Amatrix

Fishman Karate

Dec 14th, 2017
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  1. Fishman Karate
  2. Combat Style: Hand to Hand
  3. Body usage: Arm
  4.  
  5. The technique of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body.
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  7. Tile Techniques - Attacks that are mostly physical, taking time to excecute in perfect form, he punches, making soundways using water in the air.
  8. Fishman Jujitsu - These attacks mostly utilize water itself, firing it as a projectile
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  10. I have put this attack in it's own category due to it's uniqness and scaling of power, so here is how it will go.
  11. 1-5 Wanto Giri A attack that makes the user send their arm into their opponent, having the properties of a basic fishman karate tevchnique, it is powerful as a 30 tile attack, mainly for attacking vitals and weak spots.
  12. 1-10 One Hundren Tile - An attack that uses the fist of the user, making them have connect the attack to make it's effect show, the effect of this attack is a strong knockback, due to the water in your body being sent back.
  13. 10-20 Yabusame - They would soak their arm, using their droplets to send a barrage of not peircing, powerful bullets.
  14. 20-30 Murasame - Forming your controlled water into sharks, sending them to yours opponent. You can form this attack from a turn of charging, from water vapor, or faster with water.
  15. 30-40 Uchimizu Uzing a the air's moister, or water, a fishman may hurl water at their opponents, this would turn into a beam, sending it at them like a strong bullet.
  16. 40-50 Fishman True Punch- This attack makes of a wave like approach, sending narrow waves of shockwaves through the air, boucing off water vapor to make this an AOE, weaker the father way it gets, and poor range, making it most usefull close rnage.
  17. 50-60 Kairyu Ipponzeoi- Making a spiraling channel of water, mostly for blunt damage and pushing people away.
  18. 60-70 Water Weapon Shot- Forming your water into any traditional spear, sword, ect and sending it to an opponent,
  19. 70-80 Umidaiko - An attack with no seen force, sending a punch, and if it touched the enemy, it sends a cone of damage through the user, not to make a bruise, but to severely internally bruise.
  20. 70-80 Five Thousand Tile An attack that is most suited for combat, being able to send powerful, concentrated blows into the opponentm having a 3ft wide range, pushing back or disorienting any opponent in range, the shockwave is dangerous,
  21. 101-125 Ten Thousand Tile - Utilization of using the strongest varient of the Tile technique, attack the user so hard, that it would make a gaping whole if their resilience is not higher that 40. This is a deadly attack,
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