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Sword/Shield Item Flavor

Kaphotics Nov 11th, 2019 23,917 Never
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  1. None ???
  2. Master Ball The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.
  3. Ultra Ball An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.
  4. Great Ball A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.
  5. Poké Ball A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.
  6. Safari Ball A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it.
  7. Net Ball A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.
  8. Dive Ball A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.
  9. Nest Ball A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.
  10. Repeat Ball A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before.
  11. Timer Ball A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.
  12. Luxury Ball A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.
  13. Premier Ball A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.
  14. Dusk Ball A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places such as caves.
  15. Heal Ball A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.
  16. Quick Ball A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.
  17. Cherish Ball A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.
  18. Potion A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon.
  19. Antidote A spray-type medicine for treating poisoning. It can be used to lift the effects of being poisoned from a single Pokémon.
  20. Burn Heal A spray-type medicine for treating burns. It can be used to heal a single Pokémon suffering from a burn.
  21. Ice Heal A spray-type medicine for treating freezing. It can be used to thaw out a single Pokémon that has been frozen solid.
  22. Awakening A spray-type medicine to wake the sleeping. It can be used to rouse a single Pokémon from the clutches of sleep.
  23. Paralyze Heal A spray-type medicine for treating paralysis. It can be used to free a single Pokémon that has been paralyzed.
  24. Full Restore A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.
  25. Max Potion A spray-type medicine for treating wounds. It can be used to completely restore the max HP of a single Pokémon.
  26. Hyper Potion A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon.
  27. Super Potion A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon.
  28. Full Heal A spray-type medicine that is broadly effective. It can be used to heal all the status conditions of a single Pokémon.
  29. Revive A medicine that can be used to revive a single Pokémon that has fainted. It also restores half of the Pokémon’s max HP.
  30. Max Revive A medicine that can be used to revive a single Pokémon that has fainted. It also fully restores the Pokémon’s max HP.
  31. Fresh Water Water with high mineral content. It can be used to restore 30 HP to a single Pokémon.
  32. Soda Pop A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon.
  33. Lemonade A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon.
  34. Moomoo Milk A bottle of highly nutritious milk. It can be used to restore 100 HP to a single Pokémon.
  35. Energy Powder A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon.
  36. Energy Root An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon.
  37. Heal Powder A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon.
  38. Revival Herb A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its max HP.
  39. Ether This medicine can be used to restore 10 PP to a single selected move that has been learned by a Pokémon.
  40. Max Ether This medicine can be used to fully restore the PP of a single selected move that has been learned by a Pokémon.
  41. Elixir This medicine can be used to restore 10 PP to each of the moves that have been learned by a Pokémon.
  42. Max Elixir This medicine can be used to fully restore the PP of all of the moves that have been learned by a Pokémon.
  43. Lava Cookie Lavaridge Town’s local specialty. It can be used once to heal all the status conditions of a Pokémon.
  44. Berry Juice A 100 percent pure juice made of Berries. It can be used to restore 20 HP to a single Pokémon.
  45. Sacred Ash This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their max HP.
  46. HP Up A nutritious drink for Pokémon. When consumed, it raises the HP base points of a single Pokémon.
  47. Protein A nutritious drink for Pokémon. When consumed, it raises the Attack base points of a single Pokémon.
  48. Iron A nutritious drink for Pokémon. When consumed, it raises the Defense base points of a single Pokémon.
  49. Carbos A nutritious drink for Pokémon. When consumed, it raises the Speed base points of a single Pokémon.
  50. Calcium A nutritious drink for Pokémon. When consumed, it raises the Sp. Atk base points of a single Pokémon.
  51. Rare Candy A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.
  52. PP Up A medicine that slightly raises the max PP of a single selected move that has been learned by a Pokémon.
  53. Zinc A nutritious drink for Pokémon. When consumed, it raises the Sp. Def base points of a single Pokémon.
  54. PP Max A medicine that optimally raises the max PP of a single selected move that has been learned by a Pokémon.
  55. Old Gateau The Old Chateau’s hidden specialty. It can be used once to heal all the status conditions of a Pokémon.
  56. Guard Spec. An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle.
  57. Dire Hit An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.
  58. X Attack An item that sharply boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
  59. X Defense An item that sharply boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
  60. X Speed An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
  61. X Accuracy An item that sharply boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
  62. X Sp. Atk An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
  63. X Sp. Def An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.
  64. Poké Doll A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
  65. Fluffy Tail A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
  66. Blue Flute A flute made from blue glass. It awakens sleeping Pokémon.
  67. Yellow Flute A flute made from yellow glass. It snaps Pokémon out of confusion.
  68. Red Flute A flute made from red glass. It snaps Pokémon out of infatuation.
  69. Black Flute A flute made from black glass. It makes it easier to encounter strong Pokémon in the place you use it.
  70. White Flute A flute made from white glass. It makes it easier to encounter weak Pokémon in the place you use it.
  71. Shoal Salt Salt that you found inside Shoal Cave.
  72. Shoal Shell A seashell that you found inside Shoal Cave.
  73. Red Shard A small red shard. It appears to be a fragment of some sort of implement made long ago.
  74. Blue Shard A small blue shard. It appears to be a fragment of some sort of implement made long ago.
  75. Yellow Shard A small yellow shard. It appears to be a fragment of some sort of implement made long ago.
  76. Green Shard A small green shard. It appears to be a fragment of some sort of implement made long ago.
  77. Super Repel An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Repel.
  78. Max Repel An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Super Repel.
  79. Escape Rope A long and durable rope. Use it to escape instantly from locations like caves or dungeons. It can be used any number of times.
  80. Repel An item that prevents any low-level wild Pokémon from jumping out at you for a while.
  81. Sun Stone A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.
  82. Moon Stone A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.
  83. Fire Stone A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.
  84. Thunder Stone A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.
  85. Water Stone A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.
  86. Leaf Stone A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.
  87. Tiny Mushroom A very small and rare mushroom. It’s popular with a certain class of collectors.
  88. Big Mushroom A very large and rare mushroom. It’s popular with a certain class of collectors.
  89. Pearl A rather small pearl that has a very nice silvery sheen to it. It can be sold at a low price to shops.
  90. Big Pearl A rather large pearl that has a very nice silvery sheen. It can be sold at a high price to shops.
  91. Stardust Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops.
  92. Star Piece A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops.
  93. Nugget A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.
  94. Heart Scale A pretty, heart-shaped scale that is extremely rare. Some people are happy to receive one.
  95. Honey A sweet honey collected by Pokémon. It has a lush aroma and can be sold at a low price to shops.
  96. Growth Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
  97. Damp Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
  98. Stable Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
  99. Gooey Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
  100. Root Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It looks as if it could be part of a plant’s root.
  101. Claw Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It appears to be a fragment of a claw.
  102. Helix Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell.
  103. Dome Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace.
  104. Old Amber A piece of amber that still contains the genetic material of an ancient Pokémon. It’s clear with a tawny, reddish tint.
  105. Armor Fossil A fossil from a prehistoric Pokémon that once lived on the land. It looks to be from some kind of protective collar.
  106. Skull Fossil A fossil from a prehistoric Pokémon that once lived on the land. It appears as though it’s part of a head.
  107. Rare Bone A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.
  108. Shiny Stone A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.
  109. Dusk Stone A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.
  110. Dawn Stone A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.
  111. Oval Stone A peculiar stone that can make certain species of Pokémon evolve. It’s as round as a Pokémon Egg.
  112. Odd Keystone A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.
  113. Griseous Orb A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.
  114. Tea Aromatic tea that has a slightly bitter taste. It soothes a dry throat.
  115. ??? - - -
  116. Autograph The autograph you got from the Vermilion City Gym Leader, Lt. Surge. He wrote, “Good luck!”
  117. Douse Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Water type.
  118. Shock Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Electric type.
  119. Burn Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Fire type.
  120. Chill Drive A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Ice type.
  121. ??? - - -
  122. Pokémon Box Link - - -
  123. Medicine Pocket - - -
  124. TM Case - - -
  125. Candy Jar - - -
  126. Power-Up Pocket - - -
  127. Clothing Trunk A very light trunk that can carry clothing for you and your Pokémon.
  128. Catching Pocket - - -
  129. Battle Pocket - - -
  130. ??? - - -
  131. ??? - - -
  132. ??? - - -
  133. ??? - - -
  134. ??? - - -
  135. Sweet Heart A piece of cloyingly sweet chocolate. It can be used to restore 20 HP to a single Pokémon.
  136. Adamant Orb A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.
  137. Lustrous Orb A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.
  138. Greet Mail Stationery designed to be easy to use when writing someone for the first time. Have a Pokémon hold it for delivery.
  139. Favored Mail Stationery designed to make it easier to write about your favorite things. Have a Pokémon hold it for delivery.
  140. RSVP Mail Stationery designed to allow you to extend an invitation to the recipient. Have a Pokémon hold it for delivery.
  141. Thanks Mail Stationery designed to make it easy for you to express thanks. Have a Pokémon hold it for delivery.
  142. Inquiry Mail Stationery designed to make it easier to pose a question about something. Have a Pokémon hold it for delivery.
  143. Like Mail Stationery designed to allow you to recommend something to the reader. Have a Pokémon hold it for delivery.
  144. Reply Mail Stationery designed to make it easy to respond to a letter you received. Have a Pokémon hold it for delivery.
  145. Bridge Mail S Stationery featuring an illustration of a bridge that seems to pierce the sky. Have a Pokémon hold it for delivery.
  146. Bridge Mail D Stationery featuring an illustration of a bright-red drawbridge. Have a Pokémon hold it for delivery.
  147. Bridge Mail T Stationery featuring an illustration of a high-tension steel suspension bridge. Have a Pokémon hold it for delivery.
  148. Bridge Mail V Stationery featuring an illustration of a vintage-looking brick bridge. Have a Pokémon hold it for delivery.
  149. Bridge Mail M Stationery featuring an illustration of a majestically arched bridge. Have a Pokémon hold it for delivery.
  150. Cheri Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.
  151. Chesto Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.
  152. Pecha Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.
  153. Rawst Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.
  154. Aspear Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.
  155. Leppa Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.
  156. Oran Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.
  157. Persim Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.
  158. Lum Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.
  159. Sitrus Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.
  160. Figy Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
  161. Wiki Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
  162. Mago Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
  163. Aguav Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
  164. Iapapa Berry If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.
  165. Razz Berry Used to make Pokéblocks that will enhance your Coolness. Its red flesh is spicy when eaten.
  166. Bluk Berry Used to make Pokéblocks that will enhance your Beauty. Its blue flesh is dry when eaten.
  167. Nanab Berry Used to make Pokéblocks that will enhance your Cuteness. Its pink flesh is sweet when eaten.
  168. Wepear Berry Used to make Pokéblocks that will enhance your Cleverness. Its green flesh is bitter when eaten.
  169. Pinap Berry Used to make Pokéblocks that will enhance your Toughness. Its yellow flesh is sour when eaten.
  170. Pomeg Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its HP base points.
  171. Kelpsy Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Attack base points.
  172. Qualot Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Defense base points.
  173. Hondew Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Atk base points.
  174. Grepa Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Sp. Def base points.
  175. Tamato Berry A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its Speed base points.
  176. Cornn Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
  177. Magost Berry Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions.
  178. Rabuta Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
  179. Nomel Berry Used to make Pokéblocks that will enhance your Toughness, this Berry is rare in other regions.
  180. Spelon Berry Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions.
  181. Pamtre Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
  182. Watmel Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
  183. Durin Berry Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions.
  184. Belue Berry Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions.
  185. Occa Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.
  186. Passho Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.
  187. Wacan Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.
  188. Rindo Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.
  189. Yache Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.
  190. Chople Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.
  191. Kebia Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.
  192. Shuca Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.
  193. Coba Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.
  194. Payapa Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.
  195. Tanga Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack.
  196. Charti Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.
  197. Kasib Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.
  198. Haban Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.
  199. Colbur Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.
  200. Babiri Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.
  201. Chilan Berry If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.
  202. Liechi Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it’s in a pinch.
  203. Ganlon Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it’s in a pinch.
  204. Salac Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it’s in a pinch.
  205. Petaya Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it’s in a pinch.
  206. Apicot Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it’s in a pinch.
  207. Lansat Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it’s in a pinch.
  208. Starf Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it’s in a pinch.
  209. Enigma Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.
  210. Micle Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it’s in a pinch.
  211. Custap Berry A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it’s in a pinch.
  212. Jaboca Berry A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt.
  213. Rowap Berry A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt.
  214. Bright Powder An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy.
  215. White Herb An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.
  216. Macho Brace An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.
  217. Exp. Share Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.
  218. Quick Claw An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.
  219. Soothe Bell An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
  220. Mental Herb An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once.
  221. Choice Band An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.
  222. King’s Rock An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
  223. Silver Powder An item to be held by a Pokémon. It’s a shiny silver powder that will boost the power of Bug-type moves.
  224. Amulet Coin An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
  225. Cleanse Tag An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
  226. Soul Dew A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.
  227. Deep Sea Tooth An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder’s Sp. Atk stat.
  228. Deep Sea Scale An item to be held by Clamperl. This scale shines with a faint pink and raises the holder’s Sp. Def stat.
  229. Smoke Ball An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.
  230. Everstone An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.
  231. Focus Band An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
  232. Lucky Egg An item to be held by a Pokémon. It’s an egg filled with happiness that earns the holder extra Exp. Points in battle.
  233. Scope Lens An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio.
  234. Metal Coat An item to be held by a Pokémon. It’s a special metallic film that can boost the power of Steel-type moves.
  235. Leftovers An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle.
  236. Dragon Scale A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.
  237. Light Ball An item to be held by Pikachu. It’s a puzzling orb that boosts its Attack and Sp. Atk stats.
  238. Soft Sand An item to be held by a Pokémon. It’s a loose, silky sand that boosts the power of Ground-type moves.
  239. Hard Stone An item to be held by a Pokémon. It’s a durable stone that boosts the power of Rock-type moves.
  240. Miracle Seed An item to be held by a Pokémon. It’s a seed imbued with life-force that boosts the power of Grass-type moves.
  241. Black Glasses An item to be held by a Pokémon. It’s a pair of shady-looking glasses that boost the power of Dark-type moves.
  242. Black Belt An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.
  243. Magnet An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves.
  244. Mystic Water An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
  245. Sharp Beak An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves.
  246. Poison Barb An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.
  247. Never-Melt Ice An item to be held by a Pokémon. It’s a heat- repelling piece of ice that boosts the power of Ice-type moves.
  248. Spell Tag An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves.
  249. Twisted Spoon An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.
  250. Charcoal An item to be held by a Pokémon. It’s a combustible fuel that boosts the power of Fire-type moves.
  251. Dragon Fang An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.
  252. Silk Scarf An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves.
  253. Upgrade A transparent device somehow filled with all sorts of data. It was produced by Silph Co.
  254. Shell Bell An item to be held by a Pokémon. The holder restores a little HP every time it inflicts damage on others.
  255. Sea Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
  256. Lax Incense An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.
  257. Lucky Punch An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey’s critical-hit ratio.
  258. Metal Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
  259. Thick Club An item to be held by Cubone or Marowak. It’s a hard bone of some sort that boosts the Attack stat.
  260. Leek An item to be held by Farfetch’d. This very long and stiff stalk of leek boosts its critical-hit ratio.
  261. Red Scarf An item to be held by a Pokémon. During a contest, it raises the Cool aspect of the Pokémon holding it.
  262. Blue Scarf An item to be held by a Pokémon. During a contest, it raises the Beauty aspect of the Pokémon holding it.
  263. Pink Scarf An item to be held by a Pokémon. During a contest, it raises the Cute aspect of the Pokémon holding it.
  264. Green Scarf An item to be held by a Pokémon. During a contest, it raises the Clever aspect of the Pokémon holding it.
  265. Yellow Scarf An item to be held by a Pokémon. During a contest, it raises the Tough aspect of the Pokémon holding it.
  266. Wide Lens An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves.
  267. Muscle Band An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.
  268. Wise Glasses An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.
  269. Expert Belt An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves.
  270. Light Clay An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
  271. Life Orb An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit.
  272. Power Herb A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.
  273. Toxic Orb An item to be held by a Pokémon. It’s a bizarre orb that will badly poison the holder during battle.
  274. Flame Orb An item to be held by a Pokémon. It’s a bizarre orb that will afflict the holder with a burn during battle.
  275. Quick Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.
  276. Focus Sash An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.
  277. Zoom Lens An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.
  278. Metronome An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used.
  279. Iron Ball An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying types and holders that are levitating.
  280. Lagging Tail An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.
  281. Destiny Knot An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.
  282. Black Sludge An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.
  283. Icy Rock An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.
  284. Smooth Rock An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.
  285. Heat Rock An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.
  286. Damp Rock An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.
  287. Grip Claw An item to be held by a Pokémon. It extends the duration of multi-turn attacks, such as Bind and Wrap.
  288. Choice Scarf An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.
  289. Sticky Barb An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.
  290. Power Bracer An item to be held by a Pokémon. It reduces Speed but allows the holder’s Attack stat to grow more after battling.
  291. Power Belt An item to be held by a Pokémon. It reduces Speed but allows the holder’s Defense stat to grow more after battling.
  292. Power Lens An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Atk stat to grow more after battling.
  293. Power Band An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Def stat to grow more after battling.
  294. Power Anklet An item to be held by a Pokémon. It reduces Speed but allows the holder’s Speed stat to grow more after battling.
  295. Power Weight An item to be held by a Pokémon. It reduces Speed but allows the holder’s max HP to grow more after battling.
  296. Shed Shell An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.
  297. Big Root An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves.
  298. Choice Specs An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.
  299. Flame Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fire-type moves.
  300. Splash Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Water-type moves.
  301. Zap Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Electric-type moves.
  302. Meadow Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Grass-type moves.
  303. Icicle Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ice-type moves.
  304. Fist Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fighting-type moves.
  305. Toxic Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Poison-type moves.
  306. Earth Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ground-type moves.
  307. Sky Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Flying-type moves.
  308. Mind Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Psychic-type moves.
  309. Insect Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Bug-type moves.
  310. Stone Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Rock-type moves.
  311. Spooky Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ghost-type moves.
  312. Draco Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dragon-type moves.
  313. Dread Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dark-type moves.
  314. Iron Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Steel-type moves.
  315. Odd Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
  316. Rock Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.
  317. Full Incense An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.
  318. Wave Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
  319. Rose Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
  320. Luck Incense An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
  321. Pure Incense An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.
  322. Protector A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon.
  323. Electirizer A box packed with a tremendous amount of electric energy. It’s loved by a certain Pokémon.
  324. Magmarizer A box packed with a tremendous amount of magma energy. It’s loved by a certain Pokémon.
  325. Dubious Disc A transparent device overflowing with dubious data. Its producer is unknown.
  326. Reaper Cloth A cloth imbued with horrifyingly strong spiritual energy. It’s loved by a certain Pokémon.
  327. Razor Claw An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.
  328. Razor Fang An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
  329. TM01 The target is attacked by a kick launched with muscle-packed power.
  330. TM02 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
  331. TM03 The target is punched with a fiery fist. This may also leave the target with a burn.
  332. TM04 The target is punched with an icy fist. This may also leave the target frozen.
  333. TM05 The target is punched with an electrified fist. This may also leave the target with paralysis.
  334. TM06 The user flies up into the sky and then strikes its target on the next turn.
  335. TM07 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
  336. TM08 The target is attacked with a powerful beam. The user can’t move on the next turn.
  337. TM09 The user charges at the target using every bit of its power. The user can’t move on the next turn.
  338. TM10 The user scatters curious leaves that chase the target. This attack never misses.
  339. TM11 In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
  340. TM12 In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
  341. TM13 The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
  342. TM14 The user launches a weak jolt of electricity that paralyzes the target.
  343. TM15 The user burrows into the ground, then attacks on the next turn.
  344. TM16 An earsplitting screech harshly lowers the target’s Defense stat.
  345. TM17 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
  346. TM18 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
  347. TM19 The user creates a protective field that prevents status conditions for five turns.
  348. TM20 The user attacks everything around it by causing an explosion. The user faints upon using this move.
  349. TM21 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
  350. TM22 Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
  351. TM23 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
  352. TM24 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
  353. TM25 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  354. TM26 The user frightens the target with a scary face to harshly lower its Speed stat.
  355. TM27 The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
  356. TM28 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
  357. TM29 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
  358. TM30 The target is hit with wings of steel. This may also raise the user’s Defense stat.
  359. TM31 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
  360. TM32 A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
  361. TM33 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
  362. TM34 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
  363. TM35 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
  364. TM36 The user traps the target in a violent swirling whirlpool for four to five turns.
  365. TM37 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
  366. TM38 The user shoots a sinister flame at the target to inflict a burn.
  367. TM39 This attack move doubles its power if the user is poisoned, burned, or paralyzed.
  368. TM40 Star-shaped rays are shot at opposing Pokémon. This attack never misses.
  369. TM41 The user assists an ally by boosting the power of that ally’s attack.
  370. TM42 This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
  371. TM43 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
  372. TM44 If opposing Pokémon know any move also known by the user, they are prevented from using it.
  373. TM45 Diving on the first turn, the user floats up and attacks on the next turn.
  374. TM46 This attack move varies in power and type depending on the weather.
  375. TM47 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
  376. TM48 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
  377. TM49 The user traps the target inside a harshly raging sandstorm for four to five turns.
  378. TM50 The user forcefully shoots seeds at the target two to five times in a row.
  379. TM51 The user launches sharp icicles at the target two to five times in a row.
  380. TM52 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
  381. TM53 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
  382. TM54 The user hurls hard rocks at the target. Two to five rocks are launched in a row.
  383. TM55 If the target’s HP is half or less, this attack will hit with double the power.
  384. TM56 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  385. TM57 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
  386. TM58 If the target has already taken some damage in the same turn, this attack’s power is doubled.
  387. TM59 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
  388. TM60 The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
  389. TM61 The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
  390. TM62 The user exchanges Speed stats with the target.
  391. TM63 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
  392. TM64 The power of this attack move is doubled if the user has been hurt by the target in the same turn.
  393. TM65 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
  394. TM66 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
  395. TM67 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
  396. TM68 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
  397. TM69 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
  398. TM70 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
  399. TM71 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
  400. TM72 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
  401. TM73 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
  402. TM74 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
  403. TM75 The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
  404. TM76 The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
  405. TM77 This relentless attack does massive damage to a target affected by status conditions.
  406. TM78 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
  407. TM79 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
  408. TM80 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  409. TM81 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
  410. TM82 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
  411. TM83 The user cuts its target with sharp shells. This may also lower the target’s Defense stat.
  412. TM84 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
  413. TM85 The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
  414. TM86 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
  415. TM87 The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
  416. TM88 The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
  417. TM89 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
  418. TM90 The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
  419. TM91 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
  420. TM92 The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.
  421. HM01 - - -
  422. HM02 - - -
  423. HM03 - - -
  424. HM04 - - -
  425. HM05 - - -
  426. HM06 - - -
  427. ??? - - -
  428. ??? - - -
  429. Explorer Kit A bag filled with convenient tools for exploring. It provides access to the Underground in the Sinnoh region.
  430. Loot Sack A sturdy, spacious bag that is used to carry any treasures or loot obtained in the coal mine.
  431. Rule Book It lists the rules for holding battles. For Link Battles, you may choose which set of rules you wish to use.
  432. Poké Radar A tool that can search out Pokémon that are hiding in the tall grass. Its battery is recharged as you walk.
  433. Point Card A card that lists how many Battle Points you have earned.
  434. Journal A notebook that keeps a day-to-day record of your adventure so far.
  435. Seal Case A case for storing Seals that can be applied to the exteriors of Poké Balls.
  436. Fashion Case A lovely case to store colorful Props for your Pokémon to wear in a musical.
  437. Seal Bag A tiny bag that can hold 10 Seals for decorating Poké Balls.
  438. Pal Pad A convenient notepad that is used to register your friends and friend codes and keep a record of your gameplay.
  439. Works Key A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt.
  440. Old Charm An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town.
  441. Galactic Key A card key for disengaging the security systems in the Galactic HQ. Losing it can result in punishment, apparently.
  442. Red Chain A mythical chain that is said to link the Legendary Pokémon that created the Sinnoh region.
  443. Town Map A very convenient map that can be viewed anytime. It even shows you your present location in the region.
  444. Vs. Seeker A device that indicates Trainers who want to battle. Its battery charges while you walk.
  445. Coin Case A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins.
  446. Old Rod An old and beat-up fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
  447. Good Rod A new, good-quality fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
  448. Super Rod An awesome, high-tech fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.
  449. Sprayduck A watering can shaped like a Psyduck. It helps promote the healthy growth of any Berries planted in good, soft soil.
  450. Poffin Case A case for storing Poffins cooked from Berries.
  451. Bike A folding bike that enables a rider to get around much faster than with Running Shoes.
  452. Suite Key A key to one of the suites at a certain luxury hotel by a lake. For some odd reason, it often disappears.
  453. Oak’s Letter A letter from Professor Oak. Written in it is a request for you to go to Route 224.
  454. Lunar Wing A feather that glows like the moon. It’s said to possess the power to dispel nightmares.
  455. Member Card A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago.
  456. Azure Flute A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it.
  457. S.S. Ticket A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front.
  458. Contest Pass A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front.
  459. Magma Stone A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it.
  460. Parcel A parcel entrusted into your care. You’re supposed to deliver it to your childhood friend who left Twinleaf Town.
  461. Coupon 1 A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed.
  462. Coupon 2 A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed.
  463. Coupon 3 A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed.
  464. Storage Key The key to Team Galactic’s sinister warehouse located at the edge of Veilstone City.
  465. Secret Potion A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.
  466. Vs. Recorder An amazing device that can record a battle between friends or the battles at certain special battle facilities.
  467. Gracidea A flower sometimes bundled in bouquets to convey gratitude on special occasions, such as birthdays.
  468. Secret Key A high-tech key that has to be used at a specific location. It emits a special electronic signal to open a door.
  469. Apricorn Box A handy box where you can store up to 99 of each kind of Apricorn.
  470. Unown Report A report of all the discovered kinds of Unown.
  471. Berry Pots Handy containers for cultivating Berries wherever you go.
  472. Dowsing Machine A high-tech machine that shows the location of invisible items. It’s attached to the head when in use.
  473. Blue Card A card to save points for the Buena’s Password show.
  474. Slowpoke Tail A very tasty tail of something. It can be sold at a high price to shops.
  475. Clear Bell A very old-fashioned bell that makes a gentle ringing sound.
  476. Card Key A card key that opens a shutter in the Radio Tower.
  477. Basement Key A key that opens a door in the Goldenrod Tunnel.
  478. Squirt Bottle A bottle used for watering plants in the Berry Pots.
  479. Red Scale A scale from a red Gyarados. It glows red like a flame.
  480. Lost Item The Mime Jr. doll that was lost by the Copycat.
  481. Pass A pass required for riding the Magnet Train. It allows you to ride whenever and however much you’d like.
  482. Machine Part An important part of a machine that was stolen from the Power Plant.
  483. Silver Wing A strange, silvery feather that sparkles.
  484. Rainbow Wing A mystical rainbow feather that sparkles.
  485. Mystery Egg A mysterious Egg obtained from Mr. Pokémon. What is in the Egg is unknown.
  486. Red Apricorn A red Apricorn. It assails your nostrils.
  487. Blue Apricorn A blue Apricorn. It smells a bit like grass.
  488. Yellow Apricorn A yellow Apricorn. It has an invigorating scent.
  489. Green Apricorn A green Apricorn. It has a mysterious, aromatic scent.
  490. Pink Apricorn A pink Apricorn. It has a nice, sweet scent.
  491. White Apricorn A white Apricorn. It doesn’t smell like anything.
  492. Black Apricorn A black Apricorn. It has a scent beyond one’s experience.
  493. Fast Ball A Poké Ball that makes it easier to catch Pokémon that are usually very quick to run away.
  494. Level Ball A Poké Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.
  495. Lure Ball A Poké Ball that is good for catching Pokémon that you reel in with a rod while out fishing.
  496. Heavy Ball A Poké Ball that is better than usual at catching very heavy Pokémon.
  497. Love Ball A Poké Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.
  498. Friend Ball A strange Poké Ball that will make the wild Pokémon caught with it more friendly toward you immediately.
  499. Moon Ball A Poké Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.
  500. Sport Ball A special Poké Ball that is used during the Bug-Catching Contest.
  501. Park Ball A special Poké Ball for the Pal Park.
  502. Photo Album A nice photo album for storing all the photos taken along your adventure.
  503. GB Sounds A music player that allows you to listen to nostalgic songs. It’s operated with the flip of a single switch.
  504. Tidal Bell A very old-fashioned bell that makes a gentle ringing sound.
  505. Rage Candy Bar Mahogany Town’s famous candy. It can be used once to heal all the status conditions of a Pokémon.
  506. Data Card 01 It holds Pokéathlon records. It is a card that shows how many victories you have had in the Pokéathlon.
  507. Data Card 02 It holds Pokéathlon records. It is a card that shows how many losses you have had in the Pokéathlon.
  508. Data Card 03 It holds Pokéathlon records. It is a card that shows how many times your Pokémon dashed in the Pokéathlon.
  509. Data Card 04 It holds Pokéathlon records. It is a card that shows how many times your Pokémon jumped in the Pokéathlon.
  510. Data Card 05 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Hurdle Dash.
  511. Data Card 06 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Relay Run.
  512. Data Card 07 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Pennant Capture.
  513. Data Card 08 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Block Smash.
  514. Data Card 09 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Disc Catch.
  515. Data Card 10 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Snow Throw.
  516. Data Card 11 It holds Pokéathlon records. It is a card that shows how many points your Pokémon scored in the Pokéathlon.
  517. Data Card 12 It holds Pokéathlon records. It is a card that shows how many times your Pokémon failed in the Pokéathlon.
  518. Data Card 13 It holds Pokéathlon records. It is a card that shows how many times your Pokémon impeded themselves.
  519. Data Card 14 It holds Pokéathlon records. It is a card that shows how many times your Pokémon tackled in the Pokéathlon.
  520. Data Card 15 It holds Pokéathlon records. It is a card that shows how many times your Pokémon fell down in the Pokéathlon.
  521. Data Card 16 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Ring Drop.
  522. Data Card 17 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Lamp Jump.
  523. Data Card 18 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Circle Push.
  524. Data Card 19 It holds Pokéathlon records. It is a card that shows how many Link Pokéathlon wins you have had.
  525. Data Card 20 It holds Pokéathlon records. It is a card that shows how many Link Pokéathlon losses you have had.
  526. Data Card 21 It holds Pokéathlon records. It is a card that shows how many times you have won a Pokéathlon event.
  527. Data Card 22 It holds Pokéathlon records. It is a card that shows how many times you have lost a Pokéathlon event.
  528. Data Card 23 It holds Pokéathlon records. It is a card that shows how many times you switched Pokémon in the Pokéathlon.
  529. Data Card 24 It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Goal Roll.
  530. Data Card 25 It holds Pokéathlon records. It is a card that shows how many times your Pokémon won individual prizes.
  531. Data Card 26 It holds Pokéathlon records. It is a card that shows how many times you instructed your Pokémon.
  532. Data Card 27 It holds Pokéathlon records. It is a card that shows how much time you spent participating in the Pokéathlon.
  533. Jade Orb A shiny green orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region.
  534. Lock Capsule A sturdy Capsule that can only be opened with a special key.
  535. Red Orb A shiny red orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region.
  536. Blue Orb A shiny blue orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region.
  537. Enigma Stone A crystal ball that was excavated from the ground. It’s a very beautiful stone that is covered with bits of rock and earth.
  538. Prism Scale A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.
  539. Eviolite A mysterious evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.
  540. Float Stone An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.
  541. Rocky Helmet An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.
  542. Air Balloon An item to be held by a Pokémon. The holder will float in the air until hit. Once the holder is hit, this item will burst.
  543. Red Card An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.
  544. Ring Target An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.
  545. Binding Band An item to be held by a Pokémon. It’s a band that increases the power of binding moves used by the holder.
  546. Absorb Bulb An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.
  547. Cell Battery An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Electric-type attack. It can only be used once.
  548. Eject Button An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.
  549. Fire Gem A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.
  550. Water Gem A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.
  551. Electric Gem A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move one time.
  552. Grass Gem A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.
  553. Ice Gem A gem with an essence of ice. When held, it strengthens the power of an Ice-type move one time.
  554. Fighting Gem A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.
  555. Poison Gem A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.
  556. Ground Gem A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.
  557. Flying Gem A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.
  558. Psychic Gem A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.
  559. Bug Gem A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.
  560. Rock Gem A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.
  561. Ghost Gem A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.
  562. Dragon Gem A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move one time.
  563. Dark Gem A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.
  564. Steel Gem A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.
  565. Normal Gem A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.
  566. Health Feather An item for use on a Pokémon. It slightly increases the HP base points of a single Pokémon.
  567. Muscle Feather An item for use on a Pokémon. It slightly increases the Attack base points of a single Pokémon.
  568. Resist Feather An item for use on a Pokémon. It slightly increases the Defense base points of a single Pokémon.
  569. Genius Feather An item for use on a Pokémon. It slightly increases the Sp. Atk base points of a single Pokémon.
  570. Clever Feather An item for use on a Pokémon. It slightly increases the Sp. Def base points of a single Pokémon.
  571. Swift Feather An item for use on a Pokémon. It slightly increases the Speed base points of a single Pokémon.
  572. Pretty Feather Though this feather is beautiful, it’s just a regular feather and has no effect.
  573. Cover Fossil A fossil from a prehistoric Pokémon that once lived in the sea. It appears as though it could be part of its back.
  574. Plume Fossil A fossil from a prehistoric Pokémon that once lived in the sky. It looks as if it could come from part of its wing.
  575. Liberty Pass A special pass to go to Liberty Garden. Board the ship in Castelia City.
  576. Pass Orb A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.
  577. Dream Ball A somewhat different Poké Ball that makes it easier to catch wild Pokémon while they’re asleep.
  578. Poké Toy A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.
  579. Prop Case A lovely case to store colorful Props for your Pokémon to wear in a musical.
  580. Dragon Skull A skull of a Pokémon that was said to have braved the angry waters to fly around the world.
  581. Balm Mushroom A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.
  582. Big Nugget A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.
  583. Pearl String Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.
  584. Comet Shard A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.
  585. Relic Copper A copper coin used by an ancient civilization about three thousand years ago.
  586. Relic Silver A silver coin used by an ancient civilization about three thousand years ago.
  587. Relic Gold A gold coin used by an ancient civilization about three thousand years ago.
  588. Relic Vase A fragile vase made by an ancient civilization about three thousand years ago.
  589. Relic Band A heavy bracelet made by an ancient civilization about three thousand years ago.
  590. Relic Statue A stone figurine made by an ancient civilization about three thousand years ago.
  591. Relic Crown A heavy crown made by an ancient civilization about three thousand years ago.
  592. Casteliacone Castelia City’s specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon.
  593. Dire Hit 2 It can be used many times to raise the critical-hit ratio of one Pokémon. It wears off if the Pokémon is withdrawn.
  594. X Speed 2 It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  595. X Sp. Atk 2 It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  596. X Sp. Def 2 It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  597. X Defense 2 It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  598. X Attack 2 It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  599. X Accuracy 2 It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  600. X Speed 3 It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  601. X Sp. Atk 3 It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  602. X Sp. Def 3 It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  603. X Defense 3 It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  604. X Attack 3 It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  605. X Accuracy 3 It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
  606. X Speed 6 It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  607. X Sp. Atk 6 It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  608. X Sp. Def 6 It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  609. X Defense 6 It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  610. X Attack 6 It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  611. X Accuracy 6 It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.
  612. Ability Urge When used, it activates the Ability of an ally Pokémon.
  613. Item Drop When used, it causes an ally Pokémon to drop a held item.
  614. Item Urge When used, it causes an ally Pokémon to use its held item.
  615. Reset Urge When used, it restores any stat changes of an ally Pokémon.
  616. Dire Hit 3 It can be used many times to greatly raise a Pokémon’s critical-hit ratio. It wears off if the Pokémon is withdrawn.
  617. Light Stone Reshiram’s body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
  618. Dark Stone Zekrom’s body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.
  619. TM93 The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
  620. TM94 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
  621. TM95 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
  622. Xtransceiver A high-tech transceiver with a camera function. It allows up to four-way calls.
  623. ??? A rare stone.
  624. Gram 1 An important letter that Wingull delivers.
  625. Gram 2 An important letter that Wingull delivers.
  626. Gram 3 An important letter that Wingull delivers.
  627. Xtransceiver A high-tech transceiver with a camera function. It allows up to four-way calls.
  628. Medal Box A box-shaped machine that stores Medals and Medal information.
  629. DNA Splicers A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.
  630. DNA Splicers A splicer that separates Kyurem and a certain Pokémon when they have been fused.
  631. Permit A permit that is needed to enter the Nature Preserve. Not many know about it.
  632. Oval Charm An oval charm said to increase the chance of Pokémon Eggs being found at the Nursery.
  633. Shiny Charm A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.
  634. Plasma Card A card key needed to enter the password inside the Plasma Frigate.
  635. Grubby Hanky A handkerchief dropped by a regular at Café Warehouse. It smells faintly like a Pokémon.
  636. Colress Machine A special device that wrings out the potential of Pokémon. It’s an imperfect prototype.
  637. Dropped Item The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a boy.
  638. Dropped Item The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a girl.
  639. Reveal Glass A looking glass that reveals the truth. It’s a mysterious glass that returns a Pokémon to its original shape.
  640. Weakness Policy An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it’s weak to.
  641. Assault Vest An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.
  642. Holo Caster A device that allows users to receive and view hologram clips at any time. It’s also used to chat with others.
  643. Prof’s Letter A letter that Professor Sycamore wrote to your mother. A faint but pleasant perfume seems to cling to the paper.
  644. Roller Skates Attaches roller skates to the bottom of your shoes, allowing you to glide quickly around and perform tricks.
  645. Pixie Plate An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fairy-type moves.
  646. Ability Capsule A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.
  647. Whipped Dream A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It’s loved by a certain Pokémon.
  648. Sachet A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it’s loved by a certain Pokémon.
  649. Luminous Moss An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.
  650. Snowball An item to be held by a Pokémon. It boosts Attack if the holder is hit with an Ice-type attack. It can only be used once.
  651. Safety Goggles An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.
  652. Poké Flute A flute that can play with such a beautiful tone that even sleeping Pokémon find themselves woken up.
  653. Rich Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
  654. Surprise Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
  655. Boost Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
  656. Amaze Mulch A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect.
  657. Gengarite One of a variety of mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.
  658. Gardevoirite One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.
  659. Ampharosite One of a variety of mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.
  660. Venusaurite One of a variety of mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.
  661. Charizardite X One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.
  662. Blastoisinite One of a variety of mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.
  663. Mewtwonite X One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.
  664. Mewtwonite Y One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.
  665. Blazikenite One of a variety of mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.
  666. Medichamite One of a variety of mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.
  667. Houndoominite One of a variety of mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.
  668. Aggronite One of a variety of mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.
  669. Banettite One of a variety of mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.
  670. Tyranitarite One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.
  671. Scizorite One of a variety of mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.
  672. Pinsirite One of a variety of mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.
  673. Aerodactylite One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.
  674. Lucarionite One of a variety of mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.
  675. Abomasite One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.
  676. Kangaskhanite One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.
  677. Gyaradosite One of a variety of mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.
  678. Absolite One of a variety of mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.
  679. Charizardite Y One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.
  680. Alakazite One of a variety of mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.
  681. Heracronite One of a variety of mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.
  682. Mawilite One of a variety of mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.
  683. Manectite One of a variety of mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.
  684. Garchompite One of a variety of mysterious Mega Stones. Have Garchomp hold it, and this stone will enable it to Mega Evolve during battle.
  685. Latiasite One of a variety of mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.
  686. Latiosite One of a variety of mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.
  687. Roseli Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.
  688. Kee Berry If held by a Pokémon, this Berry will increase the holder’s Defense if it’s hit with a physical move.
  689. Maranga Berry If held by a Pokémon, this Berry will increase the holder’s Sp. Def if it’s hit with a special move.
  690. Sprinklotad A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in good, soft soil.
  691. TM96 The user stabs the target with a sharp horn. This attack never misses.
  692. TM97 The user swings its body around violently to inflict damage on everything in its vicinity.
  693. TM98 Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
  694. TM99 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
  695. TM100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
  696. Power Plant Pass This pass serves as an ID card for gaining access to the Power Plant that lies along Route 13.
  697. Mega Ring This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
  698. Intriguing Stone A rather curious stone that might appear valuable to some. It’s all in the eye of the beholder.
  699. Common Stone A perfectly normal stone that might appear to be valuable to some. It’s all in the eye of the beholder.
  700. Discount Coupon This special coupon allows you to buy items at a discount when you are shopping at a boutique.
  701. Elevator Key A card key that activates the elevator in Lysandre Labs. It is emblazoned with Team Flare’s logo.
  702. TMV Pass A commuter pass that allows the holder to ride the TMV between Lumiose City and Kiloude City at any time.
  703. Honor of Kalos A precious symbol that is awarded only to an individual who has done great things for the Kalos region.
  704. Adventure Guide A compact device that automatically collects and records advice when a Trainer is out on an adventure.
  705. Strange Souvenir An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.
  706. Lens Case A rather chic-looking case for carrying contact lenses.
  707. Makeup Bag A rather chic-looking case for carrying lipsticks.
  708. Travel Trunk A light and yet incredibly effective trunk, which can contain every last piece of clothing that can be bought.
  709. Lumiose Galette A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.
  710. Shalour Sable Shalour City’s famous shortbread. It can be used once to heal all the status conditions of a Pokémon.
  711. Jaw Fossil A fossil from a prehistoric Pokémon that once lived on the land. It looks as if it could be a piece of a large jaw.
  712. Sail Fossil A fossil from a prehistoric Pokémon that once lived on the land. It looks like the impression from a skin sail.
  713. Looker Ticket A ticket that was handmade by Looker. It’s decorated with a liberal amount of glittery paint.
  714. Bike A folding bike that enables a rider to get around much faster than with Running Shoes.
  715. Holo Caster A device that allows users to receive and view hologram clips at any time. It’s also used to chat with others.
  716. Fairy Gem A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.
  717. Mega Charm This charm contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
  718. Mega Glove This glove contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle.
  719. Mach Bike This folding bike more than doubles your movement speed.
  720. Acro Bike This folding bike allows you to perform actions such as wheelies and bunny hops.
  721. Wailmer Pail This is a tool for watering Berries you planted to make them grow more quickly.
  722. Devon Parts A case that contains mechanical parts of some sort made by the Devon Corporation.
  723. Soot Sack A sack used to gather and hold volcanic ash.
  724. Basement Key The key to New Mauville, which was constructed beneath Mauville City.
  725. Pokéblock Kit A set containing a Berry Blender for making Pokéblocks and a Pokéblock Case for storing Pokéblocks.
  726. Letter An extremely important letter to Steven from the president of Devon Corporation.
  727. Eon Ticket The ticket required for sailing on a ferry to the Southern Island. Does Norman, the Petalburg Gym Leader, know a secret?!
  728. Scanner A device found inside Sea Mauville.
  729. Go-Goggles Nifty goggles to protect eyes from desert sandstorms.
  730. Meteorite A Meteorite originally found at Meteor Falls. You got it at Mt. Chimney.
  731. Key to Room 1 A key that opens a door inside Sea Mauville.
  732. Key to Room 2 A key that opens a door inside Sea Mauville.
  733. Key to Room 4 A key that opens a door inside Sea Mauville.
  734. Key to Room 6 A key that opens a door inside Sea Mauville.
  735. Storage Key A key that opens the storage hold inside Sea Mauville.
  736. Devon Scope A special device made by Devon Corporation that signals the presence of any unseen Pokémon.
  737. S.S. Ticket Ticket required for sailing on a ferry.
  738. HM07 Diving on the first turn, the user floats up and attacks on the next turn.
  739. Devon Scuba Gear A device made by Devon Corporation that provides oxygen to users during the use of Dive.
  740. Contest Costume A very cool suit to be worn during the Contest Spectacular.
  741. Contest Costume A very cute dress to be worn during the Contest Spectacular.
  742. Magma Suit A suit made with the collective technological know-how of Team Magma. It can withstand any impact.
  743. Aqua Suit A suit made with the collective technological know-how of Team Aqua. It can withstand any impact.
  744. Pair of Tickets Tickets for two to the astronomical show being held at the Mossdeep Space Center.
  745. Mega Bracelet This cuff contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
  746. Mega Pendant This necklace contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
  747. Mega Glasses These glasses contain an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
  748. Mega Anchor This anchor contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
  749. Mega Stickpin This stickpin contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
  750. Mega Tiara This tiara contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
  751. Mega Anklet This anklet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
  752. Meteorite A Meteorite that you got at Mt. Chimney. It gives off a faint glow.
  753. Swampertite One of a variety of mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.
  754. Sceptilite One of a variety of mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.
  755. Sablenite One of a variety of mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.
  756. Altarianite One of a variety of mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.
  757. Galladite One of a variety of mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.
  758. Audinite One of a variety of mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.
  759. Metagrossite One of a variety of mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.
  760. Sharpedonite One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.
  761. Slowbronite One of a variety of mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.
  762. Steelixite One of a variety of mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.
  763. Pidgeotite One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.
  764. Glalitite One of a variety of mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.
  765. Diancite One of a variety of mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.
  766. Prison Bottle A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago.
  767. Mega Cuff This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.
  768. Cameruptite One of a variety of mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.
  769. Lopunnite One of a variety of mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.
  770. Salamencite One of a variety of mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.
  771. Beedrillite One of a variety of mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.
  772. Meteorite A Meteorite that you got at Mt. Chimney. It continues to give off a faint glow and is slightly warm to the touch.
  773. Meteorite A Meteorite that you got at Mt. Chimney. Some sort of pattern has risen to the surface, and it’s shining with seven colors of light.
  774. Key Stone A stone filled with an unexplained power. It makes Pokémon that battle with a Mega Stone Mega Evolve.
  775. Meteorite Shard One of the fragments of a Meteorite from Granite Cave. It’s faintly warm to the touch.
  776. Eon Flute A flute that can be used to summon Latios or Latias no matter where you are.
  777. Normalium Z This is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves.
  778. Firium Z This is a crystallized form of Z-Power. It upgrades Fire-type moves to Z-Moves.
  779. Waterium Z This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves.
  780. Electrium Z This is a crystallized form of Z-Power. It upgrades Electric-type moves to Z-Moves.
  781. Grassium Z This is a crystallized form of Z-Power. It upgrades Grass-type moves to Z-Moves.
  782. Icium Z This is a crystallized form of Z-Power. It upgrades Ice-type moves to Z-Moves.
  783. Fightinium Z This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves.
  784. Poisonium Z This is a crystallized form of Z-Power. It upgrades Poison-type moves to Z-Moves.
  785. Groundium Z This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves.
  786. Flyinium Z This is a crystallized form of Z-Power. It upgrades Flying-type moves to Z-Moves.
  787. Psychium Z This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves.
  788. Buginium Z This is a crystallized form of Z-Power. It upgrades Bug-type moves to Z-Moves.
  789. Rockium Z This is a crystallized form of Z-Power. It upgrades Rock-type moves to Z-Moves.
  790. Ghostium Z This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Z-Moves.
  791. Dragonium Z This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Z-Moves.
  792. Darkinium Z This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves.
  793. Steelium Z This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves.
  794. Fairium Z This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Z-Moves.
  795. Pikanium Z This is a crystallized form of Z-Power. It upgrades Pikachu’s Volt Tackle to a Z-Move.
  796. Bottle Cap A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.
  797. Gold Bottle Cap A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.
  798. Z-Ring A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
  799. Decidium Z This is a crystallized form of Z-Power. It upgrades Decidueye’s Spirit Shackle to a Z-Move.
  800. Incinium Z This is a crystallized form of Z-Power. It upgrades Incineroar’s Darkest Lariat to a Z-Move.
  801. Primarium Z This is a crystallized form of Z-Power. It upgrades Primarina’s Sparkling Aria to a Z-Move.
  802. Tapunium Z This is a crystallized form of Z-Power. It upgrades the tapu’s Nature’s Madness to a Z-Move.
  803. Marshadium Z This is a crystallized form of Z-Power. It upgrades Marshadow’s Spectral Thief to a Z-Move.
  804. Aloraichium Z This is a crystallized form of Z-Power. It upgrades Alolan Raichu’s Thunderbolt to a Z-Move.
  805. Snorlium Z This is a crystallized form of Z-Power. It upgrades Snorlax’s Giga Impact to a Z-Move.
  806. Eevium Z This is a crystallized form of Z-Power. It upgrades Eevee’s Last Resort to a Z-Move.
  807. Mewnium Z This is a crystallized form of Z-Power. It upgrades Mew’s Psychic to a Z-Move.
  808. Normalium Z It converts Z-Power into crystals that upgrade Normal-type moves to Normal-type Z-Moves.
  809. Firium Z It converts Z-Power into crystals that upgrade Fire-type moves to Fire-type Z-Moves.
  810. Waterium Z It converts Z-Power into crystals that upgrade Water-type moves to Water-type Z-Moves.
  811. Electrium Z It converts Z-Power into crystals that upgrade Electric-type moves to Electric-type Z-Moves.
  812. Grassium Z It converts Z-Power into crystals that upgrade Grass-type moves to Grass-type Z-Moves.
  813. Icium Z It converts Z-Power into crystals that upgrade Ice-type moves to Ice-type Z-Moves.
  814. Fightinium Z It converts Z-Power into crystals that upgrade Fighting-type moves to Fighting-type Z-Moves.
  815. Poisonium Z It converts Z-Power into crystals that upgrade Poison-type moves to Poison-type Z-Moves.
  816. Groundium Z It converts Z-Power into crystals that upgrade Ground-type moves to Ground-type Z-Moves.
  817. Flyinium Z It converts Z-Power into crystals that upgrade Flying-type moves to Flying-type Z-Moves.
  818. Psychium Z It converts Z-Power into crystals that upgrade Psychic-type moves to Psychic-type Z-Moves.
  819. Buginium Z It converts Z-Power into crystals that upgrade Bug-type moves to Bug-type Z-Moves.
  820. Rockium Z It converts Z-Power into crystals that upgrade Rock-type moves to Rock-type Z-Moves.
  821. Ghostium Z It converts Z-Power into crystals that upgrade Ghost-type moves to Ghost-type Z-Moves.
  822. Dragonium Z It converts Z-Power into crystals that upgrade Dragon-type moves to Dragon-type Z-Moves.
  823. Darkinium Z It converts Z-Power into crystals that upgrade Dark-type moves to Dark-type Z-Moves.
  824. Steelium Z It converts Z-Power into crystals that upgrade Steel-type moves to Steel-type Z-Moves.
  825. Fairium Z It converts Z-Power into crystals that upgrade Fairy-type moves to Fairy-type Z-Moves.
  826. Pikanium Z It converts Z-Power into crystals that upgrade Pikachu’s Volt Tackle to an exclusive Z-Move.
  827. Decidium Z It converts Z-Power into crystals that upgrade Decidueye’s Spirit Shackle to an exclusive Z-Move.
  828. Incinium Z It converts Z-Power into crystals that upgrade Incineroar’s Darkest Lariat to an exclusive Z-Move.
  829. Primarium Z It converts Z-Power into crystals that upgrade Primarina’s Sparkling Aria to an exclusive Z-Move.
  830. Tapunium Z It converts Z-Power into crystals that upgrade the tapu’s Nature’s Madness to an exclusive Z-Move.
  831. Marshadium Z It converts Z-Power into crystals that upgrade Marshadow’s Spectral Thief to an exclusive Z-Move.
  832. Aloraichium Z It converts Z-Power into crystals that upgrade Alolan Raichu’s Thunderbolt to an exclusive Z-Move.
  833. Snorlium Z It converts Z-Power into crystals that upgrade Snorlax’s Giga Impact to an exclusive Z-Move.
  834. Eevium Z It converts Z-Power into crystals that upgrade Eevee’s Last Resort to an exclusive Z-Move.
  835. Mewnium Z It converts Z-Power into crystals that upgrade Mew’s Psychic to an exclusive Z-Move.
  836. Pikashunium Z It converts Z-Power into crystals that upgrade a Thunderbolt by Pikachu in a cap to an exclusive Z-Move.
  837. Pikashunium Z This is a crystallized form of Z-Power. It upgrades a Thunderbolt by Pikachu in a cap to a Z-Move.
  838. ??? - - -
  839. ??? - - -
  840. ??? - - -
  841. ??? - - -
  842. Forage Bag A bag to carry ingredients gathered during Mallow’s trial in the jungle.
  843. Fishing Rod A fishing rod made by Captain Lana. Cast a line over piles of underwater rocks to fish for wild aquatic Pokémon.
  844. Professor’s Mask The mask that belongs to The Masked Royal. This pro wrestler apparently sews his mask on a machine himself.
  845. Festival Ticket A ticket that allows you to host a mission in Festival Plaza.
  846. Sparkling Stone A stone entrusted by a Pokémon that has been venerated as a guardian deity in the Alola region. There is said to be some secret in how it sparkles.
  847. Adrenaline Orb If held by a Pokémon, it boosts Speed when intimidated.
  848. Zygarde Cube An item to store Zygarde Cores and Cells. You can also use it to teach Zygarde moves.
  849. ??? - - -
  850. Ice Stone A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.
  851. Ride Pager By entering certain numbers on this pager, you can summon Ride Pokémon in an instant.
  852. Beast Ball A somewhat different Poké Ball that has a low success rate for catching a Pokémon.
  853. Big Malasada The Alola region’s local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon.
  854. Red Nectar A flower nectar obtained at Ula’ula Meadow. It changes the form of certain species of Pokémon.
  855. Yellow Nectar A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon.
  856. Pink Nectar A flower nectar obtained from the flowering shrubs on Royal Avenue. It changes the form of certain species of Pokémon.
  857. Purple Nectar A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon.
  858. Sun Flute It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the sun.
  859. Moon Flute It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the moon.
  860. ??? - - -
  861. Enigmatic Card A mysterious card. Written on it is a request for you to go to a guest room in an Akala motel on Route 8.
  862. Silver Razz Berry A Berry that makes it easier to catch Pokémon when given to them.
  863. Golden Razz Berry A Berry that makes it drastically easier to catch Pokémon when given to them.
  864. Silver Nanab Berry A Berry that calms wild Pokémon you’re trying to catch when given to them.
  865. Golden Nanab Berry A Berry that calms wild Pokémon you’re trying to catch drastically when given to them.
  866. Silver Pinap Berry A Berry that makes you more likely to get an item when given to Pokémon you’re trying to catch.
  867. Golden Pinap Berry A Berry that makes you drastically more likely to get an item when given to Pokémon you’re trying to catch.
  868. ??? - - -
  869. ??? - - -
  870. ??? - - -
  871. ??? - - -
  872. ??? - - -
  873. Secret Key The key that unlocks the front door of the Pokémon Gym on Cinnabar Island. It has a red decoration.
  874. S.S. Ticket The ticket required to board the S.S. Anne. It has a drawing of a ship on it.
  875. Silph Scope A scope that lets you see what cannot usually be seen. It is made by Silph Co.
  876. Parcel A parcel to be delivered to Professor Oak from Viridian City’s Poké Mart.
  877. Card Key A card key that unlocks doors in Silph Co.’s head office in Saffron City.
  878. Gold Teeth A set of golden false teeth lost by the Safari Zone’s warden. They make his smile sparkle.
  879. Lift Key A key that operates the elevator in the Team Rocket Hideout. It bears the Team Rocket logo.
  880. Terrain Extender An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder’s move or Ability.
  881. Protective Pads An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.
  882. Electric Seed An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.
  883. Psychic Seed An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.
  884. Misty Seed An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.
  885. Grassy Seed An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.
  886. Stretchy Spring A thin small spring. It’s totally stretched out, and what it’s used for is unknown.
  887. Chalky Stone A small whitish stone picked up at the edge of the road.
  888. Marble A round glass marble. You can see colored glass inside the transparent marble.
  889. Lone Earring A single earring that somebody dropped.
  890. Beach Glass A piece of colored glass. Waves have rounded its edges. It’s slightly rough to the touch.
  891. Gold Leaf A mysterious gold leaf. No trees with this leaf have been found yet.
  892. Silver Leaf A mysterious silver leaf. No trees with this leaf have been found yet.
  893. Polished Mud Ball A ball made of mud. It had been polished for such a long time that the surface is very shiny.
  894. Tropical Shell A beautiful white shell that may have drifted from a sea in a warm region.
  895. Leaf Letter A letter written on a leaf. Something is written using Pikachu’s footprints.
  896. Leaf Letter A letter written on a leaf. Something is written using Eevee’s footprints.
  897. Small Bouquet A small bouquet that was made with heart and soul for a single Trainer.
  898. ??? - - -
  899. ??? - - -
  900. ??? - - -
  901. Lure A glass bottle of perfume that makes rare Pokémon more likely to appear.
  902. Super Lure A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer than a Lure.
  903. Max Lure A glass bottle of perfume that makes rare Pokémon more likely to appear. It lasts longer than a Super Lure.
  904. Pewter Crunchies Pewter City’s famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.
  905. Fighting Memory A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.
  906. Flying Memory A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.
  907. Poison Memory A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.
  908. Ground Memory A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.
  909. Rock Memory A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.
  910. Bug Memory A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.
  911. Ghost Memory A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
  912. Steel Memory A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
  913. Fire Memory A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.
  914. Water Memory A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
  915. Grass Memory A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.
  916. Electric Memory A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.
  917. Psychic Memory A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
  918. Ice Memory A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.
  919. Dragon Memory A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.
  920. Dark Memory A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
  921. Fairy Memory A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.
  922. Solganium Z This is a crystallized form of Z-Power. It upgrades Solgaleo’s Sunsteel Strike to a Z-Move.
  923. Lunalium Z This is a crystallized form of Z-Power. It upgrades Lunala’s Moongeist Beam to a Z-Move.
  924. Ultranecrozium Z This is a crystallized form of Z-Power. It upgrades Necrozma’s Photon Geyser to a Z-Move.
  925. Mimikium Z This is a crystallized form of Z-Power. It upgrades Mimikyu’s Play Rough to a Z-Move.
  926. Lycanium Z This is a crystallized form of Z-Power. It upgrades Lycanroc’s Stone Edge to a Z-Move.
  927. Kommonium Z This is a crystallized form of Z-Power. It upgrades Kommo-o’s Clanging Scales to a Z-Move.
  928. Solganium Z It converts Z-Power into crystals that upgrade Solgaleo’s Sunsteel Strike to an exclusive Z-Move.
  929. Lunalium Z It converts Z-Power into crystals that upgrade Lunala’s Moongeist Beam to an exclusive Z-Move.
  930. Ultranecrozium Z It’s a crystal that turns Necrozma fused with Solgaleo or Lunala into a new form.
  931. Mimikium Z It converts Z-Power into crystals that upgrade Mimikyu’s Play Rough to an exclusive Z-Move.
  932. Lycanium Z It converts Z-Power into crystals that upgrade Lycanroc’s Stone Edge to an exclusive Z-Move.
  933. Kommonium Z It converts Z-Power into crystals that upgrade Kommo-o’s Clanging Scales to an exclusive Z-Move.
  934. Z-Power Ring A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
  935. Pink Petal A pressed flower petal you receive from Mina during Mina’s trial. The goal is to collect seven different kinds of petals.
  936. Orange Petal A pressed flower petal you receive from Ilima during Mina’s trial. The goal is to collect seven different kinds of petals.
  937. Blue Petal A pressed flower petal you receive from Lana during Mina’s trial. The goal is to collect seven different kinds of petals.
  938. Red Petal A pressed flower petal you receive from Kiawe during Mina’s trial. The goal is to collect seven different kinds of petals.
  939. Green Petal A pressed flower petal you receive from Mallow during Mina’s trial. The goal is to collect seven different kinds of petals.
  940. Yellow Petal A pressed flower petal you receive from Sophocles during Mina’s trial. The goal is to collect seven different kinds of petals.
  941. Purple Petal A pressed flower petal you receive from Nanu during Mina’s trial. The goal is to collect seven different kinds of petals.
  942. Rainbow Flower A flower made of the petals you received from captains. It’s proof that your growth has been recognized by them.
  943. Surge Badge A novelty badge that you can receive at the Kantonian Gym. Rumor has it that it imitates the Badge of a Gym somewhere.
  944. N-Solarizer A machine to fuse Necrozma, which needs light, and Solgaleo.
  945. N-Lunarizer A machine to fuse Necrozma, which needs light, and Lunala.
  946. N-Solarizer A machine to separate Necrozma, which needed light, from Solgaleo.
  947. N-Lunarizer A machine to separate Necrozma, which needed light, from Lunala.
  948. Ilima Normalium Z The Normalium Z you were entrusted with by Ilima. You were asked to place it on the pedestal at the back of Verdant Cavern.
  949. Left Poké Ball A Poké Ball with a Pokémon that lost its Trainer inside. It seems to be from Ula’ula Island.
  950. Roto Hatch One of the Rotom Powers. It helps Eggs hatch faster.
  951. Roto Bargain One of the Rotom Powers. It reduces the prices of products at Poké Marts by half.
  952. Roto Prize Money One of the Rotom Powers. It triples the prize money you receive after battle.
  953. Roto Exp. Points One of the Rotom Powers. It increases the Exp. Points your Pokémon receive after battle a little.
  954. Roto Friendship One of the Rotom Powers. It helps Pokémon in your party grow friendly faster.
  955. Roto Encounter One of the Rotom Powers. It increases the chance of encountering high-level wild Pokémon a lot for a certain period of time.
  956. Roto Stealth One of the Rotom Powers. It prevents you from encountering wild Pokémon for a certain period of time.
  957. Roto HP Restore One of the Rotom Powers. It fully restores the HP of your battling Pokémon.
  958. Roto PP Restore One of the Rotom Powers. It fully restores the PP of your battling Pokémon.
  959. Roto Boost One of the Rotom Powers. It raises all stats of your battling Pokémon.
  960. Roto Catch One of the Rotom Powers. It increases the chance to catch Pokémon a lot.
  961. Health Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s HP.
  962. Mighty Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Attack stat.
  963. Tough Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Defense stat.
  964. Smart Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Atk stat.
  965. Courage Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Def stat.
  966. Quick Candy A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Speed stat.
  967. Health Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s HP.
  968. Mighty Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Attack stat.
  969. Tough Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Defense stat.
  970. Smart Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Atk stat.
  971. Courage Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Def stat.
  972. Quick Candy L A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Speed stat.
  973. Health Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s HP.
  974. Mighty Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Attack stat.
  975. Tough Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Defense stat.
  976. Smart Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Atk stat.
  977. Courage Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Def stat.
  978. Quick Candy XL A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Speed stat.
  979. Bulbasaur Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  980. Charmander Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  981. Squirtle Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  982. Caterpie Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  983. Weedle Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  984. Pidgey Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  985. Rattata Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  986. Spearow Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  987. Ekans Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  988. Pikachu Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  989. Sandshrew Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  990. Nidoran♀ Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  991. Nidoran♂ Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  992. Clefairy Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  993. Vulpix Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  994. Jigglypuff Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  995. Zubat Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  996. Oddish Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  997. Paras Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  998. Venonat Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  999. Diglett Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1000. Meowth Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1001. Psyduck Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1002. Mankey Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1003. Growlithe Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1004. Poliwag Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1005. Abra Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1006. Machop Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1007. Bellsprout Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1008. Tentacool Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1009. Geodude Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1010. Ponyta Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1011. Slowpoke Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1012. Magnemite Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1013. Farfetch’d Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1014. Doduo Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1015. Seel Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1016. Grimer Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1017. Shellder Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1018. Gastly Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1019. Onix Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1020. Drowzee Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1021. Krabby Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1022. Voltorb Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1023. Exeggcute Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1024. Cubone Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1025. Hitmonlee Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1026. Hitmonchan Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1027. Lickitung Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1028. Koffing Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1029. Rhyhorn Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1030. Chansey Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1031. Tangela Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1032. Kangaskhan Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1033. Horsea Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1034. Goldeen Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1035. Staryu Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1036. Mr. Mime Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1037. Scyther Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1038. Jynx Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1039. Electabuzz Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1040. Pinsir Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1041. Tauros Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1042. Magikarp Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1043. Lapras Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1044. Ditto Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1045. Eevee Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1046. Porygon Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1047. Omanyte Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1048. Kabuto Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1049. Aerodactyl Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1050. Snorlax Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1051. Articuno Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1052. Zapdos Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1053. Moltres Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1054. Dratini Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1055. Mewtwo Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1056. Mew Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1057. Meltan Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1058. Magmar Candy A candy that is packed with energy. When given to certain Pokémon, it will increase all their stats at once.
  1059. ??? - - -
  1060. ??? - - -
  1061. ??? - - -
  1062. ??? - - -
  1063. ??? - - -
  1064. ??? - - -
  1065. ??? - - -
  1066. ??? - - -
  1067. ??? - - -
  1068. ??? - - -
  1069. ??? - - -
  1070. ??? - - -
  1071. ??? - - -
  1072. ??? - - -
  1073. ??? - - -
  1074. ??? - - -
  1075. Endorsement A letter of recommendation that you’ll need in order to participate in the Gym Challenge.
  1076. Pokémon Box Link A device that allows you to access the Pokémon storage system. There are some places where it won’t work.
  1077. Wishing Star A stone found in the Galar region with a mysterious power. It’s said that your dreams come true if you find one.
  1078. Dynamax Band A Wishing Star has been affixed to it. It lets out a light that allows Pokémon to Dynamax when at a Power Spot.
  1079. ??? - - -
  1080. ??? - - -
  1081. Fishing Rod Use it by the water to fish up various kinds of Pokémon.
  1082. Rotom Bike This bike can be combined with the Pokémon Rotom to use a turbo boost.
  1083. ??? - - -
  1084. ??? - - -
  1085. Sausages One of the many ingredients that can be used for cooking at your camp. These sausages should be boiled before eating.
  1086. Bob’s Food Tin One of the many ingredients that can be used for cooking at your camp. The tinned food that Bob sells is curiously popular in Galar.
  1087. Bach’s Food Tin One of the many ingredients that can be used for cooking at your camp. The tinned food that Bach sells is curiously popular in Galar.
  1088. Tin of Beans One of the many ingredients that can be used for cooking at your camp. When simmered, the beans suffuse a dish with their mild flavor.
  1089. Bread One of the many ingredients that can be used for cooking at your camp. An indispensable tool for mopping up that extra curry left on your plate.
  1090. Pasta One of the many ingredients that can be used for cooking at your camp. These flour noodles make for a surprisingly good match with curry.
  1091. Mixed Mushrooms One of the many ingredients that can be used for cooking at your camp. The chewy texture of the mushrooms transforms any dish they’re added to.
  1092. Smoke-Poke Tail One of the many ingredients that can be used for cooking at your camp. When a Slowpoke’s tail falls off, it grows back quickly.
  1093. Large Leek One of the many ingredients that can be used for cooking at your camp. Whether this is the kind of vegetable stalk that Farfetch’d like is unknown.
  1094. Fancy Apple One of the many ingredients that can be used for cooking at your camp. An apple chosen above others. It has spectacular form and a brilliant sheen.
  1095. Brittle Bones One of the many ingredients that can be used for cooking at your camp. The taste boiled off from the bones is sure to give a dish a light umami taste.
  1096. Pack of Potatoes One of the many ingredients that can be used for cooking at your camp. Potatoes help mellow out a spicy taste, to make a dish more mild.
  1097. Pungent Root One of the many ingredients that can be used for cooking at your camp. Though carelessly picked, these herbs can add a fragrant accent to a dish.
  1098. Salad Mix One of the many ingredients that can be used for cooking at your camp. The assortment of vegetables looks quite appealing and healthy.
  1099. Fried Food One of the many ingredients that can be used for cooking at your camp. It’s been a while since it was fried, so it’s gotten greasy.
  1100. Boiled Egg One of the many ingredients that can be used for cooking at your camp. Even just one boiled egg can really enhance a dish.
  1101. Camping Gear Everything you need to set up a tent and get cooking in a Wild Area or at a camping spot.
  1102. ??? - - -
  1103. ??? - - -
  1104. Rusted Sword It is said that a hero used this sword to halt a terrible disaster in ancient times. But it’s grown rusty and worn.
  1105. Rusted Shield It is said that a hero used this shield to halt a terrible disaster in ancient times. But it’s grown rusty and worn.
  1106. Fossilized Bird The fossil of an ancient Pokémon that once soared through the sky. What it looked like is a mystery.
  1107. Fossilized Fish The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.
  1108. Fossilized Drake The fossil of an ancient Pokémon that once roamed the land. What it looked like is a mystery.
  1109. Fossilized Dino The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery.
  1110. Strawberry Sweet A strawberry-shaped sweet. When a Milcery holds this, it will spin around happily.
  1111. Love Sweet A heart-shaped sweet. When a Milcery holds this, it spins around happily.
  1112. Berry Sweet A berry-shaped sweet. When a Milcery holds this, it spins around happily.
  1113. Clover Sweet A clover-shaped sweet. When a Milcery holds this, it spins around happily.
  1114. Flower Sweet A flower-shaped sweet. When a Milcery holds this, it spins around happily.
  1115. Star Sweet A star-shaped sweet. When a Milcery holds this, it spins around happily.
  1116. Ribbon Sweet A ribbon-shaped sweet. When a Milcery holds this, it spins around happily.
  1117. Sweet Apple A peculiar apple that can make a certain species of Pokémon evolve. It’s exceptionally sweet.
  1118. Tart Apple A peculiar apple that can make a certain species of Pokémon evolve. It’s exceptionally tart.
  1119. Throat Spray Raises Sp. Atk when a Pokémon uses a sound-based move.
  1120. Eject Pack An item to be held by a Pokémon. When the holder’s stats are lowered, it will be switched out of battle.
  1121. Heavy-Duty Boots These boots prevent the effects of traps set on the battlefield.
  1122. Blunder Policy Raises Speed sharply when a Pokémon misses with a move because of accuracy.
  1123. Room Service An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect.
  1124. Utility Umbrella An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of weather.
  1125. Exp. Candy XS A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points.
  1126. Exp. Candy S A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points.
  1127. Exp. Candy M A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points.
  1128. Exp. Candy L A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points.
  1129. Exp. Candy XL A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points.
  1130. Dynamax Candy A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed.
  1131. TR00 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
  1132. TR01 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
  1133. TR02 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
  1134. TR03 The target is blasted by a huge volume of water launched under great pressure.
  1135. TR04 The user attacks everything around it by swamping its surroundings with a giant wave.
  1136. TR05 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
  1137. TR06 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
  1138. TR07 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
  1139. TR08 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
  1140. TR09 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
  1141. TR10 The user sets off an earthquake that strikes every Pokémon around it.
  1142. TR11 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
  1143. TR12 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
  1144. TR13 The user takes a deep breath and focuses so that critical hits land more easily.
  1145. TR14 The user waggles a finger and stimulates its brain into randomly using nearly any move.
  1146. TR15 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
  1147. TR16 The user charges at the target and may make it flinch.
  1148. TR17 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
  1149. TR18 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.
  1150. TR19 The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
  1151. TR20 The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
  1152. TR21 An all-out attack that becomes more powerful the less HP the user has.
  1153. TR22 Unsanitary sludge is hurled at the target. This may also poison the target.
  1154. TR23 The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
  1155. TR24 The user rampages and attacks for two to three turns. The user then becomes confused.
  1156. TR25 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
  1157. TR26 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
  1158. TR27 While it is asleep, the user randomly uses one of the moves it knows.
  1159. TR28 Using its tough and impressive horn, the user rams into the target with no letup.
  1160. TR29 The user switches places with a party Pokémon in waiting and passes along any stat changes.
  1161. TR30 The user compels the target to keep using the move it encored for three turns.
  1162. TR31 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
  1163. TR32 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
  1164. TR33 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
  1165. TR34 Two turns after this move is used, a hunk of psychic energy attacks the target.
  1166. TR35 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
  1167. TR36 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
  1168. TR37 The target is taunted into a rage that allows it to use only attack moves for three turns.
  1169. TR38 The user catches the target off guard and swaps its held item with its own.
  1170. TR39 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
  1171. TR40 The user employs its psychic power to exchange Abilities with the target.
  1172. TR41 The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
  1173. TR42 The user lets loose a horribly echoing shout with the power to inflict damage.
  1174. TR43 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
  1175. TR44 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
  1176. TR45 The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
  1177. TR46 The user hardens its body’s surface like iron, sharply raising its Defense stat.
  1178. TR47 The user slashes the target with huge sharp claws.
  1179. TR48 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
  1180. TR49 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
  1181. TR50 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
  1182. TR51 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
  1183. TR52 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
  1184. TR53 The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
  1185. TR54 The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
  1186. TR55 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
  1187. TR56 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
  1188. TR57 The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
  1189. TR58 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
  1190. TR59 The user slams a barrage of hard-shelled seeds down on the target from above.
  1191. TR60 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
  1192. TR61 The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
  1193. TR62 The target is attacked with a shock wave generated by the user’s gaping mouth.
  1194. TR63 The user attacks with a ray of light that sparkles as if it were made of gemstones.
  1195. TR64 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
  1196. TR65 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
  1197. TR66 The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
  1198. TR67 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
  1199. TR68 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
  1200. TR69 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
  1201. TR70 The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
  1202. TR71 The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
  1203. TR72 The user violently whirls its vines, tentacles, or the like to harshly lash the target.
  1204. TR73 The user shoots filthy garbage at the target to attack. This may also poison the target.
  1205. TR74 The user slams the target with its steel-hard head. This may also make the target flinch.
  1206. TR75 The user stabs the target from below with sharpened stones. Critical hits land more easily.
  1207. TR76 The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
  1208. TR77 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
  1209. TR78 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
  1210. TR79 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
  1211. TR80 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
  1212. TR81 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
  1213. TR82 The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
  1214. TR83 The user teleports using a strange power and switches places with one of its allies.
  1215. TR84 The user shoots boiling hot water at its target. This may also leave the target with a burn.
  1216. TR85 The user is roused, and its Attack and Sp. Atk stats increase.
  1217. TR86 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
  1218. TR87 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
  1219. TR88 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.
  1220. TR89 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
  1221. TR90 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
  1222. TR91 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
  1223. TR92 The user damages opposing Pokémon by emitting a powerful flash.
  1224. TR93 The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.
  1225. TR94 The user fiercely attacks the target using its entire body.
  1226. TR95 The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
  1227. TR96 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
  1228. TR97 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
  1229. TR98 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
  1230. TR99 The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
  1231. TM00 The target is slugged by a punch thrown with muscle-packed power.
  1232. Lonely Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly.
  1233. Adamant Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly.
  1234. Naughty Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly.
  1235. Brave Mint When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly.
  1236. Bold Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly.
  1237. Impish Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly.
  1238. Lax Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly.
  1239. Relaxed Mint When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly.
  1240. Modest Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly.
  1241. Mild Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly.
  1242. Rash Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly.
  1243. Quiet Mint When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly.
  1244. Calm Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly.
  1245. Gentle Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly.
  1246. Careful Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly.
  1247. Sassy Mint When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly.
  1248. Timid Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly.
  1249. Hasty Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly.
  1250. Jolly Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly.
  1251. Naive Mint When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly.
  1252. Serious Mint When a Pokémon smells this mint, all of its stats will grow at an equal rate.
  1253. Wishing Piece Throw one into a Pokémon Den to attract a wild Dynamax Pokémon.
  1254. Cracked Pot A peculiar teapot that can make a certain species of Pokémon evolve. It may be cracked, but tea poured from it is delicious.
  1255. Chipped Pot A peculiar teapot that can make a certain species of Pokémon evolve. It may be chipped, but tea poured from it is delicious.
  1256. Hi-tech Earbuds Strange earbuds that allow you to freely control the volume of various sounds.
  1257. Fruit Bunch One of the many ingredients that can be used for cooking at your camp. The syrupy fruits give off a strong tropical feel.
  1258. Moomoo Cheese One of the many ingredients that can be used for cooking at your camp. Melted cheese can really give a curry some richness.
  1259. Spice Mix One of the many ingredients that can be used for cooking at your camp. There are over fifty spices contained within this ingredient’s hot flavor.
  1260. Fresh Cream One of the many ingredients that can be used for cooking at your camp. Add some whipped cream to a spicy curry to give it some sweetness.
  1261. Packaged Curry One of the many ingredients that can be used for cooking at your camp. Using packaged curry helps make sure there are no slipups when cooking.
  1262. Coconut Milk One of the many ingredients that can be used for cooking at your camp. The refined sweetness of this coconut milk makes it quite popular.
  1263. Instant Noodles One of the many ingredients that can be used for cooking at your camp. It has a junk-food sort of taste, but it goes well with curry.
  1264. Precooked Burger One of the many ingredients that can be used for cooking at your camp. If you’re unsure about what to cook, you can’t go wrong with some burger.
  1265. Gigantamix One of the many ingredients that can be used for cooking at your camp. A mysterious spice. Even a tiny sprinkle is sure to make a curry gigantic.
  1266. Wishing Chip Toss a number of them into a Pokémon Den for the chance to attract a wild Dynamax Pokémon.
  1267. Rotom Bike This bike can be combined with the Pokémon Rotom to not only do a turbo boost but also run on the water.
  1268. Catching Charm Holding it is said to increase the chance of getting a critical catch. Curiously, the charm doesn’t shake much.
  1269. ??? - - -
  1270. Old Letter A letter entrusted to you by a girl, to be delivered to a boy. Strangely, it looks old to you.
  1271. Band Autograph It’s signed by all members of the Galar region’s most charismatic band, the Maximizers.
  1272. Sonia’s Book Professor Sonia’s published writings. Her new discoveries about the Galar region’s legends are recorded in this enjoyable read.
  1273. ??? - - -
  1274. ??? - - -
  1275. ??? - - -
  1276. ??? - - -
  1277. ??? - - -
  1278. ??? - - -
  1279. Rotom Catalog A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the various devices listed within.
  1280. ★And458 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1281. ★And15 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1282. ★And337 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1283. ★And603 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1284. ★And390 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1285. ★Sgr6879 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1286. ★Sgr6859 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1287. ★Sgr6913 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1288. ★Sgr7348 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1289. ★Sgr7121 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1290. ★Sgr6746 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1291. ★Sgr7194 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1292. ★Sgr7337 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1293. ★Sgr7343 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1294. ★Sgr6812 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1295. ★Sgr7116 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1296. ★Sgr7264 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1297. ★Sgr7597 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1298. ★Del7882 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1299. ★Del7906 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1300. ★Del7852 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1301. ★Psc596 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1302. ★Psc361 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1303. ★Psc510 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1304. ★Psc437 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1305. ★Psc8773 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1306. ★Lep1865 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1307. ★Lep1829 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1308. ★Boo5340 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1309. ★Boo5506 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1310. ★Boo5435 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1311. ★Boo5602 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1312. ★Boo5733 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1313. ★Boo5235 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1314. ★Boo5351 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1315. ★Hya3748 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1316. ★Hya3903 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1317. ★Hya3418 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1318. ★Hya3482 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1319. ★Hya3845 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1320. ★Eri1084 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1321. ★Eri472 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1322. ★Eri1666 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1323. ★Eri897 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1324. ★Eri1231 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1325. ★Eri874 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1326. ★Eri1298 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1327. ★Eri1325 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1328. ★Eri984 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1329. ★Eri1464 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1330. ★Eri1393 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1331. ★Eri850 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1332. ★Tau1409 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1333. ★Tau1457 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1334. ★Tau1165 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1335. ★Tau1791 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1336. ★Tau1910 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1337. ★Tau1346 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1338. ★Tau1373 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1339. ★Tau1412 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1340. ★CMa2491 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1341. ★CMa2693 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1342. ★CMa2294 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1343. ★CMa2827 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1344. ★CMa2282 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1345. ★CMa2618 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1346. ★CMa2657 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1347. ★CMa2646 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1348. ★UMa4905 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1349. ★UMa4301 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1350. ★UMa5191 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1351. ★UMa5054 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1352. ★UMa4295 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1353. ★UMa4660 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1354. ★UMa4554 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1355. ★UMa4069 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1356. ★UMa3569 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1357. ★UMa3323 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1358. ★UMa4033 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1359. ★UMa4377 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1360. ★UMa4375 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1361. ★UMa4518 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1362. ★UMa3594 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1363. ★Vir5056 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1364. ★Vir4825 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1365. ★Vir4932 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1366. ★Vir4540 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1367. ★Vir4689 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1368. ★Vir5338 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1369. ★Vir4910 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1370. ★Vir5315 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1371. ★Vir5359 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1372. ★Vir5409 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1373. ★Vir5107 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1374. ★Ari617 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1375. ★Ari553 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1376. ★Ari546 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1377. ★Ari951 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1378. ★Ori1713 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1379. ★Ori2061 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1380. ★Ori1790 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1381. ★Ori1903 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1382. ★Ori1948 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1383. ★Ori2004 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1384. ★Ori1852 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1385. ★Ori1879 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1386. ★Ori1899 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1387. ★Ori1543 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1388. ★Cas21 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1389. ★Cas168 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1390. ★Cas403 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1391. ★Cas153 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1392. ★Cas542 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1393. ★Cas219 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1394. ★Cas265 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1395. ★Cnc3572 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1396. ★Cnc3208 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1397. ★Cnc3461 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1398. ★Cnc3449 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1399. ★Cnc3429 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1400. ★Cnc3627 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1401. ★Cnc3268 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1402. ★Cnc3249 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1403. ★Com4968 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1404. ★Crv4757 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1405. ★Crv4623 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1406. ★Crv4662 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1407. ★Crv4786 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1408. ★Aur1708 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1409. ★Aur2088 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1410. ★Aur1605 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1411. ★Aur2095 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1412. ★Aur1577 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1413. ★Aur1641 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1414. ★Aur1612 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1415. ★Pav7790 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1416. ★Cet911 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1417. ★Cet681 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1418. ★Cet188 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1419. ★Cet539 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1420. ★Cet804 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1421. ★Cep8974 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1422. ★Cep8162 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1423. ★Cep8238 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1424. ★Cep8417 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1425. ★Cen5267 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1426. ★Cen5288 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1427. ★Cen551 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1428. ★Cen5459 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1429. ★Cen5460 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1430. ★CMi2943 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1431. ★CMi2845 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1432. ★Equ8131 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1433. ★Vul7405 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1434. ★UMi424 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1435. ★UMi5563 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1436. ★UMi5735 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1437. ★UMi6789 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1438. ★Crt4287 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1439. ★Lyr7001 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1440. ★Lyr7178 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1441. ★Lyr7106 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1442. ★Lyr7298 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1443. ★Ara6585 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1444. ★Sco6134 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1445. ★Sco6527 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1446. ★Sco6553 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1447. ★Sco5953 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1448. ★Sco5984 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1449. ★Sco6508 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1450. ★Sco6084 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1451. ★Sco5944 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1452. ★Sco6630 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1453. ★Sco6027 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1454. ★Sco6247 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1455. ★Sco6252 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1456. ★Sco5928 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1457. ★Sco6241 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1458. ★Sco6165 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1459. ★Tri544 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1460. ★Leo3982 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1461. ★Leo4534 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1462. ★Leo4357 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1463. ★Leo4057 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1464. ★Leo4359 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1465. ★Leo4031 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1466. ★Leo3852 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1467. ★Leo3905 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1468. ★Leo3773 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1469. ★Gru8425 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1470. ★Gru8636 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1471. ★Gru8353 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1472. ★Lib5685 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1473. ★Lib5531 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1474. ★Lib5787 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1475. ★Lib5603 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1476. ★Pup3165 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1477. ★Pup3185 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1478. ★Pup3045 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1479. ★Cyg7924 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1480. ★Cyg7417 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1481. ★Cyg7796 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1482. ★Cyg8301 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1483. ★Cyg7949 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1484. ★Cyg7528 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1485. ★Oct7228 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1486. ★Col1956 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1487. ★Col2040 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1488. ★Col2177 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1489. ★Gem2990 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1490. ★Gem2891 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1491. ★Gem2421 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1492. ★Gem2473 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1493. ★Gem2216 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1494. ★Gem2777 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1495. ★Gem2650 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1496. ★Gem2286 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1497. ★Gem2484 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1498. ★Gem2930 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1499. ★Peg8775 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1500. ★Peg8781 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1501. ★Peg39 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1502. ★Peg8308 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1503. ★Peg8650 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1504. ★Peg8634 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1505. ★Peg8684 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1506. ★Peg8450 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1507. ★Peg8880 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1508. ★Peg8905 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1509. ★Oph6556 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1510. ★Oph6378 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1511. ★Oph6603 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1512. ★Oph6149 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1513. ★Oph6056 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1514. ★Oph6075 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1515. ★Ser5854 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1516. ★Ser7141 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1517. ★Ser5879 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1518. ★Her6406 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1519. ★Her6148 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1520. ★Her6410 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1521. ★Her6526 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1522. ★Her6117 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1523. ★Her6008 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1524. ★Per936 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1525. ★Per1017 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1526. ★Per1131 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1527. ★Per1228 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1528. ★Per834 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1529. ★Per941 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1530. ★Phe99 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1531. ★Phe338 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1532. ★Vel3634 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1533. ★Vel3485 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1534. ★Vel3734 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1535. ★Aqr8232 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1536. ★Aqr8414 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1537. ★Aqr8709 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1538. ★Aqr8518 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1539. ★Aqr7950 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1540. ★Aqr8499 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1541. ★Aqr8610 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1542. ★Aqr8264 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1543. ★Cru4853 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1544. ★Cru4730 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1545. ★Cru4763 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1546. ★Cru4700 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1547. ★Cru4656 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1548. ★PsA8728 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1549. ★TrA6217 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1550. ★Cap7776 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1551. ★Cap7754 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1552. ★Cap8278 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1553. ★Cap8322 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1554. ★Cap7773 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1555. ★Sge7479 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1556. ★Car2326 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1557. ★Car3685 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1558. ★Car3307 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1559. ★Car3699 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1560. ★Dra5744 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1561. ★Dra5291 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1562. ★Dra6705 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1563. ★Dra6536 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1564. ★Dra7310 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1565. ★Dra6688 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1566. ★Dra4434 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1567. ★Dra6370 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1568. ★Dra7462 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1569. ★Dra6396 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1570. ★Dra6132 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1571. ★Dra6636 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1572. ★CVn4915 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1573. ★CVn4785 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1574. ★CVn4846 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1575. ★Aql7595 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1576. ★Aql7557 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1577. ★Aql7525 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1578. ★Aql7602 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
  1579. ★Aql7235 An item that causes [VAR 0101(0000)] to appear from the Watchtower Lair in the Wild Area until the end of the day.
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