifier name as well, instead of using idea ID as key
  116. • Fix for trade path not being recalculated when strait control has changed
  117. • Fixed for a potential issue if CZE becomes a puppet of AH that may lead to intra-faction warfare
  118. • Fix for dual mediation events in Transylvania chain (RIP Katya's sanity)
  119. • Germany should now only leave the Romanian Tech group if Romania is in a faction germany is not in
  120. • Changed the Sudetenland failsafe event to give the war goal against the controller of Sudetenland (was hardcoded to CZE)
  121. • changed "His Majesty' loyal government" to work even if Hungary did not roll over in the event
  122. • Fixed Horty not being leader of Hungary at gamestart without DoD
  123. • Fixed an issue where Germany could be stuck with the Demand Sudetenland focus under some circumstances
  124. • Made the demand Transylvania event chain remove the correct core (North Transylvania) for Romania if they instantly fold.
  125. • Fixed a bug where generic unit names would not work if starting letters were the same for different generics
  126. • Fixed an issue where existing airwing names were never returned to the pool
  127. • Fixed a bug where traded away resources decreased amount of factories available for trade
  128. • Fixed CZE only being angry with Allies if they decide not to fight over Southern Slovakia (CZE now always angry, all the time)
  129. • Fix for Zalozie not being transfered if Soviet union honors MR pact
  130. • Added a number of sanity checks for AH reclamaition focuses (must not be in faction with owners of claimed provinces)
  131. • fixed an issue where the Ljubljana award could give out states not owned by Germany or Yugoslavia
  132. • "Death or Dishonor or Cake" achievement now has a tooltip that tells the player to have Carol II as the country leader.
  133. • Fix for Yugoslavia being allowed to try and buy planes from a country they are at war with
  134. • Blocked vanilla YUG coup event if player has DoD
  135. • Fix for Yugoslavia spawning Croatia even if they did not own the territory
  136. • Fix for Czech-Slovak civil war not actually being between Czechs and Slovaks
  137. • Fixed issue where aid event from Sweden to Hungary after getting democratic king would fire more than once
  138. • Equipment conversion now properly converts to variants from older equipment
  139. • Fixed bug where planes set on CAS mission could join naval battles without using naval strike mission
  140. • Fix for two missing locs in Romania
  141. • Overlord of CZE telling Germany to get bent during Sudetenland crisis now removes both CZE and Overlord from faction with Germany
  142. • Fixed an issue where democratic Romania could not even handle King Carol II right now (or ever, really)
  143. • Fix for AH not being able to justify wargoals due to world tension being too low
  144. • Fixed France being able to take CZE into their faction if they do little entente and AH puppets CZE
  145. • Austria-Hungary should now get Banat if Romania folds in the event chain
  146. • Fixed an issue where Romania could steal CZE from out under Austria-Hungary by creating the Cordon Sanitaire
  147. • Fixed fixedpoint overflow in peace conference which could give small nations lots of extra points
  148. • Tweaked occupation rules fix for impassible zones, now it uses core and ownership prios
  149. • Removed retire_country_leader from generic focus tree
  150. • Fixed the bug when merging of airwings didn't update air wing manpower properly
  151. • Fixed a few issues with yugoslavian historical focus list referencing focuses that no longer exist
  152. • Fixed Bordergore if Hungary not in a position to gain state 73 in fate of CZE event chain (should go to SLO, now actually does)
  153. • Fix for volunteers transfers ending up in the impassible states
  154. • fixed a localisation issue with a Hungarian event
  155. • added an effect for German leaning focus
  156. • fixed a bug with CZE "Sudden Shipyard" focus which would have required the rest of Europe to sink into the sea to work
  157. • refusing the Sudetenland now kicks CZE out of the axis (was originally only handled in failsafe event)
  158. • fix for Yugoslavia not actually leaving axis when they should be leaving axis in coup event (still some issues with automatic faction joining if Yugoslavia and Germany are in a war together)
  159. • Slovenian and Slovakian flags now has proper med and small flags
  160. • fixed dual event options for CZE news events (turns out countries are in a faction with themselves, who knew?)
  161. • fix for logic bug in event DOD_hungary.1
  162. • fix for incorrect Romanian Admiral's portrait
  163. • fixed an issue with Hungarian Pact of Rome faction dragging Italy into a faction against its will
  164. • fix for a number of text inconsitencies in news events
  165. • Design companies now stick to licensed equipment
  166. • fixed a Romanian division being assigned to Hungary
  167. • Updated script for Invite German Advisors. Germany now correctly removed when Romania joins another faction.
  168. • Planes are able to attack several ground targets at the same time now rather than one per wing
  169. • TfV trees checking for an autonomy level will now accept DoD autonomy levels as well
  170. • Supply areas now ignores impassable states while building the connection graph
  171. • added missing localisation for a number of tech sharing group descriptions
  172. • Navy leader can now gain the air_controller trait by having carrier airplanes in combat.
  173. • Now rockets does not cancel their mission in case of non of the rockets left
  174. • Foreign equipment now qualifies again for conversion
  175. • Who counts as attacker and defender in paradrops should no longer be country order dependent (sorry french paratroopers)
  176. • Ensured hungarian mediator events revert to 'rebuffed twice' outcome when no eligible mediators can be found.
  177. • Fixed YUG being freed when they are a puppet of GER and get the anti-German coup.
  178. • Fixed anti-German coup not switching YUG ideology to unaligned when picking that option.
  179. • Removed fascist requirement from Second Vienna Award focus
  180. • abandoning the czechs during Munich now cancels any guarantees and tells the ai to stop caring about CZE (to avoid renewing the guarantee right away)
  181. • fixed military access being given to the wrong country in a Romanian event
  182. • fixed a number of faction joining focuses to prevent intra-faction warfare
  183. • fixed issue where air wings without assigned region would lose their set mission
  184.  
  185. STABILITY & PERFORMANCE:
  186. • Added safety code for terrain calculation when loading broken mod files (could lead to deleted units)
  187. • Fixed stack out of bounds issue when generating unit names
  188. • Fix for CTD in the airview details view
  189. • Fixed CTD while tooltiping port strike air wing mission entry
  190. • Fix for CTD when airbase were removed or deleted while being selected
  191. • Fixed a possible null pointer exception
  192. • Fixing CTD in air interface
  193. • Increased the size of atlas used for the country flags on map to fix glitches
  194. • Fixed CTD when AI tried to evaluate returning expeditionaries for someone with no homeland
  195. • Fixed CTD in mods related to naval base assignment
  196. • Fixed a CTD related to hotjoining in while selecting airbases
  197. • Fixed a case where savegames would keep growing and becoming huge
  198. • Fixed a cross plaform out of synch
  199. • Fixed a multithread related out of synch in multiplayer
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