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- Armor Compendium
- Tier 1 - Tanned Leather | Missing Link (Chainmail) | Bronze Plate
- Spoiler: Hide
- Leather
- Spoiler: Hide
- | Tanned Leather Hat | 15g
- Might not stop a sword, but it may help you focus on your target. Just a simple leather hat, can come in different styles, from a cap to a cowboy hat or anything in between.
- +1 Accuracy
- | Tanned Leather Pauldron | 20g
- Simple leather padding that goes over your shoulders.
- +1 Defense
- | Tanned Leather Chest | 25g
- Light, simple, tanned leather. The lightest of the tier 1 armors in S.A.O. Not much protection but light on your feet makes it easier to dodge.
- +2 Evasion
- +1 Defense
- | Tanned Leather Pants | 18g
- Just protects the front of your legs, allowing for a high range of mobility.
- +1 Evasion
- | Tanned Leather Bracer | 12g
- Some tough leather wrist bracers, styled to fit.
- +1 Agility
- | Tanned Leather Boots | 15g
- Cowboy boots to combat boots. Any color besides brown will cost a little extra.
- +2 Agility
- | Wood and Leather Shield | 10g
- Grab a round board, wrap some leather around it, and hold on for dear life.
- +3 Defense
- Missing Link (Chainmail)
- Spoiler: Hide
- | Missing Link Shoulders | 27g
- Miscellaneous plates of steel linked together with chain and draped over your shoulders.
- +1 Defense
- | Missing Link Chest | 33g
- Tiny links of chain woven into a suit. It appears used, is that... is that a stab wound?
- +2 Defense
- +1 Strength
- | Missing Link Bracer | 17g
- A nice metal protection over some leather wraps.
- +1 Strength
- +1 Agility
- | Missing Link Greaves | 25g
- Just the continuation of your ragged and missing linked suit.
- +1 Evasion
- +2 Defense
- | Missing Link Boots | 22g
- Just some chained leather boots.
- +1 Agility
- +1 Strength
- Bronze Plate
- Spoiler: Hide
- | Bronze Plate Pauldrons | 36g
- Soft, but bronze is reliable.
- +3 Defense
- +1 Strength
- | Bronze Plate Chest | 45g
- Sculpted to fit the guy before you. Deal with the clunky protection.
- +4 Defense
- +2 Strength
- | Bronze Plate Gauntlets | 32g
- You sacrifice some dexterity, but these metal gloves are aposeable.
- +3 Evasion
- +1 Strength
- | Bronze Plate Greaves | 31g
- Layered with riveted bronze plates and connected with chainmail.
- +2 Defense
- +2 Strength
- | Bronze Plate Boots | 33g
- Protects all the vital parts of the foot. Like the big toe.
- +2 Evasion
- +2 Defense
- | Bronze Round Shield | 25g
- A hammered curved bronze plate with a leather strap to hold it.
- +5 Defense
- Tier 2 - Reinforced Leather | Iron Plate
- Spoiler: Hide
- Reinforced Leather
- Spoiler: Hide
- | Reinforced Leather Cap | 50g
- Like its predecessor, this comes in many shapes and sizes, though its a bit heavier.
- +3 Accuracy
- | Reinforced Leather Pauldrons | 55g
- These are heavier than the tanned leather version, but offer greater protection.
- +3 Defense
- +2 Evasion
- | Reinforced Leather Chest | 67g
- You carefully check for any holes in this piece of armour, but to your satisfaction you find only slight wear on the edges.
- +4 Defense
- +2 Strength
- | Reinforced Leather Pants | 62g
- Still quite light, but offers good protection. There's only a little mud on the bottom.
- +5 Evasion
- | Reinforced Leather Sandals | 51g
- Nice and light, just make sure they're tied on tight enough.
- +7 Agility
- Iron Plate
- Spoiler: Hide
- | Iron Breastplate | 105g
- Unlike the bronze chestpiece, this one actually fits. Recommended hand washing it first though.
- +8 Defense
- +3 Strength
- | Iron Pauldrons | 98g
- Harder than the bronze ones at least.
- +4 Defense
- +4 Attack
- -3 Evasion
- | Iron Plate Gauntlets | 86g
- You don't think your fingers have a wide range of movement, but who cares? At least now they won't get chopped off.
- +3 Defense
- +5 Strength
- -2 Agility
- | Iron Plate Greaves | 99g
- You won't be receiving any arrows to the knee with these on.
- +7 Defense
- +3 Attack
- -2 Agility
- | Iron Plate Boots | 87g
- Provides protection for all the important parts of the foot, especially the heel.
- +4 Defense
- +2 Agility
- | Round Iron Shield | 125g
- Not quite shiny enough to reflect the sun. Still provides a decent amount of protection.
- +10 Defense
- -4 Agility
- -2 Evasion
- | Iron Tower Shield | 165g
- At around four feet tall, it grants a lot of defense, but made from simple and impure iron, it weighs a ton. Great for cooking eggs on though.
- +23 Defense
- -12 Agility
- -11 Evasion
- Weapon Compendium
- Tier 1 | Bargain Blades
- Spoiler: Hide
- Blades
- Spoiler: Hide
- | Bargain Long Sword | 0g
- A simple long sword with a leather wrapped hilt. Can vary in style.
- +1 Attack
- | Bargain Short Sword | 0g
- Very similar to the long sword, just shorter.
- +1 Attack
- +1 Agility
- | Bargain Dagger |
- Easy to conceal, even easier to kill with...
- +1 Attack
- +1 Intelligence
- | Bargain Broadsword | 0g
- The wide and hefty blade demands two hand wielding.
- +1 Attack
- | Bargain Scythe | 0g
- A curved blade attached to the end of a wooden stick. Originally used for wheat gathering.
- +1 Attack
- | Bargain Wrist Blade | 0g
- A blade attached to the underside of your bracer. Is not mechanized and is in a fixed position.
- + 1 Agility
- | Bargain Bearded Axe | 0g
- Used for woodcutting, the blade is dull, but it is a reliable weapon and tool.
- +1 Attack
- +1 Agility
- Long Weaponry
- Spoiler: Hide
- | Bargain Lance | 0g
- A triangular piece of metal that has been ductaped, carefully positioned, on the end of a wooden pole.
- +1 Attack
- | Bargain Halberd | 0g
- A curved axe-like blade fastened to the end of a lance.
- +1 Attack
- | Bargain Pole Staff | 0g
- Dense wood planed into an average length pole.
- +1 Evasion
- +1 Attack
- | Bargain Bludgeon Staff | 0g
- A ball of metal stuck on the end of a stick. Hit people with it, it's heavy.
- +1 Attack
- Bludgeon
- Spoiler: Hide
- | Bargain Mace | 0g
- A shorter version of the bludgeon staff, but with spikes!
- +1 Attack
- | Bargain Flail | 0g
- We uh, added some chain to the Bargain Mace. Swing it around and stuff.
- +1 Attack
- | Bargain Knuckles | 0g
- A metallic covering for hand to hand combat.
- +1 Attack
- | Bargain Granite | 0g
- Just that, a ball of average Granite. It's dense and is to be held in your primary hand. It can be thrown, or smashed into skulls at close range.
- +1 Attack
- +1 Agility
- Ranged Weapory
- Spoiler: Hide
- | Bargain Longbow | 0g
- A kinda fancy twig with really stretchy string attached! How exciting!
- +1 Accuracy
- | Bargain Bargain Crossbow | 0g
- We here at Bargain Industries guarantee this crossbow won't explode in your face with the first shot. We make no promises for the second one onward.
- +1 Accuracy
- | Bargain Throwing Knives | 0g
- The pieces of rock-hard... rock are sure to hit your targets. Sometimes.
- +1 Accuracy
- | Bargain Slingshot | 0g
- Another kinda fancy twig with really stretchy string attached! HOW EXCITING!!
- +1 Accuracy
- +1 Agility
- Tier 2 | Reinforced Retail
- Spoiler: Hide
- Blades
- Spoiler: Hide
- | Reinforced Long Sword | 75g
- Almost like a new blade! Resharpened and refurbished, this blade will do the trick. Unless your trick is to cut mythril, then I wouldn't suggest it.
- +4 Attack
- +1 Evasion
- | Reinforced Short Sword | 65g
- Now more pointier than ever! Shorter than the long sword but remember, less steel equals faster heel.
- +2 attack
- +2 Agility
- | Reinforced Kama (with ball and chain) | 80g (85g)
- Denser wood handle, nice leather handle wrap, and a finer curving blade. This is truly the devils sidearm, costs extra to add ball and chain.
- +3 Attack
- +1 Evasion
- (+1 Attack)
- (-1 Accuracy)
- | Reinforced Katar | 77g
- Much better crafted than the wrist blade. Has full hand guards and refined, sharper blades.
- +1 Attack
- +3 Agility
- +2 Evasion
- | Reinforced Axe | 86g
- An Axe made for combat, with firm leather hilt, wrist or belt strap, curved blade on one side and a sharp spiked point on the other.
- +3 Attack
- +2 Strength
- Long Weaponry
- Spoiler: Hide
- | Reinforced Lance | 85g
- Upon closer inspection, you notice the ductape has been replaced with careful leather wrapping, and the piece of metal has been sharpened.
- +3 Attack
- +1 Evasion
- -1 Agility
- | Reinforced Halberd | 82g
- A curved axe-like blade forged into the head of a spear pole. It looks homemade, but solid none the less.
- +4 Attack
- +2 Defense
- | Reinforced Pole Staff | 90g
- Dense wood planed into an average length pole, thin plates of iron have been added to the ends for extra weight.
- +4 Attack
- +2 Agility
- Bludgeon
- Spoiler: Hide
- | Reinforced Mace | 94g
- Spiked Ball. Iron Handle. What's not to love?
- +5 Attack
- -1 Agility
- | Reinforced Flail | 102g
- Uh, we tried rope, but it fell off. So enjoy this chain and ball weapon, no extra charge for the bits of rope still attached.
- +6 Attack
- +3 Strength
- -3 Agility
- -2 Evasion
- | Reinforced Knuckles | 86g
- Now with spikes! Well, kinda like dull studs... Better than the Bargain line, you shut your mouth about Reinforced Retail!
- +5 Evasion
- +4 Agility
- +2 Attack
- +1 Strength
- | Reinforced Granite | 92g
- Much similar to the Bargain Granite, this one has grooves to be held easier and has a higher level of craftsmanship. Less likely to shatter on someone's skull.
- +4 Attack
- +9 Agility
- +6 Evasion
- +4 Intelligence
- Ranged Weaponry
- Spoiler: Hide
- | Reinforced Longbow | 95g
- Now comes in a vague bow shape!
- +6 Accuracy
- +5 Agility
- +2 Evasion
- | Reinforced Crossbow | 105g
- Well, it doesn't look like it's made of balsa wood anymore, so that's an improvement.
- +6 Accuracy
- +4 Attack
- +5 Strength
- -1 Agility
- | Reinforced Throwing Knives | 88g
- These knives are sharpened for extra aerodynamicness. Or something.
- +5 Agility
- +4 Accuracy
- +3 Evasion
- | Reinforced Slingshot | 85g
- This slingshot comes with a leather backing to put your rocks against. Improves your aim slightly.
- +6 Evasion
- +5 Accuracy
- +2 Agility
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- #2 Aincrad Codex: post #2 Valeness Posted 09 November 2013 - 07:05 PM
- You're unsuited for the wage of war, so pack up, go home, yo
- RP Moderators
- 1,862 posts
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- User's Awards
- Experience Curve
- The experience curve is a mechanic to help prevent players from becoming level 300 and dominating everything. It's not really fair. So instead, after you gain a level, you need a bit more experience each time to get the next level, and then a bit more than that to advance further. So on and so forth.
- The system for defining how much experience you need per level is represented by an equation. y = x + (x * 63). Where x is equal to your current level. So a level 5 character would need y = 5 + (5 * 63) experience to get to level 6. So... 320.total exp needed.
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- #3 Aincrad Codex: post #3 Valeness Posted 11 November 2013 - 09:37 PM
- You're unsuited for the wage of war, so pack up, go home, yo
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- Professions
- A Profession is any non-combat skill that opens up an array of possibilities in Sword Art Online! You can become a Blacksmith, a Tailor, a Herbalist, and even a Musician! These professions are a way to make money and craft armor that is unobtainable by any other means in the game. Now, in most MMOs, you have to grind endlessly to acquire the skill points in order to make anything useful. Since this is play by post, we have modified the mechanics a bit. This is how it will work.
- Professions are directly reliant on your 'intelligence' stat, and professions are only available to those at level 35 or above. Now, when wanting to craft a new item based on your profession, you will need to make a 1-2 post thread of you Roleplaying out your character coming up with the idea, and then eventually forging it. You aren't limited to any tiers, but the stats that your weapon will grant is based upon your intelligence. For every 20 AP you spend in intelligence, you are allowed to distribute 1 stat point boost to your crafted item (rounded up). So if you have 70 AP in intelligence, your crafted weapon can have a total of a +4 stat boost. For example, this could be my weapon.
- | Blade of Doom: A black iron short sword with a leather wrapped hilt. |
- +2 Agility
- +2 Attack
- or I could make it like this
- | Blade of Doom: A black iron short sword with a leather wrapped hilt. |
- +4 Strength
- It doesn't matter how I distribute the stat boost, so long as it totals 1/20 of my intelligence stat. In this case, it's 4.
- Profession Oriented Characters
- Some players will choose the simple life, and merely want to be craftsmen; and settle down with a pretty lady/gentleman. This is fine, SAO is very accepting of all kinds. But their leveling will operate differently. First off, you still need to gain experience and level up, but you will level up not by battling, but by posting about yourself studying, crafting, forging, gathering materials, and whatever else it is that you do as a craftsman. Now, there is a catch. You are only allowed to distribute AP to the stats that make sense to your profession. The profession stats are listed below along with their coinciding profession. Blacksmithing will be Strength and Intelligence. So you still gain 7 AP to distribute per level. But you may only distribute the 7 AP to either Strength or Intelligence. This follows for the other professions, just with different stats.
- Note: You will not gain levels for social interaction, only for talk related DIRECTLY to the creation of an item or studying your profession.
- Profession List
- Blacksmithing
- +Strength
- +Intelligence
- Herbalism
- +Spirit
- +Intelligence
- Tailoring
- +Agility
- +Intelligence
- Leatherworking
- +Evasion
- +Intelligence
- Note: It is advised that you level to Lv. 35 and continue raising intelligence by combat, because once you make a high level profession character, it makes it extremely hard to switch over to a combat character because of the experience curve and the lack of combat stats your character will have. You'll end up slaughtering Slimes for days.
- Note: You may create items as fast as you can RP them out, but if the quality of your posts are not up to par when submitted. (Like if you just say "I make a sword") Then a mod will tell you that you fail at crafting the item. Try to make them as detailed and qualitative as your combat threads.
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- #4 Aincrad Codex: post #4 Valeness Posted 14 November 2013 - 08:04 PM
- You're unsuited for the wage of war, so pack up, go home, yo
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- Beastiary
- Monsters, Beasts, Mobs, Enemies, and their Assortments.
- The development team and Sword Art Online would like to remind you that this is a compendium of current known beasts in this Roleplay and when fighting, you are not limited to these creatures. The only monsters you can not make up of your own accord are the Floor Bosses.
- Trash Mobs
- (And he called unto his minions! Infest and Conquer!)
- Trash Mobs are simple monsters that aren't all that strong and can be killed by yourself at the same level. Spiders, slimes, kobolds, etc.
- Floor 1
- Spoiler: Hide
- Frenzy Boar:
- Spoiler: Hide
- Frenzy Boars are the lowest level creature in Sword Art Online, and are located on the 1st Floor. These beasts are passive and must be provoked by a player in order to initiate combat. Meaning if you walk peacefully through a herd, they won't harm you unless you harm them.
- Level: 1
- Attack: 1
- Accuracy: 1
- Agility: 1
- Defense: 2
- Evasion: 0
- Intelligence: 0
- Strength: 1
- Spirit: 0
- Blue Slime:
- Spoiler: Hide
- A small gelatinous blob with no eyes and very little combat ability. This particular variety of slime is blue and moves on instinct, attempting to absorb it's enemy. It is very hard to die by slimes, but they are capable of a painful death in numbers. They are roughly the size of a basketball. They are not hostile, but it is possible to accidentally step on one, which will initiate combat. They may attack in groups.
- Level: 1
- Attack: 1
- Accuracy: 0
- Agility: 1
- Defense: 2
- Evasion: 0
- Intelligence: 0
- Strength: 0
- Spirit: 1
- Grey Wolf:
- Spoiler: Hide
- Grey Wolves travel in packs of 4 or 5, often they contain a cub or smaller wolf which the pack will protect. If you make a move to attack the cub wolf, the entire pack will turn on you and your party. Individually the wolves present little challenge.
- Level: 2
- Attack: 3
- Accuracy: 3
- Agility: 3
- Defense: 2
- Evasion: 1
- Intelligence: 1
- Strength: 1
- Spirit: 0
- Kobold:
- Spoiler: Hide
- A Kobold is a tiny lizard/goblin creature that has a knack for collecting tiny objects and occasionally mining. They are crafty and will attempt to steal a character's items. They are passive on the outskirts, but if you enter an encampment they have a tribal obligation to attack you, and will do so.
- Level: 3
- Attack: 4
- Accuracy: 4
- Agility: 2
- Defense: 4
- Evasion: 3
- Intelligence: 3
- Strength: 1
- Spirit: 0
- Floor 1 Drop List
- | Cytoplasm | 2g
- | Grey Wolf Fur | 8g
- | Boar Tusk | 5g
- | Simple Knife | 6g
- | Kobold Eyeball | 10g
- Floor 2
- Spoiler: Hide
- Rage Boar:
- Spoiler: Hide
- Slightly more aggressive variation of the Frenzy Boar. In addition to greater strength and size, the Rage Boar is a cherry red with dark purple eyes and is hostile, meaning that just wandering around will get you killed. They don't care who you are, and will attack on sight.
- Level: 5
- Attack: 6
- Accuracy: 5
- Agility: 5
- Defense: 7
- Evasion: 3
- Intelligence: 0
- Strength: 4
- Spirit: 0
- Green Slime:
- Spoiler: Hide
- These slimes are much larger in size, around the size of a beach ball. They dwell in caves and often drop down from ceilings to surprise adventurers. They are capable of severely dulling weaponry and even absorbing projectiles. They don't put up much resistance, but can hinder an inexperienced player.
- Level: 5
- Attack: 6
- Accuracy: 3
- Agility: 2
- Defense: 12
- Evasion: 2
- Intelligence: 0
- Strength: 7
- Spirit: 3
- Goblin Acolyte:
- Spoiler: Hide
- Goblins have green skin and are often mistaken for overgrown kobolds. They have an affinity for machinery and it shows in their combat. They often attack with makeshift wrenches and surprising speed. Be careful!
- Level: 6
- Attack: 10
- Accuracy: 5
- Agility: 5
- Defense: 6
- Evasion: 5
- Intelligence: 10
- Strength: 1
- Spirit: 0
- Floor 2 Drop List
- | Goblin Wrench | 14g
- | Ectoplasm | 12g
- | Boar Hoof | 16g
- | Machine Cog | 22g
- Boss Level Monsters
- (Thus the master spaketh!)
- Floor Bosses usually require a party and do not respawn. They'll be listed in no particular order, as their levels and abilities are yet to be revealed.
- Illfang the Kobold Lord
- Spoiler: Hide
- 300px-Illfang.png
- He is over two meters tall, muscular, and covered in blue-grey fur. His eyes are golden-red. Illfang uses a large bone axe and a leather shield to attack, and has four HP bars. Behind his waist, he carries a meter and half long Talwar weapon. Three Ruin Kobold Sentinels spawns and defend the boss from the players at the start, and with the depletion of each of Illfang's HP bars, an additional three Sentinels are spawned (a total of 12).
- Mockingbird the Harvest Guard
- Spoiler: Hide
- scarecrow.jpg
- A small scarecrow surrounded in a cloud of black crows. The scarecrow itself is immobile and easy to kill, if you can get past it's foul adversaries.
- Blackcross the False Prophet
- Spoiler: Hide
- Cultist.jpg
- A persuasive conman that travels with a posse of devout warriors and cultists. Seen as a shut in, he is always hovering over a cauldron, brewing something malicious, and evil.
- Merida
- Spoiler: Hide
- 250px-Bryialne_(Enemy).png
- To Be Revealed
- Lurking Manta
- Spoiler: Hide
- dLeiGlh.png
- This creature looks like a large Thorny Skate, except the fins are covered in thousands of scales in varying hues of blue. The head and spine are left uncovered, appearing to be a sickly brown and ash grey mix. Various sprouts trail the back of the head and the spine, ending in oval bulbs that glow a dark red. A pair of mantis-like pincers continuously click in front of a toothless mouth. The body is 26 feet wide at max, and 35 feet long without the tail. The tail is 10 feet long, ending in a large bulb about 1 foot in radius.
- Impenetrable Penetrator
- Spoiler: Hide
- 9lBfOSC.png
- I.P. is a mass of what looks like black organic matter hiding behind a random assortment of shields. All shields, although a sickly dark purplish blue, are never the same size, and those not collected by players change shape so that the entire shell has no holes. The only spots that are not armored are where the spears come out, making the creature a formidable foe. The spears are generic and all look alike, but it can / will take the spears from players it has defeated, which replace the spears if it deals more base damage than the originals.
- Wall Guard
- Spoiler: Hide
- vVDl98D.png
- This boss is a little over 6 feet tall, and does not hold the weapon. Its armor is gold in color with a white trim, the shield covered in dried blood which hides the pearl white color. Despite its function, W.G. uses the shield as a weapon, and prefers to block and catch enemy attacks with the left hand.
- Acid Widow
- Spoiler: Hide
- oglGIsR.png
- This spider-like automaton is around 20 feet around when sprawled, each leg being 10 feet long. Although it appears to be armored, this spider is simply mechanical and has no real armor of its own. The three smaller legs at the bottom of the body are used for two functions: grapping / shredding prey, and shaping the acidic web it produces.
- Mahkai Enforcer
- Spoiler: Hide
- SAOBoss_zps11c0202d.jpg
- To be Revealed
- Titorg the Grand
- Spoiler: Hide
- xI5srQK.png
- Titorg stands at a whopping 200ft tall, and is definitely not an intermediate boss by any means. Its room mimics the one that belonged to the Kobold King in SAO, this creature being in the very back. Titorg rests its hammer on the ground while the claw is usually pointing and giving orders via gestures. Littering this large hallway-like room are about 50 Runed Adamantine Warhounds which attempt to charge, bite, grapple, and finally rake their opponents.
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