Guest User

Untitled

a guest
Dec 14th, 2018
149
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. /*
  2. [ZP] Extra Item: Golden Ak 47
  3. Team: Humans
  4.  
  5. Description: This plugin adds a new weapon for Human Teams.
  6. Weapon Cost: 100
  7.  
  8. Features:
  9. - This weapon do more damage
  10. - This weapon has zoom
  11. - Launch Lasers
  12. - This weapon has unlimited bullets
  13.  
  14. Credits:
  15.  
  16. PhoenixEMS - For the compile, lol.
  17.  
  18. Cvars:
  19.  
  20.  
  21. - zp_goldenak_dmg_multiplier <5> - Damage Multiplier for Golden Ak 47
  22. - zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?
  23. - zp_goldenak_custom_model <1|0> - Golden ak Custom Model
  24.  
  25.  
  26. */
  27.  
  28.  
  29.  
  30. #include <amxmodx>
  31. #include <fakemeta>
  32. #include <fun>
  33. #include <hamsandwich>
  34. #include <cstrike>
  35. #include <zombieplague>
  36.  
  37. #define is_valid_player(%1) (1 <= %1 <= 32)
  38.  
  39. new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
  40. new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"
  41.  
  42. /* Pcvars */
  43. new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel
  44.  
  45. // Item ID
  46. new g_itemid
  47.  
  48. new bool:g_HasAk[33]
  49.  
  50. new g_hasZoom[ 33 ]
  51. new bullets[ 33 ]
  52.  
  53. // Sprite
  54. new m_spriteTexture
  55.  
  56. const Wep_ak47 = ((1<<CSW_AK47))
  57.  
  58. public plugin_init()
  59. {
  60.    
  61.     /* CVARS */
  62.     cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5")
  63.     cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
  64.     cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
  65.    
  66.     // Register The Plugin
  67.     register_plugin("[ZP] Extra: Golden Ak 47", "0.04", "AlejandroSk")
  68.     // Register Zombie Plague extra item
  69.     g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN)
  70.     // Death Msg
  71.     register_event("DeathMsg", "Death", "a")
  72.     // Weapon Pick Up
  73.     register_event("WeapPickup","checkModel","b","1=19")
  74.     // Current Weapon Event
  75.     register_event("CurWeapon","checkWeapon","be","1=1")
  76.     register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
  77.     // Ham TakeDamage
  78.     RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  79.     register_forward( FM_CmdStart, "fw_CmdStart" )
  80.     RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
  81.    
  82. }
  83.  
  84. public client_connect(id)
  85. {
  86.     g_HasAk[id] = false
  87. }
  88.  
  89. public client_disconnect(id)
  90. {
  91.     g_HasAk[id] = false
  92. }
  93.  
  94. public Death()
  95. {
  96.     g_HasAk[read_data(2)] = false
  97. }
  98.  
  99. public fwHamPlayerSpawnPost(id)
  100. {
  101.     g_HasAk[id] = false
  102. }
  103.  
  104. public plugin_precache()
  105. {
  106.     precache_model(AK_V_MODEL)
  107.     precache_model(AK_P_MODEL)
  108.     m_spriteTexture = precache_model("sprites/dot.spr")
  109.     precache_sound("weapons/electro5.wav")
  110. }
  111.  
  112. public checkModel(id)
  113. {
  114.     if ( zp_get_user_zombie(id) )
  115.         return PLUGIN_HANDLED
  116.    
  117.     new szClip, szAmmo
  118.     new szWeapID = read_data(2)
  119.    
  120.     if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
  121.     {
  122.         set_pev(id, pev_viewmodel2, AK_V_MODEL)
  123.         set_pev(id, pev_weaponmodel2, AK_P_MODEL)
  124.     }
  125.     return PLUGIN_HANDLED
  126. }
  127.  
  128. public checkWeapon(id)
  129. {
  130.     new plrClip, plrAmmo, plrWeap[32]
  131.     new plrWeapId
  132.    
  133.     plrWeapId = read_data(2)
  134.    
  135.     if (plrWeapId == CSW_AK47 && g_HasAk[id])
  136.     {
  137.         checkModel(id)
  138.     }
  139.     else
  140.     {
  141.         return PLUGIN_CONTINUE
  142.     }
  143.    
  144.     if (plrClip == 0)
  145.     {
  146.         // If the user is out of ammo..
  147.         get_weaponname(plrWeapId, plrWeap, 31)
  148.         // Get the name of their weapon
  149.         give_item(id, plrWeap)
  150.         engclient_cmd(id, plrWeap)
  151.         engclient_cmd(id, plrWeap)
  152.         engclient_cmd(id, plrWeap)
  153.     }
  154.     return PLUGIN_HANDLED
  155. }
  156.  
  157.  
  158.  
  159. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  160. {
  161.     if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
  162.     {
  163.         SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
  164.     }
  165. }
  166.  
  167. public fw_CmdStart( id, uc_handle, seed )
  168. {
  169.     if( !is_user_alive( id ) )
  170.         return PLUGIN_HANDLED
  171.    
  172.     if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
  173.     {
  174.         new szClip, szAmmo
  175.         new szWeapID = get_user_weapon( id, szClip, szAmmo )
  176.        
  177.         if( szWeapID == CSW_AK47 && g_HasAk[id] == true  && !g_hasZoom[ id ])
  178.         {
  179.             g_hasZoom[id] = true
  180.             cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
  181.         }
  182.         else
  183.         {
  184.             g_hasZoom[ id ] = false
  185.             cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
  186.            
  187.         }
  188.        
  189.     }
  190.     return PLUGIN_HANDLED
  191. }
  192.  
  193.  
  194. public make_tracer(id)
  195. {
  196.     if (get_pcvar_num(cvar_goldbullets))
  197.     {
  198.         new wpnid = read_data(2)
  199.         new pteam[16]
  200.        
  201.         get_user_team(id, pteam, 15)
  202.        
  203.         if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id])
  204.         {
  205.             new vec1[3], vec2[3]
  206.             get_user_origin(id, vec1, 1) // origin; your camera point.
  207.             get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
  208.            
  209.             // Emit Sound
  210.             emit_sound(id,CHAN_ITEM, "weapons/electro5.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
  211.            
  212.             //BEAMENTPOINTS
  213.             message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
  214.             write_byte (0)     //TE_BEAMENTPOINTS 0
  215.             write_coord(vec1[0])
  216.             write_coord(vec1[1])
  217.             write_coord(vec1[2])
  218.             write_coord(vec2[0])
  219.             write_coord(vec2[1])
  220.             write_coord(vec2[2])
  221.             write_short( m_spriteTexture )
  222.             write_byte(1) // framestart
  223.             write_byte(5) // framerate
  224.             write_byte(2) // life
  225.             write_byte(10) // width
  226.             write_byte(0) // noise
  227.             write_byte( 255 )     // r, g, b
  228.             write_byte( 215 )       // r, g, b
  229.             write_byte( 0 )       // r, g, b
  230.             write_byte(200) // brightness
  231.             write_byte(150) // speed
  232.             message_end()
  233.         }
  234.    
  235.         bullets[id] = clip
  236.     }
  237.    
  238. }
  239.  
  240. public zp_extra_item_selected(player, itemid)
  241. {
  242.     if (itemid == g_itemid)
  243.     {
  244.         if ( g_HasAk[player] == true )
  245.             return PLUGIN_HANDLED;
  246.        
  247.         if ( user_has_weapon(player, CSW_AK47))
  248.         {
  249.             drop_prim(player)
  250.         }
  251.     }
  252.     return PLUGIN_HANDLED
  253. }
  254.  
  255. stock drop_prim(id)
  256. {
  257.     new weapons[32], num
  258.     get_user_weapons(id, weapons, num)
  259.     for (new i = 0; i < num; i++) {
  260.         if (Wep_ak47 & (1<<weapons[i]))
  261.         {
  262.             static wname[32]
  263.             get_weaponname(weapons[i], wname, sizeof wname - 1)
  264.             engclient_cmd(id, "drop", wname)
  265.         }
  266.     }
  267. }
  268. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  269. *{ rtf1 ansi deff0{ fonttbl{ f0 fnil Tahoma;}}n viewkind4 uc1 pard lang1034 f0 fs16 n par }
  270. */
Add Comment
Please, Sign In to add comment